Code: Select all
x = 71, y = 63, rule = B2cik3-i/S023ai
obo$3o6$15bo12bo$16b2o11b2o$15b2o11b2o2$4bo11$28bobo5$33bobo5$38bobo5$
43bobo5$48bobo5$53bobo5$58bobo5$63bobo5$68bobo!
TL but not TL
Code: Select all
x = 3, y = 1, rule = B2cik3/S023-i
obo!
Osc-abble failedrep, 2c/4o, glider-reflecting puffer, and weird toad stuff
Code: Select all
x = 127, y = 57, rule = B3-n4tz7c8/S23-j5cn6c8
95bo$54bo39b2o$53b2ob3o31b3ob2o$49b3ob2o39bo$53bo4bo11b2o5bo13bo$50bo
5bo2bo7bo4bo3b2ob3o7bo2bo$48bo2bo4bo2bo7bobo6b2o11bo2bo$48bo2bo5bo9bo
2b2o4bo4bo8bo$49bo4bo24bo2bo$53b2ob3o20bo2bo$49b3ob2o25bo$53bo5$61bo6b
o7bo$53bo6bo2bo3bo2bo4bo2bo$52bo2bo4bo2bo3bo2bo4bo2bo$52bo2bo6bo6bo7bo
$54bo$62b2o4b2o7b2o$53b2o12bo11bo$121bo$120b3o$bo117bo2b2o$2o$bo30bo$
31bobo$30bo3bo$31b3o2$124bo$124bo$124bo4$95b2ob2o2$95bo3bo$96b3o$96b3o
3$96b3o25bo$123bobo$122bo3bo$123b3o$96b3o3$96b3o$96b3o$95bo3bo$123b3o$
95b2ob2o!
T hasslers
Code: Select all
x = 37, y = 41, rule = B3-n4t5c7/S23-j5c6c8
2o15b2o$bo15bo$bobo11bobo$2b2o11b2o$11bo$11b2o$11bo$2b2o11b2o$bobo11bo
bo$bo15bo$2o15b2o15b3o$35bo4$2o16b2o$bo16bo$bobo12bobo$2b2o12b2o$12bo$
12b2o$12bo$2b2o12b2o$bobo12bobo$bo16bo$2o16b2o5$2o17b2o$bo17bo$bobo13b
obo$2b2o13b2o$12bo$12b2o$12bo$2b2o13b2o$bobo13bobo$bo17bo$2o17b2o!
2 c/2s, small c/2 wickstretcher, p26, p14, p6 (all sparky and statorless)
Code: Select all
x = 72, y = 5, rule = B2ce3iq4ijry5jk/S23-eiky4cjkty5y6e7c
obo38bo15bo10b4o$obo20bo3bo12bobo13bobo$bo13bo7b2ob2o12bobo13bobo$13bo
bo8b3o14bo14b3o9b4o$14bo!
Ships and stuff, including a sparky oblique one
Code: Select all
x = 31, y = 17, rule = B2k3-c5r/S2-k34i5i
18b3o$17b2obo2$11b3o$11bo$12bo3$29bo$bo27b2o$2o28bo$3bo24b3o$obo25bo$b
o14bo$15bobo$16bo$16bo!
Slowpoke (rulespace)
rules around this one where the T-ship (like in glimmering garden) has very volatile and forms lots of interesting stuff
Code: Select all
x = 3, y = 4, rule = B2-a3k4rt6ci7e8/S1c23ijy4ij5ejn6a
3o$bo2$bo!