Lifespan

A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.
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testitemqlstudop
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Lifespan

Post by testitemqlstudop » October 10th, 2016, 1:28 pm

This is a little game I came up of...

1. We start with the domino spark, which stabilizes in 1 generation.
2. Another different person must find a pattern that stabilizes in more than the time it takes for the previously posted pattern to stabilize.
3. Repeat step 2.

Tell me if you have any questions!

Rules added from Alexey_Nigin (Thank you!)
Firstly, limit the bounding box to 20x20 or something. Otherwise one could post a long diagonal line. Limiting the number of cells is not an option, since one could post a glider hitting a faraway block.

Secondly, either explicitly disallow infinite growth or provide criteria for when an infinite growth pattern "stabilizes".

Thirdly, make it so one can't just post the best methuselah known to date and spoil all fun. To accomplish this, you may say that every pattern should stabilize in exactly one more generation than the one before it.
Start:

Code: Select all

2o$
Last edited by testitemqlstudop on October 14th, 2016, 5:08 pm, edited 1 time in total.

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Alexey_Nigin
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Re: Lifespan

Post by Alexey_Nigin » October 10th, 2016, 2:33 pm

Code: Select all

#C Stabilizes in 2 generations
x = 4, y = 1, rule = B3/S23
4o!
I think the rules should be more specific.

Firstly, limit the bounding box to 20x20 or something. Otherwise one could post a long diagonal line. Limiting the number of cells is not an option, since one could post a glider hitting a faraway block.

Secondly, either explicitly disallow infinite growth or provide criteria for when an infinite growth pattern "stabilizes".

Thirdly, make it so one can't just post the best methuselah known to date and spoil all fun. To accomplish this, you may say that every pattern should stabilize in exactly one more generation than the one before it.
There are 10 types of people in the world: those who understand binary and those who don't.

drc
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Re: Lifespan

Post by drc » October 10th, 2016, 4:07 pm

Code: Select all

#C stabilizes in 3 generations
x = 3, y = 2, rule = B3/S23
3o$2bo!

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biggiemac
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Re: Lifespan

Post by biggiemac » October 10th, 2016, 4:15 pm

I like the one generation at a time version; it prevents this.

Code: Select all

#C 4-gen spark
x = 5, y = 7, rule = B3/S23
2o$4o$3bo$bo$b4o$2b2o$bo!
Physics: sophistication from simplicity.

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toroidalet
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Re: Lifespan

Post by toroidalet » October 10th, 2016, 7:54 pm

5 generations, coming right up!

Code: Select all

x = 5, y = 4, rule = B3/S23
4bo$b2o$obo$2bo!
Any sufficiently advanced software is indistinguishable from malice.

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praosylen
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Re: Lifespan

Post by praosylen » October 10th, 2016, 8:43 pm

6 gens:

Code: Select all

x = 6, y = 6, rule = B36/S23
2b3ob$2o3bo$o$b4o$o4bo$b4o!
Sort of looks like a 6.
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blah
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Re: Lifespan

Post by blah » October 10th, 2016, 9:38 pm

7 gens, looks like a 7:

Code: Select all

x = 5, y = 8, rule = B3/S23
5o$4bo$4bo$3bo$2bo$2bo$bo$bo!
succ

drc
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Re: Lifespan

Post by drc » October 12th, 2016, 2:09 pm

A for awesome, yours is in highlife.

8 gens, looks absolutely nothing like an 8:

Code: Select all

x = 3, y = 3, rule = B3/S23
3o$3o$bo!

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praosylen
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Re: Lifespan

Post by praosylen » October 12th, 2016, 4:03 pm

drc wrote:A for awesome, yours is in highlife.
Yes, I know. It's B36/S23, fits in a 6x6 box, lasts 6 gens, and looks kind of like a 6.
former username: A for Awesome
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toroidalet
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Re: Lifespan

Post by toroidalet » October 12th, 2016, 7:29 pm

9-generation spark:

Code: Select all

x = 6, y = 5, rule = B3/S23
b2o$o3bo$bo3bo$5bo$3bo!

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blah
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Re: Lifespan

Post by blah » October 12th, 2016, 10:57 pm

I took some time making a 9-generation spark, and then I realised it was supposed to be 10 and made this on the second try. :^|

Code: Select all

x = 5, y = 5, rule = B3/S23
ob3o$obobo$obobo$obobo$ob3o!
succ

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Kazyan
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Re: Lifespan

Post by Kazyan » October 13th, 2016, 12:35 am

Lifespan 11:

Code: Select all

x = 7, y = 2, rule = B3/S23
o2b2obo$ob2o2bo!
Tanner Jacobi
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wildmyron
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Re: Lifespan

Post by wildmyron » October 13th, 2016, 1:10 am

Departing from the theme of sparks, but in keeping with the theme of increment by one, here is Lifespan 12:

Code: Select all

x = 11, y = 11, rule = B3/S23
4bo$4b4o$6b2o$b3o3bo$b2obobo2b2o$bo3bo3bo$2o2bobob2o$3bo3b3o$3b2o$3b4o
$6bo!
(Bonus gen 5: 4 x pi)
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blah
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Re: Lifespan

Post by blah » October 13th, 2016, 1:28 am

13.

Code: Select all

x = 8, y = 6, rule = B3/S23
bo2b4o$2o5bo$bo3b3o$bo5bo$bo5bo$3ob4o!
succ

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Kazyan
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Re: Lifespan

Post by Kazyan » October 13th, 2016, 3:46 am

The lifespan 14 pattern with the smallest bounding box:

Code: Select all

x = 7, y = 1, rule = B3/S23
7o!
Tanner Jacobi
Coldlander, a novel, available in paperback and as an ebook. Now on Amazon.

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blah
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Re: Lifespan

Post by blah » October 13th, 2016, 4:26 am

15.

Code: Select all

x = 4, y = 4, rule = B3/S23
o2bo2$o2bo$4o!
:]
succ

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PHPBB12345
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Re: Lifespan

Post by PHPBB12345 » October 13th, 2016, 4:37 am

blah wrote:15.

Code: Select all

x = 4, y = 4, rule = B3/S23
o2bo2$o2bo$4o!
:]
16:

Code: Select all

x = 5, y = 4, rule = B3/S23
2bobo2$4o$o2bo!
17:

Code: Select all

x = 4, y = 4, rule = B3/S23
bo$bobo$o2bo$b2o!

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Goldtiger997
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Re: Lifespan

Post by Goldtiger997 » October 13th, 2016, 4:58 am

18

Code: Select all

x = 3, y = 5, rule = B3/S23
bo$obo$obo$bo$o!

Bullet51
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Re: Lifespan

Post by Bullet51 » October 13th, 2016, 6:14 am

19:

Code: Select all

x = 4, y = 4, rule = B3/S23
2o$bobo$2obo$bo!
Still drifting.

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PHPBB12345
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Re: Lifespan

Post by PHPBB12345 » October 13th, 2016, 7:13 am

Bullet51 wrote:19:

Code: Select all

x = 4, y = 4, rule = B3/S23
2o$bobo$2obo$bo!
20:

Code: Select all

x = 5, y = 5, rule = B3/S23
2o2$bo2bo$b3o$bo!
21:

Code: Select all

x = 4, y = 6, rule = B3/S23
2o$2o$b3o$2bo2$2o!
22:

Code: Select all

x = 5, y = 6, rule = B3/S23
2o$bo2$ob2o$b2obo$2bobo!
23:

Code: Select all

x = 6, y = 6, rule = B3/S23
b2o$2bo$o$obo$3b3o$3bobo!
24:

Code: Select all

x = 6, y = 6, rule = B3/S23
2bo$b2o$obob2o$3o$3b3o$2bo2bo!

M. I. Wright
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Re: Lifespan

Post by M. I. Wright » October 13th, 2016, 9:52 am

let's only do one at a time :?

25

Code: Select all

x = 10, y = 17, rule = B3/S23
6bo$b3ob2o$2o3bo$o2b5o$2b2o$7b3o$4bob2o$4b2o$5bo6$4bo$3bobo$4bo!

Caenbe
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Re: Lifespan

Post by Caenbe » October 14th, 2016, 10:59 pm

A 26-tick 26-omino:

Code: Select all

x = 16, y = 2, rule = B3/S23
13o$3b13o!
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toroidalet
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Re: Lifespan

Post by toroidalet » October 15th, 2016, 11:29 am

27 generation tub predecessor:

Code: Select all

x = 5, y = 8, rule = B3/S23
2bo$ob2o$bobo3$bob2o$ob2o$b2o!
Any sufficiently advanced software is indistinguishable from malice.

Bullet51
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Re: Lifespan

Post by Bullet51 » October 15th, 2016, 12:28 pm

A 28-tick one-liner:

Code: Select all

x = 21, y = 1, rule = B3/S23
4o6b4ob6o!
Still drifting.

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toroidalet
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Re: Lifespan

Post by toroidalet » October 15th, 2016, 1:52 pm

29 generations:

Code: Select all

x = 8, y = 8, rule = B3/S23
4b2o$3bo2bo$3bo$bo5bo$3o3b2o$o3b2o$bo2bo$2b3o!
Any sufficiently advanced software is indistinguishable from malice.

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