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Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 12th, 2023, 8:39 am
by HerscheltheHerschel
This is a thread for engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing
They can contain any type of complex oscillator/still life, but no infinite growth, non-standard-like spaceships, and/or spaceship chasing.

Here is a rough and incomplete schematic of one:
Image

(A standard-like spaceship is any spaceship that looks like a standard one, for example standard spaceships, standard spaceship flotillas, Coe ships, and Schick engines. A non-standard-like spaceship is any spaceship which isn't standard-like).

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 12th, 2023, 1:19 pm
by confocaloid
I think I don't understand the constraints for this thread. According to your schematic, gliders are allowed. However, gliders are standard spaceships, which aren't allowed.
Further, what are restrictions on population/bounding box/MCPS/lifespan to decide what is interesting and what is not?

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 12th, 2023, 1:39 pm
by HerscheltheHerschel
confocaloid wrote:
December 12th, 2023, 1:19 pm
I think I don't understand the constraints for this thread. According to your schematic, gliders are allowed. However, gliders are standard spaceships, which aren't allowed.
Further, what are restrictions on population/bounding box/MCPS/lifespan to decide what is interesting and what is not?
I don't have any restrictions on that, except the obvious restriction that prevents the glider + blonk nonsense.
Also, standards spaceships are allowed because they are considered standard-like spaceships.

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 12th, 2023, 2:04 pm
by confocaloid
HerscheltheHerschel wrote:
December 12th, 2023, 1:39 pm
I don't have any restrictions on that, except the obvious restriction that prevents the glider + blonk nonsense.
Also, standards spaceships are allowed because they are considered standard-like spaceships.

Code: Select all

x = 39, y = 36, rule = B3/S23
21bo$20bobo$21b2o4$21bo$20bobo$21b2o4$21bo$b2o4b2o4b2o5bobo$obo3bobo3b
obo6b2o$bo5bo5bo4bo$17bo$17b3o4$13b2o$13bobo$14bo10bo5bo5bo$24bobo3bob
o3bobo$24b2o4b2o4b2o2$13b2o$13bobo$14bo$24b2o$24b2o2$13b2o$13bobo$14bo!
Is this kind of nonsense allowed in this thread?
I think this thread should go to Sandbox. Without additional rules, there are too many possibilities.

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 12th, 2023, 2:06 pm
by HerscheltheHerschel
confocaloid wrote:
December 12th, 2023, 2:04 pm
HerscheltheHerschel wrote:
December 12th, 2023, 1:39 pm
I don't have any restrictions on that, except the obvious restriction that prevents the glider + blonk nonsense.
Also, standards spaceships are allowed because they are considered standard-like spaceships.

Code: Select all

x = 39, y = 36, rule = B3/S23
21bo$20bobo$21b2o4$21bo$20bobo$21b2o4$21bo$b2o4b2o4b2o5bobo$obo3bobo3b
obo6b2o$bo5bo5bo4bo$17bo$17b3o4$13b2o$13bobo$14bo10bo5bo5bo$24bobo3bob
o3bobo$24b2o4b2o4b2o2$13b2o$13bobo$14bo$24b2o$24b2o2$13b2o$13bobo$14bo!
Is this kind of nonsense allowed in this thread?
I think this thread should go to Sandbox. Without additional rules, there are too many possibilities.
A new rule: Lifespan must be higher than 10,000 generations.

