## Only one object [GAME]

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Βεν Γ. Κυθισ
Posts: 218
Joined: December 27th, 2018, 5:42 am

### Re: Only one object [GAME]

Moosey wrote:
Βεν Γ. Κυθισ wrote:Still not one object, there is an agar:

Code: Select all

#C [[ XOFFSET -1 YOFFSET -1 ]]
x = 9, y = 9, rule = B3ai4/S3q4:T10,10
obobobobo2$obobobobo2$obobobobo2$obobobobo2$obobobobo!

Does that even count?
Redstoneboi wrote:STABLE OBJECTS
3: Stabilized agars/wicks
Maybye? I don't know what it means for an agar to be "stabilized" though.
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.

Moosey
Posts: 3027
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

### Re: Only one object [GAME]

Βεν Γ. Κυθισ wrote:
Moosey wrote:
Βεν Γ. Κυθισ wrote:Still not one object, there is an agar:

Code: Select all

#C [[ XOFFSET -1 YOFFSET -1 ]]
x = 9, y = 9, rule = B3ai4/S3q4:T10,10
obobobobo2$obobobobo2$obobobobo2$obobobobo2$obobobobo!

Does that even count?
Redstoneboi wrote:STABLE OBJECTS
3: Stabilized agars/wicks
Maybye? I don't know what it means for an agar to be "stabilized" though.

Code: Select all

#N Stabilized Lone dot agar, stolen from lifewiki
x = 38, y = 38, rule = B3/S23
4b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o$4bo2bobo2bo2bobo2bo2bobo2bo2bobo$5bo
7bo7bo7bo$8bo7bo7bo7bo$2o2bobo5bobo5bobo5bobo5b2o$obo5bobo5bobo5bobo5b obo2bo$4bo7bo7bo7bo7bo$bo7bo7bo7bo7bo$o2bobo5bobo5bobo5bobo5bobo$2o5bo bo5bobo5bobo5bobo2b2o$5bo7bo7bo7bo$8bo7bo7bo7bo$2o2bobo5bobo5bobo5bobo
5b2o$obo5bobo5bobo5bobo5bobo2bo$4bo7bo7bo7bo7bo$bo7bo7bo7bo7bo$o2bobo
5bobo5bobo5bobo5bobo$2o5bobo5bobo5bobo5bobo2b2o$5bo7bo7bo7bo$8bo7bo7bo 7bo$2o2bobo5bobo5bobo5bobo5b2o$obo5bobo5bobo5bobo5bobo2bo$4bo7bo7bo7bo
7bo$bo7bo7bo7bo7bo$o2bobo5bobo5bobo5bobo5bobo$2o5bobo5bobo5bobo5bobo2b 2o$5bo7bo7bo7bo$8bo7bo7bo7bo$2o2bobo5bobo5bobo5bobo5b2o$obo5bobo5bobo 5bobo5bobo2bo$4bo7bo7bo7bo7bo$bo7bo7bo7bo7bo$o2bobo5bobo5bobo5bobo5bob
o$2o5bobo5bobo5bobo5bobo2b2o$5bo7bo7bo7bo$8bo7bo7bo7bo$4bobo2bo2bobo2b
o2bobo2bo2bobo2bo$4b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o! Code: Select all #N unstabilized version of same agar x = 34, y = 34, rule = B3/S23 3bo7bo7bo7bo$6bo7bo7bo7bo$2bobo5bobo5bobo5bobo$o5bobo5bobo5bobo5bobo$2bo7bo7bo7bo$7bo7bo7bo7bo$bobo5bobo5bobo5bobo5bo$5bobo5bobo5bobo5bobo$3bo7bo7bo7bo$6bo7bo7bo7bo$2bobo5bobo5bobo5bobo$o5bobo5bobo5bobo5bobo$2bo7bo7bo7bo$7bo7bo7bo7bo$bobo5bobo5bobo5bobo5bo$5bobo5bobo5bobo5bobo$3bo7bo7bo7bo$6bo7bo7bo7bo$2bobo5bobo5bobo5bobo$o5bobo5bobo5bobo5bobo$2bo7bo7bo7bo$7bo7bo7bo7bo$bobo5bobo5bobo5bobo5bo$5bobo5bobo5bobo5bobo$3bo7bo7bo7bo$6bo7bo7bo7bo$2bobo5bobo5bobo5bobo$o5bobo5bobo5bobo5bobo$2bo7bo7bo7bo$7bo7bo7bo7bo$bobo5bobo5bobo5bobo5bo$5bobo5bobo5bobo5bobo$3bo7bo7bo7bo$6bo7bo7bo7bo!

