Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

For discussion of other cellular automata.
ZackBuildit777
Posts: 98
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Location: tennessee

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by ZackBuildit777 » December 15th, 2022, 3:21 pm

some interesting wick stuff:

Code: Select all

x = 90, y = 61, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
88b2o$88b2o2$86bo$86b3o$84bo3bo$84b3ob2o$82bo3bo$82b3ob2o$80bo3bo$80b
3ob2o$78bo3bo$78b3ob2o$76bo3bo$76b3ob2o$74bo3bo$74b3ob2o$72bo3bo$72b3o
b2o$70bo3bo$70b3ob2o$68bo3bo$68b3ob2o$10bo55bo3bo$10b3o53b3ob2o$12b3o
49bo3bo$14b3o47b3ob2o$16b3o43bo3bo$18b3o41b3ob2o$20b3o37bo3bo$22b3o26b
o8b3ob2o$24bo24b3o6bo3bo$25b2o22bo8b3ob2o$26bo29bo3bo$23b2ob3o27b3ob2o
3b2o$24bo3b3o23bo3bo6b2o$21b2ob3o3b3o21b3ob2o$22bo3bo5b3o17bo3bo$19b2o
b3o9b3o15b3ob2o$20bo3bo11b3o11bo3bo$17b2ob3o15b3o9b3ob2o$18bo3bo17b3o
5bo3bo$15b2ob3o21b3o3b3ob2o$16bo3bo23b3o3bo$13b2ob3o27b3ob2o$14bo3bo29b
o$11b2ob3o31b2o$12bo3bo35bo$9b2ob3o35b3o$10bo3bo35bo$7b2ob3o$8bo3bo$8b
3o$10bo4$b2o$o2bo$bobo$2bo!
not especially useful for tech right now, but if there's ever a diagonal or knightly wickstretcher this stuff could allow some interesting tech

also, huzzah! the thread is now two pages!
contact me if ya want help in designing any sort of really weird uncommon types of rules that most people don't like/work with, I'd love to help.

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FWKnightship
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Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by FWKnightship » December 17th, 2022, 6:10 am

104c/260 puffer:

Code: Select all

x = 17, y = 18, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
7bo$6b3o4b3o$13b3o$6b3o$12b2ob2o$13bobo$14bo$10bo$10bo$10bo2$3bo$2b3o
2$9b3o$7b6o$o5b7o$bo3bo3b3o!
EDIT:80c/480d puffer:

Code: Select all

x = 30, y = 30, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
24b3o$23b2obob2o$22b2o2bo2bo$22bo2bob3o$22b3o$25bo$23bobo$17bobo3b3o$
16bo2bo$15bo3bo$19bo$15b5o4$9bobo$8bo2bo$7bo3bo$11bo$7b5o3$2b3o$b2obob
2o$2o2bo2bo$o2bob3o$3o$3bo$bobo$b3o!
2c/12d spaceship!

Code: Select all

x = 25, y = 25, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
18bo$16bo2bo$15b2o2b2o2$14bo4bo$7b3o5b2obo$6b2obob2o3bo$5b2o2bo2bo$5bo
2bob3o11bo$5b3o15bo$8bo$6bobo$6b3o2$4bo$2bo2bo$b2o2b2o2$o4bo$b2obo$2bo
3$9bo$8bo!
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
AttributeError: 'FWKnightship' object has no attribute 'signature'

ZackBuildit777
Posts: 98
Joined: September 26th, 2021, 9:22 pm
Location: tennessee

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by ZackBuildit777 » January 4th, 2023, 9:41 am

FWKnightship wrote:
December 17th, 2022, 6:10 am
104c/260 puffer:

Code: Select all

x = 17, y = 18, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
7bo$6b3o4b3o$13b3o$6b3o$12b2ob2o$13bobo$14bo$10bo$10bo$10bo2$3bo$2b3o
2$9b3o$7b6o$o5b7o$bo3bo3b3o!
EDIT:80c/480d puffer:

Code: Select all

x = 30, y = 30, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
24b3o$23b2obob2o$22b2o2bo2bo$22bo2bob3o$22b3o$25bo$23bobo$17bobo3b3o$
16bo2bo$15bo3bo$19bo$15b5o4$9bobo$8bo2bo$7bo3bo$11bo$7b5o3$2b3o$b2obob
2o$2o2bo2bo$o2bob3o$3o$3bo$bobo$b3o!
2c/12d spaceship!

Code: Select all

x = 25, y = 25, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
18bo$16bo2bo$15b2o2b2o2$14bo4bo$7b3o5b2obo$6b2obob2o3bo$5b2o2bo2bo$5bo
2bob3o11bo$5b3o15bo$8bo$6bobo$6b3o2$4bo$2bo2bo$b2o2b2o2$o4bo$b2obo$2bo
3$9bo$8bo!
now we just need a single sided young baker synthesis and we can start doing c/6d tech!

some more stuff based on the same young baker reactions, also, apparently the spaceship is extendible.

