Blonkic and Eonian Circuitry

For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
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TigerCub414
Posts: 160
Joined: March 25th, 2024, 9:51 pm

Blonkic and Eonian Circuitry

Post by TigerCub414 » August 26th, 2025, 10:52 pm

I have an idea for making easily constructible circuitry by using only blinkers and blocks. Here is an example of what I mean:

Code: Select all

x = 18, y = 29, rule = LifeHistory
.2C$.2C3$.2C$.2C5$4.3C11$6.3C4$A$A.A$3A13.2C$2.A13.2C!
[[ STOP 172 ]]
With enough searching, I think it is possible to make a universal set of blonkic Herschel conduits. Currently, only R64 and B60 fit this description, but I found several promising results just by searching with CatForce:

Code: Select all

x = 226, y = 19, rule = LifeHistory
66.2C$66.2C3$67.2C$10.2C55.2C$10.2C$119.C$119.C.C$119.3C4.3C35.3C$
121.C99.3C$130.C82.C$130.C82.C.C$C129.C27.C54.3C$C.C63.C91.C.C54.C$3C
4.C58.C.C89.3C13.2C48.2C$2.C4.C58.3C5.2C84.C13.2C48.2C$7.C60.C5.2C$
125.3C!
The search was specifically for reactions that don't release the first natural glider, so they can directly connect to a dependent syringe.

The fourth partial can be used to make a blonkic tub factory:

Code: Select all

x = 19, y = 12, rule = B3/S23
17b2o$17b2o3$6b3o4$o$obo$3o13b2o$2bo13b2o!
The last partial can be completed into a H-to-G that isn't actually blonkic, but it works:

Code: Select all

x = 27, y = 18, rule = LifeHistory
26.A$24.3A$23.A$23.2A3$12.3A$4.C$4.C.C$4.3C$6.C14.2A$15.2A4.A.A$15.2A
5.2A2$.2A3.2A11.2A$3.A.A14.A$A7.A8.3A$.2A3.2A9.A!
Finally, here's something very promising, but I just haven't found a way to get rid of the 3 extra blinkers:

Code: Select all

x = 22, y = 27, rule = LifeHistory
18.2A$18.2A2$3.D$2.3D$2.D.2D3$17.3D$2C$.2C12.C5.D$2C13.C5.D$C14.C5.D
2$17.3D9$18.D$16.D.D$16.3D$16.D!
More stuff to follow.
Last edited by TigerCub414 on January 22nd, 2026, 10:52 pm, edited 2 times in total.

Code: Select all

x = 32, y = 32, rule = B3aijkr5j/S2aek3-acy4iz6c
8b3o$7bo2bo$7bo2bo$7b3o4$28b3o$28bo2bo$28bo2bo$29b3o11$3o$o2bo$o2bo$b
3o4$22b3o$21bo2bo$21bo2bo$21b3o!

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hotcrystal0
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Re: Blonkic Circuitry

Post by hotcrystal0 » August 27th, 2025, 11:33 am

Do note that the conduits B60, R64, and RR56H consist of only blocks and can be used in these constructions. Also, what if a blinker gets rephased in one conduit but not another?
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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TigerCub414
Posts: 160
Joined: March 25th, 2024, 9:51 pm

Re: Blonkic Circuitry

Post by TigerCub414 » September 8th, 2025, 5:26 pm

A very promising blonkic conduit lead:

Code: Select all

x = 23, y = 33, rule = LifeHistory
21.2A$21.2A10$.2E$3E.2E$.2E.3E.2C$3E.2E2.2C$2E9$15.C$15.C$15.C5$15.2A
$15.2A!

hotcrystal0 wrote:
August 27th, 2025, 11:33 am
Do note that the conduits B60, R64, and RR56H consist of only blocks and can be used in these constructions. Also, what if a blinker gets rephased in one conduit but not another?
I'm currently only searching for conduits that don't rephase blinkers - I think they are more useful because they are compatible with other periodic circuitry.
EDIT: Partial HRx185B, it is actually Blockic:

Code: Select all

x = 39, y = 47, rule = LifeHistory
21.2A$21.2A7$36.2A$36.2A2$.2A$3A.2A$.2A.3A.2A$3A.2A2.2A$2A9$37.2A$37.
2A6$9.2A$9.2A12$27.D2.2D$28.3D$29.D!
I'm going to search for a clean version.

