Gustavo Ramos Rehermann's patterns

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Billabob
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Re: Gustavo Ramos Rehermann's patterns

Post by Billabob » November 4th, 2015, 11:30 am

User knightlife found this:

Code: Select all

x = 25, y = 30, rule = B3/S23
bo$2bo$3o9$11bo$7b2o2b3o$7b2o5bo$13b2o3$5b2o$5bo$2b2obo$2bo2b3o4b2o$3b
2o3bo3b2o$5b4o$5bo15b2o$6b3o12bobo$9bo13bo$4b5o14b2o$4bo$6bo$5b2o!
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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 4th, 2015, 12:05 pm

:o
EDIT: By the way I found this near-destruction of a useful Herschel conduit (useful conduit cause it makes a glider in NW). So the escaping glider could be used. I will later make more. Keep on.

Code: Select all

x = 97, y = 80, rule = LifeHistory
38.4B7.A$39.4B6.3A$40.4B8.A$41.4B6.2A$42.4B5.6B$43.4B6.5B$44.4B4.7B$
45.4B2.8B$46.14B2.2B2.2B$47.23B$43.2A3.24B$44.A4.24B$44.A.AB.23B$45.
2A23B$46.17B.4B$48.19B$39.A10.16B$39.3A8.15B$42.A7.14B$41.2A3.B3.13B$
41.8B.12B$43.18B$43.17B$42.17B$40.18B$38.19B$38.18B$37.10B.9B$38.9B2.
7B$37.10B4.5B$36.10B3.5B$35.4B10.2A$35.3B12.A$33.4B10.3A$33.2A12.A$
34.A$31.3A60.2A$31.A62.A.A$76.2A17.A$.2A73.A.A$A2.A73.A$.2A5.2A18.2A$
7.A2.A16.A2.A$8.2A17.A.A$28.A2$67.A$66.A.A$66.2A6$25.2A10.2A$24.A.A
10.2A44.2A$26.A22.2A31.A.A$49.A.A31.A$50.A20$29.2A$29.2A!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 4th, 2015, 3:21 pm

2SL fleet seed:

Code: Select all

#C Seeds of Destruction
#C "1 B4 porcupine"
#C (Puzzle derived from Puzzle thistle)
x = 6, y = 8, rule = LifeHistory
4.2A$4.2A2$2.A$.2A$A3.A$.2A.A$2.A!
How gliders can make a domino spark suitable?
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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dvgrn
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Re: Gustavo Ramos Rehermann's patterns

Post by dvgrn » November 4th, 2015, 3:48 pm

Gustavo6046 wrote:... I found this near-destruction of a useful Herschel conduit (useful conduit cause it makes a glider in NW). So the escaping glider could be used. I will later make more. Keep on.
You don't seem to quite have the idea of destructible circuitry yet. Only half of the things you're adding actually help solve the problem -- the other half just blow up and make the problem harder again. If a glider hits an object and turns it into two objects, go back a step -- there will be a better solution somewhere!

For this sample problem, cleaning up an F171 conduit, you probably shouldn't have to add more than one or two bait objects per catalyst that you're cleaning up. You can either use glider splitters and make lots of gliders that shoot everything down, or you can experiment with the Seeds of Destruction Game to add blocks and other small objects to help lead the destruction reaction from one object to another. Here's a sample 1G F171 destruction that uses both of those methods:

Code: Select all

x = 56, y = 47, rule = LifeHistory
11.4B7.A$12.4B6.3A$13.4B8.A$14.4B6.2A$15.4B5.6B$16.4B6.5B$17.4B4.7B$
18.4B2.8B$19.14B2.2B2.2B$20.23B$16.2A3.24B$17.A4.24B$17.A.AB.23B$5.2A
11.2A23B$5.2A12.17B.4B$21.19B$12.A10.16B$12.3A8.15B$15.A7.14B$14.2A3.
B3.13B$14.8B.12B$16.18B$16.17B$2A13.17B$2A11.18B$11.19B$11.18B$4.2A4.
10B.9B$4.2A5.9B2.7B24.2A$10.10B4.5B24.A.A$9.10B3.5B27.A$8.4B10.2A$8.
3B12.A$6.4B10.3A8.2A$6.2A12.A10.A.A$7.A19.2A3.A.A$4.3A8.2A10.2A4.A$4.
A10.2A3$32.2A$31.A.A$32.A2$36.3A$36.A$37.A!
That's eight added objects to clean up five eaters. (It wouldn't really work in practice, because you can't get the Herschel to the input location any more, but this is just a sample.) You can do better if you work at it, but it might take more than five minutes.

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 4th, 2015, 4:10 pm

What is a glider splitter?
I was trying to find any way of helping, including a spartan G-to-X, when I came to this:

Code: Select all

x = 16, y = 21, rule = LifeHistory
14.2E$CB12.E$B2C8.BE.E$2C8B.BCE$.11B$2.10B$3.8B$3.5BCB$3.4BCBCB$5.3BC
3B$5.7B$6.7B$6.6B$6.4B3D$7.5BD$8.2B3D$6.5B$6.EC$7.E$4.3E$4.E!
Probably useless, as the only P-to-X conduit that connect to it, the PL9B, 's output B will destroy the southeast eater in the partial G-to-Pi.
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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dvgrn
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Re: Gustavo Ramos Rehermann's patterns

Post by dvgrn » November 4th, 2015, 4:59 pm

Gustavo6046 wrote:What is a glider splitter?
A glider splitter is similar to a one-time glider turner. It's a constellation of small objects that, when you hit it with a glider, you get two or more gliders out, and nothing left over. There's a big collection of them on the "Splitters from common SL" thread.
Gustavo6046 wrote:Probably useless, as the only P-to-X conduit that connect to it, the PL9B, 's output B will destroy the southeast eater in the partial G-to-Pi.
Not to mention that the tub has gone missing.

An alternate direct G-to-H would certainly be nice to have, especially a Spartan one. But if you're looking for something as good as the syringe, but different, then I hope you know that it's a lot harder to restore a missing tub than a missing block or beehive. Check the relative frequency of tubs in Catagolue to get a rough sense of how unlikely success is, especially if you're not running a search program.

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 4th, 2015, 5:31 pm

While I was searching for a G-to-H, this interesting MWSS-producing setup has arrived, let aside the B-heptomino created:
(didn't work)
Maybe the beehive-with-block can be made at once by a single soup or something like that (even a particular SL factory) for this C-generating collision:

Code: Select all

x = 12, y = 11, rule = LifeHistory
C$.2C$2C5$7.C$6.C.C.2C$6.C.C.2C$7.C!
EDIT: Also could this reacion replace two boats in the Demonoid?