Code: Select all

x = 137, y = 34, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
7b3o51b3o34bo32b3o$6b2obob2o47bo35bo2bo30b2obob2o$5b2o2bo2bo46bo3bo31b
2o2b2o28b2o2bo2bo$5bo2bob3o46bo2bo3b3o60bo2bob3o$5b3o44b2o5bobo5b2o25b
o4bo29b3o$8bo42b3o12b2o19b3o5b2obo33bo$6bobo41b2o13b2o19b2obob2o3bo33b
obo$6b3o40b2ob2o6bobob2o19b2o2bo2bo37b3o$49b2ob2o7b4o20bo2bob3o11bo21b
o$4bo39bo15b4o21b3o15bo20bo2bo$2bo2bo36bo2bo13bo28bo34b2o2b2o$b2o2b2o
34b2o2b2o9bobo27bobo$58bo27b3o33bo4bo$o4bo34bo4bo5bo2bob2o24bo40b2obo
$b2obo28b3o5b2obo6bo28bo2bo40bo$2bo29b2obob2o3bo11bo24b2o2b2o31b3o$31b
2o2bo2bo14bo61b2obob2o10bo$31bo2bob3o10bo28bo4bo30b2o2bo2bo9bo$9bo21b
3o15bo29b2obo31bo2bob3o8bo$8bo25bo45bo33b3o$32bobo82bo$32b3o80bobo$87b
o27b3o$30bo55bo$28bo2bo$27b2o2b2o2$26bo4bo$27b2obo$28bo3$35bo$34bo!
i think tech based on this stuff should be called bakerships?


will add stuff like spark reactions later

edit 1:

3 interesting reactions, g reflect, g>W, and a reaction that turns the spaceship into a puffer without damaging it:

Code: Select all

x = 173, y = 34, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
35b3o51b3o66b3o$34bo53bo68bo$33bo3bo49bo3bo64bo3bo$33bo2bo3b3o44bo2bo
3b3o59bo2bo3b3o$26b2o5bobo5b2o37b2o5bobo5b2o52b2o5bobo5b2o$25b3o12b2o
37b3o12b2o52b3o12b2o$24b2o13b2o37b2o13b2o52b2o13b2o$23b2ob2o6bobob2o37b
2ob2o6bobob2o52b2ob2o6bobob2o$23b2ob2o7b4o38b2ob2o7b4o53b2ob2o7b4o$18b
o15b4o34bo15b4o49bo15b4o$16bo2bo13bo36bo2bo13bo51bo2bo13bo$15b2o2b2o9b
obo36b2o2b2o9bobo51b2o2b2o9bobo$32bo53bo68bo$14bo4bo5bo2bob2o36bo4bo5b
o2bob2o51bo4bo5bo2bob2o15b2o$7b3o5b2obo6bo35b3o5b2obo6bo50b3o5b2obo6b
o21bobo$6b2obob2o3bo11bo31b2obob2o3bo11bo12b2o32b2obob2o3bo11bo18bo$5b
2o2bo2bo14bo31b2o2bo2bo14bo13bobo30b2o2bo2bo14bo$5bo2bob3o10bo35bo2bo
b3o10bo17bo32bo2bob3o10bo$5b3o15bo35b3o15bo50b3o15bo$8bo53bo68bo$6bob
o22b2o27bobo66bobo$6b3o22bobo26b3o66b3o$31bo$4bo53bo68bo$2bo2bo50bo2b
o65bo2bo$b2o2b2o48b2o2b2o63b2o2b2o2$o4bo48bo4bo63bo4bo$b2obo50b2obo65b
2obo$2bo53bo68bo3$9bo53bo68bo$8bo53bo68bo!
edit 2:

unrelated, but p42 glider reflect. also changes phase of glider:

Code: Select all

x = 41, y = 34, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8History
37.A.A$37.2A$38.A12$.3A7.3A$.3A7.3A$.3A7.3A$.3A7.3A$A.A9.A.A$A2.A7.A2.
A$2A.A7.A.2A$2.A9.A10$39.A$40.A$38.3A!
also, I think the p42 rotor has become relevant enough to get a name. any ideas?

edit 3:

spaceship to puffer to spaceship again, we gotta find a synthesis for this spaceship:

Code: Select all

x = 56, y = 34, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
35b3o$34bo$33bo3bo$33bo2bo3b3o$26b2o5bobo5b2o$25b3o12b2o$24b2o13b2o$23b
2ob2o6bobob2o$23b2ob2o7b4o$18bo15b4o$16bo2bo13bo$15b2o2b2o9bobo$32bo$
14bo4bo5bo2bob2o15b2o$7b3o5b2obo6bo21bobo$6b2obob2o3bo11bo18bo$5b2o2b
o2bo14bo$5bo2bob3o10bo$5b3o15bo$8bo$6bobo$6b3o2$4bo$2bo2bo$b2o2b2o46b
2o$53bobo$o4bo47bo$b2obo$2bo3$9bo$8bo!
contact me if ya want help in designing any sort of really weird uncommon types of rules that most people don't like/work with, I'd love to help.

ZackBuildit777
Posts: 98
Joined: September 26th, 2021, 9:22 pm
Location: tennessee

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by ZackBuildit777 » January 17th, 2023, 12:43 pm

bump! 2g>g+w reaction with a block catalyst:

Code: Select all

x = 9, y = 12, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
4b2o$4b2o2$bo$b2o$obo4$7b2o$6b2o$8bo!
edit 1:

dirty synth of loaf-block p3:

Code: Select all

x = 10, y = 29, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
4b2o$4b2o2$bo$b2o$obo21$8b2o$7b2o$9bo!
also, if anyone wants to try, there was some position of the NW glider which made a dirty synthesis of a long snake, but I lost it. it'd be pretty interesting if found

edit 2:

single glider deletion of the glider/tship eater:

Code: Select all

x = 11, y = 28, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
2o$2o6$3b2o$4bo$4bob2o$3b2obo$6bo$6b2o5$3bo$3b2o$2bobo7$9b2o$9b2o!
Edit 3:

Having fun with single glider deletion tech, here's a demo of everything so far:

Code: Select all

x = 55, y = 35, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
2bo26bo$3o24b3o$o26bo4$19b2o$19b2o6$22b2o$23bo$23bob2o$22b2obo$25bo$
25b2o5$22bo$22b2o$21bobo23b2o$47bo$46b2o4$48bo$31b2o13b3o4b2o$32bo13bo
6bo$32b2o18b2o!
It includes the deletion of a dual eater, turning of a tship, tship to glider, glider to tship, and tship to 2T+g, all connected up. Now to just do phase changes, parity, and delay stuff, plus finding reactions for all useful objects that yield either single gliders or single tships

edit 4:

so close to a stable loafship eater, fails by one cell:

Code: Select all

x = 9, y = 7, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
4b2o$4bobo$6bo$6bobo$3o4b2o$2bo$2bo!
[[ STOP 11 ]]
edit 5:

new oscillator period! p24,using a tadpole and a hook on hook catalyst to move it:

Code: Select all

x = 16, y = 13, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
3b2o6b2o$3b2o6b2o$5bo$5bo$5bo2$b2o10b2o$bo2bo6bo2bo$2b3o6b3o2$3o10b3o
$o2bo8bo2bo$2b2o8b2o!
edit 6:

FINALLY found the long snake dirty synthesis again:

Code: Select all

x = 13, y = 9, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
4b2o$4b2o2$bo$b2o$obo$11b2o$10b2o$12bo!
edit 7:

cleanup:

Code: Select all

x = 77, y = 35, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
17bo$15bobo$16b2o8$2bo71bo$obo71bobo$b2o71b2o14$32b2o$32b2o2$29bo$29b
2o$28bobo$39b2o$38b2o$40bo!
edit 8:

this is exciting:

Code: Select all

x = 43, y = 40, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
3b2o$3b2o$b2o$obo4bo$2bo3b2o$6bobo5$8b2o$8bobo$8bo6b2o$14b2o$16bo5$16b
3o$16bo7bo$17bo5b2o$23bobo5$25b2o$25bobo$25bo6b2o$31b2o$33bo5$33b3o$33b
o7bo$34bo5b2o$40bobo!
it's a 2c/42d frontend reaction that uses 2 p42 glider streams. in a rule with mod 42 glider guns. maybe this is useful?
nvm, its p34 not p42. still, very interesting

edit 9:

pond synthesis:

Code: Select all

x = 32, y = 21, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
bo$2bo$3o10$23b2o$23b2o2$20bo$20b2o$19bobo$29b3o$29bo$30bo!
there's a lot of interesting reactions of tadpole+g
contact me if ya want help in designing any sort of really weird uncommon types of rules that most people don't like/work with, I'd love to help.

ZackBuildit777
Posts: 98
Joined: September 26th, 2021, 9:22 pm
Location: tennessee

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by ZackBuildit777 » January 25th, 2023, 12:47 pm

alright, its been a few days, time for new stuff. to start, a (14,16)c/113 oblique reaction that seems interesting:

Code: Select all

x = 85, y = 264, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
83b2o$83b2o$82bo$82bo$82bo36$72b2o$71bobo$73bo42$58bo$58b2o$57bobo43$
43b3o$45bo$44bo42$29b2o$30b2o$29bo42$15b2o$14bobo$16bo42$bo$b2o$obo!
it fires a stream of loafships backward. maybe theres a chance that it can be made into a climber? probably not but who knows.

most of my past few days has been focused on trying to find climbers via tadpole+glider reactions. here's another reaction to pop up

Code: Select all

x = 10, y = 10, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
8b2o$8b2o2$5bo$5b2o$4bobo2$2o$b2o$o!
also some p4 sparky oscillators:
domino

Code: Select all

x = 16, y = 16, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
.......oo.......$
.oo..o....o..oo.$
.o.....oo.....o.$
................$
...oo.oooo.oo...$
....o......o....$
.......oo.......$
oo..oo.oo.oo..oo$
o...o......o...o$
.ooo.oooooo.ooo.$
o.o.o.o..o.o.o.o$
o...o......o...o$
.o..o..oo..o..o.$
..o.o.o..o.o.o..$
.o.o.oo..oo.o.o.$
.oo..........oo.!
obo

Code: Select all

x = 15, y = 22, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
......o.o......$
oo...........oo$
o.o.ooo.ooo.o.o$
.o....o.o....o.$
..o..o...o..o..$
.oo...o.o...oo.$
o..o..ooo..o..o$
oo..o.ooo.o..oo$
...............$
..oo..ooo..oo..$
..oo.......oo..$
...............$
oo....ooo....oo$
o..oo.ooo.oo..o$
.o.o.......o.o.$
o.o.ooooooo.o.o$
o..o..o.o..o..o$
.o.o..o.o..o.o.$
oo.oooo.oooo.oo$
.o...........o.$
o.o.ooooooo.o.o$
oo.oo..o..oo.oo!
3e configuration

Code: Select all

x = 15, y = 21, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
......o.o......$
.oo.o..o..o.oo.$
.o.o.ooooo.o.o.$
oo.oo.....oo.oo$
.o....ooo....o.$
.ooooo...ooooo.$
......ooo......$
...o..ooo..o...$
...o.oo.oo.o...$
oo...........oo$
o.ooo.....ooo.o$
.o....o.o....o.$
..o.ooo.ooo.o..$
.o.oo.....oo.o.$
o....ooooo....o$
ooooo.....ooooo$
..o...ooo...o..$
......ooo......$
...oo.....oo...$
.ooo.ooooo.ooo.$
.o.....o.....o.!
dot