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 12th, 2023, 2:15 pm
by dvgrn
HerscheltheHerschel wrote:
December 12th, 2023, 2:06 pm
A new rule: Lifespan must be higher than 10,000 generations.
The same question applies for this version, then:

Code: Select all

x = 165, y = 168, rule = B3/S23
87bo$86bobo$87b2o4$87bo$86bobo$87b2o4$87bo$86bobo$87b2o4$87bo$86bobo$
87b2o4$87bo$86bobo$87b2o4$87bo$86bobo$87b2o4$87bo28b2o$86bobo27b2o$87b
2o4$87bo$86bobo$87b2o4$87bo$86bobo$87b2o4$87bo$86bobo$87b2o4$87bo$86bo
bo$87b2o4$87bo$86bobo$87b2o4$87bo$86bobo$87b2o4$87bo$b2o4b2o4b2o4b2o4b
2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o5bobo$obo3bobo3bobo3bobo3bobo3bo
bo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo6b2o$bo5bo5bo5bo5bo5bo5bo5bo
5bo5bo5bo5bo5bo5bo4bo$83bo$83b3o4$79b2o$79bobo$80bo10bo5bo5bo5bo5bo5bo
5bo5bo5bo5bo5bo5bo5bo$90bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3b
obo3bobo3bobo3bobo$90b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o4b
2o2$79b2o$79bobo$80bo4$79b2o$79bobo$80bo4$79b2o$79bobo$80bo4$79b2o$79b
obo$80bo4$79b2o$79bobo$80bo4$79b2o$79bobo$80bo4$79b2o$79bobo$80bo4$79b
2o$79bobo$80bo4$79b2o$79bobo$80bo4$79b2o$79bobo$80bo4$79b2o$79bobo$80b
o4$79b2o$79bobo$80bo4$79b2o$79bobo$80bo!
Any objections if this thread moves to the Sandbox?

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 12th, 2023, 2:37 pm
by HerscheltheHerschel
dvgrn wrote:
December 12th, 2023, 2:15 pm
HerscheltheHerschel wrote:
December 12th, 2023, 2:06 pm
A new rule: Lifespan must be higher than 10,000 generations.
The same question applies for this version, then:

Code: Select all

x = 165, y = 168, rule = B3/S23
87bo$86bobo$87b2o4$87bo$86bobo$87b2o4$87bo$86bobo$87b2o4$87bo$86bobo$
87b2o4$87bo$86bobo$87b2o4$87bo$86bobo$87b2o4$87bo28b2o$86bobo27b2o$87b
2o4$87bo$86bobo$87b2o4$87bo$86bobo$87b2o4$87bo$86bobo$87b2o4$87bo$86bo
bo$87b2o4$87bo$86bobo$87b2o4$87bo$86bobo$87b2o4$87bo$b2o4b2o4b2o4b2o4b
2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o5bobo$obo3bobo3bobo3bobo3bobo3bo
bo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo6b2o$bo5bo5bo5bo5bo5bo5bo5bo
5bo5bo5bo5bo5bo5bo4bo$83bo$83b3o4$79b2o$79bobo$80bo10bo5bo5bo5bo5bo5bo
5bo5bo5bo5bo5bo5bo5bo$90bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3bobo3b
obo3bobo3bobo3bobo$90b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o4b2o4b
2o2$79b2o$79bobo$80bo4$79b2o$79bobo$80bo4$79b2o$79bobo$80bo4$79b2o$79b
obo$80bo4$79b2o$79bobo$80bo4$79b2o$79bobo$80bo4$79b2o$79bobo$80bo4$79b
2o$79bobo$80bo4$79b2o$79bobo$80bo4$79b2o$79bobo$80bo4$79b2o$79bobo$80b
o4$79b2o$79bobo$80bo4$79b2o$79bobo$80bo!
Any objections if this thread moves to the Sandbox?
Another rule: No simple, isolated OTT loops.

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 12th, 2023, 3:15 pm
by confocaloid
HerscheltheHerschel wrote:
December 12th, 2023, 2:37 pm
Another rule: No simple, isolated OTT loops.
What do you mean by 'simple, isolated OTT loops'? I can only guess it is something that is meant to exclude things posted above so far, and yet include the schematic in the first post of this thread. Reading literally, 'OTT loop' is self-contradictory, unless you mean loop the 10-bit still life used as an one-time turner.

