Interesting constructions in CircuitsWorld
- dl-rs
- Posts: 141
- Joined: April 11th, 2022, 12:14 am
- Location: I was just a block until a glider crashes with me and I tumbled onto Earth surface in LWSS form.
- Contact:
Interesting constructions in CircuitsWorld
Welcome to CircuitsWorld!
Hey guys! I've just created a BORING rule CircuitsWorld. let's make constructions in it.
//1-3:Wireworld
//5-7:Wire3
//8:electron => photon
//10:photon => electron
//4: decoration
Hey guys! I've just created a BORING rule CircuitsWorld. let's make constructions in it.
//1-3:Wireworld
//5-7:Wire3
//8:electron => photon
//10:photon => electron
//4: decoration
—Hector Hu, who loves anything except the norm.
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
- LaundryPizza03
- Posts: 2326
- Joined: December 15th, 2017, 12:05 am
- Location: Unidentified location "https://en.wikipedia.org/wiki/Texas"
Re: Interesting constructions in CircuitsWorld
Do you have a ruletable?
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
- dl-rs
- Posts: 141
- Joined: April 11th, 2022, 12:14 am
- Location: I was just a block until a glider crashes with me and I tumbled onto Earth surface in LWSS form.
- Contact:
Re: Interesting constructions in CircuitsWorld
Yes I do. Actually, it isn't really brain because that would make it EXPLOSIVE.
Code: Select all
@RULE CircuitsWorld
A 12-state interesting CA.
@TABLE
n_states:12
neighborhood:Moore
symmetries:rotate8
var a0={0,1,2,3,4,5,6,7,8,9,10,11}
var b0=a0
var c0=a0
var d0=a0
var e0=a0
var f0=a0
var g0=a0
var h0=a0
var i0={0,6,7,8,10}
var j0=i0
var k0=i0
var l0=i0
var m0=i0
var n0=i0
var o0=i0
var p0=i0
var a={0,1,2,3,4,5,6,7,8,10}
var b={0,1,2,3,4,5,6,7,8,10}
var c={0,1,2,3,4,5,6,7,8,10}
var d={0,1,2,3,4,5,6,7,8,10}
var e={0,1,2,3,4,5,6,7,8,10}
var f={0,1,2,3,4,5,6,7,8,10}
var g={0,1,2,3,4,5,6,7,8,10}
var h={0,1,2,3,4,5,6,7,8,10}
var i={0,2,3,4,5,6,7,8,10}
var j={0,2,3,4,5,6,7,8,10}
var k={0,2,3,4,5,6,7,8,10}
var l={0,2,3,4,5,6,7,8,10}
var m={0,2,3,4,5,6,7,8,10}
var n={0,2,3,4,5,6,7,8,10}
1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,i,j,k,l,m,n,a,1,1
3,i,j,k,l,m,1,n,1,1
3,i,j,k,l,1,m,n,1,1
3,i,j,k,1,l,m,n,1,1
0,5,5,i0,j0,k0,l0,m0,n0,5
0,5,i0,5,j0,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,l0,m0,n0,5
0,5,5,i0,5,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,5,l0,m05
0,5,5,i0,j0,5,l0,m0,n0,5
0,5,7,0,0,0,0,0,0,5
0,5,7,7,0,0,0,0,0,5
0,5,7,7,7,0,0,0,0,5
0,5,5,7,7,0,0,0,0,5
0,5,5,7,7,7,0,0,0,5
5,a0,b0,c0,d0,e0,f0,g0,h0,6
6,a0,b0,c0,d0,e0,f0,g0,h0,0
7,a0,b0,c0,d0,e0,f0,g0,h0,7
8,1,1,i0,j0,k0,l0,m0,n0,9
8,1,i0,j0,k0,l0,m0,n0,o0,9
0,9,9,a0,b0,c0,d0,e0,f0,5
10,5,5,a0,b0,c0,d0,e0,f0,11
3,11,11,i0,j0,k0,l0,m0,n0,1
9, a0,b0,c0,d0,e0,f0,g0,h0,8
11, a0,b0,c0,d0,e0,f0,g0,h0,10
@NAMES
# these state names are not yet used by Golly, but I hope they will.
0 empty
1 electron head
2 electron tail
3 copper wire
4 decoration
5 Brain's Brain
6 Firing Brain
7 Wire
8 h2b
9 Trans h2b
10 b2h
11 Trans b2h
@COLORS
0 32 32 32
1 0 128 255
2 255 255 255
3 255 128 0
4 0 0 255
5 255 0 0
6 0 255 0
7 0 255 255
Last edited by dl-rs on June 12th, 2022, 9:12 pm, edited 2 times in total.
—Hector Hu, who loves anything except the norm.
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
- breaker's glider gun
- Posts: 673
- Joined: May 23rd, 2021, 10:26 am
- Location: the inside of a stuffed anaconda or maybe [click to not expand]
Re: Interesting constructions in CircuitsWorld
Code: Select all
x = 19, y = 15, rule = CircuitsWorld
3$7.5C$6.2C3.2C$EF.IB2C5.C$EF.IB.C4.2C$6.2C2.2C$7.C.AC$5.A3BA$5.A$5.C
$5.2B$5.2I$5.2E!
EDIT: what is 11 supposed to be? It seems it freezes everything around it... (it doesn't allow photon OR the electron to birth next to it, and electron won't die next to it.)
Also, B2aek3jkq/S/G3 would be an interesting rule to use:
Code: Select all
x = 31, y = 13, rule = B2aek3jkq/S/G3
22.BA$20.BA.BA$6.BA3.BA2.BA.BA.BA.BA.BA$6.BA.BA2.BA2.BA3.BA.BA.BA$8.B
A12.BA2.BA.BA$7.BA12.BA3.BA.BA$6.BA12.BA3.BA.BA$5.BA12.BA3.BA.BA$4.BA
12.BA3.BA$3.BA12.BA3.BA$2.BA$.BA$BA!
- dl-rs
- Posts: 141
- Joined: April 11th, 2022, 12:14 am
- Location: I was just a block until a glider crashes with me and I tumbled onto Earth surface in LWSS form.
- Contact:
Re: Interesting constructions in CircuitsWorld
Thank u! I've made a few edits...breaker's glider gun wrote: ↑June 11th, 2022, 11:36 pmdon't you think that should turn back into state 8? And that stupid tail next to it! you can't even turn the photon gun off! (besides that, nice rule.)Code: Select all
x = 19, y = 15, rule = CircuitsWorld 3$7.5C$6.2C3.2C$EF.IB2C5.C$EF.IB.C4.2C$6.2C2.2C$7.C.AC$5.A3BA$5.A$5.C $5.2B$5.2I$5.2E!
