## Challenges

A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.
83bismuth38
Posts: 458
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...
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### Re: Challenges

Nevermind, I got it myself:

Code: Select all

x = 9, y = 5, rule = B3-a4-n5/S02-c34e56-c8
2bo$2bo5bo$obobo3bo$2bo5bo$2bo!

man, this is way more fun that I thought it was, and very gratifying when I finished and saw it..

EDIT: Beaconia:

Code: Select all

x = 38, y = 10, rule = B3-i5678/S1234-aq578
o3b2o4b3o5b4o6b5o$bo2b2o4b3o5b4o6b5o$6b2o2b3o5b4o6b5o$6b2o5b3o2b4o6b5o$13b3o6b4o2b5o$13b3o6b4o7b5o$22b4o7b5o$22b4o7b5o$33b5o$33b5o!  even a 1x1 works Also, if it's big enough, it has anti-gliders! Code: Select all x = 182, y = 182, rule = B3-i5678/S1234-aq578 91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$
91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$
91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$91o$
91o$91o$91o$91o$91o$91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b91o$91b
91o$91b91o$91b91o$91b91o$91b91o!


Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!  No football of any dui mauris said that. BlinkerSpawn Posts: 1942 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Challenges This is what I consider the "big blinker"; twice as big in both directions and twice as slow: Code: Select all x = 8, y = 6, rule = B3/S23-a 6b2o$o5b2o$o5b2o$o5b2o$6b2o$6b2o!

Alternatively, there's this:

Code: Select all

x = 7, y = 4, rule = B3/S23-a5i
o5bo$o5bo$o5bo$6bo!  LifeWiki: Like Wikipedia but with more spaceships. [citation needed] 83bismuth38 Posts: 458 Joined: March 2nd, 2017, 4:23 pm Location: Still sitting around in Sagittarius A... Contact: ### Re: Challenges 2nd one is the real big blinker, but whatever, I has a new ideer: in Life, is there a way to make a blinker or block (or anything) come out of something? so if it has space in front of it, it will make a blinker there, and if the blinker is destroyed, it is able to make another one in the same spot. idc how big it has to be, as long as it works. Code: Select all x = 8, y = 10, rule = B3/S23 3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

No football of any dui mauris said that.

Posts: 1942
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

### Re: Challenges

83bismuth38 wrote:2nd one is the real big blinker, but whatever, I has a new ideer: in Life, is there a way to make a blinker or block (or anything) come out of something? so if it has space in front of it, it will make a blinker there, and if the blinker is destroyed, it is able to make another one in the same spot. idc how big it has to be, as long as it works.
You mean like a blinker factory?
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

83bismuth38
Posts: 458
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...
Contact:

### Re: Challenges

83bismuth38 wrote:2nd one is the real big blinker, but whatever, I has a new ideer: in Life, is there a way to make a blinker or block (or anything) come out of something? so if it has space in front of it, it will make a blinker there, and if the blinker is destroyed, it is able to make another one in the same spot. idc how big it has to be, as long as it works.
You mean like a blinker factory?
it appears i forgot to mention; if there is already a blinker there, it resets the process, while not destorying the blinker. when the blinker IS destroyed, it makes a new one. idk if it's possible.

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!  No football of any dui mauris said that. 83bismuth38 Posts: 458 Joined: March 2nd, 2017, 4:23 pm Location: Still sitting around in Sagittarius A... Contact: ### Re: Challenges challenge: easier said than done, make a self-similar generations rule. Code: Select all x = 8, y = 10, rule = B3/S23 3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

No football of any dui mauris said that.

Kiran
Posts: 284
Joined: March 4th, 2015, 6:48 pm

### Re: Challenges

83bismuth38 wrote:challenge: easier said than done, make a self-similar generations rule.
Does 34678/3678/2 count?