Code: Select all

x = 52, y = 23, rule = B3/S23
9b2o8b2o8b2o$8bo2bo6bo2bo6bo2bo16b2o$9bobo7bobo7bobo15bo2bo$8b2ob2o5b
2ob2o5b2ob2o15bobo$47b2ob2o5$bo$2bo$3o8$3b2ob2o5b2ob2o5b2ob2o5b2ob2o$
4bobo7bobo7bobo7bobo$3bo2bo6bo2bo6bo2bo6bo2bo$4b2o8b2o8b2o8b2o!

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 12th, 2023, 3:20 pm
by HerscheltheHerschel
confocaloid wrote:
December 12th, 2023, 3:15 pm
HerscheltheHerschel wrote:
December 12th, 2023, 2:37 pm
Another rule: No simple, isolated OTT loops.
What do you mean by 'simple, isolated OTT loops'? I can only guess it is something that is meant to exclude things posted above so far, and yet include the schematic in the first post of this thread. Reading literally, 'OTT loop' is self-contradictory, unless you mean loop the 10-bit still life used as an one-time turner.

Code: Select all

x = 52, y = 23, rule = B3/S23
9b2o8b2o8b2o$8bo2bo6bo2bo6bo2bo16b2o$9bobo7bobo7bobo15bo2bo$8b2ob2o5b
2ob2o5b2ob2o15bobo$47b2ob2o5$bo$2bo$3o8$3b2ob2o5b2ob2o5b2ob2o5b2ob2o$
4bobo7bobo7bobo7bobo$3bo2bo6bo2bo6bo2bo6bo2bo$4b2o8b2o8b2o8b2o!
Sorry, I meant to say OTT spirals (not the still life).

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 12th, 2023, 4:08 pm
by AlbertArmStain
Instead of calling this thread “Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing” I would suggest calling it a simpler name such as “Purely Still-life Based Diehards” or “Well Bounded Diehards” (a pun on well grounded). I honestly think changing the name of the thread would give people a better understanding of what you want.

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 16th, 2023, 9:14 am
by Haycat2009
Another rule: the mcps to population ratio must be at least 100.

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 16th, 2023, 9:24 pm
by toroidalet
Still, you can do the same thing:

Code: Select all

x = 320, y = 344, rule = B3/S23
294b2o$294bobo$295bobo$296b2o2$277bo$277b3o$280bo$279b2o3$298b2o$298b
2o9$273b2o23b2o$273b2o22bo2bo$297bobo2b2o8bo$298bob2obo6b3o$296bobo10b
o$296b2obob2o6b2o4b2o$299bob2o12bo$299bo13bobo$298b2o13b2o2$310b2o$
309bo2bo$305b2o2bobo$304bobo3bo$297b2o7bo$296bobo$296bo14b2o$288b2o4bo
bo14bo2bobob2o$289bo4b2o16b3ob2obo$289bobo10bo12bo$290b2o9bobo10bo2b2o
$302bobo10b2obo$303b2o2$297bo$296bobo$297bobo$298b2o2$292bo$291bobo$
292bobo$293b2o2$287bo$286bobo$287bobo$288b2o2$282bo$281bobo$282bobo$
283b2o2$277bo$276bobo$277bobo$278b2o2$272bo$271bobo$272bobo$273b2o2$
267bo$266bobo$267bobo$268b2o2$262bo$261bobo$262bobo$263b2o2$257bo$256b
obo$257bobo$258b2o2$252bo$251bobo$252bobo$253b2o2$247bo$246bobo$247bob
o$248b2o2$242bo$241bobo$242bobo$243b2o2$237bo$236bobo$237bobo$238b2o2$
232bo$231bobo$232bobo$233b2o2$227bo$226bobo$227bobo$228b2o2$222bo$221b
obo$222bobo$223b2o2$217bo$216bobo$217bobo$218b2o2$212bo$211bobo$212bob
o$213b2o2$207bo$206bobo$207bobo$208b2o2$202bo$201bobo$202bobo$203b2o2$
197bo$196bobo$197bobo$198b2o2$192bo$191bobo$192bobo$193b2o2$187bo$186b
obo$187bobo$188b2o2$182bo$181bobo$182bobo$183b2o2$177bo$176bobo$177bob
o$178b2o2$172bo$171bobo$172bobo$173b2o2$167bo$166bobo$167bobo$168b2o2$
162bo$161bobo$162bobo$163b2o2$157bo$156bobo$157bobo$158b2o2$152bo$151b
obo$152bobo$153b2o2$147bo$146bobo$147bobo$148b2o2$142bo$141bobo$142bob
o$143b2o2$137bo$136bobo$137bobo$138b2o2$132bo$131bobo$132bobo$133b2o2$
127bo$126bobo$127bobo$128b2o2$122bo$121bobo$122bobo$123b2o2$117bo$116b
obo$117bobo$118b2o2$112bo$111bobo$112bobo$113b2o2$107bo$106bobo$107bob
o$108b2o2$102bo$101bobo$102bobo$103b2o2$97bo$96bobo$97bobo$98b2o2$92bo
$91bobo$92bobo$93b2o2$87bo$86bobo$87bobo$88b2o2$82bo$81bobo$82bobo$83b
2o2$77bo$76bobo$77bobo$78b2o2$72bo$71bobo$72bobo$73b2o2$67bo$66bobo$
67bobo$68b2o2$62bo$61bobo$62bobo$63b2o2$57bo$56bobo$57bobo$58b2o2$52bo
$51bobo$52bobo$53b2o2$47bo$46bobo$47bobo$48b2o2$42bo$41bobo$42bobo$43b
2o2$37bo$36bobo$37bobo$38b2o2$32bo$31bobo$32bobo$33b2o2$27bo$26bobo$
27bobo$28b2o2$22bo$21bobo$22bobo$23b2o2$17bo$16bobo$17bobo$18b2o2$12bo
$11bobo$12bobo$13b2o2$7bo$6bobo$7bobo$8b2o2$2o$obo$bobo$2b2o!
The lifespan is 77,777 (really), and the MCPS is 775 or less:

Code: Select all

x = 320, y = 344, rule = LifeHistory
294.2A$294.A.A$295.A.A$296.2A$295.B$277.A16.B$277.3A11.3B$280.A9.B3.B
$279.2A8.B5.B$281.B3.4B7.B$282.B.B12.B$283.B14.2A$283.B14.2A$282.B14.
B$281.B14.B$280.B14.B$279.B14.B$278.B15.B$277.B17.B$276.B19.B$275.B
21.B$273.2A23.2A$273.2A22.A2.A$297.A.A2.2A8.A$298.A.2A.A6.3A$296.A.A.
B8.A$296.2A.A.2A6.2A4.2A$299.A.2A8.2B2.A$299.A13.A.A$298.2A13.2A$300.
B11.B$301.B8.2A$301.2B6.A2.A$300.B2.B.2A2BA.A$299.B4.A.A3.A$297.2A7.A
3.B$296.A.A11.B$296.A2.B11.2A$288.2A4.A.A3.B10.A2.A.A.2A$289.A4.2A5.B
10.3A.2A.A$289.A.A2B8.A12.A$290.2A9.A.A10.A2.2A$300.B.A.A10.2A.A$299.
B3.2A$298.B$297.A$296.A.A$295.B.A.A$294.B3.2A$293.B$292.A$291.A.A$
290.B.A.A$289.B3.2A$288.B$287.A$286.A.A$285.B.A.A$284.B3.2A$283.B$
282.A$281.A.A$280.B.A.A$279.B3.2A$278.B$277.A$276.A.A$275.B.A.A$274.B
3.2A$273.B$272.A$271.A.A$270.B.A.A$269.B3.2A$268.B$267.A$266.A.A$265.
B.A.A$264.B3.2A$263.B$262.A$261.A.A$260.B.A.A$259.B3.2A$258.B$257.A$
256.A.A$255.B.A.A$254.B3.2A$253.B$252.A$251.A.A$250.B.A.A$249.B3.2A$
248.B$247.A$246.A.A$245.B.A.A$244.B3.2A$243.B$242.A$241.A.A$240.B.A.A
$239.B3.2A$238.B$237.A$236.A.A$235.B.A.A$234.B3.2A$233.B$232.A$231.A.
A$230.B.A.A$229.B3.2A$228.B$227.A$226.A.A$225.B.A.A$224.B3.2A$223.B$
222.A$221.A.A$220.B.A.A$219.B3.2A$218.B$217.A$216.A.A$215.B.A.A$214.B
3.2A$213.B$212.A$211.A.A$210.B.A.A$209.B3.2A$208.B$207.A$206.A.A$205.
B.A.A$204.B3.2A$203.B$202.A$201.A.A$200.B.A.A$199.B3.2A$198.B$197.A$
196.A.A$195.B.A.A$194.B3.2A$193.B$192.A$191.A.A$190.B.A.A$189.B3.2A$
188.B$187.A$186.A.A$185.B.A.A$184.B3.2A$183.B$182.A$181.A.A$180.B.A.A
$179.B3.2A$178.B$177.A$176.A.A$175.B.A.A$174.B3.2A$173.B$172.A$171.A.
A$170.B.A.A$169.B3.2A$168.B$167.A$166.A.A$165.B.A.A$164.B3.2A$163.B$
162.A$161.A.A$160.B.A.A$159.B3.2A$158.B$157.A$156.A.A$155.B.A.A$154.B
3.2A$153.B$152.A$151.A.A$150.B.A.A$149.B3.2A$148.B$147.A$146.A.A$145.
B.A.A$144.B3.2A$143.B$142.A$141.A.A$140.B.A.A$139.B3.2A$138.B$137.A$
136.A.A$135.B.A.A$134.B3.2A$133.B$132.A$131.A.A$130.B.A.A$129.B3.2A$
128.B$127.A$126.A.A$125.B.A.A$124.B3.2A$123.B$122.A$121.A.A$120.B.A.A
$119.B3.2A$118.B$117.A$116.A.A$115.B.A.A$114.B3.2A$113.B$112.A$111.A.
A$110.B.A.A$109.B3.2A$108.B$107.A$106.A.A$105.B.A.A$104.B3.2A$103.B$
102.A$101.A.A$100.B.A.A$99.B3.2A$98.B$97.A$96.A.A$95.B.A.A$94.B3.2A$
93.B$92.A$91.A.A$90.B.A.A$89.B3.2A$88.B$87.A$86.A.A$85.B.A.A$84.B3.2A
$83.B$82.A$81.A.A$80.B.A.A$79.B3.2A$78.B$77.A$76.A.A$75.B.A.A$74.B3.
2A$73.B$72.A$71.A.A$70.B.A.A$69.B3.2A$68.B$67.A$66.A.A$65.B.A.A$64.B
3.2A$63.B$62.A$61.A.A$60.B.A.A$59.B3.2A$58.B$57.A$56.A.A$55.B.A.A$54.
B3.2A$53.B$52.A$51.A.A$50.B.A.A$49.B3.2A$48.B$47.A$46.A.A$45.B.A.A$
44.B3.2A$43.B$42.A$41.A.A$40.B.A.A$39.B3.2A$38.B$37.A$36.A.A$35.B.A.A
$34.B3.2A$33.B$32.A$31.A.A$30.B.A.A$29.B3.2A$28.B$27.A$26.A.A$25.B.A.
A$24.B3.2A$23.B$22.A$21.A.A$20.B.A.A$19.B3.2A$18.B$17.A$16.A.A$15.B.A
.A$14.B3.2A$13.B$12.A$11.A.A$10.B.A.A$9.B3.2A$8.B$7.A$6.A.A$5.B.A.A$
4.B3.2A$2.2B$2A$A.A$.A.A$2.2A!
I used a Jubjub reflector to make it more similar to the diagram in the first post (and because I wanted to actually contribute something), but you can do it with the boat loop too (MCPS 2,105, lifespan 211,191):

