Siver (Codd derivative)

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HerscheltheHerschel
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Joined: September 4th, 2023, 5:23 am

Siver (Codd derivative)

Post by HerscheltheHerschel » December 8th, 2023, 9:45 am

This is a rule I made while messing with the Codd ruletable.
Here is the ruletable:

Code: Select all

@RULE Siver

@TABLE

n_states:8
neighborhood:vonNeumann
symmetries:rotate4

var a={4,5}
var b={2,3}
var c={2,3}
var d={4,5,6,7}
var e={4,5,6}
var f={0,1}
var g={1,2}
var h={0,1,2}
var i={1,2,6}
var j={1,6}
var k={4,5}
var l={4,6,7}
var m={1,2,3}
var n={6,7}
var o={1,2,7}
var p={0,2,3}

0,1,2,3,2,1        # Path self-repair
3,0,2,0,2,2        # Path self-repair
3,0,1,0,2,2        # Gate control
3,0,1,2,3,0        # Gate control
2,1,2,3,2,3        # Gate control
3,1,2,3,2,2        # Gate control
0,2,2,1,3,1        # Path end self-repair
0,1,2,3,2,6        # Echo generation
0,1,2,2,2,7        # Echo generation

# The long table
0,0,2,7,2,1        # j
0,0,3,6,3,1        # i
0,1,1,2,d,1        # fi = fan-in
0,1,1,e,2,1        # fi
0,1,2,1,d,1        # fi
0,1,2,2,d,1        # p = signal propagation
0,1,2,3,5,1        # p
0,1,2,4,2,1        # p
0,1,2,4,4,1        # fo = fan-out
0,1,2,5,b,1        # p (was fi)
0,1,2,5,5,1        # fo
0,1,2,6,2,1        # p
0,1,2,6,6,1        # fo
0,1,2,7,b,1        # p
0,1,2,7,7,1        # fo
0,1,3,2,4,1        # p
0,1,3,d,2,1        # pg - propagation at gate (subordinate path)
0,1,3,7,3,1        # t7 = transforming to 07
0,1,4,2,2,1        # p
0,1,4,2,4,1        # fo
0,1,4,3,2,1        # p
0,1,4,4,2,1        # fo
0,1,5,2,b,1        # p
0,1,5,2,5,1        # fo
0,1,5,3,2,1        # p
0,1,5,5,2,1        # fo
0,1,6,2,2,1        # p
0,1,6,2,6,1        # fo
0,1,6,6,2,1        # fo
0,1,7,2,2,1        # p
0,1,7,2,7,1        # fo
0,1,7,7,2,1        # fo
0,0,0,f,6,2        # k
0,0,1,2,5,2        # xl = extend left
1,0,1,2,6,2        # sh = sheathing
0,0,0,4,2,2        # xr = extend right
1,0,0,6,1,2        # k
0,0,0,6,2,2        # sh
0,0,0,6,6,2        # sh
0,0,1,0,6,2        # sh
0,0,1,1,6,2        # k
0,0,1,2,6,2        # sh
0,0,1,6,1,2        # k
0,0,1,6,2,2        # sh
0,0,1,6,6,2        # sh
0,0,2,0,6,2        # g = gate control
0,0,2,2,6,2        # sh
0,0,2,6,g,2        # sh
0,0,6,1,1,2        # k
0,0,6,2,1,2        # sh
0,0,6,2,2,2        # sh
0,0,6,2,6,2        # sh
0,0,6,6,1,2        # sh
0,1,1,1,6,2        # k
0,1,1,6,6,2        # sh
0,2,2,2,6,2        # sh
0,2,2,6,6,2        # sh
0,0,0,0,7,3        # k
0,0,0,1,5,3        # i
0,0,0,5,1,3        # i
0,0,1,0,7,3        # e
0,0,2,0,7,3        # g
1,0,0,0,4,0        # e
1,0,0,1,4,0        # e
1,0,0,4,1,0        # e
1,0,1,0,4,0        # e
1,0,1,1,4,0        # e
1,0,1,4,1,0        # e
1,0,4,1,1,0        # e
1,1,1,1,4,0        # e
1,0,0,3,6,2        # i
1,0,0,6,3,2        # i

# error in codd.r:  10107[23]    # s = sense
1,0,1,0,7,2        # s = sense 
1,0,0,0,7,3        # s

1,0,0,2,4,4        # xr
1,0,b,4,c,4        # pe = path end
1,1,1,2,4,4        # fo
1,1,g,4,2,4        # fo,p
1,1,2,g,4,4        # fo,p
1,1,2,4,3,4        # pg
1,1,2,7,7,4        # fi
1,1,4,2,2,4        # p
1,1,7,2,7,4        # fi
1,1,7,7,2,4        # fi

1,2,b,2,4,4        # pe
1,2,b,4,3,4        # pe
1,2,2,4,4,4        # c = collision
1,2,3,2,4,4        # pe
1,b,3,3,4,4        # pe
1,2,4,2,4,4        # c (was typo in codd.r: 124224)
1,2,4,3,3,4        # pe

1,0,0,5,2,5        # xl
1,0,1,0,5,5        # i
1,0,b,5,c,5        # pe
1,1,1,2,5,5        # fo
1,1,g,5,2,5        # fo,p
1,1,2,g,5,5        # fo,p
1,1,2,4,4,5        # fi
1,1,2,5,3,5        # pg
1,1,4,2,4,5        # fi
1,1,4,4,2,5        # fi
1,1,5,2,2,5        # p
1,2,2,b,5,5        # pe
1,2,2,5,3,5        # pe
1,2,2,5,5,5        # c
1,2,3,b,5,5        # pe
1,2,3,5,3,5        # pe
1,2,5,2,5,5        # c
1,2,5,3,3,5        # pe
1,3,3,3,5,5        # pe
1,0,0,h,6,6        # sh
1,0,0,6,i,6        # sh
1,0,1,h,6,6        # sh
1,0,1,6,i,6        # sh
1,0,2,2,6,6        # pe
1,0,2,6,1,6        # sh
1,0,b,6,c,6        # pe
1,0,6,0,6,6        # sh
1,0,6,1,j,6        # sh
1,0,6,2,g,6        # sh,pe
1,0,6,2,6,6        # c
1,0,6,0,6,6        # sh
1,0,6,1,j,6        # sh
1,0,6,2,i,6        # sh,pe,c
1,0,6,6,1,6        # sh
1,1,1,1,5,6        # i
1,1,1,2,6,6        # fo
1,1,1,6,2,6        # fo
1,1,2,1,6,6        # fo
1,1,2,2,6,6        # p
1,1,2,5,5,6        # fi
1,1,2,6,2,6        # p
1,1,2,6,3,6        # pg
1,1,2,6,6,6        # fi
1,1,5,2,5,6        # fi
1,1,5,5,2,6        # fi
1,1,6,2,2,6        # p
1,1,6,2,6,6        # fi
1,1,6,6,2,6        # fi
1,2,2,b,6,6        # pe
1,2,2,6,3,6        # pe
1,2,2,6,6,6        # c
1,2,3,b,6,6        # pe
1,2,3,6,3,6        # pe
1,2,6,2,6,6        # c
1,2,6,3,3,6        # pe
1,3,3,3,6,6        # pe
1,0,2,7,b,7        # pe
1,0,3,7,b,7        # pe
1,1,1,2,7,7        # fo
1,1,1,7,2,7        # fo
1,1,2,g,7,7        # fo,p
1,1,2,7,b,7        # p,pg
1,1,3,e,3,7        # t7
1,1,3,7,3,7        # t7
1,1,7,2,2,7        # p
1,2,2,b,7,7        # pe
1,2,2,7,3,7        # pe
1,2,2,7,7,7        # c
1,2,3,b,7,7        # pe
1,2,3,7,3,7        # pe
1,2,7,2,7,7        # c
1,2,7,3,3,7        # pe
1,3,3,3,7,7        # pe
2,0,h,0,6,0        # k,k,g
2,0,0,f,7,1        # s,x
2,0,0,7,1,1        # x = extend
2,0,1,0,7,1        # s
2,0,1,1,7,1        # x
2,0,1,7,1,1        # x
2,0,7,1,1,1        # x
2,1,1,1,7,1        # x

2,0,0,2,5,3        # qm = cell q change of state
2,0,0,4,2,3        # pm = cell p change of state
2,0,1,4,2,3        # pm (was missing in codd.r)
2,0,2,0,7,3        # g
2,0,2,5,1,3        # qm
2,0,3,0,n,3        # g
2,2,3,2,d,3        # g (was missing in codd.r)
3,0,0,2,n,0        # r,m
3,0,0,6,2,0        # r
3,0,0,7,2,0        # m
3,0,1,6,2,0        # pm
3,0,1,7,2,0        # m
3,0,2,6,1,0        # qm
3,0,2,7,1,0        # m
3,0,0,0,6,1        # s
3,0,0,2,5,1        # qm
3,0,0,4,2,1        # pm
3,2,3,2,d,2        # g

