Gustavo Ramos Rehermann's patterns

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Re: Gustavo Ramos Rehermann's patterns

Post by gameoflifeboy » November 11th, 2015, 1:56 am

Gustavo6046 wrote:Oh, the old ConwayLife.
Wow, this brings back memories. I miss the time back when you could actually play the game of life on the homepage. Here is a screenshot of how Nathaniel predicted this site would look after the server change:
m1x9X.png
m1x9X.png (130.04 KiB) Viewed 175 times
But it was not to be, as the new server lacked support for ASP code.

The other prominent feature exclusive to the old ConwayLife was the soup search. The only record of the soup search I have found is from the Internet Archive, even though Nathaniel said the results could be viewed at a certain site. http://www.conwaylife.com/forums/viewto ... =150#p4698

Also, I have a local copy of the soup search, but I never got to run it because my Golly wasn't able to run Python during the period the soup search was held. I can provide it upon request.

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 13th, 2015, 7:29 am

So, again, which is the smallest object which glider destruction takes more than one glider and would be useful to destroy?
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 13th, 2015, 7:06 pm

What to usefully glider destruct?
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 13th, 2015, 7:26 pm

This spark is starting to interest me. A block plus a pi. Cheap 4 gliders in totale. It means we can build such huge spark to perturb other stuff from gliders, which would mean that four gliders can perturb an constellation into useful stuf.

Code: Select all

x = 7, y = 7, rule = LifeHistory
2C$2C3$4.3C$4.C.C$4.C.C!
Synthesis:

Code: Select all

x = 23, y = 26, rule = LifeHistory
15.CBC$14.B2CB$13.3BC$12.4B$6.2B3.4B$5.3B.5B$4.9B$3.7B2D$2.4B3.B2D$.
4B5.B$3CB$2BC11.3D$.C12.DBD$13.BDBDB$12.7B$11.7B$10.7B$9.4B.3B$8.4B2.
4B$7.2C2B4.4B$7.B2C6.4B$7.CB8.4B$18.4B$19.2B2C$20.2CB$21.BC!
It's also the reaction that gave birth to this rather blocky methuselah:

Code: Select all

x = 56, y = 97, rule = B3/S23
20b2o$20b2o13$6b2o$6b2o$31b2o$31b2o6$47b2o$47b2o14$11b2o$11b2o20b2o$
33b2o$2o$2o23$34b2o$34b2o7$54b2o$54b2o4$11b2o$11b2o2$16bo9b2o$15bobo8b
2o$14b2ob2o!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 14th, 2015, 1:49 pm

This slow salvo produces a edgy beehive in addition to a nice spark:

Code: Select all

x = 106, y = 97, rule = LifeHistory
104.C$103.C$103.3C3$79.C$77.2C$78.2C32$55.C$54.C$54.3C9$43.C$41.2C$
42.2C14$29.C$28.C$28.3C17$3.C.C$3.2C$4.C5$.C$C.C$C2.C$.C.C$2.C!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Re: Gustavo Ramos Rehermann's patterns

Post by dvgrn » November 14th, 2015, 3:24 pm

Gustavo6046 wrote:This slow salvo produces a edgy beehive in addition to a nice spark...
True enough. Looks like a bit of a waste of a mango, though. Can you see how to get the same edgy beehive and spark with four gliders instead of six, starting from a block. A beehive or a boat would work as well, or any number of other still lifes more common than a mango. And if you don't need the spark -- which you probably don't if it's a slow salvo -- then you can reduce the recipe to three gliders.

There's a database available with about half a million of these kinds of slow salvos and their output, if you're interested. Or you could have a look at oblique's much larger but more specific search (hunting mostly for edge-shooting *WSS seeds).

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 14th, 2015, 3:36 pm

What would be useful to one-glider destroy? Seeds of Destruction style?
Also what is it with the weird names with the SoD solutions?
EDIT: This is the cleanest I got for a cleanup of the G-LWSS reaction in SoD, where a single ANNOYING F* beehive in the middle is getting annoying.

