A terrible non-trivial way to synthesize stuff

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HotWheels9232
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A terrible non-trivial way to synthesize stuff

Post by HotWheels9232 » May 26th, 2022, 7:29 pm

For example this 8g beehive synthesis

Code: Select all

x = 58, y = 57, rule = B3/S23
bo$2bo$3o12$48bo$47bo$47b3o$55bobo$55b2o$56bo13$43bo$42bo$42b3o3$25bo$
26b2o$25b2o$41bo$40bo$40b3o7$38b2o$38bobo$38bo3$24b3o$26bo$25bo!
Your goal is to post stuff here and I will tell you if it is trivial or not.
Edit 1:15g tub

Code: Select all

x = 118, y = 158, rule = B3/S23
23bo$24bo$22b3o52$99bo$98bo$98b3o2$115bobo$115b2o$116bo2$100bobo$100b
2o$101bo$90bo$89bo$89b3o5$76bo12bo$77bo10bo$75b3o10b3o2$80bo$81bo$79b
3o8$76bo9bobo$77bo8b2o$75b3o9bo16$96b3o$96bo$97bo49$2o$b2o$o!
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

Citation needed
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Joined: April 1st, 2021, 1:03 am

Re: A terrible non-trivial way to synthesize stuff

Post by Citation needed » June 1st, 2022, 3:26 am

Here is another tub.

Code: Select all

x = 30, y = 29, rule = B3/S23 
obo$b2o$bo3bobo$5b2o$6bo22$27b3o$27bo$28bo!

HotWheels9232
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Re: A terrible non-trivial way to synthesize stuff

Post by HotWheels9232 » June 1st, 2022, 12:30 pm

Citation needed wrote:
June 1st, 2022, 3:26 am
Here is another tub.

Code: Select all

x = 30, y = 29, rule = B3/S23 
obo$b2o$bo3bobo$5b2o$6bo22$27b3o$27bo$28bo!
Not terrible enough
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
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Re: A terrible non-trivial way to synthesize stuff

Post by HotWheels9232 » June 1st, 2022, 5:06 pm

6g blinker:

Code: Select all

x = 18, y = 23, rule = B3/S23
12bobo$12b2o$13bo2$16bo$7bo7bo$8bo6b3o$6b3o5$bo$2bo$3o2$14bobo$14b2o$
15bo2$6b3o$8bo$7bo!
Edit 1:7g Octomino 2 based on 5g pi:

Code: Select all

x = 19, y = 31, rule = B3/S23
11bo$10bo$10b3o$16bobo$16b2o$17bo11$bo$2bo$3o3$15bobo$4bobo8b2o$5b2o9b
o$5bo3$8bo$9bo3bobo$7b3o3b2o$14bo!
Edit 2:

Code: Select all

x = 45, y = 23, rule = B3/S23
o$b2o$2o4$33bobo$19bo13b2o$20bo13bo$18b3o2$43bo$42bo$22bobo17b3o$23b2o
$23bo5bobo$29b2o$30bo3$20b3o$22bo$21bo!
The half-a-traffic light-cleanup barely works here. The block is just in the right place to make the glider hit the blinkers first. The mess then just barely misses the block.
Edit 3: 12g blinker

Code: Select all

x = 119, y = 131, rule = B3/S23
117bo$116bo$116b3o29$19bo$20b2o$19b2o9$45bobo$46b2o$46bo2$47bo$48bo$
46b3o3$73bobo$73b2o$74bo9$56bobo$56b2o5bo$46bo10bo4bo$47bo14b3o$45b3o
14$59b3o$59bo$60bo7$85bo$84b2o$84bobo24$13b3o$15bo$14bo11$3o$2bo$bo!
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

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squareroot12621
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Re: A terrible non-trivial way to synthesize stuff

Post by squareroot12621 » June 5th, 2022, 4:19 pm

6G beehive.

