## Stabilise [GAME]

A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.
Hdjensofjfnen
Posts: 1338
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

### Re: Stabilise [GAME]

toroidalet wrote:
October 2nd, 2019, 11:49 pm
176

Code: Select all

x = 14, y = 10, rule = LifeHistory
7.2E$2A6.E2.A$EDE.2ED.E.EDE$2.E.E.E.E.E.E$.2E.E.E.E.EDEA$E3.E.E.E.A.E$3EA.E2.E.A.E$3.A4.A.EDEA$2A.A5.A$A.A!  I am pretty sure the above is minimal. One above minimal (177): Code: Select all x = 16, y = 10, rule = LifeHistory 7.2E$2A6.E$EDE.2ED.E.2ED$2.E.E.E.E.E.E$.2E.E.E.E.EDE$E3.E.E.E.A.E.2A$3EA.E2.E.A.E2.A$3.A4.A.EDEA$2A.A5.A$A.A!

"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!


Entity Valkyrie 2
Posts: 91
Joined: February 26th, 2019, 7:13 pm

### Re: Stabilise [GAME]

Stabilize this:

Code: Select all

x = 71, y = 37, rule = B3/S23
3b2o$2bobo23bo$3bo23b2o15b2o$26b2o16b2o$27b2o2b2o$2o11b3o$2o9bo3bo$10b o4bo$10bo3bo12b2o2b2o$26b2o16b2o$10bo3bo12b2o15b2o$10bo4bo12bo$2o9bo3b
o$2o11b3o38bo$52bo3bo$30b5o22bo$3bo30bo17bo4bo$2bobo24bo5bo17b5o$3b2o
25bob2o4$49b3o3bo$47b5o2bobo12b2o$42bo3b2o3b2o3bo12b2o$37bo3bo4b3o3bo
2bo$22b2o12bo8bob2o3b3o$22b2o12bo2b2o5bo$37b2o5bo2b2o3b3o$38b3o3b5o3bo
2bo$46b2o3b2o3bo12b2o$38b3o3b8o2bobo12b2o$37b2o5bo2bob3o3bo$22b2o12bo
2b2o5bo$22b2o12bo8b2o$37bo3bo$42bo! #C [[ THEME CATERER ZOOM 7 AUTOSTART GPS 46 LOOP 46 ]] The ENEERG-y of the EVAD is watching. The 70th NAI-ve guy is watching No-one can trust Entity Valkyrie, except Dean Hickerson. I will paste all the LifeWiki stuff in several RLEs, and never use LifeWiki again. testitemqlstudop Posts: 1195 Joined: July 21st, 2016, 11:45 am Location: in catagolue Contact: ### Re: Stabilise [GAME] No BlinkerSpawn Posts: 1906 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Stabilise [GAME] Hdjensofjfnen wrote: October 3rd, 2019, 1:49 am toroidalet wrote: October 2nd, 2019, 11:49 pm 176 Code: Select all rle  I am pretty sure the above is minimal. One above minimal (177): Code: Select all rle  I believe the minimum is 174 (5/14), you're almost there. LifeWiki: Like Wikipedia but with more spaceships. [citation needed] testitemqlstudop Posts: 1195 Joined: July 21st, 2016, 11:45 am Location: in catagolue Contact: ### Re: Stabilise [GAME] 175? Code: Select all x = 14, y = 11, rule = LifeHistory 7.2E$2A6.E2.A$EDE.2ED.E.EDE$2.E.E.E.E.E.E$.2E.E.E.E.EDEA$E3.E.E.E.A.E
$3E2.E2.E.A.E$3.2A3.A.EDEA$2.A6.A$3.A$2.2A!  Aha! 174! Code: Select all x = 14, y = 10, rule = LifeHistory 7.2E$2A6.E2.A$EDE.2ED.E.EDE$2.E.E.E.E.E.E$.2E.E.E.E.EDEA$E3.E.E.E.A.E
$3EA.E2.E.A.E$4.A3.A.EDEA$2.A6.A$2.2A!


