B1x2/S23V

For discussion of other cellular automata.
c0b0p0
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Re: B1x2/S23V

Post by c0b0p0 » April 13th, 2014, 7:42 pm

@simsim314: I found this rule in the thread "B24/S13" (or something similar) and the rule table used the opposite states. Since I now have one hundred forty six patterns from this rule and it would be painstaking work to switch the states to conform to this thread, I retained the opposite states.

I think this is the smallest oscillator that is bigger than the beehive.

Code: Select all

x = 6, y = 6, rule = 1x(vN)
4.A$2.B2.A$.A2B$2.2BA$A2.B$.A!
I have also found more exotic guns, including guns that shoot interesting variations on common spaceships, like this one.

Code: Select all

x = 59, y = 54, rule = 1x(vN)
16.2AB11.B2A$14.B.3B9.A.3B.B$14.3B.2B6.B.3B.3B.B$11.B.2B.6B4.3B.3B.3B
$9.A.4B.2B2.B2.A.2B.3B.B.B.2B$8.A3B2.2B.2B.2B.4B.2B.5B.2BA$8.A3B2.5B.
4B2.3B4.B.4B.B$9.A.4B.B.3B.2B2.2B4.A3B2.4B$12.2B3.A.2BA.4B7.2B2.4B$
12.2B2.A3B4.2B9.4B.B$10.A.2B.2AB.6B11.2B$11.A2BA5.2B.2BA9.A2BA$18.A2.
3B12.2A$19.A5.A$21.3B$21.3A19$6.2A$5.A2.A$6.2A$6.2A$4.A.2B$.A.A.4B$A.
A2.B2.2B$.A.A.6BA$4.A.2B2.BA$7.4BA24.A$8.2B25.A.A$8.2B26.A15.2B$35.A.
A13.A2.A$34.A3.A$31.A3.3B.A10.A.2B$30.A.2A2B.3BA6.A.A.5B.A$30.A.2A2B.
3BA5.A.A2.B2.B2A.B$31.A3.3B.A7.A.A.5B.A$35.3A12.A.2B$52.2B!
 
This gun shoots a variation on the L ship.

Code: Select all

x = 41, y = 52, rule = 1x(vN)
15.A15.A$14.A2.A9.A.A2.A$13.A.3B8.A2.3B.A$13.3B.2B6.A.3B.3B.A$10.A.2B
.5BA.A2.3B.3B.3B$10.4B.2B2.B.A2.2B.3B.B.B.2B.A$8.3B2.2B.2B.2B.4B.2B.A
4B.2B.A$8.3B2.5B.4B2.3B4.B.4B.A$10.4B.A.3B.2B2.2B3.A.3B2.3BA$11.2B5.
2B2.4B5.A.2B2.3BA$10.A2BA2.3B2.B.2B9.4B.A$10.4B2.8B11.2B$11.2A4.B.2B.
2B.A9.2B$20.3B.A$19.5B$20.3B26$4.B2A$4.3B$3.2B.2BA$2.4B.BA$3B2.3BA$3B
2.2B$2.4B$3.2B2$2.A2.A$3.2B!

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simsim314
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Re: B1x2/S23V

Post by simsim314 » April 13th, 2014, 8:18 pm

@c0b0p0 Certainly this rule has a lot of "exotic" stuff, exotic ships and exotic oscillators. This is why we need to "standardize" the common. But certainly, your examples show how rich this rule is, and many of this is not "categorized systematically", and can give unexpected results.

Anyway I think that for this rule everything which is needed for Universal Constructor is already found, or close to be found. My only concern currently is the destruction. Have you seen anything being destroyed, especially some type of the "four arm oscillators"? Even with colliding 3-4 spaceships of any kind, something... i couldn't find any, and that mean only "Replicator" no spaceship (Geminoid), which is very unfortunate... Also the four-arm oscillators are not so stable as they seem, changing one cell inside can destroy them. It's just something about the spaceships that come from outside that they have some sort of "immunity", very annoying immunity...

bprentice
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Re: B1x2/S23V

Post by bprentice » April 13th, 2014, 9:08 pm

c0b0p0,

If you want members to look at your patterns for rule 1x(vN) either post the rule definition or post a URL pointing to the definition.

Brian Prentice

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dvgrn
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Re: B1x2/S23V

Post by dvgrn » April 13th, 2014, 9:43 pm

bprentice wrote:If you want members to look at your patterns for rule 1x(vN) either post the rule definition or post a URL pointing to the definition.
It's probably easier to just switch the states. It took less than a minute to translate the three sample patterns above -- just paste the RLE into any text editor, and replace "A" with "C", replace "B" with "A", replace "C" with "B", replace "1x(vN)" with "B1x2_S23V". Or a Python-script converter would be pretty much a one-liner. EDIT: EricG's swap-states.py script works well for this case.

Code: Select all

x = 6, y = 6, rule = B1x2_S23V
4.B$2.A2.B$.B2A$2.2AB$B2.A$.B!

Code: Select all

x = 59, y = 54, rule = B1x2_S23V
16.2BA11.A2B$14.A.3A9.B.3A.A$14.3A.2A6.A.3A.3A.A$11.A.2A.6A4.3A.3A.3A
$9.B.4A.2A2.A2.B.2A.3A.A.A.2A$8.B3A2.2A.2A.2A.4A.2A.5A.2AB$8.B3A2.5A.
4A2.3A4.A.4A.A$9.B.4A.A.3A.2A2.2A4.B3A2.4A$12.2A3.B.2AB.4A7.2A2.4A$
12.2A2.B3A4.2A9.4A.A$10.B.2A.2BA.6A11.2A$11.B2AB5.2A.2AB9.B2AB$18.B2.
3A12.2B$19.B5.B$21.3A$21.3B19$6.2B$5.B2.B$6.2B$6.2B$4.B.2A$.B.B.4A$B.
B2.A2.2A$.B.B.6AB$4.B.2A2.AB$7.4AB24.B$8.2A25.B.B$8.2A26.B15.2A$35.B.
B13.B2.B$34.B3.B$31.B3.3A.B10.B.2A$30.B.2B2A.3AB6.B.B.5A.B$30.B.2B2A.
3AB5.B.B2.A2.A2B.A$31.B3.3A.B7.B.B.5A.B$35.3B12.B.2A$52.2A!

