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Re: Board And Card Games

Posted: December 5th, 2020, 9:22 am
by Schiaparelliorbust
BokaBB wrote:
December 5th, 2020, 9:13 am
Tell me a bit about details and equipment.
You may not understand the rules of count bridge without knowing bridge,but you still maybe could,not sure.
I also have an extensive number of chess variants created,but I don't have time right now to post them.
Have a good day!

BokaBB
I read the rules for The Last Ace. First of all, the "taking pile" is called the draw pile and the "pictures" on a card (I assume you mean clubs, hearts, spades, and diamonds) are called suits.
BokaBB wrote:
November 22nd, 2020, 5:34 am
Every 3 turns a ,, clearing" occurs. Players must remove all the cards that have none of the following qualities:

1. There exists another card with the same number or picture in the player's hand.

2. There is another card that is one bigger or lower than it (2 - 10 are worth the number on them,ace is worth 11,jack 12, queen 13 and king 14,however,jack and ten can mutually protect since ace has a special role).

3. There is a card that combined with the card gives the score 15. The card values are the same as in 2. The king can't be protected this way and is thus vulnerable, altrough it also gives the most score.

4. Ace:ace cannot be discarded until all other cards have gone. It is both good and bad: while it decreases the number of cards in the hand that can make occupied,it also occupies space and makes the player's hand functionally smaller. It can't be involved in any of 1-3 and can't protect other cards in any way.
Please give examples for this bit. Is there any strategy or is it entirely luck?
Equipment would be a table for writing down the current state of the game (number, age, sex, season, location etc.), icosahedral dice, and something to represent members of a species.

Re: Board And Card Games

Posted: December 5th, 2020, 9:32 am
by BokaBB
Schiaparelliorbust wrote:
December 5th, 2020, 9:22 am
BokaBB wrote:
December 5th, 2020, 9:13 am
Tell me a bit about details and equipment.
You may not understand the rules of count bridge without knowing bridge,but you still maybe could,not sure.
I also have an extensive number of chess variants created,but I don't have time right now to post them.
Have a good day!

BokaBB
I read the rules for The Last Ace. First of all, the "taking pile" is called the draw pile and the "pictures" on a card (I assume you mean clubs, hearts, spades, and diamonds) are called suits.
BokaBB wrote:
November 22nd, 2020, 5:34 am
Every 3 turns a ,, clearing" occurs. Players must remove all the cards that have none of the following qualities:

1. There exists another card with the same number or picture in the player's hand.

2. There is another card that is one bigger or lower than it (2 - 10 are worth the number on them,ace is worth 11,jack 12, queen 13 and king 14,however,jack and ten can mutually protect since ace has a special role).

3. There is a card that combined with the card gives the score 15. The card values are the same as in 2. The king can't be protected this way and is thus vulnerable, altrough it also gives the most score.

4. Ace:ace cannot be discarded until all other cards have gone. It is both good and bad: while it decreases the number of cards in the hand that can make occupied,it also occupies space and makes the player's hand functionally smaller. It can't be involved in any of 1-3 and can't protect other cards in any way.
Please give examples for this bit. Is there any strategy or is it entirely luck?
Equipment would be a table for writing down the current state of the game (number, age, sex, season, location etc.), icosahedral dice, and something to represent members of a species.
Pictures are Jack,Queen and King. I know how suits are called. 2 Queens protect each other and similar.
You have a hand with 9,6,8,Q,K,3 and 9 again. The nines are not discarded since they are a pair. Q and K are not (also 8 and 9) since they are next to each other. 6 isn't since it sums 15 with 9. Only 3 is discarded.
If you have Ace,it is not being discarded until you lost all other cards. It is both good and bad:while it increases the amount of safe cards,it is also occupying space in the hand and the player's hand is functionally smaller. It can't be discarded otherwise.
There indeed is a strategy of some kind in the game as I win rounds far more than my mother. I think it is most important to have as much cards as possible that will protect other ones and to have long chains of cards (for an example if you have 5,6 and 7,you can discard 5 or 7 without cleaning or making unprotected the remaining two).
Have a good day!

BokaBB

Re: Board And Card Games

Posted: December 5th, 2020, 10:16 am
by BokaBB
Please,please continue our discussion here. Also,please don't move anywhere for around 10 minutes,I want to discuss things with you.
Have a good day!

