A thread for some REALLY small spaceships
A thread for some REALLY small spaceships
This is just for fun
Also, all my works is done manually. Which means, definitely without any computer program(expect Golly).
Rules:
1. Only for 2state range1 nonB0 isotropic Moore neighbourhood rule.
2. Ships cannot require B2a.
Current tasks:
1. For bo$obo! p3 c/3 spaceship.
Removed tasks:
1. For p2 c/2 spaceship fit in a 3x3 bounding box(in the smallest phase).
Also, all my works is done manually. Which means, definitely without any computer program(expect Golly).
Rules:
1. Only for 2state range1 nonB0 isotropic Moore neighbourhood rule.
2. Ships cannot require B2a.
Current tasks:
1. For bo$obo! p3 c/3 spaceship.
Removed tasks:
1. For p2 c/2 spaceship fit in a 3x3 bounding box(in the smallest phase).
Last edited by Hunting on February 21st, 2019, 4:38 am, edited 4 times in total.
Re: A thread for some REALLY small spaceships
Not possible. Everything in small BBs is already thoroughly searched.Hunting wrote:This is just for fun
Current limitations:
For p2 c/2 spaceship fit in a 3x3 bounding box(in the smallest phase).

 Posts: 796
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 Location: Milky Way Galaxy: Planet Earth
Re: A thread for some REALLY small spaceships
Code: Select all
x = 2, y = 3, rule = B2e3i/S1c2ec
o$bo$o!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Re: A thread for some REALLY small spaceships
Oh, I thought this was for GOL.

 Posts: 796
 Joined: May 30th, 2016, 8:47 pm
 Location: Milky Way Galaxy: Planet Earth
Re: A thread for some REALLY small spaceships
Considering there are only 512 patterns in a 9cell bounding box (including rotated versions), I just assumed he wasn't talking about Life.KittyTac wrote:Oh, I thought this was for GOL.
What's more impressive is the standard glider, which does lie entirely within a 3by3 bounding box and is c/4 diagonal.
[Edited to correct number, replacing 1,024 (2^10) with 512 (2^9).]
Last edited by Gamedziner on February 5th, 2019, 7:38 am, edited 1 time in total.
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Re: A thread for some REALLY small spaceships
That's why I said that they were not possible.Gamedziner wrote:Considering there are only 1,024 patterns in a 9cell bounding box (including rotated versions), I just assumed he wasn't talking about Life.KittyTac wrote:Oh, I thought this was for GOL.
What's more impressive is the standard glider, which does lie entirely within a 3by3 bounding box and is c/4 diagonal.
Re: A thread for some REALLY small spaceships
Nice SSGamedziner wrote:Code: Select all
x = 2, y = 3, rule = B2e3i/S1c2ec o$bo$o!
Re: A thread for some REALLY small spaceships
The c/6 diagonal spaceship from Just Friends also fits in a 3x3 box (a 2x3 box, in fact) in all of its phases.
Code: Select all
x = 2, y = 3, rule = B2a/S12
o$bo$bo!
Re: A thread for some REALLY small spaceships
Nice77topaz wrote:The c/6 diagonal spaceship from Just Friends also fits in a 3x3 box (a 2x3 box, in fact) in all of its phases.Code: Select all
x = 2, y = 3, rule = B2a/S12 o$bo$bo!
Here's a varition of it
Code: Select all
x = 2, y = 3, rule = B2ce3ajnr/S12ak3a
o$bo$bo!
Re: A thread for some REALLY small spaceships
Digging up old post, but other ships except Gamedziner's one:Hunting wrote:For p2 c/2 spaceship fit in a 3x3 bounding box(in the smallest phase).
Code: Select all
x = 2, y = 3, rule = B2e3ei/S2ac
o$bo$o!
Code: Select all
x = 2, y = 3, rule = B2ce3i/S1e2c
o$bo$o!
 Βεν Γ. Κυθισ
 Posts: 218
 Joined: December 27th, 2018, 5:42 am
Re: A thread for some REALLY small spaceships
Is this cheating?
Code: Select all
x = 1, y = 1, rule = MAPIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
o!
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.
If for some reason you needed to know, my PGP key ID is DB271923.
