Destruct it(game)

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HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: Destruct it(game)

Post by HotWheels9232 » August 9th, 2022, 2:25 pm

squareroot12621 wrote:
August 9th, 2022, 12:07 pm
Okay, then.

Code: Select all

x = 5, y = 12, rule = B3/S23
2ob2o$o3bo$b3o$2bo$o3bo$5o2$2ob2o$2obo$3bo$3o$o!
By the way, it's also a ridiculously expensive one-time turner.

Code: Select all

x = 36, y = 15, rule = DoubleB3S23
7.2C.2C$7.C3.C20.2C$8.3C20.C.C$9.C17.2C2.C$7.C3.C15.C.C.2C$7.5C17.C$
28.2C$.A5.2C.2C$.2A4.2C.C17.4C$A.A7.C17.C2.C$7.3C$7.C18.8C$25.C8.C$
24.C.C2.2C2.C.C$25.C3.2C3.C!
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

User avatar
squareroot12621
Posts: 165
Joined: March 23rd, 2022, 4:53 pm

Re: Destruct it(game)

Post by squareroot12621 » August 9th, 2022, 5:05 pm

1G.

Code: Select all

x = 23, y = 19, rule = B3/S23
19b2o$18bobo$14b2o2bo$14bobob2o$16bo$15b2o2$15b4o$15bo2bo2$13b8o$12bo
8bo$11bobo2b2o2bobo$12bo3b2o3bo3$3o$2bo$bo!

Code: Select all

x = 13, y = 7, rule = B3/S23
6b2o$7bo$7bob2obo$5b3obob2o$4bo3bo$2obob3o$ob2obo!
— END —

Code: Select all

x = 14, y = 14, rule = Life
6b2o$5bo2bo$4bob2obo$3bobo2bobo$2bo2bo2bo2bo$bob2ob2ob2obo$obo2bo2bo2b
obo$obo2bo2bo2bobo$bob2ob2ob2obo$2bo2bo2bo2bo$3bobo2bobo$4bob2obo$5bo
2bo$6b2o! [[ THEME Mono STARS ]]

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: Destruct it(game)

Post by HotWheels9232 » August 9th, 2022, 8:40 pm

squareroot12621 wrote:
August 9th, 2022, 5:05 pm
1G.

Code: Select all

x = 23, y = 19, rule = B3/S23
19b2o$18bobo$14b2o2bo$14bobob2o$16bo$15b2o2$15b4o$15bo2bo2$13b8o$12bo
8bo$11bobo2b2o2bobo$12bo3b2o3bo3$3o$2bo$bo!

Code: Select all

x = 13, y = 7, rule = B3/S23
6b2o$7bo$7bob2obo$5b3obob2o$4bo3bo$2obob3o$ob2obo!
:o :o :o :o How did you find that?
Edit 1:

Code: Select all

x = 63, y = 17, rule = DoubleB3S23
11.A$10.A$10.3A2$52.C2.C$52.4C$6.2C$7.C46.2C$7.C.2C.C41.C.C$5.3C.C.2C
42.C.C$4.C3.C47.C.C$2C.C.3C49.C.C$C.2C.C52.C.C$59.2C2$59.4C$59.C2.C!
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

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wirehead
Posts: 82
Joined: June 18th, 2022, 2:37 pm
Location: Somewhere else.
Contact:

Re: Destruct it(game)

Post by wirehead » August 9th, 2022, 10:38 pm

squareroot12621 wrote:
August 9th, 2022, 12:07 pm
Okay, then.

Code: Select all

x = 5, y = 12, rule = B3/S23
2ob2o$o3bo$b3o$2bo$o3bo$5o2$2ob2o$2obo$3bo$3o$o!
By the way, it's also a ridiculously expensive one-time turner.
Here's the destruction. Took me literally 5 seconds in LifeViewer (and maybe a stroke of luck):

Code: Select all

x = 10, y = 15, rule = B3/S23
2ob2o$o3bo$b3o$2bo$o3bo$5o2$2ob2o$2obo$3bo$3o$o$7b3o$7bo$8bo!
Couldn't find the one-time-turner collision.

Next:
xs40_c4o0elhe0ehle0o4cz321y7123 (which I propose should be called "googly eyes" :lol:)

Code: Select all

x = 17, y = 7, rule = B3/S23
5b2o3b2o$4bo2bobo2bo$2o2b2obobob2o2b2o$obobo2bobo2bobobo$2bo2b2o3b2o2bo$obo
11bobo$2o13b2o!
The NEW Langton's Ant plays the drums!

