Slowest spaceship in a MAP rule.
Slowest spaceship in a MAP rule.
I know this is similar to the "slowest 1-cell spaceship" topic, but I am just curious about what the slowest one is.
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Re: Slowest spaceship in a MAP rule.
Well, CGoL is a MAP rule. Take Gemini, and move the two parts arbitrarily far away, to make it arbitrarily slow.
That's probably not in the spirit of the question, but I'm not sure what is.
That's probably not in the spirit of the question, but I'm not sure what is.
succ
Re: Slowest spaceship in a MAP rule.
There are 13,407,807,929,942,597,099,574,024,998,205,846,127,479,365,820,592,393,377,723,561,443,721,764,030,073,546,976,801,874,298,166,903,427,690,031,858,186,486,050,853,753,882,811,946,569,946,433,649,006,084,096 MAP rules. That number is huge compared to the 262,144 regular rules
big texts is funny
Re: Slowest spaceship in a MAP rule.
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Function(‘a’+’lert(1)’)()
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Re: Slowest spaceship in a MAP rule.
Yes, the top-right cell would cause another birth further in the directionPkmnQ wrote: ↑May 28th, 2020, 3:38 amIs there anything wrong with:Code: Select all
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Blah has much slower 1-cell SSes though.
Doesn't matter though because the existence of arbitrarily slow spaceships necessarily means there is no slowest spaceship across map rules.LuxiusGOL wrote: ↑May 27th, 2020, 5:53 pmThere are 13,407,807,929,942,597,099,574,024,998,205,846,127,479,365,820,592,393,377,723,561,443,721,764,030,073,546,976,801,874,298,166,903,427,690,031,858,186,486,050,853,753,882,811,946,569,946,433,649,006,084,096 MAP rules. That number is huge compared to the 262,144 regular rules
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Re: Slowest spaceship in a MAP rule.
That's still quite easy, take an adjustable ship rule, say this (src: viewtopic.php?f=11&t=3081#p54706):
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x = 14, y = 39, rule = B2c3aejr4ijr5i7e/S12-en3einr4eijt5ry6e7e8
6bo$2bo4bo$o2b6o$b2o4bo$6bo3$7bo$2bo6bo$o2b7o$b2o6bo$7bo4$2bo7bo$o2b8o
$b2o7bo5$2bo8bo$o2b9o$b2o8bo5$2bo9bo$o2b10o$b2o9bo5$2bo10bo$o2b11o$b2o
10bo!
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Re: Slowest spaceship in a MAP rule.
Oh, you win. But how about 2-cell spaceships?Saka wrote: ↑May 30th, 2020, 12:07 amThat's still quite easy, take an adjustable ship rule, say this (src: viewtopic.php?f=11&t=3081#p54706):And remove one of the non-required transitions in a certain orientation, or alternatively get the transitions required only to make the ships go in one direction. And there you have it, infinitely slow ships in a non-isotropic rule.Code: Select all
x = 14, y = 39, rule = B2c3aejr4ijr5i7e/S12-en3einr4eijt5ry6e7e8 6bo$2bo4bo$o2b6o$b2o4bo$6bo3$7bo$2bo6bo$o2b7o$b2o6bo$7bo4$2bo7bo$o2b8o $b2o7bo5$2bo8bo$o2b9o$b2o8bo5$2bo9bo$o2b10o$b2o9bo5$2bo10bo$o2b11o$b2o 10bo!
Re: Slowest spaceship in a MAP rule.
or cells of spaceships that are lower than the boundary box for spaceships in a B/S rule?Hunting wrote: ↑May 30th, 2020, 12:09 amOh, you win. But how about 2-cell spaceships?Saka wrote: ↑May 30th, 2020, 12:07 amThat's still quite easy, take an adjustable ship rule, say this (src: viewtopic.php?f=11&t=3081#p54706):And remove one of the non-required transitions in a certain orientation, or alternatively get the transitions required only to make the ships go in one direction. And there you have it, infinitely slow ships in a non-isotropic rule.Code: Select all
x = 14, y = 39, rule = B2c3aejr4ijr5i7e/S12-en3einr4eijt5ry6e7e8 6bo$2bo4bo$o2b6o$b2o4bo$6bo3$7bo$2bo6bo$o2b7o$b2o6bo$7bo4$2bo7bo$o2b8o $b2o7bo5$2bo8bo$o2b9o$b2o8bo5$2bo9bo$o2b10o$b2o9bo5$2bo10bo$o2b11o$b2o 10bo!
The fastest spaceship in a MAP rule is technically rules with a c/1 diagonal (which exists)
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