Code: Select all

x = 240, y = 224, rule = 34678/3678/2
7b2o25b2o$7b2o25b2o$6b4o23b4o$6b3obo21bob3o$5b4obo21bob4o$5b5o23b5o$4b
6o23b6o$4b5obo21bob5o$3b6obo21bob6o$3b7o23b7o$2b8o23b8o$2b7obo21bob7o$
b9o23b9o$b9o23b9o$2b8o23b8o$2b8o23b8o$3b7o23b7o$3b7o23b7o$b8obo21bob8o
$b8obo21bob8o$10o23b10o$b3obobobobobobo11bobobobobobob4o$b3obobobobobo
bo11bobobobobobob3o28bo2bo$2b8o23b9o26b8o$2b7obo21bob10o24b8o$4b5obo 21bob12o20b12o$4b5obo21bob12o20b12o$6b3obo21bob14o16b5o6b5o$6b4o23b15o
16b16o$7b2o25b16o16b3o6b3o$7b2o12bo11b17o19b6o$20b3o10b2o2bo4bo4bo$19b
5o14b4ob4o22b6o$18bob3obo$20b3o$18b7o$20b3o32bobo$21bo119b2ob2o$13bobo
4b3o4bobo31b3ob3o54bo11bo6b6o$12bo2bo3b5o3bo2bo29b2ob4o54bobob2o5b5o3b ob4obo$11b6ob7ob6o28bob7obo50b8o3b7o2b8o$10b23o25b2ob9o52b28o$11b6ob7o
b6o26bob2ob5o53b8o3b7o2b8o$12bo2bo3b5o3bo2bo28bob7o53bobob2o5b5o3bob4o bo$13bobo4b3o4bobo28b3ob5o55bo11bo6b6o$21bo36b2ob5obo73b2ob2o$20b3o36b
2o2b2obobo$18b7o37b3o$20b3o$18bob3obo$19b5o14b4ob4o137bo2bo2bo2b2o$20b 3o10b2o2bo4bo4bo134b15o$7b2o12bo11b17o132b17o$7b2o25b16o131b20o$6b4o
23b15o134b21o9b2o$6b3obo21bob14o134b23o7b2o$4b5obo21bob12o135b26o4b4o$4b5obo21bob12o136b27o2bob2o$2b7obo21bob10o138b29o$2b8o23b9o139b22o2b6o b5o$b3obobobobobobo11bobobobobobob3o140b21o4b2obob2ob2o$b3obobobobobob o11bobobobobobob4o139b22o7bo$10o23b10o138b23o3b2ob2o$b8obo21bob8o140b 23o2b2obo$b8obo21bob8o140b22o6b2o$3b7o23b7o141b23o6b2o$3b7o23b7o142b
24o$2b8o23b8o141b26o$2b8o23b8o140b29o$b9o23b9o140b30o$b9o23b9o140b32o$2b7obo21bob7o140b35o$2b8o23b8o141b36o$3b7o23b7o142b36o$3b6obo21bob6o
141b38o$4b5obo21bob5o143b36o$4b6o23b6o143b36o$5b5o23b5o143b27o2b9o$5b
4obo21bob4o144b26o2b8o$6b3obo21bob3o145b25o4b7o$6b4o23b4o144b25obo3b8o
$7b2o25b2o146b24obo5b5o$7b2o25b2o146b24obo7b3o$181b25obo7b4o$182b24obo
6b4o$182b24obo6b4o$181b25obo5b6o$182b24obo5b5o$182b24obo3b7o$181b26o4b 8o$182b26o2b8o$182b26o2b8o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b 36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$
182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b
38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b36o$181b38o$182b36o$182b 36o$181b38o$182b10o2bo2b21o$182b9obo3bob20o$181b11o5b22o$182b9o7b20o$182b8obo5bob19o$181b10o7b21o$182b8o9b19o$182b8o9b19o$181b11ob3ob22o$