Unavailable during the day; my school's firewall erroneously thinks this site is a game and blocks it.

Computers are so stupid, aren't they? Yep. They're only as smart as the programmer that told them what to do.

User avatar
squareroot12621
Posts: 165
Joined: March 23rd, 2022, 4:53 pm

Re: Destruct it(game)

Post by squareroot12621 » August 27th, 2022, 4:24 pm

Code: Select all

x = 12, y = 13, rule = B3/S23
bo2bo$b4o2$3b2o$3bobo$4bobo$3o2bobo$2bo3bobo$bo5bobo$8b2o2$8b4o$8bo2b
o!

Code: Select all

x = 22, y = 8, rule = B3/S23
10b2o3b2o$9bo2bobo2bo$5b2o2b2obobob2o2b2o$5bobobo2bobo2bobobo$7bo2b2o
3b2o2bo$bo3bobo11bobo$2bo2b2o13b2o$3o!
New:

Code: Select all

x = 10, y = 10, rule = B3/S23
6b2o$b2obo2bo$2bob2o2b2o$o8bo$2o6bo$bo6b2o$bobo2b2o$2b2o3bo$4b3o$4bo!
One collision from the upper-left creates a MWSS(!) that crashes into a blinker.
— END —

Code: Select all

x = 14, y = 14, rule = Life
6b2o$5bo2bo$4bob2obo$3bobo2bobo$2bo2bo2bo2bo$bob2ob2ob2obo$obo2bo2bo2b
obo$obo2bo2bo2bobo$bob2ob2ob2obo$2bo2bo2bo2bo$3bobo2bobo$4bob2obo$5bo
2bo$6b2o! [[ THEME Mono STARS ]]

get_Snacked
Posts: 27
Joined: August 20th, 2022, 10:51 pm
Location: Earth

Re: Destruct it(game)

Post by get_Snacked » August 27th, 2022, 8:19 pm

found it!

Code: Select all

x = 18, y = 15, rule = B3/S23
bo$2bo$3o3$14b2o$9b2obo2bo$10bob2o2b2o$8bo8bo$8b2o6bo$9bo6b2o$9bobo2b
2o$10b2o3bo$12b3o$12bo!
destruction:

Code: Select all

x = 13, y = 16, rule = B3/S23
6b2o$b2obo2bo$2bob2o2b2o$o8bo$2o6bo$bo6b2o$bobo2b2o$2b2o3bo$4b3o$4bo4$
10b3o$10bo$11bo!
next up: a big diagonal SL!

Code: Select all

x = 17, y = 22, rule = B3/S23
5bo$3b3o$2bo$3bo$bobo$obo$o$bo3bo$2bobobo$3b2obo$7b2o$8bo$7bo$8b3o$11b
o$10bo2bo$11b2obo$14bo$14b2o$16bo$13bobo$13b2o!
this might be big, but since it is diagonal, it might be easier to destroy because of there being more fuses.
if this is a 'discovery,' know there's most likely someone out there who has probably found this but does not have an account. to that, i'm sorry for stealing your idea.
i don't think any of my discoveries are helpful, so i always put them in the sandbox.

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: Destruct it(game)

Post by HotWheels9232 » August 27th, 2022, 10:29 pm

get_Snacked wrote:
August 27th, 2022, 8:19 pm
found it!

Code: Select all

x = 18, y = 15, rule = B3/S23
bo$2bo$3o3$14b2o$9b2obo2bo$10bob2o2b2o$8bo8bo$8b2o6bo$9bo6b2o$9bobo2b
2o$10b2o3bo$12b3o$12bo!
destruction:

Code: Select all

x = 13, y = 16, rule = B3/S23
6b2o$b2obo2bo$2bob2o2b2o$o8bo$2o6bo$bo6b2o$bobo2b2o$2b2o3bo$4b3o$4bo4$
10b3o$10bo$11bo!
next up: a big diagonal SL!