 Moosey
 Posts: 3280
 Joined: January 27th, 2019, 5:54 pm
 Location: A house, or perhaps the OCA board. Or [click to not expand]
 Contact:
Re: A thread for some REALLY small spaceships
Almost certainly.Βεν Γ. Κυθισ wrote:Is this cheating?Code: Select all
x = 1, y = 1, rule = MAPIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA o!
Though what I want to see is a MAP rule with a 2cell spaceship that behaves unusually— it just turns into a mess and then forms again.
I am a prolific creator of many rather pathetic googological functions
My CA rules can be found here
Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
My CA rules can be found here
Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"
Re: A thread for some REALLY small spaceships
Oops. I think I need to add one morr rule:Βεν Γ. Κυθισ wrote:Is this cheating?Code: Select all
x = 1, y = 1, rule = MAPIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA o!
Isotropic Nontotalistic only.
EDIT: More bo$obo! ships
Code: Select all
x = 3, y = 2, rule = B2ce3ei/S2ac
bo$obo!
Code: Select all
x = 3, y = 2, rule = B2ce3e/S1c2a
bo$obo!
EDIT: Not fits in 3x3 box, but accidentally and really small(3 cells):
Code: Select all
x = 5, y = 2, rule = B2ek3aei/S02c
o3bo$2bo!
Code: Select all
x = 50, y = 8, rule = B/S012345678
31b3o$30bo3bo$9bo14bo5bo3bo6bo6bo$bo7b2o4b3o6b2o7bo7b2o4bobo$obo3b6o4b
o4b6o5bo5b6o$9b2o13b2o6bo8b2o$9bo14bo16bo$32bo!

 Posts: 796
 Joined: May 30th, 2016, 8:47 pm
 Location: Milky Way Galaxy: Planet Earth
Re: A thread for some REALLY small spaceships
Code: Select all
x = 50, y = 50, rule = B2cen3ci4ce5ey/S12ce
ob2obo5b4o5b2obobo3bo3bob3o6b2obo$o2b2o2b2o3b2o6b3obob2obob2o4b2o2b9o$
b5obob7o2bo2b4o5bo3b2obobo2bo$4ob3o2b2o2bo2bo4b2o2bo4bobo3b2ob2ob5obo$
2bobob4ob7o8b4o6bo2b2obo2b2o$3o2bo3bo2bob2o4bob3obo2bobo2b2o3bo5bobobo
$o4b3ob4o3bob3ob4ob6o3bo3bob5o$o8b2obo2b3o3bobo2bobo2bobobobob2o2b7o$
2obo2b6o2bobo3bob2o2b3o3bob5obobob2obobo$bo2b4obo4bobob5o4bo4b3o5b2obo
2bobo$2ob5o7bobo3b2ob2o2bobob5obob2obo5bo$2o2bo2b4ob2o2b2o2b2obo2b3obo
6bobob3ob4o$bo4b5o2bobob2obo3bobo3bo2bob6ob2ob2o2bo$2bo3bo2bobobobo2bo
3b3obob2o3bob2obob2ob2obo2bo$3ob2ob2o2b2ob4obo4bob2ob2ob3ob3o8b2o$2b5o
2bo5bo5b4obo2b3o3b2o4b2ob3o2bo$b5o2bob3o2bo9b2ob2ob2o4b2o6bo2bo$obobo
