Affamato´s Rules

For discussion of other cellular automata.
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affamatodidio
Posts: 212
Joined: September 14th, 2021, 7:45 pm

Affamato´s Rules

Post by affamatodidio » November 9th, 2021, 2:35 pm

Hello people of OCA. I have a few rather interesting rules, all in the same vein, if you would.

NOTE: AL1 and AL2 were actually very close to another OCA called Salad. I will link a few salad-like posts here:
https://www.conwaylife.com/forums/viewt ... lad#p80073
https://www.conwaylife.com/forums/viewt ... lad#p73951
https://www.conwaylife.com/forums/viewt ... =11&t=1974

Acupuncture Life 1, 2, 3, and 4. They all contain +b2i and +s2-i3-k, because with these three, the T-ship from TLife works, and the dart has a smaller body. Also, a very small eater exists. I call the dart-like spaceship the needle, and is the namesake of Acupuncture Life (because of all the pointy spaceships)

AL1: B2i3/S2-i3-k6i (rather boring, and probably explosive, but, it has a loaf eater)

Code: Select all

x = 6, y = 6, rule = B2i3/S2-i3-k6i
4b2o$4b2o$bo$obo$o2bo$b2o!
AL2: B2i34c6cn/S2-i3-k6i
in AL2, everything functions the exact same as AL except a new ship, dubbed T2,

Code: Select all

x = 5, y = 3, rule = B2i34c6cn/S2-i3-k6i
bob2o$2ob2o$bob2o!
which even though is a T pseudo-tagalong, travels at c/4.
The SSLBE works on it as well.

Code: Select all

x = 11, y = 9, rule = B2i34c6cn/S2-i3-k6i
7bob2o$6b2ob2o$7bob2o$3b2o$2bo2bo$3bobo$4bo$2o$2o!
(+b7) causes rule to become incredibly explosive

- Spaceships -

T, c/5o (c/5o unsimplified)

Code: Select all

x = 3, y = 2, rule = B2i34c6cn/S2-i3-k6i
bo$3o!
T2, c/4o (c/4o unsimplified)

Code: Select all

x = 5, y = 3, rule = B2i34c6cn/S2-i3-k6i
bob2o$2ob2o$bob2o!
Glider, c/4d (c/4d unsimplified)

Code: Select all

x = 3, y = 3, rule = B2i34c6cn/S2-i3-k6i
b2o$obo$2bo!
Glider Pseudo-Tagalong, c/4d (c/4d unsimplified)

Code: Select all

x = 7, y = 6, rule = B2i34c6cn/S2-i3-k6i
b2o$ob2o$3bo$4b3o$6bo$5bo!
Needle, c/3o (c/3o unsimplified)

Code: Select all

x = 9, y = 8, rule = B2i34c6cn/S2-i3-k6i
4bo$3bobo$2bo3bo$3b3o2$b2o3b2o$ob5obo$o2b3o2bo!
36P3H3V0, c/3o (c/3o unsimplified)

Code: Select all

x = 11, y = 13, rule = B2i34c6cn/S2-i3-k6i
5b3o$2bob3o2bo$b2o6bo$5o4bo$o6bo$bo6bo$9bo$2o$8b2o$3o$o7b3o$bo6bo$9bo!
- Eaters -

SSLBE (Small Spaceship Loaf-Block Eater)

Code: Select all

x = 6, y = 6, rule = B2i34c6cn/S2-i3-k6i
4b2o$4b2o$bo$obo$o2bo$b2o!
Universal Eater (Needle, T, T2, Glider, Glider Pseudo-Tagalong)

Code: Select all

x = 32, y = 43, rule = B2i34c6cn/S2-i3-k6i
2o12b2o$2o12b2o$4bo6bo$3bobo4bobo$2bo2bo4bo2bo$3b2o6b2o$7bo$6bobo$5bo
3bo$6b3o2$4b2o3b2o$3bob5obo$3bo2b3o2bo4$7bo$6b3o7$25b2o$25bobo$25bo2$
29b2o$29bobo$29bo$27b2o$26b2o$26bo$27bo3$7bo$6b3o2$6b3o$6b3o!
- Oscillators -

p2 - Beacon, Toad
p4 - b2o$obo$obo$b2o!
p5
p6
p7
p8 - 6b2o$6b2o$3bo$2bobo$2bo2bo$3b2o$2o$2o!
p11 - 3o$obo$3o!