182b36o$182b36o$181b38o$182b36o$152bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2b36o
2bo2bo2bo2bo2bo2b2o$150b89o$150b89o$149b91o$150b44ob44o$150b43o3b43o$
149b33o2b8o5b8o2b33o$150b32o2b7o7b7o2b32o$150b30o5b5o9b5o5b30o$149b31o 4bob6o5b6obo4b31o$150b28o6bob4obo5bob4obo6b28o$150b28o7b5obo5bob5o7b 28o$149b28o4bobobob3o9b3obobobo4b28o$150b23o2b2o4bobobob4o7b4obobobo4b 2o2b23o$150b15o2b4o10bobobob2obo7bob2obobobo10b4o2b15o$149b14o6b2o14b 8obob8o14b2o6b14o$150b11o23bob4o2b2ob2o2b4obo23b11o$150b9o25bob17obo 25b9o$149b8o28b6o7b6o28b8o$150b5o29b9o3b9o29b5o$150b3o31b6obo5bob6o31b
3o$149b4o32b8o3b8o32b4o$150b5ob6ob4o2b10o3bo2b5o2bo3bo2b5o2bo3b10o2b4o
b6ob5o$150b6o6bo4b2o10b12o7b12o10b2o4bo6b6o$149b42o7b42o$150b89o$150b
43obob43o$149b31ob27ob31o$150b28o2bob25obo2b28o$150b27o2bo2b25o2bo2b 27o$149b22ob9ob25ob9ob22o$150b18o2b11o2b11ob11o2b11o2b18o$150b18obo2bo
b9o2b7o5b7o2b9obo2bob18o$149b19o5b7o5bob5o5b5obo5b7o5b19o$150b20ob10o
3bob5o7b5obo3b10ob20o$150b18o5b7o5bob5o5b5obo5b7o5b18o$149b19obo2bob9o
2b7o5b7o2b9obo2bob19o$150b18o2b11o2b11ob11o2b11o2b18o$150b21ob9ob25ob
9ob21o$149b28o2bo2b25o2bo2b28o$150b28o2bob25obo2b28o$150b30ob27ob30o$
149b44obob44o$150b89o$150b41o7b41o$149b7o6bo4b2o10b12o7b12o10b2o4bo6b 7o$150b5ob6ob4o2b10o3b8o2bo3bo2b8o3b10o2b4ob6ob5o$150b3o31b9o3b9o31b3o$149b4o31b6obo5bob6o31b4o$150b5o27b11o3b11o27b5o$150b7o23b11o2bobo2b
11o23b7o$149b10o21b14ob14o21b10o$150b11o17b15o3b15o17b11o$150b13o6b2o 7b33o7b2o6b13o$149b16o2b4o5b37o5b4o2b16o$150b23ob41ob23o$150b43o3b43o$149b91o$150b41o7b41o$150b41o7b41o$149b45ob45o$150b42o5b42o$150b44ob44o
3b4o$3bob2o12bo6b2o9bo2bo$b2obo14b2ob2o12b2obob2o$o3bo10b2o6bo12bo2bo 2bo$bobo11bo2bob2o16bo2bo$2ob2o12b2obo18b2o$22bo$21b2o!  This looks like it might help with the center SL. Surprisingly good reaction for 7 soups: Code: Select all x = 21, y = 9, rule = B3/S23 12b2o$b2o5b6o$o7b6o$bobo$2b3o11b3o$17bobo$7b6o7bo$7b6o5b2o$7b2o!  LifeWiki: Like Wikipedia but with more spaceships. [citation needed] Saka Posts: 3138 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X ### Re: Challenges Challenge: Produce this spark from a soup, reaction, etc. Code: Select all x = 5, y = 6, rule = B3/S23 3bo$obo$b3o$2bobo$2bo$4bo!

Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!  (Check gen 2) muzik Posts: 3774 Joined: January 28th, 2016, 2:47 pm Location: Scotland ### Re: Challenges How far back can you find predecessors of this exact pattern? Code: Select all x = 6, y = 11, rule = B3/S23 2bo$2ob2o$bobo$2bo3$4b2o$4b2o2$2bo$3b2o!

Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

dvgrn
Moderator
Posts: 6308
Joined: May 17th, 2009, 11:00 pm
Contact:

### Re: Challenges

muzik wrote:How far back can you find predecessors of this exact pattern?

Code: Select all

x = 6, y = 11, rule = B3/S23
2bo$2ob2o$bobo$2bo3$4b2o$4b2o2$2bo$3b2o!  Well... any number of ticks short of forever, as soon as someone digs up a suitably edgy clean recipe for a banana spark: Code: Select all x = 23, y = 25, rule = LifeHistory 12.A$10.2A$11.2A$A.A$.2A$.A17.A$17.2A$18.2A9$8.D$9.2D5$21.2A$20.2A$22.A! #C [[ STOP 32 ]] There's probably something with three gliders, right? Didn't see anything in the spark section of Extrementhusiast's synthesis component database. 83bismuth38 Posts: 458 Joined: March 2nd, 2017, 4:23 pm Location: Still sitting around in Sagittarius A... Contact: ### Re: Challenges dvgrn wrote: as soon as someone digs up a suitably edgy clean recipe for a banana spark: Code: Select all x = 23, y = 25, rule = LifeHistory 12.A$10.2A$11.2A$A.A$.2A$.A17.A$17.2A$18.2A9$8.D$9.2D5$21.2A$20.2A$22.A! #C [[ STOP 32 ]] There's probably something with three gliders, right? Didn't see anything in the spark section of Extrementhusiast's synthesis component database. doesn't seem to hard. found banana predecessors: Code: Select all x = 8, y = 5, rule = B3/S23 o5b2o2$b2o2bobo$o4bo$o!


and... this:

Code: Select all

x = 10, y = 8, rule = B3/S23
2bo$3bo$4bo$5bo$b2o3bo$7bo$obobo3bo$o3bo4bo!  just messed around with 3 gliders.. and got it right somehow: Code: Select all x = 9, y = 8, rule = B3/S23 bo4bobo$b2o3b2o$obo4bo3$5b2o$5bobo$5bo!

nevermind, the inside glider is an error:

Code: Select all

x = 22, y = 23, rule = LifeHistory
9.A$9.A.A$.A7.2A$2.A$3A$16.A$16.A.A$16.2A3$9.A$7.A.A$8.2A3$7.D$8.2D3$3.2A$4.2A7.2A4.2A$3.A9.A.A3.A.A$13.A5.A!


Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!  No football of any dui mauris said that. toroidalet Posts: 1055 Joined: August 7th, 2016, 1:48 pm Location: My computer Contact: ### Re: Challenges Saka wrote:Challenge: Produce this spark from a soup, reaction, etc. Code: Select all x = 5, y = 6, rule = B3/S23 3bo$obo$b3o$2bobo$2bo$4bo!

Does this count?

Code: Select all

x = 16, y = 16, rule = LifeHistory
3.4A.4A.A.A$A10.A.A.A$2A3.CA3.A.2A.A$2AD.C5.2A2.A$2A.DCD6.4A$A3.C.DA. 2A.4A$A.A.C2A3.2A.2A$2.A.A.3A.2A3.A$3.2A3.A4.2A$2.A.2A.2A2.A.A.A$3.3A
$7A.A2.2A.A$A.A4.A2.3A2.A$3.A3.3A.A.A$.2A.4A2.A2.3A$A2.3A.2A.2A.A.A!  "Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life." -Terry Pratchett 83bismuth38 Posts: 458 Joined: March 2nd, 2017, 4:23 pm Location: Still sitting around in Sagittarius A... Contact: ### Re: Challenges Is a c/1 diagonal glider possible? Code: Select all x = 8, y = 10, rule = B3/S23 3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!

No football of any dui mauris said that.

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

### Re: Challenges

toroidalet wrote:
Saka wrote:Challenge: Produce this spark from a soup, reaction, etc.

Code: Select all

x = 5, y = 6, rule = B3/S23
3bo$obo$b3o$2bobo$2bo$4bo!  Does this count? Code: Select all x = 16, y = 16, rule = LifeHistory 3.4A.4A.A.A$A10.A.A.A$2A3.CA3.A.2A.A$2AD.C5.2A2.A$2A.DCD6.4A$A3.C.DA.
2A.4A$A.A.C2A3.2A.2A$2.A.A.3A.2A3.A$3.2A3.A4.2A$2.A.2A.2A2.A.A.A$3.3A$7A.A2.2A.A$A.A4.A2.3A2.A$3.A3.3A.A.A$.2A.4A2.A2.3A$A2.3A.2A.2A.A.A!

