For consideration how many cells?danieldb wrote:up to a certain number of cells
Oh and can it have some catalysis?
For consideration how many cells?danieldb wrote:up to a certain number of cells
24, which is bigger than 14.Gustavo6046 wrote:For consideration how many cells?danieldb wrote:up to a certain number of cells
Oh and can it have some catalysis?
All still-lifes up to 24 living cells were enumerated by computer searches in the 1990s or earlier. All up to 15 have explicit glider syntheses, created by hand. All up to 18 either have explicit glider syntheses, or have been proven to have such syntheses (i.e. not merely an existence proof, but an exact recipe can be shown). All up to 13 have been found in soups by apgsearch, and most of the 14s (604/619) and 15s (1157/1353) as well.Gustavo6046 wrote:This still life is known?Code: Select all
x = 9, y = 4, rule = LifeHistory 4.2A$2A2.A.A.A$A.A.A2.2A$3.2A!
What would be the advantage of running Golly in DOSBox under Windows, when it can run under Windows directly, without an extra level of emulation? I use a Life program I wrote for DOS several decades ago, that is much slower than Golly. It runs at a slow (but decent) speed in DOSBox under Windows XP 32 bit, but it runs abysmally slow under Windows 7 64 bit, since 64-bit processors can't use hardware emulation. You're probably better off learning how to do graphics in Windows, than programming for for interfaces that were the state of the art 30 years ago.Gustavo6046 wrote:Should I write a DOS program to emulate the Game of Life (possibly a DOS verison of Golly)? I have DOSBox...
Code: Select all
#include <string>
#include <iostream>
using namespace std;
void ClearScreen() {
cout << string( 100, '\n' );
}
struct cell {
short int x;
short int y;
cell * nextCell;
bool cellIsNeighbor(cell c) {
if (c.x == x+1 or c.x == x-1) {
if(c.y == y+1 or c.y == y-1) {
return true;
}
}
return false;
}
};
int main() {
cell head;
head.x = 0;
head.y = 1;
cell blinkerBottom;
blinkerBottom.x = 0;
blinkerBottom.y = 0;
cell blinkerTop;
blinkerTop.x = 0;
blinkerTop.y = 2;
head.nextCell = &blinkerTop;
blinkerTop.nextCell = &blinkerBottom;
}
int findNeighbors(cell x, cell c, int u) {
int i = u;
if (x.cellIsNeighbor(c)) {
i++;
}
if (c.nextCell != NULL) {
cell * newCell = c.nextCell;
return findNeighbors(x, *newCell, i);
}
else return i;
}
There are quite a few potentially interesting search programs which are yet to be written. For example, a few people wanted this idea to be implemented. Another interesting thing would be a program that searches larger-than-life or 3D cellular automata. Making console apps is totally fine, although they are usually less user-friendly. However, please understand that any such program would have about 1000 lines and take a week of 9-to-5 work to write. You would need to develop a culture of debugging and documenting your own work for yourself, learn how to start at the very bottom and then make upper layers using stuff from lower layers, etc. If you only started to program a month or two ago, I think you are not quite ready yet (I wrote wsearch after 2 or 3 years of programming practice, and it still wasn't very easy).Gustavo wrote:What would then be a good program to do, in the Game of Life aspect? (I only know how to make console applications) Some search program?
Thanks... I always thought it took so long to program anything, but I see that it takes time...Alexey_Nigin wrote:However, please understand that any such program would have about 1000 lines and take a week of 9-to-5 work to write.
It is probably easier to make Golly scripts due to the modules that it has etc. But I learnt C++ two days ago. To prove my C++ knowledge, I wrote a calculator that can calculate the number with the largest Hailstone sequence and it's sequence lenght:Scorbie wrote:Thanks... I always thought it took so long to program anything, but I see that it takes time...
Question: How long does it take to write a decent (about 100 sloc) golly script? I had to spend the whole afternoon for the recent "throwaway" golly script.
