Code: Select all
x = 4, y = 4, rule = SuperNeutronium
4A$A2.A$A2.A$4A!
@RULE SuperNeutronium
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute
var a = {0, 1, 2, 3, 4, 5}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var Aa = {1, 2}
var Ab = Aa
var Ac = Aa
var Ad = Aa
var Ae = Aa
var Af = Aa
var Ag = Aa
var Ah = Aa
var Da = {0, 3, 4, 5}
var Db = Da
var Dc = Da
var Dd = Da
var De = Da
var Df = Da
var Dg = Da
var Dh = Da
1, 4, a, b, c, d, e, f, g, 0
0, 5, a, b, c, d, e, f, g, 1
0, 1, 1, 1, 1, 1, 1, 1, 1, 3
0, Aa, Ab, Ac, Da, Db, Dc, Dd, De, 1
0, 1, 1, 1, 1, 1, Da, Db, Dc, 4
1, 1, 1, 1, 1, 1, 1, 1, 1, 2
1, Aa, Ab, Ac, Da, Db, Dc, Dd, De, 1
1, Aa, Ab, Df, Da, Db, Dc, Dd, De, 1
1, 1, 1, 1, 1, 1, 1, Da, Db, 5
2, 1, 1, 1, 1, 1, Da, Db, Dc, 0
3, 0, 0, 0, 0, 0, Aa, Ab, Ac 0
0, a, b, c, d, e, f, g, h, 0
1, a, b, c, d, e, f, g, h, 0
@COLORS
0 0 0 0
1 255 255 255
2 0 255 255
3 255 0 0
4 100 100 100
5 255 255 0
There is something wrong about this
Code: Select all
@RULE SuperNeutronium
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute
var a = {0, 1, 2, 3, 4, 5}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var Aa = {1, 2}
var Ab = Aa
var Ac = Aa
var Ad = Aa
var Ae = Aa
var Af = Aa
var Ag = Aa
var Ah = Aa
var Da = {0, 3, 4, 5}
var Db = Da
var Dc = Da
var Dd = Da
var De = Da
var Df = Da
var Dg = Da
var Dh = Da
1, 4, a, b, c, d, e, f, g, 0
0, 5, a, b, c, d, e, f, g, 1
0, 1, 1, 1, 1, 1, 1, 1, 1, 3
0, Aa, Ab, Ac, Da, Db, Dc, Dd, De, 1
0, 1, 1, 1, 1, 1, Da, Db, Dc, 4
1, 1, 1, 1, 1, 1, 1, 1, 1, 2
1, Aa, Ab, Ac, Da, Db, Dc, Dd, De, 1
1, Aa, Ab, Df, Da, Db, Dc, Dd, De, 1
1, 1, 1, 1, 1, 1, 1, Da, Db, 5
2, 1, 1, 1, 1, 1, Da, Db, Dc, 0
3, 0, 0, 0, 0, 0, Aa, Ab, Ac 0
0, a, b, c, d, e, f, g, h, 0
1, a, b, c, d, e, f, g, h, 0
@COLORS
0 0 0 0
1 255 255 255
2 0 255 255
3 255 0 0
4 100 100 100
5 255 255 0
My colors
Code: Select all
x = 6, y = 6, rule = SuperNeutronium
2.2A$.A2.A$A.2B.A$A.2B.A$.A2.A$2.2A!
This should be what it evolves to
Code: Select all
@RULE SuperNeutronium
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute
var a = {0, 1, 2, 3, 4, 5}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var Aa = {1, 2}
var Ab = Aa
var Ac = Aa
var Ad = Aa
var Ae = Aa
var Af = Aa
var Ag = Aa
var Ah = Aa
var Da = {0, 3, 4, 5}
var Db = Da
var Dc = Da
var Dd = Da
var De = Da
var Df = Da
var Dg = Da
var Dh = Da
var killfix1 = {0,1,2,3,4,5}
var killfix2 = {0,1,2,3,4,5}
var killfix3 = {0,1,2,3,4,5}
var killfix4 = {0,1,2,3,4,5}
var killfix5 = {0,1,2,3,4,5}
1, 4, a, b, c, d, e, f, g, 0
0, 5, a, b, c, d, e, f, g, 1
0, 1, 1, 1, 1, 1, 1, 1, 1, 3
0, Aa, Ab, Ac, Da, Db, Dc, Dd, De, 1
0, 1, 1, 1, 1, 1, Da, Db, Dc, 4
1, 1, 1, 1, 1, 1, 1, 1, 1, 2
1, Aa, Ab, Ac, Da, Db, Dc, Dd, De, 1
1, Aa, Ab, Df, Da, Db, Dc, Dd, De, 1
1, 1, 1, 1, 1, 1, 1, Da, Db, 5
2, 1, 1, 1, 1, 1, Da, Db, Dc, 0
3, 0, 0, 0, 0, 0, Aa, Ab, Ac 0
0, a, b, c, d, e, f, g, h, 0
1, a, b, c, d, e, f, g, h, 0
4, killfix1, killfix2, killfix3,killfix4,killfix5, 4,4,4,1
@COLORS
0 0 0 0
1 255 255 255
2 0 255 255
3 255 0 0
4 100 100 100
5 255 255 0
Done!