Code: Select all

x = 789, y = 791, rule = LifeHistory
402.A$402.A$402.A$401.B$400.B$399.A$398.A.A$399.2A$399.B$399.B$399.B$
399.A$398.A.A$399.2A$399.B$399.B$399.B$399.A$398.A.A$399.2A$399.B$
399.B$399.B$399.A$398.A.A$399.2A$399.B$399.B$399.B$399.A$398.A.A$399.
2A$399.B$399.B$399.B$399.A$398.A.A$399.2A$399.B$399.B$399.B$399.A$
398.A.A$399.2A$399.B$399.B$399.B$399.A$398.A.A$399.2A$399.B$399.B$
399.B$399.A$398.A.A$399.2A$399.B$399.B$399.B$399.A$398.A.A$399.2A$
399.B$399.B$399.B$399.A$398.A.A$399.2A$399.B$399.B$399.B$399.A$398.A.
A$399.2A$399.B$399.B$399.B$399.A$398.A.A$399.2A$399.B$399.B$399.B$
399.A$398.A.A$399.2A$399.B$399.B$399.B$399.A$398.A.A$399.2A$399.B$
399.B$399.B$399.A$398.A.A$399.2A$399.B$399.B$399.B$399.A$398.A.A$399.
2A$399.B$399.B$399.B$399.A$398.A.A$399.2A$399.B$399.B$399.B$399.A$
398.A.A$399.2A$399.B$399.B$399.B$399.A$398.A.A$399.2A$399.B$399.B$
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$391.A.A$392.A$392.B$392.B$392.B$391.2A$391.A.A$392.A!
I agree with AlbertArmStain: Since you don't want giant boat loops, can you tell us what you do want to see? It's not clear to me how the example in the original post is different from a boat loop. You also mentioned "the obvious restriction that prevents the glider + blonk nonsense," but it was so obvious that no one else got it.

If boat loops are bad, there should be some limitation to make them less attractive. This was why the other diehard thread set a hard limit on the bounding box of the pattern, because that way people had to be creative rather than just adding another boat.


By the way, the first diehard shows the problem with using MCPS. Look at the top area, with the scattered blocks and turners. How obvious was it that the minimal covering polyplet (and I am not entirely sure it is minimal) included a line from the loaf to the block that stopped by the eater? Or would a line from the long boat to that line then an offshoot to the other block have been shorter? (it's the same length)

EDIT: Confocaloid helped show how obvious the MCPS problem is, by finding a one-cell reduction counteracted by a cell I forgot to add.

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 16th, 2023, 9:47 pm
by confocaloid
For the top area, the version on the right is smaller by one blue cell, but larger by one red cell which was missing to connect the block that is part of the large still life to the rest

Code: Select all

x = 71, y = 30, rule = LifeHistory
21.2A38.2A$21.A.A37.A.A$22.A.A37.A.A$23.2A38.2A$22.B39.B$4.A16.B22.A
16.B$4.3A13.B23.3A11.3B$7.A13.B25.A9.B3.B$6.2A14.B23.2A8.B5.B$8.B3.2B
9.B24.B3.4B7.B$9.B.B2.B9.B24.B.B12.B$10.B4.B9.2A23.B14.2A$10.B5.B8.2A
23.B14.2A$9.B7.B6.B24.B14.B$8.B9.B4.B24.B14.B$7.B11.B2.B24.B14.B$6.B
13.2B24.B14.B$5.B15.B23.B15.B$4.B17.B21.B17.B$3.B19.B19.B19.B$2.B21.B
17.B21.B$2A23.2A13.2A23.2A$2A22.A2.A12.2A22.A2.A$24.A.A2.2A33.A.A2.2A
$25.A.2A.A34.A.2A.A$23.A.A37.A.A.D$23.2A.A.2A33.2A.A.2A$26.A.2A36.A.
2A$26.A39.A$25.2A38.2A!
toroidalet wrote:
December 16th, 2023, 9:24 pm
By the way, the first diehard shows the problem with using MCPS. Look at the top area, with the scattered blocks and turners. How obvious was it that the minimal covering polyplet (and I am not entirely sure it is minimal) included a line from the loaf to the block that stopped by the eater? Or would a line from the long boat to that line then an offshoot to the other block have been shorter? (it's the same length)