Yes. But it would be nice to have a "long time" predecessor. But it counts
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!  (Check gen 2) wildmyron Posts: 1346 Joined: August 9th, 2013, 12:45 am ### Re: Challenges 83bismuth38 wrote:Is a c/1 diagonal glider possible? There is one in this post about non-totalistic rules, by @dvgrn. The latest version of the 5S Project contains over 226,000 spaceships. There is also a GitHub mirror of the collection. Tabulated pages up to period 160 (out of date) are available on the LifeWiki. blah Posts: 248 Joined: April 9th, 2016, 7:22 pm ### Re: Challenges 83bismuth38 wrote:Is a c/1 diagonal glider possible? In terms of isotropic rules, it's possible with this idea: Code: Select all @RULE C1SHIPS @TABLE n_states:3 neighborhood:Moore symmetries:permute 0,1,0,0,0,0,0,0,0,1 0,1,2,0,0,0,0,0,0,2 0,1,2,2,0,0,0,0,0,2 1,2,2,0,0,0,0,0,0,0 2,1,2,2,0,0,0,0,0,0 2,2,0,0,0,0,0,0,0,0 Code: Select all x = 8, y = 8, rule = C1SHIPS A2B2.2BA$B6.B$B6.B3$B6.B$B6.B$A2B2.2BA!

succ

drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

### Re: Challenges

A glider that reaches its maximum population 1 generation before its minimum

Extra point if the population goes up the entire time from min-max. Also please don't make the period lower than 4
\100\97\110\105

83bismuth38
Posts: 458
Joined: March 2nd, 2017, 4:23 pm
Location: Still sitting around in Sagittarius A...
Contact:

### Re: Challenges

is (x/x+1)c(y/3)/y-3 possible? (random numbers but slightly tweaked)