Code: Select all
#include <iostream>
#include <string>
using namespace std;
int parseSequence(long n, long o) {
long m = n;
if (m % 2 == 0) {
m /= 2;
}
else if (m != 1) {
m *= 3;
m++;
}
cout << m << endl;
if (m == 1) {
cout << "End of sequence! (sequence's lenght is " << o << ")." << endl;
return o;
}
else {
o++;
return parseSequence(m, o);
}
}
int main() {
string p;
long n;
cout << "\nWhich is the max number to calculate the longest sequence?\n";
cin >> n;
long l;
long q;
long y;
long i;
q = 0;
for ( i = 1; i <= n; i++) {
l = parseSequence(i, 0);
if (l > q) {
q = l;
y = i;
}
}
cout << "The number with the largest sequence : It's sequence's lenght = " << y << " : " << q;
return 0;
}
This is a good place to start.Gustavo6046 wrote:To prove my C++ knowledge, I wrote a calculator that can calculate the number with the largest Hailstone sequence and it's sequence lenght:
Code: Select all
int parseSequence(long n) {
long o;
for (o = 0; ; ++o) {
...
if (m == 1) {
cout << "End of sequence! (sequence's length is " << o << ")." << endl;
return o;
}
n = m;
}
}
Oh well... Anyway, did you even compile and run the code?mniemiec wrote: [...]Finally, two minor English spelling errors. "lenght" should be "length", and "it's" should be "its". ("its" means "belonging to it", while "it's" means "it is". This is a common mistake.)Code: Select all
int parseSequence(long n) { long o; for (o = 0; ; ++o) { ... if (m == 1) { cout << "End of sequence! (sequence's length is " << o << ")." << endl; return o; } n = m; } }
Instead of starting with something difficult, especially when you aren't familiar with the tools (i.e. you don't know where to really start the plugin), why don't you start with something easy, so you can properly familiarize yourself with the tools, without worrying about discovering new results?Gustavo6046 wrote:I don't know where to really start the plugin, so instead I will make a Golly plugin that searches for methuselahs of which one of the outputs combines with the input given by the user... but this will be Godlike hard so maybe when I got the guts to do it.
Code: Select all
x = 44, y = 31, rule = LifeHistory
42.B$20.2E.E17.2B$20.E.2E16.3B$39.4B$21.5E12.4B$E15.2E2.E4.E11.4B$3E
13.E2.E.BEB10.B.4B$3.E13.E.E.ECB8.7B$2.EC12.2E.E.4BC6.6B$2.5B12.E3.BC
BC4.2B3C2B$4.4B11.2E2.C2BC4.4BC2B$.D9B13.2C3B.4B3CB$BD2B2C5B15.12B$.D
3B2C4B14.13B$2.4B2C4B14.12B$3.8B15.11B$4.5B18.7B$4.5B18.3B2D2B$6.B.B
19.2B2D2B$5.3B21.5B$5.B2CB21.4B2C$6.2E25.C2BC2.2E$33.CBCB3.E$34.C4B.E
.2E$36.BCE.E.E$36.BEB.E2.E$34.E4.E2.2E$34.5E2$36.2E.E$36.E.2E!
Code: Select all
x = 38, y = 39, rule = LifeHistory
26.E$26.3E$20.2C7.E$20.2C6.EC$28.5B$20.2C8.4B$20.C.C4.D9B$21.2C3.BD2B
2C5B$26.BD3B2C4B$4.2E.E17.2B.4B2C4B$4.E.2E16.3B2.8B$23.4B3.5B$5.5E12.
4B4.5B$2E2.E4.E11.4B7.B.B$E2.E.BEB10.B.4B7.3B$.E.E.ECB8.7B8.B2CB$2E.E
.4BC6.6B10.2E$3.E3.BCBC4.2B3C2B$3.2E2.C2BC4.4BC2B$8.2C3B.4B3CB$10.12B
$9.13B$10.12B$10.11B$11.7B$11.3B2D2B$12.2B2D2B$13.5B$14.4B2C$17.C2BC
2.2E$17.CBCB3.E$18.C4B.E.2E$20.BCE.E.E$20.BEB.E2.E$18.E4.E2.2E$18.5E
2$20.2E.E$20.E.2E!