BokaBB

Re: Board And Card Games

Posted: December 5th, 2020, 10:18 am
by Schiaparelliorbust
BokaBB wrote:
December 5th, 2020, 9:32 am
Pictures are Jack,Queen and King. I know how suits are called. 2 Queens protect each other and similar.
You have a hand with 9,6,8,Q,K,3 and 9 again. The nines are not discarded since they are a pair. Q and K are not (also 8 and 9) since they are next to each other. 6 isn't since it sums 15 with 9. Only 3 is discarded.
If you have Ace,it is not being discarded until you lost all other cards. It is both good and bad:while it increases the amount of safe cards,it is also occupying space in the hand and the player's hand is functionally smaller. It can't be discarded otherwise.
There indeed is a strategy of some kind in the game as I win rounds far more than my mother. I think it is most important to have as much cards as possible that will protect other ones and to have long chains of cards (for an example if you have 5,6 and 7,you can discard 5 or 7 without cleaning or making unprotected the remaining two).
Have a good day!

BokaBB
How would you "clean" 5, 6, and 7?

Re: Board And Card Games

Posted: December 5th, 2020, 10:20 am
by BokaBB
Schiaparelliorbust wrote:
December 5th, 2020, 10:18 am
BokaBB wrote:
December 5th, 2020, 9:32 am
Pictures are Jack,Queen and King. I know how suits are called. 2 Queens protect each other and similar.
You have a hand with 9,6,8,Q,K,3 and 9 again. The nines are not discarded since they are a pair. Q and K are not (also 8 and 9) since they are next to each other. 6 isn't since it sums 15 with 9. Only 3 is discarded.
If you have Ace,it is not being discarded until you lost all other cards. It is both good and bad:while it increases the amount of safe cards,it is also occupying space in the hand and the player's hand is functionally smaller. It can't be discarded otherwise.
There indeed is a strategy of some kind in the game as I win rounds far more than my mother. I think it is most important to have as much cards as possible that will protect other ones and to have long chains of cards (for an example if you have 5,6 and 7,you can discard 5 or 7 without cleaning or making unprotected the remaining two).
Have a good day!

BokaBB
How would you "clean" 5, 6, and 7?
You wouldn't since they are next to each other and protect.
I am talking about what occurs every 3 turns. If you discard 5 or 7,the remaining two cards of these three won't be cleaned every 3 turns and will be protected until you remove one of them (and if there is no other protection).
Have a good day!

BokaBB

Re: Board And Card Games

Posted: December 5th, 2020, 10:30 am
by Schiaparelliorbust
BokaBB wrote:
December 5th, 2020, 10:20 am
You wouldn't since they are next to each other and protect.
I am talking about what occurs every 3 turns. If you discard 5 or 7,the remaining two cards of these three won't be cleaned every 3 turns and will be protected until you remove one of them (and if there is no other protection).
Have a good day!

BokaBB
Oh ok. I was confused because of your last post but I get it now. Do you have any ideas for how my game should be played? In the game, almost everything is probabilistic but you can tilt the odds in your favor, mostly with adaptations.
Some adaptation Ideas:
Pack hunting: Makes small groups weaker but strengthens larger groups.
Stealth: Lower chance of an animal being able to defend against you or lower chance of predator detecting you (even if the other player knows).
Amniotic eggs: You can lay eggs on dry land, though you lay fewer of them.
Streamlining: You are faster in water.
Most adaptations will be a mix of good and bad, they are more powerful together.

Re: Board And Card Games

Posted: December 5th, 2020, 10:33 am
by BokaBB
Schiaparelliorbust wrote:
December 5th, 2020, 10:30 am
BokaBB wrote:
December 5th, 2020, 10:20 am
You wouldn't since they are next to each other and protect.
I am talking about what occurs every 3 turns. If you discard 5 or 7,the remaining two cards of these three won't be cleaned every 3 turns and will be protected until you remove one of them (and if there is no other protection).
Have a good day!

BokaBB
Oh ok. I was confused because of your last post but I get it now. Do you have any ideas for how my game should be played? In the game, almost everything is probabilistic but you can tilt the odds in your favor, mostly with adaptations.
Some adaptation Ideas:
Pack hunting: Makes small groups weaker but strengthens larger groups.
Stealth: Lower chance of an animal being able to defend against you or lower chance of predator detecting you (even if the other player knows).
Amniotic eggs: You can lay eggs on dry land, though you lay fewer of them.
Streamlining: You are faster in water.
Most adaptations will be a mix of good and bad, they are more powerful together.
Not any just now but I can create some.
Is The Last Ace a good game?Have you played it yet?Can you learn count bridge now?
Have a good day!

