Code: Select all

```
x = 3, y = 2, rule = B2ce3-ajnr/S12-ak3-a
obo$bo!
```

Code: Select all

```
x = 3, y = 1, rule = B2ce3-ajnr/S12-ak3-a
3o!
```

Code: Select all

```
x = 7, y = 4, rule = B2ce3-ajnr/S12-ak3-a
bo$bo3bo$o4bo$6bo!
#C [[ GPS 15 STOP 8 ]]
```

Code: Select all

```
x = 3, y = 3, rule = B2ce3-ajnr/S12-ak3-a
2o2$2bo!
```

Code: Select all

```
x = 9, y = 10, rule = B2ce3-ajnr/S12-ak3-a
bo5bo$bo5bo$o7bo5$o$bo$bo!
#C [[ GPS 15 STOP 47 AUTOFIT ]]
```

It isn't very interesting so I guess it doesn't worth a thread in OCA. Then I came here

In this rule, there are two type of glider(I mean small spaceship, nut glider in GoL). And no more interesting things...

Can we construct a linear growth?

(I was dragged out)

Hey!

Code: Select all

```
x = 2, y = 3, rule = B2ce3-ajnr/S12-ak3-a
bo$o$o!
```

Code: Select all

```
x = 2, y = 4, rule = B2ce3-ajnr/S12-ak3-a
2o2$o$bo!
```

Code: Select all

```
x = 8, y = 3, rule = B2ce3-ajnr/S12-ak3-a
3o2b3o$obo2bobo$2bo2bo!
```

Code: Select all

```
x = 2, y = 3, rule = B2cek3-ajnr/S12-ak3-a
bo$o$o!
```

Code: Select all

```
x = 3, y = 3, rule = B2cek3-ajnr/S12-ak3-a
3o$2bo$o!
```