Code: Select all
x = 306, y = 204, rule = LifeHistory
162.2A$162.A.A$164.A4.2A$160.4A.2A2.A2.A$160.A2.A.A.A.A.2A$86.2A74.BA
BABA.A$85.A.A75.B2ABA.A$79.2A4.A78.2B.BA$77.A2.A2.2A.4A73.3B$77.2A.A.
A.A.A2.A64.2A6.4B$80.A.ABABAB67.A6.B2A3B$80.A.AB2AB68.A.AB3.B2A3B$81.
AB.2B70.2AB.10B$84.3B71.13B77.2A$84.4B6.2A62.14B76.A.A$82.3B2AB6.A63.
15B77.A4.2A$82.3B2AB3.BA.A65.8B2.4B72.4A.2A2.A2.A$80.10B.B2A66.6B5.4B
71.A2.A.A.A.A.2A$79.13B67.9B4.4B72.BABABA.A$78.14B66.4B4.2A5.4B72.B2A
BA.A$77.15B65.4B5.A7.4B72.2B.BA$76.4B2.8B66.4B7.3A5.4B70.3B$75.4B5.6B
16.2A10.B36.4B10.A6.4B60.2A6.4B$74.4B4.9B16.A8.5B33.4B19.4B60.A6.B2A
3B$73.4B5.2A4.4B15.A.AB4.6B32.4B21.4B59.A.AB3.B2A3B$72.4B7.A5.4B15.2A
B.B2.6B31.4B23.4B59.2AB.10B$71.4B5.3A7.4B16.13B28.4B25.4B60.13B$70.4B
6.A10.4B16.12B27.4B27.4B59.14B$69.4B19.4B13.14B26.4B29.4B58.15B$68.4B
21.4B11.16B24.4B31.4B59.8B2.4B$67.4B23.4B9.B.15B4.3B16.4B33.4B58.6B5.
4B$66.4B25.4B6.19B.7B14.4B35.4B56.9B4.4B$65.4B27.4B5.18B.B2A5B13.4B
37.4B54.4B4.2A5.4B$64.4B29.4B.2B.19BA2BA5B11.4B39.4B52.4B5.A7.4B$63.
4B31.11BC15B2A6B10.4B41.4B50.4B7.3A5.4B$62.4B33.10BCBC20B10.4B43.4B
48.4B10.A6.4B$61.4B35.9B3C9B.6B.2B10.4B45.4B46.4B19.4B$60.4B37.10BC4B
.2B2.8B.B9.4B47.4B44.4B21.4B$59.4B39.13B7.6B.B2A7.4B49.4B42.4B23.4B$
58.4B40.9B15.B3.A.A5.4B51.4B40.4B25.4B$57.4B42.9B19.2A4.4B53.4B38.4B
27.4B$56.4B42.10B24.4B55.4B36.4B29.4B$55.4B42.4B.6B7.2A14.4B57.4B34.
4B31.4B$54.4B42.4B2.2B3D2B6.A14.4B59.4B32.4B33.4B$53.4B42.4B3.2BD4B3.
BA.A13.4B61.4B30.4B35.4B$52.4B42.4B4.B3D4B2.B2A13.4B63.4B28.4B37.4B$
51.4B42.4B5.11B9.A4.4B65.4B26.4B39.4B$50.4B43.3B6.11B7.3A3.4B6.2A59.
4B24.4B41.4B$49.4B42.2AB8.11B6.A5.4B8.A14.2A44.4B22.4B43.4B$48.4B42.A
.AB9.11B4.B2A3.4B9.A.AB10.B2AB8.2A34.4B20.4B45.4B$47.4B43.A7.2A6.7B5.