can you stabilize your agar?

EDIT:

Code: Select all

x = 140, y = 113, rule = B2a4i/S
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4obo5b2obob2ob5ob3obo3bo5bob4o2bo$2b2ob8o2b3o2bo8bo3bo5b3o2bo3b3obo4bo bo4bob2obo2b2ob3obob2ob2o2bo2b2o3b7obo6b2o4bobo3bob4ob3ob4o$b2obobobob
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5obobobobo2b3o2b9o2bob2ob2o5b2o2bob6ob2o$bo4bobob2obo3b3o3bobobobo5b2o 2bo2bobo4bobo3b2o2b5obobo3b2o3b3o2b2o2bobobo4bobo2bob2o2b3obob2obob2ob o6bobo2bobo2bo$8obo2b2ob4o2b2o2bob2obobo3bo3bobob3o3bobobo2bo2bo2b4o5b
7o5bo3b4obo3bo4bobobo3b5o4bo3bobobob5ob3o$b5obo2bo6b3o2b2o2bo2bobo6bob 2o2bo2b2obob3o2bob4obo2b2o4b5o2b2ob3o2bobo4b2obob5o2bobob3ob3o2bo2b3o 2b2o2bob5o$b2o2b2o2bobo3bo4b2o2b5o2bob2o4b4obo2bo6b2obo4bobo2bob5o2bo
2bob2ob2o2bo2bobo3bo2b2ob2obo2bo5bo2b2ob3obo3bo2bo3bobo$3bo8bo2b2obo3b o4b2o3b2o4bo2bo2bob4o2bo2b2o5bo4b2ob2o2bo2bobo3b5o2bob2o3bo3bo2b2o8bob obobo3bo4bobo4b4o$2ob4o3b4o5bob2o2b3o5bob2ob2obobo2b2obo2bo4bob5o2bo4b
4obobob2obob3ob2o2b2o3b2obo4b2ob3obobo3b2o2b2ob2o2b3ob2o2b2o$2ob2ob2o 6b2o3bo3b3o2b2ob5o3bo4bo2bobo2b3obobo4bobo5b3o2bo2b3ob2o5b3o2b3o4b2o4b 2o2bo3bobobo5bob3o2bo3b2o$b3ob2ob2o2bob2obo2b3ob2ob5obob2o3bob4obo2b4o
bo4bobobo2bobobo2bo2b2o3b2o3bo2bo2bob3obo2bobo2bobobobobob2o2bob2obo2b
8o2bo$ob4obo4b2ob3obob2o2b2obo2b4o2b3o5bo2bo2b4obobo6bobobo6bob2ob2o3b 3o2bo2bo5b3obo2bo5bo2bo3bob8obob2o4bo$9bo2b6ob2obob4o4b5o3b3ob2o2b3o3b
2obob2ob2obobobob2o3bo3bo3b5o2b3ob2obob2ob3o2b3o3b2obo3b2o2b2ob2obo$2b obobo2b2obob2o2b2o2b3o3bo4b2o2bo2b3o3b2o2bob2ob2obobob2ob2o2bo2bo5b2ob obo3b3ob3o3bo4bobob3ob2o2bobobobobob2o2b2o2b2obo3bo$obo4b2o2b3obob2obo
bo2bo3bob2o4b2o2bo2bobobo5b3o3b3o2b2o4b2o2bo5bobobobob3o2bo3bobobo3b4o
bo3bobo4b3ob4o2b2obo2b2o$2ob2obo7bobo3bobobob2o2bobo2bobob2obobo3b2ob 7obob2o2b2o7bobo2bob2obobo3bo2b2o6b5o2bob2obobob2o6bo3bo4b2o$2b2obob6o
b7ob2obo2bob3obo2b2ob3o5bo5bob2o2bobo6bo2bob2obo3bob2o2b6o2b2obobobo2b
obob2o5b3o2bobobobob2ob2ob3o$o2b2o6b6o3bobo2b4obo2b5obob2ob4o3b2o4b2o 3b3obo5bob4obob2ob4ob2o2b2ob4ob4o3b3ob2o3b3o5bo3bobob2o$2b4ob3ob2o2bob