Code: Select all

x = 27, y = 11, rule = LifeHistory
E$.2E$2E3$9.2E$8.E.E$9.E2$25.2E$25.2E!
EDIT: I am planning a Python script that converts the current selection into ptbcells.
EDIT 2: Discarded (using ptbsearch from chris_c is easier).
Instead a script that perturbs a pattern when a imported function is run. Unfortunately I didn't done it yet:

Code: Select all

import golly as g
import glife as h

import random as r

catlistname = open('catlistname.cfg', 'w').read()
if catlistname = '':
    open('catlistname.cfg', 'w').write('catlist.list')
catlist = open(catlistname, 'a')
catalysts = []
for x in catlist.read().split('\n'):
    catalysts.append(x)

def savecat(catalystrle):
    if g.evolve(catalystrle, 1) == catalystrle:
        catlist.write('\n' + catalystrle)
        return True
    else:
        return False

def teststable(rle):
    if g.evolve(rle, 1) ==  rle:
        return True
    else:
         return False
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 5th, 2015, 10:24 am

Is this an creative conduit?

Code: Select all

x = 57, y = 76, rule = LifeHistory
49.A.2A$49.2A.A2$47.5A$47.A4.A2.2A$49.BAB.A2.A$49.B2A.A.A$47.A4B.A.2A
$46.ABAB3.A$46.A2BA2.2A$44.3B2A$40.7B$38.9B$37.10B$36.11B$37.14B$37.
14B$36.16B$35.17B$35.4B2A11B$30.9B2A10B$27.24B$26.25B$26.24B$25.24B$
24.26B$23.26B$22.29B$21.4B2A21B.2A$21.3BA2BA18B3.A$21.4B2A8B.9B5.3A$
22.6B2.4B3.8B7.A$26.B2.4B5.5B$28.4B5.6B$27.4B5.7B$26.4B5.4B.2B$25.4B
5.4B2.4B$24.4B5.4B5.2A$23.4B5.4B6.A$22.4B5.4B8.3A$21.4B5.4B11.A$20.4B
5.4B$19.4B5.4B$18.4B5.4B$15.B.4B5.4B$4.A8.7B5.4B$4.3A6.6B5.4B$7.A3.3B
3D2B4.4B$6.2A4.4BD2B3.4B$6.4B.4B3DB2.4B$8.11B.4B$7.16B$7.15B$4.B.15B$
2B.12B.4B$16B.2B$20B$.18B$2.17B$3.15B$3.15B$3.13B.B2A$3.12B2.BA.A$3.
5B2A4B6.A$3.7BA3B6.2A$3.4BA8B$4.4B2A7B$4.12B$4.11B$6.7B$4.8B$4.2A4.4B
$5.A6.2A$2.3A7.A$2.A10.3A$15.A!
EDIT: For precise 180-degree one-time reflections for the Demonoid plan, you are supplied with

Code: Select all

x = 38, y = 26, rule = LifeHistory
.2D2.2D2.D.D3.D3.D3.D3.D3.2D3.D$D4.D.D.D.D3.D2.2D2.D.D.D.D.D4.2D$D.2D
.D.D.D.D.D.D3.D2.D.D.D.D.D.2D2.D$D2.D.D.D.D.D.D.D3.D2.D.D.D.D.D2.D2.D
$.2D2.D2.2D2.D.D3.3D2.D3.D3.2D2.3D11$5.A$6.2A$5.2A3$14.2A$13.A.A$14.A
2$30.2A$30.2A!
EDIT 2: Is this R-to-B cap known?

Code: Select all

x = 10, y = 11, rule = LifeHistory
4.B$2.D3B$.D5B$2D2B2CB$.2D2C2B$2.DBCB$3.5B$6.2A$6.A$7.3A$9.A!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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dvgrn
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Re: Gustavo Ramos Rehermann's patterns

Post by dvgrn » November 5th, 2015, 11:12 am

Gustavo6046 wrote:Is this an creative conduit?
No, it doesn't seem to be. Please remember to post your patterns in a form where they can be run by LifeViewer.

For example, try posting patterns like this, with an active Herschel and a marked target, instead of a marked Herschel:

Code: Select all

x = 76, y = 57, rule = LifeHistory
54.3B$54.4B$55.4B14.2A$54.12B7.A$45.2A6.16B.BA.A$46.A7.15B.B2A$46.A.A
B3.18B$47.2AB.14BD5B$49.14BD2BD4B$49.14BD2BD4B$50.14BD7B$47.B.23B$47.
23B.B2A$45.24B2.BA.A$45.2BC15B2.4B5.A$44.3BCBC4B.7B3.3B6.2A$45.2B3C5B
.5B5.B$44.5BC13B$43.16B2.2A$42.4B5.4B.B4.A$41.4B5.4B8.3A$28.3B9.4B5.
4B11.A$27.5B7.4B5.4B$26.6B6.4B5.4B$25.4BA2B5.4B5.4B$24.4BABAB4.4B5.4B
$22.6BABA2B2.4B5.4B$21.8BA2B2.4B5.4B$21.10B2.4B5.4B$21.10B.4B5.4B$20.
15B5.4B$20.14B5.4B$20.13B5.4B$20.12B5.4B$20.11B5.4B$18.12B5.4B$14.B2.
14B3.4B$13.19B.4B$12.24B$12.7B2A14B$11.8B2A16B$11.26B$11.24B.B2A$11.
21B4.BA.A$10.22B7.A$10.20B9.2A$8.2A19B$3.2A2.A2BA4.14B$3.A3.BABA4.13B
$2A.A.4BA5.9B.B.B2A$.A.A.2AB7.8B4.BA.A$A2.A.BAB9.3B10.A$2A2.A4.A20.2A
$5.5A2$4.A.2A$4.2A.A!
Then you'd be able to test your pattern using the LifeViewer, using the Preview button before you post it.

And then hopefully you'd notice that there was something wrong with your pattern. There's an eater that is destroyed, and a toad that fails to appear... though the toad might not be too useful in that location anyway.

It would be better if you could fix these things yourself before posting. Otherwise, if anyone is trying to help you out by reviewing your postings, you end up using up their time unnecessarily, and probably their patience also.
Gustavo6046 wrote:EDIT 2: Is this R-to-B cap known?
You know how to look this kind of thing up for yourself, in the current elementary-conduits collection. This would be an RFx10B, right? It's not in the collection, and I hope by now you can guess why. Try to find an X-to-R conduit that could possibly deliver an input R-pentomino that close to the eater, in that orientation, and still allow the B-heptomino to escape.

Or even try to find a likely R-pentomino parent that would not already have interacted with the eater by time T=-1 ... Until you can show that the input and output of a new conduit can really be connected to something, it really is not worth posting or asking questions about.

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 5th, 2015, 11:18 am

The Answers
dvgrn wrote:And then hopefully you'd notice that there was something wrong with your pattern. There's an eater that is destroyed, and a toad that fails to appear... though the toad might not be too useful in that location anyway.
I should have noticed that. It's not very good to do stuff sleepy.
dvgrn wrote:Or even try to find a likely R-pentomino parent that would not already have interacted with the eater by time T=-1 ... Until you can show that the input and output of a new conduit can really be connected to something, it really is not worth posting or asking questions about.
I didn't even knew that a R-pentomino had a large parent!
gmc_nxtman wrote:Hmm, I didn't realise that there were so many splitters...