Code: Select all
@RULE GlideSuperNeutronium
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute
var a = {0, 1, 2, 3, 4, 5}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var Aa = {1, 2}
var Ab = Aa
var Ac = Aa
var Ad = Aa
var Ae = Aa
var Af = Aa
var Ag = Aa
var Ah = Aa
var Da = {0, 3, 4, 5}
var Db = Da
var Dc = Da
var Dd = Da
var De = Da
var Df = Da
var Dg = Da
var Dh = Da
var killfix1 = {0,1,2,3,4,5}
var killfix2 = {0,1,2,3,4,5}
var killfix3 = {0,1,2,3,4,5}
var killfix4 = {0,1,2,3,4,5}
var killfix5 = {0,1,2,3,4,5}
1, 4, a, b, c, d, e, f, g, 0
0, 5, a, b, c, d, e, f, g, 1
0, 1, 1, 1, 1, 1, 1, 1, 1, 3
0, Aa, Ab, Ac, Da, Db, Dc, Dd, De, 1
0, 1, 1, 1, 1, 1, 1, Db, Dc, 4
1, 1, 1, 1, 1, 1, 1, 1, 1, 2
1, Aa, Ab, Ac, Da, Db, Dc, Dd, De, 1
1, Aa, Ab, Df, Da, Db, Dc, Dd, De, 1
1, 1, 1, 1, 1, 1, 1, 1, Db, 5
2, 1, 1, 1, 1, 1, Da, Db, Dc, 0
3, 0, 0, 0, 0, 0, Aa, Ab, Ac 0
0, a, b, c, d, e, f, g, h, 0
1, a, b, c, d, e, f, g, h, 0
4, killfix1, killfix2, killfix3,killfix4,killfix5, 4,4,4,1
@COLORS
0 0 0 0
1 255 255 255
2 0 255 255
3 255 0 0
4 100 100 100
5 255 255 0
Made SuperNeutronium to support gliders(B6K), but it made it explosive, so I changed S6A to S7A, which also had the side-effect of making the lwss work, but removed the ladders.
Code: Select all
x = 19, y = 10, rule = GlideSuperNeutronium
14.A$A12.A$.2A10.3A$2A$4.2A$3.2A8.2A$5.A7.2A$17.2A$16.2A$18.A!
@RULE GlideSuperNeutronium
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute
var a = {0, 1, 2, 3, 4, 5}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var Aa = {1, 2}
var Ab = Aa
var Ac = Aa
var Ad = Aa
var Ae = Aa
var Af = Aa
var Ag = Aa
var Ah = Aa
var Da = {0, 3, 4, 5}
var Db = Da
var Dc = Da
var Dd = Da
var De = Da
var Df = Da
var Dg = Da
var Dh = Da
var killfix1 = {0,1,2,3,4,5}
var killfix2 = {0,1,2,3,4,5}
var killfix3 = {0,1,2,3,4,5}
var killfix4 = {0,1,2,3,4,5}
var killfix5 = {0,1,2,3,4,5}
1, 4, a, b, c, d, e, f, g, 0
0, 5, a, b, c, d, e, f, g, 1
0, 1, 1, 1, 1, 1, 1, 1, 1, 3
0, Aa, Ab, Ac, Da, Db, Dc, Dd, De, 1
0, 1, 1, 1, 1, 1, 1, Db, Dc, 4
1, 1, 1, 1, 1, 1, 1, 1, 1, 2
1, Aa, Ab, Ac, Da, Db, Dc, Dd, De, 1
1, Aa, Ab, Df, Da, Db, Dc, Dd, De, 1
1, 1, 1, 1, 1, 1, 1, 1, Db, 5
2, 1, 1, 1, 1, 1, Da, Db, Dc, 0
3, 0, 0, 0, 0, 0, Aa, Ab, Ac 0
0, a, b, c, d, e, f, g, h, 0
1, a, b, c, d, e, f, g, h, 0
4, killfix1, killfix2, killfix3,killfix4,killfix5, 4,4,4,1
@COLORS
0 0 0 0
1 255 255 255
2 0 255 255
3 255 0 0
4 100 100 100
5 255 255 0
4g of LWSS