Gustavo Ramos Rehermann's patterns

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dvgrn
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Re: Gustavo Ramos Rehermann's patterns

Post by dvgrn » November 6th, 2015, 11:19 pm

Gustavo6046 wrote:Well could these two connect...
Sure, why not? Nice work setting everything up so that it's easy to see it run in LifeViewer -- thanks!
Gustavo6046 wrote:I am going to set up Hersrch. Basic instructions?
I usually use a batch file, generally copied from one of the samples that comes with Hersrch, and edit the various parameters until it turns into the search that I want.

In this case, open the file you posted in a new Golly universe -- copy, then Ctrl+Shift+O. That way you'll see everything at the same coordinates as I will. Otherwise we might randomly paste the pattern at different locations, and then it's much harder to figure out what all the numbers mean.

When you open that pattern, you'll see that your glider+beehive collision produces a left-turn Herschel, L, at (18,2) in Golly's coordinate system. The signal that restores the beehive is a forward Herschel, F, at (12,42). So all you have to do is tell Hersrch to connect the L Herschel to the F Herschel, taking as many ticks as necessary.

That's a one-variable search. The input and output locations are both fixed, so the only thing that can change is the number of ticks. Here's my first attempt at setting search parameters:

GustavoConnect.bat:

Code: Select all

set x=100000
set u=10000
set t=100
set n=10000

set name=GustavoConnect
hersrch -p 997 -o %name%.rle -n %n% -f %name%.log -s -x %x% -u %u% -t %t% -e (t=192..600)L(0)[18,2]..F(t)[12,42]
pause
Try this version and see if it works. Then try changing some of the numbers -- like change the upper limit on the t variable to 700 or 800 -- and look at the output to figure out exactly why you're getting more solutions.

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Gustavo6046
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Location: Brazil.

Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 7th, 2015, 6:03 am

Hersrch made something good:

Code: Select all

x = 128, y = 95, rule = LifeHistory
81.4B$80.4B$79.4B$78.4B$77.4B$34.2E13.2E25.4B$34.E15.E24.4B$31.BE.E
15.E.EB20.4B10.E$28.2B.BCE17.ECB.B17.4B11.3E$27.5B21.4B15.4B15.E14.E$
27.6B20.4B14.4B15.EC12.3E$27.6B20.5B12.4B4.B.7B3.3B.2B7.E$26.7B19.6B
11.4B.13B5.5B6.CE$26.7B19.8B2.36B2.5B$25.9B2.4B11.14BD37B$24.17B11.
13B3D34BCE$24.17B12.7B.4BDBD15B2C17BCE$23.18B11.15BD15B2C16B.B$23.18B
11.19B2.2B3.23B$21.22B8.17B11.10B2.9B$14.2E4.26B2.2B.15B16.6B3.8B$15.
E5.21BD22B19.3B4.7B$15.E.EB2.19BDBD13B.8B21.B3.11B$16.ECB.20B3D9B2C2B
3.8B19.2E2.12B$18.22BD11B2C2B5.B3.CE20.E2.12B$18.37B10.E19.E5.11B$18.
20B.4B.4B.3B.B12.3E16.2E2.4B.4B3DB2.2E$19.20B6.4B19.E20.EC4.4BD2B.B2C
B$16.2B.21B.B4.4B40.E4.2B3D2B2.2B$15.26BCE4.4B36.3E6.6B3.2B$14.27BCE
5.4B35.E8.7B.2BCB17.CBC$13.27B.B7.4B43.9BC.E16.B2CB$13.26B11.4B43.8B.
E16.3BC$13.B2C23B12.4B42.6B4.3E12.4B$14.2CB2.18B15.4B40.6B7.E11.4B$
18.4B3.11B17.4B39.7B17.4B$17.4B5.11B17.4B39.6B3.2B11.4B$16.4B4.11B.BC
E16.4B38.6B2.4B9.4B$15.4B5.EC3.6B.BE.E16.4B36.3B2CB3.6B6.4B$14.4B7.E
3.6B4.E17.3B34.5B2C2B.9B3.4B$13.4B5.3E4.6B4.2E18.BCE32.9B.10B.4B$12.
4B6.E6.7B23.BE.E28.B.9B2.16B$11.4B4.2E.E7.6B26.E27.EC11B.18B$10.4B5.
2E.3E4.6B27.2E26.EC6B2D23B.2B$9.4B12.E.8B56.6BDBD25BCE$8.4B12.E.C9B
55.5B2D25B.BCE$7.4B13.BC2B.7B8.E48.29B3.B$6.4B15.2B3.6B6.3E46.30B$5.
4B17.2B2.2B3D2B4.E49.ECB2.9B3D14B$4.4B17.B2CB.2BD4B4.CE49.E4.8BDBD14B
$3.4B19.2E2.B3D4B.4B2.2E42.3E3.ECB.6BDBD15B$2.4B24.11B5.E42.E4.E.EB.
23B$.4B25.12B2.E49.E5.22B$4B26.12B2.2E47.2E7.4B2D5B.6B$3B28.11B3.B56.
3BD2BD3B5.5B$2B32.7B4.3B42.2E10.4B2DB11.CE$B32.8B3.6B41.E9.8B11.E$32.
9B2.10B38.E.EB5.10B11.3E$31.23B3.2B2.2B29.ECB.3B.11B12.E$29.B.16B2C
15BD29.17B$28.EC17B2C15BDBD27.16B$28.EC34B3DB27.13B$29.37BD27.14B.2B$
27.5B2.31B27.18BCE$27.EC6.5B5.13B.B30.18B.BCE$28.E7.2B.3B3.7B.B36.2BC
15B2.B$25.3E12.CE47.3BCBC12B$25.E14.E49.2B3C12B2.B$41.3E45.5BC12B.BCE
$43.E44.10B2.9BCE$87.4B9.7B.2B$86.4B10.7B$85.4B12.7B$84.4B15.5B$83.4B
15.6B.E$82.4B16.5B.E.E$81.4B18.3B3.E$80.4B19.2B$79.4B$78.4B$77.4B$76.
4B$75.4B$74.4B$73.4B$72.4B$71.4B$70.4B$69.4B$68.4B$67.4B$66.4B$65.4B$
64.4B$63.4B!
If the following script works, I'm done:

Code: Select all

@echo off
set x=100000
set u=10000
set t=100
set n=10000
set name=GustavoConnect2
@echo Started Hersrch with name %name%...
hersrch -p 997 -o %name%.rle -n %n% -f %name%.log -s -x %x% -u %u% -t %t% -e (t=192..800)F(0)[28,6]
echo Done Hersrching! Press any key to continue...
pause >nul
But wait! I just perceived we need a nice H-to-2H to finish this! Or a P-to-2P to cap the Pi in the start and have a G-to-P... that's a better idea...
Also when finished this G-to-P would be particularly big... not?
This means I remade the whole thing, and then:

Code: Select all

x = 118, y = 124, rule = LifeHistory
43.2E$44.E$44.E.EB$45.ECB.2E$47.2B2CB$47.4B6.9B$47.6B3.4BD5B$48.6B2.
4B3D3B$48.7B.4BDBD3B$47.15BD3B$46.20B$45.18B$45.16B$46.14B$45.16B$43.
ECB.14B$42.E.EB.6B3.3B.BCE$42.E4.6B7.BE.E$41.2E4.7B9.E$47.8B2.2E4.2E$
45.12BE2.E$45.11B3.2E$34.B10.5B2C4B$34.2B9.5B2C3B$34.3B8.10B$34.4B7.
9B$35.4B6.9B$36.4B6.8B$37.4B4.8B$38.4B4.6B$39.4B3.6B$40.4B2.6B$41.4B.
7B$42.4B.6B$43.9B$44.8B$45.8B$46.7B62.CBC$47.6B7.2E52.B2CB$47.2B3D2B
6.E52.3BC$47.2BD4B3.BE.E51.4B$47.B3D4B2.BCE51.4B$47.11B52.4B$47.11B
19.E31.4B$47.11B17.3E30.4B$48.11B15.E32.4B$48.2B.7B16.CE30.4B$47.11B
14.4B29.4B$47.10B14.3B30.4B$45.12B13.4B29.4B$43.13B13.4B29.4B$42.17B
9.4B29.4B$43.17B7.4B29.4B$41.16B2C2B5.4B29.4B$41.EC3.4B.6B2CB5.4B29.
4B$42.E5.B4.8B3.4B27.3D3B$39.3E13.6B2.4B28.DBD2B$39.E14.7B.4B28.BDBDB
$54.6B.4B29.5B$55.9B29.7B$55.8B29.4B2D2B$54.8B30.3BD2BDB$54.7B19.2E
10.4B2DB$54.6B21.E9.8B$53.2B3D3B2.2E16.E.EB5.10B$53.4BD3B.B2CB16.ECB.
3B.11B$49.7B3D2B2.2B9.E9.17B$48.13B.4B6.3E9.16B$48.12B.7B3.E13.13B$
48.20B3.CE11.14B.2B$48.21B.3B9.18BCE$39.E9.22B4.2B2.19B.BCE$39.3E7.
33BC15B2.B$42.E5.34BCBC12B$41.EC.38B3C12B2.B$41.43BC12B.BCE$43.45B2.
9BCE$42.34B.4B9.7B.2B$42.30B6.2B3.B6.7B$43.29B6.3B.BCE6.7B$46.26B7.C
3BCE8.5B$48.22B.BCE4.E.CB.B8.6B.E$B48.20B2.BE.E2.E.EB11.5B.E.E$B50.
18B5.E2.E15.3B3.E$B52.16B5.4E15.2B$B52.17B$54.B2.14B5.2E$58.14B4.2E$
56.5B2.5B.4B$56.EC4.6B2.4B$57.E4.7B2.4B$54.3E6.4B2C3.4B$54.E9.3B2C4.
4B$65.3B6.4B$75.4B$76.4B$77.4B$78.4B$79.4B$80.4B$81.4B$82.4B$83.4B$
84.4B$85.4B$86.4B$80.4B$79.4B$78.4B$77.4B$76.4B$75.4B$74.4B$73.4B$72.
4B$71.4B$70.4B$69.4B$68.4B$67.4B$66.4B$65.4B$64.4B$63.4B!
We might need just to add the final P-to-2P conduit and replace the H-to-beehive+G=P circuit and use Hersrch again...
wait, what should we do?

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Gustavo6046
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Location: Brazil.

Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 7th, 2015, 9:25 am

It led me to this blueprint:

Code: Select all

x = 167, y = 161, rule = LifeHistory
50.6D29.2D$50.6D29.2D$50.2D6.2D6.4D4.2D6.8D2.4D4.2D$50.3D5.4D4.5D3.6D
2.8D2.5D3.3D$51.3D4.6D5.2D3.6D5.2D8.2D3.5D$52.3D3.2D2.2D2.5D3.3D8.2D
5.5D3.6D$53.3D2.2D2.2D.3D.2D3.2D9.2D4.3D.2D3.2D2.2D$54.2D2.2D2.2D.2D
2.2D3.2D9.2D4.2D2.2D3.2D2.2D$50.6D2.6D.8D.2D9.2D4.8D.2D2.2D$50.6D2.4D
4.3D.3D.2D9.3D4.3D.3D.2D2.2D$58.2D$58.2D$58.2D7$64.5D13.D4.3D$63.2D3.
D13.2D3.D2.D$63.D18.3D2.D2.D$63.D3.2D2.15D.3D$63.D4.D13.3D2.D$63.2D2.
2D13.2D3.D$64.4D14.D4.D31$87.2A$86.B2AB$86.3B$87.B12.2A$86.3B4.B6.A$
85.5B.5B.BA.A$85.11B.B2A$84.14B$84.14B$84.14B$84.13B$84.13B$85.12B$
83.13B$82.15B$82.16B$81.17B49.D16.D$76.2A3.17B49.D16.D$76.A3.17B46.8D
9.7D$73.BA.A2.12B3D33B20.D16.D$52.2A16.B.BA.A3.12BD9B2D23B3D5.4D9.D
16.D$53.A15.2A3BA5.11B3D5B.3D16B2D7BD5.D2.2D.2D2.D2.D5.2D9.D$53.A.AB
12.2AB.3B6.17B8D12B3D4B3D5.D3.D.D3.D2.D3.2D.2D.D3.D2.D$54.2AB.2A10.B
3.2B10.14B3D3B3D6B7D6B6.2D2.D.2D2.D2.D2.2D3.D.D3.D2.D$56.2B2AB12.4B.
3B.2B.12B.3B2D5B3DB3D4B3D6B7.3D3.4D2.D2.2D3.D.D3.D2.D$56.4B6.30B4.2BD
7BDBD6B2D7B20.D2.D3.D2.D2.D2.D$56.6B3.4BD11B2A13B6.8B2D15B24.4D4.3D2.
D$57.6B2.4B3D9B2A3B2D7B8.7B2D15B24.D$57.7B.4BDBD14BD6B10.7BD16B24.D$
56.15BD15B2D6B9.6BD15B25.D$55.20B2.2B2.7BD3B.2A9.6BD14B26.D$54.18B10.
9B2.A10.6BD13B27.D$54.16B12.9B3.3A7.6BD12B$55.14B15.8B4.A7.6BD12B$54.
16B15.4B.B2A11.6BD11B$52.2AB.14B14.B2A2B.BA.A10.6BD10B$51.A.AB.6B3.3B
.B2A13.2A6.A10.6BD9B$51.A4.6B7.BA.A20.2A9.6BD8B$50.2A4.7B9.A31.6BD7B$
56.8B2.2A4.2A30.6BD5B$54.12BA.A35.6BD5B$54.11B3.A35.6BD3B$54.5B2A4B3.
2A34.6BD2B$54.5B2A3B40.5BD2B$54.10B40.5BD2B$54.9B40.6BD2B$54.9B40.6BD
B$55.8B40.5BD2B$54.8B41.5BDB$55.6B41.6BDB$55.6B41.5BD2B$55.6B41.4BD2B
$55.7B40.4BD2B$56.6B40.3BD3B$55.6B40.4BD3B$56.5B40.4BD3B$56.6B39.3BD
4B$56.6B38.4BD4B15.CBC$56.5B39.4BD4B14.B2CB$56.2B3D39.4BD3B14.3BC$57.
BD2B39.4BD2B14.4B$57.3DB39.4BD2B13.4B$57.5B38.3BD3B12.4B$57.5B38.3BD
3B11.4B$57.2BD3B37.3BD3B10.4B$57.2BD3B37.3BD3B9.4B$57.3BD2B37.3BD3B8.
4B$D56.3BD2B37.4BD2B7.4B$D3.D52.3BD3B36.7B6.4B$D3.D52.3BD3B36.7B5.4B$
D3.D34.D17.4BD2B36.7B4.4B$D3.D34.D17.4BD3B35.7B3.4B$D3.D2.4D11.2D15.D
17.5BD2B35.7B2.4B$5D2.D2.D2.D6.2D17.D5.9D3.5BD2B35.7B.4B$D3.D2.4D2.4D
2.2D18.D17.5BD4B33.11B$D3.D2.D4.D.D4.2D4.D13.D18.5BD4B32.4B3D3B$D3.D
2.D4.2D6.3D2.D.3D2.2D5.4D15.5BD4B33.3BDBD2B$D3.D3.3D.2D8.D2.3D3.2D6.
2D.D15.5B2D4B32.3BDBDB$12.D8.2D2.2D4.D7.2D.D16.5BD5B31.7B$19.3D3.2D4.
D7.D2.D16.6BD5B30.8B$25.D5.2D6.D2.D16.6BD5B30.4B2D2B$25.D7.3D3.D2.D
16.7BD5B29.3BD2BDB$39.D2.D17.6BD6B16.2E10.4B2DB$61.6BD6B16.E9.8B$61.
6BD6B16.E.EB5.10B$61.7BD7B15.ECB.3B.11B$62.6B2D7B16.17B$64.6BD7B15.
16B$64.7B2D6B15.13B$65.8BD6B13.14B.2B$66.8B2D5B10.18BCE$68.8BD9B2.19B
.BCE$70.7BD13BC15B2.B$73.5B3D4BD5BCBC12B$76.4B4DB2D4B3C12B2.B$76.7B5D
5BC12B.BCE$78.7B2D10B2.9BCE$79.6BD4B9.7B.2B$83.6B3.B6.7B$87.3B.BCE6.
7B$88.C3BCE8.5B$87.E.CB.B8.6B.E$86.E.EB11.5B.E.E$86.E15.3B3.E$85.2E
15.2B!

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BlinkerSpawn
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Re: Gustavo Ramos Rehermann's patterns

Post by BlinkerSpawn » November 7th, 2015, 11:04 am

An eater1 can replace the eater3 in your 2PtoP, but there's still no possibility of a P input in the conduit collection so far.

Code: Select all

x = 27, y = 23, rule = LifeHistory
19.A$17.3A$16.A$16.2A$13.5B$12.5B$10.7B$2A7.8B$.A8.8B$.A.AB2.B4.7B$2.
2AB.3BCBC8B$4.5BCBC9B$4.5B3C10B$4.20B$5.19B3D$7.2D17BD$7.2D15B3D$7.
18B$7.13B2.B$7.11B$8.7B$9.5B$9.5B!
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dvgrn
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Re: Gustavo Ramos Rehermann's patterns

Post by dvgrn » November 7th, 2015, 11:51 am

Gustavo6046 wrote:Hersrch made something good...
If the following script works, I'm done...
So... did the script work? It doesn't look as if there's nearly enough room for Hersrch to find a solution there, unless you got really lucky and there's a single conduit that fits exactly.

Even if you adjusted the t variable's range, Hersrch probably would find only non-working solutions. You copied my 192...800 range, but if there's a single-conduit solution it might be much faster -- e.g., there's an F116 that it might be worth having Hersrch check to see if it fits. So t=0..600 would be better. If you set the range too high, you'll start getting crazy solutions where Hersrch loops the signal around in circles. Those can't really possibly work, but Hersrch doesn't know that.
Gustavo6046 wrote:But wait! I just perceived we need a nice H-to-2H to finish this! Or a P-to-2P to cap the Pi in the start and have a G-to-P... that's a better idea...
Also when finished this G-to-P would be particularly big... not?
We might need just to add the final P-to-2P conduit and replace the H-to-beehive+G=P circuit and use Hersrch again...
wait, what should we do?
Sometimes it's still very hard for me to follow what you're thinking. Did you run the Hersrch batch file that I posted for you? In its original form, it returns exactly one solution to your original connection problem:

Code: Select all

x = 88, y = 144, rule = LifeHistory
45.3D$45.DBD$44.BDBDB$44.5B$43.6B$43.7B$42.8B10.A$41.9B8.3A$41.9B7.A$
41.10B6.2A$39.13B2.5B$36.2B.18B$35.2A19B2A$35.2AB.17B2A$36.B.17B.B$
39.16B$40.14B$39.4B2.8B$39.3B3.7B$37.2AB4.11B$36.A.AB4.12B$36.A7.12B
7.2A$35.2A8.11B2.2A2.A2.A$43.4B.4B3DB2.A.A2.2A$43.2A4.4BD2B3.B.2A$44.
A4.2B3D2B2.2B2.A$41.3A6.6B.2BAB.A.2A$41.A8.8BA.A.2A.A$50.8B.A.A$51.5B
4.A2.2A$51.6B4.2A.3A$50.6B6.B4.A$50.7B3.B2AB3A$51.8B.B2A.A$51.10B$50.
3B2A6B$44.2A5.2B2A6B$45.A5.10B$45.A.AB2.11B$46.2AB.12B$48.15B$48.16B$
48.16B.2B$48.18B2A$47.17B.B2A$46.4B2.8B.4B.B$45.4B4.7B$44.4B5.6B$43.
4B6.4B$42.4B5.A3B$41.4B5.A.AB$40.4B6.A.A$39.4B8.A$39.3B6.3A$39.2B7.A$
18.2A$11.2A5.2A$11.2A$47.2A11.A$47.A11.A.A$13.2A33.A10.A.A$13.2A32.2A
9.2A.2A$7.2A53.A$7.2A44.2A3.2A.A$53.2A3.2A.A.A$62.2A2$28.A15.2A$28.A
15.2A$26.3A$26.A35.2A$62.A$60.A.A$60.2A2$34.2A$34.A12.2A$14.3A18.3A8.
A.A$16.A20.A8.A$16.2A27.2A5$59.B$2A47.2A7.3D3.2E$.A46.A.A7.BDB3.2E$.A
.A44.A8.3D2B$2.2A43.2A8.5B$26.2A28.6B4.E18.CBC$26.2A28.6B3.E.E16.B2CB
$57.5B4.E16.3BC$57.6B4.3E12.4B$56.6B7.E11.4B$56.7B17.4B$57.6B3.2B11.
4B$24.2A31.6B2.4B9.4B$24.A31.3B2CB3.6B6.4B$25.3A26.5B2C2B.9B3.4B$27.A
26.9B.10B.4B$25.2A24.B.9B2.16B$25.A24.EC11B.18B$23.A.A24.EC6B2D23B.2B
$23.2A26.6BDBD25BCE$51.5B2D25B.BCE$53.29B3.B$51.30B$51.ECB2.9B3D14B$
52.E4.8BDBD14B$15.3A31.3E3.ECB.6BDBD15B$17.A31.E4.E.EB.23B$17.2A35.E
5.22B$53.2E7.4B2D5B.6B$62.3BD2BD3B5.5B$32.A17.2E10.4B2DB11.CE$32.3A7.
2A7.E9.8B11.E$35.A6.A8.E.EB5.10B11.3E$34.2A4.A.A9.ECB.3B.11B12.E$3.2A
35.2A12.17B$3.2A49.16B$27.A27.13B$25.3A26.14B.2B$25.A26.18BCE$8.2A15.
A24.18B.BCE$8.2A40.2BC15B2.B$4.2A43.3BCBC12B$4.2A44.2B3C12B2.B$49.5BC
12B.BCE$48.10B2.9BCE$10.2A35.4B9.7B.2B$10.2A34.4B10.7B$45.4B12.7B$44.
4B15.5B$43.4B15.6B.E$28.2A12.4B16.5B.E.E$29.A11.4B18.3B3.E$26.3A3.A.
2A5.3B19.2B$26.A2.4A.2A5.2B$29.A11.B$31.2A.2A2.2A6.2A$32.A.A4.A6.A.A$
32.A2.4A9.A$33.A.A2.A.A7.2A$34.A4.2A!
In its simplest form, it's a G->2G, about as small and simple as you could possibly get by making that connection.

If you want some other kind of signal, just connect one of the glider outputs to a G->X -- I've shown a sample G-to-pi at the top. Is there a reason to do the same thing in a bigger and more complicated way?

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 7th, 2015, 11:55 am

No, but there is a reason to make it spartan.
Look at this conduit that is a H-to-P in its essential form:

Code: Select all

x = 73, y = 106, rule = LifeHistory
29.2E$28.E.E$22.2E4.E$20.E2.E2.2E.4E$20.2E.E.E.C.C2.E$23.E.CBCBCB$23.
E.CB2CB$24.EB.2B$27.3B$27.4B6.2E$25.3B2CB6.E$25.3B2CB3.BE.E$23.10B.BC
E$22.13B$21.14B$20.15B$19.4B2.8B$18.4B5.6B$17.4B4.9B$16.4B5.EC4.4B$
15.4B7.E5.4B$14.4B5.3E7.4B$11.3D3B6.E10.4B$11.DBD2B19.4B$10.BDBDB$10.
6B21.4B$7.2B.6B22.4B$6.6B2D2B23.4B$5.7B2D3B23.4B$4.16B21.4B$4.17B21.
4B$4.17B22.4B$2.ECB.15B23.4B$.E.EB2.12B.BCE22.4B$.E5.9B4.BE.E22.4B$2E
4.8B9.E23.4B$6.7B10.2E23.4B$5.11B33.4B$5.12B33.4B$5.12B34.4B$6.11B35.
4B$4.4B.4B3DB36.4B$4.EC4.4BD2B37.4B10.2E$5.E4.2B3D2B38.4B9.E$2.3E6.6B
39.4B10.E$2.E8.7B32.2E5.4B5.5E$11.8B32.E5.4B4.E$12.8B31.E.EB.7B2.B2CE
$12.9B31.ECB.7B3.2B.E$11.6B.4B32.12B3CE$11.7B.4B31.7B2C3BCB2.2E$12.6B
2.4B30.7B2C2B.B2CE2.E$12.6B3.4B29.10B3.B.E.2E$12.6B4.4B27.8B8.E$11.8B
4.4B25.9B7.2E$10.8B6.4B23.4B2.3B$10.9B6.4B21.4B3.5B$10.9B7.4B19.4B7.C
E$9.10B8.4B10.E6.4B8.E$9.3B2C5B8.5B7.3E5.4B10.3E$8.4B2C5B10.4B5.E7.4B
13.E$8.11B11.4B4.CE5.4B$3.2E.E12B12.9B4.4B$3.E.2E2.8B15.6B5.4B$10.7B
15.8B2.4B$12.5B13.15B$12.6B5.2E5.14B$11.6B6.E6.13B$10.8B2.BE.E4.ECB.
10B$9.9B2.BCE4.E.EB3.B2C3B$9.12B6.E6.B2C3B$9.12B5.2E6.4B$7.ECB.10B14.
3B$6.E.EB2.8B16.2B.BE$6.E6.8B14.B2CBC.E$5.2E5.8B14.BCBCBC.E$12.7B13.E
2.C.C.E.E.2E$11.11B10.4E.2E2.E2.E$11.12B13.E4.2E$11.12B11.E.E$12.11B
11.2E$10.4B.4B3CB$10.EC4.4BC2B$11.E4.2B3C2B$8.3E6.6B$8.E8.7B$19.B.4B$
22.4B$23.4B$24.4B$25.4B$26.4B$27.4B$28.4B$29.4B$30.4B$31.4B$32.4B$33.
4B$34.4B$35.4B$36.4B$37.4B$38.4B$39.4B$40.4B!

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Re: Gustavo Ramos Rehermann's patterns

Post by dvgrn » November 7th, 2015, 12:09 pm

Gustavo6046 wrote:No, but there is a reason to make it spartan.
Look at this conduit that is a H-to-P in its essential form...
Right! We have a lot of these stop-and-go tricks available now -- there are some scattered through the New Herschel Conduits thread, for example.

Making it Spartan (i.e., no Snarks) will make this kind of thing a lot bigger, though -- usually you'd only design something like that if you needed it for a larger project. And remember to make sure that the pi (or whatever the output signal is) can still connect to some known conduit.

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 7th, 2015, 1:00 pm

In fact of the thing, so I made this useful HF716H that displaces an Herschel by x-15 y-81:

Code: Select all

x = 90, y = 134, rule = LifeHistory
46.2E$45.E.E$39.2E4.E$37.E2.E2.2E.4E$37.2E.E.E.C.C2.E$40.E.CBCBCB$40.
E.CB2CB$41.EB.2B$44.3B$44.4B6.2E$42.3B2CB6.E$10.B31.3B2CB3.BE.E$9.3D
3.2A23.10B.BCE$9.BDB2.B2AB21.13B$8.3D2B2.2B21.14B$8.5B3.2B19.15B$7.7B
.2BAB17.4B2.8B$7.9BA.A16.4B5.6B$8.8B.A16.4B4.9B$8.6B4.3A12.4B5.EC4.4B
$7.6B7.A11.4B7.E5.4B$7.7B17.4B5.3E7.4B$8.6B3.2B11.4B6.E10.4B$8.6B2.4B
9.4B19.4B$7.3B2AB3.6B6.4B21.4B$5.5B2A2B.9B3.4B23.4B$5.9B.10B.4B25.4B$
2.B.9B2.16B25.4B$.2A11B.18B24.4B$.2A6B2D23B.2B21.4B$2.6BDBD25B2A21.4B
$2.5B2D25B.B2A22.4B$4.29B3.B24.4B$2.30B30.4B$2.2AB2.9B3D14B30.4B$3.A
4.8BDBD14B31.4B$3A3.2AB.6BDBD15B31.4B$A4.A.AB.23B33.4B$5.A5.22B34.4B$
4.2A5.13B.6B37.4B$10.13B5.5B36.4B$9.16B6.2A37.4B$9.17B5.A39.4B10.2E$
9.17B6.3A37.4B9.E$7.ECB.15B8.A38.4B10.E$6.E.EB2.12B.BCE39.2E5.4B5.5E$
6.E5.9B4.BE.E39.E5.4B4.E$5.2E4.8B9.E39.E.EB.7B2.B2CE$11.7B10.2E39.ECB
.7B3.2B.E$10.11B50.12B3CE$10.12B49.7B2C3BCB2.2E$10.12B49.7B2C2B.B2CE
2.E$11.11B49.10B3.B.E.2E$9.4B.4B3DB48.8B8.E$9.EC4.4BD2B47.9B7.2E$10.E
4.2B3D2B46.4B2.3B$7.3E6.6B45.4B3.5B$7.E8.7B43.4B7.CE$16.8B41.4B8.E$
17.8B39.4B10.3E$17.9B37.4B13.E$16.6B.4B35.4B$16.7B.4B33.4B$17.6B2.4B
31.4B$17.6B3.4B29.4B$17.6B4.4B27.4B$16.8B4.4B25.4B$15.8B6.4B23.4B$15.
9B6.4B21.4B$15.9B7.4B19.4B$14.10B8.4B10.E6.4B$14.3B2C5B8.5B7.3E5.4B$
13.4B2C5B10.4B5.E7.4B$13.11B11.4B4.CE5.4B$8.2E.E12B12.9B4.4B$8.E.2E2.
8B15.6B5.4B$15.7B15.8B2.4B$17.5B13.15B$17.6B5.2E5.14B$16.6B6.E6.13B$
15.8B2.BE.E4.ECB.10B$14.9B2.BCE4.E.EB3.B2C3B$14.12B6.E6.B2C3B$14.12B
5.2E6.4B$12.ECB.10B14.3B$11.E.EB2.8B16.2B.BE$11.E6.8B14.B2CBC.E$10.2E
5.8B14.BCBCBC.E$17.7B13.E2.C.C.E.E.2E$16.11B10.4E.2E2.E2.E$16.12B13.E
4.2E$16.12B11.E.E$17.11B11.2E$15.4B.4B3CB$15.EC4.4BC2B$16.E4.2B3C2B$
13.3E6.6B$13.E8.7B$24.B.4B$27.4B$28.4B$29.4B$30.4B$31.4B$32.4B$33.4B$
34.4B$35.4B$36.4B$37.4B$38.4B$39.4B$40.4B$41.4B$42.4B$43.4B$44.4B$45.
4B$46.4B$47.4B$48.4B$49.4B$50.4B$51.4B$52.4B$53.4B$54.4B$55.4B$56.4B$
57.4B$58.4B$59.4B$60.4B$61.4B!
Surely though the snarks can be approximated :D

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 7th, 2015, 4:56 pm

There is a golden rule in cellular automata, and it is that any symmetry must remain a symmetry, unless perturbed by a non-null asymmetric force.
Here the force (a boat) is slight, but still enough to turn a Kok's Galaxy to a highly entropic B-heptomino.

Code: Select all

x = 18, y = 12, rule = LifeHistory
6.2A2.8A$.A4.2A2.8A$A.A3.2A$2A4.2A$6.2A8.2A$6.2A8.2A$6.2A8.2A$6.2A8.
2A$16.2A$16.2A$6.8A2.2A$6.8A2.2A!

M. I. Wright
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Re: Gustavo Ramos Rehermann's patterns

Post by M. I. Wright » November 7th, 2015, 5:07 pm

That's not a Kok's Galaxy. Compare:

Code: Select all

x = 26, y = 12, rule = LifeHistory
2A2.8A5.2A.6A$2A2.8A5.2A.6A$2A15.2A$2A15.2A5.2A$2A8.2A5.2A5.2A$2A8.2A
5.2A5.2A$2A8.2A12.2A$2A8.2A5.6A.2A$10.2A5.6A.2A$10.2A$8A2.2A$8A2.2A!
There are plenty of such reactions, though, none of which really have any practical use.

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Re: Gustavo Ramos Rehermann's patterns

Post by praosylen » November 7th, 2015, 5:19 pm

M. I. Wright wrote:That's not a Kok's Galaxy.
Nor is it a B-heptomino:

Code: Select all

x = 25, y = 4, rule = B3/S23
2bo19bo$b3o17b3o$o2b2o15bo2b2o$2o18b3o!
@Gustavo6046 So, you're left with a reaction that turns a large symmetric spark and a boat into an H'. Pretty useless, unless there's a simple way to produce the spark (on the order of 2 gliders), which there's not.
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 7th, 2015, 6:10 pm

Yeah
Where is chris_c's precompiled Ptbsearch? I heard of it can read directly from rle and much more cool stuff.
EDIT: This methuselah is not given value when talking about conduits:

Code: Select all

x = 4, y = 4, rule = B3/S23
b2o$o2bo$o$b3o!
So I am now running it on ptbsearch overnight...
EDIT: I found, without ptbsearch, this:

Code: Select all

x = 22, y = 21, rule = LifeHistory
11.D$10.3D$9.D2B2D$9.6B$9.6B$9.7B$7.8B$6.9B$6.9B$5.11B$5.11B$4.6B2C4B
$5.4BC2BC5B$4.5BC8B$2.ECB.4B3C5B$.E.EB3.8B.BCE$.E4.4B.2B4.BE.E$2E4.EC
12.E$7.E12.2E$4.3E$4.E!

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Re: Gustavo Ramos Rehermann's patterns

Post by dvgrn » November 7th, 2015, 7:16 pm

Gustavo6046 wrote:EDIT: This methuselah is not given value when talking about conduits...
That's a great-grandchild of an R-pentomino. It has gotten a lot of attention, over the last two decades or so.

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Re: Gustavo Ramos Rehermann's patterns

Post by Saka » November 8th, 2015, 5:33 am

Gustavo6046 wrote:Or a splitter generating the very common paperclip:

Code: Select all

#C Seeds of Destruction
#C "4 B4 dollar"
#C (Puzzle derived from Puzzle lung)
x = 18, y = 34, rule = LifeHistory
5.2A$5.2A4$8.2A$8.2A9$16.2A$16.2A2$5.2A$5.2A3.A.A$10.2A$2A9.
A$2A4$.2A.2A$A.A.2A$.A4$.2A$.2A!
That's not a paperclip, that's a big s

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 8th, 2015, 12:32 pm

This reaction turns a block into two at the expense of a LWSS.

Code: Select all

x = 30, y = 10, rule = LifeHistory
15.3B4.B$14.2D9B$C.BC10B2D9B$2.2BC21B$C3BC21B$.4C21B$.23B.BCE$15.2B2D
3B3.BE.E$14.B2C2D9.E$15.2C11.2E!

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Re: Gustavo Ramos Rehermann's patterns

Post by Sokwe » November 8th, 2015, 9:19 pm

Gustavo6046 wrote:This reaction turns a block into two at the expense of a LWSS.
The original block can be restored with a single glider:

Code: Select all

x = 30, y = 15, rule = LifeHistory
15.3B4.B$14.2C9B$D.BD10B2C9B$2.2BD21B$D3BD21B$.4D21B$.23B.BCE$15.2B2C
3B3.BE.E$14.B2D2C9.E$15.2D11.2E3$6.2A$5.A.A$7.A!
It will probably be difficult to get a usable signal out of the original reaction however.
-Matthias Merzenich

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 9th, 2015, 1:26 pm

Which of the stages of this has lesser population?

Code: Select all

x = 17, y = 13, rule = B3/S23
2$9b3o$8bo2$10b2o$4b2o$3b2o5b2o$4b5o2bo$5b3o3bo$10bo!

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 9th, 2015, 2:34 pm

Oh, the old ConwayLife.
===================
Why isn't this giving results in Bellman?

Code: Select all

#P -2 -2
.
.
.......?????????
........?????????
......@...????????
....@.@....????????
.....@@..*..????????
........*.*.????????
........**..????????
...........????????
.....??????????????
.....??????????????
.....??????????????
#F 200 4 7
.*.
*.*
**

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 10th, 2015, 10:17 am

Just an useless partial G-to-R:

Code: Select all

x = 31, y = 32, rule = LifeHistory
17.E$17.3E10.E$20.E7.3E$19.EC6.E$12.2E5.5B3.CE$13.E7.4B.3B$13.E.EB2.D
B2C4B$14.ECB.3DCBC4B$16.2BD3BC4B$16.13B$16.8B3.CE$17.5B5.E$17.6B5.3E$
16.6B8.E$15.6B$14.8B$13.4B.2B2CB$12.4B4.2E$11.4B$10.4B$9.4B$8.4B$7.4B
$6.4B$5.4B$4.4B$3.4B$2.4B$.4B$3CB$2.C$.C!

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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 10th, 2015, 4:13 pm

I have a new Spartan G-to-P blueprint:

Code: Select all

x = 131, y = 74, rule = LifeHistory
113.CBC$109.B2.B2CB$107.7BC$107.7B$106.B2C5B$68.3D15.D17.D.C.C4B$68.D
2.D3.2D3.2D3.3D7.D5.2D4.C5B$68.D2.D2.D2.D.D2.D3.D4.2D2.4D.D2.D4.D2B2D
2B$68.3D3.3D3.D5.D3.D2.D.D4.3D5.B3D4B2.2A.A$62.3D3.D2.D2.D6.D4.D3.D2.
D.D4.D5.4BD7BA.2A$63.2D3.D2.D3.3D.D2.D3.D4.2D2.D5.3D2.11B$61.2D.D15.
2D24.5B2A4B$.4D10.D13.3D12.3D2.3D8.D45.5B2A3B$D4.D8.3D12.D2.D5.D4.D3.
D.D2.D5.2D46.10B$D4.D2.D2.D3.D3.D9.D2.D5.2D7.D.D2.D4.D48.9B$D4.D2.D2.
D3.D2.8D3.3D3.6D5.D2.3D3.2D49.9B$D4.D2.D2.D3.D3.D9.D8.2D5.D3.D47.4B6.
8B$.4D4.2D4.D13.D8.D5.D4.D48.4B4.8B$29.D13.5D.D49.4B4.6B$100.4B3.6B$
36.D64.4B2.6B$35.3D64.4B.7B$36.D66.4B.6B$36.D67.9B$36.D68.8B$106.8B$
35.3D69.7B$35.DBD70.6B$34.BDBDB69.2B3D2B$34.5B69.2BD4B10.2A$33.6B69.B
3D4B.2B6.A$33.7B68.13B.BA.A$32.8B10.A57.13B.B2A.2A$31.9B8.3A29.B27.
16B2.A.A$31.9B7.A31.2B28.14B3.A.A$31.10B6.2A29.3B22.2A7.11B2.2A.2A$
29.13B2.5B28.4B23.A6.11B4.B2.A$26.2B.18B29.4B24.A.AB2.13B.B2ABA$25.2A
19B2A27.4B26.2AB.16B2A.A.A$25.2AB.17B2A26.4B29.20B2.2A$26.B.17B.B26.
4B29.19B$29.16B27.4B31.19B$30.14B27.4B30.2AB.17B$29.4B2.8B27.4B30.A.A
B2.15B$28.4B3.7B27.4B31.A6.15B$27.4B3.11B23.4B30.3A9.13B$26.4B4.12B
21.4B30.A12.14B$25.4B5.12B20.4B31.2A11.15B$24.4B7.11B2.2A2.2A.2A8.4B
30.4B12.14B$23.4B6.4B.4B3DB2.A.A2.A.A8.4B10.A19.3B5.B.19B$22.4B7.2A4.
4BD2B3.B.2A3.A6.4B11.3A16.4B.13B.9B$22.3B9.A4.2B3D2B2.2B2.A.2A6.4B15.
A8.34B$22.2B7.3A6.6B.2BAB.A.A6.4B15.2A7.4BD28B$22.B8.A8.8BA.A.A.A5.4B
16.5B.B2.4B3D26B$40.8B.2A.2A5.4B19.6B.4BDBD15B2A9B$41.5B12.4B4.B.7B7.
13BD15B2A7B$41.6B10.4B.13B3.B.19B2.2B3.16B$40.6B4.46B11.10B3.2A$40.7B
2.4BD40B16.6B4.A$41.6B2.4B3D37B19.3B6.3A$41.7B.4BDBD15B2A21B20.B8.A$
40.15BD15B2A13B.7B20.2A$40.19B2.2B3.11B2.6B4.3B.B2A19.A$39.17B11.10B
3.4B9.BA.A17.A$35.B3.15B16.6B5.5B10.A17.2A$34.2AB.15B19.3B9.2A10.2A$
34.2A18B20.B9.A$35.B.3B2A12B20.2A9.3A$38.2B2A11B22.A11.A$39.2B2.10B
21.A$38.2B3.6B.B23.2A$37.B2AB2.4B$38.2A3.2B2AB$45.2A!
#C [ VIEWER AUTOSTART ]

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codeholic
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Re: Gustavo Ramos Rehermann's patterns

Post by codeholic » November 10th, 2015, 4:16 pm

It is not Spartan.
Ivan Fomichev

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 10th, 2015, 4:26 pm

Oh I should try something Spartan. I should be more careful when doing Spartan circuitry, with the conduits I pick!
Anyway, it is trivial enough to replace non-Spartan conduits by Spartan ones so that I don't need to do it. Just shown a quick sketch of a simple blueprint of a G-to-P that is Spartan.

Quick introduction into slow-salvo world:

Code: Select all

x = 188, y = 140, rule = LifeHistory
48.C$49.C$.C45.3C$2.C$3C3$2.C$3.2C$2.2C$44.C.C$45.2C$45.C5$54.C$55.2C
$54.2C2$51.C$49.C.C$50.2C2$59.C$57.C.C$58.2C5$63.C$64.C$62.3C6.C$72.
2C$71.2C28$117.C$118.2C$117.2C$128.C$129.2C$128.2C4$125.C9.C$123.C.C
7.C.C$124.2C8.2C2$130.C$131.2C$130.2C3$133.C$134.C$132.3C12$151.C$
152.2C$151.2C3$153.C$154.C$152.3C11$162.C.C4.C$163.2C5.C$163.C4.3C14$
183.C.C$184.2C$179.C4.C$180.C$178.3C4$186.2C$186.2C!

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dvgrn
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Re: Gustavo Ramos Rehermann's patterns

Post by dvgrn » November 10th, 2015, 5:10 pm

Gustavo6046 wrote:Quick introduction into slow-salvo world...
It is not slow.

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Gustavo6046
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Re: Gustavo Ramos Rehermann's patterns

Post by Gustavo6046 » November 10th, 2015, 6:08 pm

Am I seeing an pattern of posting styles? "It is not an whatnot" remembers me from a member "in a forum far far away". *insert Star Wars theme*

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biggiemac
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Re: Gustavo Ramos Rehermann's patterns

Post by biggiemac » November 10th, 2015, 7:49 pm

The pattern is just because you made two similar naming errors in consecutive posts. I imagine dvgrn found codeholic's reply to be simple and concise, so mirrored it when he corrected your second error.

Knowing what specific terms mean is important, and the easiest way to help you is pointing you to where you can learn them. If this reply style is familiar to you from past forum experience, it probably means you have made these errors before, and someone else somewhere had to tell you that your name for something went against the standard name.

Now the task on your end is to understand the terms defined at the end of both those links, and in general to understand the standard names for things. They exist so that people can work together more easily, instead of everyone disagreeing about what they're talking about.
Physics: sophistication from simplicity.

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