NOTE: AL1 and AL2 were actually very close to another OCA called Salad. I will link a few salad-like posts here:
https://www.conwaylife.com/forums/viewt ... lad#p80073
https://www.conwaylife.com/forums/viewt ... lad#p73951
https://www.conwaylife.com/forums/viewt ... =11&t=1974
Acupuncture Life 1, 2, 3, and 4. They all contain +b2i and +s2-i3-k, because with these three, the T-ship from TLife works, and the dart has a smaller body. Also, a very small eater exists. I call the dart-like spaceship the needle, and is the namesake of Acupuncture Life (because of all the pointy spaceships)
AL1: B2i3/S2-i3-k6i (rather boring, and probably explosive, but, it has a loaf eater)
Code: Select all
x = 6, y = 6, rule = B2i3/S2-i3-k6i
4b2o$4b2o$bo$obo$o2bo$b2o!
in AL2, everything functions the exact same as AL except a new ship, dubbed T2,
Code: Select all
x = 5, y = 3, rule = B2i34c6cn/S2-i3-k6i
bob2o$2ob2o$bob2o!
The SSLBE works on it as well.
Code: Select all
x = 11, y = 9, rule = B2i34c6cn/S2-i3-k6i
7bob2o$6b2ob2o$7bob2o$3b2o$2bo2bo$3bobo$4bo$2o$2o!
- Spaceships -
T, c/5o (c/5o unsimplified)
Code: Select all
x = 3, y = 2, rule = B2i34c6cn/S2-i3-k6i
bo$3o!
Code: Select all
x = 5, y = 3, rule = B2i34c6cn/S2-i3-k6i
bob2o$2ob2o$bob2o!
Code: Select all
x = 3, y = 3, rule = B2i34c6cn/S2-i3-k6i
b2o$obo$2bo!
Code: Select all
x = 7, y = 6, rule = B2i34c6cn/S2-i3-k6i
b2o$ob2o$3bo$4b3o$6bo$5bo!
Code: Select all
x = 9, y = 8, rule = B2i34c6cn/S2-i3-k6i
4bo$3bobo$2bo3bo$3b3o2$b2o3b2o$ob5obo$o2b3o2bo!
Code: Select all
x = 11, y = 13, rule = B2i34c6cn/S2-i3-k6i
5b3o$2bob3o2bo$b2o6bo$5o4bo$o6bo$bo6bo$9bo$2o$8b2o$3o$o7b3o$bo6bo$9bo!
SSLBE (Small Spaceship Loaf-Block Eater)
Code: Select all
x = 6, y = 6, rule = B2i34c6cn/S2-i3-k6i
4b2o$4b2o$bo$obo$o2bo$b2o!
Code: Select all
x = 32, y = 43, rule = B2i34c6cn/S2-i3-k6i
2o12b2o$2o12b2o$4bo6bo$3bobo4bobo$2bo2bo4bo2bo$3b2o6b2o$7bo$6bobo$5bo
3bo$6b3o2$4b2o3b2o$3bob5obo$3bo2b3o2bo4$7bo$6b3o7$25b2o$25bobo$25bo2$
29b2o$29bobo$29bo$27b2o$26b2o$26bo$27bo3$7bo$6b3o2$6b3o$6b3o!
p2 - Beacon, Toad
p4 - b2o$obo$obo$b2o!
p5
p6
p7
p8 - 6b2o$6b2o$3bo$2bobo$2bo2bo$3b2o$2o$2o!
p11 - 3o$obo$3o!
Al3: from AL1 to AL2, +b4c6cn was added. In AL3, +s4yz is added.
B2i34c6cn/S2-i3-k4yz6n "Acupuncture Life 3"
(if apgsearchable)
in AL3, everything functions the exact same as AL2 and AL1 except still lives are even more common.
The SSLBE works on it as well.
Code: Select all
x = 11, y = 9, rule = B2i34c6cn/S2-i3-k4yz6n
7bob2o$6b2ob2o$7bob2o$3b2o$2bo2bo$3bobo$4bo$2o$2o!
- Spaceships -
T, c/5o (c/5o unsimplified)
Code: Select all
x = 3, y = 2, rule = B2i34c6cn/S2-i3-k4yz6n
bo$3o!
Code: Select all
x = 5, y = 3, rule = B2i34c6cn/S2-i3-k4yz6n
bob2o$2ob2o$bob2o!
