I made a CGOL-themed game

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conjurer
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Re: I made a CGOL-themed game

Post by conjurer » February 2nd, 2021, 12:50 pm

Schiaparelliorbust wrote:
February 2nd, 2021, 12:33 pm
conjurer wrote:
February 2nd, 2021, 12:30 pm
You don't gain any more blocks after you have 20
Makes sense. Do you think you could make a 3 or 4-player version of the game or would the host not allow that? I think that could make it more interesting and fast-paced.
4 players against each other or in teams?

I could do it, it would just be lots of work.

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Re: I made a CGOL-themed game

Post by Schiaparelliorbust » February 2nd, 2021, 12:59 pm

conjurer wrote:
February 2nd, 2021, 12:50 pm
4 players against each other or in teams?

I could do it, it would just be lots of work.
Teams could be interesting, but I was at first imagining all players against each other. Couldn't you just reuse the code for the new players?
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Re: I made a CGOL-themed game

Post by conjurer » February 2nd, 2021, 1:15 pm

Schiaparelliorbust wrote:
February 2nd, 2021, 12:59 pm
conjurer wrote:
February 2nd, 2021, 12:50 pm
4 players against each other or in teams?

I could do it, it would just be lots of work.
Teams could be interesting, but I was at first imagining all players against each other. Couldn't you just reuse the code for the new players?
yes, I don't have to rewrite the whole code but I have to change lots of things

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Re: I made a CGOL-themed game

Post by Schiaparelliorbust » February 7th, 2021, 6:35 pm

conjurer wrote:
February 2nd, 2021, 1:15 pm
yes, I don't have to rewrite the whole code but I have to change lots of things
Then do you think you can make a single player version? A lot of the game is already done without much interaction between players and I would like to try to form some strategies in it without having to worry about another player.
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Re: I made a CGOL-themed game

Post by NoAyeBeardo » February 17th, 2021, 11:51 am

It's hard to find anyone tho
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Re: I made a CGOL-themed game

Post by Schiaparelliorbust » February 17th, 2021, 11:55 am

NoAyeBeardo wrote:
February 17th, 2021, 11:51 am
It's hard to find anyone tho
I'm ready to play anytime really.
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Re: I made a CGOL-themed game

Post by NoAyeBeardo » February 17th, 2021, 11:56 am

ok. im in queue right now
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Re: I made a CGOL-themed game

Post by Schiaparelliorbust » February 17th, 2021, 12:03 pm

NoAyeBeardo wrote:
February 17th, 2021, 11:56 am
ok. im in queue right now
Can we try in about half an hour? I'm in online class right now actually. Sorry.
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Re: I made a CGOL-themed game

Post by NoAyeBeardo » February 17th, 2021, 12:07 pm

Schiaparelliorbust wrote:
February 17th, 2021, 12:03 pm
NoAyeBeardo wrote:
February 17th, 2021, 11:56 am
ok. im in queue right now
Can we try in about half an hour? I'm in online class right now actually. Sorry.
its ok
i wont be online in half an hour :(
Not inactive any more! :D

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Re: I made a CGOL-themed game

Post by Schiaparelliorbust » February 17th, 2021, 12:09 pm

NoAyeBeardo wrote:
February 17th, 2021, 12:07 pm
its ok
i wont be online in half an hour :(
When will you be online next? You can PM me. I would really like to play this game someone.
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Re: I made a CGOL-themed game

Post by NoAyeBeardo » February 17th, 2021, 12:12 pm

Schiaparelliorbust wrote:
February 17th, 2021, 12:09 pm
NoAyeBeardo wrote:
February 17th, 2021, 12:07 pm
its ok
i wont be online in half an hour :(
When will you be online next? You can PM me. I would really like to play this game someone.
idk
though im awful, had 3 games, lost them quickly
Not inactive any more! :D

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Re: I made a CGOL-themed game

Post by Schiaparelliorbust » February 17th, 2021, 12:13 pm

NoAyeBeardo wrote:
February 17th, 2021, 12:12 pm
idk
though im awful, had 3 games, lost them quickly
Who did you play with? I made a Gosper Glider Gun in the game once btw.
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Re: I made a CGOL-themed game

Post by NoAyeBeardo » February 17th, 2021, 1:13 pm

conjurer i think
had a fourth game, i beat them
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Re: I made a CGOL-themed game

Post by Schiaparelliorbust » February 17th, 2021, 1:17 pm

NoAyeBeardo wrote:
February 17th, 2021, 1:13 pm
conjurer i think
had a fourth game, i beat them
I thought they weren't online. I made my username "conjurer come back", I want to talk to them.
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Re: I made a CGOL-themed game

Post by NoAyeBeardo » February 18th, 2021, 5:21 am

Well, their name was conjurer
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Re: I made a CGOL-themed game

Post by Schiaparelliorbust » February 18th, 2021, 5:28 am

NoAyeBeardo wrote:
February 18th, 2021, 5:21 am
Well, their name was conjurer
They came back to the forums yesterday. I can play now FYI.
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Re: I made a CGOL-themed game

Post by NoAyeBeardo » February 18th, 2021, 8:20 am

The problem is that the game can get tedious, as travelling is slow
Btw 250th post
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Re: I made a CGOL-themed game

Post by Hunting » February 20th, 2021, 7:49 am

conjurer wrote:
February 2nd, 2021, 12:24 pm
1) yes it did, maybe low period guns are better in this game
Low period guns produces denser streams, which are much more easy to climb. Actually, instead of shooting stuff down, most of the time a glider causes an explosion, potentially towards the glider source.

