Testing Grounds

A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.
Post Reply
Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Testing Grounds

Post by Saka » June 21st, 2017, 10:35 pm

IM FREE!!!! Ye
Last edited by Saka on June 21st, 2017, 10:35 pm, edited 1 time in total.
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

User avatar
A for awesome
Posts: 1901
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1
Contact:

Re: Testing Grounds

Post by A for awesome » June 21st, 2017, 10:37 pm

This time, how about no one ruin it, OK?
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Testing Grounds

Post by Saka » June 21st, 2017, 10:40 pm

A for awesome wrote:This time, how about no one ruin it, OK?
RULES:
-No Aidan Mode
-No Daniel Mode
-Not too many Saka Quotes (1 per post is ok, as long as it does not quite the entire page.)
-No Aidan Superquotes
-No Aidan Bombs
-Fluffykitty pushers are still allowed

Text
Last edited by Saka on June 21st, 2017, 10:41 pm, edited 1 time in total.
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

User avatar
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Re: Testing Grounds

Post by drc » June 21st, 2017, 10:41 pm

Saka wrote:-No Adian Bombs
Adian.
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Testing Grounds

Post by Saka » June 21st, 2017, 10:42 pm

drc wrote:
Saka wrote:-No Adian Bombs
Adian.
Fixed.

[wiki][wiki]Glider[/wiki][/wiki]
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

User avatar
A for awesome
Posts: 1901
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1
Contact:

Re: Testing Grounds

Post by A for awesome » June 21st, 2017, 10:43 pm

Saka wrote:-Not too many Saka Quotes (1 per post is ok, as long as it does not quite the entire page.)
-No Aidan Superquotes
These are exactly the same thing. My post that quoted the entire page was just about twenty consecutive copies of yours.
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Testing Grounds

Post by Saka » June 21st, 2017, 10:47 pm

drc wrote: This will soon be a myth in the life community. "Don't go on page 3 of testing grounds, it's haunted. You will get a headache and immediately reach for the closest gun so you can end the throbbing pain that consumes you as the demons send infected text files towards each of your relatives, and they will begin (along with you) bleeding hyper-realistic blood"
Or page 4.
A for awesome wrote:
Saka wrote:-Not too many Saka Quotes (1 per post is ok, as long as it does not quite the entire page.)
-No Aidan Superquotes
These are exactly the same thing. My post that quoted the entire page was just about twenty consecutive copies of yours.
Oh well.
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

User avatar
biggiemac
Posts: 504
Joined: September 17th, 2014, 12:21 am
Location: California, USA

Re: Testing Grounds

Post by biggiemac » June 22nd, 2017, 12:25 am

I am impressed how many nested scrollbars existed at the bottom of page 4.
Physics: sophistication from simplicity.

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Testing Grounds

Post by Saka » June 22nd, 2017, 12:33 am

biggiemac wrote:I am impressed how many nested scrollbars existed at the bottom of page 4.
I know right?? That's what the Aidan Artillery does. Oh and now we have a collective name...
Aidan Artillery: Adian Bomb, Aidan Mode, Aidan Superquote
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Testing Grounds

Post by Saka » June 22nd, 2017, 4:44 am

[wiki]
[quote][viewer][img]https://cdn.shopify.com/s/files/1/1017/2183/t/2/assets/live-preview-potato.png[/img]
[/quote][/viewer][/wiki][/url]
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Testing Grounds

Post by Saka » June 22nd, 2017, 4:44 am

For some reason viewer tags allow images quotes, etc. inside code tags
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

User avatar
calcyman
Posts: 2096
Joined: June 1st, 2009, 4:32 pm

Re: Testing Grounds

Post by calcyman » June 22nd, 2017, 5:22 am

Nice observation. If you #C out the image tag, then it can be used inside a valid pattern:
#C [img]https://cdn.shopify.com/s/files/1/1017/2183/t/2/assets/live-preview-potato.png[/img]
x = 318, y = 195, rule = B3/S23
261bo$260bobo$260b2o4$263b2o$262bo2bo$263b2o3$286b2o$281b3o2b2o$22bo
247b2o$22bo247b2o$22bo5$18bo269b3o$18bo269bo$18bo270bo$24b2o4bo$24b2o
3bobo$16bo11bo2bo$15bobo11b2o$16bo5$23b3o$23bo$24bo40$273b2o$273b2o2$
270bo5bo$269bobo3bobo3b2o$150b2o117bobo3bobo3b2o$150b2o118bo5bo11b2o$
287bo2bo$288b2o3$143bo144b2o$143bo144bobo$143bo144bo3$3bo145b2o142b2o$
2bobo143bo2bo141bobo$2b2o145b2o142bo$161bo$160bobo124b2o$o14b2o143bobo
123bo2bo4bo$o14b2o144bo124bo2bo4bo$o286b2o5bo10b2o$305bobo$136bo168bo$
25bo110bo$24bobo109bo$24bobo$25bo$138b2o$138bobo$139bo3$7bo154b3o$7bo
154bo$7bo155bo5$14b2o$14b2o155b3o$171bo$172bo8$179bo$178b2o$178bobo$
48bo$47b2o$47bobo21$295bo$294bobo$295b2o2$281b3o$298bo$285bo12bo$285bo
12bo$285bo2$273bo$272bobo$272bobo$273bo6$291bo$151b2o138bo$151b2o138bo
$144bo12b2o$12b2o129bobo11b2o$12b2o129b2o2$16b2o265b2o$15bo2bo264b2o
25bo$16b2o291b2o$10b2o136b2o159bobo$10b2o129b2o4bo2bo$141b2o5bobo$149b
o4b2o$153bo2bo$153bobo$154bo$13bo$12bobo11b2o$13b2o11bobo286b3o$20b2o
4bo125b3o160bo$20b2o130bo163bo$153bo!
What do you do with ill crystallographers? Take them to the mono-clinic!