o2b2o2b2o4bo2b2ob2ob4o2bo3b4obo2bob2obob2ob3ob2obob2ob3ob2ob5ob4obo2bo
3bo3b2ob3o2b2o2bob2o3b2o3b2obo2bo$3o2bobo2bo4b3o2bobobobo2bobo4bo2b2ob o3bo5b3obobo2b2obo2b2ob3o2bo2b2o6bobo2b4o2bo4bo2b2obob3obobob3o4bobo3b ob3o$ob3o2bobobo2b2obo2bobo4b2o3b4obobo3bo2bobobob2obo4bo2b2o3b2obob2o
bob2o2bobo2bo2bobo5b3o4bo2b2o4b2obo3bo2bo2bo3bo5bobo$2b2o5b3ob3o2b3ob 2obob2o2b2obob3o2b2ob3o2b2o3bob2ob5ob8obobo2bobo2b4obob2obobo3b7o13b2o b2o2bobo2bobo2b2o$2o3b4ob2ob3ob3o3b8o3bo3bobob2ob2ob2o2b3o4b6o3b3o2b5o
3bob7o3bo2bobo3bobo2b3o2b4o6bob2ob3o3bob2o2bo$b2o2b4o4b4o3bo2b3o2b3ob 2o3b3o2bob2obo3bobo2bobo3b2o7bobo2b5o7bo2b2o6bo7b2ob3obob4obobo2b2obo 4b3o2bo$ob2o2bo2b3ob3ob5obobo2b3o4bobo2bob9o6b3ob2o3b2obob2ob2o2b3o3b
3ob4ob4o2bobo2b5o2b2obobo3b3o3bobo4b2ob2o$o3b2ob4obob2o5bo2b3ob8ob3obo 3bo3bobo3bo6b3ob3ob3ob2ob3ob2o2b3ob2obo2b3o2bo3bobobob4ob4o2b3o4b2obo 3bo3bo$3ob4o2b6o3b2ob3obo2bo2b3ob2o5b2ob3o4bo2b3o2b2o5bobob2obo2bo4b2o
6bo5b2o3bo2bob2ob2ob2o2bo2bo3bo3b2o2bo5bo$ob3ob4obo2bob3o3b2o2b4o5b2o 3b2obo2b2ob2obobobo3bo2bob4obobo3b3ob3o6b2obob2obo3b2o4b2ob2ob6o4bo4b 2ob2o2bobobo$o3bo4bob2obo4b2ob2obob2o3b2o3bo2bob2ob3o3bob6o3b2ob5obobo
bob3obob2obobob3o6b4o2b3o2b2o5bob2ob2o2b3o3b4o2b2o$ob2ob3obo2b3o3b2ob 2ob2o5bobob7ob2o3bobobo4b3o4bo3b5o2b2ob2o4bobob4o4bo3bob2obobobo2bo3bo 2b3obo3bobo2b3o2bobo$o3bobobobob3obo3bo2bo3b3o3b2ob2ob3ob5obo4b4o2bo4b
obobobob4o2b2ob2o2bo6b7o2b6obo4b2o4b4obo3bo2bo3bob2o$4bobo3b2o3b2o4b2o bo3bob2o2b2o3bob2o2b2o3b6ob4ob3ob3o4b2o2b2o6bob2obob7o2bobo2bo2bo2bob 2ob2ob4obobo2b4obo$2bob2obobob2o2b2obo7bob7o4b3obobobo5b8obo4b2o3b2ob
5o2b3o2bo2bobo2b2ob3o4bobo2bobo6b6obo5bob4obo$b6obobobo2b3o4b5o2b2o4b 2obo4b2o2b7obob3obo2b2o3bo2bo2b2o2b2o2bo2bo3bob2ob3obob3ob4o3b2o2b3o2b 4o2b2ob2obo2b3o$3bo3b2ob6ob2o2bo2bobo2b2o3bob5o5b2o2bo2bobob2o3b3o2bob
3o2bob7o3bo2bo3bo2bo3b2o2bo6b2obo6bo2b2obob6obo$2o2bobob2o3bob3o4bo6b 2ob3ob2obo2b5o5bob2o2bo2bo3b2o2b2o5b2o5bo2b3o2b2o2b4obo2bobobo3b2o2bo 2bo5bo3bob2o2bo2bobo$o4bob2ob2o3b2o2bo4b2obobob5ob2obob2ob4ob2ob2o2bo
2b2obo3bo3bo2b3ob2ob2o2b2obobo4bo2b3o3b4o2b2ob2obo4b4o2bo5bo2b3o!

