## Not very interesting rule: B2ce3-ajnr/S12-ak3-a

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Hunting
Posts: 2248
Joined: September 11th, 2017, 2:54 am

### Not very interesting rule: B2ce3-ajnr/S12-ak3-a

UPDATE: Synthesis these spark/pattern!

Code: Select all

``````x = 3, y = 2, rule = B2ce3-ajnr/S12-ak3-a
obo\$bo!
``````
Solved:

Code: Select all

``````x = 3, y = 1, rule = B2ce3-ajnr/S12-ak3-a
3o!``````

Code: Select all

``````x = 7, y = 4, rule = B2ce3-ajnr/S12-ak3-a
bo\$bo3bo\$o4bo\$6bo!
#C [[ GPS 15 STOP 8 ]]``````

Code: Select all

``````x = 3, y = 3, rule = B2ce3-ajnr/S12-ak3-a
2o2\$2bo!``````

Code: Select all

``````x = 9, y = 10, rule = B2ce3-ajnr/S12-ak3-a
bo5bo\$bo5bo\$o7bo5\$o\$bo\$bo!
#C [[ GPS 15 STOP 47 AUTOFIT ]]``````
-------------------------------------------------------------------------------------------------------
It isn't very interesting so I guess it doesn't worth a thread in OCA. Then I came here
In this rule, there are two type of glider(I mean small spaceship, nut glider in GoL). And no more interesting things...
Can we construct a linear growth?
(I was dragged out)
Hey!

Code: Select all

``````x = 2, y = 3, rule = B2ce3-ajnr/S12-ak3-a
bo\$o\$o!
``````

Code: Select all

``````x = 2, y = 4, rule = B2ce3-ajnr/S12-ak3-a
2o2\$o\$bo!
``````
My friend, AlephAlpha, searched it on Catagolue and give me a new nice c/2 spaceship(Yeah, It's a different speed) even through it's rare.

Code: Select all

``````x = 8, y = 3, rule = B2ce3-ajnr/S12-ak3-a
3o2b3o\$obo2bobo\$2bo2bo!
``````
EDIT: A "more interesting" varition of this rule is B2cek3-ajnr/S12-ak3-a. It has two glider, and they are in the different speed: c/4 and c/6.

Code: Select all

``````x = 2, y = 3, rule = B2cek3-ajnr/S12-ak3-a
bo\$o\$o!
``````

Code: Select all

``````x = 3, y = 3, rule = B2cek3-ajnr/S12-ak3-a
3o\$2bo\$o!
``````
I'm away from Golly for a while so I wish my RLE works
Last edited by Hunting on September 1st, 2018, 12:56 pm, edited 11 times in total.
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Redstoneboi
Posts: 363
Joined: May 14th, 2018, 3:57 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Hunting wrote: In this rule, there are two type of glider(I mean small spaceship, nut glider in GoL).

Code: Select all

``````x = 2, y = 3, rule = B2ce3-ajnr/S12-ak3-a
bo\$o\$o!
``````

Code: Select all

``````x = 2, y = 4, rule = B2ce3-ajnr/S12-ak3-a
2o2\$o\$bo!
``````
That 2nd "spaceship" is just the 1st one with a tagalong.
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

Hunting
Posts: 2248
Joined: September 11th, 2017, 2:54 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Redstoneboi wrote:
Hunting wrote: In this rule, there are two type of glider(I mean small spaceship, nut glider in GoL).

Code: Select all

``````x = 2, y = 3, rule = B2ce3-ajnr/S12-ak3-a
bo\$o\$o!
``````

Code: Select all

``````x = 2, y = 4, rule = B2ce3-ajnr/S12-ak3-a
2o2\$o\$bo!
``````
That 2nd "spaceship" is just the 1st one with a tagalong.
Hmmmm... Is it? It doesn't seems like a tagalong!
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KittyTac
Posts: 533
Joined: December 21st, 2017, 9:58 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Hunting wrote:
Redstoneboi wrote:
Hunting wrote: In this rule, there are two type of glider(I mean small spaceship, nut glider in GoL).

Code: Select all

``````x = 2, y = 3, rule = B2ce3-ajnr/S12-ak3-a
bo\$o\$o!
``````

Code: Select all

``````x = 2, y = 4, rule = B2ce3-ajnr/S12-ak3-a
2o2\$o\$bo!
``````
That 2nd "spaceship" is just the 1st one with a tagalong.
Hmmmm... Is it? It doesn't seems like a tagalong!
It is.

