Here is a Golly-friendly version of the Q-Toothpicks ruletable posted on Nathaniel's blog for

Code: Select all

```
# Q-toothpicks
#
# rules: 16
#
# Golly rule-table format.
# Each rule: C,N,NE,E,SE,S,SW,W,NW,C'
#
# Default for transitions not listed: no change
#
# Variables are bound within each transition.
# For example, if a={1,2} then 4,a,0->a represents
# two transitions: 4,1,0->1 and 4,2,0->2
# (This is why we need to repeat the variables below.
# In this case the method isn't really helping.)
#
# A ruletable-like version (it should be right, but I haven’t tested it)
# 0 is void
# 1 is a line from bottom-left to top-right via top-left
# 2 is a line from top-left to bottom-right via top-right (= 1 rotated 90º)
# 3 is a line from top-right to bottom-left via bottom-right (= 1 rotated 180º)
# 4 is a line from bottom-right to top-left via bottom-left (= 1 rotated 270º)
n_states:5
neighborhood:Moore
symmetries:rotate4
var a = {0,1,2,3,4}
var b = {0,1,2,3,4}
var c = {0,1,2,3,4}
var d = {0,1,2,3,4}
var e = {0,1,2,3,4}
0,0,1,0,a,b,c,d,e,3
0,a,b,0,2,0,c,d,e,4
0,a,b,c,d,0,3,0,e,1
0,0,a,b,c,d,e,0,4,2
0,a,b,c,d,0,1,0,e,3
0,0,a,b,c,d,e,0,2,4
0,0,3,0,a,b,c,d,e,1
0,a,b,0,4,0,c,d,e,2
0,0,a,b,c,d,e,1,0,2
0,2,0,0,a,b,c,d,e,3
0,a,b,3,0,0,c,d,e,4
0,a,b,c,d,4,0,0,e,1
0,1,a,b,c,d,e,0,0,4
0,0,0,2,a,b,c,d,e,1
0,a,b,0,0,3,c,d,e,2
0,a,b,c,d,0,0,4,e,3
```

P.S. This info came from the ruletable "Wireworld".

It doesn't seem to work. Please correct any of my errors.