Board And Card Games

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BokaBB
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Re: Board And Card Games

Post by BokaBB » December 10th, 2020, 1:58 pm

HelicopterCat3 wrote:
December 10th, 2020, 1:46 pm
BokaBB wrote:
December 10th, 2020, 1:22 pm
Here is an interesting board game I came up with today.
It is very similar to Settlers of Catan but it is more militaristic.
The board is made of a number of tiles that can either be placed randomly or turn-by-turn by players. Most tiles are the same (there are no various biomes), except that therr are some water tiles. I suggest a 10×10 board.
After that,the game starts.
Players at first choose any land tile and build their capital city there. The minimal distance because two capitals is 2 tiles beetwen them. After that,they drop the starting field and starting base on any of the 8 squares that neighbour the starting city and make the border. One of the last two can touch the capital city only if the other building of these two touch it.
The players can do many things on the turn.
The border is used to establish the borders of a player's country. It must encircle any and all of the buildings that player has built. It mustn't have any diagonal propulsions under the same rule as explained.
Cities are the places that you must have on a tile if you wish to build bases. You can buy resource banks of limited capacity in cities that allow you to store resources. You have a free one at start in your capital city. If you lose your capital city,you lose the game too, unless your defeater decides to vassalize you.
Bases allow you to equip army. You can only buy a limited amount per turn. Army allows you to war wars and expand.
Expanding territory is done in the following way.
At the very beginning of the game you can expand on the neighbouring tiles to the capital city (But not to the neighbours of the starting base and farmland!). However,after that,if you need to expand,you must build a road on one of the tiles behind the tile you want to expand to. The roads can be built on any tile where something else was already built. All the roads must connect to the capital city. After that, you must buy (or use existing) soldier and drop it where you wish to expand to. Just update your fence and you are over.
It is not allowed to diagonally expand and build roads if the rule I already said is not applied. Also,if the tile borders seven tiles of the player at the end of expanding,it is automatically joined to him,unless the player has no soldiers to go there and the expanding is not allowed (neither the one to the tile with 7 borders nor to the preceding one). Other than that, you can only expand one tile per turn. Eliminate the diagonal propulsions rule if you think it is boring.
Army can move quickly using roads or tile-by tile orherwise.They can blow the fence if the war occurs.
The farmland can be built anywhere where one of the 8 neighbouring tiles is road or city. Farmlands give players resources that are needed for building and equipping army.
Warfare is an important part of the game. Game is won either when a player conquers,allies or vassalizes everyone else. If an alliance is the last to stay,all its members won. The player can ally with the other players against others. It is also allowed to build a road that connects allies and to place army.
If a player lost the war and got vassalized,he must give a part of the resources (not all) to his owner that is determined by owner. He can rebel if he gets allies against its owner.
This is how warring is done.
After the war begins,the fence beetwen players is torn down. War can only happen if there is a border beetwen players. The players move the army towards the enemy. On the turn they may attack a tile if they have at least two armies bordering it or if they have minimum one army and minimum one on any bordering square. After that that army is dead and the player controls that tile. Any army can be only used once in a turn,but any number of attacks per turn can happen if there is sufficient army. Attacks on groups can happen if your group is bigger (Note:this part is unfinished, please help me with development).
Players can use anything that they conquer in the enemy territory if they have an army on that tile. Roads don't count. While players can move army instantly in the home and conquered territory (unfinished,help me how to label the conquered territory),they only can go tile by tile when conquering.
One of players may ask for peace and the agreement will be made if enemy agrees.
What do you think? Personally I think it is too similar to Catan and needs something unique. Can you help?
Have a good day!

BokaBB
So, are these cities/units pieces? Is each one take up a 1x1 space? Are moe than 2 players able to play? It would be cool, if you took a Land and Castles approach and allowed armies to build and improve settlements that produce larger armies (at the cost of resources). Also, can you win with your ally? Or can there be only one winner?
I said you can win with your ally- Game can be played with as much players as the table can afford.
Have a good day!