Al3: from AL1 to AL2, +b4c6cn was added. In AL3, +s4yz is added.

B2i34c6cn/S2-i3-k4yz6n "Acupuncture Life 3"
(if apgsearchable)
in AL3, everything functions the exact same as AL2 and AL1 except still lives are even more common.
The SSLBE works on it as well.

Code: Select all

x = 11, y = 9, rule = B2i34c6cn/S2-i3-k4yz6n
7bob2o$6b2ob2o$7bob2o$3b2o$2bo2bo$3bobo$4bo$2o$2o!
(+b7,+s6i,+s4e) causes rule to become incredibly explosive

- Spaceships -

T, c/5o (c/5o unsimplified)

Code: Select all

x = 3, y = 2, rule = B2i34c6cn/S2-i3-k4yz6n
bo$3o!
T2, c/4o (c/4o unsimplified)

Code: Select all

x = 5, y = 3, rule = B2i34c6cn/S2-i3-k4yz6n
bob2o$2ob2o$bob2o!
Glider, c/4d (c/4d unsimplified)

Code: Select all

x = 3, y = 3, rule = B2i34c6cn/S2-i3-k4yz6n
b2o$obo$2bo!
Glider Pseudo-Tagalong, c/4d (c/4d unsimplified)

Code: Select all

x = 7, y = 6, rule = B2i34c6cn/S2-i3-k4yz6n
b2o$ob2o$3bo$4b3o$6bo$5bo!
Needle, c/3o (c/3o unsimplified)

Code: Select all

x = 9, y = 8, rule = B2i34c6cn/S2-i3-k4yz6n
4bo$3bobo$2bo3bo$3b3o2$b2o3b2o$ob5obo$o2b3o2bo!
- Eaters -

SSLBE (Small Spaceship Loaf-Block Eater)

Code: Select all

x = 6, y = 6, rule = B2i34c6cn/S2-i3-k4yz6n
4b2o$4b2o$bo$obo$o2bo$b2o!
Universal Eater (Needle, T, T2, Glider, Glider Pseudo-Tagalong)

Code: Select all

x = 32, y = 43, rule = B2i34c6cn/S2-i3-k4yz6n
2o12b2o$2o12b2o$4bo6bo$3bobo4bobo$2bo2bo4bo2bo$3b2o6b2o$7bo$6bobo$5bo
3bo$6b3o2$4b2o3b2o$3bob5obo$3bo2b3o2bo4$7bo$6b3o7$25b2o$25bobo$25bo2$
29b2o$29bobo$29bo$27b2o$26b2o$26bo$27bo3$7bo$6b3o2$6b3o$6b3o!
- Oscillators -

p2 - Beacon, Toad
p4 - b2o$obo$obo$b2o!
p5
p6
p7
p8 - 6b2o$6b2o$3bo$2bobo$2bo2bo$3b2o$2o$2o!

And Finally, my favorite. AL4 (-b6n -s6n +s6i) is chaotic, but stable. I don't have a computer to apgsearch, but it seems rather calm in comparison. It also has a natural (easily tamable) gun, and a reflectorless rotating oscillator. (edit: some Salad spaceships work in this rule)

salad p3 still functions:

Code: Select all

x = 4, y = 7, rule = B2i34c/S2-i3-k4yz6i
bo$obo$3o$b2o$b3o$bobo$2bo!
Spaceship collection:

Code: Select all

x = 53, y = 8, rule = B2i34c/S2-i3-k4yz6i
4bo14b3o29b2o$3bobo12bo3bo11bo7bo7bobo$2bo3bo11bo3bo10b3o5b3o8bo$3b3o
13b3o$41b3o$b2o3b2o11bobo19b3o$ob5obo8b3ob3o$o2b3o2bo!
Reflectorless Rotating Oscillator

Code: Select all

x = 7, y = 6, rule = B2i34c/S2-i3-k4yz6i
b3o$b4o$o3b2o$b2o3bo$b5o$3b2o!
p84

Dart Head is a quad-barrel Gun

Code: Select all

x = 4, y = 5, rule = B2i34c/S2-i3-k4yz6i
2bo$bobo$o2bo$bobo$2bo!
can be used as wick