BokaBB

Re: Board And Card Games

Posted: December 5th, 2020, 10:35 am
by Schiaparelliorbust
BokaBB wrote:
December 5th, 2020, 10:33 am
Not any just now but I can create some.
Is The Last Ace a good game?Have you played it yet?Can you learn count bridge now?
Have a good day!

BokaBB
I haven't played it yet. I could look at count bridge, but I don't know anything about regular bridge (is there anything like that?). You haven't mentioned if you have any ideas or not.

Re: Board And Card Games

Posted: December 5th, 2020, 10:37 am
by BokaBB
Schiaparelliorbust wrote:
December 5th, 2020, 10:35 am
BokaBB wrote:
December 5th, 2020, 10:33 am
Not any just now but I can create some.
Is The Last Ace a good game?Have you played it yet?Can you learn count bridge now?
Have a good day!

BokaBB
I haven't played it yet. I could look at count bridge, but I don't know anything about regular bridge (is there anything like that?). You haven't mentioned if you have any ideas or not.
I said that I don't have ideas.
You don't have to know bridge to know count bridge.
Please play my games,it is very important to me to see them played in the world!
Have a good day!

BokaBB

Re: Board And Card Games

Posted: December 5th, 2020, 10:50 am
by Schiaparelliorbust
BokaBB wrote:
December 5th, 2020, 10:37 am
I said that I don't have ideas.
You don't have to know bridge to know count bridge.
Please play my games,it is very important to me to see them played in the world!
Have a good day!

BokaBB
Sorry I'm not posting, I'm reading the rules of count bridge. I will send feedback as soon as I can.

Re: Board And Card Games

Posted: December 5th, 2020, 10:55 am
by BokaBB
I personally think your game would need a scoring and information table that is not on paper. It will be hard to erase things so much. It would be probably better to play on computer. Either that or you shouldn't have many individuals.
Have a good day!

BokaBB

Re: Board And Card Games

Posted: December 5th, 2020, 12:05 pm
by Schiaparelliorbust
BokaBB wrote:
December 5th, 2020, 10:55 am
I personally think your game would need a scoring and information table that is not on paper. It will be hard to erase things so much. It would be probably better to play on computer. Either that or you shouldn't have many individuals.
Have a good day!

BokaBB
What is bidding? It's in your rules for count bridge and I don't know. In my game, you would record the current state of the game only at the end of a playing session. There are other forms of recording (like putting a food token on an animal showing that they have been fed or storing food) but that should be easy.

Re: Board And Card Games

Posted: December 5th, 2020, 12:25 pm
by BokaBB
Schiaparelliorbust wrote:
December 5th, 2020, 12:05 pm
BokaBB wrote:
December 5th, 2020, 10:55 am
I personally think your game would need a scoring and information table that is not on paper. It will be hard to erase things so much. It would be probably better to play on computer. Either that or you shouldn't have many individuals.
Have a good day!

BokaBB
What is bidding? It's in your rules for count bridge and I don't know. In my game, you would record the current state of the game only at the end of a playing session. There are other forms of recording (like putting a food token on an animal showing that they have been fed or storing food) but that should be easy.
You bid how many tricks you will at least take.
Have a good day!

BokaBB

Re: Board And Card Games

Posted: December 5th, 2020, 12:34 pm
by Schiaparelliorbust
BokaBB wrote:
December 5th, 2020, 12:25 pm
You bid how many tricks you will at least take.
Have a good day!

BokaBB
What's a trick then?

Re: Board And Card Games

Posted: December 5th, 2020, 12:42 pm
by BokaBB
Schiaparelliorbust wrote:
December 5th, 2020, 12:34 pm
BokaBB wrote:
December 5th, 2020, 12:25 pm
You bid how many tricks you will at least take.
Have a good day!

BokaBB
What's a trick then?
One round in which you play 2 cards from your both decks and your opponent does the same. I just wonder that you don't know that.
Have a good day!

BokaBB

Re: Board And Card Games

Posted: December 5th, 2020, 12:47 pm
by Schiaparelliorbust
BokaBB wrote:
December 5th, 2020, 12:42 pm
One round in which you play 2 cards from your both decks and your opponent does the same. I just wonder that you don't know that.
Have a good day!