Code: Select all

x = 56, y = 40, rule = B3/S23
54bo$53bo$53b3o9$39bo2$36bo2$33bo2$25bo$24bo$24b3o12$3o3bo$2bo3bobo$b
o4b2o3$2b2o$2bobo6b3o$2bo8bo$12bo! [[ ZOOM 9 THEME Mono AUTOSTART ]]
[[ T 0 PAUSE 1 T 125 X -25 T 200 X -32.5 Y 9 ZOOM 64 LOOP 250 ]]

Code: Select all

4b8o$4b8o$4b8o$4b8o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4b8o$4b8o$4b8o$4b8o![[ THEME 0 AUTOSTART GPS 8 Z 16 T 1 T 1 Z 19.027 T 2 T 2 Z 22.627 T 3 T 3 Z 26.909 T 4 T 4 Z 32 T 5 T 5 Z 38.055 T 6 T 6 Z 45.255 T 7 T 7 Z 53.817 LOOP 8 ]]

HotWheels9232
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Re: A terrible non-trivial way to synthesize stuff

Post by HotWheels9232 » June 9th, 2022, 5:05 pm

7g Honeybit which is interesting because the Honeybit block partially eats a spark.

Code: Select all

x = 52, y = 27, rule = B3/S23
o$b2o$2o2$49bobo$49b2o$50bo$44bobo$44b2o$45bo7$23bo$24bo$22b3o5bo$29bo
$29b3o3$23b2o$24b2o4bo$23bo5b2o$29bobo!
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

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dl-rs
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Re: A terrible non-trivial way to synthesize stuff

Post by dl-rs » June 9th, 2022, 7:55 pm

here's a four glider synth of a hive

Code: Select all

x = 15, y = 14, rule = B3/S23
9bo$8bo$8b3o$13bo$12bo$12b3o5$bo$b2o8bo$obo7b2o$10bobo!


—Hector Hu, who loves anything except the norm.
(full nickname: Versallies Poleon Terloo Nuclear London Dog)

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LLAMASKYWALKER
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Re: A terrible non-trivial way to synthesize stuff

Post by LLAMASKYWALKER » June 14th, 2022, 6:53 pm

3g block

Code: Select all

x = 14, y = 11, rule = B3/S23
7bo$6bo$6b3o$11b2o$11bobo$11bo3$2o$b2o$o!

Code: Select all

x = 5, y = 5, rule = B3/S12o3H
bo$2obo$3bo$b2obo$3bo!

Code: Select all

x = 15, y = 11, rule = 23/34/10
2$6.F.B$5.GICDA$4.H3I2D2A$4.I3.GF2A$7.FAD2A$8.2A!

Code: Select all

x = 8, y = 14, rule = B3-q4z5y/S234k5j
4b2o$4bo2bo$5b3o7$2o2b3o$2obo3bo$3bo3bo$3bo3bo$4b3o!
CGoL is my hobby

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: A terrible non-trivial way to synthesize stuff

Post by HotWheels9232 » June 18th, 2022, 2:10 pm

LLAMASKYWALKER wrote:
June 14th, 2022, 6:53 pm
3g block

Code: Select all

x = 14, y = 11, rule = B3/S23
7bo$6bo$6b3o$11b2o$11bobo$11bo3$2o$b2o$o!
FAIL. You used too little gliders!
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

User avatar
LLAMASKYWALKER
Posts: 168
Joined: December 2nd, 2021, 1:02 pm

Re: A terrible non-trivial way to synthesize stuff

Post by LLAMASKYWALKER » June 23rd, 2022, 12:20 am

Code: Select all

x = 57, y = 31, rule = B3/S23
15bo$16bo$14b3o18bo$36bo$34b3o$26bo$26bobo$8bo17b2o$6bobo31bo$7b2o30b
o$20b2o17b3o$20bobo$20bo$46b2o$30b2o14bobo$29bobo14bo$31bo$15b3o$17bo
$16bo3$36b3o$38bo$37bo$3o$2bo$bo$54b2o$54bobo$54bo!
12g blinker, cant fail now.

Code: Select all

x = 5, y = 5, rule = B3/S12o3H
bo$2obo$3bo$b2obo$3bo!