Code: Select all
x = 3, y = 3, rule = B2i34c6cn/S2-i3-k4yz6n
b2o$obo$2bo!
Code: Select all
x = 7, y = 6, rule = B2i34c6cn/S2-i3-k4yz6n
b2o$ob2o$3bo$4b3o$6bo$5bo!
Code: Select all
x = 9, y = 8, rule = B2i34c6cn/S2-i3-k4yz6n
4bo$3bobo$2bo3bo$3b3o2$b2o3b2o$ob5obo$o2b3o2bo!
SSLBE (Small Spaceship Loaf-Block Eater)
Code: Select all
x = 6, y = 6, rule = B2i34c6cn/S2-i3-k4yz6n
4b2o$4b2o$bo$obo$o2bo$b2o!
Code: Select all
x = 32, y = 43, rule = B2i34c6cn/S2-i3-k4yz6n
2o12b2o$2o12b2o$4bo6bo$3bobo4bobo$2bo2bo4bo2bo$3b2o6b2o$7bo$6bobo$5bo
3bo$6b3o2$4b2o3b2o$3bob5obo$3bo2b3o2bo4$7bo$6b3o7$25b2o$25bobo$25bo2$
29b2o$29bobo$29bo$27b2o$26b2o$26bo$27bo3$7bo$6b3o2$6b3o$6b3o!
p2 - Beacon, Toad
p4 - b2o$obo$obo$b2o!
p5
p6
p7
p8 - 6b2o$6b2o$3bo$2bobo$2bo2bo$3b2o$2o$2o!
And Finally, my favorite. AL4 (-b6n -s6n +s6i) is chaotic, but stable. I don't have a computer to apgsearch, but it seems rather calm in comparison. It also has a natural (easily tamable) gun, and a reflectorless rotating oscillator. (edit: some Salad spaceships work in this rule)
salad p3 still functions:
Code: Select all
x = 4, y = 7, rule = B2i34c/S2-i3-k4yz6i
bo$obo$3o$b2o$b3o$bobo$2bo!
Code: Select all
x = 53, y = 8, rule = B2i34c/S2-i3-k4yz6i
4bo14b3o29b2o$3bobo12bo3bo11bo7bo7bobo$2bo3bo11bo3bo10b3o5b3o8bo$3b3o
13b3o$41b3o$b2o3b2o11bobo19b3o$ob5obo8b3ob3o$o2b3o2bo!
Code: Select all
x = 7, y = 6, rule = B2i34c/S2-i3-k4yz6i
b3o$b4o$o3b2o$b2o3bo$b5o$3b2o!
Dart Head is a quad-barrel Gun
Code: Select all
x = 4, y = 5, rule = B2i34c/S2-i3-k4yz6i
2bo$bobo$o2bo$bobo$2bo!
Code: Select all
x = 174, y = 5, rule = B2i34c/S2-i3-k4yz6i
bo14bo36bo14bo36bo14bo36bo14bo$obo12bobo34bobo12bobo34bobo12bobo34bob
o12bobo$o2bo10bo2bo34bo2bo10bo2bo34bo2bo10bo2bo34bo2bo10bo2bo$obo12bo
bo34bobo12bobo34bobo12bobo34bobo12bobo$bo14bo36bo14bo36bo14bo36bo14bo
!
Code: Select all
x = 32, y = 55, rule = B2i34c/S2-i3-k4yz6i
2o12b2o$2o12b2o$4bo6bo$3bobo4bobo$2bo2bo4bo2bo$3b2o6b2o$7bo$6bobo$5bo
3bo$6b3o2$4b2o3b2o$3bob5obo$3bo2b3o2bo4$7bo$6b3o7$25b2o$25bobo$25bo2$
29b2o$29bobo$29bo$27b2o$26b2o$26bo$27bo3$7bo$6b3o2$6b3o$6b3o6$7b3o$6b
o3bo$6bo3bo$7b3o2$7bobo$5b3ob3o!
Cap is p4.
Code: Select all
x = 32, y = 43, rule = B2i34c/S2-i3-k4yz6i
b2o$obo$obo$b2o!
Code: Select all
x = 15, y = 15, rule = B2i34c/S2-i3-k4yz6i
4b2o$4bo5bo$6bob3o$5b3o$2o2bo3bo$o2bob4o$2b2obo$3bobob2o$2bob2ob2o$2b
o$b2o9b2o$11bo2bo$10bob3o$10bobo$11b2o!