Code: Select all

x = 82, y = 41, rule = LifeHistory
11.2C$11.2C3B$11.6B$11.7B$9.10B$9.10B$10.10B$10.10B.CB$11.10BCBC$11.
10B2C$12.10B.2B$10.8BD8B$9.8BDBD8B$9.8BDBD8B$9.9BD10B$10.20B$9.2C20B$
2CB3.B2.2C20B$2CB.4B2.20B$.8B.19B$.25B$.2C23B$.2C19B2C5B.B.B.B.B.B.B.
B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B$2.20B2C58B$2.80B$3.79B$2.24B
2C54B$2.24B2C54B$2.22B3.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B.B
.B.B.B.B.B$3.18B$4.17B$2.18B$2.2CB6.9B$2.2C8.7B$10.10B$10.10B$10.9B$
11.8B$9.8B$9.2CB2.2B$9.2CB!
Then I could make a seed that makes pure blocks (which, according to a years-ago note, constellations of only one object type are important):

Code: Select all

x = 17, y = 20, rule = LifeHistory
7.C$6.C.C$2.2C.C.C$3.C.2C$3C$C5$.2C$.2C6$14.3C$14.C$15.C!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 14th, 2015, 5:28 pm

Useless, but just interesting enough. This glider mirrors a long boat and a block:

Code: Select all

x = 13, y = 9, rule = LifeHistory
5.A$4.A.A$2A.A.A$2A.2A3$11.A$10.2A$10.A.A!
EDIT: Also I want to present you the Unodeco: (ethimology: Un = one + deco = ten)

Code: Select all

x = 6, y = 7, rule = B3/S23
3b2o$2bobo$bo$o4bo$o4bo$o$2bo!
It is generated by a known glider+beehive collision and thus can be easily done a H-to-U conduit:

Code: Select all

x = 162, y = 134, rule = LifeHistory
83.2A$82.A.A$76.2A4.A$74.A2.A2.2A.4A$74.2A.A.A.A.A2.A$77.A.ABABAB$77.
A.AB2AB$78.AB.2B$81.3B$81.4B6.2A$79.3B2AB6.A$79.3B2AB3.BA.A$77.10B.B
2A$76.13B$75.14B$74.15B$73.4B2.8B$72.4B5.6B$71.4B4.9B$70.4B5.2A4.4B$
69.4B7.A5.4B$68.4B5.3A7.4B$67.4B6.A10.4B$66.4B19.4B$65.4B21.4B$63.5B
23.4B$62.5B25.4B$61.5B27.4B$60.5B29.4B$59.5B31.4B$58.5B33.4B$57.5B35.
4B$56.5B37.4B$55.5B39.4B$54.5B41.4B$53.5B43.4B$52.5B45.4B$51.5B47.4B$
50.5B49.4B$49.4B52.4B$48.4B54.4B$47.4B56.4B$46.4B58.4B$45.4B60.4B$44.
4B62.4B$43.4B64.4B$42.4B66.4B$41.4B68.4B$40.4B70.4B$39.4B72.4B$38.4B
74.4B$37.4B76.4B$36.4B78.4B$35.4B80.4B$34.4B82.4B$33.4B84.4B$32.4B86.
4B$31.4B88.4B$30.4B90.4B$29.4B92.4B$28.4B94.4B$27.4B96.4B$26.4B98.4B$
25.4B100.4B$24.4B102.4B$9.A13.4B104.4B$9.3A10.4B106.4B$12.A8.4B108.4B
$11.2A7.4B110.4B$11.5B3.4B112.4B$13.3B2.4B114.4B$3.2A7.9B116.4B$3.A8.
8B118.4B$2A.A.B3.10B120.4B$A2.3AB.2B2A7B121.4B$.2A2.BA3B2A7B122.4B$3.
4A12B123.4B$3.A.2B3.7B.B2A122.4B10.2A$4.3AB2.7B.BA.A122.4B9.A$7.A4.4B
5.A123.4B10.A$2.5A5.4B5.2A116.2A5.4B5.5A$2.A10.4B123.A5.4B4.A$4.A9.4B
122.A.AB.7B2.B3A$3.2A10.4B15.A16.A89.2AB.7B3.2B.A$16.4B12.3A14.3A91.
12B4A$17.4B10.A16.A94.7B2A3BAB2.2A$18.4B9.2A15.2A93.7B2A2B.B3A2.A$19.
4B5.5B13.4B93.10B3.B.A.2A$20.4B3.4B14.3B94.8B8.A$21.4B2.5B12.4B19.A
73.9B7.2A$22.10B11.4B.3B.B12.3A17.2A53.4B2.3B$21.5B2D4B4.18B10.A20.A
53.4B3.5B$22.2B.DBD5B2.4BD11B2A2B5.B3.2A20.A11.A39.4B7.2A$23.BD8B2.4B
3D9B2A2B3.8B19.2A9.3A38.4B8.A$23.D4BD5B.4BDBD13B.8B21.B9.A40.2D2B10.
3A$23.D4BD12BD22B19.3B9.2A10.2A26.DBDB13.A$23.D21B2.2B.15B16.6B5.5B
10.A18.A7.3BD$25.D16B8.17B11.10B3.4B9.BA.A16.3A6.4B$24.16B11.19B2.2B
3.11B2.6B4.3B.B2A16.A8.4B$24.15B12.15BD15B2A13B.7B18.2A6.4B$23.17B12.
7B.4BDBD15B2A21B14.6B5.4B$24.8B.7B11.13B3D37B14.5B6.4B$25.6B4.3B.B2A
8.14BD40B12.7B4.4B$26.4B9.BA.A8.8B2.46B10.8B2.4B$26.6B10.A8.6B11.4B.
13B3.B.19B2.2B2.14B$27.B.B2A.A8.2A8.5B12.3B5.B.7B7.13BD22B$29.B2AB3A
16.4B14.4B19.6B.4BDBD21B3.2A$31.B4.A16.3B16.2A17.5B.B2.4B3D20B4.A$30.
2A.3A15.4B17.A18.2A7.4BD22B.BA.A$31.A.A17.2A20.3A16.A8.28B2A$31.A.A
18.A22.A13.3A16.4B.17B$32.A16.3A37.A19.19B$49.A60.16B10.A$111.15B8.3A
$112.14B7.A$113.13B3.B3.2A$114.12B.8B$115.18B$116.17B$117.17B$118.18B
$119.19B$120.15BC2B$119.9B.4BCBC3B$120.7B2.4B3C2B$120.5B4.4BC5B$122.
5B3.10B$125.2A10.4B$125.A12.3B$126.3A10.4B$128.A12.2A$141.A$142.3A$
144.A!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 15th, 2015, 12:23 pm