BokaBB
I still don't get it completely. Do you pay higher and higher "prices" when bidding?

Re: Board And Card Games

Posted: December 5th, 2020, 12:51 pm
by BokaBB
Schiaparelliorbust wrote:
December 5th, 2020, 12:47 pm
BokaBB wrote:
December 5th, 2020, 12:42 pm
One round in which you play 2 cards from your both decks and your opponent does the same. I just wonder that you don't know that.
Have a good day!

BokaBB
I still don't get it completely. Do you pay higher and higher "prices" when bidding?
I don't understand what do you want to say. If you bid 3 and got 3 or more,you get 30 points. If you bid 8 and you won(got 8 or more tricks),you get 80 points. However,if you bid 7 and scored lesser than 7,you lose 140 points.
Have a good day!

BokaBB

Re: Board And Card Games

Posted: December 5th, 2020, 12:54 pm
by Schiaparelliorbust
BokaBB wrote:
December 5th, 2020, 12:51 pm
I don't understand what do you want to say. If you bid 3 and got 3 or more,you get 30 points. If you bid 8 and you won(got 8 or more tricks),you get 80 points. However,if you bid 7 and scored lesser than 7,you lose 140 points.
Have a good day!

BokaBB
I didn't read all the rules. Would that help? Could you give me an example of bidding please?

Re: Board And Card Games

Posted: December 5th, 2020, 12:58 pm
by BokaBB
Schiaparelliorbust wrote:
December 5th, 2020, 12:54 pm
BokaBB wrote:
December 5th, 2020, 12:51 pm
I don't understand what do you want to say. If you bid 3 and got 3 or more,you get 30 points. If you bid 8 and you won(got 8 or more tricks),you get 80 points. However,if you bid 7 and scored lesser than 7,you lose 140 points.
Have a good day!

BokaBB
I didn't read all the rules. Would that help? Could you give me an example of bidding please?
Hard to demonstrate. It's analogous to that in bridge,except that it is only bid once and it is just bid how many tricks you will win,where suit is irrelevant.
Please read all the rules and play my games!
Have a good day!

BokaBB

Re: Board And Card Games

Posted: December 5th, 2020, 1:03 pm
by Schiaparelliorbust
BokaBB wrote:
December 5th, 2020, 12:58 pm
Hard to demonstrate. It's analogous to that in bridge,except that it is only bid once and it is just bid how many tricks you will win,where suit is irrelevant.
Please read all the rules and play my games!
Have a good day!

BokaBB
I'm sorry, I don't know anything about bridge. I could look up the rules online and then look at your game.

Re: Board And Card Games

Posted: December 5th, 2020, 3:44 pm
by BokaBB
I was thinking of some board games too.
I want to introduce you to a game called Intelligence Agency. It is a game of strategy. In the original rules that I made there was 0% luck,altrough I think the final version shall have a bit of it.
It is played in 15 cities troughout the world:San Francisco,Chicago,New York,Rio de Janeiro,London,Paris,Rome,Berlin,Istanbul,Moscow,Beijing,Tokyo,
Mumbai,Capetown and Sydney.
At the start the players choose their starting city and have million money at start.
They can expand to neighbouring cities. However,the connections are very strict and must be well remembered:
-San Francisco connects to Chicago,Tokyo and Sydney.
-Chicago connects to San Francisco and New York.
-New York connects to Chicago,Rio de Janeiro and London.
-Rio de Janeiro connects to New York and Capetown.
-London connects to New York and Paris.
-Paris connects to London,Berlin and Rome.
-Rome connects to Paris and Istanbul.
-Berlin connects to Paris and Moscow.
-Istanbul connects to Rome and Mumbai.
-Moscow connects to Berlin and Beijing.
-Beijing connects to Moscow,Tokyo and Mumbai.
-Tokyo connects to Beijing,Sydney and San Francisco.
-Mumbai connects to Istanbul,Beijing and Capetown.
-Capetown connects to Rio de Janeiro,Mumbai and Sydney.
-Sydney connects to Capetown,Sydney and San Francisco.
I might make minor variations in this if I decide so.
Players can buy various things:
-Weapon factory:gives more income per turn (players have negative income at start because of taxes,they can lose if they can't pay taxes,altrough I could change that).
-Army:used to fight other players.
-City colonisation:allows the colonisation of the city the player's city connects to.
-Base:allows more army to be recruited from a certain city (there is a limit).Not nessecary but would be interesting.
-Spy:A strongest weapon of the players. If purchased,players can drop it on any their territory. Its location is not known by the players other than its owner.It can kill a whole stack of enemy army if moved somewhere along with the army (it can't invade enemy alone)while player loses no (Or lesser amount of?What do you think?)army. If two spys collide with each other,they kill only one another (or maybe is just one killed) and not army.
-Bombardment:allows bombing. One is enough for either a whole map or some part of it. Not nessecarry but would be interesting to see.
-Bomb:can be dropped from Bombardment to some city owned by other player. Destroys a part of infrastructure and army (or maybe all,altrough better not). Not nesecarry but would be interesting to see.
The winner of the game is the last to survive and to eliminate everyone else.
For the game you need a map,some pieces to designate your cities and a way to write data from the game (for an example a notebook).
What do you think about it?What additional rules you propose?How much the cost of each item should be?Do you like it?
Fun fact:I developed it long ago specially for playing here,but decided not to post it until now since people here probably wouldn't play it.
Have a good day!