Redstoneboi
Posts: 363
Joined: May 14th, 2018, 3:57 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Hunting wrote:
Redstoneboi wrote: That 2nd "spaceship" is just the 1st one with a tagalong.
Hmmmm... Is it? It doesn't seems like a tagalong!
Look at the front end, it's exactly the same as the first one, with no cells removed.
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

Hunting
Posts: 2248
Joined: September 11th, 2017, 2:54 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

KittyTac wrote:
Hunting wrote:
Redstoneboi wrote: That 2nd "spaceship" is just the 1st one with a tagalong.
Hmmmm... Is it? It doesn't seems like a tagalong!
It is.
Aha, a "dot tagalong". But it's very common.
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Hunting
Posts: 2248
Joined: September 11th, 2017, 2:54 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Redstoneboi wrote:
Hunting wrote:
Redstoneboi wrote: That 2nd "spaceship" is just the 1st one with a tagalong.
Hmmmm... Is it? It doesn't seems like a tagalong!
Look at the front end, it's exactly the same as the first one, with no cells removed.
Yup. But the dot interaction with the glider.
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KittyTac
Posts: 533
Joined: December 21st, 2017, 9:58 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

It doesn't. The glider is not rephased and doesn't change its shape.

Hunting
Posts: 2248
Joined: September 11th, 2017, 2:54 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

KittyTac wrote:It doesn't. The glider is not rephased and doesn't change its shape.
Okay
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Hdjensofjfnen
Posts: 1487
Joined: March 15th, 2016, 6:41 pm
Location: r cis θ

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Hadn't thought of it as a tagalong.
Random post:

Code: Select all

``````x = 11, y = 3, rule = B2ce3-ajnr/S12-ak3-a
obo4bo\$o2bo3bobo\$10bo!
``````
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" -Stephen Crane

Code: Select all

``````x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o\$6bo\$o3b3o\$2o\$bo!
``````

Hunting
Posts: 2248
Joined: September 11th, 2017, 2:54 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Hdjensofjfnen wrote:Hadn't thought of it as a tagalong.
Random post:

Code: Select all

``````x = 11, y = 3, rule = B2ce3-ajnr/S12-ak3-a
obo4bo\$o2bo3bobo\$10bo!
``````
Just a common p6 osc. I'll call it "dominer".
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Redstoneboi
Posts: 363
Joined: May 14th, 2018, 3:57 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Hunting wrote:
Hdjensofjfnen wrote:Hadn't thought of it as a tagalong.
Random post:

Code: Select all

``````x = 11, y = 3, rule = B2ce3-ajnr/S12-ak3-a
obo4bo\$o2bo3bobo\$10bo!
``````
Just a common p6 osc. I'll call it "dominer".
cause the glider and a dot at a different position
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

Hunting
Posts: 2248
Joined: September 11th, 2017, 2:54 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Redstoneboi wrote:
Hunting wrote:
Hdjensofjfnen wrote:Hadn't thought of it as a tagalong.
Random post:

Code: Select all

``````x = 11, y = 3, rule = B2ce3-ajnr/S12-ak3-a
obo4bo\$o2bo3bobo\$10bo!
``````
Just a common p6 osc. I'll call it "dominer".
cause the glider and a dot at a different position
Nice name! You can try to name other objects.
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Redstoneboi
Posts: 363
Joined: May 14th, 2018, 3:57 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Code: Select all

``````x = 3, y = 5, rule = B2ce3-ajnr/S12-ak3-a
bo\$bo\$obo\$bo\$bo!
``````
"eye"'
soup:

Code: Select all

``````x = 16, y = 16, rule = B2ce3-ajnr/S12-ak3-a
2ob2ob2obo3b2o\$bo3bo2b3o3b2o\$3bobo4b3obo\$2bob3o5bob2o\$b2o6bo2bo2bo\$2b
2ob2o3bobobo\$o2bo7bo2bo\$2b2obo3b6o\$2obobobob2o3bo\$o2bo3bo3b3o\$ob2obob
5obobo\$obob3obo2bo3bo\$bob3obob2o2bo\$bobo3bo2b6o\$2obob4obobo\$2b4o2bo3bo
b2o!
``````
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

Redstoneboi
Posts: 363
Joined: May 14th, 2018, 3:57 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Code: Select all

``````x = 13, y = 6, rule = B2ce3-ajnr/S12-ak3-a
bo6bo\$bo6bo\$o6bo3\$11b2o!
``````
delay for 2 ticks
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

Redstoneboi
Posts: 363
Joined: May 14th, 2018, 3:57 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Are you sure it's not interesting?