Here is a 3SL LWSS seed found by hand:

Code: Select all

x = 14, y = 7, rule = B3/S23
b2o$b2o3bo$4b2o6b2o$5b2o5b2o$2o$obo$b2o!
(source: thread/"Thread for your Useless Discoveries")


I took two minutes to clean it:

Code: Select all

#C Seeds of Destruction
#C "1 B4 blizzard"
#C (Puzzle derived from Puzzle bra)
x = 14, y = 14, rule = LifeHistory
.2A$.2A3.A$4.2A6.2A$5.2A5.2A$2A$A.A$.2A6$10.2A$10.2A!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Scorbie
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Re: Gustavo Ramos Rehermann's patterns

Post by Scorbie » November 5th, 2015, 11:28 am

dvgrn wrote:For example, try posting patterns like this, with an active Herschel and a marked target, instead of a marked Herschel:
...

And then hopefully you'd notice that there was something wrong with your pattern. There's an eater that is destroyed, and a toad that fails to appear... though the toad might not be too useful in that location anyway.
No, actually, as the author's intention seems to be this:

Code: Select all

x = 76, y = 57, rule = LifeHistory
54.3B$54.4B$55.4B14.2A$54.12B7.A$45.2A6.16B.BA.A$46.A7.15B.B2A$46.A.A
B3.18B$47.2AB.20B$49.15B3A4B$49.14B3A5B$50.22B$47.B.23B$47.23B.B2A$
45.24B2.BA.A$45.2BC15B2.4B5.A$44.3BCBC4B.7B3.3B6.2A$45.2B3C5B.5B5.B$
44.5BC13B$43.16B2.2A$42.4B5.4B.B4.A$41.4B5.4B8.3A$28.3B9.4B5.4B11.A$
27.5B7.4B5.4B$26.6B6.4B5.4B$25.4BA2B5.4B5.4B$24.4BABAB4.4B5.4B$22.6BA
BA2B2.4B5.4B$21.8BA2B2.4B5.4B$21.10B2.4B5.4B$21.10B.4B5.4B$20.15B5.4B
$20.14B5.4B$20.13B5.4B$20.12B5.4B$20.11B5.4B$18.12B5.4B$14.B2.14B3.4B
$13.19B.4B$12.24B$12.7B2A14B$11.8B2A16B$11.26B$11.24B.B2A$11.21B4.BA.
A$10.22B7.A$10.20B9.2A$8.2A19B$3.2A2.A2BA4.14B$3.A3.BABA4.13B$2A.A.4B
A5.9B.B.B2A$.A.A.2AB7.8B4.BA.A$A2.A.BAB9.3B10.A$2A2.A4.A20.2A$5.5A2$
4.A.2A$4.2A.A!
(Ignore that the author forgot his intention :) No offense, by the way.)
Still this doesn't change dvgrn's points.

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gmc_nxtman
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Re: Gustavo Ramos Rehermann's patterns

Post by gmc_nxtman » November 5th, 2015, 11:33 am

If anyone is in need of an actual toad factory, there is one in the factory collection:

Code: Select all

x = 32, y = 23, rule = LifeHistory
18.E$18.3E$9.E11.E$9.3E8.2E$12.E7.5B2.B$11.2E3.B5.7B$11.8B2.9B$13.17B
$13.17B$12.12B2D4B$10.16BD4B$8.15BD7B$8.2BA13B2D6B$7.3BABA4B.14B$8.2B
3A4B2.12B$7.5BA4B2.9B$6.10B3.7B$5.4B11.4B$4.4B13.5B$3.4B17.2E$2.4B18.
E$.4B20.3E$4B23.E!

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 5th, 2015, 11:42 am

Or a splitter generating the very common paperclip:

Code: Select all

#C Seeds of Destruction
#C "4 B4 dollar"
#C (Puzzle derived from Puzzle lung)
x = 18, y = 34, rule = LifeHistory
5.2A$5.2A4$8.2A$8.2A9$16.2A$16.2A2$5.2A$5.2A3.A.A$10.2A$2A9.
A$2A4$.2A.2A$A.A.2A$.A4$.2A$.2A!
Or making a slight, easily-cleaned mess (with more of itself):

Code: Select all

x = 55, y = 70, rule = LifeHistory
8$26.2A$26.2A7$20.2A$20.2A13$28.2A$28.2A$23.2A$23.2A6.2A$31.2A3.2A8.A
$36.2A$44.A$46.A$42.A$12.2A30.A$12.2A26.A$42.A$38.A$40.A$36.A$38.A$
12.2A14.2A$12.2A14.2A3.A.A$33.2A$23.2A9.A$23.2A4$24.2A.2A$23.A.A.2A$
24.A4$24.2A$24.2A!
EDIT/Bonus: A nice and fun way of making Lumps of Muck 2:

Code: Select all

#C easter egg: the world ends in 2019
x = 20, y = 23, rule = B3/S23
7b2o$6bo2bo7b2o$7b2o8b2o3$2o$2o3bo3$5bo2bo3$10b3o$10bo$11bo$14bo4$14bo
2bo$18b2o$14bo2bobo$14bo2bobo!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 5th, 2015, 12:18 pm

And there is this small G1 salvo producing... (whatever could be extracted from it):

Code: Select all

x = 20, y = 30, rule = B3/S23
11b2o$11b2o6$7b2o$6bo2bo7b2o$7b2o8b2o3$2o$2o3b2o3$5b2ob2o3$10b3o$10bo$
11bo$14b3o$14bo$15bo2$14bo2bo$18b2o$14bo2bobo$14bo2bobo!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 5th, 2015, 1:11 pm

The Deminoid's salvo can be easily constructed from a single circuit. It's a matter of who make a H-to-2H that fits the specification (and optionally, a spartan G-to-H in the beginning):