Code: Select all

x = 15, y = 22, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
.......o.......$
...............$
...oo.ooo.oo...$
....o.....o....$
.oo.o..o..o.oo.$
.o..oo.o.oo..o.$
..o..oo.oo..o..$
.oo..o...o..oo.$
..o.o.....o.o..$
.o..o.ooo.o..o.$
o...o.ooo.o...o$
oo...o...o...oo$
.o..o..o..o..o.$
o..o.o...o.o..o$
oooo...o...oooo$
....ooooooo....$
..ooo.....ooo..$
.o...........o.$
..ooooo.ooooo..$
....o.....o....$
oo...........oo$
oo...........oo!
obbo

Code: Select all

x = 20, y = 24, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
........o..o........$
....................$
.....oo.oooo.oo.....$
....o..........o....$
.....o.oooooo.o.....$
.ooo..oo....oo..ooo.$
.oo.o....oo....o.oo.$
.oo.o...o..o...o.oo.$
..o.....oooo.....o..$
.o...o.oooooo.o...o.$
.oo.o...oooo...o.oo.$
...oo..oooooo..oo...$
o.o..............o.o$
oo.o.oo......oo.o.oo$
..o.o.o..oo..o.o.o..$
..o..o.o.oo.o.o..o..$
oo.o.oo.o..o.oo.o.oo$
o..o.o...oo...o.o..o$
.o.o.o.o....o.o.o.o.$
oo.o.o...oo...o.o.oo$
.o.o...oo..oo...o.o.$
o..oo..........oo..o$
oo..o..........o..oo$
....oo........oo....!
3 weak dots but really small

Code: Select all

x = 15, y = 12, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
....o..o..o....$
...............$
....oo.o.oo....$
.....o.o.o.....$
.....oo.oo.....$
...............$
...oo.o.o.oo...$
...o.......o...$
.o...oo.oo...o.$
.o...o...o...o.$
.o...ooooo...o.$
.......o.......!
this was all trying to complete a p32 partial which turned to actually be p33:

Code: Select all

x = 13, y = 13, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
3b2o$3b2o$5bo5b2o$5bo5b2o$5bo2$b2o$bo2bo$2b3o2$3o$o2bo$2b2o!
[[ STOP 33 ]]
also based on some of my work with the partial it may be possible to make a p33 glider gun using it
contact me if ya want help in designing any sort of really weird uncommon types of rules that most people don't like/work with, I'd love to help.

User avatar
Period1GliderGun
Posts: 734
Joined: March 9th, 2022, 1:50 am
Location: Everywhere you look
Contact:

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by Period1GliderGun » January 25th, 2023, 4:19 pm

Funny T reaction from two block-ties:

Code: Select all

x = 3, y = 15, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
2o$2o$2bo$2bo$2bo6$2bo$2bo$2bo$2o$2o!
P24 and monomer:

Code: Select all

x = 10, y = 14, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
2o6b2o$2o6b2o$2bo$2bo$2bo5$2bo$2bo$2bo$2o6b2o$2o6b2o!

Code: Select all

x = 18, y = 13, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
4b2o6b2o$4b2o6b2o$6bo$6bo$6bo2$2b2o10b2o$2bo2bo6bo2bo$3b3o6b3o2$b3o10b
3o$o2bo10bo2bo$2o14b2o!
It's OK to abbreviate my username to "P1GG," but never, never, call me "pig."

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

ZackBuildit777
Posts: 98
Joined: September 26th, 2021, 9:22 pm
Location: tennessee

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by ZackBuildit777 » January 25th, 2023, 6:14 pm

Period1GliderGun wrote:
January 25th, 2023, 4:19 pm
Funny T reaction from two block-ties:

Code: Select all

x = 3, y = 15, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
2o$2o$2bo$2bo$2bo6$2bo$2bo$2bo$2o$2o!
P24 and monomer:

Code: Select all

x = 10, y = 14, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
2o6b2o$2o6b2o$2bo$2bo$2bo5$2bo$2bo$2bo$2o6b2o$2o6b2o!

Code: Select all

x = 18, y = 13, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
4b2o6b2o$4b2o6b2o$6bo$6bo$6bo2$2b2o10b2o$2bo2bo6bo2bo$3b3o6b3o2$b3o10b
3o$o2bo10bo2bo$2o14b2o!
The block-tie is called a tadpole in this rule. The second p24 is known but the first isn't, so nice!
contact me if ya want help in designing any sort of really weird uncommon types of rules that most people don't like/work with, I'd love to help.

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Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by Period1GliderGun » January 27th, 2023, 12:43 pm

Almost 180-degree reflector:

Code: Select all

x = 9, y = 10, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
2o$2o$7b2o$7b2o3$2b3o$4bo$3bo3b2o$7b2o!
Removing B3y or S3c makes an actual reflector. Perhaps a catalyst could be substituted for the lower-right block?
It's OK to abbreviate my username to "P1GG," but never, never, call me "pig."

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

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Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by ZackBuildit777 » January 30th, 2023, 11:16 am

g+snake>2g

Code: Select all

x = 15, y = 12, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
2o$bo$o$2o6$12b3o$12bo$13bo!
contact me if ya want help in designing any sort of really weird uncommon types of rules that most people don't like/work with, I'd love to help.