Seed demonstrating one time turners, converters, and dupers.

Code: Select all

``````#C [[ STEP 2 STOP 578 T 125 ZOOM 12 T 578 Y -20 ZOOM 2 ]]
x = 50, y = 55, rule = B2ce3-ajnr/S12-ak3-a
9bo\$9bo2\$10bo\$10bo4\$8b2o2\$3b2o\$2o2\$11b2o3\$5b2o\$2b2o3\$9b2o3\$33b2o\$30b2o
\$5b2o2\$10bo\$10bo\$28bo\$11bo16bo\$11bo36bo\$48bo2\$17b2o30bo\$20b2o27bo2\$35b
o\$35bo\$44bo\$44bo\$27b2o\$31bo11bo\$31bo11bo2\$30bo\$30bo6\$7bo\$8bo\$8bo!
``````
kickbacks

Code: Select all

``````x = 33, y = 6, rule = B2ce3-ajnr/S12-ak3-a
31bo\$bo\$bo4bo24b2o\$o10bo4bo10bo\$6b2o8bo\$10b2o5bo8b2o!``````
heisenburp

Code: Select all

``````x = 11, y = 7, rule = B2ce3-ajnr/S12-ak3-a
9bo\$9bo\$10bo2\$bo\$bo\$o!
``````
syntheses

Code: Select all

``````x = 29, y = 10, rule = B2ce3-ajnr/S12-ak3-a
6bo\$6bo\$7bo2\$bo\$bo\$o26bo\$22bo\$22bo4b2o\$21bo!
``````
Last edited by Redstoneboi on August 29th, 2018, 7:49 am, edited 6 times in total.
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

Hunting
Posts: 2248
Joined: September 11th, 2017, 2:54 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Redstoneboi wrote:delay for 2 ticks

Code: Select all

``````x = 13, y = 6, rule = B2ce3-ajnr/S12-ak3-a
bo6bo\$bo6bo\$o6bo3\$11b2o!
``````
OneTimeTurners

Code: Select all

``````x = 24, y = 21, rule = B2ce3-ajnr/S12-ak3-a
2o2\$5bo\$5bo2\$6bo\$6bo3\$12b2o\$15b2o2\$9bo\$9bo\$8bo2\$13bo8b2o\$13bo2\$12bo\$
12bo!
``````
semi-OTT

Code: Select all

``````x = 13, y = 15, rule = B2ce3-ajnr/S12-ak3-a
bo\$bo\$obo\$bo\$bo8\$12bo\$11bo\$11bo!
``````

Code: Select all

``````x = 8, y = 5, rule = B2ce3-ajnr/S12-ak3-a
bo5bo\$bo5bo\$o\$6bo\$6bo!
``````
kickbacks

Code: Select all

``````x = 33, y = 6, rule = B2ce3-ajnr/S12-ak3-a
31bo\$bo\$bo4bo24b2o\$o10bo4bo10bo\$6b2o8bo\$10b2o5bo8b2o!``````
heisenburp

Code: Select all

``````x = 11, y = 7, rule = B2ce3-ajnr/S12-ak3-a
9bo\$9bo\$10bo2\$bo\$bo\$o!
``````
syntheses

Code: Select all

``````x = 29, y = 10, rule = B2ce3-ajnr/S12-ak3-a
6bo\$6bo\$7bo2\$bo\$bo\$o26bo\$22bo\$22bo4b2o\$21bo!
``````
I've found lots of collide(Oh My horrible spelling) reactions. I'll post some here.
"Glider eats [Unknown object, I'll name it Chain]"

Code: Select all

``````x = 11, y = 11, rule = B2ce3-ajnr/S12-ak3-a
bo\$bo\$obo\$bo\$bo4\$9b2o2\$9bo!``````

Code: Select all