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 18th, 2023, 2:52 pm
by Disaster16439
How about a 20000 cell bounding box limit? For the maximum ammount of time, maybe use a delay device? I decided to make one myself, though it is not complete.

Code: Select all

x = 97, y = 98, rule = B3/S23
bo18bo$b3o7b2o5b3o46bo11b2o$4bo6b2o4bo48bobo10b2o$3b2o12b2o39bo3b2o2bo
bo$57bobo2bo2b2ob2o$57bobo3bobo$16b2o40bob4o2bob2o$11b2o3b2o9bo32bo3bo
bob2o$11b2o12b3o31bo3bobo$24bo33bo3bobo$24b2o32b2o3bo$44bo$30bo13b3o$
28b3o16bo$27bo18b2o11bo11b2o$27b2o30b3o9b2o$61bo24b2o$61bo23bo2bo$86b
2obo$89bo$19bo69b2o$19b3o52b2o$21bo15b2o36bo$21bo15b2o33b3o$60b2o10bo$
60bobo$62bo$50b2o10b2o$50bo$40b2o9b3o$41bo11bo$40bo$40b2o$2bo$obo$b2o
2$56b2o$57bo$44bo11bo$44b3o9b2o$47bo$34b2o10b2o$35bo$35bobo$25bo10b2o$
23b3o33b2o15bo$22bo36b2o15bo$22b2o52b3o$7b2o69bo$8bo$8bob2o$9bo2bo23bo
$10b2o24bo$25b2o9b3o30b2o$25b2o11bo11b2o18bo$50bo16b3o$51b3o13bo$53bo$
34bo3b2o$33bobo3bo15b2o$32bobo3bo16bo29b2o$28b2obobo3bo12b2o5bo22b2o3b
2o$28b2obo2b4obo10bo5b2o22b2o$32bobo3bobo6b2obo$28b2ob2o2bo2bobo6bo2bo
b2o2b2o$29bobo2b2o3bo9b2obo3b2o21b2o12b2o$17b2o10bobo20bo27bo4b2o6bo$
17b2o11bo21b2o23b3o5b2o7b3o$45b2o30bo18bo$44bobo$44bo$41b2obo$42bobob
2o5b2o$42bobob2o5b2o$41b2obo$41bo2b4o14b2o5b2o$42b2o3bo14bobo5bo$44b2o
18bo3bo5b2o$44bo19b2o2b2o5bo$46bo28bob2o$45b2o21b2o2b2obo2bo$68b2o3bob
2o$73bo$72b2o$79b2o$79bobo$81bo$81bob2o$67bo3b2o5b2obobo$68b2ob2o5b2ob
obo$67b2o12bob2o$62b2o14b4o2bo$61bobo14bo3b2o$61bo18b2o$60b2o19bo$79bo
$79b2o!
But wait, I need self-destruct help.
My 164th post!
164=164

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 24th, 2023, 6:44 am
by HerscheltheHerschel
Here is a potentially useful long-lived and sparky pure glider generator:

Code: Select all

x = 7, y = 16, rule = B3/S23
o$3ob2o$5b2o$bo11$3bo$3b2o!

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Posted: December 30th, 2023, 9:36 am
by HerscheltheHerschel
Here is another one:

Code: Select all

x = 9, y = 10, rule = B3/S23
6b2o$5bo2bo$bo3b2obo$obo$obo$bo2$5b2o$4bo2bo$5b2o!