Things You're Working On

A forum where anything goes. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. This is the forum for "non-academic" content.
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drc
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Joined: December 3rd, 2015, 4:11 pm
Location: creating useless things in OCA

Things You're Working On

Post by drc » April 5th, 2017, 4:46 pm

I'm working on a rule table. All I'll say is that it emulates life in a bounded torus and leaves behind an infinite history of the pattern's progress.
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

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blah
Posts: 244
Joined: April 9th, 2016, 7:22 pm

Re: Things You're Working On

Post by blah » May 8th, 2017, 8:15 pm

I've been working on a C++ program to simulate CA and related systems, because I want to make a third computer. Speaking of which, I never posted my second computer here. I think it's because I never _REALLY_ finished it.

When you have a computer you're designing in a CA, and you have copies and pictures of that computer and you're already writing documentation and assemblers, and THEN you notice a fatal problem with the computer or even a non-fatal redundancy or something you want to change, it's very discouraging. Nonetheless, here's a picture of a computer named Důvěřivý with a missing wire connecting the SUB opcode to the flag, some redundant wires and gates, and a description that leaves out the 8-bit PC.
At least he's smiling.
At least he's smiling.
duverivyitself.png (31.64 KiB) Viewed 2208 times
It was created in a CA(?) I made called Rychládrát. I haven't written any proper documentation for Rychládrát and there's only one implementation (which is poorly programmed). I put a question mark in parentheses there because the speed of light in Rychládrát is infinity, as signals in wires are transmitted through the entire straight, orthogonal length of the wire in one generation.

If you would still consider that a CA, then the description of the 8-bit Computer in B3/S23 that I wrote is actually wrong, because then it's not the first 8-bit computer in a CA.
succ

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drc
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Joined: December 3rd, 2015, 4:11 pm
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Re: Things You're Working On

Post by drc » May 8th, 2017, 10:08 pm

It's magic Joel
I love this
This post was brought to you by the letter D, for dishes that Andrew J. Wade won't do. (Also Daniel, which happens to be me.)
Current rule interest: B2ce3-ir4a5y/S2-c3-y

Saka
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Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

Re: Things You're Working On

Post by Saka » July 22nd, 2017, 5:57 am

I'm working on 2 things
1. An animation called "Creatures", it features lots of strange "animals"
2. A python program to generate an L-System picture. All I need now is the actual program window, the actual L-System renderer is pretty good.

Speaking of number 2, can some one please tell me how to:
1. Rename a tkinter window/make a window title other than "tk"
2. Open a turtle canvas and execute stuff when a button is clicked
3. Add (uneditable) text to the window. Like perfectly normal text. I completely forgot how to do this :oops:
4. Make a button that creates a new text input
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b
o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!
(Check gen 2)

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gameoflifeboy
Posts: 474
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Re: Things You're Working On

Post by gameoflifeboy » July 22nd, 2017, 12:03 pm

Saka wrote:1. Rename a tkinter window/make a window title other than "tk"

Code: Select all

from Tkinter import *
root = Tk()
root.title("Your title goes here.")
I've been using Swampy's GUI module, which inherits from Tkinter, so this example might not work; but changing the title of a window is such a basic operation that it probably does.

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