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HelicopterCat3
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Re: Board And Card Games

Post by HelicopterCat3 » December 10th, 2020, 2:06 pm

Schiaparelliorbust wrote:
December 10th, 2020, 11:29 am
HelicopterCat3 wrote:
December 10th, 2020, 10:58 am
Betza notation is also handy
Do you have any ideas for adaptations?
I feel like this board game should have its own thread so that we can keep track of the rules and adaptations

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Re: Board And Card Games

Post by Schiaparelliorbust » December 10th, 2020, 2:09 pm

HelicopterCat3 wrote:
December 10th, 2020, 2:06 pm
I feel like this board game should have its own thread so that we can keep track of the rules and adaptations
I can easily make a part on my user page to keep track of stuff. Shouldn't be too hard. I'm not putting anything there now because we don't have any formal rules yet.
Edit:
BokaBB wrote:
December 10th, 2020, 1:22 pm
Prototypical rules for a game
Your game is interesting. What fence are you talking about? Also, what do you mean by "One of the last two can touch the capital city only if the other building of these two touch it."? How is it different form Settlers of Catan? How do you want it to be more different?
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BokaBB
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Re: Board And Card Games

Post by BokaBB » December 10th, 2020, 2:47 pm

Schiaparelliorbust wrote:
December 10th, 2020, 2:09 pm
HelicopterCat3 wrote:
December 10th, 2020, 2:06 pm
I feel like this board game should have its own thread so that we can keep track of the rules and adaptations
I can easily make a part on my user page to keep track of stuff. Shouldn't be too hard. I'm not putting anything there now because we don't have any formal rules yet.
Edit:
BokaBB wrote:
December 10th, 2020, 1:22 pm
Prototypical rules for a game
Your game is interesting. What fence are you talking about? Also, what do you mean by "One of the last two can touch the capital city only if the other building of these two touch it."? How is it different form Settlers of Catan? How do you want it to be more different?
I will see how in will be different. Please shower ideas.
You have to place farmland and base at the beginning. You shall make either them both touch the capital orthogonally or one diagonally and the other in the other 2 squares that touch it.
Can't explain better. If you don't like the diagonal propulsions rule,eliminate it.
Have a good day!

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BokaBB
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Re: Board And Card Games

Post by BokaBB » December 10th, 2020, 6:22 pm

I just got an idea about a new board game.
Tribes is a board game that depicts a life of tribes in the forest.
Players lead a tribe,gather resources,build houses,upgrade houses,improve technology,trade with other tribes,hunt,sometimes suffer from drought or storms....
Does it sounds well?Can you help me build it?
Have a good day!

BokaBB
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Schiaparelliorbust
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Re: Board And Card Games

Post by Schiaparelliorbust » December 11th, 2020, 3:43 am

BokaBB wrote:
December 10th, 2020, 6:22 pm
I just got an idea about a new board game.
Tribes is a board game that depicts a life of tribes in the forest.
Players lead a tribe,gather resources,build houses,upgrade houses,improve technology,trade with other tribes,hunt,sometimes suffer from drought or storms....
Does it sounds well?Can you help me build it?
Have a good day!

BokaBB
That sounds like an interesting. Are there other tribes?
Hunting's language (though he doesn't want me to call it that)
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BokaBB
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Re: Board And Card Games

Post by BokaBB » December 11th, 2020, 3:44 am

Schiaparelliorbust wrote:
December 11th, 2020, 3:43 am
BokaBB wrote:
December 10th, 2020, 6:22 pm
I just got an idea about a new board game.
Tribes is a board game that depicts a life of tribes in the forest.
Players lead a tribe,gather resources,build houses,upgrade houses,improve technology,trade with other tribes,hunt,sometimes suffer from drought or storms....
Does it sounds well?Can you help me build it?
Have a good day!

BokaBB
That sounds like an interesting. Are there other tribes?
Yes,every player owns a tribe on its own. Ideas?
Have a good day!

BokaBB
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I'd love to befriend anybody who's interested.
Have a good day!

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Schiaparelliorbust
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Re: Board And Card Games

Post by Schiaparelliorbust » December 11th, 2020, 3:49 am

BokaBB wrote:
December 11th, 2020, 3:44 am
Yes,every player owns a tribe on its own. Ideas?
Have a good day!

BokaBB
I think there should be a map and there could be different natural (geographical) structures like rivers, forests, mountains and perhaps faraway islands that even the players doesn't know the location of. There should be tiles too.
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Re: Board And Card Games

Post by BokaBB » December 11th, 2020, 5:38 am

Schiaparelliorbust wrote:
December 11th, 2020, 3:49 am
BokaBB wrote:
December 11th, 2020, 3:44 am
Yes,every player owns a tribe on its own. Ideas?
Have a good day!

BokaBB
I think there should be a map and there could be different natural (geographical) structures like rivers, forests, mountains and perhaps faraway islands that even the players doesn't know the location of. There should be tiles too.
Of course there will be map,altrough I don't know about things like far islands.
Tiles probably too.
What players should do?Also,when and what they will hunt and gather or suffer from disasters?
Have a good day!