Code: Select all

x = 175, y = 185, rule = LifeHistory
73.B$73.B$73.B$73.B2$122.2E$106.2E14.E$95.2E8.B2EB10.BE.E$93.2B2EB7.
4B7.2B.B2E$93.4B8.4B6.5B$86.2E5.6B5.5B4.7B4.2E$85.B2EB2.2B.8B.7B3.7B
5.E$86.2B2.22B.7B2.3E$87.35BE$85.36B$84.2B2E32B$83.3B2E32B$84.35B.B.
2E3.2E$84.38BE.E.E.E$83.7B.30B.B.E.E$83.6B.4B2.B3.23B2E.2E$39.2B43.9B
2.3B3.21B.B$39.3B42.8B3.B2EB3.20B$39.4B40.8B5.2E5.4B.13B$40.4B30.A8.
7B14.4B.11B$41.4B29.3A6.6B16.18B$30.2A10.4B31.A4.2B3D2B17.18B$30.A12.
4B29.2A4.4BD2B18.17B$24.2A.2A.A13.4B28.4B.4B3DB19.16B$22.A2.A.A.A15.
5B28.11B20.6B.8B$22.2A3.BA17.5B26.12B21.4B3.7B$26.4B17.5B25.12B22.4B
2.7B$26.9B11.B.6B23.11B24.4B2.6B$27.10B.B5.11B6.2B13.9B28.4B.7B$26.
28B7.3B9.2B.10B28.12B$26.28B7.4B7.16B.B4.3B18.12B$22.2A.6B3D19B9.4B3.
28B19.12B$22.A.8BD20B10.33B2A19.7B.4B$23.A.5B3D20B11.32B2A20.7B.4B$
20.3A3.27B12.30B.B22.6B2.4B$20.A5.25B.B2A11.29B24.6B3.4B$26.24B2.BA.A
12.25B25.7B4.4B$24.2AB.22B5.A13.17B5.B26.8B4.4B$23.A.AB2.19B7.2A12.
14B35.10B3.4B15.2B$23.A5.6B2.10B22.14B33.13B3.4B13.4B$22.2A4.8B2.8B
27.3B4.2B34.14B.5B12.5B$27.9B3.3B.2B29.B6.2B33.21B11.6B$27.9B44.B2AB
33.21B9.8B$25.7B2EB46.2A32.3B.19B9.8B$24.8B2E2B79.2E2.3B2.15B3.2B.10B
$24.12B80.E3.2B3.19B2E10B$25.10B78.3E3.BE4.18BEBE11B$9.2B14.10B78.E5.
E.E2.20BE13B5.2E$8.4B12.11B85.2E2.34B5.E$8.4B11.13B89.34B.BE.E$4.B2.
6B9.15B87.35B.B2E$3.2EB.2B2E2B8.15B88.29B3D5B$3.2E3BE2BE3B.B3.17B83.
2E4.9B2EB4.B.B3.6BD6B$4.2B.2B2E7B.18B84.E3.10B2E10.5B3D6B$7.32B82.E.E
9B14.12B4.2E$8.28BE4B81.2EB.6B16.12B.2B2EB$8.27BEBE4B82.8B17.16B$8.
27BEBE4B82.2B2E4B15.17B$7.29BE4B84.BEBEB17.2E2.15B$5.B.13B2.B4.B.2B3.
5B88.EB19.E2.16B$4.2EB.12B6.3B7.B108.3E4.16B$4.2E14B6.B2EB5.3B107.E6.
15B$5.2B.11B8.2E6.B2EB112.16B$8.11B17.2E111.10B.6B$8.10B130.11B2.B.4B
$7.7B135.9B6.4B$7.8B136.6B8.3B$6.8B139.B12.2B$6.8B153.B$5.9B.BE$4.11B
E.E$4.11B.2E137.2D$3.11B140.3D$3.11B8.2E128.7D$3.11B8.E128.8D$3.11B5.
BE.E128.5D$4.10B.3B.B2E129.2D2.D$3.17B135.D$3.17B135.D$3.16B137.D$.
19B13.2D121.D$.21B10.3D122.D$2E22B8.12D113.D$2EB.17BD2B9.2D9.3D110.D$
.B3.9B.4BDBD3B22.2D108.2D$7.6B2.4B3D2B25.D$4.2B.6B2.4BD5B25.D$3.2E7B
4.10B25.D$3.2EB.6B10.4B25.D100.5D$4.B.6B12.3B26.D99.D4.2D$8.4B13.4B
24.D96.3D7.3D$7.4B16.2E24.D95.D13.2D$5.2EB.4B14.E25.D95.D15.D$4.E.EB
3.2E15.3E23.D94.D5.4D6.D$4.E6.E18.E23.D94.D5.D2.D7.D$3.2E7.3E40.D93.D
8.D7.D$14.E41.D92.D7.2D7.D$57.D91.D7.D8.D$57.3D36.43D10.D16.D$60.D32.
3D43.3D7.D7.D7.D$61.32D49.3D5.D14.D$150.D14.D$151.D5.2D5.D$152.D4.2D
5.D$153.D9.D$154.2D7.D$156.8D12$156.3D$155.4D$154.2D.3D$154.6D$154.D.
3D.D$154.7D$158.D$158.D$158.D$158.D$158.D$158.D$158.D$158.D$158.D$
158.D$158.D$158.D$158.D$158.D$158.D$158.D$158.D$158.D$158.D4$170.2A$
160.B4.2A2.A2.A$159.3D3.A.A2.2A$159.BDB4.B.2A$158.3D2B2.2B2.A$158.5B.
2BAB.A.2A$157.8BA.A.2A.A$157.8B.A.A$158.5B4.A2.2A$158.6B4.2A.3A$157.
6B6.B4.A$157.7B3.B2AB3A$158.8B.B2A.A$158.10B$157.3B2A6B$151.2A5.2B2A
6B$152.A5.10B$152.A.AB2.11B$153.2AB.12B$155.15B$155.16B$155.16B.2B$
155.18B2A$154.17B.B2A$153.4B2.8B.4B.B$152.4B4.7B$151.4B5.6B$150.4B6.
4B$149.2D2B5.A3B$148.D.DB5.A.AB$150.D6.A.A$158.A$155.3A$155.A!
In the '?' circle, a H-to-2H can be put, and Hersrch find the remaining conduits. This allows flexibility and more Hersrch results, as we can simply take ANY ****ING initlal H-to-H that connects to a H-to-2H, so Hersrch find it, we put a suitable H-to-2H and Hersrch find the other H-to-Hs.
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

User avatar
Gustavo6046
Posts: 647
Joined: December 7th, 2013, 6:26 pm
Location: Brazil.

Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 5th, 2015, 2:11 pm

So I ended up having a nice but hugely off-timed circuit.

