Brian rule

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Blinkerer
Posts: 11
Joined: June 29th, 2012, 5:43 am

Brian rule

Post by Blinkerer » July 6th, 2012, 11:37 am

See this rule - 6/246/3. It`s named Brian rule and it has a lot of spaceship but a few or not still lifes. Some codes :

I called on it glider:

Code: Select all

[M2] (golly 2.3)
#R 6/246/3
1 0 2 1 0
1 0 2 0 0
1 1 2 1 0
2 1 0 2 3
3 0 4 0 0
4 0 0 5 0
5 6 0 0 0
It looks like butterfly or fly :

Code: Select all

[M2] (golly 2.3)
#R 6/246/3
1 0 0 0 1
1 0 1 0 0
2 0 1 0 2
3 0 0 0 3
1 0 0 2 0
1 2 0 1 2
1 1 2 0 0
2 5 0 6 7
1 0 1 2 2
2 0 0 9 0
3 0 0 8 10
2 0 7 0 0
1 1 0 0 2
2 2 13 0 2
3 12 14 0 0
4 4 11 0 15
1 0 1 1 2
1 1 0 2 0
1 2 0 0 0
2 17 18 19 0
3 0 0 0 20
1 1 0 0 0
1 0 2 1 1
2 5 0 22 23
1 0 0 1 0
2 25 0 7 0
1 0 2 0 0
1 0 0 0 2
2 0 27 0 28
3 24 26 29 0
4 21 0 30 0
1 0 0 1 2
2 0 0 0 32
1 0 2 1 0
2 0 1 1 34
1 1 2 2 0
2 36 32 19 0
1 2 2 0 1
2 38 0 0 0
3 33 35 37 39
4 4 40 0 0
1 1 1 0 2
2 25 42 19 0
2 32 0 22 0
1 1 2 0 1
1 2 0 1 0
2 5 0 45 46
3 43 44 0 47
4 48 0 0 0
5 16 31 41 49
Looks like greyship :

Code: Select all

[M2] (golly 2.3)
#R 6/246/3
1 0 1 1 2
2 0 0 0 1
3 0 0 0 2
1 2 0 0 1
1 1 1 2 0
2 1 4 4 5
1 0 0 1 2
1 2 1 1 0
2 5 7 7 8
3 2 6 6 9
4 0 3 3 10
5 0 0 0 11
1 0 0 1 1
2 0 0 0 13
3 0 0 0 14
4 0 0 15 0
1 2 2 0 0
1 1 0 2 1
2 1 17 4 18
1 0 2 0 0
2 5 20 7 0
3 2 19 6 21
1 0 0 1 0
1 2 1 0 2
2 23 0 24 23
3 0 0 25 0
2 8 0 0 0
1 0 0 0 2
2 0 0 28 0
3 9 27 27 29
1 1 0 2 0
1 0 2 1 2
2 31 24 32 31
1 0 1 0 0
1 2 0 0 0
2 34 0 35 0
3 33 0 36 0
4 22 26 30 37
5 16 0 38 0
1 0 1 0 2
2 0 0 0 40
1 0 0 0 1
2 0 42 0 0
2 5 7 28 8
3 41 6 43 44
2 0 28 28 8
3 9 27 27 46
2 0 0 0 20
3 0 48 0 0
1 1 0 0 2
2 0 28 50 8
3 51 27 48 51
4 45 47 49 52
4 0 49 0 0
5 0 53 0 54
3 46 27 27 29
4 56 0 56 0
2 0 0 50 0
3 51 27 48 58
4 59 0 0 0
5 57 0 60 0
6 12 39 55 61

User avatar
Hektor
Posts: 89
Joined: November 3rd, 2011, 2:37 pm

Re: Brian rule

Post by Hektor » July 7th, 2012, 5:28 am

I think it's name is actually Brian 6.
http://www.mirekw.com/ca/rullex_gene.html

In this kind of generations rules it's not hard to find rakes such as these

Code: Select all

x = 43, y = 30, rule = 6/246/3
10.AB$8.AB$6.AB$4.AB$2.AB$.AB.AB$AB4.AB$AB5$41.AB$39.AB$37.AB$35.AB$
33.AB$32.AB.AB$31.AB4.AB$31.AB6.AB$40.AB5$4.AB$2.AB$.AB.AB$AB4.AB$AB!

chineseman
Posts: 28
Joined: July 12th, 2012, 6:43 am

Re: Brian rule

Post by chineseman » July 20th, 2012, 4:35 am

Another siderake:

Code: Select all

x = 15, y = 9, rule = 6/246/3
9.AB$8.AB.AB$7.AB.2A$6.AB.AB.2A$AB3.AB.2A2.2BA$AB2.AB.AB2.B.A$2.AB2.
2B$3.AB.AB$5.AB!

User avatar
Tropylium
Posts: 421
Joined: May 31st, 2011, 7:12 pm
Location: Finland

Re: Brian rule

Post by Tropylium » July 22nd, 2012, 1:52 pm

Do the B6 and S6 actually do anything? All of these patterns seem to work almost identically in /24/3.

chineseman
Posts: 28
Joined: July 12th, 2012, 6:43 am

Re: Brian rule

Post by chineseman » August 23rd, 2012, 1:09 am

chineseman wrote:Another siderake:

Code: Select all

x = 15, y = 9, rule = 6/246/3
9.AB$8.AB.AB$7.AB.2A$6.AB.AB.2A$AB3.AB.2A2.2BA$AB2.AB.AB2.B.A$2.AB2.
2B$3.AB.AB$5.AB!
Your sideway rake doesn't work

User avatar
Hektor
Posts: 89
Joined: November 3rd, 2011, 2:37 pm

Re: Brian rule

Post by Hektor » August 23rd, 2012, 11:09 am

Do the B6 and S6 actually do anything? All of these patterns seem to work almost identically in /24/3.
Brian 6 seems to be a little more dense than Brian's Brain, but the two rules are almost identical...

Just for curiosity's sake, I calculated the density of the smallest exploding seed after 1000 generations in both rules:
Brian's brain: 0.034542
Brian 6: 0.059650

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