Code: Select all

x = 15, y = 11, rule = 23/34/10
2$6.F.B$5.GICDA$4.H3I2D2A$4.I3.GF2A$7.FAD2A$8.2A!

Code: Select all

x = 8, y = 14, rule = B3-q4z5y/S234k5j
4b2o$4bo2bo$5b3o7$2o2b3o$2obo3bo$3bo3bo$3bo3bo$4b3o!
CGoL is my hobby

HotWheels9232
Posts: 559
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Re: A terrible non-trivial way to synthesize stuff

Post by HotWheels9232 » June 25th, 2022, 11:02 am

LLAMASKYWALKER wrote:
June 23rd, 2022, 12:20 am

Code: Select all

x = 57, y = 31, rule = B3/S23
15bo$16bo$14b3o18bo$36bo$34b3o$26bo$26bobo$8bo17b2o$6bobo31bo$7b2o30b
o$20b2o17b3o$20bobo$20bo$46b2o$30b2o14bobo$29bobo14bo$31bo$15b3o$17bo
$16bo3$36b3o$38bo$37bo$3o$2bo$bo$54b2o$54bobo$54bo!
12g blinker, cant fail now.
Trivial.
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

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yujh
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Re: A terrible non-trivial way to synthesize stuff

Post by yujh » June 26th, 2022, 6:36 pm

I´ð like tø pøint øut that this synthesis is invalið

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LLAMASKYWALKER
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Re: A terrible non-trivial way to synthesize stuff

Post by LLAMASKYWALKER » June 27th, 2022, 1:26 am

6g glider

Code: Select all

x = 39, y = 38, rule = B3/S23
15bo$16bo$14b3o3$36bo$36bobo$8bo27b2o$6bobo$7b2o11$30b2o$30bobo$30bo5$
15b3o$17bo$16bo6$3o$2bo$bo!

Code: Select all

x = 5, y = 5, rule = B3/S12o3H
bo$2obo$3bo$b2obo$3bo!

Code: Select all

x = 15, y = 11, rule = 23/34/10
2$6.F.B$5.GICDA$4.H3I2D2A$4.I3.GF2A$7.FAD2A$8.2A!

Code: Select all

x = 8, y = 14, rule = B3-q4z5y/S234k5j
4b2o$4bo2bo$5b3o7$2o2b3o$2obo3bo$3bo3bo$3bo3bo$4b3o!
CGoL is my hobby

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
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Re: A terrible non-trivial way to synthesize stuff

Post by HotWheels9232 » June 27th, 2022, 1:05 pm

yujh wrote:
June 26th, 2022, 6:36 pm
I´ð like tø pøint øut that this synthesis is invalið
Invalid syntheses do count.
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

User avatar
dl-rs
Posts: 141
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Re: A terrible non-trivial way to synthesize stuff

Post by dl-rs » July 3rd, 2022, 9:24 pm

Code: Select all

x = 52, y = 60, rule = B3/S23
29bo$28bo$28b3o7$15bo$16bo$14b3o4$36bo$8bo27bobo$6bobo27b2o$7b2o12$30b
2o$30bobo$30bo5$15b3o$17bo$16bo6$3o$2bo$bo10$49b3o$49bo$50bo!
8G pool
—Hector Hu, who loves anything except the norm.
(full nickname: Versallies Poleon Terloo Nuclear London Dog)

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
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Re: A terrible non-trivial way to synthesize stuff

Post by HotWheels9232 » July 4th, 2022, 12:04 am

Huge 13g ship:

Code: Select all

x = 407, y = 417, rule = B3/S23
404bobo$404b2o$405bo6$396bo$395bo$395b3o44$341bo$340bo$340b3o4$338bobo
$338b2o$339bo$344bo$342b2o$343b2o230$bo$2bo$3o9$26bo$27b2o$26b2o25$85b
o$83b2o$84b2o18$55bo$56bo$54b3o6$85bobo$85b2o$76bo9bo$75bo$75b3o4$76bo
$75b2o$75bobo43$341bo$340b2o$340bobo!
That is way to expensive and expansive(so it is time wasting). Is it expunsive? Exponsive? Expinsive?
Also uses the world's most terrible boat destruction that uses it as a turner and uses a terrible glider glider destruction.
This one is mostly destruction:

Code: Select all

x = 95, y = 108, rule = B3/S23
93bo$92bo$92b3o$81bobo$81b2o$82bo2$75bobo$75b2o$76bo$71bo$70bo$70b3o
20$50bobo$50b2o$51bo3$49bo$48bo$48b3o12$40bobo$40b2o$41bo8$38bobo$38b
2o$39bo2$37bo$36bo$36b3o8$31bobo$31b2o$32bo7$bo$2bo$3o$23bobo$23b2o$
24bo4$27bo$26bo$26b3o3$19bobo$19b2o$15bo4bo$14bo$14b3o6bo$22bo$22b3o$
17bo$16b2o$16bobo!
Last edited by HotWheels9232 on July 4th, 2022, 10:45 am, edited 1 time in total.
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

User avatar
dl-rs
Posts: 141
Joined: April 11th, 2022, 12:14 am
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Re: A terrible non-trivial way to synthesize stuff

Post by dl-rs » July 4th, 2022, 5:36 am

Code: Select all

x = 33, y = 30, rule = B3/S23
31bo$30bo$30b3o2$2bo$3bo$b3o4$14bo$13bo$13b3o3$6bo$7bo$5b3o4$3o$2bo$b
o11b3o$13bo$14bo2$3b3o$5bo$4bo!
Uh... 7G loaf

Code: Select all

x = 33, y = 30, rule = B3/S23
31bo$30bo$30b3o2$2bo$3bo$b3o4$14bo$13bo$13b3o9$3o$2bo$bo11b3o$13bo$14b
o2$3b3o$5bo$4bo!
Wait! This makes a QB!
Edit: here's a clean QB.

Code: Select all

x = 44, y = 43, rule = B3/S23
42bo$41bo$41b3o11$31bo$30bo$30b3o2$2bo$3bo$b3o4$14bo$13bo$13b3o9$3o$2b
o$bo11b3o$13bo$14bo2$3b3o$5bo$4bo!
—Hector Hu, who loves anything except the norm.
(full nickname: Versallies Poleon Terloo Nuclear London Dog)

HotWheels9232
Posts: 559
Joined: May 25th, 2022, 9:10 pm
Location: Help! I got dragged away into the middle of nowhere by a LWSS which suddenly launched from a soup

Re: A terrible non-trivial way to synthesize stuff

Post by HotWheels9232 » July 4th, 2022, 1:31 pm

16g Beehive:

Code: Select all

x = 249, y = 179, rule = B3/S23
246bobo$246b2o$247bo$237bo$236bo$236b3o16$o$b2o$2o77$123bobo$123b2o$
116bobo5bo$116b2o$117bo9$106bobo$106b2o$107bo5$89bobo$90b2o$90bo7bo$
99b2o3bobo$98b2o4b2o$105bo5$99bo$98bo$98b3o5$100bo$99b2o$99bobo10$106b
3o$106bo$107bo2$133b3o$133bo$134bo2$229bo$228b2o$228bobo13$150bo$149b
2o$149bobo2$145b3o$145bo$146bo!
16g Blonk and Glider:

Code: Select all

x = 130, y = 131, rule = B3/S23
93bo$93bobo$o92b2o$b2o81bobo$2o82b2o$85bo$6bo$7b2o$6b2o2$75bobo$75b2o$
76bo$68bo$67bo$67b3o8$62bo$61bo$61b3o4$58bobo$58b2o$59bo4$59bo$58bo$
58b3o$54bo$53bo$44bo8b3o$43bo$43b3o5$41b2o$42b2o$41bo66$104bo$103b2o$
103bobo4$122b2o$122bobo3bo$122bo4b2o$127bobo4$127b3o$127bo$128bo!
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!

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