Hdjensofjfnen
Posts: 1338
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

### Re: Stabilise [GAME]

Didn't find a reduction, but I found an alternate 176:

Code: Select all

x = 14, y = 11, rule = LifeHistory
7.2E$2A6.E2.A$EDE.2ED.E.EDE$2.E.E.E.E.E.E$.2E.E.E.E.EDEA$E3.E.E.E.A.E$3E2.E2.E.A.E$3.2A3.A.EDEA$2.A6.A$3.A.A$4.2A!

EDIT: Nice work, testitem! I knew it was somewhere in that region. Your turn to post a new one.
Last edited by Hdjensofjfnen on October 3rd, 2019, 11:37 pm, edited 1 time in total.
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!


testitemqlstudop
Posts: 1195
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

### Re: Stabilise [GAME]

New:

Code: Select all

x = 5, y = 5, rule = LifeHistory
.4A$4.A$2A$3.A$.3A!

Minimal?

Code: Select all

x = 5, y = 5, rule = LifeHistory
.4A$4.A$2A$3.A$.3A!


Code: Select all

x = 14, y = 4, rule = LifeHistory
A2.A.A5.A$A.2A2.2A3.A$2.A.2A.2A.A2.A$A.A4.2A2.2A!  Hdjensofjfnen Posts: 1338 Joined: March 15th, 2016, 6:41 pm Location: r cis θ ### Re: Stabilise [GAME] testitemqlstudop wrote: October 3rd, 2019, 11:33 pm Minimal? Code: Select all x = 5, y = 5, rule = LifeHistory .4A$4.A$2A$3.A$.3A!  Another casualty of not hitting the Sync button. EDIT: Here's an xs solution. There's probably some xq integrations out there with x66, but I'm lazy. Code: Select all x = 6, y = 11, rule = LifeHistory 4.2A$4.2A2$2.4E$.A3.E$.2E$4.E$.A3E$A$A.A$.2A!

EDIT: For the fill, 143 is my starting bid (two still lifes):

Code: Select all

x = 15, y = 9, rule = LifeHistory
2.A$.A.A$.E2.E.E5.D$AE.2E.A2E3.EA$.A.E.2D.DE.E2.E$.E.E4.2E.A2E$2.A$8. 4A$8.A2.A!

"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!


testitemqlstudop
Posts: 1195
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

### Re: Stabilise [GAME]

138 with only three OFFs:

Code: Select all

x = 19, y = 12, rule = LifeHistory
8.2E4.2E$8.E4.E2.E$10.E2.3E$9.2E$E.EA.EA.A4.EAE$2E.A.AD2.2A2.ED.E$3.E
.A.2A.DA.A2.A$3.A.A.E2.2A2.2A$4.E3.2E2.2E$9.E2.E2.3E$8.E5.2E2.E$8.2E 7.2E!  Wait! 133! Code: Select all x = 17, y = 12, rule = LifeHistory 8.2E4.2E$8.E4.E2.E$10.E2.3E$9.2E$E.EA.EA.A4.EAE$2E.A.AD2.2A2.ED.E$3.E .A.2A.DA.A2.A$3.A.A.E2.2A2.2A$4.E3.2E2.2E$11.E2.2E$12.2E2.E$15.2E!

Ah ah ah, 132:

Code: Select all

x = 18, y = 12, rule = LifeHistory
11.2E3.2E$11.E2.E2.E$13.3E$9.4E$E.EA.EA.A4.EAE$2E.A.AD2.2A2.ED.E$3.E.
A.2A.DA.A2.A$3.A.A.E2.2A2.2A$4.E3.2E2.2E$11.E2.2E$12.2E2.E$15.2E!  127: Code: Select all x = 19, y = 11, rule = LifeHistory 11.2E$11.E.E$9.2E2.E$E.EA.EA.A2.2E.AE$2E.A.AD2.2A2.ED.E$3.E.A.2A.DA.A
2.A$3.A.A.E2.2A.E2A$4.E2.E$7.2E6.3E$15.E2.E$17.2E!  BlinkerSpawn Posts: 1906 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Stabilise [GAME] testitemqlstudop wrote: October 4th, 2019, 4:25 am 127: Code: Select all x = 19, y = 11, rule = LifeHistory 11.2E$11.E.E$9.2E2.E$E.EA.EA.A2.2E.AE$2E.A.AD2.2A2.ED.E$3.E.A.2A.DA.A
2.A$3.A.A.E2.2A.E2A$4.E2.E$7.2E6.3E$15.E2.E$17.2E!  Can be trivially modified to save an OFF and get you to 94: Code: Select all x = 19, y = 11, rule = LifeHistory 11.2E$11.E.E$9.2E2.E$E.EA.EA.A2.2E.AE$2E.A.AD2.2A3.A.E$3.E.A.2A.DA.A
2.A$3.A.A.E2.2A.E2A$4.E2.E$7.2E6.3E$15.E2.E$17.2E!  At least eight more cells can be saved. EDIT: Toroidalet's choice of OFFs is quite interesting and pushes the least upper bound down to 85! Last edited by BlinkerSpawn on October 7th, 2019, 6:55 pm, edited 1 time in total. LifeWiki: Like Wikipedia but with more spaceships. [citation needed] Hdjensofjfnen Posts: 1338 Joined: March 15th, 2016, 6:41 pm Location: r cis θ ### Re: Stabilise [GAME] You have to admit my initial solution was quite neat, though. "A man said to the universe: 'Sir, I exist!' 'However,' replied the universe, 'The fact has not created in me A sense of obligation.'" -Stephen Crane Code: Select all x = 7, y = 5, rule = B3/S2-i3-y4i 4b3o$6bo$o3b3o$2o$bo!  toroidalet Posts: 1019 Joined: August 7th, 2016, 1:48 pm Location: my computer Contact: ### Re: Stabilise [GAME] 90: Code: Select all x = 16, y = 9, rule = LifeHistory 9.2E$5.E2.E2.E$.A2.A.A2.2E.A.2E$.AE2A2.2A3.A.E$3.D.2A.DA.A2.A$.AEA.E
2.2A.E2A$E2.E.E$2E2.E3.4E$8.E2.E!  Here are 2 others: Code: Select all x = 16, y = 10, rule = LifeHistory 10.2E$2E8.E.E$E.E5.2E2.E$2.A2.D.A2.2E.AE$.EA.2A2.2A3.A.E$2.E.A.2A.DA.
A2.A$2.A.A4.2A.E2A$3.2E$9.4E$9.E2.E!


Code: Select all

x = 15, y = 10, rule = LifeHistory
10.E$2.2E5.E.E$.E.3E2.E2.E$.A2.D.A2.2E.AE$EA.2A2.2A3.A.E$.E.A.2A.DA.A 2.A$.A.A4.2A.E2A$2.2E$8.4E$8.E2.E!  "Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life." -Terry Pratchett BlinkerSpawn Posts: 1906 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Stabilise [GAME] 85, as promised: Code: Select all x = 15, y = 8, rule = LifeHistory 4.2E2.E.E$A2.A.A2.2E.A.2E$AE2A2.2A3.A.E$2.D.2A.DA.A2.A$AEAE3.2A.E2A$E
2.E$7.4E$7.E2.E!

New puzzle:

Code: Select all

x = 6, y = 8, rule = LifeHistory
.3A$A2.A$.4A$2.A$3.A$.4A$2.A2.A$2.3A!  LifeWiki: Like Wikipedia but with more spaceships. [citation needed] A for awesome Posts: 1901 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: Stabilise [GAME] BlinkerSpawn wrote: October 8th, 2019, 3:52 pm New puzzle: Code: Select all x = 6, y = 8, rule = LifeHistory .3A$A2.A$.4A$2.A$3.A$.4A$2.A2.A$2.3A!

103:

Code: Select all

x = 6, y = 10, rule = LifeHistory
3.2E$.3A.E$A2.D.E$.4A$2.A$E2.D$E4A$2.D2.A$2.3A$2.E!  I'd be surprised if this wasn't minimal. x₁=ηx V ⃰_η=c²√(Λη) K=(Λu²)/2 Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt) $$x_1=\eta x$$ $$V^*_\eta=c^2\sqrt{\Lambda\eta}$$ $$K=\frac{\Lambda u^2}2$$ $$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$ http://conwaylife.com/wiki/A_for_all Aidan F. Pierce BlinkerSpawn Posts: 1906 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Stabilise [GAME] A for awesome wrote: October 8th, 2019, 5:32 pm 103: Code: Select all x = 6, y = 10, rule = LifeHistory 3.2E$.3A.E$A2.D.E$.4A$2.A$E2.D$E4A$2.D2.A$2.3A$2.E!