EDIT: what is 11 supposed to be? It seems it freezes everything around it... (it doesn't allow photon OR the electron to birth next to it, and electron won't die next to it.)
Also, B2aek3jkq/S/G3 would be an interesting rule to use:Code: Select all
x = 31, y = 13, rule = B2aek3jkq/S/G3 22.BA$20.BA.BA$6.BA3.BA2.BA.BA.BA.BA.BA$6.BA.BA2.BA2.BA3.BA.BA.BA$8.B A12.BA2.BA.BA$7.BA12.BA3.BA.BA$6.BA12.BA3.BA.BA$5.BA12.BA3.BA.BA$4.BA 12.BA3.BA$3.BA12.BA3.BA$2.BA$.BA$BA!
Code: Select all
@RULE CircuitsWorld
A 12-state interesting CA.
@TABLE
n_states:12
neighborhood:Moore
symmetries:rotate8
var a0={0,1,2,3,4,5,6,7,8,9,10,11}
var b0=a0
var c0=a0
var d0=a0
var e0=a0
var f0=a0
var g0=a0
var h0=a0
var i0={0,6,7,8,10}
var j0=i0
var k0=i0
var l0=i0
var m0=i0
var n0=i0
var o0=i0
var p0=i0
var a={0,1,2,3,4,5,6,7,8,10}
var b={0,1,2,3,4,5,6,7,8,10}
var c={0,1,2,3,4,5,6,7,8,10}
var d={0,1,2,3,4,5,6,7,8,10}
var e={0,1,2,3,4,5,6,7,8,10}
var f={0,1,2,3,4,5,6,7,8,10}
var g={0,1,2,3,4,5,6,7,8,10}
var h={0,1,2,3,4,5,6,7,8,10}
var i={0,2,3,4,5,6,7,8,10}
var j={0,2,3,4,5,6,7,8,10}
var k={0,2,3,4,5,6,7,8,10}
var l={0,2,3,4,5,6,7,8,10}
var m={0,2,3,4,5,6,7,8,10}
var n={0,2,3,4,5,6,7,8,10}
1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,i,j,k,l,m,n,a,1,1
3,i,j,k,l,m,1,n,1,1
3,i,j,k,l,1,m,n,1,1
3,i,j,k,1,l,m,n,1,1
0,5,5,i0,j0,k0,l0,m0,n0,5
0,5,i0,5,j0,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,l0,m0,n0,5
0,5,5,i0,5,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,5,l0,m05
0,5,5,i0,j0,5,l0,m0,n0,5
0,5,7,0,0,0,0,0,0,5
0,5,7,7,0,0,0,0,0,5
0,5,7,7,7,0,0,0,0,5
0,5,5,7,7,0,0,0,0,5
0,5,5,7,7,7,0,0,0,5
5,a0,b0,c0,d0,e0,f0,g0,h0,6
6,a0,b0,c0,d0,e0,f0,g0,h0,0
7,a0,b0,c0,d0,e0,f0,g0,h0,7
8,1,1,i0,j0,k0,l0,m0,n0,9
8,1,i0,j0,k0,l0,m0,n0,o0,9
0,9,9,a0,b0,c0,d0,e0,f0,5
10,5,5,a0,b0,c0,d0,e0,f0,11
3,11,11,i0,j0,k0,l0,m0,n0,1
9, a0,b0,c0,d0,e0,f0,g0,h0,8
11, a0,b0,c0,d0,e0,f0,g0,h0,10
@NAMES
# these state names are not yet used by Golly, but I hope they will.
0 empty
1 electron head
2 electron tail
3 copper wire
4 decoration
5 Brain's Brain
6 Firing Brain
7 Wire
8 h2b
9 Trans h2b
10 b2h
11 Trans b2h
@COLORS
0 32 32 32
1 0 128 255
2 255 255 255
3 255 128 0
4 0 0 255
5 255 0 0
6 0 255 0
7 0 255 255
—Hector Hu, who loves anything except the norm.
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
- breaker's glider gun
- Posts: 673
- Joined: May 23rd, 2021, 10:26 am
- Location: the inside of a stuffed anaconda or maybe [click to not expand]
Re: Interesting constructions in CircuitsWorld
doesn't work now...dl-rs wrote: ↑June 12th, 2022, 9:14 pmCode: Select all
@RULE CircuitsWorld A 12-state interesting CA. @TABLE n_states:12 neighborhood:Moore symmetries:rotate8 var a0={0,1,2,3,4,5,6,7,8,9,10,11} var b0=a0 var c0=a0 var d0=a0 var e0=a0 var f0=a0 var g0=a0 var h0=a0 var i0={0,6,7,8,10} var j0=i0 var k0=i0 var l0=i0 var m0=i0 var n0=i0 var o0=i0 var p0=i0 var a={0,1,2,3,4,5,6,7,8,10} var b={0,1,2,3,4,5,6,7,8,10} var c={0,1,2,3,4,5,6,7,8,10} var d={0,1,2,3,4,5,6,7,8,10} var e={0,1,2,3,4,5,6,7,8,10} var f={0,1,2,3,4,5,6,7,8,10} var g={0,1,2,3,4,5,6,7,8,10} var h={0,1,2,3,4,5,6,7,8,10} var i={0,2,3,4,5,6,7,8,10} var j={0,2,3,4,5,6,7,8,10} var k={0,2,3,4,5,6,7,8,10} var l={0,2,3,4,5,6,7,8,10} var m={0,2,3,4,5,6,7,8,10} var n={0,2,3,4,5,6,7,8,10} 1,a,b,c,d,e,f,g,h,2 2,a,b,c,d,e,f,g,h,3 3,i,j,k,l,m,n,a,1,1 3,i,j,k,l,m,1,n,1,1 3,i,j,k,l,1,m,n,1,1 3,i,j,k,1,l,m,n,1,1 0,5,5,i0,j0,k0,l0,m0,n0,5 0,5,i0,5,j0,k0,l0,m0,n0,5 0,5,i0,j0,5,k0,l0,m0,n0,5 0,5,5,i0,5,k0,l0,m0,n0,5 0,5,i0,j0,5,k0,5,l0,m05 0,5,5,i0,j0,5,l0,m0,n0,5 0,5,7,0,0,0,0,0,0,5 0,5,7,7,0,0,0,0,0,5 0,5,7,7,7,0,0,0,0,5 0,5,5,7,7,0,0,0,0,5 0,5,5,7,7,7,0,0,0,5 5,a0,b0,c0,d0,e0,f0,g0,h0,6 6,a0,b0,c0,d0,e0,f0,g0,h0,0 7,a0,b0,c0,d0,e0,f0,g0,h0,7 8,1,1,i0,j0,k0,l0,m0,n0,9 8,1,i0,j0,k0,l0,m0,n0,o0,9 0,9,9,a0,b0,c0,d0,e0,f0,5 10,5,5,a0,b0,c0,d0,e0,f0,11 3,11,11,i0,j0,k0,l0,m0,n0,1 9, a0,b0,c0,d0,e0,f0,g0,h0,8 11, a0,b0,c0,d0,e0,f0,g0,h0,10 @NAMES # these state names are not yet used by Golly, but I hope they will. 0 empty 1 electron head 2 electron tail 3 copper wire 4 decoration 5 Brain's Brain 6 Firing Brain 7 Wire 8 h2b 9 Trans h2b 10 b2h 11 Trans b2h @COLORS 0 32 32 32 1 0 128 255 2 255 255 255 3 255 128 0 4 0 0 255 5 255 0 0 6 0 255 0 7 0 255 255
sorry for being negative in general... it's a nice idea!