Am I lucky ???

Code: Select all

x = 15, y = 20, rule = LifeHistory
E$3E$3.E$2.EC$2.4B$4.4B.3B$3.BC8B$3.CBC7B$2.2B2C6B2C$.11B2CB$.14B$2.
11B$2.3B2C6B$.5B2C.3B$.4BCB$2.5B$2.3D2B$3.BDB$3.3D$4.B!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

mniemiec
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Re: Gustavo Ramos Rehermann's patterns

Post by mniemiec » November 15th, 2015, 5:52 pm

Gustavo6046 wrote:Am I lucky ???

Code: Select all

x = 15, y = 20, rule = LifeHistory
E$3E$3.E$2.EC$2.4B$4.4B.3B$3.BC8B$3.CBC7B$2.2B2C6B2C$.11B2CB$.14B$2.
11B$2.3B2C6B$.5B2C.3B$.4BCB$2.5B$2.3D2B$3.BDB$3.3D$4.B!
How ia this "lucky"? This is overly complicated. You are using a catalyst, plus a glider and two still-lifes, to make a B-heptomino. There are already many ways of making a B-heptomino with no catalyst and just two gliders, or no catalysts, a glider, and just one still-life.

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 15th, 2015, 6:08 pm

What is that one glider + still life reaction? I want to catalyse it!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Re: Gustavo Ramos Rehermann's patterns

Post by Sokwe » November 15th, 2015, 6:24 pm

Gustavo6046 wrote:What is that one glider + still life reaction? I want to catalyse it!
One simple example would be this glider+boat -> B, but catalyzing the reaction to keep the boat is unlikely to be successful.

