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Re: Introductions

Posted: October 26th, 2021, 9:59 am
by yujh
Avengium wrote:
October 25th, 2021, 2:31 pm
Maybe you could name it if it's your discovery.

I saw your post on some alternative rules called 熠熠种花 - Glimmering Garden (B3-jknr4ity5ijk6i8/S23-a4city6c7c). That rules look great too.

—Indeed. commented by yujh
You don’t have to name everything, if you do so, you are actually getting into some trouble. But it is just my personal opinion. Also if you want to try smooth life you might want https://github.com/gollygang/ready

Re: Introductions

Posted: November 21st, 2021, 6:42 pm
by nezclaw
Howdy, I'm Nessie, and I just started playing with Golly the other day after looking up Mystic Smoke on wikipedia (where i learned that the term i was after was Magic Smoke) and falling into a rabbithole of software engineering that eventually landed me on the page for CGOL. I like to draw, and like games that involve science, apparently. Kerbal Space Program's another one I play with. I made a forum account after happening on a weird pattern after writing something in cursive using a drawing tablet and i didn't know how to search to see if it's a known phenomenon. The lexicon is extremely confusing, but considering that i play Dwarf Fortress, the learning curve for which has been described as a 'cliff' i'll probably get the hang of it eventually.

my one big question is if anyone's managed to run DOOM in CGOL yet.

Re: Introductions

Posted: December 22nd, 2021, 11:46 am
by jwfa
Hi I'm Jakub. I think Game of Life is fascinating and cool thing to code. :)

Re: Introductions

Posted: February 11th, 2022, 3:22 pm
by peteyboy
Hello, I stumbled up on this site after playing wordle awhile and my brain connecting the wordle score grid with something from CGoL. Such a cool community here that I see! It was so easy to do the thing I wanted to do, which was convert wordle scores to something runnable in Life.

I made this little web-app, as you can see in a different thread.

Doing this little project opened my eyes to all this crazy Conway stuff that is way more interesting than I had imagined. It's been a long time since I learned about it in school.

Anyway, I just wanted to say hi and say I did this (obviously very minor) thing, and leveraged cool resources here.

Re: Introductions

Posted: February 21st, 2022, 9:04 pm
by Seawolf
[deleted]

About me

Posted: March 9th, 2022, 2:33 pm
by Period1GliderGun
Hello. My name is Period1GliderGun, and I like to play around with non-totalistic rules.

Code: Select all

x = 29, y = 34, rule = B2ein3cijn4cnrwy5cnq6e/S1c2-ai3acny4anqy5c6ek8
8b2o5b2o$7b3o6bo$15bo10$28bo$25b4o$24b2ob2o$o23bo2bo$bo22b4o$o22b3o15$
9b3o$10b2o!

Code: Select all

x = 88, y = 23, rule = B2n3-q5y6c/S23-k
bo$2bo$3o24bo50bo$16bo11bo50bo$17bo8b3o38bo9b3o$15b3o50bo$54bo11b3o$55b
o$53b3o5$7bo$6b3o$5b2obo14bo10bo3bo$5b3o14bobo8b3ob3o$6b2o14bobo10bob
o$21b2ob2o9bobo18bo19bo10bo$35bobo18b2o17b3o7b3o$34b2ob2o16bo2b2o26bo
$57b3o13b2obo$57bobo13b3o!

Code: Select all

x = 5, y = 5, rule = B37c/S23-r
2b3o$bo2bo$o$o$2o!

Code: Select all

x = 64, y = 64, rule = B2ein3cijn4cnrwy5cnq6e/S1c2-ai3acny4anqy5c6ek8
46b2o$46bo$16bobo28bo$16b2o13$obo57b2o$2o58bo$61bo3$33b2o$32b3o7$21b2o
$21b2o$22bo$41bo$41b2o$41b2o7$29b3o$29b2o3$2bo$3bo58b2o$2b2o57bobo13$
46b2o$16bo28bobo$17bo$16b2o!

Code: Select all

x = 27, y = 26, rule = B2ein3cijn4cnrwy5cnq6e/S1c2-ai3acny4anqy5c6ek8
obo$2o16bo$18b2o3b2o$18b2o3b3o5$15bo$15b2o$15b2o10$24b3o$24b2o$20b2o$
4bo14bobo$5bo$4b2o!

