b-engine wrote: ↑September 13th, 2025, 12:31 am
Is there any natural conduits?
The three blocks making up B60 are fairly common (the
b3s23clustersv0 census has 814 occurrences in 5000000 soups, making it about 9x as common as the pentadecathlon). Here is a sample soup:
Code:
Select all
x = 33, y = 17, rule = LifeHistory
24.2D5.2D$.A5.A2.2A.3A8.2D5.2D$2.A.3A2.A3.3A$4.2A2.A3.2A.A12.2D$A4.A
8.2A12.2D$3A.5A.3A$2A2.2A.3A2.2A$.A.A2.7A2.A$2A.4A.3A4.A$.2A2.A2.2A2.
4A$.A2.2A3.A2.2A.A$2.5A.A4.A$A2.A2.A.2A.2A$.A.A.A3.A.4A$2.4A.A3.A.A.A
$A.2A.4A.2A2.2A$6A.A4.2A.A!
Unfortunately, I don't think there is currently any natural or semi-natural pattern which is based on 'active' conduits. The most likely one to occur would probably be a Simkin glider gun, since B60 is relatively common, and you only need two copies, a Herschel, and a clear path for the FNGs.
Resu wrote: ↑September 13th, 2025, 1:07 am
Are there any conduits with only one still life?
RF48H can consist of a single loaf.
Code:
Select all
#C [[ STOP 48 ]]
x = 28, y = 9, rule = B3/S23
6bo18bo$6b2o17bo$5b2o18b3o$27bo2$b2o$o2bo$obo$bo!
Switch engine channel, in its simplest form, consists of either a single boat or single claw with tail:
Code:
Select all
#C [[ STOP 48 ]]
x = 11, y = 15, rule = B3/S23
2bobo$5bo$bo2bo$3o6$6b2o$6bobo$8bo$7bo$8b3o$10bo!
For some conduits which have no transparent objects, and objects entirely on one side of the active region, you can engineer a useless one-object conduit:
Code:
Select all
x = 17, y = 10, rule = B3/S23
6b2ob2o$7bobobo3b2o$7bo2bobobobo$6b2o3b2obo$14b2o$6b2o3b2obo$3o2bobo2b
obobobo$obo3bo3b2o3b2o$obo4b3o$9bo!