Code: Select all

x = 32, y = 32, rule = B3aijkr5j/S2aek3-acy4iz6c
8b3o$7bo2bo$7bo2bo$7b3o4$28b3o$28bo2bo$28bo2bo$29b3o11$3o$o2bo$o2bo$b
3o4$22b3o$21bo2bo$21bo2bo$21b3o!

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TigerCub414
Posts: 160
Joined: March 25th, 2024, 9:51 pm

Re: Blonkic Circuitry

Post by TigerCub414 » October 3rd, 2025, 6:36 pm

Very messy potential blonkic herschel duplicator:

Code: Select all

x = 44, y = 36, rule = LifeHistory
2.3D$3.D$3.3D2$2.2A$.3A.2A$2.2A.3A.2A$.3A.2A2.2A$.2A40.D$41.3D$41.D.D
$41.D6$32.2A$32.2A3$3A13$11.2A$11.2A!

Code: Select all

x = 32, y = 32, rule = B3aijkr5j/S2aek3-acy4iz6c
8b3o$7bo2bo$7bo2bo$7b3o4$28b3o$28bo2bo$28bo2bo$29b3o11$3o$o2bo$o2bo$b
3o4$22b3o$21bo2bo$21bo2bo$21b3o!

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TigerCub414
Posts: 160
Joined: March 25th, 2024, 9:51 pm

Re: Blonkic and Small Object Circuitry

Post by TigerCub414 » October 26th, 2025, 12:24 pm

After searching some more, I haven't found any complete blonkic conduits, so I now feel like blonkic circuitry is too restrictive. So, I have decided to use common still lives and oscillators up to 6 cells as catalysts. This allows things like sidesnaggers and BRx46B, so this type of circuitry is more promising. Above all, I have found this Rx130 conduit:

Code: Select all

x = 24, y = 37, rule = LifeHistory
7.A$.A5.A$.2A4.A$.2A$2.A8$C$C.C$3C$2.C4$22.A$21.A.A$22.A2$19.2A$19.2A
10$17.3D$19.D$18.3D!
Together with the R64, it can be used to make orthogonal and diagonal chains of conduits that do not contain fishhooks or anything rarer that a fishhook:

Code: Select all

x = 282, y = 181, rule = LifeHistory
7.A$.A5.A$.2A4.A$.2A261.2A$2.A261.2A5.2A$271.2A3$269.2A$269.2A$275.2A
$275.2A$C$C.C$3C$2.C252.C18.2A4.2A$255.C.C15.A2.A3.2A$255.3C16.A.A$
257.C17.A$22.A$21.A.A254.A$22.A254.A.A$278.2A$19.2A222.2A$19.2A222.A.
A$244.A22.3D$267.D10.3A$247.A18.3D8.3A$246.2A$246.2A$237.2A7.A$230.2A
5.2A$230.2A47.3A2$17.3D$6.3A10.D212.2A$7.3A8.3D211.2A$226.2A$226.2A$
46.A$40.A5.A$5.3A32.2A4.A$40.2A179.2A4.2A18.D$41.A179.2A3.A2.A15.D.D$
226.A.A16.3D9.2A$227.A17.D11.2A$261.A$224.A35.A.A$223.A.A35.A$223.2A$
258.2A$39.D217.A.A$39.D.D191.3D22.A$28.2A9.3D180.3A10.D$28.2A11.D181.
3A8.3D18.A$25.A229.2A$24.A.A228.2A$25.A230.A7.2A$61.A202.2A5.2A$60.A.
A158.3A47.2A$61.A2$58.2A209.2A$58.2A209.2A$275.2A$275.2A4$255.D18.2A
4.2A$255.D.D15.A2.A3.2A$244.2A9.3D16.A.A$244.2A11.D17.A$56.3D182.A$
45.3A10.D181.A.A35.A$46.3A8.3D181.A35.A.A$278.2A$243.2A$87.2A154.A.A$
87.2A5.2A148.A22.3D$44.3A47.2A171.D10.3A$247.A18.3D8.3A$246.2A$92.2A
152.2A$92.2A143.2A7.A$98.2A130.2A5.2A$98.2A130.2A47.3A3$232.2A$78.D
153.2A$78.D.D145.2A$67.2A9.3D145.2A$67.2A11.D$64.A$63.A.A$64.A156.2A
4.2A18.D$221.2A3.A2.A15.D.D$226.A.A16.3D9.2A$66.3A158.A17.D11.2A$65.
3A22.3D168.A$71.A18.D10.3A120.A35.A.A$70.A.A16.3D8.3A120.A.A35.A$71.
2A150.2A$258.2A$63.A193.A.A$63.A5.A163.3D22.A$63.A4.2A32.3A117.3A10.D
$68.2A153.3A8.3D18.A$68.A186.2A$255.2A$256.A7.2A$264.2A5.2A$221.3A47.
2A3$269.2A$70.D198.2A$68.D.D204.2A$68.3D9.2A193.2A$68.D11.2A$84.A$83.
A.A$84.A170.D$48.A206.D.D$47.A.A194.2A9.3D$48.A195.2A11.D$241.A$50.2A
188.A.A$50.2A189.A3$251.A$250.A.A14.3D$249.A2.A3.2A9.D10.3A$250.2A4.
2A8.3D8.3A$246.A$245.A.A$245.2A$51.3D197.2A$51.D10.3A186.2A26.3A$50.
3D8.3A3$24.A$24.A5.A$24.A4.2A32.3A$29.2A$29.A2$247.D$245.D.D$245.3D9.
2A$245.D11.2A$261.A$260.A.A$31.D229.A$29.D.D$29.3D9.2A$29.D11.2A$45.A
$44.A.A$45.A$9.A$8.A.A$9.A2$11.2A$11.2A10$12.3D$12.D$11.3D!
It can also be used to make this beautiful Herschel loop:

Code: Select all

x = 181, y = 181, rule = B3/S23
51b2o15bo53bo$51b2o9bo5bo47bo5bo$57b2o3b2o4bo47b2o4bo$56bobo3b2o52b2o$
57bo5bo53bo$46b2o4b2o46b2o$46b2o3bo2bo45b2o$51bobo$52bo$40b2o52b2o$40b
2o52b2o$44b2o52b2o$44b2o52b2o15bo$115bobo$115b3o$117bo$39b2o52b2o$39b
2o52b2o2$83bo53bo$82bobo51bobo$83bo53bo$86b2o$80b2o4bobo45b2o$80b2o5bo
46b2o$91b3o$90b3o$35b2o$35b2o2$147b2o$147b2o$30b2o4b2o79b2o22b2o$30b2o
3bo2bo77bobo22bobo$35bobo25b3o51bo24bo$36bo27b3o54b3o22b2o4b2o$53b2o5b
o46b2o5bo7b3o20bo2bo3b2o$33bo19b2o4bobo45b2o5b2o30bobo$32bobo24b2o53b
2o31bo$32b2o22bo53bo4bo47b2o$55bobo51bobo51b2o5b2o$56bo53bo9b3o47b2o$
20bo$19bobo44b2o$20bo45b2o100b2o$23b2o143b2o$23b2o149b2o$174b2o$71b2o$
71b2o$67b2o$67b2o104b2o4b2o$79bo92bo2bo3b2o$78bobo62b2o28bobo$73b2o3bo
2bo61b2o29bo$73b2o4b2o59bo$36bo47bo5bo48bobo35bo$35b2o46bobo3b2o49bo
35bobo$3o32b2o4bo42b2o3b2o4bo81b2o$35bo5bo36b2o9bo5bo46b2o$41bo36b2o
15bo46bobo$143bo$32b2o143b3o$2b3o27bobo111bo29b3o$b3o29bo111b2o$37b3o
105b2o$36b3o97b2o7bo$129b2o5b2o$129b2o47b3o$40bo$39bobo$40bo90b2o$36b
2o93b2o$36b2o87b2o$125b2o4$120b2o4b2o$5b2o113b2o3bo2bo$5b2o118bobo28b
2o$11b2o113bo29b2o$11b2o147bo$123bo35bobo$122bobo35bo$9b2o47b3o61b2o$
9b2o5b2o139b2o$16b2o7bo130bobo$25b2o130bo$25b2o94b3o$26bo29b3o63b3o29b
o$57b3o94b2o$23bo130b2o$22bobo130bo7b2o$22b2o139b2o5b2o$57b2o61b3o47b
2o$20bo35bobo$19bobo35bo$20bo147b2o$23b2o29bo113b2o$23b2o28bobo118b2o$
52bo2bo3b2o113b2o$53b2o4b2o4$54b2o$54b2o87b2o$48b2o93b2o$48b2o90bo$
139bobo$140bo$3o47b2o$43b2o5b2o$35bo7b2o97b3o$34b2o105b3o$34b2o111bo
29b3o$2b3o29bo111bobo27b3o$b3o143b2o$37bo$36bobo46bo15b2o36bo$37b2o46b
o5bo9b2o36bo5bo$2b2o81bo4b2o3b2o42bo4b2o32b3o$2bobo35bo49b2o3bobo46b2o
$3bo35bobo48bo5bo47bo$40bo59b2o4b2o$6bo29b2o61bo2bo3b2o$5bobo28b2o62bo
bo$2o3bo2bo92bo$2o4b2o104b2o$112b2o$108b2o$108b2o$5b2o$5b2o149b2o$11b
2o143b2o$11b2o100b2o45bo$113b2o44bobo$160bo$9b2o47b3o9bo53bo$9b2o5b2o
51bobo51bobo$16b2o47bo4bo53bo22b2o$33bo31b2o53b2o24bobo$32bobo30b2o5b
2o45bobo4b2o19bo$27b2o3bo2bo20b3o7bo5b2o46bo5b2o$27b2o4b2o22b3o54b3o
27bo$38bo24bo51b3o25bobo$37bobo22bobo77bo2bo3b2o$38b2o22b2o79b2o4b2o$
32b2o$32b2o2$144b2o$144b2o$88b3o$87b3o$45b2o46bo5b2o$45b2o45bobo4b2o$
93b2o$43bo53bo$42bobo51bobo$43bo53bo2$86b2o52b2o$86b2o52b2o4$81b2o52b
2o$81b2o52b2o$85b2o52b2o$85b2o52b2o$128bo$127bobo$79b2o45bo2bo3b2o$79b
2o46b2o4b2o$63bo53bo5bo$63b2o52b2o3bobo$58bo4b2o47bo4b2o3b2o$58bo5bo
47bo5bo9b2o$58bo53bo15b2o!
Two conduits are not enough for a universal Herschel toolkit, so I will try to find more conduits, preferably one that changes the parity of the signal.

Code: Select all

x = 32, y = 32, rule = B3aijkr5j/S2aek3-acy4iz6c
8b3o$7bo2bo$7bo2bo$7b3o4$28b3o$28bo2bo$28bo2bo$29b3o11$3o$o2bo$o2bo$b
3o4$22b3o$21bo2bo$21bo2bo$21b3o!

