[Boring Project] A Hitchhiker's Guide to B2n3/S23-q

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Hunting
Posts: 1504
Joined: September 11th, 2017, 2:54 am

[Boring Project] A Hitchhiker's Guide to B2n3/S23-q

Post by Hunting » February 5th, 2020, 7:34 am

Make a pattern featuring all known technologies in B2n3/S23-q, or actually, what would a standard "city" be like in the B2n3/S23-q. For example, there could be factories producing gliders(that is, a gun). Because a gun may destroy many things and is thus very dangerous, the "gun control" is very strict and thus ordinary people like us don't know how a factory was built until today.

Also add waypoint texts. It should end with: "Have fun with this world!" or something like that.
This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:

Code: Select all

#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!

JP21
Posts: 457
Joined: October 26th, 2019, 5:39 am
Location: PH

Re: [Boring Project] A Hitchhiker's Guide to B2n3/S23-q

Post by JP21 » February 14th, 2020, 3:20 am

Not possible for me to make.
A 13 year old guy that have useless discoveries about life and other rules.

Code: Select all

x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!

Hunting
Posts: 1504
Joined: September 11th, 2017, 2:54 am

Re: [Boring Project] A Hitchhiker's Guide to B2n3/S23-q

Post by Hunting » February 14th, 2020, 1:39 pm

JP21 wrote:
February 14th, 2020, 3:20 am
Not possible for me to make.
Well it's not only you. I'm making that, too.
This post was brought to you by the Element of Magic.

Plz correct my grammar mistakes. I'm still studying English.

Working on:

Nothing.

Favorite gun ever:

Code: Select all

#C Favorite Gun. Found by me.
x = 4, y = 6, rule = B2e3i4at/S1c23cijn4a
o2bo$4o3$4o$o2bo!

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