Gustavo Ramos Rehermann's patterns

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » March 10th, 2015, 2:09 pm

mniemiec wrote:
Gustavo6046 wrote:But the bounding boxes interpolate and (maybe) truncate between themselves, meaning it is officially and technically considered one single oscillator!
No, it doesn't. An oscillator must, first of all, be a single object, where all living cells are either adjacent to the others, or interact with the others. If you consider a Life pattern as a 3-dimensional structure, with time as the third dimension, guns resemble vertical poles (guns) with diagonal fingers (gliders) coming out of them. Two interacting guns will have fingers that touch each other. In all objects, each cell in an object must be reachable by touching or interacting with another cell in the object, either through space or through time. In your examples, you have several distinct objects that do not interact with each other in any way. Bounding boxes do not matter. Even sparse non-interacting glider streams would not count, because in 3 dimensions, their "fingers" would be passing between each other without touching.

While I admire your enthusiasm, you should try to listen to the advice of those who have been playing with Life for a long time and have had much more experience (for example, I was first exposed to it in 1970, and have been playing with it off and on for 45 years now.)
Ok. Now it ended, and the matter is:
Towerator wrote: This pattern is in golly.
Meet... the heisenburp!

Code: Select all

x = 139, y = 157, rule = B3/S23
48b2o$47bobo$46b3o$46b2o$46b2o$47bobo$48bo3$45b2o3b2o$45b2o3b2o2$47b3o
$47b3o$48bo6b2o23b2o$56bo22bobo$56bobo5bobo11bo6b2o$57b2o5bo2bo10bo2bo
2bo2bo6b2o$67b2o9bo6b2o6b3o$65bo3b2o8bobo8bob2o15bo$50bo16b2o11b2o8bo
2bo8b3o4bobo$51b2o11bo2bo8bo13bob2o16bobo$50b2o12bobo10b2o14b3o2b2o2bo
7bo2bo3b2o$76b2o16b2o2bo3bo7bobo4b2o$45b3o51bo2bo6bobo$44bo3bo50b2o8bo
$43bo5bo$43bo5bo$46bo10bobo14b2o$43bo4bo9b2o14b2o7bobo5bo46bo$47bo10bo
25b2o5bobo42b3o$46bo37bo6b2o42bo$42bo92b2o$42bobo$43bo$133bo$77b2o5bo
46b2ob2o$78bo4bo$50b2o23b3o5b3o44bo5bo$49bobo23bo29b2o$40b2o3b2o4bo10b
2o41bo24b2obob2o$42b3o17bobo29bobo6bobo$41bo3bo18bo28bo2bo6b2o$42bobo
9b2o8b2o26b2o41bo$43bo10b2o28b2o4b2o3bo36bo2bo$84b2o6b2o41bo$44b3o18bo
27bo2bo34b2o$44b3o18b3o26bobo34bo$68bo54b2o6bobo$67b2o19b2o23b2o8b2o7b
2o$80bo7b2o24bo$42b2o3b2o32b2o31bobo$43b5o32b2o33b2o15b2o3b2o$44b3o63b
2o20bo5bo$45bo24bo38b2o14bo$69b3o39bo8bo4bobo5bo3bo$69b3o47b3o3b2o7b3o
$107bo10b2o2bo$67b2o3b2o31b3o10b2ob2o$67b2o3b2o30bo16b3o$82bo3bo17b2o
13bob2o$83b2obobo29bo2bo$45b2o23bo11b2o2b2o33bo$45b2o22bobo46bobo$71b
2o46bo$71b2o$70b3o26b2o3b2o$69bobo27b2o3b2o23b2o3b2o$69b2o54b2o3b5o$
101b3o20b2o4b2ob2o$101b3o22bo3b2ob2o$102bo28b3o5$129b3o$129b3o$128bo3b
o$127bo5bo$128bo3bo$99b3o27b3o$98bo3bo$97bo5bo$97bo5bo$100bo$97bo4bo$
68b3o30bo$70bo29bo$69bo26bo$96bobo$97bo31b2o$129b2o3$104b2o$103bobo3b
2o$94b2o3b2o4bo3b2o5b2o$96b3o17bobo$95bo3bo18bo$96bobo9b2o8b2o$97bo10b
2o2$98b3o$98b3o4$96b2o3b2o$46b2o49b5o$45bobo50b3o$47bo51bo8$99b2o$99b
2o34$b2o$obo$2bo!
I like it, but i would rather need a multitude of snarks and/or pipsquirters to reflect these into a single line... maybe even impossible! I meant something that accepted one single glider and emitted output two PARALEL gliders!