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Testing Grounds

Post by Saka » June 22nd, 2017, 5:45 am

calcyman wrote:Potato eaters
Cool! The Testing Grounds has finally recovered from the Aidan Era into the Viewer Era (Potato Era?).
#C [img]http://vignette2.wikia.nocookie.net/assassinscreed/images/c/c8/Epic_face.png/revision/latest?cb=20101116132318[/img]
x = 9, y = 9, rule = B3/S23
b2o2bob2o$o2bo2b2o$bobo$2bo$8bo$6b3o$5bo$6bo$7b2o!
Wish there was a way to expand the code and shrink or even remove the actual viewer. In the meantime...
#C [img]http://www.conwaylife.com/w/images/c/c2/Queenbeeshuttle.png[/img] [[ THUMBNAIL ]]
x = 22, y = 7, rule = b3/s23
9bo12b$7bobo12b$6bobo13b$2o3bo2bo11b2o$2o4bobo11b2o$7bobo12b$9bo!
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

User avatar
rowett
Moderator
Posts: 1734
Joined: January 31st, 2013, 2:34 am
Location: UK
Contact:

Re: Testing Grounds

Post by rowett » June 22nd, 2017, 7:18 am

3o$2bo$bo!
[[ THUMBNAIL THUMBSIZE 3 GRID THEME 6 ]]
3o$2bo$bo!
[[ NOGUI NORLE WIDTH 88 HEIGHT 64 ZOOM 8 GRID THEME 6 ]]

fluffykitty
Posts: 638
Joined: June 14th, 2014, 5:03 pm

Re: Testing Grounds

Post by fluffykitty » June 22nd, 2017, 11:51 am

This topic is unusable! How do we fix this madness??
I like making rules

muzik
Posts: 3499
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Testing Grounds

Post by muzik » June 22nd, 2017, 12:11 pm

Code: Select all

x = 45, y = 41, rule = B3/S23
14b2o$14b2o$22bob2o$21b2o3bo$21bob2obo$25bo3$19bo$18bob2obo$18bo3b2o$
19b2obo$14b2o13b2o10b2o$13bo2bo12b2o9bo2bo4$23bo$2b2o10bob2o4bobo4b2o
10bob2o$2bobo9bobo12bobo9bobo$4bo8bo17bo8bo$bobo9bobo6b3o3bobo9bobo$2o
bo10b2o11b2obo10b2o5$bo2bo9b2o12bo2bo$2b2o10b2o13b2o$22bob2o$21b2o3bo$
21bob2obo$25bo3$19bo$18bob2obo$18bo3b2o$19b2obo$29b2o$29b2o!

Code: Select all

x = 23, y = 34, rule = B3/S23
2b2ob2o$2b2obobo$5bobo$2b2obob2ob2o$2bo5bob2o$3bob2o$2b2obob2ob2o$4bob
o4b3o$4o5bo4bo$o2bobo3bob2obo$2bo2b3obobobo$b2obo$o3b2o3b7o$4o2b2o7bo$
4b2o6b3o$2bo2bo6bo$2b2o2b6o$15b2o$15b2o2$10bo2bo$7bo6bo$6bo7bo$7bob2o
3bo6b2o$11b3o7b2o$16b3o$15bo3bo$15bo$15bo$16bo2bo$16bo2$16bobo$17bo!
Bored of using the Moore neighbourhood for everything? Introducing the Range-2 von Neumann isotropic non-totalistic rulespace!

fluffykitty
Posts: 638
Joined: June 14th, 2014, 5:03 pm

Re: Testing Grounds

Post by fluffykitty » June 22nd, 2017, 12:57 pm

Actually, the bottom bar is still messed up. Oh well.

Code: Select all

Two fluffypushers do bad things
[wiki]
[/wiki]
#C [code]3o[/code]
3o
You should probably ban repeated Fluffypushers as well. The more fluffypushers there are, the more corrupted the page gets (similar to Sakaquotes)
Last edited by fluffykitty on June 22nd, 2017, 1:01 pm, edited 1 time in total.
I like making rules

fluffykitty
Posts: 638
Joined: June 14th, 2014, 5:03 pm

Re: [wiki][viewer][/wiki][/viewer]

Post by fluffykitty » June 22nd, 2017, 12:59 pm

Trying to fix damage to the bottom.