BokaBB

Re: Board And Card Games

Posted: December 6th, 2020, 5:46 am
by Schiaparelliorbust
BokaBB wrote:
December 5th, 2020, 3:44 pm
I was thinking of some board games too.
I want to introduce you to a game called Intelligence Agency. It is a game of strategy. In the original rules that I made there was 0% luck,altrough I think the final version shall have a bit of it.
It is played in 15 cities troughout the world:San Francisco,Chicago,New York,Rio de Janeiro,London,Paris,Rome,Berlin,Istanbul,Moscow,Beijing,Tokyo,
Mumbai,Capetown and Sydney.
At the start the players choose their starting city and have million money at start.
They can expand to neighbouring cities. However,the connections are very strict and must be well remembered:
-San Francisco connects to Chicago,Tokyo and Sydney.
-Chicago connects to San Francisco and New York.
-New York connects to Chicago,Rio de Janeiro and London.
-Rio de Janeiro connects to New York and Capetown.
-London connects to New York and Paris.
-Paris connects to London,Berlin and Rome.
-Rome connects to Paris and Istanbul.
-Berlin connects to Paris and Moscow.
-Istanbul connects to Rome and Mumbai.
-Moscow connects to Berlin and Beijing.
-Beijing connects to Moscow,Tokyo and Mumbai.
-Tokyo connects to Beijing,Sydney and San Francisco.
-Mumbai connects to Istanbul,Beijing and Capetown.
-Capetown connects to Rio de Janeiro,Mumbai and Sydney.
-Sydney connects to Capetown,Sydney and San Francisco.
I might make minor variations in this if I decide so.
Players can buy various things:
-Weapon factory:gives more income per turn (players have negative income at start because of taxes,they can lose if they can't pay taxes,altrough I could change that).
-Army:used to fight other players.
-City colonisation:allows the colonisation of the city the player's city connects to.
-Base:allows more army to be recruited from a certain city (there is a limit).Not nessecary but would be interesting.
-Spy:A strongest weapon of the players. If purchased,players can drop it on any their territory. Its location is not known by the players other than its owner.It can kill a whole stack of enemy army if moved somewhere along with the army (it can't invade enemy alone)while player loses no (Or lesser amount of?What do you think?)army. If two spys collide with each other,they kill only one another (or maybe is just one killed) and not army.
-Bombardment:allows bombing. One is enough for either a whole map or some part of it. Not nessecarry but would be interesting to see.
-Bomb:can be dropped from Bombardment to some city owned by other player. Destroys a part of infrastructure and army (or maybe all,altrough better not). Not nesecarry but would be interesting to see.
The winner of the game is the last to survive and to eliminate everyone else.
For the game you need a map,some pieces to designate your cities and a way to write data from the game (for an example a notebook).
What do you think about it?What additional rules you propose?How much the cost of each item should be?Do you like it?
Fun fact:I developed it long ago specially for playing here,but decided not to post it until now since people here probably wouldn't play it.
Have a good day!

BokaBB
I like the idea of this game, it certainly is interesting. What is the difference between bombardment and bombs? Are spies the most expensive thing?