does this rule count?
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

Βεν Γ. Κυθισ
Posts: 218
Joined: December 27th, 2018, 5:42 am

### Re: Only one object [GAME]

Moosey wrote:can you stabilize your agar?
Darn, I can't.
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.

77topaz
Posts: 1467
Joined: January 12th, 2018, 9:19 pm

### Re: Only one object [GAME]

77topaz wrote:
A for awesome wrote:
Saka wrote:I think B2e/S works

Code: Select all

x = 4, y = 8, rule = B2e/S
o$bo3$o$bo$2bo$3bo! B2e/S actually has an infinite family of Margolus-emulating oscillators: viewtopic.php?p=64271#p64271 B2e/S doesn't work, but B2cei/S might. Moosey Posts: 3027 Joined: January 27th, 2019, 5:54 pm Location: A house, or perhaps the OCA board. Or [click to not expand] Contact: ### Re: Only one object [GAME] Code: Select all x = 4, y = 4, rule = B2in3-kqr4enqrw5cekqy6n7c8/S2-ik3eijnr4cei5a6cn78 bo$o$2obo$3o!

?
I am a prolific creator of many rather pathetic googological functions

My CA rules can be found here

Also, the tree game
Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?"

testitemqlstudop
Posts: 1320
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

### Re: Only one object [GAME]

Fail:

Code: Select all

x = 64, y = 9, rule = B2in3-kqr4enqrw5cekqy6n7c8/S2-ik3eijnr4cei5a6cn78
30b3o$12bobo14bob2o$2bo18bobo8bo27bo2bo$2o8bo2bo2bo4b3o7bo9b3o6b2ob2o 5b4o$3obo7b3o34bobobo$2o8bo2bo2bo4b3o9bo6b2ob2o5b2ob2o5b4o$2bo18bobo
10bo25bo2bo$12bobo16bob2o6b3o$32b3o!

and more on catagolue

Moosey
Posts: 3027
Joined: January 27th, 2019, 5:54 pm
Location: A house, or perhaps the OCA board. Or [click to not expand]
Contact:

### Re: Only one object [GAME]

found while trying to fix (not my solution):

Code: Select all

x = 4, y = 3, rule = B2n3-kq4enqrw5cekqy6in7c8/S2-ik3eijnr4ceik6cn78
2obo$b2o$2bo!

Does this work?