I'd be surprised if this wasn't minimal.
I would certainly be inclined to agree, since I specifically designed it to be impossible with two OFFs, well done!
Next puzzle is yours.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

A for awesome
Posts: 1901
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1
Contact:

### Re: Stabilise [GAME]

Code: Select all

x = 9, y = 9, rule = LifeHistory
A.3A$A.A$A2.A$.2A.A$.A2.2A2.A$A2.A2.A.A$2.A2.A.2A$4.2A$3.A2.3A!

x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

toroidalet
Posts: 1019
Joined: August 7th, 2016, 1:48 pm
Location: my computer
Contact:

### Re: Stabilise [GAME]

101:

Code: Select all

x = 14, y = 15, rule = LifeHistory
6.2E$6.E$2E5.3E$E.A.3A2.E$2.A.A2.E$.EA2.A.2E$E2.2A.A2.E$.E.A2.ADE.A$
2.A2.A.ED.A$3.EA2.A.2A.2E$4.E.2A4.E$2.E2.A2.3A.E$2.2E.E.E2.E.2E$5.E.E$5.2E!

EDIT:
98

Code: Select all

x = 16, y = 15, rule = LifeHistory
3.2E$4.E$3.E$2.A.3A$2.A.A2.E.2E$.EA2.A.E.E.E$E2.2A.A2.E2.E.2E$.E.A2.A DE.A.2E.E$2.A2.A.ED.A$3.EA2.A.2A$4.E.2A$2.E2.A2.3A$2.2E.E.E2.E$5.E.E$
5.2E!

EDIT2:
95

Code: Select all

x = 14, y = 15, rule = LifeHistory
3.2E$4.E$3.E3.E$2.A.3AE$2.A.A$.EA2.A$E2.2A.A.2E$.E.A2.ADE.A$2.A2.A.ED
.A$3.EA2.A.2A.2E$4.E.2A4.E$2.E2.A2.3A.E$2.2E.E.E2.E.2E$5.E.E$5.2E!

"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett

Posts: 1906
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Stabilise [GAME]

Now that one was tough, but 90:

Code: Select all

x = 13, y = 14, rule = LifeHistory
3.E$.3E$E6.2E$.A.3A2.E$EA.A2.2E$.A.EDE$E.DA.A3.2E.E$E.A2.2A2.A.2E$.A.
EA2.A.A$3.A2.A.2A$3.E.2A$4.A2.3A$6.E2.E$7.2E!  EDIT: 88 Code: Select all x = 13, y = 14, rule = LifeHistory 2.2E$3.E$2.E4.2E$.A.3A2.E$.A.A2.2E$EA.EDE$E.DA.A3.2E.E$2.A2.2A2.A.2E$.AE.A2.A.A$3.A2.A.2A$3.E.2A$4.A2.3A$6.E2.E$7.2E!

EDIT 2: Lucky break yields 84:

Code: Select all

x = 13, y = 14, rule = LifeHistory
5.2E$5.E$6.E$EA.3AE$.A.A$.A2.A$2.2A.D3.2E.E$2.D.E2A2.A.2E$EAE.A2.A.A$E2.A2.A.2A$3.E.2A$4.A2.3A$6.E2.E$7.2E!  LifeWiki: Like Wikipedia but with more spaceships. [citation needed] A for awesome Posts: 1901 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: Stabilise [GAME] BlinkerSpawn wrote: October 9th, 2019, 5:11 pm 84: Code: Select all x = 13, y = 14, rule = LifeHistory 5.2E$5.E$6.E$EA.3AE$.A.A$.A2.A$2.2A.D3.2E.E$2.D.E2A2.A.2E$EAE.A2.A.A$
E2.A2.A.2A$3.E.2A$4.A2.3A$6.E2.E$7.2E!

Still not optimal.
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce