Previous discussion:
MXMLLN wrote: ↑May 5th, 2026, 3:20 amI was forcing my girlfriend to play with automata the other day and was decided to use B2/S34.
It seems to be unnamed. The only reference I can find to it is: viewtopic.php?f=11&t=1217&p=224693&hili ... 34#p224693
Is there a name somewhere?
If there's no name, can memberlist.php?mode=viewprofile&u=3922 make one up?
If they pass, can I make one up?
yyh_baboon wrote: ↑May 5th, 2026, 7:12 amI think this is a rule which hasn’t been explored much before, because patterns are pretty explosive.
However you can put chaos in a square “cage” witch produces interesting results:P1946Code: Select all
x = 12, y = 12, rule = B2/S34 bo2bo2bo2bo$12o$bo8bo$bo3bo4bo$2o6bob2o$bo4b2o2bo$bo4bo3bo$2o3bo2bob2o $bo3bobo2bo$bo8bo$12o$bo2bo2bo2bo!Code: Select all
x = 15, y = 12, rule = B2/S34 bo2bo2bo2bo2bo$15o$bo11bo$bo8b2obo$2o4bo6b2o$bo2bobobo4bo$bobobobo5bo $2o4bo4bob2o$bo2b2o2bobo2bo$bo11bo$15o$bo2bo2bo2bo2bo!
MXMLLN wrote: ↑May 9th, 2026, 6:45 amYeah, I'm mostly playing with visual effects (I'm wondering if we need a separate Forum section for these types of users).
A lot of rules I explore don't have any academic value.
It's just fun to give them names.
B2/S34 is interesting in particular because it makes much more detailed patterns than Serviettes.
Here's the "default" Persian Rug patternMy girlfriend named the rule: MM's SpiralgraphCode: Select all
x = 10, y = 10, rule = B2/S34 oo$oo!
Let's add it to the full list of rules, when we get a chance![]()
Naszvadi wrote: ↑May 9th, 2026, 9:04 amThe elementary cellular automata W90 can be simulated, and at least 2 one-dimensional 4-state ones, see the following cages:Code: Select all
x = 135, y = 55, rule = B2/S34 bo2bo2bo2bo2bo17bo2bo2bo2bo2bo13bo2bo2bo2bo2bo2bo2bo3bo17bo3bo2bo2bo2b o2bo2bo2bo2bo2bo3bo$15o15b15o11b25o15b35o$bo11bo17bo11bo13bo12bo2bo2bo 2bo17bo2bo2bo2bo13bo2bo2bo2bo$bo11bo17bo4bob2obobo13bob3o3bobo2bo2bo9b o9bo9bo2bo5bo2bo2bobo2bo9bo$2o11b2o15b2o4bob2obob2o11b2ob3o3bobo2b2ob 12o7b12ob2o5bo2bo2bob2ob12o$bo11bo17bo11bo13bo12bo3bo2bo2bo2bo9bo2bo2b o2bo3bo13bo3bo2bo2bo2bo$bo11bo17b13o13b14ob2o29b2ob15ob2o$15o15b2o2bo 2bo2bo2b2o11b2o2bo2bo2bo2bo2b2o29b2o2bo2bo2bo2bo2bo2b2o$bo2bo2bo2bo2bo 17bo11bo13bo15bo29bo19bo$bo11bo17bo11bo13bo15b2o27b2o19b2o$15o15b3o9b 3o11b3o13b2o29b2o17b2o$bo2bo2bo2bo2bo17bo11bo13bo15bo29bo19bo$73bo29bo 19bo$72b3o27b3o17b3o$73bo29bo19bo6$bo2bo2bo2bo2bo17bo2bo2bo2bo2bo$15o 15b15o$bo11bo17bo11bo$bo11bo17bo7bo3bo$2o11b2o15b2o3b3o3bob2o$bo11bo 17bo7bo3bo$bo11bo17bo11bo$15o15b15o$bo2bo2bo2bo2bo17bo2bo2bo2bo2bo12$b o2bo2bo2bo2bo2bo14bo2bo2bo2bo2bo2bo$18o12b18o$bo14bo14bo14bo$bo14bo14b o6bo7bo$2o14b2o12b2o4bo6b2ob2o$bo14bo14bo4bo6b2obo$bo14bo14bo6bo7bo$2o 14b2o12b2o14b2o$b16o14b16o$bo2bo2bo2bo2bo2bo14bo2bo2bo2bo2bo2bo$2o14b 2o12b2o14b2o$bo14bo14bo14bo$bo14bo14bo14bo$18o12b18o$bo2bo2bo2bo2bo2bo 14bo2bo2bo2bo2bo2bo!
actinophrys wrote: ↑May 13th, 2026, 9:42 pmThis is one of a few B2 rules that allow those kind of boxes that are stable no matter what is inside them...I'm not sure if they have an accepted name but I've been calling them soup containers. Out of those B2/S23, B2/S34, B2/S45, B2/Sx56 for x = 1 to 3, and derivatives are kind of neat because you can also make ones with cut corners, like so:
I imagine they'd be a good basis for a name, but I'd have to figure out more about how it's different from the other rules with similar containers. For small patterns there is also a 4-cell oscillator that works like a radar but slowed down by an extra step (a sonar?):Code: Select all
# p3, p4, p6, p16, p21, p28, p34 x=57, y=28, rule=B2/S34 8bo15bo14bo10bo4bo$bo2bo2b3o7bo2bo3b2o6bo2bo3b2o6bo2bob5o$7obo7b8o7b8o8bob4o2bo$bo4bo10bo5bo8bo5bo7bobo4b2o$bo2bo2b3o 7bo2bo2bobo6bo5bobo5b2obo4bo$2obo3bob2o5b2obo3b2o6b2o2b2ob2o5bobo3bo2b2o$bo5bobo7bo5bo8bo5bo7b2o6bo$2bo4b2o8bo4bob2o 6bo4bob2o5bobo4b2o$2b5obo8b5obo8b5obo8bob4o2bo$bo3bo3bo5b2o3bobo7b2o3bobo9bo2bob5o$3o5b3o5bo2bo2bo8bo2bo2bo12bo4bo$bo 7bo4$27bo4bo6bo2bo2bo$9bo2bo4bo6bo2bob5o4b2o3bobo$8b6o2b3o5bob4o2bo7b7o2bo$7b2o5b2obo5bobo4b2o8bo5bobo$8bo3bo2bo7b2o 2bo3bo6bobo6b2o$8bo2bo3bo6bobo2b2o2bo7b2ob2o3bobo$7b2obo4b2o7bo6b2o7bo6bo2bo$8bo6bo7b2o6bo6b3o6b2o$8b2o4b2o6b2obo4b2o 8b2o5bo$7bo2b4o2bo7bob4o2bo9b5o$6b3obo2b5o5bo3bob5o7b2o2bo2bo$7bo2b3o3bo9bo2bo2bo7bo2bo$11bo32bo!
Code: Select all
# p6 with 4-8 cells x=4, y=4, rule=B2/S34 bo$o$3bo$2bo!