3B2.4B11.2AB.2B7.4B7.B2A2B33.4B18.4B47.4B$46.4B43.2A8.A5.8B4.3B2.4B
14.5B6.4B8.4B34.4B16.4B49.4B$45.4B54.A.AB.8B5.8B6.2A7.7B4.5B5.6B5.2A
28.4B14.4B51.4B13.A$44.4B56.2AB.21B6.A8.7B3.7B.8B.2B2.B2AB28.4B12.4B
53.4B10.3A$43.4B59.24B2.BA.A2.A.2A2.7B.22B2.2B30.4B10.4B55.4B8.A$42.
4B60.25B.B2A3.2A.A35B32.4B8.4B57.4B7.2A$41.4B61.27B10.36B31.4B6.4B59.
4B3.5B$40.4B63.26B11.32B2A2B31.4B4.4B61.4B2.3B$39.4B64.26B11.32B2A3B
31.4B2.4B63.9B7.2A$38.4B67.B.22B2.2A3.2A.B.35B33.8B65.8B8.A$37.4B71.
20B3.A.A.A.A38B34.6B11.A55.10B3.B.A.2A$36.4B73.18B6.A.A.B.30B.7B34.4B
10.3A55.7B2A2B.B3A2.A$35.4B75.15B7.2A.2A23B3.B2.4B.6B33.6B8.A58.7B2A
3BAB2.2A$34.4B77.13B12.B.21B3.3B2.9B33.8B7.2A57.12B4A$33.4B79.12B14.
20B3.B2AB3.8B32.4B2.4B3.5B55.2AB.7B3.2B.A$32.4B81.12B14.13B.4B5.2A5.
8B30.4B4.4B2.3B56.A.AB.7B2.B3A$31.4B83.4B.6B15.11B.4B14.7B29.4B6.9B7.
2A46.A5.4B4.A$30.4B85.9B13.18B16.6B7.2A19.4B8.8B8.A45.2A5.4B5.5A$29.
4B87.8B12.18B17.2B3D2B6.A19.4B10.10B3.B.A.2A48.4B10.A$28.4B88.9B11.
17B18.2BD4B3.BA.A18.4B11.7B2A2B.B3A2.A47.4B9.A$27.4B89.9B8.A2.16B19.B
3D4B2.B2A18.4B12.7B2A3BAB2.2A47.4B10.2A$26.4B91.8B6.3A2.8B.6B20.11B
19.4B13.12B4A48.4B$25.4B93.3B3D2B4.A5.7B3.4B21.11B18.4B12.2AB.7B3.2B.
A47.4B$24.4B95.2BD4B4.2A4.7B2.4B22.11B17.4B12.A.AB.7B2.B3A47.4B$9.A
13.4B96.B3D4B.4B4.6B2.4B24.11B15.4B13.A5.4B4.A49.4B$9.3A10.4B97.11B5.
7B.4B25.2B.7B15.4B13.2A5.4B5.5A43.4B$12.A8.4B98.12B3.12B25.11B14.4B
20.4B10.A42.4B$11.2A7.4B99.12B2.12B26.10B14.4B20.4B9.A43.4B$11.5B3.4B
101.11B.12B25.12B13.4B20.4B10.2A41.4B$13.3B2.4B92.2A11.7B.4B.7B24.13B
13.4B20.4B53.4B$3.2A7.9B94.A10.20B24.17B9.4B20.4B53.4B$3.A8.8B95.A.AB
3.B.21B25.18B7.4B20.4B53.4B$2A.A.B3.10B97.2AB.25B23.2AB.13B2A2B5.4B
20.4B53.4B$A2.3AB.2B2A7B99.27B22.A.AB3.4B.6B2AB5.4B20.4B53.4B$.2A2.BA
3B2A7B99.28B.2A18.A8.B4.8B3.4B20.4B53.4B$3.4A12B100.27BA.A17.2A15.6B
2.4B20.4B53.4B$3.A.2B3.7B.B2A96.3B.24B.BA34.7B.4B20.4B53.4B$4.3AB2.7B
.BA.A95.2A2.B.B2.18B38.6B.4B20.4B53.4B$7.A4.4B5.A96.A3.3B.11B3.2B41.