BokaBB
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Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

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Schiaparelliorbust
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Re: Board And Card Games

Post by Schiaparelliorbust » December 11th, 2020, 5:47 am

BokaBB wrote:
December 11th, 2020, 5:38 am
Of course there will be map,altrough I don't know about things like far islands.
Tiles probably too.
What players should do?Also,when and what they will hunt and gather or suffer from disasters?
Have a good day!

BokaBB
There could be clearings where you can farm, forests and seas where you can hunt and gather, and bodies of water where you can fish. There are different types of disasters: A fire could destroy a forest, a drought could kill crops and most of the forest, a flood could destroy crops. What other disasters should there be? Also, I think the map should be expanded as you explore. Should the tribes be near each other or far? If far, then maybe players find other tribes as they explore, though you would need to find a way to keep the location of tribes secret to others.
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BokaBB
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Re: Board And Card Games

Post by BokaBB » December 11th, 2020, 6:54 am

Schiaparelliorbust wrote:
December 11th, 2020, 5:47 am
BokaBB wrote:
December 11th, 2020, 5:38 am
Of course there will be map,altrough I don't know about things like far islands.
Tiles probably too.
What players should do?Also,when and what they will hunt and gather or suffer from disasters?
Have a good day!

BokaBB
There could be clearings where you can farm, forests and seas where you can hunt and gather, and bodies of water where you can fish. There are different types of disasters: A fire could destroy a forest, a drought could kill crops and most of the forest, a flood could destroy crops. What other disasters should there be? Also, I think the map should be expanded as you explore. Should the tribes be near each other or far? If far, then maybe players find other tribes as they explore, though you would need to find a way to keep the location of tribes secret to others.
I also think there should be multiple disasters,but I think everything should be visible.
How we should decide when what disaster will be happening and where?
Have a good day!

BokaBB
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I'd love to befriend anybody who's interested.
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Schiaparelliorbust
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Re: Board And Card Games

Post by Schiaparelliorbust » December 11th, 2020, 7:03 am

BokaBB wrote:
December 11th, 2020, 6:54 am
I also think there should be multiple disasters,but I think everything should be visible.
How we should decide when what disaster will be happening and where?
Have a good day!

BokaBB
It should be pure luck I think or maybe there could be things like seasonal flooding. Please stay online for a while.
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Re: Board And Card Games

Post by BokaBB » December 11th, 2020, 7:14 am

Schiaparelliorbust wrote:
December 11th, 2020, 7:03 am
BokaBB wrote:
December 11th, 2020, 6:54 am
I also think there should be multiple disasters,but I think everything should be visible.
How we should decide when what disaster will be happening and where?
Have a good day!

BokaBB
It should be pure luck I think or maybe there could be things like seasonal flooding. Please stay online for a while.
I had a job to do,but I can now.
Tribes should ocassionally be attacked by dangerous wild animals. How,when,where and of what type they should be?How tribes should be fighting with them?What rewards should be if they win?Should tiles be squares or hexagons?
Have a good day!

BokaBB
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I'd love to befriend anybody who's interested.
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Schiaparelliorbust
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Re: Board And Card Games

Post by Schiaparelliorbust » December 11th, 2020, 7:41 am

BokaBB wrote:
December 11th, 2020, 7:14 am
I had a job to do,but I can now.
Tribes should ocassionally be attacked by dangerous wild animals. How,when,where and of what type they should be?How tribes should be fighting with them?What rewards should be if they win?Should tiles be squares or hexagons?
Have a good day!

BokaBB
Maybe, but it should be rare. Maybe the animals could be like wild boar or something? Predators could attack livestock too. I don't think there should be any rewards. Tiles could be hexagonal. Why don't you like exploring (at least that's what I understood)?
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Re: Board And Card Games

Post by BokaBB » December 11th, 2020, 7:43 am

Schiaparelliorbust wrote:
December 11th, 2020, 7:41 am
BokaBB wrote:
December 11th, 2020, 7:14 am
I had a job to do,but I can now.
Tribes should ocassionally be attacked by dangerous wild animals. How,when,where and of what type they should be?How tribes should be fighting with them?What rewards should be if they win?Should tiles be squares or hexagons?
Have a good day!