- breaker's glider gun
- Posts: 673
- Joined: May 23rd, 2021, 10:26 am
- Location: the inside of a stuffed anaconda or maybe [click to not expand]
Re: Interesting constructions in CircuitsWorld
dl-rs wrote: ↑June 12th, 2022, 9:14 pmThank u! I've made a few edits...Code: Select all
@RULE CircuitsWorld A 12-state interesting CA. @TABLE n_states:12 neighborhood:Moore symmetries:rotate8 var a0={0,1,2,3,4,5,6,7,8,9,10,11} var b0=a0 var c0=a0 var d0=a0 var e0=a0 var f0=a0 var g0=a0 var h0=a0 var i0={0,6,7,8,10} var j0=i0 var k0=i0 var l0=i0 var m0=i0 var n0=i0 var o0=i0 var p0=i0 var a={0,1,2,3,4,5,6,7,8,10} var b={0,1,2,3,4,5,6,7,8,10} var c={0,1,2,3,4,5,6,7,8,10} var d={0,1,2,3,4,5,6,7,8,10} var e={0,1,2,3,4,5,6,7,8,10} var f={0,1,2,3,4,5,6,7,8,10} var g={0,1,2,3,4,5,6,7,8,10} var h={0,1,2,3,4,5,6,7,8,10} var i={0,2,3,4,5,6,7,8,10} var j={0,2,3,4,5,6,7,8,10} var k={0,2,3,4,5,6,7,8,10} var l={0,2,3,4,5,6,7,8,10} var m={0,2,3,4,5,6,7,8,10} var n={0,2,3,4,5,6,7,8,10} 1,a,b,c,d,e,f,g,h,2 2,a,b,c,d,e,f,g,h,3 3,i,j,k,l,m,n,a,1,1 3,i,j,k,l,m,1,n,1,1 3,i,j,k,l,1,m,n,1,1 3,i,j,k,1,l,m,n,1,1 0,5,5,i0,j0,k0,l0,m0,n0,5 0,5,i0,5,j0,k0,l0,m0,n0,5 0,5,i0,j0,5,k0,l0,m0,n0,5 0,5,5,i0,5,k0,l0,m0,n0,5 0,5,i0,j0,5,k0,5,l0,m05 0,5,5,i0,j0,5,l0,m0,n0,5 0,5,7,0,0,0,0,0,0,5 0,5,7,7,0,0,0,0,0,5 0,5,7,7,7,0,0,0,0,5 0,5,5,7,7,0,0,0,0,5 0,5,5,7,7,7,0,0,0,5 5,a0,b0,c0,d0,e0,f0,g0,h0,6 6,a0,b0,c0,d0,e0,f0,g0,h0,0 7,a0,b0,c0,d0,e0,f0,g0,h0,7 8,1,1,i0,j0,k0,l0,m0,n0,9 8,1,i0,j0,k0,l0,m0,n0,o0,9 0,9,9,a0,b0,c0,d0,e0,f0,5 10,5,5,a0,b0,c0,d0,e0,f0,11 3,11,11,i0,j0,k0,l0,m0,n0,1 9, a0,b0,c0,d0,e0,f0,g0,h0,8 11, a0,b0,c0,d0,e0,f0,g0,h0,10 @NAMES # these state names are not yet used by Golly, but I hope they will. 0 empty 1 electron head 2 electron tail 3 copper wire 4 decoration 5 Brain's Brain 6 Firing Brain 7 Wire 8 h2b 9 Trans h2b 10 b2h 11 Trans b2h @COLORS 0 32 32 32 1 0 128 255 2 255 255 255 3 255 128 0 4 0 0 255 5 255 0 0[quote=dl-rs post_id=147014 time=1655082897 user_id=2941] Thank u! I've made a few edits... [code]@RULE CircuitsWorld A 12-state interesting CA. @TABLE n_states:12 neighborhood:Moore symmetries:rotate8 var a0={0,1,2,3,4,5,6,7,8,9,10,11} var b0=a0 var c0=a0 var d0=a0 var e0=a0 var f0=a0 var g0=a0 var h0=a0 var i0={0,6,7,8,10} var j0=i0 var k0=i0 var l0=i0 var m0=i0 var n0=i0 var o0=i0 var p0=i0 var a={0,1,2,3,4,5,6,7,8,10} var b={0,1,2,3,4,5,6,7,8,10} var c={0,1,2,3,4,5,6,7,8,10} var d={0,1,2,3,4,5,6,7,8,10} var e={0,1,2,3,4,5,6,7,8,10} var f={0,1,2,3,4,5,6,7,8,10} var g={0,1,2,3,4,5,6,7,8,10} var h={0,1,2,3,4,5,6,7,8,10} var i={0,2,3,4,5,6,7,8,10} var j={0,2,3,4,5,6,7,8,10} var k={0,2,3,4,5,6,7,8,10} var l={0,2,3,4,5,6,7,8,10} var m={0,2,3,4,5,6,7,8,10} var n={0,2,3,4,5,6,7,8,10} 1,a,b,c,d,e,f,g,h,2 2,a,b,c,d,e,f,g,h,3 3,i,j,k,l,m,n,a,1,1 3,i,j,k,l,m,1,n,1,1 3,i,j,k,l,1,m,n,1,1 3,i,j,k,1,l,m,n,1,1 0,5,5,i0,j0,k0,l0,m0,n0,5 0,5,i0,5,j0,k0,l0,m0,n0,5 0,5,i0,j0,5,k0,l0,m0,n0,5 0,5,5,i0,5,k0,l0,m0,n0,5 0,5,i0,j0,5,k0,5,l0,m05 0,5,5,i0,j0,5,l0,m0,n0,5 0,5,7,0,0,0,0,0,0,5 0,5,7,7,0,0,0,0,0,5 0,5,7,7,7,0,0,0,0,5 0,5,5,7,7,0,0,0,0,5 0,5,5,7,7,7,0,0,0,5 5,a0,b0,c0,d0,e0,f0,g0,h0,6 6,a0,b0,c0,d0,e0,f0,g0,h0,0 7,a0,b0,c0,d0,e0,f0,g0,h0,7 8,1,1,i0,j0,k0,l0,m0,n0,9 8,1,i0,j0,k0,l0,m0,n0,o0,9 0,9,9,a0,b0,c0,d0,e0,f0,5 10,5,5,a0,b0,c0,d0,e0,f0,11 3,11,11,i0,j0,k0,l0,m0,n0,1 9, a0,b0,c0,d0,e0,f0,g0,h0,8 11, a0,b0,c0,d0,e0,f0,g0,h0,10 @NAMES # these state names are not yet used by Golly, but I hope they will. 0 empty 1 electron head 2 electron tail 3 copper wire 4 decoration 5 Brain's Brain 6 Firing Brain 7 Wire 8 h2b 9 Trans h2b 10 b2h 11 Trans b2h @COLORS 0 32 32 32 1 0 128 255 2 255 255 255 3 255 128 0 4 0 0 255 5 255 0 0 6 0 255 0 7 0 255 255
Check that every line has 10 things! this line had 9:
0,5,i0,j0,5,k0,5,l0,m05
(found by pasting into golly)
- dl-rs
- Posts: 141
- Joined: April 11th, 2022, 12:14 am
- Location: I was just a block until a glider crashes with me and I tumbled onto Earth surface in LWSS form.