Code: Select all

x = 41, y = 52, rule = B1x2_S23V
15.B15.B$14.B2.B9.B.B2.B$13.B.3A8.B2.3A.B$13.3A.2A6.B.3A.3A.B$10.B.2A
.5AB.B2.3A.3A.3A$10.4A.2A2.A.B2.2A.3A.A.A.2A.B$8.3A2.2A.2A.2A.4A.2A.B
4A.2A.B$8.3A2.5A.4A2.3A4.A.4A.B$10.4A.B.3A.2A2.2A3.B.3A2.3AB$11.2A5.
2A2.4A5.B.2A2.3AB$10.B2AB2.3A2.A.2A9.4A.B$10.4A2.8A11.2A$11.2B4.A.2A.
2A.B9.2A$20.3A.B$19.5A$20.3A26$4.A2B$4.3A$3.2A.2AB$2.4A.AB$3A2.3AB$3A
2.2A$2.4A$3.2A2$2.B2.B$3.2A!

EricG
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Re: B1x2/S23V

Post by EricG » April 14th, 2014, 12:20 am

Newcomers to this forum may want to know that this rule was also discussed here:
viewtopic.php?f=11&t=949

(And the problem of reversed states was discussed there as well!)

c0b0p0
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Re: B1x2/S23V

Post by c0b0p0 » April 15th, 2014, 3:26 pm

simsim314 wrote: My only concern currently is the destruction. Have you seen anything being destroyed, especially some type of the "four arm oscillators"?
Yes, in two instances. Both are deletions or shortenings of wickstretchers, but these oscillators can easily be turned into wickstretchers, so the destruction should be possible, albeit clumsy and more expensive than the construction (!).
Here is the first incident, where two wickstrecher predecessors delete a wickstretcher.

Code: Select all

x = 56, y = 51, rule = 1x(vN)
.A2.A$A$3B3.A$3B2.A6.A$2B2.A6.A$3B.B.A$4B3.A5.B$A2.2B.A$.A2.A$3.A2.2B
$3.4B.A$3.3B.B$3.2B2.A$3.3B2.A$3.3B3.A$3.A$4.A2.A13$15.A2.A$14.A$14.
3B3.A$14.3B2.A$14.2B2.A$14.3B.B$14.4B.A$14.A2.2B$12.A2.A$11.A2.2B.A$
11.4B3.A$11.3B.B.A$11.2B2.A6.A$11.3B2.A6.A$11.3B3.A26.A$11.A31.A8.A$
12.A2.A27.B3.B3.A.2A$42.A4.BA.2A3.A$42.4B.BA2.AB.A$42.4B.B$42.A4.B2A$
43.A2.2B!
This reaction shortens a wickstrecher, and is much cheaper than the other reaction.

Code: Select all

x = 28, y = 28, rule = 1x(vN)
21.B$20.A.A$19.BABA$18.A2.B2.A$18.5B2.A$19.2B.B2.A$17.B.2B.B3.B$18.A.
B.2B2.B$20.BA.4BA$15.A2B.2B.2B3.A$14.A.4B.AB3.A$15.B2A.2B.2B$20.2B.3B
$18.A.B.4B$20.3B$19.2B.2B2.B$20.BA.B.2B$18.3B.2B2.B$.A16.2B2.B2.A$A.A
15.3B.BA$3.2A15.3BA$A2.2B.AB12.B.B$AB.B.3BA9.A.3B.A$AB.B.3BA10.A3BA$A
2.2B.AB$3.2A$A.A$.A!

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simsim314
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Re: B1x2/S23V

Post by simsim314 » April 15th, 2014, 4:03 pm

c0b0p0 wrote: but these oscillators can easily be turned into wickstretchers
Well they are not "turned into wickstretchers" - they just "added" to wickstretchers, it's just "more" of them, and it's harder to clean them when they part of wickstretchers on my opinion.

Anyway playing a bit with deletion, failed as usual to delete anything bigger than beehive, but found some interesting stuff:

A small quadratic:

Code: Select all

x = 24, y = 32, rule = B1x2_S23V
2$13.A.B$9.B6.B$8.B3.2A2B$8.B5AB$9.A2BAB$15.3A$10.2A3.4A$6.B2.2A.BA.
3AB$5.B2.A.A3.2B2.B$5.7A5.B$5.3A.A.3A$5.8AB$5.B2.4AB$6.B$14.2A$15.A$
12.A2.A.B$13.3A$11.B.A.2A$13.4A$11.B3.2A$12.4A$10.B.4A.B$11.B4AB!
And dense puffer of beehives:

Code: Select all

x = 28, y = 23, rule = B1x2_S23V
$6.B$5.B.A$6.2B$6.A.B$7.B2$10.B$7.AB2.B$6.B2A3.B$6.B2.B.B.B$7.B4.A.A.
B$9.2B2.B3.B$8.B.AB.BA2B$8.A.A.A.AB$7.A2.5AB$8.B7A$10.5B!

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dvgrn
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Re: B1x2/S23V

Post by dvgrn » April 15th, 2014, 4:47 pm

simsim314 wrote:...found some interesting stuff: A small quadratic...
A much smaller piece of that pattern is similarly quadratic:

Code: Select all

x = 8, y = 5, rule = B1x2_S23V
3.4A$.B3.2A$2.4A$B.4A.B$.B4AB!