4bob4o13b2obo2b2o4b3ob2obo$o2bobo2bo2b3obobobobo2bobob2o5bobo3bo2bo4bo
$4bo3b2o2bob2obo3bo2b3o4bob2ob3o5bobob2o$4obobob2o4bo5bob3o2bobob2o2b
3o2bo3bo3bo$b2o2bo2bo3b5ob3ob2ob3o2b2obo2b3o3b2ob4o$ob2ob4obo3b3o7b3o
2b3o2bob6obob3obo$obo3b4ob2ob3o2bo3bobo2b2o2b5o2bobobob4o$b2o2b2o2b2o
2bobobob2ob4o4b2ob2o2bobo2b4o2b2o$4b3obo2b2obo4bo2b3obo2bo2b7o3b2ob2ob
o$4bobobo2b6obo3bobobobob3o2bobobo2bo3b2o$3ob2o2bob2o4bobob2o2bob2o3b
3o3bob3o2b2o2bo$bo2bob6obo3bobo2bob7obo2b3obo3bo4b2o$2ob3obobo5b2o2b2o
4bo2b2ob3o2bo2bobo2bo2b3o$2o6bob3o2bob2o2b4ob2obo2b2o3bo2bob6obo$2b2o
2bo2bobo2bob4ob5o4b4obo3b3o4bo$o3bob2obo2b2o2bo6bob2o2b2ob2o5bobo2bo2b
2o$ob2o2b4obobo2b3o4b5o7b5ob2ob3obo$obo3bo3b3o2bo3bo2bo2b7obo2bo2bo2bo
b2o2b2o$19bob3ob3o2b4obo2bo7bo2bo$o2bo2bob2obo2b3ob2o4b7ob3o6bobob3obo
$4ob2ob7ob2o2bo3bob4obo2bo3bob3o2b3obo$3bo6bo2bob7obo3bo2bo5bo4b3o$bob
o3b4o2b3o2bo2b8o4b2o2b2o3bo2bo$bobobo3bobob2obob2o2b3o2bob2obob2o2b2o
2b3o3bo$bobo3bob3ob5o2bobob2o2bo3b2o2bob3o4bobobo$2b2o3bo2bo4bobo2b3o
2b2o2b2o3bob2obo3b3ob2o$obo2b2o4b2o3b2o3bo2b2ob4o3bo3b3obo2bob3o$b2o2b
2o6bo2b2ob2ob4ob2o2bobobob3obo5b2o$bob3o5bo3b4o3b2o2b2o2bobo2bo2b4o2bo
bob2o$3o2bobob4obo4bobobob3ob2ob2ob3o2b4o$3bobo4b4obobobobo3b2o2b2o6b
2ob3ob2obo$5bobob2o4bo3bo2b2o3b5ob5ob2obobob3o$4bob2ob2ob3ob4o6bobo11b
o3bo!
Code: Select all
x = 3, y = 4, rule = B2cen3ci4ce5ey/S12ce
b2o2$obo$bo!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Re: A thread for some REALLY small spaceships
Whoa! This is really impressive!Gamedziner wrote:Tiny p8 doublebarreled backrake (minimum population 5 cells):Code: Select all
x = 3, y = 4, rule = B2cen3ci4ce5ey/S12ce b2o2$obo$bo!
Also, failed try for a c/3 bo$obo! ship makes this:
Code: Select all
x = 3, y = 2, rule = B2e3aein/S02c3i
bo$obo!
(When I did this I was manually bruteforce searching for that previousposted impossible line. Almost, one extra cell which is weakly connecting to the ship.)
 Βεν Γ. Κυθισ
 Posts: 218
 Joined: December 27th, 2018, 5:42 am
Re: A thread for some REALLY small spaceships
I found a puffer in that rule:Gamedziner wrote:Tiny p8 doublebarreled backrake (minimum population 5 cells):Code: Select all