Code: Select all

...*.
..*.*
..**.
.....
.....
***..
..*..
.*...
-Matthias Merzenich

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 16th, 2015, 12:48 pm

Too difficult! I always knew it was better replacing it through a circuit!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Re: Gustavo Ramos Rehermann's patterns

Post by mniemiec » November 16th, 2015, 1:15 pm

Gustavo6046 wrote:Too difficult! I always knew it was better replacing it through a circuit!
What is the point? Since you need two input objects (i.e. a boat and a glider), you'd need two input circuits - one nearby to create the boat, and another, arbitrary far away, to create the glider. You would need to feed something into the first circuit (e.g. probably an H), so using an H and an additional synchronized glider, just to make an H, is much more complicated than just using one or more conduits to move a single H without needing to create an additional synchronized glider. Even if the input was something different from an H (e.g. an R or Pi), the argument is the same - you could use an R->H or Pi->H conduit without the extra glider.

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 16th, 2015, 5:03 pm

I need a P-to-2P for my latest Spartan G-to-P project!
I am searching for catalyses with this object:

Code: Select all

x = 12, y = 7, rule = LifeHistory
10.2C$2.C3.2C.C.C$.C.C.C.2C$.C.C.C$2C.C.C.2C$4.C2.C2.C$5.2C2.2C!
Someone should make a program that check for reactions where the object would reappear intact (transparent or not).

EDIT: Two gliders materializing AT THE SAME TIME!!! + halfbakery
COOL SOUP THERE

Code: Select all

x = 14, y = 15, rule = LifeHistory
2.2C.2C.2C$3.C.2C.2C$3.C$4.6C$4.C5.C$4.7C$4.C$.2C.C.2C.4C$.2C.C.C.2C
3.C$4.C7.2C$.4C$C$3C$3.C$2.2C!
EDIT 2 Is this a known H-to-pond?

Code: Select all

x = 31, y = 35, rule = LifeHistory
4B$.4B$2.4B$3.4B$4.4B$5.4B$6.4B$7.4B$8.4B$9.4B$10.4B$11.4B$12.4B.B$
13.7B8.E$14.6B6.3E$14.2B3C2B4.E$14.2BC4B4.CE$14.B3C4B.4B$14.11B$14.
12B$14.12B$15.11B$18.7B$17.8B4.2E$16.8B5.E$15.9B2.BE.E$13.B.10B.BCE$
12.EC9B2D2B$12.EC8BD2BDB$13.9BD2BDB$11.5B2.5B2DB$11.EC6.6B$12.E9.2B$
9.3E$9.E!
EDIT 3: Replace the leftmost eater by something useful in the spark:

Code: Select all

x = 29, y = 34, rule = LifeHistory
4B$.4B$2.4B$3.4B$4.4B$5.4B$6.4B$7.4B$8.4B$9.4B$10.4B.B$11.7B8.E$12.6B
6.3E$12.2B3C2B4.E$12.2BC4B4.CE$12.B3C4B.4B$12.11B$12.12B$12.12B$13.
11B$2.2E12.7B$3.E11.8B$3.E.EB4.B.9B$4.ECB2.14B$6.18B$5.20B$5.20B$5.
20B$6.17B.BCE$7.B.B3.10B.BE.E$13.4B.B.2B5.E$14.2B3.2B6.2E$18.B2CB$19.
2E!
EDIT 4: Any way to clean this?

Code: Select all

x = 29, y = 30, rule = LifeHistory
2.4B$3.4B$4.4B$5.4B$6.4B$7.4B.B$8.7B8.E$9.6B6.3E$9.2B3C2B4.E$9.2BC4B
4.CE$9.B3C4B.4B$9.11B$9.12B$9.12B$10.2BD8B$9.B.3D7B$2.2D4.4BD7B2D$.D
2BDB.14B2D$.D2BD15B2DB$2B2D16BD2B$23B$22B$.23B$2.B2.15B.B2C.E2.E$4.3B
6.7B.B2CB4E$4.B2CB6.2B.2B4.B$5.2E9.2B4.2E.2E$15.B2CB4.E.E$16.2E5.E.E$
24.E!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 18th, 2015, 9:29 am

$ I am now acessing from school's Linux computer.
====================

This seed generates a block on beehive. Any way of making it from a conduit? I might find cool glider collisions with it.

Code: Select all

x = 5, y = 7, rule = LifeHistory
.A2.A$.A.A$2.2A$A2.A$.A.A$2.A$3.A!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Re: Gustavo Ramos Rehermann's patterns

Post by mniemiec » November 18th, 2015, 5:55 pm

Gustavo6046 wrote:I am now acessing from school's Linux computer.
I am sure that many of us use different computers and/or devices to post to these forums. I myself use two. The location usually isn't relevant unless it impacts the contents of the post (e.g. I have my most up-to-date synthesis database on my desktop computer, and not my laptop, but that only matters if I need the most recent information on something).
Gustavo6046 wrote:This seed generates a block on beehive. Any way of making it from a conduit? I might find cool glider collisions with it.