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simsim314
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Re: B1x2/S23V

Post by simsim314 » April 15th, 2014, 6:34 pm

@dvgrn Here is an even smaller :D

Code: Select all

x = 4, y = 6, rule = B1x2_S23V
3.B$.3A$.A.A$.A.A$4A$B2.B!
And I'm not sure if this one known:

Code: Select all

x = 29, y = 22, rule = B1x2_S23V
6$15.B$11.B.B2.B$10.A3.3A$10.3A.3A$10.B.A.3A$10.7A$11.A2B2.B$10.A4.B$
10.B!

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simsim314
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Re: B1x2/S23V

Post by simsim314 » April 15th, 2014, 6:37 pm

Never mind...knightlife has already found this one:

Code: Select all

x = 6, y = 3, rule = B1x2_S23V
B4AB$.4A$.A3.A!

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simsim314
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Re: B1x2/S23V

Post by simsim314 » April 16th, 2014, 1:01 pm

OK here are two 11 cells quadratics (the best known so far, the previous was 12):

Code: Select all

x = 8, y = 3, rule = B1x2_S23V
5.2A$A2.5A$B2.2A!

Code: Select all

x = 6, y = 4, rule = B1x2_S23V
.3A.A$.3A$A3.A$2.A.B!
The search for 10 continues :)

c0b0p0
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Re: B1x2/S23V

Post by c0b0p0 » May 22nd, 2014, 9:39 pm

simsim314 wrote:
c0b0p0 wrote: but these oscillators can easily be turned into wickstretchers
Well they are not "turned into wickstretchers" - they just "added" to wickstretchers, it's just "more" of them, and it's harder to clean them when they part of wickstretchers on my opinion.
In the related rule B14x2_S23V, here's a legitimate deletion reaction.

Code: Select all

x = 81, y = 47, rule = 1x(vN)4
73.A2.A$75.A.A$71.4B2.B2A$68.A.B.B.5B.B$67.A3.2B2A4.A$68.A.B5.2A.A$
74.A3.A$73.A2$72.4AB$71.A6B$71.A3.3B$72.2A2B$72.2A2B2A$71.A.4A.A$71.A
.4A.A$72.2A2B2A$72.2A2B2A$71.A.4A.A$71.A.4A.A$72.2A2B2A$72.2A2B2A$71.
A.4A.A$71.A.4A.A$72.2A2B2A$72.2A2B2A$71.A.4A.A$71.A.4A.A$72.2A2B2A$
73.A2BA$73.A2BA$3.B69.4B$2.A.2A68.2A$2.AB2.A7.2A2.2A2.2A2.2A37.A$.A2B
.A4.2B.A2.2A2.2A2.2A2.A37.A$A2.B.A3.3B.18AB31.B$.A.B5.A4B2A2B2A2B2A2B
2A4BA29.A$2.2BA.A2.AB.2B2A2B2A2B2A2B2A4BA28.B3.2B$A.B.A2.A.AB.19AB29.
2B3.2BA$2.3B4.AB.2A2.2A2.2A2.2A2.A33.2B.3B$2.B.B5.2A2.2A2.2A2.2A2.2A
35.3B.3B$3.B.B57.3B.3B$65.3B$3.A.A58.A2B$4.A59.B2.A$65.2A.A$67.A!

c0b0p0
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Re: B1x2/S23V

Post by c0b0p0 » July 5th, 2015, 9:19 pm

simsim314 wrote: Have you seen anything being destroyed, especially some type of the "four arm oscillators"?
Some of them cannot be destroyed. The stator of one of the four-arm oscillators, for example, is below.

Code: Select all

x = 6, y = 6, rule = 1x(vN)
2.2B$.4B$2B2.2B$2B2.2B$.4B$2.2B!
Suppose one starts solely with cells that do not touch that pattern. The cells marked with state 1 in the pattern below cannot get born since they have three neighbors, and obviously adding more neighbors is not going to help. As a result any cell touching one of the marked cells cannot be the first cell to die since if it were the first cell to die then one of the marked cells would need to be born, requiring another cell to die before that cell.

Code: Select all

x = 6, y = 6, rule = 1x(vN)
.A2BA$A4BA$2B2.2B$2B2.2B$A4BA$.A2BA!
The only cells that do not touch the marked cells are marked with state 1 in the pattern below. Obviously they cannot be the first cells to die.

Code: Select all

x = 6, y = 6, rule = 1x(vN)
2.2B$.B2AB$BA2.AB$BA2.AB$.B2AB$2.2B!

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Saka
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Re: B1x2/S23V

Post by Saka » August 12th, 2015, 2:33 am

Has anyone found this c/2 against-the-grain greyship (or grayship)?

Code: Select all

x = 80, y = 22, rule = B1x2_S23V
2.B74AB$.B.74A.B$3.A.70A.A$2.2A2.B66.B2.2A$.B4.B.64A.B4.B$B2A2.A4.B
58.B4.A2.2AB$B5A2.B.B.56A.B.B2.5AB$.B3A9.B50.B9.3AB$12.B.B.48A.B.B$
18.B42.B$16.B.B.40A.B.B$22.B34.B$20.B.B.32A.B.B$26.B26.B$24.B.B.24A.B
.B$30.B18.B$28.B.B.16A.B.B$34.B10.B$32.B.B.8A.B.B$38.B2.B$36.B.B2.B.B
$39.2A!
And a ship with a long trail of smoke:

Code: Select all

x = 19, y = 72, rule = B1x2_S23V
13.2B$11.B4A$10.B2.2AB$11.AB2A$12.BA.AB$12.4AB$11.2BA3.B$10.B2.2A3.B$
13.A.B.B$12.2B.A$11.B2.B$12.B4.B$9.B6.B$7.AB.A$6.B3A2.B$6.BA.2A$3.2B
5.AB$2.B.AB3.2AB$.B2.2A.3A$B3.A.A.A3.B$B3A.5A3.B$.AB3.2A.4AB$4.B.2B.
4B9$9.B$8.B3.B$7.B.A3.B$4.B.B.2A$3.B.B2.A3.A$4.B.B.3A3.2A$7.B.2A.5A$
8.BA.B.A.2A$7.A.5A2.A$6.4A5.B$6.5ABA$6.B$7.3A2.A$4.B3.5A$7.B4A$6.B19$
9.A$8.A.B.B$7.B.AB$6.B3A.A.AB$6.B3A.A.AB$7.B2.B$9.A2.B!

Sarp
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Re: B1x2/S23V

Post by Sarp » October 30th, 2015, 6:24 am

Extremely sparky spaceship

Code: Select all

x = 81, y = 98, rule = B1x2_s23V
5$33.A$32.A.B$32.A.B$33.B$30.B2A$29.B.3A$31.3A$30.B3A$30.3AB$31.2B$
32.2B2.A$32.2A.B2.A$30.2A2.A.2A.A$30.6A.2B$30.B2.A.AB$31.B2.A.B$35.A
4.2A$41.2A$38.A3.2B$38.3A.B.B$38.3A2B.B$34.B3.3AB.B$33.B.B2.B$34.B4.B
4$40.2A$41.AB$38.A2.A.B$38.7A$42.3A$40.B.2B4$40.B$39.B2.2B$39.5AB$39.
2A.3A$43.B$38.A2B$35.B.B.3AB$34.B2.A.3AB$38.2B2.B$34.B2.A3.B$35.A$44.
B3A$37.B5.B4A$35.B7.B3.2AB$34.A.2A.A4.2BA.AB$34.A2.2B5.2B2A.B$33.A.3A
5.B.4B.B$35.3A5.B.4B.B$35.2A7.2B2A2B$35.2A7.2B2A2B$34.4A5.B.4B.B$34.
4A5.B.4B.B$35.2A7.2B2A2B$35.2A7.2B2A2B$34.4A5.B.4B.B$34.4A5.B.4B.B$
35.2A7.2B2A2B$35.2A8.B2AB$34.4A7.B2AB$34.4A7.4A$35.2A9.2B$33.B.2A.B$
34.B2AB!
WADUFI

dani
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Joined: October 27th, 2017, 3:43 pm

Re: B1x2/S23V

Post by dani » November 4th, 2021, 8:07 pm

I decided to revisit this rule as I remembered it being one of the most interesting von Neumann rules from the early OCA era.

It appears that certain stable structures may be completely indestructible. I'm not sure exactly how to proof this, but for a structure with only S2 and S3 to crumble, at least 1 cell would have to have a 4th neighbour, which I'm certain is impossible for examples like this:

Code: Select all

x = 66, y = 6, rule = B1x2_S23V
.2A18.3A17.3A17.4A$4A16.2A.2A15.2A.2A15.2A2.2A$A2.A16.A3.A15.A3.A15.A
4.A$4A16.2A.2A15.A3.A15.A4.A$.2A18.3A16.2A.2A15.2A2.2A$41.3A17.4A!
Another interesting thing about this rule is its weird, pseudo-failed replicator. There's some special property it has where, under circumstances, it seems to almost always converge to a specific c/2 puffer, or die out. I'm not sure what causes this. Here it turns into that puffer:

Code: Select all

x = 6, y = 4, rule = B1x2_S23V
2.2A.A$2.2A$3A$2A!
Nevertheless there are countless spaceships and puffers based off of it, travelling at 3c/17. Here's a p34 spaceship:

Code: Select all

x = 29, y = 29, rule = B1x2_S23V
24.B$12.B12.B$22.B$10.2A2.B7.B3A$10.3A9.B2A$11.2A4.2A3.B3A$16.B.A4.B.
3A$4.B10.A2.A.B5.2A$3.B2.A10.2A6.BAB$3.5A5.BA.2A2.A4.B.B$3.A3.B5.BA.A
2.B.B4.A$4.B.B8.2AB2.B$15.2B2$7.2B.B9.2B$6.B.A2.A7.B2A$8.A.2A3.A.B2.
4A$7.2A2.A2.B4.2A2.A$6.2A2.B3.BAB2.A2.B$.B2A.2A7.2A4.B$B.4A8.3A.2B$.A
2B2A10.3AB5.BAB$10.2B5.2AB5.3AB$9.B.A4.3AB.B2.2A.AB$8.B2.2AB5.BA2.2A$
7.B5.B2.B3.2A.A2.B$7.B2A2.B4.B2.5A$9.A.B10.2AB$9.2B11.2B!
It turns out that this rule is just barely apgsearchable. When set to 1000 soups, sometimes hauls get rejected for too few objects, and sometimes RAM issues happen that require a restart. Despite this, I've managed to submit 4 hauls for the rule.

I initially thought oscillators with periods not divisible by 3 were impossible. However, manual experimentation led me to this p10 predecessor:

Code: Select all

x = 6, y = 6, rule = B1x2_S23V
3.2A$2A.2A$2A$4.2A$.2A.2A$.2A!
Running NBSearch with periods divisible by 3 blacklisted got me 6 more periods (although I didn't search for very long):

Code: Select all

x = 119, y = 208, rule = B1x2_S23V
A.3A$A.A.A$A.A.A$A.A.A63.2A2.2A$A.3A21.3BA16.2A.2A16.3A.2A.B$26.4A13.
B2.2A.2A2.B11.B2.3A.A$24.3A2.2AB10.B2.3A.3A2.B9.A2.2A.4A.A$24.BA.2A.A
B13.A.A.A.A12.4A2.2A.4A$24.BA.2A.AB10.B2.A.A.A.A2.B10.A.3A4.3A$24.B2A
2.3A12.2A.A.A.2A13.2A.3A.2A$26.4A12.3A2.A.A2.3A9.3A4.3A.A$26.A3B12.6A
.6A9.4A.2A2.4A$65.A.4A.2A2.A$42.6A.6A13.A.3A2.B$42.3A2.A.A2.3A11.B.2A
.3A$44.2A.A.A.2A14.2A2.2A$42.B2.A.A.A.A2.B$45.A.A.A.A$42.B2.3A.3A2.B$
43.B2.2A.2A2.B$46.2A.2A10$A.3A$A3.A$A.3A$A3.A21.B.B$A.3A18.B7.B$22.A
2.2A.2A2.A$22.5A.5A2$22.5A.5A$22.A2.2A.2A2.A$23.B7.B$26.B.B19$A.3A$A.
A$A.3A19.B2.2B$A.A.A18.B.2B2A$A.3A20.B.A.2A$23.B.6A2$23.B.6A$25.B.A.
2A$23.B.2B2A$24.B2.2B20$3A.3A$2.A3.A$3A.3A47.2B24.2A$A3.A48.B2AB22.4A
$3A.3A23.2A21.B2AB22.4A$29.B2AB47.2B$30.2A21.B2.B$28.B4.B46.2B$26.B3.
2A3.B11.2A5.2A5.2A17.2A28.3B.3B$25.B2.B4AB2.B11.A2.B.4A.B2.A17.4A27.
3A.3A$25.B2A.A2.A.2AB8.A2.2A.3A2.3A.2A2.A13.2A2.2A24.B2A.3A.2AB$25.B
10AB8.A2.2A.3A2.3A.2A2.A6.2A4.2A4.2A4.2A17.BA2.3A2.AB$48.A2.B.4A.B2.A
8.3AB.B2A6.2AB.B3A16.B4A.4AB$25.B10AB10.2A5.2A5.2A7.3AB.B2A6.2AB.B3A
18.2A3.2A$25.B2A.A2.A.2AB34.2A4.2A4.2A4.2A17.B4A.4AB$25.B2.B4AB2.B16.
B2.B21.2A2.2A24.BA2.3A2.AB$26.B3.2A3.B43.4A25.B2A.3A.2AB$28.B4.B19.B
2AB23.2A28.3A.3A$30.2A21.B2AB23.2B28.3B.3B$29.B2AB21.2B$30.2A48.2B$
79.4A$79.4A$80.2A7$2A2.A.A$2.A.A.A$3A.3A$2.A3.A$3A3.A2$28.2A$24.BA2B
2A2BAB$23.B3A.2A.3AB$23.B3A.2A.3AB$24.BA2B2A2BAB$28.2A19$A.A.3A$A.A.A
.A$3A.A.A$2.A.A.A$2.A.3A2$26.B.B2$24.3A.3A$24.3A.3A$25.2B.2B20$3A.3A$
A.A3.A$3A.3A$A.A3.A$3A.3A9$34.3B7.3A$33.3A.B5.4AB$33.3A8.3AB$33.4A6.
2A2.B$34.A.2A2.A.2A2.B$37.2A.3A$38.4A$37.3A.3A$39.4A$38.3A.2A$34.B2.
2A.A2.2A.A$33.B2.2A6.4A$33.B3A8.3A$33.B4A5.B.3A$34.3A7.3B!
I think a few are gunnable, but the p83 on the bottom looked especially promising. Sure enough, here's a p83 gun, possibly the first gun not divisible by 3, although I'm not sure how much off-site development this rule has had:

Code: Select all

x = 46, y = 21, rule = B1x2_S23V
.3B7.3A$3A.B5.4AB$3A8.3AB$4A6.2A2.B$.A.2A2.A.2A2.B27.3B$4.2A.3A20.B2A
8.3AB$5.4A20.B3AB5.B3.2A$4.3A.3A18.BA.A8.4A$6.4A19.BA.2A3.B2.2A.B$5.
3A.2A22.2A.B2.2A$.B2.2A.A2.2A.A17.B2.2A.3A$B2.2A6.4A20.4A.B$B3A8.3A
18.B.2A.2A.B$B4A5.B.3A19.B.4A$.3A7.3B21.3A.2A2.B$34.2A2.B.2A$31.B.2A
2.B3.2A.AB$30.4A8.A.AB$30.2A3.B5.B3AB$30.B3A8.2AB$31.3B!
I will keep experimenting with this rule and posting my findings.

EDIT: ~~6c/54 diagonal:~~ (Known from Sphenocorona in the other thread)

Code: Select all

x = 15, y = 15, rule = B1x2_S23V
10.3B$9.B.2AB$11.2A$12.3A$10.B2.2A2$12.B3$.B$B3.B$B2A$B3A2.B$.B.2A$3.
2A!

hotdogPi
Posts: 1626
Joined: August 12th, 2020, 8:22 pm

Re: B1x2/S23V

Post by hotdogPi » November 6th, 2021, 11:47 am

dani wrote:
November 4th, 2021, 8:07 pm
It turns out that this rule is just barely apgsearchable. When set to 1000 soups, sometimes hauls get rejected for too few objects, and sometimes RAM issues happen that require a restart. Despite this, I've managed to submit 4 hauls for the rule.
About 98% of objects are the same spaceship. I think there's a bug regarding infinite growth patterns.
User:HotdogPi/My discoveries

Periods discovered: 5-16,⑱,⑳G,㉑G,㉒㉔㉕,㉗-㉛,㉜SG,㉞㉟㊱㊳㊵㊷㊹㊺㊽㊿,54G,55G,56,57G,60,62-66,68,70,73,74S,75,76S,80,84,88,90,96
100,02S,06,08,10,12,14G,16,17G,20,26G,28,38,47,48,54,56,72,74,80,92,96S
217,486,576

S: SKOP
G: gun

cyl
Posts: 2
Joined: February 24th, 2020, 7:58 pm

Re: B1x2/S23V

Post by cyl » November 8th, 2021, 2:21 am

oscillators, p14, 19, 29, 58, 64, 65, 82:

Code: Select all

x = 163, y = 30, rule = B1x2_S23V
128.2B$6.2B13.2B104.B2.B21.2B$6.A.B11.B.A105.2B21.B.2A$5.2A15.2AB98.B
4.2B4.B18.AB$.B3.2A13.A.2A98.B.B3.2A3.B.B17.A.2B$B4.2B11.B.2A.3A.B17.
2AB26.3B45.3BA.4A.A3B14.B.A.3AB$B3AB2.B2A8.4A.2A3.B11.2B2.B2A.B25.3A
27.3AB13.A2.4A2.4A2.A10.BA.4A.3A$2.2AB2.B3AB4.B3A5.3AB9.B3A3.2A.A23.B
.2A2.B24.B.2A.B12.4A.A.2A.A.4A9.B5A.4A$5.2B4.B4.B3.2A.4A10.B2.3A.5AB
23.AB31.A15.A.3A.2A.3A.A10.B3A.3A2.2AB$5.2A3.B6.B.3A.2A.B10.4A.3A2.2A
B54.3A12.B3.2A2.4A2.2A3.B5.AB.A.A.2A.4A3.B$5.2A14.2A.A12.4A.2A.3A23.
2B.B2.B24.B.A.3A9.B.2B2A.3A2.3A.2A2B.B3.B3A.3A.4A.2A3.B$3.B.A14.B2A
15.B.2A.4A23.B2A.3A.2A24.5A9.B.2B2A.3A2.3A.2A2B.B3.B3.2A.4A.3A.3AB$4.
2B16.A.B16.4A.2A.B21.4A.4A.B23.A.A11.B3.2A2.4A2.2A3.B5.B3.4A.2A.A.A.B
A$22.2B16.3A.2A.4A18.3A2.A.A2.3AB22.A.B14.A.3A.2A.3A.A11.B2A2.3A.3AB$
38.B2A2.3A.4A14.B3.2A2.2A.2A2.2AB2.B17.B.A15.4A.A.2A.A.4A12.4A.5AB$
38.B5A.3A2.B17.B.A.2A3.2A.A3.A19.2B15.A2.4A2.4A2.A11.3A.4A.AB$39.A.2A
3.3AB13.BA4.4A5.4AB.B2AB34.3BA.4A.A3B12.B3A.A.B$39.B.2AB2.2B15.B2A3.A
11.A3.2AB34.B.B3.2A3.B.B13.2B.A$40.B2A20.B2AB.B4A5.4A4.AB35.B4.2B4.B
16.BA$66.A3.A.2A3.2A.A.B45.2B21.2A.B$65.B2.B2A2.2A.2A2.2A3.B41.B2.B
21.2B$68.B3A2.A.A2.3A46.2B$69.B.4A.4A$71.2A.3A.2AB$73.B2.B.2B2$76.BA$
72.B2.2A.B$74.3A$74.3B!

4.66920 16091
Posts: 18
Joined: May 5th, 2020, 6:14 am

Re: B1x2/S23V

Post by 4.66920 16091 » December 4th, 2021, 7:30 am

18/250o:

Code: Select all

x = 533, y = 114, rule = B1x2_S23V
220.2B89.2B$219.BA.B87.B.AB$219.BA91.AB$219.BA91.AB$219.B2A89.2AB$
213.2A6.2A87.2A6.2A$212.3AB6.2A2B81.2B2A6.B3A$211.B.2AB10.B79.B10.B2A
.B$184.2B24.B3A.A7.A.B81.B.A7.A.3AB24.2B$183.B.AB23.B2A2.AB99.BA2.2AB
23.BA.B$185.AB24.2B3.B99.B3.2B24.BA$185.AB28.A15.B69.B15.A28.BA$184.
2AB29.B13.B.A67.A.B13.B29.B2A$183.2A6.2A22.B2.2B9.B.B69.B.B9.2B2.B22.
2A6.2A$182.2A6.B3A23.2A.B7.B.A71.A.B7.B.2A23.3AB6.2A$181.2A7.B2A.B21.
B2A10.B73.B10.2AB21.B.2AB7.2A$162.2B16.2A8.A.3AB21.2A95.2A21.B3A.A8.
2A16.2B$161.BA.B14.2A8.BA2.2AB141.B2A2.AB8.2A14.B.AB$161.BA15.2A9.B3.
2B143.2B3.B9.2A15.AB$161.BA12.A.2A11.A151.A11.2A.A12.AB$161.B2A10.4A
11.B153.B11.4A10.2AB$155.2A6.2A9.3A9.2B2.B151.B2.2B9.3A9.2A6.2A$154.
3AB6.2A8.B10.B.2A155.2A.B10.B8.2A6.B3A$153.B.2AB7.2A8.B11.2AB153.B2A
11.B8.2A7.B2A.B$126.2B24.B3A.A8.2A19.2A155.2A19.2A8.A.3AB24.2B$125.B.
AB23.B2A2.AB8.2A195.2A8.BA2.2AB23.BA.B$127.AB24.2B3.B9.2A193.2A9.B3.
2B24.BA$127.AB28.A11.2A.A187.A.2A11.A28.BA$126.2AB29.B11.4A185.4A11.B
29.B2A$125.2A6.2A22.B2.2B9.3A185.3A9.2B2.B22.2A6.2A$124.2A6.B3A23.2A.
B10.B185.B10.B.2A23.3AB6.2A$123.2A7.B2A.B21.B2A11.B187.B11.2AB21.B.2A
B7.2A$104.2B16.2A8.A.3AB21.2A211.2A21.B3A.A8.2A16.2B$103.BA.B14.2A8.B
A2.2AB257.B2A2.AB8.2A14.B.AB$103.BA15.2A9.B3.2B259.2B3.B9.2A15.AB$
103.BA12.A.2A11.A267.A11.2A.A12.AB$103.B2A10.4A11.B269.B11.4A10.2AB$
97.2A6.2A9.3A9.2B2.B267.B2.2B9.3A9.2A6.2A$96.3AB6.2A8.B10.B.2A271.2A.
B10.B8.2A6.B3A$95.B.2AB7.2A8.B11.2AB269.B2A11.B8.2A7.B2A.B$68.2B24.B
3A.A8.2A19.2A271.2A19.2A8.A.3AB24.2B$67.B.AB23.B2A2.AB8.2A311.2A8.BA
2.2AB23.BA.B$69.AB24.2B3.B9.2A141.2B23.2B141.2A9.B3.2B24.BA$69.AB28.A
11.2A.A137.B2A23.2AB137.A.2A11.A28.BA$68.2AB29.B11.4A136.5A2.B13.B2.
5A136.4A11.B29.B2A$67.2A6.2A22.B2.2B9.3A132.A.B2.A.2A.B.B11.B.B.2A.A
2.B.A132.3A9.2B2.B22.2A6.2A$66.2A6.B3A23.2A.B10.B131.B4.2A2.A.B15.B.A
2.2A4.B131.B10.B.2A23.3AB6.2A$65.2A7.B2A.B21.B2A11.B132.BAB2.A2.B.4A
11.4A.B2.A2.BAB132.B11.2AB21.B.2AB7.2A$46.2B16.2A8.A.3AB21.2A144.2A4.
B.BA.2A13.2A.AB.B4.2A144.2A21.B3A.A8.2A16.2B$45.BA.B14.2A8.BA2.2AB
167.3A.2B.B.2A.2A11.2A.2A.B.2B.3A167.B2A2.AB8.2A14.B.AB$45.BA15.2A9.B
3.2B170.3AB3.3A.3A7.3A.3A3.B3A170.2B3.B9.2A15.AB$45.BA12.A.2A11.A175.
2AB5.B2.2A7.2A2.B5.B2A175.A11.2A.A12.AB$45.B2A10.4A11.B175.3AB4.B.B.A
B7.BA.B.B4.B3A175.B11.4A10.2AB$39.2A6.2A9.3A9.2B2.B125.A51.B9.B7.B9.B
51.A125.B2.2B9.3A9.2A6.2A$38.3AB6.2A8.B10.B.2A122.B3.B49.B11.A9.A11.B
49.B3.B122.2A.B10.B8.2A6.B3A$37.B.2AB7.2A8.B11.2AB120.B2.2ABA.B47.B
31.B47.B.AB2A2.B120.B2A11.B8.2A7.B2A.B$10.2B24.B3A.A8.2A19.2A121.5A.A
131.A.5A121.2A19.2A8.A.3AB24.2B$9.B.AB23.B2A2.AB8.2A141.5A.A131.A.5A
141.2A8.BA2.2AB23.BA.B$11.AB24.2B3.B9.2A140.B2.2ABA.B127.B.AB2A2.B
140.2A9.B3.2B24.BA$11.AB28.A11.2A.A138.B3.B133.B3.B138.A.2A11.A28.BA$
10.2AB29.B11.4A142.A131.A142.4A11.B29.B2A$9.2A6.2A22.B2.2B9.3A417.3A
9.2B2.B22.2A6.2A$8.2A6.B3A23.2A.B10.B417.B10.B.2A23.3AB6.2A$7.2A7.B2A
.B21.B2A11.B419.B11.2AB21.B.2AB7.2A$6.2A8.A.3AB21.2A443.2A21.B3A.A8.
2A$5.2A8.BA2.2AB489.B2A2.AB8.2A$4.2A9.B3.2B491.2B3.B9.2A$.A.2A11.A
499.A11.2A.A$4A11.B501.B11.4A$3A9.2B2.B499.B2.2B9.3A$B10.B.2A503.2A.B
10.B$.B11.2AB501.B2A11.B$13.2A55.B2.2A383.2A2.B55.2A$69.B4.A2B379.2BA
4.B$69.4A.A2.A377.A2.A.4A$69.4A.A2.A377.A2.A.4A$69.B4.A2B379.2BA4.B$
70.B2.2A383.2A2.B$221.2B87.2B$221.2AB85.B2A$219.5A21.A41.A21.5A$179.
2B38.2A.A2.B.A16.B.A39.A.B16.A.B2.A.2A38.2B$178.B2A38.A2.2A4.B15.B2A
39.2AB15.B4.2A2.A38.2AB$178.5A37.B2.A2.BAB16.2A39.2A16.BAB2.A2.B37.5A
$147.2B25.A.B2.A.2A39.B4.2A15.3A39.3A15.2A4.B39.2A.A2.B.A25.2B$147.2A
B23.B4.2A2.A40.B.A.2A10.2A.B2A43.2AB.2A10.2A.A.B40.A2.2A4.B23.B2A$
145.5A23.BAB2.A2.B56.3A.BA45.AB.3A56.B2.A2.BAB23.5A$31.2B72.2B38.2A.A
2.B.A19.2A4.B44.A13.4A2.B43.B2.4A13.A44.B4.2A19.A.B2.A.2A38.2B72.2B$
30.B2A71.B2A38.A2.2A4.B18.2A.A.B44.B2A3.B9.A.2A3.B39.B3.2A.A9.B3.2AB
44.B.A.2A18.B4.2A2.A38.2AB71.2AB$30.5A69.5A37.B2.A2.BAB62.A6.5AB9.B2.
AB.A3.B33.B3.A.BA2.B9.B5A6.A62.BAB2.A2.B37.5A69.5A$26.A.B2.A.2A38.2B
25.A.B2.A.2A39.B4.2A22.A38.B.2B.A.2A.2AB12.A.A.2A3.B31.B3.2A.A.A12.B
2A.2A.A.2B.B38.A22.2A4.B39.2A.A2.B.A25.2B38.2A.A2.B.A$15.B9.B4.2A2.A
38.2AB23.B4.2A2.A40.B.A.2A17.B3.2AB37.BA3.3A16.B3A.A41.A.3AB16.3A3.AB
37.B2A3.B17.2A.A.B40.A2.2A4.B23.B2A38.A2.2A4.B9.B$14.A.B8.BAB2.A2.B
37.5A23.BAB2.A2.B64.B5A6.A31.A.2B3A17.BA.2A.B.B35.B.B.2A.AB17.3A2B.A
31.A6.5AB64.B2.A2.BAB23.5A37.B2.A2.BAB8.B.A$14.2B9.2A4.B39.2A.A2.B.A
19.2A4.B44.A22.B2A.2A.A.2B.B31.B2.2B2.B19.2A4.2A29.2A4.2A19.B2.2B2.B
31.B.2B.A.2A.2AB22.A44.B4.2A19.A.B2.A.2A39.B4.2A9.2B$13.B.A9.2A.A.B
40.A2.2A4.B18.2A.A.B44.B2A3.B22.3A3.AB32.BA.B.B18.A2.A.2B.3A27.3A.2B.
A2.A18.B.B.AB32.BA3.3A22.B3.2AB44.B.A.2A18.B4.2A2.A40.B.A.2A9.A.B$14.
B57.B2.A2.BAB62.A6.5AB23.3A2B.A31.B.2B22.B.A.B4A29.4AB.A.B22.2B.B31.A
.2B3A23.B5A6.A62.BAB2.A2.B57.B$29.A44.B4.2A22.A38.B.2B.A.2A.2AB22.B2.
2B2.B33.B25.2A.B3.A.B25.B.A3.B.2A25.B33.B2.2B2.B22.B2A.2A.A.2B.B38.A
22.2A4.B44.A$24.B3.2AB44.B.A.2A17.B3.2AB37.BA3.3A28.B.B.AB34.B29.B.3B
27.3B.B29.B34.BA.B.B28.3A3.AB37.B2A3.B17.2A.A.B44.B2A3.B$24.B5A6.A61.
B5A6.A31.A.2B3A32.2B.B64.B.B29.B.B64.B.2B32.3A2B.A31.A6.5AB61.A6.5AB$
25.B2A.2A.A.2B.B38.A22.B2A.2A.A.2B.B31.B2.2B2.B32.B32.B3.B27.2AB31.B
2A27.B3.B32.B32.B2.2B2.B31.B.2B.A.2A.2AB22.A38.B.2B.A.2A.2AB$30.3A3.A
B37.B2A3.B22.3A3.AB32.BA.B.B33.B63.2A35.2A63.B33.B.B.AB32.BA3.3A22.B
3.2AB37.BA3.3A$31.3A2B.A31.A6.5AB23.3A2B.A31.B.2B71.B28.A3.A29.A3.A
28.B71.2B.B31.A.2B3A23.B5A6.A31.A.2B3A$29.B2.2B2.B31.B.2B.A.2A.2AB22.
B2.2B2.B33.B36.B3.B64.2A29.2A64.B3.B36.B33.B2.2B2.B22.B2A.2A.A.2B.B
31.B2.2B2.B$30.B.B.AB32.BA3.3A28.B.B.AB34.B104.2A31.2A104.B34.BA.B.B
28.3A3.AB32.BA.B.B$33.2B.B31.A.2B3A32.2B.B72.B165.B72.B.2B32.3A2B.A
31.B.2B$35.B33.B2.2B2.B32.B32.B3.B239.B3.B32.B32.B2.2B2.B33.B$35.B34.
BA.B.B33.B313.B33.B.B.AB34.B$69.B.2B71.B243.B71.2B.B$33.B3.B32.B36.B
3.B309.B3.B36.B32.B3.B$70.B391.B$35.B73.B313.B73.B$68.B3.B387.B3.B2$
70.B391.B!
p50,p88,p92:

Code: Select all

x = 100, y = 43, rule = B1x2_S23V
9$70.B.B$69.B3.B$42.2A$41.B2.B23.B.3A2.3A$4.2B.2B59.3A.2A.3A$4.2A.2A
33.2A2.2AB17.4A3.3A.2AB$2.B3A.3AB27.B2.4A.2A.B16.2A.2A.3A.3A2.B$3.A.A
.A.A27.B2.2A2.4A18.3A.3A.3A.2A2.B$.B4A.4AB25.4A.4A.2A19.3A.A2.A3.A$.B
A2.A.A2.AB25.3A.2A2.2A.2A2.B11.B2.3A2.5A.2A2.B$.B4A.4AB27.3A4.2A.2A2.
A9.B2.2A.5A2.3A2.B$3.3A.3A25.B2.3A6.A.2A2.A12.A3.A2.A.3A$.B.A.A.A.A.B
22.A2.2A.A6.3A2.B10.B2.2A.3A.3A.3A$3.A.A.A.A24.A2.2A.2A4.3A15.B2.3A.
3A.2A.2A$2.B3A.3AB24.B2.2A.2A2.2A.3A15.B2A.3A3.4A$4.2A.2A30.2A.4A.4A
17.3A.2A.3A$4.2B.2B31.4A2.2A2.B17.3A2.3A.B$38.B.2A.4A2.B$39.B2A2.2A
26.B3.B$73.B.B$43.B2.B$44.2A!

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