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biggiemac
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Re: Gustavo Ramos Rehermann's patterns

Post by biggiemac » March 10th, 2015, 2:15 pm

Well, that is something that can be done but the best way to do it depends a lot on specifics. Do the parallel gliders have to be on the same lane? And if so, how many generations apart? (It has to be more than 14 for the gliders to survive). If not, how many lanes between?
Is it supposed to take an arbitrary glider and turn it into two, or does it only need to worry about gliders coming periodically, every N generations for some number N?
Physics: sophistication from simplicity.

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Kazyan
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Re: Gustavo Ramos Rehermann's patterns

Post by Kazyan » March 10th, 2015, 2:15 pm

Gustavo6046 wrote:12 so that both can be reflected by pipsquirters (they have smaller period, bilateral size & repeat time than Snarks, even if it is unstable, also I know it has period 6, but MMC(6, 4) = 180, in which 6 is pipsquirter repeat time & 4 is glider period)).
Alright; I'll show you how we do it with a bit of Herschel technology. I'll update this post in a few minutes.

EDIT: Reusing some components of a gun I built a while back, here is an example of how to merge two glider streams. Take a look and see if you can figure out how it works.

Code: Select all

x = 139, y = 109, rule = B3/S23
21bo$7b2o10b3o$6bo2bo8bo$5bobobo8b2o$5bobob2o$3b2obo4bo4bo$3bo2bobob2o
3bobo$2obo2b2o3bo4b2o2b2o$o2b2obo2b2o9b2o$b2o2bobobo7bo$3b5obo6b2o$3bo
4bo7bobo$4b4o$5bo$3bo103bo$3b2o101bobo$89b2o14bo3b2o3b2o$89bobo13bo3b
2o3b2o$80b3ob2o4b3o12bo3b2o$80b4o2bo4b3o12bobo$84b2o4b3o7bo6bo$29bo59b
obo9b2o$28b2o59b2o9b2o14b2o$28bobo85b2o3$117b2o$115bob2o$77b2o36bo$78b
o36bo$78bobo6bo7bo19bo2bo$79b2o4bobo5b4o19b2o$83b2o8b2o2bo2b2o$76bo6b
2o11b2o2b2o$74b3o6b2o7bo10b2o$73bo3b2o6bobo4bo10b3o9bo$73b2o2bo9bo4bo
10b2o11b2o$79bobo18b2o8b2o3b2o$57bo20b2ob3o16b2o8bobo$47bo9b3o24bo27bo
$46b2o12bo17b2ob3o6bo21b2o$46bobo10b2o20bo6b3o17b2o$75bo3bo7bo20bo$74b
o12b2o20bo$62b2o10b2o2bo29b2o$61bo2bo7b2o3b2o38b2o$62b2o7bo2bo41bobo$
71bo2bo42bo$71bo$73b2o$105b2o10b2o$59bo45b2o8b2ob2o$58b2o55bo4bo$58bob
o13b2o39bo3b3o15b2o$75bo40b2o4bo14b2o$72b3o45bobo$72bo47b2o2$95b2o$95b
o$96b3o$98bo13b2o$55b2o51b2obo2bob2o$54bobo51b2o2bo4bo$54bo47b2o9bo$
53b2o47bo2bo8bobo2$86b4o16bo19bo$81b2o7bo25b2o6b3o$81b2o2b2o3bo13b2o
11b2o4bo$85b2o2bo5b2o6bo12bo6b2o$93bo2bo$72bo47b3o$72b3o17bo7b2o3b2o
13b3o$75bo24b2o3b2o3b2o7bo3bo$74b2o17b2o6b5o4b2o6bo5bo$95bo6bobo14bo3b
o$120b3o$76b3o23b3o$76b3o13b2o3b2o$75bo3bo12b2o3b2o18bo$74bo5bo8bo3b5o
18b2o$75bo3bo8b2o4bobo19bobo$76b3o9bobo14bo$94b3o7bobo$103bo3bo$81bo
22b3o$81b2o19b2o3b2o$80bobo$93bo25bo$92bobo23b3o$91bo3bo21b5o$92b3o21b
obobobo$90b2o3b2o19b2o3b2o2$79bo$78b3o26b2o$77b5o25bo$76bobobobo25b3o$
76b2o3b2o27bo10b2o$121bo$122b3o$124bo2$93b2o$81b2o10b2o$81bo$82b3o$84b
o!
Last edited by Kazyan on March 10th, 2015, 2:24 pm, edited 1 time in total.
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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » March 10th, 2015, 2:17 pm

