My rules

For discussion of other cellular automata.
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EvinZL
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Joined: November 8th, 2018, 4:15 pm
Location: A tungsten pool travelling towards the sun
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My rules

Post by EvinZL » July 16th, 2022, 3:01 pm

Since ive made a lot of not-too-interesting rules ill just make a thread.
  • B3-c5ak8/S23 - tl shenanigans
  • B37e/S236e - r ship
  • B35y/S23aeijy5i6c - beehive failedrep
  • B35y6n/S23-q - beehive rep
  • B2ck3aiy/S2ace3ij4i - c/2 tech
  • B37/S23-a - implosive with b-based c/2 tech
  • B2i3-kq4j/S2-i3 o5bo$2o3b2o$o5bo! - 2T failedrep
  • 345/3456/6 - very fun dynamics, didn't post anything to forums yet but will soon since i don't have a catalog of patterns, i vaguely remember a rro seen once in soup (hmm sounds suspiciously like pi-r-squared ship)
  • B2i3aeijn5i6i/S2ai3aeiy5i - strange t ships

    Code: Select all

    #C 2c/46
    x = 2, y = 8, rule = B2i3aeijn5i6i/S2ai3aeiy5i
    bo$2o$bo3$bo$2o$bo!
    

    Code: Select all

    #C 45c/252
    x = 31, y = 3, rule = B2i3aeijn5i6i/S2ai3aeiy5i
    10bo19bo$3o6b2o19bo$10bo19bo!
    

    Code: Select all

    #C 18c/90
    x = 22, y = 12, rule = B2i3aeijn5i6i/S2ai3aeiy5i
    10bo10bo$3o6b2o10bo$10bo10bo7$10bo10bo$3o6b2o10bo$10bo10bo!
    
  • B3/S23jqr4an - strange dynamics
    p184 glide-reflective backrake

    Code: Select all

    x = 6, y = 4, rule = B3/S23jqr4an
    2b2o$2o2b2o$o4bo$o!
    
    replicator

    Code: Select all

    x = 3, y = 5, rule = B3/S23jqr4an
    b2o$3o$2o$3o$b2o!
    
    p60

    Code: Select all

    x = 8, y = 16, rule = B3/S23jqr4an
    2b4o$bo3b2o$2o3b3o$2o4b2o$2o3b3o$bo3b2o$2b4o3$2b4o$bo3b2o$2o3b3o$2o4b
    2o$2o3b3o$bo3b2o$2b4o!
    
    gun

    Code: Select all

    x = 3, y = 33, rule = B3/S23jqr4an
    2o$3o$b2o$3o$2o5$2o$3o$b2o$3o$2o6$2o$3o$b2o$3o$2o5$2o$3o$b2o$3o$2o!
    
that's all the rules defined by more than one pattern I can find for now

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