Code: Select all

x = 5, y = 7, rule = LifeHistory
.A2.A$.A.A$2.2A$A2.A$.A.A$2.A$3.A!
First, you are using the term "seed" in a different way than everyone else seems to use it - i.e. a stable constellation used for slow-salvo syntheses. Second, this is a very oddly-shaped object. It would be more likely that a conduit would form the end product (i.e. block on beehive) that this particular unnatural predecessor. Third, before trying to find a conduit to create an unusual rare result, why not first find out if the result would have any use in the first place (i.e. "find cool glider collisions with it")? Only if there is an actual useful result from that would it make any sense wasting time on finding a way to create the block on beehive from a conduit in the first place.

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 19th, 2015, 5:34 pm

mniemiec wrote:Third, before trying to find a conduit to create an unusual rare result, why not first find out if the result would have any use in the first place (i.e. "find cool glider collisions with it")? Only if there is an actual useful result from that would it make any sense wasting time on finding a way to create the block on beehive from a conduit in the first place.

Code: Select all

x = 11, y = 4, rule = LifeHistory
.C$C.C.2C2.2C$C.C.2C2.C.C$.C6.C!
Also two dominos and a beehive-with-tail makes a abnormally-closely-placed group of two beehives:

Code: Select all

x = 8, y = 7, rule = LifeHistory
C2.2C$C$2.2C$3.C$3.C.2C$4.C2.C$5.2C!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Re: Gustavo Ramos Rehermann's patterns

Post by mniemiec » November 19th, 2015, 7:25 pm

Gustavo6046 wrote:

Code: Select all

x = 11, y = 4, rule = LifeHistory
.C$C.C.2C2.2C$C.C.2C2.C.C$.C6.C!
There are countless ways of colliding gliders into simple objects and pseudo-objects. There are a very large number where a glider hits something flat, making a Pi heptomino, and possibly some trailing stuff. Most of them (especially ones that make huge clouds of useless junk) are not interesting. They are particularly useless for conduit construction, since the amount of work required to clean up the junk far outwieghs any useful output (e.g. glider, simple still-life), since there are already many conduits that can produce those with no extra junk.
Gustavo6046 wrote:Also two dominos and a beehive-with-tail makes a abnormally-closely-placed group of two beehives:

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x = 8, y = 7, rule = LifeHistory
C2.2C$C$2.2C$3.C$3.C.2C$4.C2.C$5.2C!
The still-life requires 4 gliders, and each of the sparks requires at least 2, this would require at least 8 gliders. It would be much simpler (and cheaper) to just create the two beehives from scratch, from 2 gliders each.

Finding ways to catalyze simple objects into more complicated ones is interesting. Finding ways to catalyze complex objects into simple ones usually is not, as there are usually much simpler ways to get the same results. It's a bit like saying "Look! If you throw a grenade at a Farrari in just the right way, you can get a ton of junk plus two screws".

There ARE occasions when complex-to-simple is useful (especially in the case of cleanly removing an object that was previously used merely as a temporary scaffold), but these are the exception, rather than the rule.

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 20th, 2015, 10:26 am

Seems like a ship can be converted into a block! Just add a semi-catalyst (i.e. reappering offset) block!
Unfortunately the same can be done with one glider and no block.
But I found a glider and two boats result in the same glider (offset by 1) and a beehive; just in the case there's something good on it.

