1. Glitter^2,
2. Lexicon, and
3. Haven2
can all be found here, in this post from the thread for unrecognized CA:
viewtopic.php?f=11&t=803&hilit=thread+f ... start=2525
4. B3-kq4jz5cy6a7c/S2-in3-k4ciy5aej6ak (currently unnamed)
A truly insane variant of tMirrorLife.
Spaceships, of speeds c/2o, c/5o, c/4d, 4c/24d, and c/7d:
Code: Select all
x = 67, y = 5, rule = B3-kq4jz5cy6a7c/S2-in3-k4ciy5aej6ak
15bo$b3ob3o6b3o$bobobobo6bobo7bo7bo6b3o6b3o13bo$2obobob2o4b2ob2o5b3o4b
2ob2o6bo6bobo13bo$30b2ob2o5bo6b2obo13b3o!
The B-heptomino is a 12c/24 orthogonal T siderake:
Code: Select all
x = 4, y = 3, rule = B3-kq4jz5cy6a7c/S2-in3-k4ciy5aej6ak
bo$3o$ob2o!
Code: Select all
x = 3, y = 3, rule = B3-kq4jz5cy6a7c/S2-in3-k4ciy5aej6ak
bo$3o$2bo!
Code: Select all
x = 50, y = 18, rule = B3-kq4jz5cy6a7c/S2-in3-k4ciy5aej6ak
29b2o$29b2o5$o$3o40bo$3o40b3o$43b3o6$10b2o$10b2o36b2o$48b2o!
This rule is named for the fact that almost every still life can act as an induction coil in many ways.
Well, except this one:
Code: Select all
x = 4, y = 5, rule = B3-enr4cz5cen6cen7c/S23-ckq4int5aej6ck7e
2b2o$2b2o2$3o$obo!
Code: Select all
x = 13, y = 4, rule = B3-enr4cz5cen6cen7c/S23-ckq4int5aej6ck7e
3o$bo8bo$obo7b2o$bo8b3o!
Code: Select all
x = 34, y = 7, rule = B3-enr4cz5cen6cen7c/S23-ckq4int5aej6ck7e
31bo$16bo12b4o$bo27bo2b2o$b2o11b2ob2o10b2o$ob2o10bobobo$bo12bo3bo$15b
3o!
Code: Select all
x = 3, y = 4, rule = B3-enr4cz5cen6cen7c/S23-ckq4int5aej6ck7e
bo$3o$3o$bo!
Code: Select all
x = 63, y = 53, rule = B3-enr4cz5cen6cen7c/S23-ckq4int5aej6ck7e
50b2o$50b2o29$50bo$49b3o$49b3o$49b3o$49b3o$49b3o$49b3o8b2o$50bo10b2o$
60bobo$59bo11$2o29b2o2b2o$2o29bob2obo$31b2o2b2o!
Code: Select all
x = 101, y = 9, rule = B3-enr4cz5cen6cen7c/S23-ckq4int5aej6ck7e
66b2o$66b2o$63bob4obo$62b3o4b3o27b2o$63bob4obo28b2o$66b2o$2o29b2o2b2o
29b2o$2o29bob2obo$31b2o2b2o!
Code: Select all
x = 54, y = 50, rule = B3-enr4cz5cen6cen7c/S23-ckq4int5aej6ck7e
2o29b2o2b2o$2o29bob2obo$31b2o2b2o10$52bo$51b3o$51b3o$51b3o$51b3o$51b3o
$51b3o$52bo29$51b2o$51b2o!
Code: Select all
x = 25, y = 18, rule = B3-enr4cz5cen6cen7c/S23-ckq4int5aej6ck7e
8bo$7bo$7b2o$8b2o11$b2o19b2o$o2bo17bo2bo$o2bo18b3o$bo!
This is a rule I created simply for the fun of all the natural spaceships.
Here they are:
Code: Select all
x = 101, y = 27, rule = B2n3-cknq4jkr5acj6cn7c/S2-i3-k4inq5acjkr6n
96bobo$93b2ob4o$93bob4obo$93b2ob3obo$46bo47b5o$45bobo46bo2b2o$45bobo16b
3o23bobo6bo$45b2o16bo27bobo2b4o$2bo28bo34bobo23bobo3bo$b3o26b3o30b2o3b
2o24bob2o$2ob2o62b2o25b2o$2o65bo26b3o$96b2o$49bo$46bobo$47b2o45b2o$92b
5o$91b6o$90bob4o$89bobo$90bo2b2o2bo$88bobo5b4o$87b5o4bo$88b3o2b2o3b2o
$92b3o$89bobo$90bo!
Also, the gap is left in because I swear I had a 2c/8o somewhere.
7. B2k3-jkn/S2-i3-y4i6n
This rule came around while I was messing with B2k rules.
Spaceships:
Code: Select all
x = 26, y = 4, rule = B2k3-jkn/S2-i3-y4i6n
25bo$24b2o$3o6b3o11b2o$ob2o6bo13b2o!
A natural p896 4-barreled c/4 gun appeared from soup. Unfortunately, I lost the soup, but here's the gun:
Code: Select all
x = 7, y = 7, rule = B2k3-jkn/S2-i3-y4i6n
4b3o$3bo2bo$3bo2$2obo$o$3o!
Code: Select all
x = 5, y = 8, rule = B2k3-jkn/S2-i3-y4i6n
2bo$b3o$3bo$2obo$bob2o$2obo$bob2o$2o!
viewtopic.php?f=11&t=5589&p=143156&hili ... 5a#p143156
10. Objectium Mk II
viewtopic.php?f=11&t=5590&p=142729&hili ... II#p142729
That's all for now.