3,0,1,0,6,4        # e
3,0,1,0,7,7        # j
4,0,0,0,1,0        # e
4,0,0,1,2,0        # fi
4,0,0,2,1,0        # fi
4,0,1,0,2,0        # fi
4,0,1,1,2,0        # fo
4,0,1,2,1,0        # fo
4,0,1,2,2,0        # p
4,0,2,1,1,0        # fo
4,0,2,1,2,0        # p
4,0,2,2,1,0        # p
4,0,3,1,2,0        # pg
4,0,0,0,2,1        # xr
4,0,0,2,2,1        # c
4,0,2,0,2,1        # pe
4,0,2,2,2,1        # pe
4,0,2,2,3,1        # pe
4,0,2,3,2,1        # pe
4,0,2,3,3,1        # pe
4,0,3,2,2,1        # pe
4,0,3,2,3,1        # pe
4,0,3,3,2,1        # pe
4,0,3,3,3,1        # pe
5,0,0,0,1,0        # i
5,0,0,1,2,0        # fi
5,0,0,2,1,0        # fi
5,0,1,0,2,0        # fi
5,0,1,1,2,0        # fo
5,0,1,2,1,0        # fo
5,0,1,2,2,0        # p
5,0,2,1,1,0        # fo
5,0,2,1,2,0        # p
5,0,2,2,1,0        # p
5,0,3,1,2,0        # pg
5,0,0,0,2,1        # xl
5,0,0,2,2,1        # c
5,0,2,p,b,1        # pe
5,0,3,b,c,1        # pe (was missing in codd.r)
6,0,0,0,1,0        # sh
6,0,0,1,1,0        # sh
6,0,0,1,2,0        # fi
6,0,0,2,1,0        # fi
6,0,1,0,1,0        # sh
6,0,1,0,2,0        # fi
6,0,1,1,1,0        # i
6,0,1,1,2,0        # fo
6,0,1,2,1,0        # fo
6,0,1,2,2,0        # p
6,0,2,1,1,0        # fo
6,0,2,1,2,0        # p
6,0,2,2,1,0        # p
6,0,2,2,3,0        # pe
6,0,2,3,2,0        # pe
6,0,2,3,3,0        # pe
6,0,3,1,2,0        # pg
6,0,3,2,2,0        # pe
6,0,3,2,3,0        # pe
6,0,3,3,2,0        # pe
6,0,3,3,3,0        # pe
6,1,2,3,2,0        # s
6,0,0,0,0,1        # sh
6,0,0,0,2,1        # sh
6,0,0,2,2,1        # c
6,0,2,0,2,1        # pe
6,0,2,2,2,1        # sh
7,0,0,0,1,0        # j
7,0,1,1,2,0        # fo
7,0,1,2,1,0        # fo
7,0,1,2,2,0        # p
7,0,2,1,1,0        # fo
7,0,2,1,2,0        # p
7,0,2,2,1,0        # p
7,0,2,2,3,0        # pe
7,0,2,3,2,0        # pe
7,0,2,3,3,0        # pe
7,0,3,1,2,0        # pg
7,0,3,1,3,0        # pe
7,0,3,2,2,0        # pe
7,0,3,2,3,0        # pe
7,0,3,3,2,0        # pe
7,0,3,3,3,0        # pe
7,1,2,2,2,0        # s
7,0,0,0,2,1        # pe
7,0,0,2,2,1        # c
7,0,2,0,2,1        # pe
7,0,2,2,2,1        # x

0,0,6,6,2,2         # sh
0,6,6,0,2,2         # sh (reflected form of above)
# for 3-way collisions:
1,6,6,6,0,6         # sh

@COLORS

# colors from
# http://necsi.org/postdocs/sayama/sdsr/java/loops.java
# Color.black,Color.blue,Color.red,Color.green,
# Color.yellow,Color.magenta,Color.white,Color.cyan,Color.orange
1    0    0  255
2  255    0    0
3    0  255    0
4  255  255    0
5  255    0  255
6  255  255  255
7    0  255  255
The name is because while I was originally playing with it, many patterns left signs. I decided to portmanteau the words "sign leaver", making the word "Siver".
Warning: Even thought it's close to Codd, many patterns from Codd don't work in Siver (mostly from the unwanted green cells).
superstrings, fuses, waves, wicks, and agars are cool
30P5H2V0 IS A BAD, UNMEMORIZABLE NAME
moved to new account hth

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