Code: Select all

x = 3, y = 4, rule = B2i3-ckq4enqrw5cekqy6in7c8/S2-ik3eijnr4ceik6cn7
o$2o$b2o$o!  I am a prolific creator of many rather pathetic googological functions My CA rules can be found here Also, the tree game Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?" Moosey Posts: 3027 Joined: January 27th, 2019, 5:54 pm Location: A house, or perhaps the OCA board. Or [click to not expand] Contact: ### Re: Only one object [GAME] Does b3-ey4acenr5aciqs3a4j5e work? The object is the block. I am a prolific creator of many rather pathetic googological functions My CA rules can be found here Also, the tree game Bill Watterson once wrote: "How do soldiers killing each other solve the world's problems?" A for awesome Posts: 1948 Joined: September 13th, 2014, 5:36 pm Location: 0x-1 Contact: ### Re: Only one object [GAME] Code: Select all x = 2, y = 3, rule = B2-c3-n/S1c 2o2$o!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

Βεν Γ. Κυθισ
Posts: 218
Joined: December 27th, 2018, 5:42 am

### Re: Only one object [GAME]

Have you even looked at anything in that rule?

Code: Select all

x = 10, y = 10, rule = B2-c3-n/S1c
o3bobobo$bob2ob2obo$b2o4bobo$b2o6bo$2o4bo2bo$b5ob3o$2o3b3o$5bobobo$2b
3ob2o$obo2bob2o!  Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor. If for some reason you needed to know, my PGP key ID is DB271923. PkmnQ Posts: 788 Joined: September 24th, 2018, 6:35 am Location: Server antipode ### Re: Only one object [GAME] Code: Select all x = 3, y = 3, rule = B4a5i/S2a5r obo$3o$2bo! Code: Select all x = 12, y = 12, rule = AnimatedPixelArt 4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW EqWE$2.4vX!

i like loaf

Saka
Posts: 3138
Joined: June 19th, 2015, 8:50 pm
Location: In the kingdom of Sultan Hamengkubuwono X

### Re: Only one object [GAME]

Code: Select all

x = 3, y = 1, rule = B3i/S2i
3o!

Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!  (Check gen 2) Sarp Posts: 209 Joined: March 1st, 2015, 1:28 pm ### Re: Only one object [GAME] Code: Select all x = 4, y = 4, rule = B3i/S2i 3bo$3bo$3bo$3o!

Fix:

Code: Select all

x = 4, y = 4, rule = B3i4w/S2i
3bo$3bo$3bo$3o!  WADUFI 77topaz Posts: 1467 Joined: January 12th, 2018, 9:19 pm ### Re: Only one object [GAME] Βεν Γ. Κυθισ wrote:Have you even looked at anything in that rule? Code: Select all x = 10, y = 10, rule = B2-c3-n/S1c o3bobobo$bob2ob2obo$b2o4bobo$b2o6bo$2o4bo2bo$b5ob3o$2o3b3o$5bobobo$2b 3ob2o$obo2bob2o!

That's an explosion, not a stable object, and so not a counterexample to it being a one-object rule.

Βεν Γ. Κυθισ
Posts: 218
Joined: December 27th, 2018, 5:42 am

### Re: Only one object [GAME]

Redstoneboi wrote:STABLE OBJECTS
1: Strict still lives
2: Oscillators
3: Stabilized agars/wicks
4: Spacefillers
5: Spaceships
6: Wickstretchers
7: Puffers/Rakes
8: Guns
9: Pianola style/Slide factories
10: Breeders
11: Replicators

UNSTABLE OBJECTS
1: Sparks/Diehards/Messless methuselahs
2: (Non messless) Methuselahs (although this means that the ash contains counterexamples)
3: Anything that relies on a bounded grid
4: Space
I actually don't know if explosions would be a counterexample, as they don't appear to be considered unstable or stable.
Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor.
If for some reason you needed to know, my PGP key ID is DB271923.

