Only one object [GAME]

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PkmnQ
Posts: 668
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

Re: Only one object [GAME]

Post by PkmnQ » April 9th, 2019, 6:04 am

Bullet51 wrote:
PkmnQ wrote:

Code: Select all

x = 4, y = 4, rule = B4w/S2ek3jr4i
b3o$o2bo$o2bo$3o!

Code: Select all

x = 9, y = 3, rule = B4w/S2ek3jr4i
3o2b4o$obo2bo2bo$3o2b4o!
FIX:

Code: Select all

x = 4, y = 4, rule = B4w7e8/S2ek3jr4i
b3o$o2bo$o2bo$3o!
I saw the former in a soup, but then my device ran out of battery right before I could post it. :lol:

Code: Select all

x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!
i like loaf

PkmnQ
Posts: 668
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

Re: Only one object [GAME]

Post by PkmnQ » April 9th, 2019, 6:11 am

This looks pretty promising...haven't found a stabilization yet, but it's a wick!

Code: Select all

x = 9, y = 2, rule = B4w7e8/S2ek3jr4i
3ob3obo$ob3ob3o!
EDIT: Ooh, here it comes...

Code: Select all

x = 6, y = 6, rule = B4w7e8/S2ek3jr4i
4b2o$4bo$4b2o$5bo$3ob2o$ob3o!
It came!

Code: Select all

x = 9, y = 9, rule = B4w7e8/S2ek3jr4i
b3ob3o$2ob3ob2o$o7bo$2o5b2o$bo5bo$2o5b2o$o7bo$2ob3ob2o$b3ob3o!
Now I should find a fix...

EDIT 2: Well that was short-lived.

Code: Select all

x = 4, y = 4, rule = B4w5i7e8/S2ek3jr4i
b3o$o2bo$o2bo$3o!

Code: Select all

x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!
i like loaf

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A for awesome
Posts: 1904
Joined: September 13th, 2014, 5:36 pm
Location: 0x-1
Contact:

Re: Only one object [GAME]

Post by A for awesome » April 9th, 2019, 8:09 am

I don't think there's a way to avoid this still life:

Code: Select all

x = 4, y = 4, rule = B4w5i7e8/S2ek3jr4i
4o$o2bo$o2bo$4o!
x₁=ηx
V ⃰_η=c²√(Λη)
K=(Λu²)/2
Pₐ=1−1/(∫^∞_t₀(p(t)ˡ⁽ᵗ⁾)dt)

$$x_1=\eta x$$
$$V^*_\eta=c^2\sqrt{\Lambda\eta}$$
$$K=\frac{\Lambda u^2}2$$
$$P_a=1-\frac1{\int^\infty_{t_0}p(t)^{l(t)}dt}$$

http://conwaylife.com/wiki/A_for_all

Aidan F. Pierce

PkmnQ
Posts: 668
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

Re: Only one object [GAME]

Post by PkmnQ » April 10th, 2019, 6:22 am

Wow, you're right. If you remove one corner, it can actually become another oscillator.
New rule needed!

Code: Select all

x = 12, y = 12, rule = AnimatedPixelArt
4.P.qREqWE$4.2tL3vSvX$4.qREqREqREP$4.vS4vXvS2tQ$2.qWE2.qREqWEK$2.2vX
2.vXvSvXvStQtL$qWE2.qWE2.P.K$2vX2.2vX2.tQ2tLtQ$qWE4.qWE$2vX4.2vX$2.qW
EqWE$2.4vX!
i like loaf

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