9B20.4B53.4B$2.5A5.4B5.2A92.3A3.B2AB2.8B4.2B42.8B20.4B53.4B$2.A10.4B
98.A6.2A4.6B4.BA2B40.8B20.4B53.4B$4.A9.4B109.4B7.A.A32.A8.7B20.4B53.
4B$3.2A10.4B107.B2A2B8.A33.3A6.6B20.4B53.4B$16.4B107.2A47.A4.2B3D2B
19.4B53.4B$17.4B154.2A4.4BD2B18.4B53.4B$18.4B153.4B.4B3DB17.4B53.4B$
19.4B154.11B16.4B53.4B$20.4B152.12B15.4B53.4B$21.4B151.12B.B3.B8.4B
53.4B$22.4B150.15B.5B4.4B53.4B$23.4B150.7B.2D12B.4B53.4B$24.4B149.8B
2D16B53.4B$25.4B149.15B2D9B51.4B$26.4B148.13BD2BD9B50.4B$27.4B146.14B
DBD9B50.4B$28.4B143.B.14B3D8B50.4B$29.4B141.2A27B48.4B$30.4B140.2A27B
47.4B$31.4B140.28B46.4B$32.4B139.3B.25B44.4B$33.4B142.25B43.4B$34.4B
142.8B3D13B42.4B$35.4B139.27B40.4B$36.4B136.A.2AB5.7B2D10B39.4B$37.4B
133.3AB2AB5.2B.4B2D9B39.4B$38.4B131.A4.B11.13B39.4B$39.4B131.3A.2A10.
13B38.4B$40.4B132.A.A10.13B38.4B$41.4B131.A.A9.4B.9B37.4B$42.4B131.A
9.4B2.8B37.4B$43.4B139.4B3.9B35.4B$44.4B137.4B4.8B35.4B$45.4B135.4B7.
7B33.4B$46.4B133.4B7.9B31.4B$47.4B131.4B7.11B29.4B$48.4B129.4B8.7B.4B
27.4B$49.4B127.4B10.5B3.4B25.4B$50.4B125.4B13.3B4.4B23.4B$51.4B123.4B
15.B6.4B21.4B$52.4B121.4B24.4B19.4B$53.4B119.4B26.4B6.A10.4B$54.4B
117.4B28.4B5.3A7.4B$55.4B115.4B30.4B7.A5.4B$56.4B113.4B32.4B5.2A4.4B$
57.4B111.4B34.4B4.9B$58.4B109.4B36.4B5.6B$59.4B107.4B38.4B2.8B$60.4B
105.4B40.15B$61.4B103.4B42.14B$62.4B101.4B44.13B$63.4B99.4B46.10B.B2A
$64.4B97.4B49.3B2AB3.BA.A$65.4B95.4B50.3B2AB6.A$66.4B93.4B53.4B6.2A$
67.4B91.4B54.3B$68.4B89.4B52.AB.2B$69.4B87.4B52.A.AB2AB$70.4B85.4B53.
A.ABABAB$71.4B83.4B51.2A.A.A.A.A2.A$72.4B81.4B52.A2.A2.2A.4A$73.4B79.
4B55.2A4.A$74.4B77.4B62.A.A$75.4B75.4B64.2A$76.4B73.4B$77.4B71.4B$78.
4B69.4B$79.4B67.4B$80.4B65.4B$81.4B63.4B$82.4B61.4B$83.4B59.4B$84.4B
57.4B$85.4B55.4B$86.4B53.4B$87.4B51.4B$88.4B49.4B$89.4B47.4B$90.4B45.
