Ship-friendly rules

For discussion of other cellular automata.
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w33z8kqrqk8zzzw33
Posts: 34
Joined: August 11th, 2022, 1:33 am

Ship-friendly rules

Post by w33z8kqrqk8zzzw33 » October 19th, 2022, 5:16 am

This is a thread for the so-called "ship-friendly" rules, rules that have small spaceships for many speeds and preferably extensive spaceship-based technology.

One well-known example is ShipWorld by May13; I have also written a script (shipgolfer) to automatically golf for such rules using qfind.

For another example, see this post.

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