x = 50, y = 50, rule = B2cen3ci4ce5ey/S12ce ob2obo5b4o5b2obobo3bo3bob3o6b2obo$o2b2o2b2o3b2o6b3obob2obob2o4b2o2b9o$ b5obob7o2bo2b4o5bo3b2obobo2bo$4ob3o2b2o2bo2bo4b2o2bo4bobo3b2ob2ob5obo$ 2bobob4ob7o8b4o6bo2b2obo2b2o$3o2bo3bo2bob2o4bob3obo2bobo2b2o3bo5bobobo $o4b3ob4o3bob3ob4ob6o3bo3bob5o$o8b2obo2b3o3bobo2bobo2bobobobob2o2b7o$ 2obo2b6o2bobo3bob2o2b3o3bob5obobob2obobo$bo2b4obo4bobob5o4bo4b3o5b2obo 2bobo$2ob5o7bobo3b2ob2o2bobob5obob2obo5bo$2o2bo2b4ob2o2b2o2b2obo2b3obo 6bobob3ob4o$bo4b5o2bobob2obo3bobo3bo2bob6ob2ob2o2bo$2bo3bo2bobobobo2bo 3b3obob2o3bob2obob2ob2obo2bo$3ob2ob2o2b2ob4obo4bob2ob2ob3ob3o8b2o$2b5o 2bo5bo5b4obo2b3o3b2o4b2ob3o2bo$b5o2bob3o2bo9b2ob2ob2o4b2o6bo2bo$obobo 4bob4o13b2obo2b2o4b3ob2obo$o2bobo2bo2b3obobobobo2bobob2o5bobo3bo2bo4bo $4bo3b2o2bob2obo3bo2b3o4bob2ob3o5bobob2o$4obobob2o4bo5bob3o2bobob2o2b 3o2bo3bo3bo$b2o2bo2bo3b5ob3ob2ob3o2b2obo2b3o3b2ob4o$ob2ob4obo3b3o7b3o 2b3o2bob6obob3obo$obo3b4ob2ob3o2bo3bobo2b2o2b5o2bobobob4o$b2o2b2o2b2o 2bobobob2ob4o4b2ob2o2bobo2b4o2b2o$4b3obo2b2obo4bo2b3obo2bo2b7o3b2ob2ob o$4bobobo2b6obo3bobobobob3o2bobobo2bo3b2o$3ob2o2bob2o4bobob2o2bob2o3b 3o3bob3o2b2o2bo$bo2bob6obo3bobo2bob7obo2b3obo3bo4b2o$2ob3obobo5b2o2b2o 4bo2b2ob3o2bo2bobo2bo2b3o$2o6bob3o2bob2o2b4ob2obo2b2o3bo2bob6obo$2b2o 2bo2bobo2bob4ob5o4b4obo3b3o4bo$o3bob2obo2b2o2bo6bob2o2b2ob2o5bobo2bo2b 2o$ob2o2b4obobo2b3o4b5o7b5ob2ob3obo$obo3bo3b3o2bo3bo2bo2b7obo2bo2bo2bo b2o2b2o$19bob3ob3o2b4obo2bo7bo2bo$o2bo2bob2obo2b3ob2o4b7ob3o6bobob3obo $4ob2ob7ob2o2bo3bob4obo2bo3bob3o2b3obo$3bo6bo2bob7obo3bo2bo5bo4b3o$bob o3b4o2b3o2bo2b8o4b2o2b2o3bo2bo$bobobo3bobob2obob2o2b3o2bob2obob2o2b2o 2b3o3bo$bobo3bob3ob5o2bobob2o2bo3b2o2bob3o4bobobo$2b2o3bo2bo4bobo2b3o 2b2o2b2o3bob2obo3b3ob2o$obo2b2o4b2o3b2o3bo2b2ob4o3bo3b3obo2bob3o$b2o2b 2o6bo2b2ob2ob4ob2o2bobobob3obo5b2o$bob3o5bo3b4o3b2o2b2o2bobo2bo2b4o2bo bob2o$3o2bobob4obo4bobobob3ob2ob2ob3o2b4o$3bobo4b4obobobobo3b2o2b2o6b 2ob3ob2obo$5bobob2o4bo3bo2b2o3b5ob5ob2obobob3o$4bob2ob2ob3ob4o6bobo11b o3bo!
Code: Select all
x = 3, y = 4, rule = B2cen3ci4ce5ey/S12ce b2o2$obo$bo!
Code: Select all
x = 5, y = 5, rule = B2cen3ci4ce5ey/S12ce
2bo$3b2o$obo$bobo$b3o!
Also, two double stream rakes makes a puffer+triple stream rake:
Code: Select all
x = 74, y = 10, rule = B2cen3ci4ce5ey/S12ce
b3o$bobo$2bo$o69b3o$o69bobo$bo71bo$5bo65b2o$5bo$4bo63bo$69b2o!
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.
If for some reason you needed to know, my PGP key ID is DB271923.
