Emergence in critters
Posted: August 25th, 2023, 3:10 pm
Putting this in sandbox so I have something to link externally. It illustrates how self-organization occurs in a wrapped reversible CA universe. Initially, the 20x20 center box is assigned uniformly with 50% density. If you put it in a larger box, it will generate moving objects.
However, without the empty space around it, it has to maintain the same density and uniform distribution (because it is reversible and deterministic).
It seems to drop the top left row and column, no matter how I define it and I wonder if that's a LifeViewer bug. In any case, it illustrates the basic point that there is no "emergence" when packed like this.
Update: Here is a 10x10 box in a 50x50 torus that should have a shorter cycle in principle though I'm sure it is still extremely long.
Code: Select all
x = 100, y = 100, rule = critters:T100,100
40$41b5o4b3obob4o$40b3obobo3bo3b2ob3o$42b2obo4b2o5b3o$40b5ob2o2b3obo2b
3o$40bo3bob2obobo2b5o$40b2o3bo3bob7o$40b2ob7ob3obobo$40b2o4bob2o4b4o$
41bobobo2bob3o2b4o$44b2o3bob5o2b2o$40b2o4b2obob3obo2bo$40b3ob2o3b3o3bo
bobo$40bo2bobobobo2b3o3b2o$42b2ob3obo4bobo$40b3obo3b3o3bobo$41b4ob7o4b
2o$40bo2bob2ob5ob4obo$41bob2o3bo3b6obo$41b2ob2obobob2o2b5o$40b3o2bo2b
3o2b2obobo!
Code: Select all
x = 20, y = 20, rule = critters:T20,20
b5o4b3obob4o$3obobo3bo3b2ob3o$2b2obo4b2o5b3o$5ob2o2b3obo2b3o$o3bob2obo
bo2b5o$2o3bo3bob7o$2ob7ob3obobo$2o4bob2o4b4o$bobobo2bob3o2b4o$4b2o3bob
5o2b2o$2o4b2obob3obo2bo$3ob2o3b3o3bobobo$o2bobobobo2b3o3b2o$2b2ob3obo
4bobo$3obo3b3o3bobo$b4ob7o4b2o$o2bob2ob5ob4obo$bob2o3bo3b6obo$b2ob2obo
bob2o2b5o$3o2bo2b3o2b2obobo!
Update: Here is a 10x10 box in a 50x50 torus that should have a shorter cycle in principle though I'm sure it is still extremely long.
Code: Select all
x = 50, y = 50, rule = critters:T50,50
20$20b2o2bo$20bo3bo3b2o$20bobobob4o$21bobo2b2obo$20b3o4b3o$20bo3bobo2b
o$20bo2bo2b4o$20bob2o5bo$20bobobo4bo$23bobo3bo!