- Contact:
Re: Interesting constructions in CircuitsWorld
Thanks!breaker's glider gun wrote: ↑June 13th, 2022, 5:19 pmdl-rs wrote: ↑June 12th, 2022, 9:14 pmThank u! I've made a few edits...Code: Select all
@RULE CircuitsWorld A 12-state interesting CA. @TABLE n_states:12 neighborhood:Moore symmetries:rotate8 var a0={0,1,2,3,4,5,6,7,8,9,10,11} var b0=a0 var c0=a0 var d0=a0 var e0=a0 var f0=a0 var g0=a0 var h0=a0 var i0={0,6,7,8,10} var j0=i0 var k0=i0 var l0=i0 var m0=i0 var n0=i0 var o0=i0 var p0=i0 var a={0,1,2,3,4,5,6,7,8,10} var b={0,1,2,3,4,5,6,7,8,10} var c={0,1,2,3,4,5,6,7,8,10} var d={0,1,2,3,4,5,6,7,8,10} var e={0,1,2,3,4,5,6,7,8,10} var f={0,1,2,3,4,5,6,7,8,10} var g={0,1,2,3,4,5,6,7,8,10} var h={0,1,2,3,4,5,6,7,8,10} var i={0,2,3,4,5,6,7,8,10} var j={0,2,3,4,5,6,7,8,10} var k={0,2,3,4,5,6,7,8,10} var l={0,2,3,4,5,6,7,8,10} var m={0,2,3,4,5,6,7,8,10} var n={0,2,3,4,5,6,7,8,10} 1,a,b,c,d,e,f,g,h,2 2,a,b,c,d,e,f,g,h,3 3,i,j,k,l,m,n,a,1,1 3,i,j,k,l,m,1,n,1,1 3,i,j,k,l,1,m,n,1,1 3,i,j,k,1,l,m,n,1,1 0,5,5,i0,j0,k0,l0,m0,n0,5 0,5,i0,5,j0,k0,l0,m0,n0,5 0,5,i0,j0,5,k0,l0,m0,n0,5 0,5,5,i0,5,k0,l0,m0,n0,5 0,5,i0,j0,5,k0,5,l0,m05 0,5,5,i0,j0,5,l0,m0,n0,5 0,5,7,0,0,0,0,0,0,5 0,5,7,7,0,0,0,0,0,5 0,5,7,7,7,0,0,0,0,5 0,5,5,7,7,0,0,0,0,5 0,5,5,7,7,7,0,0,0,5 5,a0,b0,c0,d0,e0,f0,g0,h0,6 6,a0,b0,c0,d0,e0,f0,g0,h0,0 7,a0,b0,c0,d0,e0,f0,g0,h0,7 8,1,1,i0,j0,k0,l0,m0,n0,9 8,1,i0,j0,k0,l0,m0,n0,o0,9 0,9,9,a0,b0,c0,d0,e0,f0,5 10,5,5,a0,b0,c0,d0,e0,f0,11 3,11,11,i0,j0,k0,l0,m0,n0,1 9, a0,b0,c0,d0,e0,f0,g0,h0,8 11, a0,b0,c0,d0,e0,f0,g0,h0,10 @NAMES # these state names are not yet used by Golly, but I hope they will. 0 empty 1 electron head 2 electron tail 3 copper wire 4 decoration 5 Brain's Brain 6 Firing Brain 7 Wire 8 h2b 9 Trans h2b 10 b2h 11 Trans b2h @COLORS 0 32 32 32 1 0 128 255 2 255 255 255 3 255 128 0 4 0 0 255 5 255 0 0[quote=dl-rs post_id=147014 time=1655082897 user_id=2941] Thank u! I've made a few edits... [code]@RULE CircuitsWorld A 12-state interesting CA. @TABLE n_states:12 neighborhood:Moore symmetries:rotate8 var a0={0,1,2,3,4,5,6,7,8,9,10,11} var b0=a0 var c0=a0 var d0=a0 var e0=a0 var f0=a0 var g0=a0 var h0=a0 var i0={0,6,7,8,10} var j0=i0 var k0=i0 var l0=i0 var m0=i0 var n0=i0 var o0=i0 var p0=i0 var a={0,1,2,3,4,5,6,7,8,10} var b={0,1,2,3,4,5,6,7,8,10} var c={0,1,2,3,4,5,6,7,8,10} var d={0,1,2,3,4,5,6,7,8,10} var e={0,1,2,3,4,5,6,7,8,10} var f={0,1,2,3,4,5,6,7,8,10} var g={0,1,2,3,4,5,6,7,8,10} var h={0,1,2,3,4,5,6,7,8,10} var i={0,2,3,4,5,6,7,8,10} var j={0,2,3,4,5,6,7,8,10} var k={0,2,3,4,5,6,7,8,10} var l={0,2,3,4,5,6,7,8,10} var m={0,2,3,4,5,6,7,8,10} var n={0,2,3,4,5,6,7,8,10} 1,a,b,c,d,e,f,g,h,2 2,a,b,c,d,e,f,g,h,3 3,i,j,k,l,m,n,a,1,1 3,i,j,k,l,m,1,n,1,1 3,i,j,k,l,1,m,n,1,1 3,i,j,k,1,l,m,n,1,1 0,5,5,i0,j0,k0,l0,m0,n0,5 0,5,i0,5,j0,k0,l0,m0,n0,5 0,5,i0,j0,5,k0,l0,m0,n0,5 0,5,5,i0,5,k0,l0,m0,n0,5 0,5,i0,j0,5,k0,5,l0,m05 0,5,5,i0,j0,5,l0,m0,n0,5 0,5,7,0,0,0,0,0,0,5 0,5,7,7,0,0,0,0,0,5 0,5,7,7,7,0,0,0,0,5 0,5,5,7,7,0,0,0,0,5 0,5,5,7,7,7,0,0,0,5 5,a0,b0,c0,d0,e0,f0,g0,h0,6 6,a0,b0,c0,d0,e0,f0,g0,h0,0 7,a0,b0,c0,d0,e0,f0,g0,h0,7 8,1,1,i0,j0,k0,l0,m0,n0,9 8,1,i0,j0,k0,l0,m0,n0,o0,9 0,9,9,a0,b0,c0,d0,e0,f0,5 10,5,5,a0,b0,c0,d0,e0,f0,11 3,11,11,i0,j0,k0,l0,m0,n0,1 9, a0,b0,c0,d0,e0,f0,g0,h0,8 11, a0,b0,c0,d0,e0,f0,g0,h0,10 @NAMES # these state names are not yet used by Golly, but I hope they will. 0 empty 1 electron head 2 electron tail 3 copper wire 4 decoration 5 Brain's Brain 6 Firing Brain 7 Wire 8 h2b 9 Trans h2b 10 b2h 11 Trans b2h @COLORS 0 32 32 32 1 0 128 255 2 255 255 255 3 255 128 0 4 0 0 255 5 255 0 0 6 0 255 0 7 0 255 255