Code: Select all

x = 174, y = 5, rule = B2i34c/S2-i3-k4yz6i
bo14bo36bo14bo36bo14bo36bo14bo$obo12bobo34bobo12bobo34bobo12bobo34bob
o12bobo$o2bo10bo2bo34bo2bo10bo2bo34bo2bo10bo2bo34bo2bo10bo2bo$obo12bo
bo34bobo12bobo34bobo12bobo34bobo12bobo$bo14bo36bo14bo36bo14bo36bo14bo
!
All spaceships still work. (+salad c/6)

Code: Select all

x = 32, y = 55, rule = B2i34c/S2-i3-k4yz6i
2o12b2o$2o12b2o$4bo6bo$3bobo4bobo$2bo2bo4bo2bo$3b2o6b2o$7bo$6bobo$5bo
3bo$6b3o2$4b2o3b2o$3bob5obo$3bo2b3o2bo4$7bo$6b3o7$25b2o$25bobo$25bo2$
29b2o$29bobo$29bo$27b2o$26b2o$26bo$27bo3$7bo$6b3o2$6b3o$6b3o6$7b3o$6b
o3bo$6bo3bo$7b3o2$7bobo$5b3ob3o!
Trying to find C/6 eater now.

Cap is p4.

Code: Select all

x = 32, y = 43, rule = B2i34c/S2-i3-k4yz6i
b2o$obo$obo$b2o!
P2.

Code: Select all

x = 15, y = 15, rule = B2i34c/S2-i3-k4yz6i
4b2o$4bo5bo$6bob3o$5b3o$2o2bo3bo$o2bob4o$2b2obo$3bobob2o$2bob2ob2o$2b
o$b2o9b2o$11bo2bo$10bob3o$10bobo$11b2o!
Sorry if this is the wrong spot.
Last edited by affamatodidio on November 9th, 2021, 4:11 pm, edited 2 times in total.

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yujh
Posts: 3066
Joined: February 27th, 2020, 11:23 pm
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Re: Affamato´s Rules

Post by yujh » November 9th, 2021, 3:00 pm

Sorry for non constructive post

Yes this is fine, you can post it anywhere you want if it is fine.
Also note that the first two rules are extremely similar to Salad, and the patterns are from that exact thread. I’ll probably suggest to give credits to discoverers of these
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!

affamatodidio
Posts: 212
Joined: September 14th, 2021, 7:45 pm

Re: Affamato´s Rules

Post by affamatodidio » November 9th, 2021, 3:49 pm

yujh wrote:
November 9th, 2021, 3:00 pm
Sorry for non constructive post

Yes this is fine, you can post it anywhere you want if it is fine.
Also note that the first two rules are extremely similar to Salad, and the patterns are from that exact thread. I’ll probably suggest to give credits to discoverers of these
Oh I am so sorry. I had no idea that the first rules were discovered elsewhere. I will edit my post to give credit.

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FWKnightship
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Re: Affamato´s Rules

Post by FWKnightship » November 11th, 2021, 6:14 am

P3,P5,P6,P9,P14,P31 in AL3:

Code: Select all

x = 98, y = 22, rule = B2i34c6cn/S2-i3-k4yz6n
3b2o13b2o11bo14b2ob2o11bo2bo$3b2o12bo2bo9bobo12bobobobo9bo$29bo2bo12bo
5bo11bobobo18bo5bo$4bo2b2o8bo2bo13bo8b2o2bobo2b2o31bo3bo3bo$2obobob2o
18b2o2bo3bo6bo11bo6bobobo19bo7bo$2o2bo12bo2bo5bo3bobo3bo5b2obo5bob2o
12bo17bo3bo3bo$27bo3bo2b2o27bo2bo15b3o3bobo3b3o$4b2o11bo2bo7bo13b2obo
5bob2o26bo15bo$4b2o12b2o10bo2bo8bo11bo$30bobo10b2o2bobo2b2o31bo2bobo2b
o$31bo13bo5bo30bobo9bobo$45bobobobo33bo2bobo2bo$46b2ob2o$4bo76bo15bo$
2b5o75b3o3bobo3b3o$bo5bo77bo3bo3bo$bobobobo77bo7bo$2o5b2o76bo3bo3bo$bo
bobobo78bo5bo$bo5bo$2b5o$4bo!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

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