Code: Select all

x = 27, y = 25, rule = B3-q4y/S23
22b2o$22b3o$21bo2bo$20b2ob2o$bo18bo2bo$3o17bob2o$o2bo16bo2bo$2b2o11bo
5b2o2b2o$15bo9b2o$15bo3$21b2o$21b2o8$14bo$13bobo$13bobo$14bo!

Re: About me

Posted: March 9th, 2022, 11:11 pm
by dvgrn
Period1GliderGun wrote:
March 9th, 2022, 2:33 pm
Hello. My name is Period1GliderGun, and I like to play around with non-totalistic rules.
Welcome! That was a lot of viewer tags, so they got converted into code tags -- and introductions don't usually go in their own thread, or we'd have hundreds of people introducing themselves in their own lonely little threads, so your post got reported and then moved here.

Sorry about that. We don't always treat newcomers in the friendliest possible way -- in particular, people have a strange habit of grumpily reporting posts that don't measure up to the "community standards" without actually responding directly to the problematic message, even if it's a complete newcomer doing the posting. But we do mostly mean well.

Oh, hey!

Posted: March 23rd, 2022, 5:40 pm
by squareroot12621
I discovered Conway's Game of Life sometime in 2021. (I usually forget dates; I typically remember years, if I remember anything, in that situation). I got "Simple Game of Life" by Dmitry Sinyov when I wasn't very far into it, but I got Golly later, and boy, it works well!
I've experimented quite a bit since I first heard about it, and I'm working on something really big. (Hint: I spent a day memorizing LV's commands, and I got frustrated with 2 hours of errors. [insert :diablo: from AoPS here])
Abbreviations:

Code: Select all

  AoPS — Art of Problem Solving (I have the same username there)
  CGoL — Conway's Game of Life
   Dom — Domino spark (see Fig. 1)
   Dot — Dot spark (see Fig. 2)
Forums — https://conwaylife.com/forums
     G — Glider
     H — Herschel
  Hive — Beehive
  HWSS — Heavyweight spaceship
    LS — https://lazyslug.com
    LV — LifeViewer
    LW — LifeWiki
  LWSS — Lightweight spaceship
  MWSS — Middleweight spaceship
   Obo — Obo! spark (see Fig. 3)
  OWSS — Overweight spaceship
P-pent — P-pentomino (see Fig. 4)
 Queen — Queen bee
   QBS — Queen bee shuttle
     R — R-pentomino
   Rep — Replicator (not necessarily the one in HighLife)
  Spsh — Spaceship
 T-tet — T-tetromino
    TL — Traffic light
   Var — Variation (of a rule or pattern)
     V — V spark (see Fig. 5)
  XWSS — [something]weight spaceship

Code: Select all

# The five figures
x = 26, y = 3, rule = B3/S23
o4bo4bobo4b2o4bobo$o16b2o5bo$17bo!
[[ ZOOM 25 GPS 3 ]]
[[ LABEL 0 -2 15 "Fig. 1" ]]
[[ LABEL 5 -2 15 "Fig. 2" ]]
[[ LABEL 11 -2 15 "Fig. 3" ]]
[[ LABEL 17.5 -2 15 "Fig. 4" ]]
[[ LABEL 24 -2 15 "Fig. 5" ]]

Re: Introductions

Posted: March 31st, 2022, 9:03 am
by Thatguythemen
Hello! i am pretty new here, i got into it by just finding it, and now im hooked. so yeah

Re: Introductions

Posted: March 31st, 2022, 11:41 am
by Ascen
nice golly :D
By the way, I'm new, too. I was fascinated by the patten of "Breeder".

Re: Introductions

Posted: June 18th, 2022, 2:54 pm
by wirehead
Hi everyone... I'm new, but I'm not new. I just joined today, but I have been following these forums for several years now, since before Sir Robin existed, I think.

I'll mostly be hanging around the OCA forums because I like Wireworld and its variants the most. I'm less interested in Life and other two state cellular automata.

Re: Introductions

Posted: June 28th, 2022, 7:57 am
by BokaBB
Welcome here , you all newbies ! Hope that you like this place !
Good morning / afternoon / evening / night !
Enjoy your life and all the best !
Have a suuuuperior day !