Code: Select all

x = 8, y = 10, rule = B3/S23
3b2o$3b2o$2b3o$4bobo$2obobobo$3bo2bo$2bobo2bo$2bo4bo$2bo4bo$2bo!  No football of any dui mauris said that. BlinkerSpawn Posts: 1942 Joined: November 8th, 2014, 8:48 pm Location: Getting a snacker from R-Bee's ### Re: Challenges drc wrote:A glider that reaches its maximum population 1 generation before its minimum Extra point if the population goes up the entire time from min-max. Also please don't make the period lower than 4 A rule set that allows for arbitrarily high (quadratic in number of states) max population and minimum population 1. MinMax3 (p3 glider) and MinMax4 (p4 glider) for comparison: Code: Select all @RULE MinMax3 @TABLE n_states:4 neighborhood:vonNeumann symmetries:none var a = {0,1,2,3} var b = a var c = b var d = c #expand 0,1,b,c,d,2 0,a,1,c,d,2 0,a,b,1,d,2 0,a,b,c,1,2 0,2,b,c,d,3 0,a,2,c,d,3 0,a,b,2,d,3 0,a,b,c,2,3 #cycle 1,a,b,c,d,2 2,a,b,c,d,3 3,a,b,c,d,0 #shift 0,3,0,0,0,1 Code: Select all @RULE MinMax4 @TABLE n_states:5 neighborhood:vonNeumann symmetries:none var a = {0,1,2,3,4} var b = a var c = b var d = c #expand 0,1,b,c,d,2 0,a,1,c,d,2 0,a,b,1,d,2 0,a,b,c,1,2 0,2,b,c,d,3 0,a,2,c,d,3 0,a,b,2,d,3 0,a,b,c,2,3 0,3,b,c,d,4 0,a,3,c,d,4 0,a,b,3,d,4 0,a,b,c,3,4 #cycle 1,a,b,c,d,2 2,a,b,c,d,3 3,a,b,c,d,4 4,a,b,c,d,0 #shift 0,4,0,0,0,1 The changes involved in adding an extra state are very simple and should be easy to see. On an unrelated note, what I would really like is some wildcard character for rules so I can indicate that a cell can be any state without using variables (and the wildcard character would preferably not be assigned a single value like variables are, so a state-1 cell surrounded by cells of all different states could use "1,*,*,*,*,*,*,*,*,0" whereas "1,a,a,a,a,a,a,a,a,0" wouldn't work) LifeWiki: Like Wikipedia but with more spaceships. [citation needed] AforAmpere Posts: 1079 Joined: July 1st, 2016, 3:58 pm ### Re: Challenges Find a rule with 5 or more three-cell ships, excluding variants of this. Even one with 5 or more four-cell ships would be great. I and wildmyron manage the 5S project, which collects all known spaceship speeds in Isotropic Non-totalistic rules. Things to work on: - Find a (7,1)c/8 ship in a Non-totalistic rule - Finish a rule with ships with period >= f_e_0(n) (in progress) muzik Posts: 3774 Joined: January 28th, 2016, 2:47 pm Location: Scotland ### Re: Challenges How far can you augment the normal puffer 2 with pairs of spaceships to make it as puffy as possible whilst retaining its glide reflectivity? Here's the farthest I went: Code: Select all x = 143, y = 95, rule = B3/S23 11b5o$10bo4bo$15bo$10bo3bo$12bo4$85b2o$83bo4bo$89bo$48b2o33bo5bo$46bo
4bo32b6o$52bo$46bo5bo40bo$47b6o38bo3bo$96bo$91bo4bo$92b5o6$103b5o$102b
o4bo$107bo$102bo3bo$104bo2$5bo$5bo58b3o52b5o$4bobo111bo4bo$59bo63bo$4b
o2bobo48bobo57bo3bo$2bo3bo3bo47bo2bo58bo$b2o3bob2o48bobo$b2o4b3o13bo 35bo71b5o$2b4o2bo13bobo105bo4bo3b4o$6b3o14bo38bo13bo58bo2bo3bo$7bo53b
3o11bobo52bo3bo7bo$40b2o18b5o10bobo17b3o4b2o28bo5bo2bo$40b2o17b2o3b2o
10bo26bo16b3o$58b3o3b3o52bo2bo13b2o$59b2o3b2o42bo9bob2obo11b5o$60b5o 18bo10b2o5bob5o10bobo7bob3o2bo4bo$61b3o5bo13bo10b2o6bo2bo3bo8b3ob2o3bo