Okay, thanks Kazyan. Also I made some manual catalyst/eater research and found the following:

Code: Select all

x = 13, y = 9, rule = B3/S23
8bo$7bobo$8bo3$9b2o$b2o6bobo$obo8bo$2bo8b2o!
Quite unsure actually, because don't know how would it be useful.
EDIT: Quite disappointed I forgot to run it XD Also look:
I could use your tech to create a Heisenburn 2!
Also a grin grandparent (and thus a block predecessor) can be eaten (after manual eater/catalyst research):

Code: Select all

#C [[ THUMBNAIL AUTOSTART GPS 3.75 LOOP 11.7465 THEME 7 ]]
x = 8, y = 7, rule = B3/S23
6b2o$6bo$4bobo$bo2b2o$2o$2o$bo!
Nonetheless unstable pattern just did stuffed a huge mango down my eater's mouth: (:lol:)

Code: Select all

#C [[ THUMBNAIL AUTOSTART GPS 5.78 THEME 7 LOOP 11 ]]
x = 8, y = 7, rule = B3/S23
6b2o$6bo$4bobo$4b2o$b2o$3o$2o!
More three eaters does at last eat it all:

Code: Select all

x = 23, y = 34, rule = B3/S23
2o$bo$bobo$2b2o12$15bo$15b3o$18bo$17b2o6$14b2o$15bo$15bobo$16b2o3b2o$
21bo$19bobo$19b2o$16b2o$15b3o$15b2o!
Last edited by Gustavo6046 on March 10th, 2015, 2:30 pm, edited 1 time in total.

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Kazyan
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Re: Gustavo Ramos Rehermann's patterns

Post by Kazyan » March 10th, 2015, 2:52 pm

Gustavo6046 wrote:Nonetheless unstable pattern just did stuffed a huge mango down my eater's mouth: (:lol:)

Code: Select all

#C [[ THUMBNAIL AUTOSTART GPS 5.78 THEME 7 LOOP 11 ]]
x = 8, y = 7, rule = B3/S23
6b2o$6bo$4bobo$4b2o$b2o$3o$2o!
Interactions where a still life is "upgraded" into a more difficult one--as in, still lifes you can't just find in random soups without something like apgsearch--are sometimes useful as synthesis components. This means that, when we want to build something complicated like the Snark catalyst, we can figure out a specific order of synthesis components to arrive at what we want, a lot like how organic chemistry can put together complicated molecules with specific reactions. So, turning the head of an eater into a mango could be useful for something.

I don't see a good way to get that particular spark there--the usual predecessors interact with the eater before it can develop properly--but this is the sort of thing that can be interesting. Granted, we've discovered quite a lot of synthesis components...!
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » March 10th, 2015, 2:54 pm

biggiemac wrote:Well, that is something that can be done but the best way to do it depends a lot on specifics. Do the parallel gliders have to be on the same lane? And if so, how many generations apart? (It has to be more than 14 for the gliders to survive). If not, how many lanes between?
Is it supposed to take an arbitrary glider and turn it into two, or does it only need to worry about gliders coming periodically, every N generations for some number N?
1. The parallel gliders must be in the same lane.
2. Don't know how many generations, but is a 12 cell diagonal line between them. Like a 12x12 empty space between.
3. It turns a arbitrary glider and turn it ino two, and must have an repeat time of GGG's period.

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » March 10th, 2015, 2:55 pm

Kazyan wrote:
Gustavo6046 wrote:Nonetheless unstable pattern just did stuffed a huge mango down my eater's mouth: (:lol:)

Code: Select all

#C [[ THUMBNAIL AUTOSTART GPS 5.78 THEME 7 LOOP 11 ]]
x = 8, y = 7, rule = B3/S23
6b2o$6bo$4bobo$4b2o$b2o$3o$2o!
Interactions where a still life is "upgraded" into a more difficult one--as in, still lifes you can't just find in random soups without something like apgsearch--are sometimes useful as synthesis components. This means that, when we want to build something complicated like the Snark catalyst, we can figure out a specific order of synthesis components to arrive at what we want, a lot like how organic chemistry can put together complicated molecules with specific reactions. So, turning the head of an eater into a mango could be useful for something.