Check that every line has 10 things! this line had 9:
0,5,i0,j0,5,k0,5,l0,m05
(found by pasting into golly)
I should change the line into 0,5,i0,j0,5,k0,5,l0,m0,5
//Done!
—Hector Hu, who loves anything except the norm.
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
- breaker's glider gun
- Posts: 673
- Joined: May 23rd, 2021, 10:26 am
- Location: the inside of a stuffed anaconda or maybe [click to not expand]
Re: Interesting constructions in CircuitsWorld
it seems that the b->h is not working...
Code: Select all
x = 40, y = 18, rule = CircuitsWorld
31.H2.5C$18.EF10.2H.BC3.2C$.4CJ12.EF10.HCAB5.C$2C16.EF10.HC.A4.2C$C5.
J12.EF10.H.2C2.2C$C4.2C27.C.2C$6C26.5C$32.C$32.C$31.H2CH$32.2H5$34.F$
32.2FE$32.2E!
- dl-rs
- Posts: 141
- Joined: April 11th, 2022, 12:14 am
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Re: Interesting constructions in CircuitsWorld
uh...breaker's glider gun wrote: ↑June 13th, 2022, 8:50 pmit seems that the b->h is not working...Code: Select all
x = 40, y = 18, rule = CircuitsWorld 31.H2.5C$18.EF10.2H.BC3.2C$.4CJ12.EF10.HCAB5.C$2C16.EF10.HC.A4.2C$C5. J12.EF10.H.2C2.2C$C4.2C27.C.2C$6C26.5C$32.C$32.C$31.H2CH$32.2H5$34.F$ 32.2FE$32.2E!
EDIT: It's 2 wide.
—Hector Hu, who loves anything except the norm.
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
- breaker's glider gun
- Posts: 673
- Joined: May 23rd, 2021, 10:26 am
- Location: the inside of a stuffed anaconda or maybe [click to not expand]
Re: Interesting constructions in CircuitsWorld
Hmm?
Code: Select all
x = 40, y = 12, rule = CircuitsWorld
34.5C$33.2C3.2A$.4CJ4.EF12.EF4.H3C5.B$2C3.J4.EF12.EF4.H2.C4.CB$C5.J5.
EF12.EF5.2C2.2C$C4.2C27.C.2C$6C26.5C$32.C$32.C$31.H2BH$32.2HE$32.2E!
Last edited by breaker's glider gun on June 13th, 2022, 9:01 pm, edited 2 times in total.
- dl-rs
- Posts: 141
- Joined: April 11th, 2022, 12:14 am
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- Contact:
Re: Interesting constructions in CircuitsWorld
Code: Select all
x = 28, y = 12, rule = CircuitsWorld
23.4C$22.C4.C$D5.H.CJ3.EF4.HC.C4.A$D5.H2CJ3.EF4.H3C4.B$22.C4.C$23.4C$
25.C$24.2C$24.2H$24.2F2$24.2D!
—Hector Hu, who loves anything except the norm.
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
- breaker's glider gun
- Posts: 673
- Joined: May 23rd, 2021, 10:26 am
- Location: the inside of a stuffed anaconda or maybe [click to not expand]
Re: Interesting constructions in CircuitsWorld
if you have no other wire cells next to it, it still can birth a head:
Code: Select all
x = 71, y = 28, rule = CircuitsWorld
5$57.B4C$56.AB3.2C$27.CKF12.EF9.H2CA5.C$28.KF12.EF9.HC.C4.2C$56.2C2.2C
$57.C.2C$55.5C$55.C$55.2C$54.H2CH$55.2H3$55.2J$55.C!
Last edited by breaker's glider gun on June 13th, 2022, 9:06 pm, edited 2 times in total.
- dl-rs
- Posts: 141
- Joined: April 11th, 2022, 12:14 am
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- Contact:
Re: Interesting constructions in CircuitsWorld
I've fixed it
Code: Select all
@RULE CircuitsWorld
A 12-state interesting CA.