"potentially towards the glider source" - so I'd say protect your base with random stuff, block, blinkers, beehives... And wait for your opponent to explode them.

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Re: I made a CGOL-themed game

Post by conjurer » February 20th, 2021, 10:14 am

Hunting wrote:
February 20th, 2021, 7:49 am
conjurer wrote:
February 2nd, 2021, 12:24 pm
1) yes it did, maybe low period guns are better in this game
Low period guns produces denser streams, which are much more easy to climb. Actually, instead of shooting stuff down, most of the time a glider causes an explosion, potentially towards the glider source.

"potentially towards the glider source" - so I'd say protect your base with random stuff, block, blinkers, beehives... And wait for your opponent to explode them.
I wanted to say low firerate, therefor high period guns
Thanks for pointing out my mistake

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Re: I made a CGOL-themed game

Post by Hunting » February 20th, 2021, 12:26 pm

conjurer wrote:
February 20th, 2021, 10:14 am
Hunting wrote:
February 20th, 2021, 7:49 am
conjurer wrote:
February 2nd, 2021, 12:24 pm
1) yes it did, maybe low period guns are better in this game
Low period guns produces denser streams, which are much more easy to climb. Actually, instead of shooting stuff down, most of the time a glider causes an explosion, potentially towards the glider source.

"potentially towards the glider source" - so I'd say protect your base with random stuff, block, blinkers, beehives... And wait for your opponent to explode them.
I wanted to say low firerate, therefor high period guns
Thanks for pointing out my mistake
You'll run into crystal.

conjurer
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Re: I made a CGOL-themed game

Post by conjurer » February 20th, 2021, 2:37 pm

Hunting wrote:
February 20th, 2021, 12:26 pm
conjurer wrote:
February 20th, 2021, 10:14 am
Hunting wrote:
February 20th, 2021, 7:49 am


Low period guns produces denser streams, which are much more easy to climb. Actually, instead of shooting stuff down, most of the time a glider causes an explosion, potentially towards the glider source.

"potentially towards the glider source" - so I'd say protect your base with random stuff, block, blinkers, beehives... And wait for your opponent to explode them.
I wanted to say low firerate, therefor high period guns
Thanks for pointing out my mistake
You'll run into crystal.
I see, seems like guns are no use in this game

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Re: I made a CGOL-themed game

Post by Schiaparelliorbust » February 22nd, 2021, 8:11 am

conjurer wrote:
February 20th, 2021, 2:37 pm
I see, seems like guns are no use in this game
They are cool to make though. Did you think about the suggestion I sent you in a private message?
Hunting wrote:
February 20th, 2021, 7:49 am
Low period guns produces denser streams, which are much more easy to climb. Actually, instead of shooting stuff down, most of the time a glider causes an explosion, potentially towards the glider source.

"potentially towards the glider source" - so I'd say protect your base with random stuff, block, blinkers, beehives... And wait for your opponent to explode them.
Random debris is useless though because players can just move through them and attack the home point more directly.
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Re: I made a CGOL-themed game

Post by conjurer » February 24th, 2021, 11:15 am

Schiaparelliorbust wrote:
February 22nd, 2021, 8:11 am
conjurer wrote:
February 20th, 2021, 2:37 pm
I see, seems like guns are no use in this game
They are cool to make though. Did you think about the suggestion I sent you in a private message?
Hunting wrote:
February 20th, 2021, 7:49 am
Low period guns produces denser streams, which are much more easy to climb. Actually, instead of shooting stuff down, most of the time a glider causes an explosion, potentially towards the glider source.

"potentially towards the glider source" - so I'd say protect your base with random stuff, block, blinkers, beehives... And wait for your opponent to explode them.
Random debris is useless though because players can just move through them and attack the home point more directly.
Multiple home points is a very good idea, but also hard to make because I also have to implement a way to select where you respawn.
I don't like the idea of restoring home points by constructing their pattern, but maybe you could be able to reconstruct home points by making the cell they are on alife and keeping it alife for like 50 turns or so. However, that would also be hard to implement because I would have to make home points be always there, currently, the home points are deleted when they are destroyed.

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Re: I made a CGOL-themed game

Post by Schiaparelliorbust » February 24th, 2021, 11:45 am

conjurer wrote:
February 24th, 2021, 11:15 am
Multiple home points is a very good idea, but also hard to make because I also have to implement a way to select where you respawn.
I don't like the idea of restoring home points by constructing their pattern, but maybe you could be able to reconstruct home points by making the cell they are on alife and keeping it alife for like 50 turns or so. However, that would also be hard to implement because I would have to make home points be always there, currently, the home points are deleted when they are destroyed.
Keeping them alive for, say, 50 generations, would be hard though because they're so easily destroyed. I honestly think that reconstructing the still life base is the best idea because it requires some skill, which frankly I don't think this game has too much of. As far choosing which home point you respawn on, couldn't you just make it random or have some priority hierarchy for being chosen?
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conjurer
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Re: I made a CGOL-themed game

Post by conjurer » February 26th, 2021, 1:22 pm

I won't code it now because it's hard to code but I might add capture the flag

The upside is it gives guns an actual use because you need to escape back to your own base and can escape on a glider stream.

The downside is no more throwing gliders/spaceships at the enemy's base to make it explode, the home point can't be destroyed in that gamemode

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