What this?

A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.
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wildmyron
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Re: What this?

Post by wildmyron » August 11th, 2016, 1:30 am

It is a QR code (2D barcode) which encodes a URL to a chinese URL shortening service - http://qr01.cn/B9Ilrx - which then redirects to your github page for your simulator - https://git123hub.github.io/repo-1/life-simulator.html

A QR code is machine readable format generally used to make it easy for users on mobile devices to capture data (in this case a URL) using the camera rather than typing it in manually.
The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki.

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testitemqlstudop
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Re: What this?

Post by testitemqlstudop » August 11th, 2016, 9:24 am

How does it evolve in Life?

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rowett
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Re: What this?

Post by rowett » August 11th, 2016, 10:44 am

testitemqlstudop wrote:How does it evolve in Life?

Code: Select all

x = 29, y = 29, rule = B3/S23
7ob2o3bob2o5b7o$o5bobob6o2bobobo5bo$ob3obob3obobobo5bob3obo$ob3obo6b6o
bobob3obo$ob3obo3bo4bob3o2bob3obo$o5bob3obo3b2o4bo5bo$7obobobobobobobo
b7o$8b2o2bo2bob2o$2b3obobob2obobo5b3o2b3o$2obo3b5obo2bobob7obo$b2obob
2o4bo2bob3o2b3obo$2ob3o5bob2o3b3obo4bo$3o2b8ob2ob5o4b3o$b4o5bo2b2ob4ob
2ob2ob2o$bob4o5bo2b3o4bo$4o4b3o3b4obobo3bo2bo$b4ob2o2b2o2b5o5b4o$6obob
o2b3obo5b7o$ob2ob5ob2o2bobo4b5o$obob2o2b2ob2o2bo6bo2bo$o2b4o2b3o6b7o$
8bo2b4o3b3o3b2ob2o$7o4b2obo2bob2obobo$o5bo4bo5bob2o3b2ob2o$ob3obobo3b
2obo2bob7obo$ob3obobob4ob2ob2o3bo$ob3obobob2o3b4o3bobob2o$o5bo3bo3bobo
b4o2bo2bo$7o3b2ob2o3b2ob2ob3o!
#C [[ THEME 6 ZOOM 6 ]]

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GUYTU6J
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Re: What this?

Post by GUYTU6J » August 11th, 2016, 11:48 am

This makes me wonder:can we make a QR code which evolves into what it codes?
Skimmed to: Soup search results Pg59
To be done: butter synthesis
Why do others have so much time posting around?
-GUYTU6J

muzik
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Re: What this?

Post by muzik » August 11th, 2016, 12:16 pm

GUYTU6J wrote:This makes me wonder:can we make a QR code which evolves into what it codes?
That is probably impossible, but please let there be one.



Is the above QR code a garden of eden?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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Re: What this?

Post by Gamedziner » August 11th, 2016, 4:58 pm

GUYTU6J wrote:This makes me wonder:can we make a QR code which evolves into what it codes?
If there is one that leads to nothing, then maybe. But that's a pretty big if.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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drc
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Re: What this?

Post by drc » August 11th, 2016, 5:04 pm

Easy. Encode a bunch of spaces until you have a die hard :lol:
\100\97\110\105

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dvgrn
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Re: What this?

Post by dvgrn » August 17th, 2016, 10:32 pm

drc wrote:Easy. Encode a bunch of spaces until you have a die hard :lol:
Or to give many more infinite series of options to test, encode a single ON cell, a domino or duoplet, a blinker, a block, etc., etc., with empty cells around it in various configurations. There pretty much has to be a QR code of a blinker or block plus "junk space", that evolves into a blinker or block.

Many orders of magnitude more difficult would be if the QR code has to specify canonical RLE (with or without the header), or a canonical block of ASCII-encoded pattern. There's no shortage of vaguely possible options to test, but the odds that any particular one of them would match is so horribly small that probably only a Catagolue-sized project would even have a chance of success.

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Re: What this?

Post by Gamedziner » August 18th, 2016, 6:31 am

Don't forget about the required squares in the upper left, upper right, and lower left corners.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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dvgrn
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Re: What this?

Post by dvgrn » August 18th, 2016, 7:52 am

Gamedziner wrote:Don't forget about the required squares in the upper left, upper right, and lower left corners.
There's no absolute reason why those squares couldn't collapse into vacuum, given the right encouragement from the rest of the QR code. But yes, I think diehards are going to be very very rare. Here's an encoding of one orientation of blinker in canonical RLE, for example:

Code: Select all

x = 21, y = 21, rule = B3/S23
7o3b3ob7o$o5bob3obobo5bo$ob3obo3b3obob3obo$ob3obob2o2bobob3obo$ob3obo
2bo2bobob3obo$o5bobo2bo2bo5bo$7obobobob7o$9bo$5ob3o2bobobobobo$3bobo5b
4o2bo2bo$2obo2bob3obob2obobo$bo5b2o2b4o3b3o$ob3obobo3bo2bo$8bobobo2bo
2b3o$7obob2obo2b3o$o5bo2b2o4b2ob3o$ob3obobo2bobo2bobo$ob3obobob5o2bo$o
b3obobobobob2o$o5bob2ob4o2bo$7obobobo2bo2b2o!

simeks
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Re: What this?

Post by simeks » August 18th, 2016, 8:43 am

dvgrn wrote:There's no absolute reason why those squares couldn't collapse into vacuum, given the right encouragement from the rest of the QR code. But yes, I think diehards are going to be very very rare.
Just for fun I tried running this with random cells in the red area:

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A.5D.7A$A5.A.5D.A5.A$A.3A.A.5D.A.3A.A$A.3A.A.5D.A.3A.A$A.3A.A.5D.A.
3A.A$A5.A.5D.A5.A$7A.A.A.A.7A$8.5D$6DA14D$6D.14D$6DA14D$6D.14D$6DA14D
$8.13D$7A.13D$A5.A.13D$A.3A.A.13D$A.3A.A.13D$A.3A.A.13D$A5.A.13D$7A.
13D!
About one in 30000 dies completely, but I haven't worried about what's encoded... Here's an example:

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A2.2A.A.7A$A5.A4.2A.A5.A$A.3A.A4.2A.A.3A.A$A.3A.A.A.3A.A.3A.A$A.3A.A
5.A.A.3A.A$A5.A.A.A.A.A5.A$7A.A.A.A.7A$8.3A$2.2A2.2A3.2A2.A2.2A$2.4A
4.3A2.A2.2A$A3.3A.2A.2A4.A2.A$2.A.A6.A.4A2.A$2.A.3A.A.A.A4.3A$8.A.2A.
A3.2A$7A2.4A4.A2.A$A5.A4.A.2A.2A2.A$A.3A.A.4A2.A.2A2.A$A.3A.A3.A2.2A
2.2A.A$A.3A.A.A3.A2.A.A.A$A5.A2.2A.A3.A3.A$7A2.3A.A3.A.A!

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Re: What this?

Post by Gamedziner » August 18th, 2016, 4:09 pm

simeks wrote:
dvgrn wrote:There's no absolute reason why those squares couldn't collapse into vacuum, given the right encouragement from the rest of the QR code. But yes, I think diehards are going to be very very rare.
Just for fun I tried running this with random cells in the red area:

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A.5D.7A$A5.A.5D.A5.A$A.3A.A.5D.A.3A.A$A.3A.A.5D.A.3A.A$A.3A.A.5D.A.
3A.A$A5.A.5D.A5.A$7A.A.A.A.7A$8.5D$6DA14D$6D.14D$6DA14D$6D.14D$6DA14D
$8.13D$7A.13D$A5.A.13D$A.3A.A.13D$A.3A.A.13D$A.3A.A.13D$A5.A.13D$7A.
13D!
About one in 30000 dies completely, but I haven't worried about what's encoded... Here's an example:

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A2.2A.A.7A$A5.A4.2A.A5.A$A.3A.A4.2A.A.3A.A$A.3A.A.A.3A.A.3A.A$A.3A.A
5.A.A.3A.A$A5.A.A.A.A.A5.A$7A.A.A.A.7A$8.3A$2.2A2.2A3.2A2.A2.2A$2.4A
4.3A2.A2.2A$A3.3A.2A.2A4.A2.A$2.A.A6.A.4A2.A$2.A.3A.A.A.A4.3A$8.A.2A.
A3.2A$7A2.4A4.A2.A$A5.A4.A.2A.2A2.A$A.3A.A.4A2.A.2A2.A$A.3A.A3.A2.2A
2.2A.A$A.3A.A.A3.A2.A.A.A$A5.A2.2A.A3.A3.A$7A2.3A.A3.A.A!
Nice!

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

Gamedziner
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Re: What this?

Post by Gamedziner » August 18th, 2016, 4:09 pm

I just realized I made a duplicate post here. Please delete this post. (Edited on August 22nd, 2016)
Last edited by Gamedziner on August 22nd, 2016, 7:07 am, edited 1 time in total.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

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SuperSupermario24
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Re: What this?

Post by SuperSupermario24 » August 20th, 2016, 12:31 am

simeks wrote:
dvgrn wrote:There's no absolute reason why those squares couldn't collapse into vacuum, given the right encouragement from the rest of the QR code. But yes, I think diehards are going to be very very rare.
Just for fun I tried running this with random cells in the red area:

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A.5D.7A$A5.A.5D.A5.A$A.3A.A.5D.A.3A.A$A.3A.A.5D.A.3A.A$A.3A.A.5D.A.
3A.A$A5.A.5D.A5.A$7A.A.A.A.7A$8.5D$6DA14D$6D.14D$6DA14D$6D.14D$6DA14D
$8.13D$7A.13D$A5.A.13D$A.3A.A.13D$A.3A.A.13D$A.3A.A.13D$A5.A.13D$7A.
13D!
About one in 30000 dies completely, but I haven't worried about what's encoded... Here's an example:

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A2.2A.A.7A$A5.A4.2A.A5.A$A.3A.A4.2A.A.3A.A$A.3A.A.A.3A.A.3A.A$A.3A.A
5.A.A.3A.A$A5.A.A.A.A.A5.A$7A.A.A.A.7A$8.3A$2.2A2.2A3.2A2.A2.2A$2.4A
4.3A2.A2.2A$A3.3A.2A.2A4.A2.A$2.A.A6.A.4A2.A$2.A.3A.A.A.A4.3A$8.A.2A.
A3.2A$7A2.4A4.A2.A$A5.A4.A.2A.2A2.A$A.3A.A.4A2.A.2A2.A$A.3A.A3.A2.2A
2.2A.A$A.3A.A.A3.A2.A.A.A$A5.A2.2A.A3.A3.A$7A2.3A.A3.A.A!
Interesting.
Unsurprisingly, the example you gave doesn't actually seem to encode anything. I wonder what the odds are that a randomly-generated set of pixels would encode to something valid (even if it's gibberish) in the QR format, given that the other necessary parts are there.

Code: Select all

bobo2b3o2b2o2bo3bobo$obobobo3bo2bobo3bobo$obobob2o2bo2bobo3bobo$o3bobo3bo2bobobobo$o3bob3o2b2o3bobo2bo!

muzik
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Re: What this?

Post by muzik » August 20th, 2016, 8:24 am

Any non-glider-spaceship releasers?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

simeks
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Re: What this?

Post by simeks » August 20th, 2016, 1:52 pm

muzik wrote:Any non-glider-spaceship releasers?
Pretty rare if the rest should die out too:

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A.A.A3.7A$A5.A2.3A2.A5.A$A.3A.A.2A4.A.3A.A$A.3A.A2.A4.A.3A.A$A.3A.A
4.2A.A.3A.A$A5.A5.A.A5.A$7A.A.A.A.7A$11.2A$2.A3.A3.A.A2.A.A.A$5.A.8A
2.3A$2.A.A.2A4.A2.3A2.A$.A.2A8.2A5.A$A2.4A.2A.A.A2.A2.2A$10.5A.2A.A$
7A7.A$A5.A2.2A.5A2.2A$A.3A.A.A.2A.A3.3A$A.3A.A2.2A.A.4A$A.3A.A3.5A4.A
$A5.A.A8.A.A$7A.2A.2A.7A!

muzik
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Re: What this?

Post by muzik » August 20th, 2016, 6:35 pm

Not neccesarily doe out, as long as the ship survives and escapes out into space.

Any non-standard emitters?
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

simeks
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Re: What this?

Post by simeks » August 21st, 2016, 4:48 pm

muzik wrote:Not neccesarily doe out, as long as the ship survives and escapes out into space.

Any non-standard emitters?
It's easy to prove they exist, but maybe that's not what you had in mind?

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A.A.3A.7A$A5.A.4A2.A5.A$A.3A.A2.3A2.A.3A.A$A.3A.A.A2.A2.A.3A.A$A.3A.
A5.A.A.3A.A$A5.A.A.A.A.A5.A$7A.A.A.A.7A$10.2A$.6A.2A2.9A$A2.A.A2.A5.
2A.A.2A$A4.3A$3A.2A.A$2A.A.2A2.A2.2A$14.A$7A2.A5.A$A5.A5.3A$A.3A.A.A
3.A$A.3A.A11.A$A.3A.A10.A.A$A5.A.2A3.2A2.A2.A$7A5.2A.A2.2A!

muzik
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Re: What this?

Post by muzik » August 21st, 2016, 5:29 pm

simeks wrote:
muzik wrote:Not neccesarily doe out, as long as the ship survives and escapes out into space.

Any non-standard emitters?
It's easy to prove they exist, but maybe that's not what you had in mind?
Well, kinda (remember those handmade 16x16 soups that released loafer and copperhead?)

Although if you could sneak an unrecognisable loafer predecessor in there...
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

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PHPBB12345
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Re: What this?

Post by PHPBB12345 » November 29th, 2016, 5:39 am

Code: Select all

#C [[ VIEWONLY ]]
x = 96, y = 55, rule = B3/S23
30b37o$30b37o$30b2o7bobob5obo3b2o2bo7b2o$30b2ob5obo3bobobob2ob2obobob
5ob2o$30b2obo3bobob3o3bobob2o4bobo3bob2o$30b2obo3bob2o2bobo2b3ob2o3bob
o3bob2o$30b2obo3bob2obobob2o5bobobobo3bob2o$30b2ob5obobo3bob2o2b2ob4ob
5ob2o$30b2o7bobobobobobobobobobo7b2o$30b10ob5obo2bobo3b11o$30b4o3bobo
3bo8b2o6b2o3b2o$30b2ob6o2b2ob4o3bobo2bo2b5ob2o$30b2ob2ob2o5b4o2b5ob2ob
ob2o2b3o$30b2obo2b6o9b4ob5o4b2o$30b2ob3o3bo4bo3bobo4bob2o3b5o$30b3obob
obo2b2ob2o4bo2b2ob2ob2o2bob2o$30b4o2b2ob7obob2o2bobo2bo5b3o$30b4ob2obo
2bobo4b2o2bo4bobo3b4o$30b3o2b2o4b2ob2o2b3o2b6o2b6o$30b2o2bo3bobo3b3obo
b5o2bob4o2b2o$30b2obobobob5obobobob2ob4ob3o2b3o$30b4o2b5o2bo2b3obobobo
3b3o2b4o$30b7o3bob2o3b2ob2ob3o2bo3b2ob2o$30b2o2bo2b2obo3bo2b2o5bo2bob
3obob2o$30b2obobo3bobobob2obo2bo3b4o5b3o$30b2obob2obob3ob2ob3ob2obob4o
4b3o$30b2obo2bo3bo2b2ob5o2bo7b2o2b2o$30b10obo2bo4b2o3b2ob3obo3b2o$30b
2o7b5obobo2b3obo2bobob2ob3o$30b2ob5ob2o10bo5b3o5b2o$30b2obo3bobo2bobob
2o2b2o2b2o5b2o2b2o$30b2obo3bobobob3ob2o2bo3b2ob2obobob2o$30b2obo3bobo
3b2o2b6o3bo2b8o$30b2ob5ob4ob3obob2o3b2o3b2ob4o$30b2o7b2o3bob2o2bobobo
3b5ob3o$30b37o$30b37o5$2bo29bo37bo4bobo$2bo29bo37bo4bo2bo9b6o$2bo3b7o
19bo3b7o11b11o4bo2bobo8b5o5bo$5o7bo17b5o7bo26bo2bob7o4bo3bo3bo$2bo9bo
19bo9bo25b4ob2o2bo7bo3bo3bo$2bo9bo19bo9bo28b2obo2bo6bo4bo3bo$2bobo7bo
2b13o4bobo7bo27bo3b6o4b4ob7o$2b2o2b7o19b2o2b7o26bo4bo2bo5b2o2bo7bo$3o
9bo17b3o9bo25b5obo2bo6bo2bo7bo$2bo9bo19bo9bo31b6o4bo2b7obo$2bo9bo19bo
9bo31bo2bo6bo2bo7bo$2bo9bo19bo9bo28b2obo2bo6b4o7bo$2bo2b8o19bo2b8o10b
13o2b3o3b7o3bo2bo7bo$3o9bo17b3o9bo31bo18b2o!

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