BokaBB
Maybe, but it should be rare. Maybe the animals could be like wild boar or something? Predators could attack livestock too. I don't think there should be any rewards. Tiles could be hexagonal. Why don't you like exploring (at least that's what I understood)?
Because it is hard to make.
I support the existence of rewards, probably meat and skin.
Have a good day!

BokaBB
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I'd love to befriend anybody who's interested.
Have a good day!

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Schiaparelliorbust
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Re: Board And Card Games

Post by Schiaparelliorbust » December 11th, 2020, 7:49 am

BokaBB wrote:
December 11th, 2020, 7:43 am
Because it is hard to make.
I support the existence of rewards, probably meat and skin.
Have a good day!

BokaBB
1)Sorry I took so long with my last post. I thought I had posted, but I hadn't.
2)Exploring could be done like this: Members of a tribe go somewhere, they encounter the edge of the map, then we pick a random new tile and place it there.
3)There could be rewards like that I guess, but nothing different from regular hunting.
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HelicopterCat3
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Re: Board And Card Games

Post by HelicopterCat3 » December 11th, 2020, 9:13 am

BokaBB wrote:
December 11th, 2020, 5:38 am
Schiaparelliorbust wrote:
December 11th, 2020, 3:49 am
BokaBB wrote:
December 11th, 2020, 3:44 am
Yes,every player owns a tribe on its own. Ideas?
Have a good day!

BokaBB
I think there should be a map and there could be different natural (geographical) structures like rivers, forests, mountains and perhaps faraway islands that even the players doesn't know the location of. There should be tiles too.
Of course there will be map,altrough I don't know about things like far islands.
Tiles probably too.
What players should do?Also,when and what they will hunt and gather or suffer from disasters?
Have a good day!

BokaBB
The question is, how do you determine the randomness of these disasters or the outcomes of these hunts/gatherings. I'm guessing the goal of a players tribe is to get rid of the other player's tribe right? Perhaps natural areas like mountains or rivers could have settlement built there for gathering resources to get weapons for your tribe (Forests give wood, mountains give stone and ore, and rivers/forests give food like fish or game)
Edit: You could have cards that you draw that determine random events for your tribe like disasters or successful or unsuccessful hunts or animal attacks or even force other tribes to go to war even
Last edited by HelicopterCat3 on December 11th, 2020, 9:16 am, edited 1 time in total.

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Re: Board And Card Games

Post by HelicopterCat3 » December 11th, 2020, 9:14 am

Schiaparelliorbust wrote:
December 11th, 2020, 7:49 am
BokaBB wrote:
December 11th, 2020, 7:43 am
Because it is hard to make.
I support the existence of rewards, probably meat and skin.
Have a good day!

BokaBB
1)Sorry I took so long with my last post. I thought I had posted, but I hadn't.
2)Exploring could be done like this: Members of a tribe go somewhere, they encounter the edge of the map, then we pick a random new tile and place it there.
3)There could be rewards like that I guess, but nothing different from regular hunting.
So the board is limited at first, but there are many other tiles that are drawn (making the initial map random every time when out together I'm assuming) when tribe members are exploring. I quite like that idea actually.

BokaBB
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Re: Board And Card Games

Post by BokaBB » December 11th, 2020, 9:20 am

HelicopterCat3 wrote:
December 11th, 2020, 9:13 am
BokaBB wrote:
December 11th, 2020, 5:38 am
Schiaparelliorbust wrote:
December 11th, 2020, 3:49 am

I think there should be a map and there could be different natural (geographical) structures like rivers, forests, mountains and perhaps faraway islands that even the players doesn't know the location of. There should be tiles too.
Of course there will be map,altrough I don't know about things like far islands.
Tiles probably too.
What players should do?Also,when and what they will hunt and gather or suffer from disasters?
Have a good day!

BokaBB
The question is, how do you determine the randomness of these disasters or the outcomes of these hunts/gatherings. I'm guessing the goal of a players tribe is to get rid of the other player's tribe right? Perhaps natural areas like mountains or rivers could have settlement built there for gathering resources to get weapons for your tribe (Forests give wood, mountains give stone and ore, and rivers/forests give food like fish or game)
No,I think the goal shall be to get some number of points like in Settlers of Catan,or maybe to survive the longest,but without intertribe clash. I want this game to be non-militaristic.
At least I think so.
Have a good day!

BokaBB
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I'd love to befriend anybody who's interested.
Have a good day!