@TABLE
n_states:12
neighborhood:Moore
symmetries:rotate8
var a0={0,1,2,3,4,5,6,7,8,9,10,11}
var b0=a0
var c0=a0
var d0=a0
var e0=a0
var f0=a0
var g0=a0
var h0=a0
var i0={0,6,7,8,10}
var j0=i0
var k0=i0
var l0=i0
var m0=i0
var n0=i0
var o0=i0
var p0=i0
var a={0,1,2,3,4,5,6,7,8,10}
var b={0,1,2,3,4,5,6,7,8,10}
var c={0,1,2,3,4,5,6,7,8,10}
var d={0,1,2,3,4,5,6,7,8,10}
var e={0,1,2,3,4,5,6,7,8,10}
var f={0,1,2,3,4,5,6,7,8,10}
var g={0,1,2,3,4,5,6,7,8,10}
var h={0,1,2,3,4,5,6,7,8,10}
var i={0,2,3,4,5,6,7,8,10}
var j={0,2,3,4,5,6,7,8,10}
var k={0,2,3,4,5,6,7,8,10}
var l={0,2,3,4,5,6,7,8,10}
var m={0,2,3,4,5,6,7,8,10}
var n={0,2,3,4,5,6,7,8,10}
1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,i,j,k,l,m,n,a,1,1
3,i,j,k,l,m,1,n,1,1
3,i,j,k,l,1,m,n,1,1
3,i,j,k,1,l,m,n,1,1
0,5,5,i0,j0,k0,l0,m0,n0,5
0,5,i0,5,j0,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,l0,m0,n0,5
0,5,5,i0,5,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,5,l0,m05
0,5,5,i0,j0,5,l0,m0,n0,5
0,5,7,0,0,0,0,0,0,5
0,5,7,7,0,0,0,0,0,5
0,5,7,7,7,0,0,0,0,5
0,5,5,7,7,0,0,0,0,5
0,5,5,7,7,7,0,0,0,5
5,a0,b0,c0,d0,e0,f0,g0,h0,6
6,a0,b0,c0,d0,e0,f0,g0,h0,0
7,a0,b0,c0,d0,e0,f0,g0,h0,7
8,1,1,i0,j0,k0,l0,m0,n0,9
8,1,i0,j0,k0,l0,m0,n0,o0,9
0,9,9,a0,b0,c0,d0,e0,f0,5
10,5,5,a0,b0,c0,d0,e0,f0,11
3,11,11,i0,j0,k0,l0,m0,n0,1
9, a0,b0,c0,d0,e0,f0,g0,h0,8
11, a0,b0,c0,d0,e0,f0,g0,h0,10
@NAMES
# these state names are not yet used by Golly, but I hope they will.
0 empty
1 electron head
2 electron tail
3 copper wire
4 decoration
5 Brain's Brain
6 Firing Brain
7 Wire
8 h2b
9 Trans h2b
10 b2h
11 Trans b2h
@COLORS
0 32 32 32
1 0 128 255
2 255 255 255
3 255 128 0
4 0 0 255
5 255 0 0[quote=dl-rs post_id=147014 time=1655082897 user_id=2941]
Thank u! I've made a few edits...
[code]@RULE CircuitsWorld
A 12-state interesting CA.
@TABLE
n_states:12
neighborhood:Moore
symmetries:rotate8
var a0={0,1,2,3,4,5,6,7,8,9,10,11}
var b0=a0
var c0=a0
var d0=a0
var e0=a0
var f0=a0
var g0=a0
var h0=a0
var i0={0,3,6,7,8,10,11}
var j0=i0
var k0=i0
var l0=i0
var m0=i0
var n0=i0
var o0=i0
var p0=i0
var a={0,1,2,3,4,5,6,7,8,10}
var b={0,1,2,3,4,5,6,7,8,10}
var c={0,1,2,3,4,5,6,7,8,10}
var d={0,1,2,3,4,5,6,7,8,10}
var e={0,1,2,3,4,5,6,7,8,10}
var f={0,1,2,3,4,5,6,7,8,10}
var g={0,1,2,3,4,5,6,7,8,10}
var h={0,1,2,3,4,5,6,7,8,10}
var i={0,2,3,4,5,6,7,8,10}
var j={0,2,3,4,5,6,7,8,10}
var k={0,2,3,4,5,6,7,8,10}
var l={0,2,3,4,5,6,7,8,10}
var m={0,2,3,4,5,6,7,8,10}
var n={0,2,3,4,5,6,7,8,10}
1,a,b,c,d,e,f,g,h,2
2,a,b,c,d,e,f,g,h,3
3,i,j,k,l,m,n,a,1,1
3,i,j,k,l,m,1,n,1,1
3,i,j,k,l,1,m,n,1,1
3,i,j,k,1,l,m,n,1,1
0,5,5,i0,j0,k0,l0,m0,n0,5
0,5,i0,5,j0,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,l0,m0,n0,5
0,5,5,i0,5,k0,l0,m0,n0,5
0,5,i0,j0,5,k0,5,l0,m05
0,5,5,i0,j0,5,l0,m0,n0,5
0,5,7,0,0,0,0,0,0,5
0,5,7,7,0,0,0,0,0,5
0,5,7,7,7,0,0,0,0,5
0,5,5,7,7,0,0,0,0,5
0,5,5,7,7,7,0,0,0,5
5,a0,b0,c0,d0,e0,f0,g0,h0,6
6,a0,b0,c0,d0,e0,f0,g0,h0,0
7,a0,b0,c0,d0,e0,f0,g0,h0,7
8,1,1,i0,j0,k0,l0,m0,n0,9
8,1,i0,j0,k0,l0,m0,n0,o0,9
0,9,9,a0,b0,c0,d0,e0,f0,5
10,5,5,a0,b0,c0,d0,e0,f0,11
3,11,11,i0,j0,k0,l0,m0,n0,1
9, a0,b0,c0,d0,e0,f0,g0,h0,8
11, a0,b0,c0,d0,e0,f0,g0,h0,10
@NAMES
# these state names are not yet used by Golly, but I hope they will.
0 empty
1 electron head
2 electron tail
3 copper wire
4 decoration
5 Brain's Brain
6 Firing Brain
7 Wire
8 h2b
9 Trans h2b
10 b2h
11 Trans b2h
@COLORS
0 32 32 32
1 0 128 255
2 255 255 255
3 255 128 0
4 0 0 255
5 255 0 0
6 0 255 0
7 0 255 255
—Hector Hu, who loves anything except the norm.