7b3o2bo$62bo5bo33b3o2b3o8b3obo13bo2b2o$65b2ob3o12b2o37bo3b3o8b2o$2o53b 2o7b2o5b4o9bo3b2o36bo$2o52b2obo6bo5b2o3bo5bo3b2o2bo$55b2ob2o2b3o5b2o2b o6bo4bo2bo$57bo4b2o3b2o4b2o8bo2bobo26b2o22b4o$15b2o50b3o4bo7bo2b3o43b 5o2bo3bo$10b2o3bobo34bo15bo5bo7b4o44bo4bo6bo$10b2o4bo34bo2bo19bo3b2o 55bo2bo2bo$50bo26bo2bo49bo3bo$51bo2bo22bobo52bo$2o42b2o3bo12bo15bo$2o 41bo2bo14b2o56b5o$45bo9b2o4bobo6b2o46bo4bo$53bo3bo65bo$15bo18bo6bo2bo
7bobobo61bo3bo$15bo17bobo6b2o8bobo65bo$15b2o15b2ob2o$31b6o3bo37b2o5bo$
32b2ob2o5b2obo31bob2o4bob2o14b5o$11b5o19b2o4bo3bo31b2ob2o2b2o3bo12bo4b o$10bo2bo5b2obo11bo10bo2b2o30b2o3bo3bo17bo$11b2o4b2ob2o26b2o28b5o2bo2b o13bo3bo$16bo2b2o59b3o5bo15bo$19bo61bo4bo$15bo2bo60b4o10bo$15bobo61b2o b2ob3o3bo3bo$15b2o65bob3o9bo$48b2o33b2o6bo4bo$46bo4bo32bo7b5o$52bo$46b
o5bo32b2o$47b6o30bo4bo$89bo$83bo5bo$84b6o8$11b5o$10bo4bo$15bo$10bo3bo$12bo!  Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace! toroidalet Posts: 1055 Joined: August 7th, 2016, 1:48 pm Location: My computer Contact: ### Re: Challenges muzik wrote:How far can you augment the normal puffer 2 with pairs of spaceships to make it as puffy as possible whilst retaining its glide reflectivity? It's possible to use the G-R to make it dirtier as long as it produces backward gliders: Code: Select all x = 267, y = 162, rule = B3/S23 b4o$6o$4ob2o$4b2o22$69b2o$67bo4bo$73bo$67bo5bo$68b6o6$135b5o$134bo4bo$
139bo$134bo3bo$136bo4$209b2o$207bo4bo$213bo$172b2o33bo5bo$170bo4bo32b 6o$176bo$170bo5bo40bo$171b6o38bo3bo$220bo$215bo4bo$216b5o6$227b5o$226b o4bo$231bo$226bo3bo$228bo2$129bo$129bo58b3o52b5o$128bobo111bo4bo$183bo
63bo$128bo2bobo48bobo57bo3bo$126bo3bo3bo47bo2bo58bo$125b2o3bob2o48bobo$125b2o4b3o13bo35bo71b5o$126b4o2bo13bobo105bo4bo3b4o$130b3o14bo38bo13b
o58bo2bo3bo$131bo53b3o11bobo52bo3bo7bo$164b2o18b5o10bobo17b3o4b2o28bo
5bo2bo$164b2o17b2o3b2o10bo26bo16b3o$182b3o3b3o52bo2bo13b2o$183b2o3b2o 42bo9bob2obo11b5o$184b5o18bo10b2o5bob5o10bobo7bob3o2bo4bo$185b3o5bo13b o10b2o6bo2bo3bo8b3ob2o3bo7b3o2bo$186bo5bo33b3o2b3o8b3obo13bo2b2o$189b 2ob3o12b2o37bo3b3o8b2o$124b2o53b2o7b2o5b4o9bo3b2o36bo$124b2o52b2obo6bo 5b2o3bo5bo3b2o2bo$179b2ob2o2b3o5b2o2bo6bo4bo2bo$181bo4b2o3b2o4b2o8bo2b obo26b2o22b4o$139b2o50b3o4bo7bo2b3o43b5o2bo3bo$134b2o3bobo34bo15bo5bo 7b4o44bo4bo6bo$134b2o4bo34bo2bo19bo3b2o55bo2bo2bo$174bo26bo2bo49bo3bo$
175bo2bo22bobo52bo$124b2o42b2o3bo12bo15bo$124b2o41bo2bo14b2o56b5o$169b o9b2o4bobo6b2o46bo4bo$177bo3bo65bo$139bo18bo6bo2bo7bobobo61bo3bo$139bo
17bobo6b2o8bobo65bo$139b2o15b2ob2o$155b6o3bo37b2o5bo$156b2ob2o5b2obo 31bob2o4bob2o14b5o$135b5o19b2o4bo3bo31b2ob2o2b2o3bo12bo4bo$134bo2bo5b 2obo11bo10bo2b2o30b2o3bo3bo17bo$135b2o4b2ob2o26b2o28b5o2bo2bo13bo3bo$140bo2b2o59b3o5bo15bo$143bo61bo4bo$139bo2bo60b4o10bo$139bobo61b2ob2ob
3o3bo3bo$139b2o65bob3o9bo$172b2o33b2o6bo4bo$170bo4bo32bo7b5o$176bo$170bo5bo32b2o$171b6o30bo4bo$213bo$207bo5bo$208b6o8$135b5o$134bo4bo$
139bo$134bo3bo$136bo2$69b2o$67bo4bo$73bo$67bo5bo$68b6o23$b4o$6o$4ob2o\$
4b2o!

And a forward G-B works, so you can turn gliders into junk as long as gliders escape.
"Build a man a fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life."

-Terry Pratchett