Code: Select all

x = 187, y = 289, rule = LifeHistory
54.B$54.B$54.B$54.B2$103.2E$87.2E14.E$76.2E8.B2EB10.BE.E$74.2B2EB7.4B
7.2B.B2E$74.4B8.4B6.5B$67.2E5.6B5.5B4.7B4.2E$66.B2EB2.2B.8B.7B3.7B5.E
$13.4B50.2B2.22B.7B2.3E$14.4B50.35BE$15.4B47.36B$16.4B45.2B2E32B$17.
4B43.3B2E32B$18.4B43.35B.B.2E3.2E$19.4B42.38BE.E.E.E$20.4B40.7B.30B.B
.E.E$21.4B39.6B.4B2.B3.23B2E.2E$22.4B39.9B2.3B3.21B.B$23.4B38.8B3.B2E
B3.20B$24.4B36.8B5.2E5.4B.13B$25.4B26.A8.7B14.4B.11B$26.4B25.3A6.6B
16.18B$27.4B27.A4.2B3D2B17.18B$28.4B25.2A4.4BD2B18.17B$29.4B24.4B.4B
3DB19.16B$30.4B25.11B20.6B.8B$31.4B23.12B21.4B3.7B$32.4B22.12B22.4B2.
7B$33.4B21.11B24.4B2.6B$34.4B19.9B28.4B.7B$35.4B15.2B.10B28.12B$36.4B
5.B7.16B.B4.3B18.12B$37.4B4.2B3.28B19.12B$38.4B3.32B2A19.7B.4B$39.4B
2.32B2A20.7B.4B$40.4B2.30B.B22.6B2.4B$41.4B2.29B24.6B3.4B$30.2A10.4B
3.25B25.7B4.4B$30.A12.4B3.17B5.B26.8B4.4B$24.2A.2A.A13.4B2.14B35.10B
3.4B15.2B$22.A2.A.A.A15.19B33.13B3.4B13.4B$22.2A3.BA17.5B3.3B4.2B34.
14B.5B12.5B$26.4B17.5B3.B6.2B33.21B11.6B$26.9B11.B.6B7.B2AB33.21B9.8B
$27.10B.B5.11B7.2A32.3B.19B9.8B$26.28B42.2E2.3B2.15B3.2B.10B$26.28B
43.E3.2B3.19B2E10B$22.2A.6B3D19B41.3E3.BE4.18BEBE11B$22.A.8BD20B41.E
5.E.E2.20BE13B5.2E$23.A.5B3D20B48.2E2.34B5.E$20.3A3.27B53.34B.BE.E$
20.A5.25B.B2A50.35B.B2E$26.24B2.BA.A49.29B3D5B$24.2AB.22B5.A45.2E4.9B
2EB4.B.B3.6BD6B$23.A.AB2.19B7.2A18.2A25.E3.10B2E10.5B3D6B$23.A5.6B2.
10B27.A.A25.E.E9B14.12B4.2E$22.2A4.8B2.8B22.2A4.A28.2EB.6B16.12B.2B2E
B$27.9B3.3B.2B21.A2.A2.2A.4A26.8B17.16B$27.9B30.2A.A.A.A.A2.A26.2B2E
4B15.17B$25.7B2CB34.A.ABABAB29.BEBEB17.2E2.15B$24.8B2C2B33.A.AB2AB32.
EB19.E2.16B$24.12B34.AB.2B51.3E4.16B$25.10B38.3B50.E6.15B$9.2B14.10B
38.4B6.2A47.16B$8.4B12.11B36.3B2AB6.A46.10B.6B$8.4B11.13B35.3B2AB3.BA
.A45.11B2.B.4B$4.B2.6B9.15B32.10B.B2A47.9B6.4B$3.ECB.2B2C2B8.15B32.
13B51.6B8.3B$3.EC3BC2BC3B.B3.17B30.14B53.B12.2B$4.2B.2B2C7B.18B29.15B
67.B$7.32B26.4B2.8B54.2A$8.28BC4B23.4B5.6B54.2A$8.27BCBC4B21.4B4.9B$
8.27BCBC4B20.4B5.2A4.4B43.2A.A$7.29BC4B20.4B7.A5.4B42.A.2A$5.B.13B2.B
4.B.2B3.5B21.4B5.3A7.4B$4.ECB.12B6.3B7.B22.4B6.A10.4B$4.EC14B6.B2CB5.
3B20.4B19.4B59.2A$5.2B.11B8.2E6.B2CB18.4B21.4B58.A$8.11B17.2E18.4B23.
4B55.A.A$8.10B37.4B25.4B54.2A$7.7B40.4B27.4B$7.8B38.4B29.4B$6.8B38.4B
31.4B37.2A$6.8B37.4B33.4B35.A.A$5.9B.BE33.4B35.4B34.A$4.11BC.E31.4B
37.4B32.2A$4.11B.2E30.4B39.4B10.2A$3.11B33.4B41.4B9.A$3.11B8.2E22.D3B
43.4B10.A$3.11B8.E22.D3B38.2A5.4B5.5A43.2A$3.11B5.BE.E21.B3D40.A5.4B
4.A38.B4.2A2.A2.A$4.10B.3B.BCE10.A10.4B41.A.AB.7B2.B3A34.3D3.A.A2.2A$
3.17B12.3A7.4B43.2AB.7B3.2B.A24.2A7.BDB4.B.2A$3.17B15.A5.4B46.12B4A
25.A6.3D2B2.2B2.A$3.16B15.2A4.4B47.7B2A3BAB2.2A20.3A7.5B.2BAB.A.2A$.
19B14.9B6.2A40.7B2A2B.B3A2.A19.A8.8BA.A.2A.A$.21B14.6B7.A41.10B3.B.A.
2A28.8B.A.A$EC23B2.2B2.B3.6B5.2A.A40.8B8.A32.5B4.A2.2A$ECB.17BD19B4.A
2.A40.9B7.2A32.6B4.2A.3A$.B3.9B.4BDBD20B3.B2A40.4B2.3B41.6B6.B4.A$7.
6B2.4B3D9B2A14B40.4B3.5B39.7B3.B2AB3A$4.2B.6B2.4BD11B2A13B40.4B7.2A
40.8B.B2A.A$3.EC7B4.29B40.4B8.A41.10B$3.ECB.6B10.2B.B.17B39.4B10.3A
37.3B2A6B$4.B.6B10.3B4.15B39.4B13.A31.2A5.2B2A6B$8.4B6.2A.2BA5.15B38.
4B47.A5.10B$7.4B7.A.2BA.A5.13B38.4B48.A.AB2.11B$5.ECB.4B6.A2.BA.A2.
13B39.4B50.2AB.12B$4.E.EB3.CE7.A3.A.A.2A4.8B37.4B53.15B$4.E6.E6.A.4A
2.AB2A6.6B36.4B54.16B$3.2E7.3E2.A.A3.A.A2.B8.5B35.4B55.16B.2B$14.E2.A
.A2.A2.2A.2A9.B.B34.4B56.18B2A$18.A3.2A2.A.A9.3B34.4B56.17B.B2A$26.A.
A9.B2AB32.4B56.4B2.8B.4B.B$27.A11.2A32.4B56.4B4.7B$72.4B56.4B5.6B$71.