4B$91.4B43.4B$92.4B41.4B$93.4B39.4B$94.4B37.4B$95.4B35.4B$96.4B33.4B$
97.4B31.4B$98.4B29.4B$99.4B27.4B$100.4B25.4B$101.4B23.4B$102.4B21.4B$
103.4B19.4B$104.4B10.A6.4B$105.4B7.3A5.4B$106.4B5.A7.4B$107.4B4.2A5.
4B$108.9B4.4B$109.6B5.4B$109.8B2.4B$107.15B$107.14B$107.13B$105.2AB.
10B$104.A.AB3.B2A3B$104.A6.B2A3B$103.2A6.4B$112.3B$113.2B.BA$112.B2AB
A.A$111.BABABA.A$109.A2.A.A.A.A.2A$109.4A.2A2.A2.A$113.A4.2A$111.A.A$
111.2A!
To continue biggiemac's analogy: a toaster wouldn't really be useful if you had to unscrew the cover each time you wanted to insert a piece of bread. Inputs are only useful if they're easily accessible from the outside, and in this case, the input herschel is surrounded by still-lifes. It would be very difficult to get into the input location without passing through anything else first.Gustavo6046 wrote:Well this complex machine is probably way better than that bi-block generator. It has an input, but the output can be changed by changing the snark positions to make specific patterns. Enjoy
Technically a Herschel could probably be sneaked into that input location, but you'd have to move the two Snarks in the northwest to fit the glider through some gap in the delivery circuit. It would be better to solve that problem than leave it to viewers' imagination.mniemiec wrote:To continue biggiemac's analogy: a toaster wouldn't really be useful if you had to unscrew the cover each time you wanted to insert a piece of bread. Inputs are only useful if they're easily accessible from the outside, and in this case, the input herschel is surrounded by still-lifes. It would be very difficult to get into the input location without passing through anything else first.Gustavo6046 wrote:Well this complex machine is probably way better than that bi-block generator. It has an input, but the output can be changed by changing the snark positions to make specific patterns. Enjoy
Code: Select all
x = 122, y = 85, rule = LifeHistory
.C$2.C$3C33$91.C$92.C$90.3C10$18.A$18.3A$21.A$20.2A$20.6B$13.2A7.5B
14.4B$14.A6.7B12.5B$14.A.AB2.8B10.7B$15.2AB.10B2.2B2.10B$16.22BD6B$
12.2A3.21BDBD4B$13.A4.20B3D4B54.2A$13.A.AB.22BD4B55.A$14.2A28B43.A11.
A$15.17B.6B48.3A9.2A$17.21B52.A9.B$8.A10.18B40.2A10.2A9.3B$8.3A8.15B
44.A10.5B5.6B16.B$11.A7.14B45.A.AB9.4B3.10B11.3B$10.2A3.B3.13B47.2AB.
3B4.6B2.11B3.2B2.6B$10.8B.12B50.7B.13B2A15BD2B$12.18B51.21B2A15BDBD$
12.17B53.37B3D$11.17B53.40BD$9.18B52.43B$6.20B50.19B.B3.12B$6.3BC15B
51.3BC13B7.7B.B$6.3BCBC4B.9B50.3BCBC4B.6B$6.3B3C4B2.7B51.3B3C4B2.B.5B
$6.5BC4B4.5B51.5BC4B7.2A$6.9B3.5B52.10B8.A$18.2A54.4B16.3A$19.A53.4B
19.A$16.3A53.4B$2.2A12.A55.2A$3.A69.A$3A67.3A$A69.A!
Code: Select all
x = 14, y = 12, rule = LifeHistory
4.2B$3.4B$3.6B$.8B$.9B2.B$.2B2C5B.B2A$.3BC7B2A$2B2C2D4B.2B$.BCD2BD3B$
.BD2BD3B$2.B2D3B$4.3B!
Code: Select all
x = 52, y = 31, rule = LifeHistory
11.2A.A$11.A.2A2$12.5A$B6.2A2.A4.A$2B5.A2.A.BAB$3B5.A.A.2AB$4B3.2A.A.