BokaBB

Re: Introductions

Posted: July 4th, 2022, 10:34 pm
by dl-rs
Hey I'm new, and I have about nothing to say except that I'm careless and one fifth of my posts turned out to be rediscoveries. Also, I love playing simple 2D games (and also love making them).
I wanna Advertise this map.
I'm someone who loves hanging around the sandbox but don't make much discoveries.

Re: Introductions

Posted: July 7th, 2022, 1:30 pm
by Chai
Hey - I'm new, and have an unhealthy obsession with growing spaceships.
I got into Life (and CAs in general) through a friend, who should be around here... somewhere.

Re: Introductions

Posted: July 18th, 2022, 2:18 pm
by stheia
Hi,
Today, I'm going to stop lurking.
(Yes, I'm new here.)

~ stheia

Re: Introductions

Posted: July 22nd, 2022, 3:17 pm
by Pyry Virtanen
Hi, I'm new here but I have been a fan of cellular automata for a long time. I have studied many kinds of rules in a hexagonal grid using a self-written program. None of them were quite as interesting or versatile as the Game of Life but some came close. I might share some of the stuff I found at some point but this is probably the wrong place for that. In Life, I recently found an 8-cell diehard in 5x7 bounding box with a lifespan of 140. Probably not particularly significant but I have been unable to find almost any information about diehards with a small population and bounding box, other than the classic and well known 7-cell diehard with a lifespan of 130. Has anyone ever looked further, e.g. for a given n, what is the longest lasting n-cell diehard in an nxn bounding box? I would love to hear.

Re: Introductions

Posted: August 3rd, 2022, 3:43 am
by Stepan Babintsev
Hi! I am almost new here, I have been interested in CGoL and other ceular automata for 1 year. I'm 12, and I am Russian, so my English isn't good, but I often read English sites or forums, so I'm good at understanding english. I love programming and maths. I know Python, C++, HTMl, CSS, JS. I like doing syntheses of oscillators and like writing Golly scripts. Also, I have a few rules. Unfortunately, I have Windows, and I can't run apg search for them :cry: . My rules:
B35r/S234jwy
B3-q4ety/S2-c34i
B3-r5-ny/S234jtz
B34-aiw/S234t
B3-y4jkt/S2-c36k
B3-r4cenq6/S23-i4twy6-a

Hello

Posted: August 11th, 2022, 12:33 am
by HotWheels9232
Hello!!! I am hotwheels9232. I am already here for 3 months, but I haven't introduced myself. I love custom rules and OCA, but I don't research any OCA which can be written in that B2-k/S3a format found by other people except 38life. See the Symbiosis thread for me.

Re: Introductions

Posted: August 21st, 2022, 3:02 pm
by get_Snacked
hi.

i've been checking the forums outside of this account a lot, but have never gotten a chance to meet all of you...
but here i am (finally)! i'm really interested in sparks (no, not sparkers, but just sparks). but, i also have a lot of other things i like, like conduitry (of course, everyone here loves conduitry)! the thing is, i have no idea how people can find conduits (and oscillators) this fast. if i knew how, i'd make around 2 conduits (and oscillators) every single day. anyways, that's all about me.

also, i exist.

EDIT: oh, my, goodness. i almost forgot about something super important. i'm INSANELY interested in seeds.

for example, here's the 12 cell "bi-pulsar" predecessor.

Code: Select all

x = 25, y = 9, rule = LifeHistory
3D3.3D7.3D3.3D$D.D3.D.D7.D.D3.D.D$3D3.3D7.3D3.3D2$5.3A9.3A$7.A9.A$3D2.
A3D7.3DA2.3D$D.D3.C.D7.D.C3.D.D$3D3.3D7.3D3.3D!
and did anyone notice that it could also be skewed?

Code: Select all

x = 25, y = 11, rule = LifeHistory
16.3D3.3D$16.D.D3.D.D$3D3.3D7.3D3.3D$D.D3.D.D$3D3.3D8.3A$17.A$5.3A8.3D
A2.3D$7.A8.D.C3.D.D$3D2.A3D7.3D3.3D$D.D3.C.D$3D3.3D!
i'll meet you next time i have something to say.

Re: Introductions

Posted: August 21st, 2022, 8:17 pm
by HotWheels9232
get_Snacked wrote:
August 21st, 2022, 3:02 pm
hi.

i've been checking the forums outside of this account a lot, but have never gotten a chance to meet all of you...
but here i am (finally)! i'm really interested in sparks (no, not sparkers, but just sparks). but, i also have a lot of other things i like, like conduitry (of course, everyone here loves conduitry)! the thing is, i have no idea how people can find conduits (and oscillators) this fast. if i knew how, i'd make around 2 conduits (and oscillators) every single day. anyways, that's all about me.

also, i exist.