4B56.4B6.4B$70.4B56.4B5.A3B25.D5.D$69.4B56.4B5.A.AB26.D5.D$68.4B56.4B
6.A.A27.D5.D$67.4B23.A20.2A10.4B8.A28.D5.D$66.4B22.3A21.A9.4B6.3A4.D
13.D3.D2.2D2.D2.2D.D$65.4B22.A22.A10.4B5.3A5.2D13.D3.D.D2.D.D.D2.2D$
64.4B23.2A21.5A5.4B5.A7.13D3.D.D.D.3D2.D.D3.D$63.4B22.4B10.A15.A4.4B
5.A.2A5.2D13.D.D.D.D4.D.D2.2D$62.4B14.2A7.2B10.3A12.3AB2.7B.BA.A.2A6.
D14.D.D3.2D2.D2.2D.D$61.4B16.A6.4B8.A14.A.2B3.7B.B2A$60.4B17.A.AB2.7B
6.2A13.4A12B$59.4B19.2AB.9B2.5B11.2A2.BA3B2A7B$58.4B22.16B12.A2.3AB.
2B2A7B$57.4B23.15B2A11.2A.A.B3.10B$56.4B24.15B2A14.A8.8B$55.4B26.13B.
B15.2A7.9B$54.4B27.13B27.3B2.4B$53.4B27.13B26.5B3.4B$52.4B27.4B.8B27.
2A7.4B$51.4B27.4B2.7B29.A8.4B$50.4B27.4B2.11B23.3A10.2B2D$37.2A10.4B
27.4B3.12B22.A13.BD.D$38.A9.4B27.4B4.12B37.D$36.A10.4B27.4B6.11B$36.
5A5.4B5.2A20.4B5.4B.4B3DB$41.A4.4B5.A20.4B6.2A4.4BD2B$38.3AB2.7B.BA.A
20.3B8.A4.2B3D3B$37.A.2B3.7B.B2A29.3A7.5B$37.4A12B31.A8.7B$35.2A2.BA
3B2A7B40.8B$34.A2.3AB.2B2A7B41.7B$34.2A.A.B3.10B41.7B$37.A8.8B39.6B.
4B$37.2A7.9B38.12B$47.3B2.4B38.12B$45.5B3.4B37.13B$45.2A7.4B35.15B$
46.A8.4B32.18B$43.3A10.2B2D30.20B$43.A13.BDBD28.22B.B$58.D3B27.26B$
59.4B26.26B$60.4B25.27B$61.4B22.2AB.25B$62.4B20.A.AB2.24B$63.4B19.A6.
21B.B2A$64.4B17.2A6.D7B5.8B.BA.A41.4B$65.4B23.D3B2.3B4.8B5.A42.4B$66.
4B21.B3D2.3B5.7B6.2A42.4B$67.4B19.4B3.2AB4.11B48.4B$68.4B6.A10.4B5.A
6.11B48.4B$69.4B5.3A7.4B3.3A7.11B7.2A40.4B$70.4B7.A5.4B4.A9.11B2.2A2.
A2.A40.4B$71.4B5.2A4.4B13.2AB2.4B3DB2.A.A2.2A42.4B$72.4B4.9B13.A.AB3.
4BD2B3.B.2A45.4B10.2A$73.4B5.6B14.A6.2B3D2B2.2B2.A46.4B9.A$45.D28.4B
2.8B13.2A7.6B.2BAB.A.2A44.4B10.A$30.A13.BD.D27.15B20.8BA.A.2A.A38.2A
5.4B5.5A$30.3A10.2B2D29.14B20.8B.A.A43.A5.4B4.A$33.A8.4B31.13B21.5B4.
A2.2A40.A.AB.7B2.B3A$32.2A7.4B33.10B.B2A19.6B4.2A.3A39.2AB.7B3.2B.A$
32.5B3.4B36.3B2AB3.BA.A17.6B6.B4.A40.12B4A$34.3B2.4B37.3B2AB6.A17.7B
3.B2AB3A41.7B2A3BAB2.2A$24.2A7.9B40.4B6.2A17.8B.B2A.A43.7B2A2B.B3A2.A
$24.A8.8B41.3B26.10B47.10B3.B.A.2A$21.2A.A.B3.10B39.AB.2B26.3B2A6B46.
8B8.A$21.A2.3AB.2B2A7B38.A.AB2AB19.2A5.2B2A6B45.9B7.2A$22.2A2.BA3B2A
7B38.A.ABABAB19.A5.10B44.4B2.3B$24.4A12B35.2A.A.A.A.A2.A17.A.AB2.11B
42.4B3.5B$24.A.2B3.7B.B2A33.A2.A2.2A.4A18.2AB.12B41.4B7.2A$25.3AB2.7B
.BA.A34.2A4.A24.15B39.4B8.A$28.A4.4B5.A40.A.A22.16B37.2D2B10.3A$23.5A
5.4B5.2A40.2A22.16B.2B33.D.DB13.A$23.A10.4B70.18B2A34.D$25.A9.4B68.
17B.B2A$24.2A10.4B66.4B2.8B.4B.B$37.4B64.4B4.7B$38.4B62.4B5.6B$39.4B
60.4B6.4B$40.4B58.4B5.A3B$41.4B56.4B5.A.AB$42.4B54.4B6.A.A$43.4B52.4B
8.A$44.4B50.4B6.3A$97.4B7.A$96.4B$95.4B$94.4B$93.4B$92.4B$91.4B$90.4B
$89.4B$88.4B$87.4B$86.4B$85.4B$84.4B$83.4B$82.4B$81.4B$80.4B$79.4B$
78.4B$77.4B$76.4B$75.4B$74.4B$73.4B$72.4B$71.4B$70.4B$69.4B$68.4B$67.
4B$66.4B$65.4B$64.4B$63.4B$62.4B$61.4B$60.4B21.D25.B$59.4B23.D23.2B$
58.4B22.3DB21.3B$57.4B24.4B19.4B$56.4B26.4B10.A6.4B$55.4B28.4B7.3A5.
4B$54.4B30.4B5.A7.4B$53.4B32.4B4.2A5.4B$52.4B34.9B4.4B$51.4B36.6B5.4B
$50.4B37.8B2.4B$49.4B36.15B$48.4B37.14B$47.4B38.13B$46.4B37.2AB.10B$
45.4B37.A.AB3.B2A3B$44.4B38.A6.B2A3B$43.4B38.2A6.4B$42.4B48.3B$41.4B
50.2B.BA$40.4B50.B2ABA.A$39.4B50.BABABA.A$38.4B49.A2.A.A.A.A.2A$37.4B
50.4A.2A2.A2.A$36.4B55.A4.2A$35.4B54.A.A$34.4B55.2A$33.4B$32.4B$31.4B
$30.4B$29.4B$28.4B$27.4B$26.4B$25.4B$24.4B$23.4B$22.4B$21.4B$20.4B$
19.4B$18.4B$17.2A2B$16.A.AB$18.A!
Any adjustments would be welcome.
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Gustavo6046
Posts: 647
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Location: Brazil.

Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 5th, 2015, 2:58 pm

Could someone please recommend a H-->2H to put here?

Code: Select all

x = 86, y = 76, rule = LifeHistory
35.D$34.2BD$34.3DB$35.4B$36.4B$37.4B$38.4B$39.4B$40.4B$41.4B$42.4B$
43.4B$44.4B$45.4B$46.4B5.2E$47.4B3.B2CB$48.4B2.4B$49.4B2.2B9.2E$50.8B
3.2B2.B2CB2.2E5.E$35.B.7B5.10B.4B.3B2.B2CB3.E.E$29.B.13B5.8BC6B2.B4.
3B4.E$24.21BD10BCBC10B3.B2.3B$22.C21BD11BCBC20B$21.B3C18B2D12BC22B$B
21.DBC15B2A2B2D7B2D26B$2B22.C15B2A3BD7B2D26B$3B23.2B2.2B3.41B.2B$4B
32.10B2.B3.B.3B2.17B$.4B34.6B15.15B$2.4B35.3B18.10B$3.4B36.B17.11B$4.
4B35.2A16.12B$5.4B35.A16.12B$6.4B33.A18.11B$7.4B32.2A15.4B.4B3DB$8.4B
48.EC4.4BD2B$9.4B48.E4.2B3D2B$10.4B44.3E6.6B$11.4B43.E8.7B$12.4B51.8B
5.2A$13.4B51.8B3.B2AB$14.4B50.9B3.2B$15.4B48.6B.4B3.2B$16.4B47.7B.4B.
2BAB$17.4B47.6B.6BA.A$18.4B46.13B.A$19.4B44.3B2A7B4.3A$20.4B19.A21.5B
2A9B4.A$21.4B16.3A13.A7.17B$22.10B8.A16.3A4.18B$23.5BC4B7.2A18.A3.17B
$24.2B3C4B2.B.5B17.2A3.17B$23.3BCBD4B.6B19.4B.17B$24.2BC13B7.7B.B5.3B
2.17B$24.18B.B3.13B.4B.17B$26.58B$28.40BD14B$29.37B3D14B$28.21B2A15BD
BD15B$28.7B.13B2A15BD17B$26.2AB.3B4.6B2.11B3.2B2.22B$25.A.AB9.4B3.10B
11.18B$25.A10.5B5.6B16.17B$24.2A10.2A9.3B18.17B$37.A9.B20.16B$34.3A9.
2A18.2A2B.12B$34.A11.A14.2A2.A2BA3.12B$47.A13.A3.BABA5.10B$46.2A10.2A
.A.4BA4.5B2.4B$59.A.A.2AB6.2A6.4B$58.A2.A.BAB7.A6.2B2AB$58.2A2.A4.A2.
3A9.2A$63.5A2.A2$62.A.2A$62.2A.A!
I can try to make a Hersrch script to connect the H-to-2H to the Herschels indicated by the H-spark. and conclude a spartan G-to-H!
-- Not necessarily spartan, but still constructable, right? Any conduit that isn't spartan can be replaced, right?

Thanks in advance. You are good friends!

EDIT: Something to ptbsearch:

Code: Select all

x = 65, y = 87, rule = LifeHistory
23.B7.B$22.3B4.4B$22.13B$20.17B$16.2B.19B$14.25B$11.8B.19B$10.29B$10.
30B$10.32B$10.33B$10.34B$10.35B$10.36B$10.32B.4B$10.10B.21B2.4B$10.8B
4.19B4.4B$10.6B4.20B6.4B$11.4B4.12B.6B9.4B$19.12B4.3B10.4B$19.12B18.
4B$15.E3.8B.2B20.4B$13.3E3.7B25.4B$12.E6.7B26.4B$3.B8.CE3.10B26.4B$.
6B3.4B2.11B27.4B$.7B.3B4.10B.2B26.4B$14B3.14B.2B22.4B$15B2.18B22.4B$.
14B3.17B23.4B$14B4.16B25.4B$.13B4.15B27.4B$.13B2.16B29.4B$.31B30.3B$
3.4B3C22B31.2B$3.6BC22B32.B$2.4BCB2C22B$3.3B2C25B$3.29B$3.30B$4.29B$
5.2B.2B3.20B$14.19B$14.19B$15.18B$16.11B.4B$18.4B2.6B$19.2B4.4B$26.4B
$27.4B$28.4B$29.4B$30.4B$31.4B$32.4B$33.4B$34.4B$35.4B$36.4B$37.4B$
38.4B$39.4B$40.4B$41.4B$42.4B$43.4B$44.4B$45.4B$46.4B$47.4B$48.4B$49.
4B$50.4B$51.4B$52.4B$53.4B$54.4B$55.4B$56.4B$57.4B$58.4B$59.4B$60.4B$
61.4B$62.3B$63.2B$64.B!
Take this to practice using chris_c ptbsearch, people! Maybe you have a find... but just train ptbsearchin'!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Gustavo6046
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Location: Brazil.

Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 5th, 2015, 5:52 pm

@A for awesome, does this remembers something? :3

Code: Select all

x = 10, y = 10, rule = LifeHistory
4.2A$3.A2BA$3.A2BA$.3A2.3A$ABA4.ABA$ABA4.ABA$.3A2.3A$3.A2BA$3.A2BA$4.
2A!
Also people I am learning to make music in Anvil Studio (I don't have a midi synthesizer, but yeah). This is what I got so far:
https://soundcloud.com/gustavo6046/lear ... vil-studio
It's a little music. It has industrial traces. Yeah...
Also the world is better without SOS'es. A glider kills it and leaves no trail.

Code: Select all

x = 10, y = 13, rule = LifeHistory
6.A.A$6.2A$7.A6$2A2.2A$A2.A2.A.2A$.A.A2.A.A$2A.A2.A2.A$4.2A2.2A!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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dvgrn
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Re: Gustavo Ramos Rehermann's patterns

Post by dvgrn » November 5th, 2015, 8:32 pm

Gustavo6046 wrote:Could someone please recommend a H-->2H to put here?... I can try to make a Hersrch script to connect the H-to-2H to the Herschels indicated by the H-spark. and conclude a spartan G-to-H!
-- Not necessarily spartan, but still constructable, right? Any conduit that isn't spartan can be replaced, right?
I can only repeat my previous recommendations:

1) Post patterns that will run in LifeViewer.
2) Run patterns in LifeViewer before you post them.
3) Look at the "before" and "after" states of your conduit to make sure that they're really the same.

In this case, why not have the input glider in white? Also put in an active input Herschel, also in white, to show how the beehive will be restored:

Code: Select all

x = 60, y = 39, rule = LifeHistory
14.C$13.2BC$13.3CB$14.4B$15.4B$16.4B$17.4B$18.4B$19.4B$20.4B$21.4B$
22.4B$23.4B$24.4B$25.4B5.2A$26.4B3.B2AB$27.4B2.4B$28.4B2.2B9.2A$29.8B
3.2B2.B2AB2.2A5.A$14.B.7B5.10B.4B.3B2.B2AB3.A.A$8.B.13B5.8BD6B2.B4.3B
4.A$3.21BD10BDBD10B3.B2.3B$.D21BD11BDBD20B$B3D18B2D12BD22B$.DBD15B2A
2B2D7B2D26B$3.D15B2A3BD7B2D26B$5.2B2.2B3.41B.2B$15.10B2.B3.B.3B2.17B$
18.6B15.15B$20.3B18.10B$22.B17.11B$22.2A16.12B$23.A16.12B$22.A18.11B$
22.2A15.4B.4B3CB$39.2A4.4BC2B$40.A4.2B3C2B$37.3A6.6B$37.A8.7B!
You'll have to figure out what you're going to do about the inconvenient extra block that you have marked in red. It's not just going to go away by itself. There's no point in adding an H-to-2H or setting up Hersrch until you've solved that.