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Schiaparelliorbust
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Re: Board And Card Games

Post by Schiaparelliorbust » December 11th, 2020, 9:23 am

HelicopterCat3 wrote:
December 11th, 2020, 9:13 am
The question is, how do you determine the randomness of these disasters or the outcomes of these hunts/gatherings. I'm guessing the goal of a players tribe is to get rid of the other player's tribe right? Perhaps natural areas like mountains or rivers could have settlement built there for gathering resources to get weapons for your tribe (Forests give wood, mountains give stone and ore, and rivers/forests give food like fish or game)
Edit: You could have cards that you draw that determine random events for your tribe like disasters or successful or unsuccessful hunts or animal attacks or even force other tribes to go to war even
I don't really like the idea of having to destroy the other tribes. It feels a bit too violent. Progressing could be a goal, but it also feels a bit off to me. What do you think?
HelicopterCat3 wrote:
December 11th, 2020, 9:14 am
So the board is limited at first, but there are many other tiles that are drawn (making the initial map random every time when out together I'm assuming) when tribe members are exploring. I quite like that idea actually.
I'd like a way to have there be multi-tile areas like forests or lakes. We would have to have a way of making tiles next to other tiles of a type have a higher chance of being the a tile of said type.
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Re: Board And Card Games

Post by BokaBB » December 11th, 2020, 9:24 am

Schiaparelliorbust wrote:
December 11th, 2020, 9:23 am
HelicopterCat3 wrote:
December 11th, 2020, 9:13 am
The question is, how do you determine the randomness of these disasters or the outcomes of these hunts/gatherings. I'm guessing the goal of a players tribe is to get rid of the other player's tribe right? Perhaps natural areas like mountains or rivers could have settlement built there for gathering resources to get weapons for your tribe (Forests give wood, mountains give stone and ore, and rivers/forests give food like fish or game)
Edit: You could have cards that you draw that determine random events for your tribe like disasters or successful or unsuccessful hunts or animal attacks or even force other tribes to go to war even
I don't really like the idea of having to destroy the other tribes. It feels a bit too violent. Progressing could be a goal, but it also feels a bit off to me. What do you think?
HelicopterCat3 wrote:
December 11th, 2020, 9:14 am
So the board is limited at first, but there are many other tiles that are drawn (making the initial map random every time when out together I'm assuming) when tribe members are exploring. I quite like that idea actually.
I'd like a way to have there be multi-tile areas like forests or lakes. We would have to have a way of making tiles next to other tiles of a type have a higher chance of being the a tile of said type.
Players should gain new technology trough the game and maybe the goal could be related with that.
Can you help me making that part?
Have a good day!

BokaBB
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I'd love to befriend anybody who's interested.
Have a good day!

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Re: Board And Card Games

Post by Schiaparelliorbust » December 11th, 2020, 9:35 am

BokaBB wrote:
December 11th, 2020, 9:24 am
Players should gain new technology trough the game and maybe the goal could be related with that.
Can you help me making that part?
Have a good day!

BokaBB
I don't want very modern technology, it should stay simple, though there will be tiers. You could have something like wood -> copper -> bronze -> iron. I'm omitting stone at the start because I don't want this to start from the stone age. You could also maybe domesticate animals.
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Re: Board And Card Games

Post by BokaBB » December 11th, 2020, 9:41 am

Schiaparelliorbust wrote:
December 11th, 2020, 9:35 am
BokaBB wrote:
December 11th, 2020, 9:24 am
Players should gain new technology trough the game and maybe the goal could be related with that.
Can you help me making that part?
Have a good day!

BokaBB
I don't want very modern technology, it should stay simple, though there will be tiers. You could have something like wood -> copper -> bronze -> iron. I'm omitting stone at the start because I don't want this to start from the stone age. You could also maybe domesticate animals.
Yes, definitely. How players should gain it? Maybe by resources or by some kind of accidental discovering like by luck?
Have a good day!

BokaBB
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I'd love to befriend anybody who's interested.
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Re: Board And Card Games

Post by Schiaparelliorbust » December 11th, 2020, 9:51 am

BokaBB wrote:
December 11th, 2020, 9:41 am
Yes, definitely. How players should gain it? Maybe by resources or by some kind of accidental discovering like by luck?
Have a good day!

BokaBB
It could be luck and members of a tribe realizing that they can for bonds with animals. Tribes should also be able to domesticate plants. Tribes could also learn from their neighbours.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
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Moosey
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Re: Board And Card Games

Post by Moosey » December 11th, 2020, 9:57 am

You think you've mastered Catan? Then get ready for Five-dimensional catan with multiverse time travel
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