Code: Select all

x = 17, y = 22, rule = B3/S23
5bo$3b3o$2bo$3bo$bobo$obo$o$bo3bo$2bobobo$3b2obo$7b2o$8bo$7bo$8b3o$11b
o$10bo2bo$11b2obo$14bo$14b2o$16bo$13bobo$13b2o!
this might be big, but since it is diagonal, it might be easier to destroy because of there being more fuses.
Nah, there is many ortho fuses.
THIS IS COOL

Code: Select all

x = 17, y = 25, rule = DoubleB3S23
10.B$9.B$9.3B$5.C$3.3C$2.C$3.C$.C.C$C.C$C$.C3.C$2.C.C.C$3.2C.C$7.2C$
8.C$7.C$8.3C$11.C$10.C2.C$11.2C.C$14.C$14.2C$16.C$13.C.C$13.2C!
Edit 1:
Another cool thing:

Code: Select all

x = 17, y = 22, rule = DoubleB3S23
5.C$3.3C$2.C$3.C$.C.C11.B$C.C11.B$C13.3B$.C3.C$2.C.C.C$3.2C.C$7.2C$8.
C$7.C$8.3C$11.C$10.C2.C$11.2C.C$14.C$14.2C$16.C$13.C.C$13.2C!
Edter

Code: Select all

x = 17, y = 22, rule = DoubleB3S23
5.C$3.3C$2.C$3.C$.C.C$C.C$C$.C3.C$2.C.C.C$3.2C.C$7.2C$8.C$7.C$8.3C$
11.C$10.C2.C$3B8.2C.C$2.B11.C$.B12.2C$16.C$13.C.C$13.2
Here is 2g:

Code: Select all

x = 33, y = 22, rule = DoubleB3S23
5.C$3.3C$2.C$3.C$.C.C27.B$C.C27.B$C29.3B$.C3.C$2.C.C.C$3.2C.C$7.2C$8.
C$7.C$8.3C$11.C$10.C2.C$5.3B3.2C.C$7.B6.C$6.B7.2C$16.C$13.C.C$13.2C!
I won't post the next pattern because I want the person who posts a 1g to post the next pattern.
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

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Entity Valkyrie 2
Posts: 1429
Joined: February 26th, 2019, 7:13 pm
Location: Hijuatl, Zumaland
Contact:

Re: Destruct it(game)

Post by Entity Valkyrie 2 » August 28th, 2022, 6:53 am

HotWheels9232 wrote:
August 27th, 2022, 10:29 pm
I won't post the next pattern because I want the person who posts a 1g to post the next pattern.
1G:

Code: Select all

x = 21, y = 22, rule = B3/S23
9bo$7b3o$6bo$7bo$5bobo$4bobo$4bo$5bo3bo$6bobobo$7b2obo$11b2o$12bo$11bo
$12b3o$2o13bo$b2o11bo2bo$o14b2obo$18bo$18b2o$20bo$17bobo$17b2o!
Next pattern:

Code: Select all

x = 34, y = 19, rule = B3/S23
13b2o3b2o$7b2o4bo5bo$7bo7bobo6b2o$9bo4b2ob2o6bo$8b2o2bo8bobo$5b2o5b2ob
2ob4ob2o7bo$b2o3bob2o6bobo7bo4bobo$bo2bo3bo2bob2o5bob2ob2o4b2o$3b2obo
3b2obo5b2obo6b2o$6b2o7bobo6b2obo2bo$3b2o9b2ob2ob2o3bob2o$2o2bob2o13bo
3bo$bobo2bo6bob2ob2o4b2ob2o3b2o$bob2o3bo4b2obobo8bo2bo2bo$2o5b2o11bo3b
2o3b2obo$3b2o4b2obob2o3b2o3bo5bob2o$4bo4bob2obo11bobo$2bo13bo8b2ob2o$
2b2o11b2o!
There is a way to use this as a turner.
Bx222 IS MY WORST ENEMY.

Please click here for my own pages.

My recent rules:
StateInvestigator 3.0
B3-kq4ej5i6ckn7e/S2-i34q6a7
B3-kq4ej5y6c/S2-i34q5e
Move the Box

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squareroot12621
Posts: 165
Joined: March 23rd, 2022, 4:53 pm

Re: Destruct it(game)

Post by squareroot12621 » August 28th, 2022, 8:42 am

I can confirm there is no 1G.
A 2G from the turner:

Code: Select all

x = 56, y = 23, rule = B3/S23
35b2o3b2o$29b2o4bo5bo$29bo7bobo6b2o$31bo4b2ob2o6bo$30b2o2bo8bobo$27b2o
5b2ob2ob4ob2o7bo$23b2o3bob2o6bobo7bo4bobo$23bo2bo3bo2bob2o5bob2ob2o4b
2o$25b2obo3b2obo5b2obo6b2o$28b2o7bobo6b2obo2bo$25b2o9b2ob2ob2o3bob2o$
22b2o2bob2o13bo3bo$23bobo2bo6bob2ob2o4b2ob2o3b2o$23bob2o3bo4b2obobo8b
o2bo2bo$22b2o5b2o11bo3b2o3b2obo$25b2o4b2obob2o3b2o3bo5bob2o$26bo4bob2o
bo11bobo$24bo13bo8b2ob2o$24b2o11b2o2$b2o23b2o$obo23bobo$2bo23bo!
(Yes, I know the still life is too big, but I did it anyway.)

Next:

Code: Select all

x = 7, y = 9, rule = B3/S23
3b2o$3bobo$2obo2bo$bob3o$o$4o$3bo$2bo$2b2o!
— END —

Code: Select all

x = 14, y = 14, rule = Life
6b2o$5bo2bo$4bob2obo$3bobo2bobo$2bo2bo2bo2bo$bob2ob2ob2obo$obo2bo2bo2b
obo$obo2bo2bo2bobo$bob2ob2ob2obo$2bo2bo2bo2bo$3bobo2bobo$4bob2obo$5bo
2bo$6b2o! [[ THEME Mono STARS ]]

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wirehead
Posts: 82
Joined: June 18th, 2022, 2:37 pm
Location: Somewhere else.
Contact:

Re: Destruct it(game)

Post by wirehead » August 28th, 2022, 8:50 am

squareroot12621 wrote:
August 28th, 2022, 8:42 am
Next:

Code: Select all

x = 7, y = 9, rule = B3/S23
3b2o$3bobo$2obo2bo$bob3o$o$4o$3bo$2bo$2b2o!
1G:

Code: Select all

x = 14, y = 11, rule = B3/S23
10b2o$10bobo$7b2obo2bo$8bob3o$7bo$7b4o$10bo$9bo$3o6b2o$2bo$bo!
Next: xs40_0g9f0cczckll9hlmggzx101w643

Code: Select all

x = 11, y = 13, rule = B3/S23
2b2o$3bo$3bob2o$2b2ob2o$bo$2b5o$7bo$4o2b2o$o3bo$b3ob5o$3bobo4bo$8bobo$8b2o!
The OP said "any still life up to 40 bits" so I just choose a random object from the xs40 census.
The NEW Langton's Ant plays the drums!

Unavailable during the day; my school's firewall erroneously thinks this site is a game and blocks it.

Computers are so stupid, aren't they? Yep. They're only as smart as the programmer that told them what to do.

get_Snacked
Posts: 27
Joined: August 20th, 2022, 10:51 pm
Location: Earth

Re: Destruct it(game)

Post by get_Snacked » August 28th, 2022, 12:57 pm

boat bit:

Code: Select all

x = 14, y = 21, rule = B3/S23
bo$2bo$3o6$5b2o$6bo$6bob2o$5b2ob2o$4bo$5b5o$10bo$3b4o2b2o$3bo3bo$4b3o
b5o$6bobo4bo$11bobo$11b2o!
if this is a 'discovery,' know there's most likely someone out there who has probably found this but does not have an account. to that, i'm sorry for stealing your idea.
i don't think any of my discoveries are helpful, so i always put them in the sandbox.

User avatar
squareroot12621
Posts: 165
Joined: March 23rd, 2022, 4:53 pm

Re: Destruct it(game)

Post by squareroot12621 » August 28th, 2022, 7:55 pm

No destruction, but a LWSS:

Code: Select all

x = 13, y = 13, rule = B3/S23
2b2o$3bo$3bob2o$2b2ob2o$bo$2b5o4bo$7bo2bo$4o2b2o2b3o$o3bo$b3ob5o$3bob
o4bo$8bobo$8b2o!
— END —

Code: Select all

x = 14, y = 14, rule = Life
6b2o$5bo2bo$4bob2obo$3bobo2bobo$2bo2bo2bo2bo$bob2ob2ob2obo$obo2bo2bo2b
obo$obo2bo2bo2bobo$bob2ob2ob2obo$2bo2bo2bo2bo$3bobo2bobo$4bob2obo$5bo
2bo$6b2o! [[ THEME Mono STARS ]]

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