I don't see a good way to get that particular spark there--the usual predecessors interact with the eater before it can develop properly--but this is the sort of thing that can be interesting. Granted, we've discovered quite a lot of synthesis components...!
Quite cool it is useful. Didn't though of it, but his mouth is still hurting him!
EDIT: Used it as synthesizing component... of a block xD

Code: Select all

x = 19, y = 20, rule = B3/S23
2bo$obo$b2o3bo$7b2o$6b2o10$17b2o$17bo$14b2obo$13bo2bo$12bo2bo$13b2o!

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » March 10th, 2015, 3:02 pm

Discovered the forward growth mechanism present in so many methuselahs and unstable patterns (most notably the R PENTOMINO!!!! ;) )

Code: Select all

x = 8, y = 5, rule = B3/S23
obo$5b3o$3b2o2bo$b4ob2o$3b3o!

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Re: Gustavo Ramos Rehermann's patterns

Post by Kazyan » March 10th, 2015, 3:06 pm

Gustavo6046 wrote:Discovered the forward growth mechanism present in so many methuselahs and unstable patterns (most notably the R PENTOMINO!!!! ;) )

Code: Select all

x = 8, y = 5, rule = B3/S23
obo$5b3o$3b2o2bo$b4ob2o$3b3o!
Advance that 7 generations and you've got the Herschel. We love the Herschel around here--it can be used to move a signal from point A to point B via long strings of catalysts. Explaining further would require a lot of time, so just read through the Herschel thread and you'll see what we do with it.
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » March 10th, 2015, 3:27 pm

Herschel in induction table: (quite crazy to say the least)

Code: Select all

#C [[ THUMBNAIL AUTOSTART LOOP 1 GPS 1 THEME 6 ]]
x = 5, y = 7, rule = B3/S23
2ob2o$o3bo$b3o2$b3o$bo2bo$3b2o!

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » March 10th, 2015, 4:06 pm

Meet Rockefeller!

Code: Select all

x = 37, y = 40, rule = B3/S23
27bo$27b2o$28bo3$13bobo7b2o$14b2o8bo$14bo6b3o6b2o$17b2o2bo9bo$17bobobo
8bo$19bobob2o4bo$19bobob2o4b2o2b2o$12b2ob2o3b2o10bobo$12bo3bo6b2o4b2ob
o$13b3o4b2obobo2bobobo2bo$21bobobo2bobobobobo$11b5o5bobobo2bobobo2bo$
11bo3bo4b2ob2o4b2obo$9b2o3bo17bobo$8bo5b2o13b2o2b2o$9b2o4bo13bo$10bo3b
o15bo$7b3o4b2o15bo$7bo7bo14b2o$5bobo6bo$5b2o7b2o$15bo$bo10b3o$b2o9bo$o
bo6b2obo$9b2obob2o$12bob2o$12bo$10bobo$9bobo$10bo3$8b2o$8b2o!
EDIT: Found another billiard table:

Code: Select all

x = 12, y = 5, rule = B3/S23
2o3b2o3b2o$obobo2bobobo$2bobo2bobo$obobo2bobobo$2o3b2o3b2o!
And another:

Code: Select all

x = 13, y = 13, rule = B3/S23
4b2ob2o$4bo3bo$5b3o2$2o3b3o3b2o$obobobobobobo$2bob2ob2obo$obobobobobob
o$2o3b3o3b2o2$5b3o$4bo3bo$4b2ob2o!
Stable swastika:

Code: Select all

x = 21, y = 21, rule = B3/S23
3bob2obob2o$3b2obob2obo2$7b7o5b2o$7bo5bo5bo$8b5o7bo$19b2o$3b2o3b5o3b2o
$3bobobo5bobobob2o$2obobobo2bo2bobobobo$o2bobobobobobobobo2bo$bobobobo
2bo2bobobob2o$2obobobo5bobobo$3b2o3b5o3b2o$2o$o7b5o$bo5bo5bo$2o5b7o2$
9bob2obob2o$9b2obob2obo!