``````x = 18, y = 17, rule = B2ce3-ajnr/S12-ak3-a
bo\$bo\$obo\$bo\$bo4\$10b2o2\$10bo4\$16b2o2\$16bo!``````

Code: Select all

``````x = 12, y = 16, rule = B2ce3-ajnr/S12-ak3-a
2bo\$2o\$2b2o\$bo4\$4b2o2\$4bo4\$10b2o2\$10bo!``````
I call this "One-Time Reflector", OTR:

Code: Select all

``````x = 10, y = 6, rule = B2ce3-ajnr/S12-ak3-a
2o3\$9bo\$8bo\$8bo!``````
Frozen Clock -> Glidot

Code: Select all

``````x = 12, y = 14, rule = B2ce3-ajnr/S12-ak3-a
2bo\$2o\$2b2o\$bo8\$11bo\$10bo\$10bo!``````

Code: Select all

``````x = 17, y = 17, rule = B2ce3-ajnr/S12-ak3-a
3b2o2\$b3o2\$2o4\$9b2o2\$9bo4\$15b2o2\$15bo!``````
Very close to a stable reflector, but sigh...

Code: Select all

``````x = 10, y = 17, rule = B2ce3-ajnr/S12-ak3-a
bo\$bo2\$3o2\$bo\$bo8\$9bo\$8bo\$8bo!``````
Last edited by Hunting on August 29th, 2018, 10:50 pm, edited 1 time in total.
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Hunting
Posts: 2248
Joined: September 11th, 2017, 2:54 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Redstoneboi wrote:

Code: Select all

``````x = 3, y = 5, rule = B2ce3-ajnr/S12-ak3-a
bo\$bo\$obo\$bo\$bo!
``````
"eye"'
soup:

Code: Select all

``````x = 16, y = 16, rule = B2ce3-ajnr/S12-ak3-a
2ob2ob2obo3b2o\$bo3bo2b3o3b2o\$3bobo4b3obo\$2bob3o5bob2o\$b2o6bo2bo2bo\$2b
2ob2o3bobobo\$o2bo7bo2bo\$2b2obo3b6o\$2obobobob2o3bo\$o2bo3bo3b3o\$ob2obob
5obobo\$obob3obo2bo3bo\$bob3obob2o2bo\$bobo3bo2b6o\$2obob4obobo\$2b4o2bo3bo
b2o!
``````
I've searched it, and I know that still life. I've already named it "Chain", and I think "eye" is to scary. I don't want to see an "eye" in my soup. (JUST A JOKE)
I've explore this rule more deeply (Grammar...) and all the search result is known to me.
tagalongs of the orthoship:

Code: Select all

``````x = 16, y = 11, rule = B2ce3-ajnr/S12-ak3-a
12bo2\$11bobo\$12bo\$11bobobo\$2bo2bo4b6o\$obo2bobob2o\$3o2b3o\$9b2ob2o\$10bob
o\$11bo!``````

Code: Select all

``````x = 9, y = 9, rule = B2ce3-ajnr/S12-ak3-a
bo2bo\$4bobo\$2o2b3o\$bo\$2bo2\$3bo2bo\$bobo2bobo\$b3o2b3o!``````

Code: Select all

``````x = 16, y = 14, rule = B2ce3-ajnr/S12-ak3-a
11bo\$4bo2bo2b3o\$4b4ob2ob2o\$2bobo2bo\$3bo4bobo\$9b3obo\$12bo\$11bobobo\$2bo
2bo4b6o\$obo2bobob2o\$3o2b3o\$9b2ob2o\$10bobo\$11bo!``````
No Natural linear growth. So it's not interesting.
Redstoneboi(Do you play Minecraft very well?), you are good for naming things.
https://gol.hatsya.co.uk/object/xp96_le ... rs12-ak3-a
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Redstoneboi
Posts: 363
Joined: May 14th, 2018, 3:57 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Hunting wrote: Redstoneboi(Do you play Minecraft very well?), you are good for naming things.
https://gol.hatsya.co.uk/object/xp96_le ... rs12-ak3-a
PlusMinus/TwinkleStar/Bear bombs
yes, I do play Minecraft.
I wouldn't say very well, but i like big wheat farms.
Last edited by Redstoneboi on January 26th, 2019, 6:55 am, edited 1 time in total.
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

Hunting
Posts: 2248
Joined: September 11th, 2017, 2:54 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Redstoneboi wrote:Are you sure it's not interesting?