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Location: tennessee

Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by ZackBuildit777 » February 22nd, 2023, 12:09 pm

working on an idea for a way to make an engineered spaceship, i found out the 2g>2g+W reaction can either be over unity or unity depending on the addition of 1g, here's the main unity reaction i found:

Code: Select all

x = 94, y = 9, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
86b3o3b2o$88bo2b2o$87bo5bo4$3o$2bo$bo!
not sure how viable this would be but it's the best bet for making an engineered ship right now, posting because frankly i don't know what i'm doing here and need help. will explain concept for ship engine later. also, its of note theres a bunch of reactions that make it unity, but none known which send the added g in a direction other than its original. not exactly ideal in a rule without a 2g 90 degree kickback

oh yeah almost forgot, there might be something of use in the unity reaction with a glider in the same direction as the loafship

edit 1:

current closest to a self support version of the reaction, it happens 3 times and is only over unity still due to escaping tship:

Code: Select all

x = 94, y = 50, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8History
14$57.3D3.2D$59.D2.2D$58.D5.D9$71.3D3.2D$73.D2.2D$72.D5.D10$59.2A25.3A
3.2A$33.3A22.A.A27.A2.2A$35.A24.A26.A5.A$34.A!
Edit 2:

Completed the unity single side support. Also it's now named the overflow reaction:

Code: Select all

x = 139, y = 64, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8History
62.3D3.2D$64.D2.2D$63.D5.D9$76.3D3.2D$78.D2.2D$77.D5.D10$91.3D3.2D$93.
D2.2D$92.D5.D35$54.2A75.3A3.2A$.2A23.3A24.A.A77.A2.2A$A.A25.A26.A76.A
5.A$2.A24.A!
edit 3:

and now, it makes a tship going south:

Code: Select all

x = 222, y = 105, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8History
16$118.3D3.2D$120.D2.2D$119.D5.D9$132.3D3.2D$134.D2.2D$133.D5.D10$147.
3D3.2D$149.D2.2D$148.D5.D36$188.3D3.2D$190.D2.2D$189.D5.D21$165.2A47.
3A3.2A$58.2A25.3A76.A.A49.A2.2A$32.3A22.A.A27.A78.A48.A5.A$34.A24.A26.
A$33.A!
edit 4:

also, sort of a 180 glider turner using fishhook, also yields a loafship:

Code: Select all

x = 12, y = 9, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8History
10.2A$11.A$8.3A$8.A3$.2A$A.A$2.A!
we're gonna need some sort of cheap 180 turner or turner-like thing to have any chance of making a spaceship, so I'm trying to find any we could use

edit 5:

turner found:

Code: Select all

x = 13, y = 9, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8History
7.A$5.3A$4.A$4.2A3$2.2A$.A.A$3.A!
contact me if ya want help in designing any sort of really weird uncommon types of rules that most people don't like/work with, I'd love to help.

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Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by AlbertArmStain » February 24th, 2023, 5:57 pm

ZackBuildit777 wrote:
October 3rd, 2022, 9:35 am
Current goals:
Proof of UC (most likely using the glider-loafship reaction that yields a tship)
110 unit cell
(COMPLETED) Synthesis for the c/4o aka alien
I'll make a w110 emulator IF you give me a collection of the p42 + t-ship reactions.

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Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by ZackBuildit777 » March 8th, 2023, 12:09 pm

p84 mechanism i found while looking into reactions for the hypothetical spaceship:

Code: Select all

x = 249, y = 141, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8History
62$163.2A$163.2A4$168.3A$168.A$169.A2$179.3A$179.A$179.A14$197.A$196.
2A$195.2A15$213.2A$212.A.A$212.3A15$230.2A$229.A2.A$229.A.A$230.A14$247.
2A$246.2A$246.A.A!
also, sorry Albert, i keep forgetting to work on the collection of reactions. I'll send it when i can though
contact me if ya want help in designing any sort of really weird uncommon types of rules that most people don't like/work with, I'd love to help.

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Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by squareroot12621 » March 8th, 2023, 2:19 pm

FWKnightship wrote:
October 3rd, 2022, 8:06 pm
P70:

Code: Select all

x = 40, y = 40, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
8b2o20b2o$8b2o20b2o7$2o12bo10bo12b2o$2o12bo10bo12b2o$14bo10bo$14bo10bo$13b2o
10b2o$12bobo10bobo$8b6o12b6o11$8b6o12b6o$12bobo10bobo$13b2o10b2o$14bo10bo$14b
o10bo$2o12bo10bo12b2o$2o12bo10bo12b2o7$8b2o20b2o$8b2o20b2o!
Doubled—I'm not sure if this is known:

Code: Select all

x = 40, y = 40, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
8b2o20b2o$8b2o20b2o7$2o12bo10bo12b2o$2o12bo10bo12b2o$14bo10bo$14bo10b
o$13b2o10b2o$12bobo10bobo$8b6o12b6o5$19b2o$19b2o5$8b6o12b6o$12bobo10b
obo$13b2o10b2o$14bo10bo$14bo10bo$2o12bo10bo12b2o$2o12bo10bo12b2o7$8b2o
20b2o$8b2o20b2o!