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Re: Gustavo Ramos Rehermann's patterns

Post by towerator » March 10th, 2015, 5:06 pm

Gustavo6046 wrote:Meet Rockefeller!
EDIT: Found another billiard table:
And another:
Stable swastika:
Both your billard table are known (and in fact, were the first if not one of the first billard tables.

A careful inspection of "rockfeller" would allow you to see that these are 1 big still life and 1 big oscillator. They don't even fit the "pseudo still life" tag. Also, do you know what's a swatiska? Some may consider it offensive.
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » March 10th, 2015, 5:16 pm

Found out the speed carried by pistons e.g. when a glider hits them is an absolute bloody ~2c which means, with Godel code programmed to give an output based in the time needed for an glider to hit the pistons to give one glider tape it could be an absolute huge advantage over other tapes, more notably Geminoid tapes!

Code: Select all

x = 80, y = 14, rule = B3/S23
59bo$58bo$58b3o7$2o76b2o$obo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo
2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bobo$2bo2b4o2b4o2b4o2b4o2b4o2b4o2b4o2b
4o2b4o2b4o2b4o2b4o2bo$obo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo
2bo2bo2bo2bo2bo2bo2bo2bo2bo2bobo$2o76b2o!
All you need to turn "Rockefeller" into an island-based, strict still life is to approach everything from the leftmost pixel in the rightmost table in the spark coil present, like the following:

Code: Select all

x = 31, y = 35, rule = B3/S23
18b2o$19bo$16b3o5b2o$12b2o2bo8bo$12bobobo7bo$14bobob2o3bo$14bobob2o3b
2o2b2o$7b2ob2o3b2o9bobo$7bo3bo6b2o3b2obo$8b3o4b2obobobobobo2bo$16bobob
obobobobobo$6b5o5bobobobobobo2bo$6bo3bo4b2ob2o3b2obo$4b2o3bo16bobo$3bo
5b2o12b2o2b2o$4b2o4bo12bo$5bo3bo14bo$2b3o4b2o14bo$2bo7bo13b2o$obo6bo$
2o7b2o$10bo$7b3o$7bo$4b2obo$4b2obob2o$7bob2o$7bo$5bobo$4bobo$5bo3$2b2o
$2b2o!


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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » March 10th, 2015, 5:30 pm

What I need right now is to know how to build a gun without using well-known guns as components.
The following reaction produces some little junk but also two gliders perfectly mirrored backways. If only it could be harnessed, who knows could turn into the first non-Geminiod oblique rake... and the smallest oblique ship provided there can be eater spaceships in Life...
This does eats gliders, but unfortunately it isn't oblique for obvious reasons...

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Re: Gustavo Ramos Rehermann's patterns

Post by codeholic » March 10th, 2015, 5:40 pm

Gustavo6046 wrote:What I need right now is to know how to build a gun without using well-known guns as components.
Normally you need to find an oscillator or a shuttle engine with a large workable spark, and then collide it with a copy of itself or a couple of other oscillators or catalysts.

You can accomplish the first task with gsearch or by running a common evolutionary sequence in ptbsearch, catalyst or Bellman, and the second one with gencols, ptbsearch, catalyst or Bellman.

Of course, you can also write your our search script, that might use a different approach.
Ivan Fomichev

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Re: Gustavo Ramos Rehermann's patterns

Post by towerator » March 10th, 2015, 5:51 pm

Gustavo6046 wrote:Found out the speed carried by pistons e.g. when a glider hits them is an absolute bloody ~2c which means, with Godel code programmed to give an output based in the time needed for an glider to hit the pistons to give one glider tape it could be an absolute huge advantage over other tapes, more notably Geminoid tapes!

[...]

All you need to turn "Rockefeller" into an island-based, strict still life is to approach everything from the leftmost pixel in the rightmost table in the spark coil present, like the following:
You don't seem to know what "c" means in the GoL . Much like it's IRL counterpart, c, or 1 cell/generation, is a speed that cannot be overpassed by any information of any sort. It applies to spaceships, but even to fuses, wicks, and, of course, signals. Therefore, your signal cannot be 2c, simply because it cannot exist in Moore's neighbourhood.

Also, the current quest is for a C signal that actually leaves it's track unscratched, to be re-used. The piston gets destroyed in the process.

Finally, your modification of "Rockfeller" didn't turn it into a strict still life. There are still 2 islands with a space of 2 cells between them. You simply prevented one to be an oscillator.
Last edited by towerator on March 10th, 2015, 6:00 pm, edited 1 time in total.
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Re: Gustavo Ramos Rehermann's patterns

Post by simsim314 » March 10th, 2015, 5:57 pm

Gustavo6046 wrote:What I need right now
What you need right now is to stop spamming and start LISTEN to what other people tell you.

NONE of your posts have any basic interest to anyone who knows ANYTHING about GOL. You don't discover anything because you don't listen and don't want to LEARN anything.

It seems you just run totally random stuff and post them pretty randomly. Anyone who familiar with discoveries from the 70's will be totally bored by any of your "discoveries".

You're just spamming not discovering.

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » March 10th, 2015, 6:05 pm

simsim314 wrote:
Gustavo6046 wrote:What I need right now
What you need right now is stop spamming and start LISTEN to what other people tell you.

NONE of you posts has any basic interest to anyone who knows ANYTHING about GOL. You don't discover anything because you don't listen and don't want to LEARN anything.

It seems you just run totally random stuff and post them pretty randomly. Anyone who familiar with discoveries from the 70's will be totally bored by any of your "discoveries".

You're just spamming not discovering.
What exactly did that mean?
Well anyway I found out I need an MWSS rake... no matter front or back...

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Kazyan
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Re: Gustavo Ramos Rehermann's patterns

Post by Kazyan » March 10th, 2015, 6:08 pm

Gustavo6046 wrote:What exactly did that mean?
Well anyway I found out I need an MWSS rake... no matter front or back...
How about you go looking for one in the jslife collection? There's one there; I checked.
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towerator
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Re: Gustavo Ramos Rehermann's patterns

Post by towerator » March 10th, 2015, 6:10 pm

Gustavo6046 wrote:
What exactly did that mean?
Well anyway I found out I need an MWSS rake... no matter front or back...
He meant that -let's be honest-, for the moment you made exactly zero interesting discovery, and that you aren't trying to listen to the various tips I and him (and others) are giving you.

A bon entendeur, salut!
This is game of life, this is game of life!
Loafin' ships eaten with a knife!

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simsim314
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Re: Gustavo Ramos Rehermann's patterns

Post by simsim314 » March 10th, 2015, 6:19 pm

Gustavo6046 wrote:What exactly did that mean?
That you don't post anything of interest to anyone. And when people tell you how to make REAL research you just ignore them and post another totally random pattern.

How about the tip that you get already for about 10-nth time - check out better options before you post your pattern? You already posted one "destruction" of SL with two gliders that was trivially done by single glider. Week later you post the same stuff - two glider destruction of some other SL. IS IT SO HARD TO PLACE A GLIDER IN 10 PLACES AND CHECK OUT THE RESULT?

How about learning some known pattern collection? Jason Summers collection, collections that come with golly (should I remind you the "discovery" of two gliders collision that produce an eater?), Go over Life wiki and other collections and READ OTHER THREADS IN THIS FORUM.

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » March 10th, 2015, 6:24 pm

simsim314 wrote:IS IT SO HARD TO PLACE A GLIDER IN 10 PLACES AND CHECK OUT THE RESULT?
Yes it is, I never get what I expect, and trivially I don't have much time (I can only use Golly since Python is way far of reach) and true research come to be almost impossible...

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simsim314
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Re: Gustavo Ramos Rehermann's patterns

Post by simsim314 » March 10th, 2015, 6:27 pm

Gustavo please familiarize yourself with the following thread links - and after you will learn most of the stuff there, we will be glad to hear your (educated) voice:

http://conwaylife.com/forums/viewtopic.php?f=7&t=20

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simsim314
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Re: Gustavo Ramos Rehermann's patterns

Post by simsim314 » March 10th, 2015, 6:29 pm

Gustavo6046 wrote:
simsim314 wrote: IS IT SO HARD TO PLACE A GLIDER IN 10 PLACES AND CHECK OUT THE RESULT?
Yes it is
You win! You're now officially a troll.

towerator
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Re: Gustavo Ramos Rehermann's patterns

Post by towerator » March 10th, 2015, 6:31 pm

simsim314 wrote:
You win! You're now officially a troll.
I don't know for "troll", but according to him, he's officially 11 years old.
This is game of life, this is game of life!
Loafin' ships eaten with a knife!

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