Βεν Γ. Κυθισ
Posts: 218
Joined: December 27th, 2018, 5:42 am

### Re: Only one object [GAME]

Would this rule count as a single object rule? If it does, then 77topaz would be correct, if it doesn't then I would be correct. (Assuming that this rule only has explosions and dots)

Code: Select all

x = 21, y = 10, rule = B23478/S0
4ob2ob2o10bo$o5b2o$bo2b6o$obo2bobo$ob3o2bobo$3bobo3bo$bo2b3obo$4ob3o$o
2b2obo2bo$2ob3obo!  Sorry, some of my rules before April 20 2019 have Unicode characters that are not compatible with Golly; you will have to remove them when pasting them in your text editor. If for some reason you needed to know, my PGP key ID is DB271923. 77topaz Posts: 1467 Joined: January 12th, 2018, 9:19 pm ### Re: Only one object [GAME] Βεν Γ. Κυθισ wrote:I actually don't know if explosions would be a counterexample, as they don't appear to be considered unstable or stable. Explosions could be considered methuselahs. Anyway, I would think it obvious that explosions fit in more with the patterns in the "unstable" category than those in "stable". Sarp Posts: 209 Joined: March 1st, 2015, 1:28 pm ### Re: Only one object [GAME] Code: Select all x = 5, y = 5, rule = B2ei3aei4e5i/S1c2e obobo2$obobo2$obobo!  WADUFI PkmnQ Posts: 788 Joined: September 24th, 2018, 6:35 am Location: Server antipode ### Re: Only one object [GAME] I found this in my second soup: Code: Select all x = 5, y = 5, rule = B2ei3aei4e5i/S1c2e 3b2o$3bo$bob2o$o$bo! EDIT: And you can even expand it. Code: Select all x = 20, y = 15, rule = B2ei3aei4e5i/S1c2e 2o$bo$2ob2o$4bo$3b2ob2o$7bo$6b2ob2o$10bo$9b2ob2o$13bo$12b2ob2o$16bo$15b2obo$19bo$18bo! EDIT 2: It relies on stabilization, so you can do this: Code: Select all x = 25, y = 5, rule = B2ei3aei4ent5ei/S1c2e 2o8b2o8b2obo$bo9bobo7bo2bo$2obo6b2o2bo5b2obo$4bo8bo$3bo! Yes, there were variations as well. Code: Select all x = 12, y = 12, rule = AnimatedPixelArt 4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW EqWE$2.4vX!

i like loaf

PkmnQ
Posts: 788
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

### Re: Only one object [GAME]

And now this.

Code: Select all

x = 3, y = 4, rule = B2ei3aei4ent5ei/S1c2e
2o$bo$2bo$bo! So I fixed it like this… Code: Select all x = 3, y = 4, rule = B2ei3aeij4ent5ei/S1c2e 2o$bo$2bo$bo!
…but it causes more problems than it solves.

Code: Select all

x = 33, y = 6, rule = B2ei3aeij4ent5ei/S1c2e
3b3o$4b2o5bo$5bo4bo10bobo7b2o$obo8bo8bobo8bo$bo10bo8bobo7bo$obo8bo8bob o8b2o! Well, actually, the 4x4 checkerboard even lives without the B3j. Code: Select all x = 4, y = 4, rule = B2ei3aei4ent5ei/S1c2e bobo$obo$bobo$obo!

EDIT:
Found a solution for both.

Code: Select all

x = 14, y = 4, rule = B2ei3aei4ent5ei/S1c2ae
2o9bobo$bo8bobo$2bo8bobo$bo8bobo! After removing aircraft carriers, this is the new rule: Code: Select all x = 5, y = 5, rule = B2ei3aei4enqt5ei/S1c2ae obobo2$obobo2$obobo! Code: Select all x = 12, y = 12, rule = AnimatedPixelArt 4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW EqWE$2.4vX!

i like loaf

PkmnQ
Posts: 788
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

### Re: Only one object [GAME]

How many oscillators am I going to find today?

Code: Select all

x = 3, y = 4, rule = B2ei3aei4enqt5ei/S1c2ae
bo$obo2$3o!
Easily fixed.