EDIT: oh, my, goodness. i almost forgot about something super important. i'm INSANELY interested in seeds.

for example, here's the 12 cell "bi-pulsar" predecessor.

Code: Select all

x = 25, y = 9, rule = LifeHistory
3D3.3D7.3D3.3D$D.D3.D.D7.D.D3.D.D$3D3.3D7.3D3.3D2$5.3A9.3A$7.A9.A$3D2.
A3D7.3DA2.3D$D.D3.C.D7.D.C3.D.D$3D3.3D7.3D3.3D!
and did anyone notice that it could also be skewed?

Code: Select all

x = 25, y = 11, rule = LifeHistory
16.3D3.3D$16.D.D3.D.D$3D3.3D7.3D3.3D$D.D3.D.D$3D3.3D8.3A$17.A$5.3A8.3D
A2.3D$7.A8.D.C3.D.D$3D2.A3D7.3D3.3D$D.D3.C.D$3D3.3D!
i'll meet you next time i have something to say.
You need to use search programs to find oscillators and conduits. Here is one that finds oscillators and spaceships:
rlifesrc. There are much better search programs like JLS and WLS, but I think you'll need compiling.

Re: Introductions

Posted: September 12th, 2022, 4:00 pm
by joueureletrique
Hi, i'm joueureletrique, and i'm new here, you may find me in the future maybe still online, maybe not.

Re: Introductions

Posted: September 13th, 2022, 8:46 am
by qqd
joueureletrique wrote:
September 12th, 2022, 4:00 pm
Hi, i'm joueureletrique, and i'm new here, you may find me in the future maybe still online, maybe not.
Hi and welcome to the forums! I'm also a newcomer here (although I've been following this place for nearly a year now so I know some stuff). Being a newcomer, I know it gets a little awkard with me here and there, but I manage

Re: Introductions

Posted: September 15th, 2022, 8:18 pm
by get_Snacked
HotWheels9232 wrote:
August 21st, 2022, 8:17 pm
get_Snacked wrote:
August 21st, 2022, 3:02 pm
hi.

i've been checking the forums outside of this account a lot, but have never gotten a chance to meet all of you...
but here i am (finally)! i'm really interested in sparks (no, not sparkers, but just sparks). but, i also have a lot of other things i like, like conduitry (of course, everyone here loves conduitry)! the thing is, i have no idea how people can find conduits (and oscillators) this fast. if i knew how, i'd make around 2 conduits (and oscillators) every single day. anyways, that's all about me.

also, i exist.

EDIT: oh, my, goodness. i almost forgot about something super important. i'm INSANELY interested in seeds.

for example, here's the 12 cell "bi-pulsar" predecessor.

Code: Select all

x = 25, y = 9, rule = LifeHistory
3D3.3D7.3D3.3D$D.D3.D.D7.D.D3.D.D$3D3.3D7.3D3.3D2$5.3A9.3A$7.A9.A$3D2.
A3D7.3DA2.3D$D.D3.C.D7.D.C3.D.D$3D3.3D7.3D3.3D!
and did anyone notice that it could also be skewed?

Code: Select all

x = 25, y = 11, rule = LifeHistory
16.3D3.3D$16.D.D3.D.D$3D3.3D7.3D3.3D$D.D3.D.D$3D3.3D8.3A$17.A$5.3A8.3D
A2.3D$7.A8.D.C3.D.D$3D2.A3D7.3D3.3D$D.D3.C.D$3D3.3D!
i'll meet you next time i have something to say.
You need to use search programs to find oscillators and conduits. Here is one that finds oscillators and spaceships:
rlifesrc. There are much better search programs like JLS and WLS, but I think you'll need compiling.
where can i find links for JLS and WLS downloads (or websites if they're not downloads)?

Re: Introductions

Posted: September 16th, 2022, 1:18 am
by confocaloid
get_Snacked wrote:
September 15th, 2022, 8:18 pm
where can i find links for JLS and WLS downloads (or websites if they're not downloads)?
Wiki pages WinLifeSearch, JavaLifeSearch have some more information.