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Re: Gustavo Ramos Rehermann's patterns

Posted: January 27th, 2016, 2:26 pm
by mniemiec
Gustavo6046 wrote:EDIT: GUYS QUICK look what I found!!!! ...
As written, this looks like a conduit that changes empty space into a herschel and a century, which would indeed be truly remarkable. I assume that the herschel should be green. When you post, it is usually a good idea to hit "preview" first instead of "submit" to make sure the post is as intended. Embedded patterns (even in LifeHistory now) should be run in the LifeViewer, to make sure they perform as expected. I have frequently found typos or pattern errors in my posts this way.

Re: Gustavo Ramos Rehermann's patterns

Posted: January 27th, 2016, 2:32 pm
by praosylen
mniemiec wrote:
Gustavo6046 wrote:EDIT: GUYS QUICK look what I found!!!! ...
As written, this looks like a conduit that changes empty space into a herschel and a century, which would indeed be truly remarkable. I assume that the herschel should be green.quote]
That format is, in fact, used in the Elementary Conduits Collection, so there's nothing inherently wrong with it; it just makes it slightly harder for other users to see whether it works. By the way, white or possibly yellow are also acceptable colors.

Re: Gustavo Ramos Rehermann's patterns

Posted: January 27th, 2016, 3:58 pm
by dvgrn
A for awesome wrote:That format is, in fact, used in the Elementary Conduits Collection, so there's nothing inherently wrong with it; it just makes it slightly harder for other users to see whether it works. By the way, white or possibly yellow are also acceptable colors.
Yes, if all the inputs were green/white/yellow in the ECC, you couldn't reliably run the stamp collection pattern -- stray outputs would be flying all over the place. So there you generally just change the one input you're interested in.

When there's just one pattern being quoted on the forums, if it's supposed to be runnable, it's really nice if it's in a form that LifeViewer can run. It definitely increases the audience: relatively few people will bother to copy the pattern out into Golly to see exactly what it does.

In this case, the pattern does indeed convert a Herschel into a century. However, the "output" century is completely surrounded by still lifes, and within ten ticks it crashes into two of those catalysts, without ever going outside of its previous reaction envelope. So it's impossible to add any further catalysts, which makes it pretty definitely a dead end.

Re: Gustavo Ramos Rehermann's patterns

Posted: January 27th, 2016, 7:37 pm
by Gustavo6046
So sad. We will never get that century out. :S

Anyway I found this common stairstep predecessor:

Code: Select all

x = 3, y = 5, rule = LifeHistory
2.E$3E$2E2$E.E!
I should've find something interesting next.

Re: Gustavo Ramos Rehermann's patterns

Posted: January 28th, 2016, 9:51 am
by Gustavo6046
Holy s*** a Beacon! OMFG

Code: Select all

x = 33, y = 41, rule = LifeHistory
7.E$7.3E$10.E$9.EC$9.5B8.B$11.4B5.4B$5.3B2.5B.3B2D5B$4.BC13B2D5B$4.CB
C4BC15B$4.C2BCB2C17B$4.BCBC2B2C16B$4.2BC21B$.B3.24B$ECB.16B2D5B.BCE$E
C7B2D9B2D4B2.BE.E$.2B.5B2D15B5.E$4.22B5.2E$6.B.18B$8.19B$9.18B$10.7B.
9B$8.9B2.8B$8.6BD13B$9.4BDBD12B2D$10.3B2D12BD2BD$11.17B2D$12.17B$14.
14B$14.16B$14.2D9B3.CE$14.D9B4.E$16.BD7B4.3E$16.2D7B6.E$18.7B$18.2B2D
2B$19.D2BDB$20.2DB$21.2B$20.2B$19.B2CB$20.2E!
EDIT: And there's also this cool catalysis that returns a glider in the same orientation of the input, allowing for complex fuses;

Code: Select all

x = 39, y = 54, rule = LifeHistory
7.E$7.3E$10.E$9.EC$9.5B8.B$11.4B5.4B$5.3B2.5B.3B2D5B$4.BC13B2D5B$4.CB
C4BC15B$4.C2BCB2C17B$4.BCBC2B2C5BD10B$4.2BC9BDBD9B$.B3.11BDBD10B$ECB.
7BD5BD3B2D4B.BCE$EC9BD8BD2BD2B2.BE.E$.2B.7BD9B2D3B5.E$4.22B5.2E$6.B.
18B$8.7B2D10B$9.6B2D10B$10.17B$8.20B.B$8.20B3D$9.23B$8.24B$8.2BD22B$
8.2BD23B$9.BD24B$10.3B2.20B$11.B3.20B$15.18B.BCE$15.16B3.BE.E$13.ECB.
14B6.E$12.E.EB.15B5.2E$12.E5.13B$11.2E5.12B$17.4B2.6B$16.4B4.3B$15.4B
5.2B$14.4B7.CB$13.4B7.E.E$12.4B7.E.E$11.4B8.E$10.4B8.2E$9.4B$8.4B$7.
4B$6.4B$5.4B$4.4B$3.4B$2.BD2B$.2D2B$2.2D!
EDIT 3: This is how I place catalysts manually: *shares ptb-fu knowledge database*

Code: Select all

x = 170, y = 58, rule = LifeHistory
15.5D.6D.6D4.5D$15.5D.6D.6D4.5D$15.2D4.2D2.2D3.2D6.2D$15.2D4.6D3.2D6.
5D$15.2D4.6D3.2D6.5D$15.2D4.2D2.2D3.2D9.2D$15.5D.2D2.2D3.2D3.2D.5D$
15.5D.2D2.2D3.2D3.2D.5D5$97.D20.D7.5D11.D$97.D20.D7.D15.D23.3D$97.D
20.D7.D13.5D20.D3.D$32.A26.2D18.D6.3D4.2D2.D10.D5.D2.D8.D7.3D5.D4.3D
2.D16.D$22.A8.A6.A7.D6.3D2.D2.D17.D.3D.D3.D2.D2.D.D10.D5.D2.D8.3D4.D
3.D4.D3.D3.D.D.2D12.D$5.3D2.D9.A9.A7.A6.2D6.D7.D3.D.2D10.2D4.D3.D2.D
2.D.D10.D2.D2.D2.D8.D10.D4.D3.D3.D.2D13.D$5.D3.2D9.2A8.2A6.A5.7D2.D5.
3D3.2D2.D9.D5.4D3.3D2.D10.D2.D2.D.D9.D7.4D4.D3.4D2.D13.D$5.3D2.D6.EC
8.EC6.EC2.2A4.2D6.D4.D2.D3.D3.D9.D5.D6.D4.D11.D.D.D2.D9.D6.D3.D4.D3.D
5.D12.D$5.D4.D5.E.E7.E.E5.E.E9.D6.3D3.2D.2D.D3.D9.D6.3D3.D4.D.D10.D.D
3.D9.5D3.3D.D3.D4.3D2.D12.5D$5.3D.3D4.E9.E7.E57.D$15.2E8.2E6.2E57.D$
92.D3$16.A.2A$4.3D5.D4.2A$5.D2.D.D.D$5.D2.D.D.2D2.C$5.D2.3D.2D.E.E$
16.E3$15.2A.A$16.2A$3D7.3D$.D9.D4.C$.D2.D.D.D2.D3.E.E$.D2.D.D.D2.D4.E
.E$.D3.D.D3.D6.E$18.2E4$26.A$26.2A$5.3D2.2D11.2C$5.D3.D2.D5.2E2.C2.C$
5.3D3.2D5.E4.C.C$5.D3.D2.D2.2E.E5.C$5.3D2.2D4.E.E.2E$15.E2.E2.E$15.2E
2.E4.E$20.5E2$19.E.2E$19.2E.E!
Share yours! I would love to know how Eater 4 eats. :)

Re: Gustavo Ramos Rehermann's patterns

Posted: January 28th, 2016, 1:03 pm
by calcyman
Gustavo6046 wrote:Holy s*** a Beacon! OMFG
What's surprising about the emergence of a beacon? It's the 13th most common object.

Re: Gustavo Ramos Rehermann's patterns

Posted: January 28th, 2016, 1:15 pm
by Gustavo6046
I never found a beacon when catalysing.

By the way which is the rarest object found from a conduit?

Re: Gustavo Ramos Rehermann's patterns

Posted: February 18th, 2016, 12:52 pm
by Gustavo6046
How do I place an Eater 4 so it suceeds in eating?

Re: Gustavo Ramos Rehermann's patterns

Posted: February 18th, 2016, 1:04 pm
by muzik
Gustavo6046 wrote:How do I place an Eater 4 so it suceeds in eating?
It doesn't eat gliders

Re: Gustavo Ramos Rehermann's patterns

Posted: February 18th, 2016, 1:21 pm
by dvgrn
An eater4 can eat half of a traffic light:

Code: Select all

x = 14, y = 14, rule = LifeHistory
3.2A$3.A7.A$2A.A6.2A$A2.2A6.A$.2A4.A$3.5A$3.A4.2A$4.2A2.A$6.A.A$6.A.A
.A2.A$7.2A.4A$9.A$9.A.A$10.2A!
That makes them useful for hassling traffic lights, if nothing else... See for example the p29 and p58 oscillators in Dean Hickerson's stamp collection (in Golly's Patterns/Life/Oscillators/).

Re: Gustavo Ramos Rehermann's patterns

Posted: February 20th, 2016, 11:35 am
by Gustavo6046
Thanks! *adds to Ptbfu collection*

By the way, I though this were up to something, but input is nearly impossible, one of the catalysts are destroyed and the output isn't useful. Triple damn.

Code: Select all

x = 23, y = 25, rule = LifeHistory
5.CB$4.B3C$5.3BC$7.2C$7.5B$2E7.3B$.E5.6B2.B$.E.EB2.2D10B$2.ECB.B2D3B
2D5B$4.8B2D5B.2B$4.5B3C9BCE$4.5BCBC7B.BCE$5.4BCBC7B2.B$3.15B$3.EC.12B
$4.E3.9B$.3E6.5B4.2E$.E8.7B3.E$9.4B.B2C.E$10.2B2.B2CB2E$16.B$15.2E.2E
$16.E.E$16.E.E$17.E!

Re: Gustavo Ramos Rehermann's patterns

Posted: February 21st, 2016, 11:37 am
by Gustavo6046
Is there some way to clean this PB68B?

Code: Select all

x = 27, y = 21, rule = LifeHistory
5.E$5.3E$8.E$7.EC9.2E$7.5B5.B2CB$2E7.3B5.3B$.E6.4BD2.B2.B$.E.EB2.4BDB
D6B$2.ECB.6BD7B$4.16B$4.5B3C3BD4B$4.5BCBC2BDBD2B6.2E$5.4BCBCBD2BD2B6.
E$3.5B.5B2D5B.BE.E$3.EC.B2.12B.BCE$4.E4.14B$.3E5.14B$.E7.14B$11.7BDB
2D$15.B2.3D$19.D!
EDIT: The three-Eater combo west to the Pi is really giving results, despite the lack of clearance!

Code: Select all

x = 23, y = 18, rule = LifeHistory
5.E$5.3E$8.E$7.EC11.E$7.5B6.3E$2E7.3B5.E$.E6.5B4.CE$.E.EB2.12B$2.ECB.
13B$4.17B$4.5B3C8B2D$4.5BCBC7BD2BD$5.4BCBC7BDBD$3.5B2.10BD$3.EC.B4.5B
$4.E8.2B$.3E$.E!

Re: Gustavo Ramos Rehermann's patterns

Posted: March 18th, 2016, 11:32 pm
by drc
Gustavo6046 wrote:In attachment I found an naturally-growing Sparky!
My head's dizzy...
What in all hell is a sparky, I run the top pattern and it is just a c/4:

Code: Select all

x = 11, y = 29, rule = B3/S23
2b3ob3o$3bo3bo2$3bo3bo$2bobobobo$3b2ob2o$2obobobob2o$2bob3obo$2o3bo3b
2o$2o7b2o$o9bo$b2ob3ob2o$2ob2ob2ob2o$2o7b2o$3bo3bo$4bobo$3b2ob2o2$4bob
o$2b2o3b2o2$2b2o3b2o$2bobobobo$3b2ob2o$3obobob3o2$o9bo$b3o3b3o$4b3o!

Re: Gustavo Ramos Rehermann's patterns

Posted: March 19th, 2016, 8:40 am
by muzik
drc wrote:
Gustavo6046 wrote:In attachment I found an naturally-growing Sparky!
My head's dizzy...
What in all hell is a sparky, I run the top pattern and it is just a c/4:
It produces a metric butt ton of sparks behind it.

Re: Gustavo Ramos Rehermann's patterns

Posted: March 19th, 2016, 11:00 am
by fluffykitty

Re: Gustavo Ramos Rehermann's patterns

Posted: March 20th, 2016, 5:13 pm
by Hdjensofjfnen
Gustavo6046 wrote:Also I discovered an plasma burster though someone mistaked it for an "glider 1717" and I never though it existed! Maybe it doesn't either exist, but i don't know, only it is from the Live Free or Die.
Here is an plasma burster:
Image
It's "glider 7171".

Code for that:

Code: Select all

x = 9, y = 6, rule = B2/S0
3bo4bo$2bob2o3b$o8b$o8b$2bob2o3b$3bo4bo!
That's not particularly interesting, though. Here's a simpler spaceship in LFoD:

Code: Select all

x = 2, y = 4, rule = B2/S0
bo$ob$ob$bo!

Re: Gustavo Ramos Rehermann's patterns

Posted: August 11th, 2016, 11:13 am
by Gustavo6046
Hdjensofjfnen wrote:
Gustavo6046 wrote:Also I discoveran plasma burster though someone mistaked it for an "glider 1717" and I never though it existed! Maybe it doesn't either exist, but i don't know, only it is from the Live Free or Die.
Here is an plasma burster:
Image
It's "glider 7171".

Code for that:

Code: Select all

x = 9, y = 6, rule = B2/S0
3bo4bo$2bob2o3b$o8b$o8b$2bob2o3b$3bo4bo!
That's not particularly interesting, though. Here's a simpler spaceship in LFoD:

Code: Select all

x = 2, y = 4, rule = B2/S0
bo$ob$ob$bo!
Urgh, people that decide to answer a random question already answered. XD

By the way, I will here post HRF v0.4!, the new and updated version of the popular search program.

Discontinued for almost a year, I'm back to tell this new awesomeness! Now you can specify an output area for the search! :D

Code: Select all

import golly as g
from sys import exit
from time import sleep, time
import ConfigParser as cp
import os, glob
import glife as g2

default_area = g.getlayer()

search_area = g.addlayer()
g.setname("HRF Searching Area")

output_area = g.addlayer()
g.setname("HRF Output Area")

g.setlayer(output_area)
g.select(g.getrect())

try:
	g.clear(1)
	g.clear(0)
	
except RuntimeError:
	pass
	
g.setlayer(search_area)

herschels = []
stillLifes = []

def celleq(self, other):
	if self != [] or other != []:
		ssort, osort = g.evolve(self, 0), g.evolve(other, 0)
		return g.transform(ssort,-ssort[0],-ssort[1]) == g.transform(osort,-osort[0],-osort[1])
		
	elif self == other:
		return true
		
	else:
		return false
	
inputconfig = g.getstring("Which file to get configuration from?", "hrf_test1.ini", "HRF v0.4")

def parse_rle_list(rles):
	return [g.parse(r) for r in rles]

input = cp.RawConfigParser()

if input.read(inputconfig) == []:
	g.exit("Non-existent config file!")
	
try:
	debug = input.getboolean("General", "DebugMode")
	outspacing = input.getint("Output", "OutputSpacing")
	maxgen = input.getint("Input", "Generations")
	herschels = parse_rle_list(input.get("Input", "Results").split(","))
	stillLifes = parse_rle_list(input.get("Input", "Baits").split(","))
	logfile = open(input.get("General", "LogFilename"), "w")
	outdir = input.get("General", "OutputDir")
	selx = input.getint("Search", "SearchAreaX")
	sely = input.getint("Search", "SearchAreaY")
	selw = input.getint("Search", "SearchAreaWidth")
	selh = input.getint("Search", "SearchAreaHeight")
	inpat = g.parse(input.get("Input", "TargetPattern"))
	inpatx = input.getint("Input", "TargetX")
	inpaty = input.getint("Input", "TargetY")
	sel = [selx, sely, selw, selh]
	
except ValueError:
	g.exit("Invalid value(s) in config!")
	
except cp.NoSectionError:
	g.exit("Invalid sections in config!")
	
except cp.NoOptionError:
	g.exit("Invalid options in config!")
	
def logToLogfile(logged = "\n"):
	try:
		logfile.write(logged + "\n")
		
	except IOError:
		g.exit("Log can't be written to!")

results = 0
	
this = []

def ensure_dir(f):
    if not os.path.exists(f):
        os.makedirs(f)
		
	os.chmod(f, 777)
	
def remove_folder_content(f):
	filelist = glob.glob(f + "\\*.*")
	
	for x in filelist:
		os.remove(x)
	
remove_folder_content(outdir)
ensure_dir(outdir)
output_x = 0

def get_pattern_size(pat):
	sorted_pat_x = sorted([x for i, x in enumerate(pat) if not i % 2])
	sorted_pat_y = sorted([x for i, x in enumerate(pat) if i % 2])
	
	return (sorted_pat_x[-1] - sorted_pat_x[0], sorted_pat_y[-1] - sorted_pat_y[0])
	
def testReaction(xpos, ypos, sli):
	global debug
	global maxgen
	global results
	global this
	global search_area
	global output_area
	global outspacing
	
	start_time = time()
	
	found = False
	g.setlayer(search_area)
	orig = g.getcells(g.getrect())
	g.putcells(stillLifes[sli], xpos, ypos)
	g.putcells(inpat, inpatx, inpaty)
	this = g.getcells(g.getrect())
	oldgeneration = g.getgen()
	g.update()
	
	for i in xrange(maxgen):
		oldpat = g.getcells(g.getrect())
		g.step()
		
		new_pat = g.getcells(g.getrect())
		if new_pat == oldpat or new_pat == []:
			break
			
		try:
			if celleq(g.getcells(g.getrect()), herschels[sli]):
				found = True
				break
				
		except IndexError:
			g.show(str(herschels[sli - 1]))
			
			while not g.event():
				pass
	
	try:
		if g.getrect() != []:
			g.select(g.getrect())
			g.clear(0)
			g.select([])
			
		else:
			found = False
			
	except g.ClearError:
		g.show("Weird error. Continuing...")
		found = False
		
	g.setgen(oldgeneration)
	
	logToLogfile("Processed time: {0}".format(time() - start_time))
	
	if found:
		try:
			results += 1
			g.putcells(orig)
			logToLogfile("Found reaction!")
			g.show("Found reaction!")
			output = open(outdir + "\\hrf_output" + str(results) + ".cells", "w")
			output.write(g.evolve(this, 0))
			output.close()
			g.setlayer(output_area)
			output_x += outspacing + get_pattern_size(orig)
			g.put(g.transform(g.evolve(orig, 0), output_x))
			g.stelayer(search_area)
			
		except IOError:
			g.exit("Found reaction ... Can't write to output!")
			
		else:
			g.show("Found reaction! Sucessfully saved file.")
			
	else:
		g.putcells(orig)
		logToLogfile("No result found at x:" + str(xpos) + ", y:" + str(ypos) + ", still life " + str(sli))
		g.show("No result found at x:" + str(xpos) + ", y:" + str(ypos) + ", still life " + str(sli))

def tests():
	global found
	
	for n in xrange(sel[2]):
		for m in xrange(0, sel[3]):
			for o in xrange(len(stillLifes)):
				g.setlayer(search_area)
				testReaction(n + sel[0], m + sel[1], o)
				sleep(0.05)
				
tests()
logfile.close()
g.setlayer(search_area)
g.dellayer()
g.setlayer(default_area)
g.putcells(this)
g.setlayer(output_area - 1)
Also aww, not being able to post it in Scripts. :<

And I didn't even post my May 16 birthday here! I haven't been active in my birthday. :< :<

EDIT: Updated with new code, and why doesn't it detects such a simple pi pattern as the following?

Code: Select all

x = 3, y = 7, rule = B3/S23
bo$o$3o3$2o$2o!
Talking on patterns... Is this herschel-to-honeyfarm already known? (I wonder how many times I already asked the same question XD)

Code: Select all

x = 19, y = 22, rule = LifeHistory
11.B$10.BDB$10.DBD$9.BDBDB$9.2BD2B$.B3.11B$ECB.2BDE7B2DB$EC3BDB3E4BD
2BDB$.B.3BDEBE5B2DB$3.6BE6B$3.8BD3B$3.7BDBD3B$3.7BDBD2B$4.7BD2B$5.9B$
6.7B$7.3B$5.4B$5.EC$6.E$3.3E$3.E!
And a bi-block puffer + "blinker fuse puffer" (or Igniter, as I call them) + Ecologist squad might render this pattern useful.

Code: Select all

x = 32, y = 8, rule = LifeHistory
30.2E$30.2E2$E.3E.E2.E.2E17.2E$E.3E.4E.E.E2.D3.D3.D5.2E$13.E.3C.3C.3C
$E.3E.4E.E.E2.D3.D3.D$E.3E.E2.E.2E!

Re: Gustavo Ramos Rehermann's patterns

Posted: August 14th, 2016, 9:26 pm
by Gustavo6046
Being my thread low-traffic I'd like to point out a new possible glider-converting arrangement if the red dot that forms upon the glider's contact can be transformed into anything useful:

Code: Select all

x = 10, y = 11, rule = LifeHistory
E7.E$3E4.E$3.E3.3E$2.E.C$2.2E$5.D$2.4E$2.E3.E$3.3E$.E.E$.2E!
I have also found several other similiar interactions where only a single dot arises after a glider contact; and the catalog is here:

Code: Select all

x = 64, y = 11, rule = LifeHistory
E7.E9.E7.E8.E7.E10.E7.E$3E4.E10.3E4.E9.3E4.E11.3E4.E$3.E3.3E11.E3.3E
10.E3.3E12.E3.3E$2.E.C15.E.C14.E.C16.E.C$2.2E16.2E15.2E18.E$5.D$2.4E
14.4ED12.4ED13.5ED$2.E3.E13.E3.E12.E3.E13.E3.E$3.3E17.2E13.3E.E13.E$.
E.E36.E.E12.2E$.2E38.E!
It's still growing; so the full one is still Coming Soon™.

Re: Gustavo Ramos Rehermann's patterns

Posted: August 15th, 2016, 6:54 am
by Gamedziner
The last one is probably the best, since a failure to use it results in a clean destruction. (But that's just my opinion.)

Re: Gustavo Ramos Rehermann's patterns

Posted: August 15th, 2016, 9:59 am
by gmc_nxtman
Gustavo6046 wrote:I have also found several other similiar interactions where only a single dot arises after a glider contact; and the catalog is here:

Code: Select all

x = 64, y = 11, rule = LifeHistory
E7.E9.E7.E8.E7.E10.E7.E$3E4.E10.3E4.E9.3E4.E11.3E4.E$3.E3.3E11.E3.3E
10.E3.3E12.E3.3E$2.E.C15.E.C14.E.C16.E.C$2.2E16.2E15.2E18.E$5.D$2.4E
14.4ED12.4ED13.5ED$2.E3.E13.E3.E12.E3.E13.E3.E$3.3E17.2E13.3E.E13.E$.
E.E36.E.E12.2E$.2E38.E!
It's still growing; so the full one is still Coming Soon™.
It can be made into a true glider eater:

Code: Select all

x = 8, y = 9, rule = LifeHistory
6.A$.2A2.A$.A.A.3A$2.A2$5A$A2.A$5.A$4.2A!
But of course, this is already known.

Re: Gustavo Ramos Rehermann's patterns

Posted: August 15th, 2016, 10:06 am
by Gustavo6046
Gamedziner wrote:The last one is probably the best, since a failure to use it results in a clean destruction. (But that's just my opinion.)
Indeed. After all, using the dots is quite a difficult task. :P

And I found out this reaction to be semi-interesting for me:

Code: Select all

x = 13, y = 13, rule = LifeHistory
6.C$5.C$5.3C2$3.D$2E.2E$2E.E.E$3.E.3E$3.2E3.E$6.2E.E$7.E.E$5.E3.E.2E$
5.2E2.2E.E!
It seems the glider slightly converts the still-life above before destroying it because of a dot that is inevitably generated after 7 gens.

EDIT: And this super-tiny variation is easier:

Code: Select all

x = 9, y = 13, rule = LifeHistory
6.C$5.C2B$4.B3C$2ED2.2B$.E2.3B$.E.2E$2E.E.E$3.E.3E$3.2E3.E$6.2E$3.2E.
E$3.2E.E.E$7.2E!
gmc_nxtman wrote: It can be made into a true glider eater:

Code: Select all

x = 8, y = 9, rule = LifeHistory
6.A$.2A2.A$.A.A.3A$2.A2$5A$A2.A$5.A$4.2A!
But of course, this is already known.
Thanks! I guess I remember that one from somewhere.. Anyways, I want to find new reactions, glider-to-dot converters where the dot is open for any catalysis.

Re: Gustavo Ramos Rehermann's patterns

Posted: August 25th, 2016, 9:32 pm
by Gustavo6046
Just out of curiosity, have this already been found?

Code: Select all

x = 15, y = 14, rule = LifeHistory
4.2C$4.2C4$11.2C$11.C$12.3C$14.C3$.2E$E.E$2.E!

Re: Gustavo Ramos Rehermann's patterns

Posted: August 25th, 2016, 10:14 pm
by biggiemac
If it was, it was marked as uninteresting by its discoverer. The discoverer was probably a search program for turners and splitters from glider collisions with closely separated spartan objects, though all such searches I know had a small bounding box and might not have actually gotten to the one you put.

Yours is uninteresting because one-time splitters and turners work with gliders, which are long-range signals, while Herschels are short-range; they need an immediate conduit or they just make the familiar dinosaur head. This would have been marked by the program mentioned above as an unsuccessful constellation and it would have moved on.

No real project of interest is likely to use both Herschel conduits and one-time-turners/splitters, so something with a little bit of each actually is useful to neither.

Re: Gustavo Ramos Rehermann's patterns

Posted: August 26th, 2016, 8:48 am
by drc
biggiemac wrote:familiar dinosaur head
Can you please explain what the "dinosaur head" is?

Re: Gustavo Ramos Rehermann's patterns

Posted: August 26th, 2016, 9:43 am
by dvgrn
drc wrote:
biggiemac wrote:familiar dinosaur head
Can you please explain what the "dinosaur head" is?
Run Gustavo's pattern to T=72. You'll see a glider heading northwest, a 7-bit pattern heading south which is called a "Herschel", and some fast-fading sparks.

Keep running the pattern for another 128 ticks, to T=200, and (if you're running in Golly's LifeHistory rule or in LifeViewer with the standard theme) the Herschel's "reaction envelope" will appear -- upside down in this case. The dinosaur head is mostly made of blue OFF cells, and has a ship for an eye, a blunt nose, and a couple of blocks decorating the neck.

If you run any methuselah, you'll see Herschel-generated "dinosaur heads" popping up all round the edges of the active area. Acorn produces at least four, for example. R-pentominoes and B-heptominoes both naturally evolve into Herschels while moving a fair distance, so this is one of the most common ways that chaotic Life patterns colonize new territory.