Code: Select all

x = 3, y = 4, rule = B2ei3aeir4enqt5ei/S1c2ae
bo$obo2$3o!

Code: Select all

x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX 2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!  i like loaf Saka Posts: 3138 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X ### Re: Only one object [GAME] PkmnQ wrote:I found this in my second soup: Code: Select all x = 5, y = 5, rule = B2ei3aei4e5i/S1c2e 3b2o$3bo$bob2o$o$bo! Wickstretcher found by ntzfind Code: Select all x = 13, y = 59, rule = B2ei3aei4e5i/S1c2e 3bo5bo$2bobo3bobo$3bo5bo$2bobobobobo$bo9bo$2bo3bo3bo$b2o7b2o$6bo2$2b3o bob3o$2bobo3bobo$6bo$2bo7bo$6bo$5bobo$3obobobob3o$obo2bobo2bobo$4bobob o$o4bobo4bo$4bobobo$3bobobobo$2bobobobobo$3bobobobo$2bobobobobo$3bobob
obo$2bobobobobo$3bobobobo$2bobobobobo$3bobobobo$2bobobobobo$3bobobobo$2bobobobobo$3bobobobo$2bobobobobo$3bobobobo$2bobobobobo$3bobobobo$2bob obobobo$3bobobobo$4bobobo$o4bobo4bo$4bobobo$obo2bobo2bobo$3obobobob3o$
5bobo$6bo$2bo7bo$6bo$2bobo3bobo$2b3obob3o2$6bo$b2o7b2o$2bo3bo3bo$bo9bo$2bobobobobo$3bo5bo$2bobo3bobo$3bo5bo!  PkmnQ wrote: Easily fixed. Code: Select all x = 3, y = 4, rule = B2ei3aeir4enqt5ei/S1c2ae bo$obo2$3o! Unfortunately there is this wickstretcher Code: Select all x = 11, y = 25, rule = B2ei3aeir4enqt5ei/S1c2ae 2bo5bo$bobo3bobo$2bo5bo$bobobobobo$o9bo$bo3bo3bo$2o7b2o$5bo2$5bo2$5bo
2$5bo2$5bo2$5bo$2o7b2o$bo3bo3bo$o9bo$bobobobobo$2bo5bo$bobo3bobo$2bo5b
o!

a c/7o might also exist.
Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!  (Check gen 2) Saka Posts: 3138 Joined: June 19th, 2015, 8:50 pm Location: In the kingdom of Sultan Hamengkubuwono X ### Re: Only one object [GAME] This rule might work. (Sorry if it has been posted before) Code: Select all x = 2, y = 2, rule = B2e/S2n bo$o!

Airy Clave White It Nay

Code: Select all

x = 17, y = 10, rule = B3/S23
b2ob2obo5b2o$11b4obo$2bob3o2bo2b3o$bo3b2o4b2o$o2bo2bob2o3b4o$bob2obo5b o2b2o$2b2o4bobo2b3o$bo3b5ob2obobo$2bo5bob2o$4bob2o2bobobo!  (Check gen 2) PkmnQ Posts: 788 Joined: September 24th, 2018, 6:35 am Location: Server antipode ### Re: Only one object [GAME] Code: Select all x = 4, y = 4, rule = B4w/S2ek3jr4i b3o$o2bo$o2bo$3o!

Code: Select all

x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX 2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!  i like loaf Bullet51 Posts: 550 Joined: July 21st, 2014, 4:35 am ### Re: Only one object [GAME] PkmnQ wrote: Code: Select all x = 4, y = 4, rule = B4w/S2ek3jr4i b3o$o2bo$o2bo$3o!

Code: Select all

x = 9, y = 3, rule = B4w/S2ek3jr4i
3o2b4o$obo2bo2bo$3o2b4o!

FIX:

Code: Select all

x = 4, y = 4, rule = B4w7e8/S2ek3jr4i
b3o$o2bo$o2bo\$3o!
Still drifting.