Triangular rules that are likely to have gliders. Not all, of course, because basically each rule can be decomposed to an alternating rulepair withOUT B0 substring, and only the rules with exactly one B1 substring in the B0-less decomposed rulepair could have gliders.

B1 and S2 (with B0) are mutually exclusive, such rules have exploding patterns onlyin each step, each pattern will have a monotone increasing diameter.

Bash code for generating patterns for this post:

Code: Select all

```
n=0;for B in B0 B01 B02 B03 B012 B013 B023 B0123;do for S in S S0 S1 S2 S01 S02 S12 S012;do [[ $B$S =~ B01.*S.*2 ]] || echo -e "$[++n]th rule $B/${S}LE:\n[co""de]x = 1, y = 1, rule = $B/${S}LE\n21bo\$o5b2o4b3o5b3o![/co""de]\n";done;done
```

Is everything okay with the Lifeviewer? Seems to be buggy.

1th rule B0/SLE:

Code: Select all

```
x = 1, y = 1, rule = B0/SLE
21bo$o5b2o4b3o5b3o!
```

2th rule B0/S0LE:

Code: Select all

```
x = 1, y = 1, rule = B0/S0LE
21bo$o5b2o4b3o5b3o!
```

3th rule B0/S1LE:

Code: Select all

```
x = 1, y = 1, rule = B0/S1LE
21bo$o5b2o4b3o5b3o!
```

4th rule B0/S2LE:

Code: Select all

```
x = 1, y = 1, rule = B0/S2LE
21bo$o5b2o4b3o5b3o!
```

5th rule B0/S01LE:

Code: Select all

```
x = 1, y = 1, rule = B0/S01LE
21bo$o5b2o4b3o5b3o!
```

6th rule B0/S02LE:

Code: Select all

```
x = 1, y = 1, rule = B0/S02LE
21bo$o5b2o4b3o5b3o!
```

7th rule B0/S12LE:

Code: Select all

```
x = 1, y = 1, rule = B0/S12LE
21bo$o5b2o4b3o5b3o!
```

8th rule B0/S012LE:

Code: Select all

```
x = 1, y = 1, rule = B0/S012LE
21bo$o5b2o4b3o5b3o!
```

9th rule B01/SLE:

Code: Select all

```
x = 1, y = 1, rule = B01/SLE
21bo$o5b2o4b3o5b3o!
```

10th rule B01/S0LE:

Code: Select all

```
x = 1, y = 1, rule = B01/S0LE
21bo$o5b2o4b3o5b3o!
```

11th rule B01/S1LE:

Code: Select all

```
x = 1, y = 1, rule = B01/S1LE
21bo$o5b2o4b3o5b3o!
```

12th rule B01/S01LE:

Code: Select all

```
x = 1, y = 1, rule = B01/S01LE
21bo$o5b2o4b3o5b3o!
```

13th rule B02/SLE:

Code: Select all

```
x = 1, y = 1, rule = B02/SLE
21bo$o5b2o4b3o5b3o!
```

14th rule B02/S0LE:

Code: Select all

```
x = 1, y = 1, rule = B02/S0LE
21bo$o5b2o4b3o5b3o!
```

15th rule B02/S1LE:

Code: Select all

```
x = 1, y = 1, rule = B02/S1LE
21bo$o5b2o4b3o5b3o!
```

16th rule B02/S2LE:

Code: Select all

```
x = 1, y = 1, rule = B02/S2LE
21bo$o5b2o4b3o5b3o!
```

17th rule B02/S01LE:

Code: Select all

```
x = 1, y = 1, rule = B02/S01LE
21bo$o5b2o4b3o5b3o!
```

18th rule B02/S02LE:

Code: Select all

```
x = 1, y = 1, rule = B02/S02LE
21bo$o5b2o4b3o5b3o!
```

19th rule B02/S12LE:

Code: Select all

```
x = 1, y = 1, rule = B02/S12LE
21bo$o5b2o4b3o5b3o!
```

20th rule B02/S012LE:

Code: Select all

```
x = 1, y = 1, rule = B02/S012LE
21bo$o5b2o4b3o5b3o!
```

21th rule B03/SLE:

Code: Select all

```
x = 1, y = 1, rule = B03/SLE
21bo$o5b2o4b3o5b3o!
```

22th rule B03/S0LE:

