I said you can win with your ally- Game can be played with as much players as the table can afford.HelicopterCat3 wrote: ↑December 10th, 2020, 1:46 pmSo, are these cities/units pieces? Is each one take up a 1x1 space? Are moe than 2 players able to play? It would be cool, if you took a Land and Castles approach and allowed armies to build and improve settlements that produce larger armies (at the cost of resources). Also, can you win with your ally? Or can there be only one winner?BokaBB wrote: ↑December 10th, 2020, 1:22 pmHere is an interesting board game I came up with today.
It is very similar to Settlers of Catan but it is more militaristic.
The board is made of a number of tiles that can either be placed randomly or turn-by-turn by players. Most tiles are the same (there are no various biomes), except that therr are some water tiles. I suggest a 10×10 board.
After that,the game starts.
Players at first choose any land tile and build their capital city there. The minimal distance because two capitals is 2 tiles beetwen them. After that,they drop the starting field and starting base on any of the 8 squares that neighbour the starting city and make the border. One of the last two can touch the capital city only if the other building of these two touch it.
The players can do many things on the turn.
The border is used to establish the borders of a player's country. It must encircle any and all of the buildings that player has built. It mustn't have any diagonal propulsions under the same rule as explained.
Cities are the places that you must have on a tile if you wish to build bases. You can buy resource banks of limited capacity in cities that allow you to store resources. You have a free one at start in your capital city. If you lose your capital city,you lose the game too, unless your defeater decides to vassalize you.
Bases allow you to equip army. You can only buy a limited amount per turn. Army allows you to war wars and expand.
Expanding territory is done in the following way.
At the very beginning of the game you can expand on the neighbouring tiles to the capital city (But not to the neighbours of the starting base and farmland!). However,after that,if you need to expand,you must build a road on one of the tiles behind the tile you want to expand to. The roads can be built on any tile where something else was already built. All the roads must connect to the capital city. After that, you must buy (or use existing) soldier and drop it where you wish to expand to. Just update your fence and you are over.
It is not allowed to diagonally expand and build roads if the rule I already said is not applied. Also,if the tile borders seven tiles of the player at the end of expanding,it is automatically joined to him,unless the player has no soldiers to go there and the expanding is not allowed (neither the one to the tile with 7 borders nor to the preceding one). Other than that, you can only expand one tile per turn. Eliminate the diagonal propulsions rule if you think it is boring.
Army can move quickly using roads or tile-by tile orherwise.They can blow the fence if the war occurs.
The farmland can be built anywhere where one of the 8 neighbouring tiles is road or city. Farmlands give players resources that are needed for building and equipping army.
Warfare is an important part of the game. Game is won either when a player conquers,allies or vassalizes everyone else. If an alliance is the last to stay,all its members won. The player can ally with the other players against others. It is also allowed to build a road that connects allies and to place army.
If a player lost the war and got vassalized,he must give a part of the resources (not all) to his owner that is determined by owner. He can rebel if he gets allies against its owner.
This is how warring is done.
After the war begins,the fence beetwen players is torn down. War can only happen if there is a border beetwen players. The players move the army towards the enemy. On the turn they may attack a tile if they have at least two armies bordering it or if they have minimum one army and minimum one on any bordering square. After that that army is dead and the player controls that tile. Any army can be only used once in a turn,but any number of attacks per turn can happen if there is sufficient army. Attacks on groups can happen if your group is bigger (Note:this part is unfinished, please help me with development).
Players can use anything that they conquer in the enemy territory if they have an army on that tile. Roads don't count. While players can move army instantly in the home and conquered territory (unfinished,help me how to label the conquered territory),they only can go tile by tile when conquering.
One of players may ask for peace and the agreement will be made if enemy agrees.
What do you think? Personally I think it is too similar to Catan and needs something unique. Can you help?
Have a good day!
BokaBB
Have a good day!
BokaBB