Re: Board And Card Games

Posted: December 6th, 2020, 6:36 am
by BokaBB
Schiaparelliorbust wrote:
December 6th, 2020, 5:46 am
BokaBB wrote:
December 5th, 2020, 3:44 pm
I was thinking of some board games too.
I want to introduce you to a game called Intelligence Agency. It is a game of strategy. In the original rules that I made there was 0% luck,altrough I think the final version shall have a bit of it.
It is played in 15 cities troughout the world:San Francisco,Chicago,New York,Rio de Janeiro,London,Paris,Rome,Berlin,Istanbul,Moscow,Beijing,Tokyo,
Mumbai,Capetown and Sydney.
At the start the players choose their starting city and have million money at start.
They can expand to neighbouring cities. However,the connections are very strict and must be well remembered:
-San Francisco connects to Chicago,Tokyo and Sydney.
-Chicago connects to San Francisco and New York.
-New York connects to Chicago,Rio de Janeiro and London.
-Rio de Janeiro connects to New York and Capetown.
-London connects to New York and Paris.
-Paris connects to London,Berlin and Rome.
-Rome connects to Paris and Istanbul.
-Berlin connects to Paris and Moscow.
-Istanbul connects to Rome and Mumbai.
-Moscow connects to Berlin and Beijing.
-Beijing connects to Moscow,Tokyo and Mumbai.
-Tokyo connects to Beijing,Sydney and San Francisco.
-Mumbai connects to Istanbul,Beijing and Capetown.
-Capetown connects to Rio de Janeiro,Mumbai and Sydney.
-Sydney connects to Capetown,Sydney and San Francisco.
I might make minor variations in this if I decide so.
Players can buy various things:
-Weapon factory:gives more income per turn (players have negative income at start because of taxes,they can lose if they can't pay taxes,altrough I could change that).
-Army:used to fight other players.
-City colonisation:allows the colonisation of the city the player's city connects to.
-Base:allows more army to be recruited from a certain city (there is a limit).Not nessecary but would be interesting.
-Spy:A strongest weapon of the players. If purchased,players can drop it on any their territory. Its location is not known by the players other than its owner.It can kill a whole stack of enemy army if moved somewhere along with the army (it can't invade enemy alone)while player loses no (Or lesser amount of?What do you think?)army. If two spys collide with each other,they kill only one another (or maybe is just one killed) and not army.
-Bombardment:allows bombing. One is enough for either a whole map or some part of it. Not nessecarry but would be interesting to see.
-Bomb:can be dropped from Bombardment to some city owned by other player. Destroys a part of infrastructure and army (or maybe all,altrough better not). Not nesecarry but would be interesting to see.
The winner of the game is the last to survive and to eliminate everyone else.
For the game you need a map,some pieces to designate your cities and a way to write data from the game (for an example a notebook).
What do you think about it?What additional rules you propose?How much the cost of each item should be?Do you like it?
Fun fact:I developed it long ago specially for playing here,but decided not to post it until now since people here probably wouldn't play it.
Have a good day!

BokaBB
I like the idea of this game, it certainly is interesting. What is the difference between bombardment and bombs? Are spies the most expensive thing?
Bombardment is the building you need to build first to drop bombs. It may cover all of the map or just a part of it.
Have a good day!

BokaBB

Re: Board And Card Games

Posted: December 6th, 2020, 6:52 am
by Schiaparelliorbust
BokaBB wrote:
December 6th, 2020, 6:36 am
Bombardment is the building you need to build first to drop bombs. It may cover all of the map or just a part of it.
Have a good day!

BokaBB
Can you please explain how the game is actually played please? Like what players are supposed to do on their turns and stuff.

Re: Board And Card Games

Posted: December 6th, 2020, 7:05 am
by BokaBB
Schiaparelliorbust wrote:
December 6th, 2020, 6:52 am
BokaBB wrote:
December 6th, 2020, 6:36 am
Bombardment is the building you need to build first to drop bombs. It may cover all of the map or just a part of it.
Have a good day!

BokaBB
Can you please explain how the game is actually played please? Like what players are supposed to do on their turns and stuff.
You begin by choosing their starting city and after that on their turns they build infrastructure,buy army,attack enemies,drop bombs etc. After a player ends the turn,the next continues and so on. The game requires a map that can be easily drawn on paper if you remember the configuration,some pieces to label what city is owned by who and a paper or more pieces to label where you have what infrastructure and how much army.
What do you think? Should it have luck and where?I think very much that it would be easy to solve mathematically if it didn't had any luck, which I don't want.
Have a good day!

BokaBB