Testing Grounds

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: Testing Grounds
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
 A for awesome
 Posts: 1901
 Joined: September 13th, 2014, 5:36 pm
 Location: 0x1
 Contact:
Re: Testing Grounds
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: Testing Grounds
RULES:A for awesome wrote:This time, how about no one ruin it, OK?
No Aidan Mode
No Daniel Mode
Not too many Saka Quotes (1 per post is ok, as long as it does not quite the entire page.)
No Aidan Superquotes
No Aidan Bombs
Fluffykitty pushers are still allowed
Text
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Re: Testing Grounds
Adian.Saka wrote:No Adian Bombs
Current rule interest: B2ce3ir4a5y/S2c3y

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: Testing Grounds
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
 A for awesome
 Posts: 1901
 Joined: September 13th, 2014, 5:36 pm
 Location: 0x1
 Contact:
Re: Testing Grounds
These are exactly the same thing. My post that quoted the entire page was just about twenty consecutive copies of yours.Saka wrote:Not too many Saka Quotes (1 per post is ok, as long as it does not quite the entire page.)
No Aidan Superquotes
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)
$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$
http://conwaylife.com/wiki/A_for_all
Aidan F. Pierce

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: Testing Grounds
Or page 4.drc wrote: This will soon be a myth in the life community. "Don't go on page 3 of testing grounds, it's haunted. You will get a headache and immediately reach for the closest gun so you can end the throbbing pain that consumes you as the demons send infected text files towards each of your relatives, and they will begin (along with you) bleeding hyperrealistic blood"
Oh well.A for awesome wrote:These are exactly the same thing. My post that quoted the entire page was just about twenty consecutive copies of yours.Saka wrote:Not too many Saka Quotes (1 per post is ok, as long as it does not quite the entire page.)
No Aidan Superquotes
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Re: Testing Grounds

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: Testing Grounds
I know right?? That's what the Aidan Artillery does. Oh and now we have a collective name...biggiemac wrote:I am impressed how many nested scrollbars existed at the bottom of page 4.
Aidan Artillery: Adian Bomb, Aidan Mode, Aidan Superquote
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: Testing Grounds
[quote][viewer][img]https://cdn.shopify.com/s/files/1/1017/2183/t/2/assets/livepreviewpotato.png[/img]
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: Testing Grounds
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Re: Testing Grounds
#C [img]https://cdn.shopify.com/s/files/1/1017/2183/t/2/assets/livepreviewpotato.png[/img]
x = 318, y = 195, rule = B3/S23
261bo$260bobo$260b2o4$263b2o$262bo2bo$263b2o3$286b2o$281b3o2b2o$22bo
247b2o$22bo247b2o$22bo5$18bo269b3o$18bo269bo$18bo270bo$24b2o4bo$24b2o
3bobo$16bo11bo2bo$15bobo11b2o$16bo5$23b3o$23bo$24bo40$273b2o$273b2o2$
270bo5bo$269bobo3bobo3b2o$150b2o117bobo3bobo3b2o$150b2o118bo5bo11b2o$
287bo2bo$288b2o3$143bo144b2o$143bo144bobo$143bo144bo3$3bo145b2o142b2o$
2bobo143bo2bo141bobo$2b2o145b2o142bo$161bo$160bobo124b2o$o14b2o143bobo
123bo2bo4bo$o14b2o144bo124bo2bo4bo$o286b2o5bo10b2o$305bobo$136bo168bo$
25bo110bo$24bobo109bo$24bobo$25bo$138b2o$138bobo$139bo3$7bo154b3o$7bo
154bo$7bo155bo5$14b2o$14b2o155b3o$171bo$172bo8$179bo$178b2o$178bobo$
48bo$47b2o$47bobo21$295bo$294bobo$295b2o2$281b3o$298bo$285bo12bo$285bo
12bo$285bo2$273bo$272bobo$272bobo$273bo6$291bo$151b2o138bo$151b2o138bo
$144bo12b2o$12b2o129bobo11b2o$12b2o129b2o2$16b2o265b2o$15bo2bo264b2o
25bo$16b2o291b2o$10b2o136b2o159bobo$10b2o129b2o4bo2bo$141b2o5bobo$149b
o4b2o$153bo2bo$153bobo$154bo$13bo$12bobo11b2o$13b2o11bobo286b3o$20b2o
4bo125b3o160bo$20b2o130bo163bo$153bo!

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: Testing Grounds
Cool! The Testing Grounds has finally recovered from the Aidan Era into the Viewer Era (Potato Era?).calcyman wrote:Potato eaters
#C [img]http://vignette2.wikia.nocookie.net/assassinscreed/images/c/c8/Epic_face.png/revision/latest?cb=20101116132318[/img]
x = 9, y = 9, rule = B3/S23
b2o2bob2o$o2bo2b2o$bobo$2bo$8bo$6b3o$5bo$6bo$7b2o!
#C [img]http://www.conwaylife.com/w/images/c/c2/Queenbeeshuttle.png[/img] [[ THUMBNAIL ]]
x = 22, y = 7, rule = b3/s23
9bo12b$7bobo12b$6bobo13b$2o3bo2bo11b2o$2o4bobo11b2o$7bobo12b$9bo!
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
Re: Testing Grounds
3o$2bo$bo!
[[ THUMBNAIL THUMBSIZE 3 GRID THEME 6 ]]
3o$2bo$bo!
[[ NOGUI NORLE WIDTH 88 HEIGHT 64 ZOOM 8 GRID THEME 6 ]]