Code: Select all

```
x = 1, y = 1, rule = B03/S0LE
21bo$o5b2o4b3o5b3o!
```

23th rule B03/S1LE:

Code: Select all

```
x = 1, y = 1, rule = B03/S1LE
21bo$o5b2o4b3o5b3o!
```

24th rule B03/S2LE:

Code: Select all

```
x = 1, y = 1, rule = B03/S2LE
21bo$o5b2o4b3o5b3o!
```

25th rule B03/S01LE:

Code: Select all

```
x = 1, y = 1, rule = B03/S01LE
21bo$o5b2o4b3o5b3o!
```

26th rule B03/S02LE:

Code: Select all

```
x = 1, y = 1, rule = B03/S02LE
21bo$o5b2o4b3o5b3o!
```

27th rule B03/S12LE:

Code: Select all

```
x = 1, y = 1, rule = B03/S12LE
21bo$o5b2o4b3o5b3o!
```

28th rule B03/S012LE:

Code: Select all

```
x = 1, y = 1, rule = B03/S012LE
21bo$o5b2o4b3o5b3o!
```

29th rule B012/SLE:

Code: Select all

```
x = 1, y = 1, rule = B012/SLE
21bo$o5b2o4b3o5b3o!
```

30th rule B012/S0LE:

Code: Select all

```
x = 1, y = 1, rule = B012/S0LE
21bo$o5b2o4b3o5b3o!
```

31th rule B012/S1LE:

Code: Select all

```
x = 1, y = 1, rule = B012/S1LE
21bo$o5b2o4b3o5b3o!
```

32th rule B012/S01LE:

Code: Select all

```
x = 1, y = 1, rule = B012/S01LE
21bo$o5b2o4b3o5b3o!
```

33th rule B013/SLE:

Code: Select all

```
x = 1, y = 1, rule = B013/SLE
21bo$o5b2o4b3o5b3o!
```

34th rule B013/S0LE:

Code: Select all

```
x = 1, y = 1, rule = B013/S0LE
21bo$o5b2o4b3o5b3o!
```

35th rule B013/S1LE:

Code: Select all

```
x = 1, y = 1, rule = B013/S1LE
21bo$o5b2o4b3o5b3o!
```

36th rule B013/S01LE:

Code: Select all

```
x = 1, y = 1, rule = B013/S01LE
21bo$o5b2o4b3o5b3o!
```

37th rule B023/SLE:

Code: Select all

```
x = 1, y = 1, rule = B023/SLE
21bo$o5b2o4b3o5b3o!
```

38th rule B023/S0LE:

Code: Select all

```
x = 1, y = 1, rule = B023/S0LE
21bo$o5b2o4b3o5b3o!
```

39th rule B023/S1LE:

Code: Select all

```
x = 1, y = 1, rule = B023/S1LE
21bo$o5b2o4b3o5b3o!
```

40th rule B023/S2LE:

Code: Select all

```
x = 1, y = 1, rule = B023/S2LE
21bo$o5b2o4b3o5b3o!
```

41th rule B023/S01LE:

Code: Select all

```
x = 1, y = 1, rule = B023/S01LE
21bo$o5b2o4b3o5b3o!
```

42th rule B023/S02LE:

Code: Select all

```
x = 1, y = 1, rule = B023/S02LE
21bo$o5b2o4b3o5b3o!
```

43th rule B023/S12LE:

Code: Select all

```
x = 1, y = 1, rule = B023/S12LE
21bo$o5b2o4b3o5b3o!
```

44th rule B023/S012LE:

Code: Select all

```
x = 1, y = 1, rule = B023/S012LE
21bo$o5b2o4b3o5b3o!
```

45th rule B0123/SLE:

Code: Select all

```
x = 1, y = 1, rule = B0123/SLE
21bo$o5b2o4b3o5b3o!
```

46th rule B0123/S0LE:

Code: Select all

```
x = 1, y = 1, rule = B0123/S0LE
21bo$o5b2o4b3o5b3o!
```

47th rule B0123/S1LE:

Code: Select all

```
x = 1, y = 1, rule = B0123/S1LE
21bo$o5b2o4b3o5b3o!
```

48th rule B0123/S01LE:

Code: Select all

```
x = 1, y = 1, rule = B0123/S01LE
21bo$o5b2o4b3o5b3o!
```