Code: Select all

4b8o$4b8o$4b8o$4b8o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4b8o$4b8o$4b8o$4b8o![[ THEME 0 AUTOSTART GPS 8 Z 16 T 1 T 1 Z 19.027 T 2 T 2 Z 22.627 T 3 T 3 Z 26.909 T 4 T 4 Z 32 T 5 T 5 Z 38.055 T 6 T 6 Z 45.255 T 7 T 7 Z 53.817 LOOP 8 ]]

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Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by Drelectron8 » March 25th, 2023, 9:06 am

Is this 3 glider synthesis found? It's a synthesis for the loafship.

Code: Select all

x = 34, y = 21, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
32bo$31bo$31b3o4$obo$b2o$bo10$5bo$5b2o$4bobo!
Also another 3 glider synthesis for a p/3 oscillator.

Code: Select all

x = 13, y = 12, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
bo$2bo8bo$3o7bo$10b3o6$9bo$8b2o$8bobo!
Synthesis for ship.

Code: Select all

x = 50, y = 62, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
46bo$44b2o$45b2o$37bo$38bo$36b3o2$48bo$47bo$47b3o2$38b2o$39b2o$38bo6b
3o$45bo$46bo38$10b2o$9bobo$11bo4$b2o$obo$2bo!
A p28 by using a spark and a block at the top.

Code: Select all

x = 6, y = 9, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
2o$o3b2o$b2o2bo$4b2o3$3b3o$3bobo$3b3o!
Glider synthesis for that p28 oscillator.

Code: Select all

x = 24, y = 30, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
bo$2bo$3o5$5bo$6bo$4b3o7$12bobo$13b2o7bo$13bo7bo$21b3o$14bo$15bo$13b3o
2$21b3o$21bo$22bo$15b2o$16b2o$15bo!
Almost all of the 2 glider synthesis, I guess.

Code: Select all

x = 543, y = 315, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
516b2o2b2o$516b2o2b2o3$513b2o5b2o$513b2o5b2o3$512b2o2b2o2b2o$512b2o2b
2o2b2o3$520b2o$520b2o3$520b2o$520b2o$bo50bo55bo266bo36bo32bo21bo$2bo50b
o55bo66bo36bo55bo46bo59bo36bo32bo21bo$3o48b3o53b3o67bo36bo55bo46bo56b
3o34b3o30b3o19b3o51b2o$175b3o34b3o53b3o44b3o202b2o4$12b3o47b3o52b3o259b
3o33b3o29b3o18b3o$12bo49bo54bo66b3o33b3o52b3o43b3o55bo35bo31bo20bo$13b
o49bo54bo65bo35bo54bo45bo58bo35bo31bo20bo$185bo35bo54bo45bo47$515b2o$
515b2o2b2o$250bo268b2o$251bo37bo28bo28bo19bo22bo$249b3o38bo28bo28bo19b
o22bo30bo$288b3o26b3o26b3o17b3o20b3o31bo27bo20bo49b2o$421b3o28bo20bo48b
2o$450b3o18b3o$260b3o$260bo37b3o25b3o25b3o16b3o19b3o122b2o$261bo36bo27b
o27bo18bo21bo30b3o91b2o$299bo27bo27bo18bo21bo29bo27b3o17b3o$427bo26bo
19bo41b2o$455bo19bo40b2o2$520b2o$520b2o3$523b2o$523b2o3$516b2o2b2o$516b
2o2b2o48$528b2o$528b2o$524b2o6b2o$524b2o6b2o3$366bo60bo47bo56b2o$367b
o60bo47bo55b2o$315bo49b3o58b3o45b3o$316bo$128bo56bo60bo67b3o215b2o$129b
o56bo60bo123b3o57b3o44b3o51b2o$127b3o54b3o58b3o123bo59bo46bo$321b3o48b
o59bo46bo$321bo208b2o$137b3o53b3o57b3o66bo207b2o$137bo55bo59bo$138bo55b
o59bo$526b2o2b2o2b2o$526b2o2b2o2b2o130$532b2o3b2o$532b2o3b2o3$537b2o$
537b2o3$537b2o$537b2o$430bo27bo$366bo23bo40bo27bo28bo19bo$251bo46bo36b
o31bo23bo37b3o25b3o29bo19bo23b2o2b2o2b2o$252bo46bo36bo28b3o21b3o95b3o
17b3o23b2o2b2o2b2o$250b3o44b3o34b3o96b3o24b3o$371b3o20b3o36bo26bo28b3o
16b3o$259b3o43b3o33b3o27bo22bo39bo26bo27bo18bo$259bo45bo35bo30bo22bo94b
o18bo$260bo45bo35bo!
Last edited by Drelectron8 on March 26th, 2023, 8:50 am, edited 4 times in total.

Code: Select all

x = 20, y = 28, rule = B01356/S012345
17b3o$5b6o$4b5ob10o$3b15o$4b4ob9o$5b5o6$17b3o$4b6o$3b5ob11o$2b16o$3b4o
b10o$4b5o6$17b3o$2b7o$b6ob12o$18o$b5ob11o$2b6o!
-Time's just a short-living, the Wickstretchers will remain after all is done with.
~Drelectron8

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Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by Drelectron8 » March 25th, 2023, 10:44 am

ZackBuildit777 wrote:
January 17th, 2023, 12:43 pm
edit 4:

so close to a stable loafship eater, fails by one cell:

Code: Select all

x = 9, y = 7, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
4b2o$4bobo$6bo$6bobo$3o4b2o$2bo$2bo!
[[ STOP 11 ]]
Yo Zack dude, I found a previously mentioned oscillator that eats a loafship. I got you covered now.