4BA$.4B5.A3.BABA$2.4B4.2A2.A2BA$3.4B8.2A3B$4.4B9.4B$5.4B9.4B$6.4B6.7B
$7.4B3.9B$8.4B2.10B$9.4B.4B2C5B25.2C$10.6BCBC5B24.C.C$11.5B2C6B24.2C$
11.13B$12.11B$13.10B$15.8B$15.8B$15.8B$15.7B$16.8B$16.3B3.2A$17.B4.A$
23.3A$25.A!
Code: Select all
x = 19, y = 24, rule = LifeHistory
18.A$16.3A$7.B7.A$4.8B2.B2A$4.13B$4.12B$3.13B$3.13B$3.14B$3.4B2D9B$.
4BDBD9B$5B2D9B$16B$.15B$2.9B2.3B$4.8B2.B$4.8B$4.8B$4.7B$5.8B$5.3B3.2A
$6.B4.A$12.3A$14.A!
Code: Select all
x = 17, y = 11, rule = LifeHistory
10.2C$8.CB.C$2A4.2B3C3B$A5.6B2C$2.A.2AB.4BCBC$.2AB2AB4.BC2B$4.B7.4B$.
2A.2A7.4B$2.A.A9.3B$2.A.A10.B$3.A!
Code: Select all
x = 40, y = 41, rule = LifeHistory
39.B$38.2B$37.3B$36.4B$35.4B$34.4B$33.4B$32.4B$31.4B$30.4B$29.4B$28.
4B$27.4B$8.2B4.B.B9.4B$6.12B7.4B$5.6B2C6B5.4B$5.2B2C2B2C6B4.4B$6.B2C
10B.6B$5.20B$4.7B2C11B$3.8B2C10B$3.20B$.D.24B$DBD25B$DBD26B$.D14BC13B
$3.6B2C4B2C12B.2B$4.5B2C4BCBC12B2C2B$9.21B2C2B$7.28B$6.30B$6.30B$8.
27B$11.24B$12.18B.3B$13.B.16B.2B$16.14B$17.12B$17.12B$20.8B$21.B.3B!
Code: Select all
x = 15, y = 10, rule = LifeHistory
C$.2C$2C6$11.C.2C$11.2C.C!
Code: Select all
x = 24, y = 27, rule = LifeHistory
.C$2BC$3CB$.4B$2.4B$3.4B3.B$4.11B$5.11B$6.12B$6.12B$6.13B$6.14B$6.3BC
2BD8B$4.4BCBCD.D6B$3.5B2C2BD6B$3.17B$4.16B$5.9B2.2B.B2A$7.8B4.BA.A$7.
8B7.A$7.8B7.2A$7.7B$8.8B$8.3B3.2A$9.B4.A$15.3A$17.A!
Code: Select all
x = 32, y = 29, rule = LifeHistory
24.3D$25.D$25.3D8$2A$.A28.2A$.A.A26.2A$2.2A5$20.D$19.3C$19.CDC$16.D2.
C2.C$15.D.D3.2C$15.2D2$11.2A$10.A.A$10.A$9.2A!
Lots of things, but nothing simple. The only two-glider boat synthesis doesn't fit there, thanks to the nearby eater.Gustavo6046 wrote:Please help, what can put a boat in that location?
Code: Select all
x = 46, y = 36, rule = LifeHistory
24.3D$25.D$25.3D8$2A$.A28.2A$.A.A26.2A$2.2A$34.2A$33.B2AB$34.3B5.2B$
27.2B2.2B2.B2.2B.5B$23.B.21B$19.3D.22B$19.D.D.11B3C8B$16.C2.D2.D11BCB
C7B$15.C.C3.2D11BCBC7B$15.2C6.18B2.BA$29.B13.A.A$11.2A15.A.A13.2A$10.
A.A14.A.2A$10.A16.A$9.2A15.2A2$20.3D$20.D$19.3D2$20.2C$20.2C!