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
- breaker's glider gun
- Posts: 673
- Joined: May 23rd, 2021, 10:26 am
- Location: the inside of a stuffed anaconda or maybe [click to not expand]
Re: Interesting constructions in CircuitsWorld
still doesn't work...dl-rs wrote: ↑June 13th, 2022, 9:06 pmI've fixed itCode: Select all
@RULE CircuitsWorld A 12-state interesting CA. @TABLE n_states:12 neighborhood:Moore symmetries:rotate8 var a0={0,1,2,3,4,5,6,7,8,9,10,11} var b0=a0 var c0=a0 var d0=a0 var e0=a0 var f0=a0 var g0=a0 var h0=a0 var i0={0,6,7,8,10} var j0=i0 var k0=i0 var l0=i0 var m0=i0 var n0=i0 var o0=i0 var p0=i0 var a={0,1,2,3,4,5,6,7,8,10} var b={0,1,2,3,4,5,6,7,8,10} var c={0,1,2,3,4,5,6,7,8,10} var d={0,1,2,3,4,5,6,7,8,10} var e={0,1,2,3,4,5,6,7,8,10} var f={0,1,2,3,4,5,6,7,8,10} var g={0,1,2,3,4,5,6,7,8,10} var h={0,1,2,3,4,5,6,7,8,10} var i={0,2,3,4,5,6,7,8,10} var j={0,2,3,4,5,6,7,8,10} var k={0,2,3,4,5,6,7,8,10} var l={0,2,3,4,5,6,7,8,10} var m={0,2,3,4,5,6,7,8,10} var n={0,2,3,4,5,6,7,8,10} 1,a,b,c,d,e,f,g,h,2 2,a,b,c,d,e,f,g,h,3 3,i,j,k,l,m,n,a,1,1 3,i,j,k,l,m,1,n,1,1 3,i,j,k,l,1,m,n,1,1 3,i,j,k,1,l,m,n,1,1 0,5,5,i0,j0,k0,l0,m0,n0,5 0,5,i0,5,j0,k0,l0,m0,n0,5 0,5,i0,j0,5,k0,l0,m0,n0,5 0,5,5,i0,5,k0,l0,m0,n0,5 0,5,i0,j0,5,k0,5,l0,m05 0,5,5,i0,j0,5,l0,m0,n0,5 0,5,7,0,0,0,0,0,0,5 0,5,7,7,0,0,0,0,0,5 0,5,7,7,7,0,0,0,0,5 0,5,5,7,7,0,0,0,0,5 0,5,5,7,7,7,0,0,0,5 5,a0,b0,c0,d0,e0,f0,g0,h0,6 6,a0,b0,c0,d0,e0,f0,g0,h0,0 7,a0,b0,c0,d0,e0,f0,g0,h0,7 8,1,1,i0,j0,k0,l0,m0,n0,9 8,1,i0,j0,k0,l0,m0,n0,o0,9 0,9,9,a0,b0,c0,d0,e0,f0,5 10,5,5,a0,b0,c0,d0,e0,f0,11 3,11,11,i0,j0,k0,l0,m0,n0,1 9, a0,b0,c0,d0,e0,f0,g0,h0,8 11, a0,b0,c0,d0,e0,f0,g0,h0,10 @NAMES # these state names are not yet used by Golly, but I hope they will. 0 empty 1 electron head 2 electron tail 3 copper wire 4 decoration 5 Brain's Brain 6 Firing Brain 7 Wire 8 h2b 9 Trans h2b 10 b2h 11 Trans b2h @COLORS 0 32 32 32 1 0 128 255 2 255 255 255 3 255 128 0 4 0 0 255 5 255 0 0[quote=dl-rs post_id=147014 time=1655082897 user_id=2941] Thank u! I've made a few edits... [code]@RULE CircuitsWorld A 12-state interesting CA. @TABLE n_states:12 neighborhood:Moore symmetries:rotate8 var a0={0,1,2,3,4,5,6,7,8,9,10,11} var b0=a0 var c0=a0 var d0=a0 var e0=a0 var f0=a0 var g0=a0 var h0=a0 var i0={0,3,6,7,8,10,11} var j0=i0 var k0=i0 var l0=i0 var m0=i0 var n0=i0 var o0=i0 var p0=i0 var a={0,1,2,3,4,5,6,7,8,10} var b={0,1,2,3,4,5,6,7,8,10} var c={0,1,2,3,4,5,6,7,8,10} var d={0,1,2,3,4,5,6,7,8,10} var e={0,1,2,3,4,5,6,7,8,10} var f={0,1,2,3,4,5,6,7,8,10} var g={0,1,2,3,4,5,6,7,8,10} var h={0,1,2,3,4,5,6,7,8,10} var i={0,2,3,4,5,6,7,8,10} var j={0,2,3,4,5,6,7,8,10} var k={0,2,3,4,5,6,7,8,10} var l={0,2,3,4,5,6,7,8,10} var m={0,2,3,4,5,6,7,8,10} var n={0,2,3,4,5,6,7,8,10} 1,a,b,c,d,e,f,g,h,2 2,a,b,c,d,e,f,g,h,3 3,i,j,k,l,m,n,a,1,1 3,i,j,k,l,m,1,n,1,1 3,i,j,k,l,1,m,n,1,1 3,i,j,k,1,l,m,n,1,1 0,5,5,i0,j0,k0,l0,m0,n0,5 0,5,i0,5,j0,k0,l0,m0,n0,5 0,5,i0,j0,5,k0,l0,m0,n0,5 0,5,5,i0,5,k0,l0,m0,n0,5 0,5,i0,j0,5,k0,5,l0,m05 0,5,5,i0,j0,5,l0,m0,n0,5 0,5,7,0,0,0,0,0,0,5 0,5,7,7,0,0,0,0,0,5 0,5,7,7,7,0,0,0,0,5 0,5,5,7,7,0,0,0,0,5 0,5,5,7,7,7,0,0,0,5 5,a0,b0,c0,d0,e0,f0,g0,h0,6 6,a0,b0,c0,d0,e0,f0,g0,h0,0 7,a0,b0,c0,d0,e0,f0,g0,h0,7 8,1,1,i0,j0,k0,l0,m0,n0,9 8,1,i0,j0,k0,l0,m0,n0,o0,9 0,9,9,a0,b0,c0,d0,e0,f0,5 10,5,5,a0,b0,c0,d0,e0,f0,11 3,11,11,i0,j0,k0,l0,m0,n0,1 9, a0,b0,c0,d0,e0,f0,g0,h0,8 11, a0,b0,c0,d0,e0,f0,g0,h0,10 @NAMES # these state names are not yet used by Golly, but I hope they will. 0 empty 1 electron head 2 electron tail 3 copper wire 4 decoration 5 Brain's Brain 6 Firing Brain 7 Wire 8 h2b 9 Trans h2b 10 b2h 11 Trans b2h @COLORS 0 32 32 32 1 0 128 255 2 255 255 255 3 255 128 0 4 0 0 255 5 255 0 0 6 0 255 0 7 0 255 255
Re: Interesting constructions in CircuitsWorld
You may have to refresh your browser for the change to take effect.
Also, I suggest that the ruletable be put onto LifeWiki.
\sum_{n=1}^\infty H_n/n^2 = \zeta(3)
How much of current CA technology can I redevelop "on a desert island"?
How much of current CA technology can I redevelop "on a desert island"?
- dl-rs
- Posts: 141
- Joined: April 11th, 2022, 12:14 am
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Re: Interesting constructions in CircuitsWorld
We have.
—Hector Hu, who loves anything except the norm.
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
- dl-rs
- Posts: 141
- Joined: April 11th, 2022, 12:14 am
- Location: I was just a block until a glider crashes with me and I tumbled onto Earth surface in LWSS form.