Code: Select all

x = 49, y = 43, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
2$13b2o3b2o$13b2o3b2o8$8b2o2bo7bo2b2o$8b2o2b2o5b2o2b2o$8b2o2bo7bo2b2o
8$13b2o3b2o$13b2o3b2o12$42b3o$42bo$42bo!

Code: Select all

x = 20, y = 28, rule = B01356/S012345
17b3o$5b6o$4b5ob10o$3b15o$4b4ob9o$5b5o6$17b3o$4b6o$3b5ob11o$2b16o$3b4o
b10o$4b5o6$17b3o$2b7o$b6ob12o$18o$b5ob11o$2b6o!
-Time's just a short-living, the Wickstretchers will remain after all is done with.
~Drelectron8

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Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by get_Snacked » March 25th, 2023, 11:02 am

Drelectron8 wrote:
March 25th, 2023, 10:44 am
ZackBuildit777 wrote:
January 17th, 2023, 12:43 pm
stable loafship eater
Yo Zack dude, I found a previously mentioned oscillator that eats a loafship. I got you covered now.

Code: Select all

x = 49, y = 43, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
2$13b2o3b2o$13b2o3b2o8$8b2o2bo7bo2b2o$8b2o2b2o5b2o2b2o$8b2o2bo7bo2b2o
8$13b2o3b2o$13b2o3b2o12$42b3o$42bo$42bo!
a stable eater is an eater that is not periodic.
1983263225470666662666647618

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Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by LaundryPizza03 » March 25th, 2023, 1:12 pm

get_Snacked wrote:
March 25th, 2023, 11:02 am
Drelectron8 wrote:
March 25th, 2023, 10:44 am
ZackBuildit777 wrote:
January 17th, 2023, 12:43 pm
stable loafship eater
Yo Zack dude, I found a previously mentioned oscillator that eats a loafship. I got you covered now.

Code: Select all

x = 49, y = 43, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
2$13b2o3b2o$13b2o3b2o8$8b2o2bo7bo2b2o$8b2o2b2o5b2o2b2o$8b2o2bo7bo2b2o
8$13b2o3b2o$13b2o3b2o12$42b3o$42bo$42bo!
a stable eater is an eater that is not periodic.
No, it's an eater that is a still life (period 1).

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
LaundryPizza03 at Wikipedia

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Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by ZackBuildit777 » April 10th, 2023, 4:36 pm

Bump, here's a (weakly) sparky P62, found by Majestaz in the following soup:

Code: Select all

x = 31, y = 31, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
obobooobbbbooobobooobbbbooobobo$
bboboobobbbbbooboobbbbboboobobb$
oooobooobobbbobobobbboboooboooo$
booobobbbooboboboboboobbbobooob$
bobbooboobbboobbboobbbooboobbob$
bbooooooboooooooooooooboooooobb$
bboobobbooooobbbbbooooobboboobb$
oboobooobobbbooooobbboboooboobo$
obbobobbbooooobbbooooobbbobobbo$
oobobobbbbbobbbbbbbobbbbboboboo$
oboobbbbobobooobooobobobbbboobo$
oobbbbobbbbobbobobbobbbbobbbboo$
bbobobooboobooooooobooboobobobb$
bbobbboboobboobbboobboobobbbobb$
booboboobbobbbobobbbobbooboboob$
bobbobbobbbbbooboobbbbbobbobbob$
booboboobbobbbobobbbobbooboboob$
bbobbboboobboobbboobboobobbbobb$
bbobobooboobooooooobooboobobobb$
oobbbbobbbbobbobobbobbbbobbbboo$
oboobbbbobobooobooobobobbbboobo$
oobobobbbbbobbbbbbbobbbbboboboo$
obbobobbbooooobbbooooobbbobobbo$
oboobooobobbbooooobbboboooboobo$
bboobobbooooobbbbbooooobboboobb$
bbooooooboooooooooooooboooooobb$
bobbooboobbboobbboobbbooboobbob$
booobobbbooboboboboboobbbobooob$
oooobooobobbbobobobbboboooboooo$
bboboobobbbbbooboobbbbboboobobb$
obobooobbbbooobobooobbbbooobobo!
contact me if ya want help in designing any sort of really weird uncommon types of rules that most people don't like/work with, I'd love to help.

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Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by Period1GliderGun » April 11th, 2023, 11:28 am

Reduction of Majestaz's p62 (pre-TL p2 -> blinker) and a related p64 shuttle found by hand:

Code: Select all

x = 39, y = 29, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
19bo$19bo$19bo$2o35b2o$2o35b2o$5b2o25b2o$4b4o3b3o11b3o3b4o$5b2o25b2o$
2o35b2o$2o35b2o$19bo$19bo$19bo10$10b2o16b2o$10b2o16b2o$15b2o$14b4o3b3o
$15b2o$10b2o16b2o$10b2o16b2o!
It's OK to abbreviate my username to "P1GG," but never, never, call me "pig."

