Liquid

For discussion of other cellular automata.
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Dr. Monstaa
Posts: 70
Joined: December 5th, 2011, 3:46 pm

Liquid

Post by Dr. Monstaa » May 18th, 2012, 1:21 pm

Hello Everyone!

I have come up with a new computation rule based on the behavior of liquid in pipes. Hence the name "Liquid".
Here, I have given you the table, the colours file and a demonstraion of the uses of state cells. Enjoy!

Code: Select all

n_states:12
neighborhood:Moore
symmetries:rotate8
var a={0,1,5,7,8,9,10}
var b={a}
var c={a}
var d={a}
var e={a}
var f={a}
var g={a}
var h={a}
var i={0,1,2,3,4,5,6,7,8,9,10}
var j={i}
var k={i}
var l={i}
var m={i}
var n={i}
var o={i}
var p={i}
var q={0,1,2,3,4,5,6}
var r={q}
var s={q}
var t={q}
var u={q}
var v={q}
var w={q}
var x={q}
var y={0,1,3,4,5,6,7,8,9,10}
var z={y}
var aa={y}
var ab={y}
var ac={y}
var ad={y}
var ae={y}
var af={y}
#Background Cells
0,a,b,c,d,e,f,g,h,0
0,4,i,j,k,l,m,n,o,2
0,6,i,j,k,l,m,n,o,2
0,2,i,j,k,l,m,n,o,2
#Pipe
1,i,j,k,l,m,n,o,p,1
#Water Head
2,9,i,j,k,l,m,n,o,0
2,7,i,j,k,l,m,n,o,8
2,8,i,j,k,l,m,n,o,8
2,10,i,j,k,l,m,n,o,10
2,4,i,j,k,l,m,n,o,2
2,q,r,s,t,u,v,w,x,3
#Water Tail
3,i,j,k,l,m,n,o,p,0
#Tap
4,i,j,k,l,m,n,o,p,4
#Water Gate
5,2,2,i,j,k,l,m,n,6
5,i,y,z,aa,ab,ac,ad,ae,5
#Water Through Gate
6,i,j,k,l,m,n,o,p,5
#Tank
7,i,j,k,l,m,n,o,p,7
#Standing Water
8,5,i,j,k,l,m,n,o,2
8,2,i,j,k,l,m,n,o,8
#Plug
9,i,j,k,l,m,n,o,p,9
#Drain
10,i,j,k,l,m,n,o,p,0
#Block
11,2,i,j,k,l,m,n,o,6
11,y,z,aa,ab,ac,ad,ae,af,11

Code: Select all

color=1    240 120  0
color=2      0     0   225
color=3     83   83  225
color=4      0   225  0
color=5    128   0   64
color=6    240   0  120
color=7    255   0    0
color=8    128 225 225
color=9      0     0    0
color=10    0     0    0
color=11   100  0    0

Code: Select all

x = 42, y = 20, rule = Liquid
6.34AG$6.I13.K7.E11.G$6.I21.E11.G$6.I21.E8.I2.G$.6A21.E8.I2.G$2A18.K
7.E8.I2.G$A19.K7.E11.G$A5.31A.2AG$A5.A28.2A.2A$A5.A29.A.A$A2.J2.A29.A
.A$A.DJ2.2A28.A.A$A.2J3.A28.A.A$A6.A27.2A.A$8A26.2A2.A$29.6A3E4A$29.G
11.A$29.G11.A$29.G11.A$29.13A!
P.S Ignore my dodgy colour file.
I'm science-ing as fast as I can!- Professor Farnsworth

Dr. Monstaa
Posts: 70
Joined: December 5th, 2011, 3:46 pm

Re: Liquid

Post by Dr. Monstaa » May 18th, 2012, 1:25 pm

More stuff as they come, bare with me, I'll edit this post for my designs

Diode

Code: Select all

x = 21, y = 5, rule = Liquid
13.8A$14A6.A$A12.E5.BA$14A6.A$13.8A!
Junction for merging of salvos

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x = 28, y = 19, rule = Liquid
3.19A$4A17.A$AD19.A$4A17.A$3.11AI.I5A$14.A.A$14.A.A$13.2A.2A$13.A3.A$
13.A3.A$13.A3.3A$8.6A3EA.9A$8.A8.E8.BA$8.6A3E11A$13.A3.A$13.2A.2A$14.
A.A$14.A.A$14.3A!
Some devices that slows the rate of transfer from 1 bit/4 gens to 1b/5g

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x = 26, y = 46, rule = Liquid
15.3A$15.A.A$15.A.A$15.A.A$15.A.A$15.A.A$15.A.A$15.A.A$10.6A.5A$10.A
7.E2.A$10.AB6.E2.A$10.9A2.A$18.A2.A$18.A2.A$18.A2.A$18.A2.A$18.A2.A$
18.A2.A$18.A2GA13$8.18A$8.A16.A$8.A3E14A$8.A3.A$8.2A.2A$9.A.A$9.A.A$
9.A.A$9.A.A$9.A.A$9.A.A$10A.4AG$A8.E5.G$AB7.E5.G$15AG!
A limiter on how many bits pass through the circuit

Code: Select all

x = 10, y = 20, rule = Liquid
4.3A$4.A.A$4.A.A$4.A.A$4.A.A$4.A.A$4.A.A$4.A.A$4.A.A$5A.4A$A6.E.A$AB
5.E.A$8A.A$7.A.A$7.A.A$7.A.A$7.A.A$7.A.A$7.A.A$7.AGA!
I'm science-ing as fast as I can!- Professor Farnsworth

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