I'd say that that extra block makes this connection project not really worth doing. People have already built dozens of Spartan G-to-Hs that are smaller than this one is going to be, after you solve the block problem.

The most usable Spartan G-to-H is probably still a "Silver G-to-H" variant in the elementary conduits collection. There are some new G-to-H mechanisms available now, but nothing significantly smaller yet. You're asking for a Spartan H-to-2H, but your best bet there is probably that same Silver G-to-H, hooked up to a spare glider output.

So here's the real problem: to finish your Spartan G-to-H, you have to add a Spartan G-to-H. That means that starting with that glider+beehive collision doesn't have any good effects -- it just slows the Silver G-to-H down unnecessarily, and makes it bigger.

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 6th, 2015, 10:48 am

Oh noes! I should make another G-->X, the Herschel was too explored!
So anyway, is there any transparent catalyst placement in this reaction?

Code: Select all

x = 26, y = 25, rule = LifeHistory
12.B$CB7.5B$B2C4.2B2D4B$2C2B2.2BD2BD5B$.4B.3BDBD5B2.B$2.8BD10B$3.20B$
4.21B$5.21B$6.20B$7.12B.5B$7.11B2.6B$8.17B$8.17B$9.12B2D2B$9.9B2CB2DB
$8.10B2C3B$7.16B$6.4B2.4B2D5B$5.4B5.2B2D3B$4.4B4.5B.5B$3.4B5.EC7.CE$
3.3B7.E7.E$3.2B5.3E9.3E$3.B6.E13.E!
Also, I'm trying to use that escaping glider to do cool stuff...
Which is the smallest object which glider destruction takes more than one glider?
And the easier help in glider destruction?
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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gameoflifeboy
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Re: Gustavo Ramos Rehermann's patterns

Post by gameoflifeboy » November 6th, 2015, 12:26 pm

Gustavo6046 wrote:Which is the smallest object which glider destruction takes more than one glider?
I just wrote a program for finding one-glider destructions. The smallest objects that have none appear to be the long ship and the canoe.
I guess that makes this thread surprisingly appropriate.

Here is my code, but be warned that the script runs forever if no single-glider destructions are possible.

Code: Select all

# glider_destruction.py
# Enter a pattern and this script will try to find a single-glider destruction of it.

import golly as g

glider = [0,-2,-2,-1,0,-1,-1,0,0,0]

def form(celllist, num):
	if num not in xrange(8):
		return celllist
	if num >= 4:
		celllist = g.transform(celllist, 0, 0, -1, 0, 0, -1)
		num -= 4
	if num >= 2:
		celllist = g.transform(celllist, 0, 0, 0, 1, -1, 0)
		num -= 2
	if num >= 1:
		celllist = g.transform(celllist, 0, 0, -1, 0, 0, 1)
	return celllist

def trygliders(celllist, distance):
	g.new('')
	g.putcells(celllist)
	rect = g.getrect()
	for w in xrange(rect[2] + 5):
		g.new('')
		g.putcells(celllist)
		g.putcells(glider, rect[0] - 3 + w - distance, rect[1] - 3 - distance)
		for gen in xrange(1000):
			g.run(1)
			if int(g.getpop()) <= 2:
			    return (rect[0] - 3 + w - distance, rect[1] - 3 - distance)
	return 0

celllist = g.getcells(g.getrect())

dist = 0
while True:
	for num in xrange(8):
		tlist = form(celllist, num)
		result = trygliders(tlist, dist)
		if (result != 0):
			g.new('')
			g.putcells(tlist)
			g.putcells(glider, result[0], result[1])
			g.exit()
	dist += 1

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 6th, 2015, 1:50 pm

Well could these two connect:

Code: Select all

x = 47, y = 55, rule = LifeHistory
18.B$17.3D3.2E$17.BDB3.2E$16.3D2B$16.5B$15.6B4.E18.CBC$15.6B3.E.E16.B
2CB$16.5B4.E16.3BC$16.6B4.3E12.4B$15.6B7.E11.4B$15.7B17.4B$16.6B3.2B
11.4B$16.6B2.4B9.4B$15.3B2CB3.6B6.4B$13.5B2C2B.9B3.4B$13.9B.10B.4B$
10.B.9B2.16B$9.EC11B.18B$9.EC6B2D23B.2B$10.6BDBD25BCE$10.5B2D25B.BCE$
12.29B3.B$10.30B$10.ECB2.9B3D14B$11.E4.8BDBD14B$8.3E3.ECB.6BDBD15B$8.
E4.E.EB.23B$13.E5.22B$12.2E7.4B2D5B.6B$21.3BD2BD3B5.5B$9.2E10.4B2DB
11.CE$10.E9.8B11.E$10.E.EB5.10B11.3E$11.ECB.3B.11B12.E$13.17B$13.16B$
14.13B$13.14B.2B$11.18BCE$9.18B.BCE$9.2BC15B2.B$8.3BCBC12B$9.2B3C12B
2.B$8.5BC12B.BCE$7.10B2.9BCE$6.4B9.7B.2B$5.4B10.7B$4.4B12.7B$3.4B15.
5B$2.4B15.6B.E$.4B16.5B.E.E$4B18.3B3.E$3B19.2B$2B$B!
I am going to set up Hersrch. Basic instructions?
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Gustavo6046
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Location: Brazil.

Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 6th, 2015, 2:47 pm

This lane-changer seed may be useful:

Code: Select all

x = 42, y = 27, rule = LifeHistory
4$3.2A$3.2A23.2A$8.2A18.2A$8.2A11.A$22.2A$15.2A4.2A6.2A$15.2A12.2A2$
10.2A$10.2A17.2A$24.2A3.2A4.2A$24.2A9.2A6$32.2A$32.2A!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Gustavo6046
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Location: Brazil.

Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 6th, 2015, 3:41 pm

What is it with the strange words in the SoD puzzles?
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Gustavo6046
Posts: 647
Joined: December 7th, 2013, 6:26 pm
Location: Brazil.

Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 6th, 2015, 3:46 pm

Trios of gliders can precisely displace a block, by 4 hd per trio.

Code: Select all

x = 33, y = 40, rule = LifeHistory
2A$2A17$15.3A$15.A$16.A4$19.3A$19.A$20.A11$31.A$30.2A$30.A.A!
For ultra-precision will be needed 1 or 2 hd reaction.
Killing reactions are when a spaceship turn the reactee into nothing, while the same spaceship reemerges from the activity.
EDIT: Is this known?

Code: Select all

x = 12, y = 7, rule = LifeHistory
2A3.2A3.2A$A.A.A2.A.A.A$2.A.A2BA.A$.2A.A2.A.2A$4.4A$4.A2.A$5.2A!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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