 Posts: 638
 Joined: June 14th, 2014, 5:03 pm
Re: Testing Grounds
Code: Select all
x = 45, y = 41, rule = B3/S23
14b2o$14b2o$22bob2o$21b2o3bo$21bob2obo$25bo3$19bo$18bob2obo$18bo3b2o$
19b2obo$14b2o13b2o10b2o$13bo2bo12b2o9bo2bo4$23bo$2b2o10bob2o4bobo4b2o
10bob2o$2bobo9bobo12bobo9bobo$4bo8bo17bo8bo$bobo9bobo6b3o3bobo9bobo$2o
bo10b2o11b2obo10b2o5$bo2bo9b2o12bo2bo$2b2o10b2o13b2o$22bob2o$21b2o3bo$
21bob2obo$25bo3$19bo$18bob2obo$18bo3b2o$19b2obo$29b2o$29b2o!
Code: Select all
x = 23, y = 34, rule = B3/S23
2b2ob2o$2b2obobo$5bobo$2b2obob2ob2o$2bo5bob2o$3bob2o$2b2obob2ob2o$4bob
o4b3o$4o5bo4bo$o2bobo3bob2obo$2bo2b3obobobo$b2obo$o3b2o3b7o$4o2b2o7bo$
4b2o6b3o$2bo2bo6bo$2b2o2b6o$15b2o$15b2o2$10bo2bo$7bo6bo$6bo7bo$7bob2o
3bo6b2o$11b3o7b2o$16b3o$15bo3bo$15bo$15bo$16bo2bo$16bo2$16bobo$17bo!

 Posts: 638
 Joined: June 14th, 2014, 5:03 pm
Re: Testing Grounds
Code: Select all
Two fluffypushers do bad things
[wiki]
#C [code]3o[/code]
3o

 Posts: 638
 Joined: June 14th, 2014, 5:03 pm
Re: [wiki][viewer][/wiki][/viewer]
Code: Select all
[wiki][viewer][/wiki][/viewer]
Re: Testing Grounds
 Attachments

 ID2.png (566 Bytes) Viewed 5230 times
An awesome gun firing cool spaceships:
Code: Select all
x = 3, y = 5, rule = B2kn3ekq4i/S23ijkqr4eikry
2bo$2o$o$obo$b2o!
Re: Testing Grounds
Code: Select all
x = 1, y = 1, rule = B0/SV
o!
Code: Select all
x = 1, y = 1, rule = B0/S0V
o!
Code: Select all
x = 1, y = 1, rule = B0/S1V
o!
Code: Select all
x = 1, y = 1, rule = B0/S01V
o!
Code: Select all
x = 1, y = 1, rule = B02/SV
o!
Code: Select all
x = 1, y = 1, rule = B02/S0V
o!
Code: Select all
x = 1, y = 1, rule = B02/S1V
o!
Code: Select all
x = 1, y = 1, rule = B02/S01V
o!
Code: Select all
x = 1, y = 1, rule = B024/SV
o!
Code: Select all
x = 1, y = 1, rule = B024/S0V
o!
Code: Select all
x = 1, y = 1, rule = B024/S1V
o!
Code: Select all
x = 1, y = 1, rule = B024/S01V
o!
Code: Select all
x = 1, y = 1, rule = B04/SV
o!
Code: Select all
x = 1, y = 1, rule = B04/S0V
o!
Code: Select all
x = 1, y = 1, rule = B04/S1V
o!
Code: Select all
x = 1, y = 1, rule = B04/S01V
o!
Code: Select all
x = 2, y = 1, rule = B0/SV
2o!
Code: Select all
x = 2, y = 1, rule = B0/S0V
2o!
Code: Select all
x = 2, y = 1, rule = B0/S1V
2o!
Code: Select all
x = 2, y = 1, rule = B0/S01V
2o!
Code: Select all
x = 2, y = 1, rule = B02/SV
2o!
Code: Select all
x = 2, y = 1, rule = B02/S0V
2o!
Code: Select all
x = 2, y = 1, rule = B02/S1V
2o!
Code: Select all
x = 2, y = 1, rule = B02/S01V
2o!
Code: Select all
x = 2, y = 1, rule = B024/SV
2o!
Code: Select all
x = 2, y = 1, rule = B024/S0V
2o!
Code: Select all
x = 2, y = 1, rule = B024/S1V
2o!
Code: Select all
x = 2, y = 1, rule = B024/S01V
2o!
Code: Select all
x = 2, y = 1, rule = B04/SV
2o!
Code: Select all
x = 2, y = 1, rule = B04/S0V
2o!
Code: Select all
x = 2, y = 1, rule = B04/S1V
2o!
Code: Select all
x = 2, y = 1, rule = B04/S01V
2o!
 gameoflifemaniac
 Posts: 774
 Joined: January 22nd, 2017, 11:17 am
 Location: There too
Re: Testing Grounds
Code: Select all
[list][code][code][quote][i][quote][code][list=][list=]yrtsyrtyryr[viewer]o![/viewer][/list][/list]
One big dirty Oro. Yeeeeeeeeee...

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: Testing Grounds
[/i][/quote][/code][/code][/list][/code][/quote]gameoflifemaniac wrote:Will it work for me?Code: Select all
[list][code][code][quote][i][quote][code][list=][list=]yrtsyrtyryr[viewer]o![/viewer][/list][/list]
DONT DO IT!
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

 Posts: 796
 Joined: May 30th, 2016, 8:47 pm
 Location: Milky Way Galaxy: Planet Earth
Re: Testing Grounds
It's too late.Saka wrote:DONT DO IT!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: Testing Grounds
I know what fluffykitty did.Gamedziner wrote:It's too late.Saka wrote:DONT DO IT!
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!

 Posts: 3138
 Joined: June 19th, 2015, 8:50 pm
 Location: In the kingdom of Sultan Hamengkubuwono X
Re: Testing Grounds
Code: Select all
x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!