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

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Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by HerscheltheHerschel » November 16th, 2023, 9:36 am

pure tship generator

Code: Select all

x = 4, y = 5, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
o2bo$4o2$4o$o2bo!
superstrings, fuses, waves, wicks, and agars are cool
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
moved to new account hth

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Re: Merrylife research ( B3-eq4ciqt5ky/S2-c3-k4yz5i8 )

Post by eRroR_6o6 » November 16th, 2023, 9:47 pm

cursed p550 from cursed gun

Code: Select all

x = 223, y = 125, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
13$117b2o$117b2o9$110bo$109bobo$109bo2bo30bo$110b2o30b2o$142bobo2$89bo
$89b2o$88bobo19$166bo$166bo$161b2o$161b2o$66bo97bo7b2obo$66bo96b3o5bo
3bo$70b2o91bobo4bo$70b2o91bobo3b2o3bo$57bob2o7bo94b2o9bo$57bo3bo5b3o
100bo2bo$62bo4bobo100bo2bo$58bo3b2o3bobo85b2o$58bo9b2o86b2o$59bo2bo92b
o24b2o$59bo2bo109b3o4b2o$76b2o103bo$75b2o$51b2o24bo$52b2o4b3o$51bo$
154b3o3$143bo$76b3o64b2o$142bobo48bo$192b2o$89bo102bobo$88b2o$39bo48bo
bo$39b2o$38bobo2$121bo4bo3b3o$120b3o2b3o2b2ob2o$121bo4bo3b3o8bo6b4o52b
3o3bo4bo$141b2o5b4o50b2ob2o2b3o2b3o$100b3o3bo4bo23b3o3bo6b4o33b4o6bo8b
3o3bo4bo$98b2ob2o2b3o2b3o22bobo47b4o5b2o$17bo4bo3b3o52b4o6bo8b3o3bo4bo
22bo3bo46b4o6bo3b3o$16b3o2b3o2b2ob2o50b4o5b2o43b3o61bobo$17bo4bo3b3o8b
o6b4o33b4o6bo3b3o38bo61bo3bo$37b2o5b4o47bobo101b3o$31b3o3bo6b4o46bo3bo
36b3o62bo$31bobo61b3o37bobo$30bo3bo61bo38b3o61b3o$31b3o165bobo$32bo62b
3o101b3o$95bobo37b3o$31b3o61b3o37bobo$31bobo101b3o61b3o$31b3o165bobo$
95b3o101b3o$95bobo$31b3o61b3o$31bobo$31b3o!
the cursed gun:

Code: Select all

x = 101, y = 60, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
14$79bo4$90bo$89b7o$12bo75b4o3bo$7b7o59bo2bo12b7o$7bo3b4o54b3obo2bo13b
o$7b7o12bo2bo43bo2bo$12bo13bo2bob3o$26bo2bo52b3o$81bo3bo$18b3o60bobobo
$17bo3bo$17bobobo59b2ob2o$81b2ob2o$17b2ob2o59b2ob2o$17b2ob2o60bobo$17b
2ob2o61bo$18bobo$19bo!
Edit:Behold, the meta gun

Code: Select all

x = 777, y = 349, rule = B3-eq4ciqt5ky/S2-c3-k4yz5i8
41$70bo$69b3o$69b3o5$70bo$69b3o$68b5o$68b5o$69b3o$70bo4$77bo2bo$67bo8b
o4bo4bobo$66bo9bob2obo3b2obo$66b3o7bo4bo4bobo$77bo2bo6$71b3o3$71b3o6$
72bo2$71b3o19$146b2o155b2o$145bobo155bobo$137b2o8bo155bo8b2o$129b2o5b
4o171b4o5b2o$128b3o4b6o169b6o4b3o$129b2o5b4o14bo2bo7bo119bo7bo2bo14b4o
5b2o$137b2o15bo2bo5bobo119bobo5bo2bo15b2o$154bo2bo7bo119bo7bo2bo3$145b
3o155b3o$144bo3bo153bo3bo$146bo157bo$146bo157bo$144bo3bo153bo3bo$145b
3o155b3o4$146bo157bo$145b3o155b3o2$145b3o155b3o38$145b3o155b3o2$145b3o
155b3o$146bo157bo4$145b3o155b3o$144bo3bo153bo3bo$146bo157bo$146bo157bo
$144bo3bo153bo3bo$145b3o155b3o3$154bo2bo7bo119bo7bo2bo$137b2o15bo2bo5b
obo119bobo5bo2bo15b2o$129b2o5b4o14bo2bo7bo119bo7bo2bo14b4o5b2o$128b3o
4b6o169b6o4b3o$129b2o5b4o171b4o5b2o$137b2o8bo155bo8b2o$145bobo155bobo$
146b2o155b2o19$71b3o2$72bo6$71b3o3$71b3o6$77bo2bo$66b3o7bo4bo4bobo$66b
o9bob2obo3b2obo$67bo8bo4bo4bobo$77bo2bo4$70bo$69b3o$68b5o$68b5o$69b3o$
70bo5$69b3o$69b3o$70bo65$727b2o$726b2o$728bo6bo2bo$734bo4bo4bobo$734bo
b2obo3b2obo$710bo23bo4bo4bobo$708b3o5b6o13bo2bo$710bo2$728bo$727b3o$
728bo3$728bo$727b3o$728bo3$727b3o$727b3o$727bobo$728bo$728bo!

Code: Select all

x = 19, y = 37, rule = B3/S23
13b3o$12b4o$11b2obobo$13bobo$15bo12$10b2o$bobo7bobo$o7b2o3b2o$o3bo2b3o
3bo$o6b4obo$o2bo7bo$3o12bobo$18bo$14bo3bo$14bo3bo$18bo$9bo5bo2bo$8b3o
5b3o2$10bo$2bobo4b2o$5bo2b3o$5bo2b3o$2bo2bo2b2obo$3b3o3b3o$10bo!

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