Seed demonstrating one time turners, converters, and dupers.

Code: Select all

``````#C [[ STEP 2 STOP 578 T 125 ZOOM 12 T 578 Y -20 ZOOM 2 ]]
x = 50, y = 55, rule = B2ce3-ajnr/S12-ak3-a
9bo\$9bo2\$10bo\$10bo4\$8b2o2\$3b2o\$2o2\$11b2o3\$5b2o\$2b2o3\$9b2o3\$33b2o\$30b2o
\$5b2o2\$10bo\$10bo\$28bo\$11bo16bo\$11bo36bo\$48bo2\$17b2o30bo\$20b2o27bo2\$35b
o\$35bo\$44bo\$44bo\$27b2o\$31bo11bo\$31bo11bo2\$30bo\$30bo6\$7bo\$8bo\$8bo!
``````
Wow cool!
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Hunting
Posts: 2248
Joined: September 11th, 2017, 2:54 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Synthesis:

Code: Select all

``````x = 10, y = 3, rule = B2ce3-ajnr/S12-ak3-a
bo6bo\$bo6bo\$o8bo!``````
Puzzle: Synthesis this spark:

Code: Select all

``````x = 3, y = 1, rule = B2ce3-ajnr/S12-ak3-a
3o!``````
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Hunting
Posts: 2248
Joined: September 11th, 2017, 2:54 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Agars
-------------------------p1----------------------

Code: Select all

``````x = 12, y = 12, rule = B2ce3-ajnr/S12-ak3-a:T12,12
o2bo2bo2bo\$o2bo2bo2bo\$b2ob2ob2ob2o\$o2bo2bo2bo\$o2bo2bo2bo\$b2ob2ob2ob2o\$
o2bo2bo2bo\$o2bo2bo2bo\$b2ob2ob2ob2o\$o2bo2bo2bo\$o2bo2bo2bo\$b2ob2ob2ob2o!``````

Code: Select all

``````x = 12, y = 12, rule = B2ce3-ajnr/S12-ak3-a:T12,12
o2bo2bo2bo\$bo2bo2bo2bo\$ob2ob2ob2obo\$o2bo2bo2bo\$bo2bo2bo2bo\$ob2ob2ob2ob
o\$o2bo2bo2bo\$bo2bo2bo2bo\$ob2ob2ob2obo\$o2bo2bo2bo\$bo2bo2bo2bo\$ob2ob2ob
2obo!``````

Code: Select all

``````x = 16, y = 16, rule = B2ce3-ajnr/S12-ak3-a:T16,16
\$16o2\$2o2b2o2b2o2b2o2\$16o2\$2o2b2o2b2o2b2o2\$16o2\$2o2b2o2b2o2b2o2\$16o2\$
2o2b2o2b2o2b2o!``````
Last edited by Hunting on September 1st, 2018, 11:11 am, edited 1 time in total.
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Redstoneboi
Posts: 363
Joined: May 14th, 2018, 3:57 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Hunting wrote:Agars
-------------------------p1----------------------

Code: Select all

``marshland agar``

Code: Select all

``prepond agar``

Code: Select all

``the exact same marshland agar``

Code: Select all

``highway agar``
why do you have 2 marshland (pond) agars
also i suggest naming the last one highway agar
c(>^w^<c)~*
This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.

Hunting
Posts: 2248
Joined: September 11th, 2017, 2:54 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

Redstoneboi wrote:
Hunting wrote:Agars
-------------------------p1----------------------

Code: Select all

``marshland agar``

Code: Select all

``prepond agar``

Code: Select all

``the exact same marshland agar``

Code: Select all

``highway agar``
why do you have 2 marshland (pond) agars
also i suggest naming the last one highway agar
1. Ouch, My mistake. That's a copy paste error.
2. Nice name! It look likes highway!
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Hunting
Posts: 2248
Joined: September 11th, 2017, 2:54 am

### Re: Not very interesting rule: B2ce3-ajnr/S12-ak3-a

I need more dominic seeds, RedstoneBoi.
EDIT: Also, I need more spark/random pattern synthesis on the top of this thread.
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LeapLife Demonoid