- Contact:
Re: Interesting constructions in CircuitsWorld
Het! I've added state 12 & 13!(switches activated by electron)
—Hector Hu, who loves anything except the norm.
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
(full nickname: Versallies Poleon Terloo Nuclear London Dog)
- wirehead
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Re: Interesting constructions in CircuitsWorld
Looking at the constructions here this reminds me of a hybridization of pure Wireworld and pure Brian's Brain with no intermediary states. I called it WiredBrain, here's the rule table:
Maybe I should have posted this in the hybrid rules thread? Moderators, feel free to move this post if you see fit.
Anyway, here's a converter for butterfly to photon and back:
And a breeder:
Code: Select all
@RULE WiredBrain
name = "WiredBrain"
n_states = 6
n_neighbors = 8
def transition_function(a):
nw, ne, sw, se, n, w, e, s, c = a #unpack
neigh = n, ne, e, se, s, sw, w, nw #repack
#names
background, wire_head, wire_tail, wire, brain_head, brain_tail = range(n_states)
brain_head_count = 0
wire_head_count = 0
wire_dead_count = 0
for n in neigh:
if n == wire_head: wire_head_count += 1
if n == brain_head: brain_head_count += 1
if n == wire: wire_dead_count += 1
#Brain cells are only born if 2 neighbors are brain head,
#or there are 2 wire heads and no dead wires.
if c==background:
if brain_head_count==2 or (wire_head_count==2 and
wire_dead_count==0):
return brain_head
else:
return background
elif c==wire_head:
return wire_tail
elif c==wire_tail:
return wire
#Wires are also born from 2 Brain heads.
elif c==wire:
if wire_head_count==1 or wire_head_count==2 or brain_head_count==2:
return wire_head
else:
return wire
elif c==brain_head:
return brain_tail
elif c==brain_tail:
return background
else:
raise ValueError("invalid state: " + str(c))
@TREE
num_states=6
num_neighbors=8
num_nodes=121
1 0 2 3 3 5 0
1 0 2 3 1 5 0
2 0 1 0 0 0 0
1 4 2 3 1 5 0
2 1 3 1 1 1 1
2 0 1 0 0 3 0
3 2 4 2 2 5 2
2 3 0 3 1 3 3
2 1 1 1 1 1 1
2 1 3 1 1 3 1
3 4 7 4 8 9 4
3 2 8 2 2 5 2
2 3 3 3 3 0 3
3 5 9 5 5 12 5
4 6 10 6 11 13 6
2 0 0 0 0 0 0
2 1 0 1 1 1 1
3 7 15 7 16 7 7
2 1 1 1 1 3 1
3 8 16 8 8 18 8
2 3 3 3 3 1 3
3 9 7 9 18 20 9
4 10 17 10 19 21 10
3 5 18 5 5 12 5
4 11 19 11 11 23 11
3 12 20 12 12 2 12
4 13 21 13 23 25 13
5 14 22 14 24 26 14
2 0 0 0 0 3 0
3 15 15 15 15 28 15
2 1 0 1 1 3 1
3 16 15 16 16 30 16
2 3 3 3 3 3 3
3 7 28 7 30 32 7
4 17 29 17 31 33 17
3 18 30 18 18 20 18
4 19 31 19 19 35 19
3 20 32 20 20 4 20
4 21 33 21 35 37 21
5 22 34 22 36 38 22
4 23 35 23 23 25 23
5 24 36 24 24 40 24
3 2 4 2 2 2 2
4 25 37 25 25 42 25
5 26 38 26 40 43 26
6 27 39 27 41 44 27
3 28 28 28 28 12 28
4 29 29 29 29 46 29
3 30 28 30 30 20 30
4 31 29 31 31 48 31
3 32 12 32 20 7 32
4 33 46 33 48 50 33
5 34 47 34 49 51 34
3 20 20 20 20 8 20
4 35 48 35 35 53 35
5 36 49 36 36 54 36
3 4 7 4 8 4 4
4 37 50 37 53 56 37
5 38 51 38 54 57 38
6 39 52 39 55 58 39
3 2 8 2 2 2 2
4 25 53 25 25 60 25
5 40 54 40 40 61 40
6 41 55 41 41 62 41
4 42 56 42 60 42 42
5 43 57 43 61 64 43
6 44 58 44 62 65 44
7 45 59 45 63 66 45
3 12 12 12 12 15 12
4 46 46 46 46 68 46
5 47 47 47 47 69 47
3 20 12 20 20 16 20
4 48 46 48 48 71 48
5 49 47 49 49 72 49
4 50 68 50 71 17 50
5 51 69 51 72 74 51
6 52 70 52 73 75 52
3 8 16 8 8 8 8
4 53 71 53 53 77 53
5 54 72 54 54 78 54
6 55 73 55 55 79 55
4 56 17 56 77 56 56
5 57 74 57 78 81 57
6 58 75 58 79 82 58
7 59 76 59 80 83 59
4 60 77 60 60 60 60
5 61 78 61 61 85 61
6 62 79 62 62 86 62
7 63 80 63 63 87 63
5 64 81 64 85 64 64
6 65 82 65 86 89 65
7 66 83 66 87 90 66
8 67 84 67 88 91 67
3 15 15 15 15 15 15
4 68 68 68 68 93 68
5 69 69 69 69 94 69
6 70 70 70 70 95 70
3 16 15 16 16 16 16
4 71 68 71 71 97 71
5 72 69 72 72 98 72
6 73 70 73 73 99 73
4 17 93 17 97 17 17
5 74 94 74 98 101 74
6 75 95 75 99 102 75
7 76 96 76 100 103 76
4 77 97 77 77 77 77
5 78 98 78 78 105 78
6 79 99 79 79 106 79
7 80 100 80 80 107 80
5 81 101 81 105 81 81
6 82 102 82 106 109 82
7 83 103 83 107 110 83
8 84 104 84 108 111 84
5 85 105 85 85 85 85
6 86 106 86 86 113 86
7 87 107 87 87 114 87
8 88 108 88 88 115 88
6 89 109 89 113 89 89
7 90 110 90 114 117 90
8 91 111 91 115 118 91
9 92 112 92 116 119 92
@COLORS
0 0 0 0
1 255 255 0
2 255 0 0
3 107 33 0
4 0 255 255
5 0 0 255
6 20 20 20
Anyway, here's a converter for butterfly to photon and back:
Code: Select all
x = 12, y = 17, rule = WiredBrain
.2C$C6.E$C4.D.D$C4.2E$2C3.D4$5.3C$4.C2.C$4.C$4.C$4.C5.2C$4.C5.C$5.C4.
C$6.4C$.5C!
Code: Select all
x = 4, y = 6, rule = WiredBrain
2.2C$2.2C$.A$B.C$C.C$.C!