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x = 10, y = 9, rule = LifeHistory
3.2C3.2C$3.C.C.C.C$4.C3.C4$2C$.2C$C!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

mniemiec
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Re: Gustavo Ramos Rehermann's patterns

Post by mniemiec » November 20th, 2015, 4:52 pm

Gustavo6046 wrote:Seems like a ship can be converted into a block! Just add a semi-catalyst (i.e. reappering offset) block!
Unfortunately the same can be done with one glider and no block.
This has been known for 40+ years. As has been pointed out several times, all collisions of a single glider into all small objects have been done decades ago. I also don't know why you say it's "unfortunate" that it can be done more easily. Such reductions are always good news, not bad news. (Also, if you're going to make an assertion like this, it's usually a good idea to post a RLE with it so people can know what you are talking about. "A single glider can destroy a ship" is something anyone can easily reproduce and verify on their own within a few minutes. "A single glider and a semi-catalyst block can destroy a ship" is not so easy to reproduce.)
Gustavo6046 wrote:But I found a glider and two boats result in the same glider (offset by 1) and a beehive; just in the case there's something good on it. ...
Again, you're colliding a glider into something complex, and getting something that could be done much more easily, with no appreciable benefit. Do you know how you would get the two boats there, or how expensive it would be? Since a beehive can be made with two gliders, the result can be duplicated with 3 gliders, meaning that for this to break even, you would have to make the two boats from 2 gliders, and for this to be an improvement, the two boats would have to be made from 1 glider! Since all 2-glider collisions have been done decades ago, 2 is impossible. It just happens that there ARE 3-glider collisions that make two boats situated like this, but that's still more expensive.

Once again, this is like throwing grenades at Ferraris to see what kind of useful spare parts would result. While it's certainly useful to do this kind of research (e.g. smashing a glider into something in every possible way to see if anything interesting comes up), posting such results for others to see is generally NOT useful, especially when it is well known that this very same result has already been done decades ago by many people. Obvious exceptions, of course, are when such collisions DO result in something interesting or unique, but those tend to be rare (e.g. the glider half-bakery collision that results in a glider and half-bakery).

I have many fewer posts on this site than you do, even though I have been here longer, and have been playing with Life for 45 years. I have a synthesis database of over 10000 glider syntheses. Probably 95%+ of these are boring and trivial derivatives, useful for informational and statistical purposes (e.g. like in a dictionary) but not "interesting" in any other way. Can you imagine what these forums would look like if I posted every single one of them? Reading them would be like weeding through an inbox full of spam just to read the few emails that are actually relevant.

Even worse, look at the tremendous research being done by apgsearch. There have been trillions of objects found. Can you imagine if every single one of those was posted here? There probably wouldn't be enough space on the Internet to hold them. Fortunately, those results are just saved on Catagolue, and available for specific searches and statistical analysis. Only the most interesting and significant results are posted here, and on the Twitter feed.

The point on these forums is not to post every single experiment and spur-of-the-moment thought, but rather, things that others can find useful (e.g. new or cheaper syntheses of objects, new useful and usable conduits), ideas that are not working but have been substantially thought out (e.g. syntheses or conduits that almost work, but lack some small part that someone else might be able to help with), partial solutions to outstanding problems (e.g. partial synthesis steps for exotic spaceships), etc.

You should spend some more time reading the other forums (on various subjects), to see what kinds of things people post there, in terms of usability and completeness. You should also spend some time making yourself more familiar with what has been done on Life during the past several decades (e.g. from the Wiki, the links page, the Life lexicon, the synthesis database, etc.) to know which territories have been explored, and to avoid wasting time re-exploring it. While re-inventing the wheel can often be a useful learning exercise, nobody else wants to read about everyone else's step-by-step process in doing so.

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 22nd, 2015, 8:53 am

I am starting to gather less interest by Conway's Game of Life because I am getting startled by Doom source ports but I might return soon to Conway territory.
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 29th, 2015, 11:03 am

This still life is known?

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x = 9, y = 4, rule = LifeHistory
4.2A$2A2.A.A.A$A.A.A2.2A$3.2A!
*yawn* What a nothing-to-do day! Let's be the only person in the world to do CGOL during boring times. :)

danieldb
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Re: Gustavo Ramos Rehermann's patterns

Post by danieldb » November 29th, 2015, 11:12 am

Gustavo6046 wrote:This still life is known?

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x = 9, y = 4, rule = LifeHistory
4.2A$2A2.A.A.A$A.A.A2.2A$3.2A!
Yes. All still lifes up to a certain number of cells have been discovered.

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calcyman
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Re: Gustavo Ramos Rehermann's patterns

Post by calcyman » November 29th, 2015, 12:02 pm

It's even occurred four times in asymmetric soups:

https://catagolue.appspot.com/object/xs ... z1ac/b3s23
What do you do with ill crystallographers? Take them to the mono-clinic!

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