 Βεν Γ. Κυθισ
 Posts: 218
 Joined: December 27th, 2018, 5:42 am
Re: A thread for some REALLY small spaceships
Hexagonal Generations spaceship that resembles bo$obo! (took me so much time to get this):
(These fit in a bounding hexagon with side length less than or equal to 3)
EDIT: I just realized that you can't use non 2state rules. UUUUUUUUUUUUUUGHHHHHHHHHHHH WHY CAN'T I EVER FIND A NICE HEX RULE
Code: Select all
x = 11, y = 11, rule = 0/2/3H
2A2.2A$A5.A3$A8.A$A9.A$.A8.A3$4.A5.A$5.2A2.2A!
Code: Select all
x = 11, y = 11, rule = 0/2/4H
2A2.2A$A5.A3$A8.A$A9.A$.A8.A3$4.A5.A$5.2A2.2A!
Code: Select all
x = 11, y = 11, rule = 0/2/5H
2A2.2A$A5.A3$A8.A$A9.A$.A8.A3$4.A5.A$5.2A2.2A!
EDIT: I just realized that you can't use non 2state rules. UUUUUUUUUUUUUUGHHHHHHHHHHHH WHY CAN'T I EVER FIND A NICE HEX RULE
Last edited by Βεν Γ. Κυθισ on February 7th, 2019, 4:23 pm, edited 4 times in total.
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.
If for some reason you needed to know, my PGP key ID is DB271923.
Re: A thread for some REALLY small spaceships
I think they are Margolus oscillators.Βεν Γ. Κυθισ wrote:barberpole rotors and extentions of them
 Βεν Γ. Κυθισ
 Posts: 218
 Joined: December 27th, 2018, 5:42 am
Re: A thread for some REALLY small spaceships
The rulestring in that rule does not indicate a Margolus neighborhood.Hunting wrote:I think they are Margolus oscillators.Βεν Γ. Κυθισ wrote:barberpole rotors and extentions of them
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.
If for some reason you needed to know, my PGP key ID is DB271923.
Re: A thread for some REALLY small spaceships
Hunting is correct: patterns with single cells on a 2x2 grid in that rule simulate Margolus rule 15, thanks to the combination of B2c, B2n, B3c and B4c, and the absence of B2i or S0 (the only transitions that can break Margolusbased oscillators with these tiles).
Re: A thread for some REALLY small spaceships
Yes it does not, but it can still SIMULATES Margolus neighborhood.Βεν Γ. Κυθισ wrote:The rulestring in that rule does not indicate a Margolus neighborhood.Hunting wrote:I think they are Margolus oscillators.Βεν Γ. Κυθισ wrote:barberpole rotors and extentions of them
 Βεν Γ. Κυθισ
 Posts: 218
 Joined: December 27th, 2018, 5:42 am
Re: A thread for some REALLY small spaceships
That is not what I thought you meantHunting wrote:Yes it does not, but it can still SIMULATES Margolus neighborhood.
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.
If for some reason you needed to know, my PGP key ID is DB271923.
Re: A thread for some REALLY small spaceships
!!
Code: Select all
x = 3, y = 2, rule = B2ce4t/S01e2ci
obo$2bo!
Re: A thread for some REALLY small spaceships
Yayyyyyyyyyyy! c/3 found by AlephAlpha using his RuleFind script(A modification of LifeFind).
EDIT: Sadly, the second one didn't fits in.
Code: Select all
x = 3, y = 2, rule = B2ce3an4t/S02c3e
bo$obo!
Code: Select all
x = 3, y = 2, rule = B2cn3e/S2c3i
bo$obo!
Last edited by Hunting on February 21st, 2019, 4:39 am, edited 1 time in total.
 Βεν Γ. Κυθισ
 Posts: 218
 Joined: December 27th, 2018, 5:42 am
Re: A thread for some REALLY small spaceships
Again I find a small spaceship but it breaks one of the rules (in this case the range1 only rule):Hunting wrote:Rules:
1. Only for 2state range1 nonB0 isotropic rule.
Code: Select all
#C [[ STARS THEME 13 ]]
x = 3, y = 3, rule = R2,C0,M0,S3..6,B5..5,NC
bo$2o$3o!
Last edited by Βεν Γ. Κυθισ on February 21st, 2019, 3:45 pm, edited 1 time in total.
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.
If for some reason you needed to know, my PGP key ID is DB271923.