Code: Select all

[wiki][viewer][/wiki][/viewer]
Scratch that, I just corrupted it even more. Oops. Wow, fluffypushers are bad.
I like making rules

User avatar
GUYTU6J
Posts: 695
Joined: August 5th, 2016, 10:27 am
Location: My Glimmering Garden

Re: Testing Grounds

Post by GUYTU6J » June 23rd, 2017, 12:29 pm

How about attachments?
The attachment ID2.png is no longer available
Attachments
ID2.png
ID2.png (566 Bytes) Viewed 5230 times
Current status: outside the continent of cellular automata. Specifically, not on the plain of life.
An awesome gun firing cool spaceships:

Code: Select all

x = 3, y = 5, rule = B2kn3-ekq4i/S23ijkqr4eikry
2bo$2o$o$obo$b2o!

Naszvadi
Posts: 379
Joined: May 7th, 2016, 8:53 am
Contact:

Re: Testing Grounds

Post by Naszvadi » June 30th, 2017, 10:15 am

Code: Select all

x = 1, y = 1, rule = B0/SV
o!

Code: Select all

x = 1, y = 1, rule = B0/S0V
o!

Code: Select all

x = 1, y = 1, rule = B0/S1V
o!

Code: Select all

x = 1, y = 1, rule = B0/S01V
o!

Code: Select all

x = 1, y = 1, rule = B02/SV
o!

Code: Select all

x = 1, y = 1, rule = B02/S0V
o!

Code: Select all

x = 1, y = 1, rule = B02/S1V
o!

Code: Select all

x = 1, y = 1, rule = B02/S01V
o!

Code: Select all

x = 1, y = 1, rule = B024/SV
o!

Code: Select all

x = 1, y = 1, rule = B024/S0V
o!

Code: Select all

x = 1, y = 1, rule = B024/S1V
o!

Code: Select all

x = 1, y = 1, rule = B024/S01V
o!

Code: Select all

x = 1, y = 1, rule = B04/SV
o!

Code: Select all

x = 1, y = 1, rule = B04/S0V
o!

Code: Select all

x = 1, y = 1, rule = B04/S1V
o!

Code: Select all

x = 1, y = 1, rule = B04/S01V
o!

Code: Select all

x = 2, y = 1, rule = B0/SV
2o!

Code: Select all

x = 2, y = 1, rule = B0/S0V
2o!

Code: Select all

x = 2, y = 1, rule = B0/S1V
2o!

Code: Select all

x = 2, y = 1, rule = B0/S01V
2o!

Code: Select all

x = 2, y = 1, rule = B02/SV
2o!

Code: Select all

x = 2, y = 1, rule = B02/S0V
2o!

Code: Select all

x = 2, y = 1, rule = B02/S1V
2o!

Code: Select all

x = 2, y = 1, rule = B02/S01V
2o!

Code: Select all

x = 2, y = 1, rule = B024/SV
2o!

Code: Select all

x = 2, y = 1, rule = B024/S0V
2o!

Code: Select all

x = 2, y = 1, rule = B024/S1V
2o!

Code: Select all

x = 2, y = 1, rule = B024/S01V
2o!

Code: Select all

x = 2, y = 1, rule = B04/SV
2o!

Code: Select all

x = 2, y = 1, rule = B04/S0V
2o!

Code: Select all

x = 2, y = 1, rule = B04/S1V
2o!

Code: Select all

x = 2, y = 1, rule = B04/S01V
2o!

User avatar
gameoflifemaniac
Posts: 774
Joined: January 22nd, 2017, 11:17 am
Location: There too

Re: Testing Grounds

Post by gameoflifemaniac » July 6th, 2017, 4:02 am

Will it work for me?

Code: Select all

[list][code][code][quote][i][quote][code][list=][list=]yrtsyrtyryr[viewer]o![/viewer][/list][/list]
[/quote][/i][/quote][/code][/code][/list][/code]
https://www.youtube.com/watch?v=q6EoRBvdVPQ
One big dirty Oro. Yeeeeeeeeee...

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Testing Grounds

Post by Saka » July 6th, 2017, 4:04 am

gameoflifemaniac wrote:Will it work for me?

Code: Select all

[list][code][code][quote][i][quote][code][list=][list=]yrtsyrtyryr[viewer]o![/viewer][/list][/list]
[/i][/quote][/code][/code][/list][/code][/quote]
DONT DO IT!
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

Gamedziner
Posts: 796
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: Testing Grounds

Post by Gamedziner » July 6th, 2017, 9:34 am

Saka wrote:DONT DO IT!
It's too late. :|

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Testing Grounds

Post by Saka » July 6th, 2017, 9:36 am

Gamedziner wrote:
Saka wrote:DONT DO IT!
It's too late. :|
I know what fluffykitty did.
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Testing Grounds

Post by Saka » July 12th, 2017, 5:29 am

wewewewe
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

Post Reply