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TigerCub414
Posts: 160
Joined: March 25th, 2024, 9:51 pm

Re: Blonkic and Small Object Circuitry

Post by TigerCub414 » October 29th, 2025, 9:20 pm

Regarding new conduit leads, the reaction at the start of Lx134 can be made blonkic:

Code: Select all

x = 22, y = 21, rule = LifeHistory
12.D$11.3D$11.D7$20.2A$A19.2A$A.A$3A$2.A$17.2A$17.2A3$10.A$10.A$10.A!
I haven't found a connection for the output R.

"Small object circuitry" needs to have a nicer name. Maybe it can be called Eonian circuitry?

Code: Select all

x = 76, y = 80, rule = LifeSuper
2.72L$.L72.L$L16.2A56.L$L13.A2.A21.2A34.L$L12.A.A.A16.2A.A2.A11.2A21.
L$L13.A2.A.2A12.A.A.3A7.2A4.A6.2A13.L$L16.A2.A12.A.A11.2A3.A7.A.A12.L
$L.2A.A12.A4.A7.3A.5A11.A10.A12.L$L.A.2A2.2A9.5A6.A3.A4.A7.5A.A4.4A.
2A10.L$L5.3A.A19.2A2.A.A10.A4.A.A3.A2.A.A.A9.L$L2.3A4.A10.A13.2A12.A
2.A.A8.A.A9.L$L.A.A2.A.A.2A.A5.A.A25.2A3.A9.A2.2A7.L$L.A3.2A.A.A.2A6.
A40.2A4.A6.L$L2.3A3.A54.5A6.L$L5.4A6.45J3.A4.2A4.L$L2.3A9.J45.J5.2A2.
A3.L$L2.A2.4A4.J12.2A33.J5.A.2A3.L$L3.2A3.A4.J12.A.A32.J5.A6.L$L5.3A
5.J14.A4.2A26.J4.2A6.L$L5.A7.J4.2A4.4A.2A2.A2.A3.2A19.J12.L$L3.A.A7.J
4.A.A3.A2.A.A.A.A.2A3.A5.2A5.A.2A4.J12.L$L3.2A8.J6.A6.A.A.A.A7.3A.A.A
3.3A.2A4.J12.L$L13.J6.A.A5.2A.A.A9.A.A4.A10.J12.L$L13.J7.2A9.A11.2A5.
3A.2A4.J12.L$L13.J39.A.A5.J12.L$L13.J2.34H3.A.A5.J12.L$L13.J.H34.H3.A
6.J12.L$L13.J.H5.2A20.2A6.H9.J12.L$L13.J.H4.A2.A11.2A5.A.A6.H9.J12.L$
L13.J.H4.A.A5.A5.A2.A4.2A7.H9.J12.L$L13.J.H2.2A.A5.A.A3.A2.A3.2A9.H9.
J6.2A4.L$L10.2A.J.H.A2.A5.A.A5.2A3.A.A9.H9.J.2A2.A2.A3.L$L6.2A.A.A.J.
H.A.A6.2A11.2A4.2A4.H9.J.A.A2.2A4.L$L7.A.A3.J.H2.A3.2A21.A5.H9.J4.2A
6.L$L7.A.2A2.J.H5.A2.A4.2A4.A12.A2.H5.2A2.J5.A6.L$L6.2A2.A2.J.H5.A2.A
3.A2.A2.A.A4.3A3.2A2.H4.A2.A.J2.A2.A.2A3.L$L5.A2.2A3.J.H2.A3.2A5.2A3.
2A4.3A8.H3.A.2A2.J.A.A.2A.A3.L$L6.A.A4.J.H.A.A31.H3.A5.J2.A.A7.L$L5.
2A.A4.J.H2.A.A8.9D13.H2.2A5.J3.A2.2A4.L$L3.A2.A.2A3.J.H3.A4.A3.D9.D8.
A3.H9.J4.2A.3A2.L$L3.2A.A6.J.H7.A.A2.D.2A6.D3.2A2.A.A2.H5.A3.J10.A.L$
L6.A6.J.H6.A2.A2.D.2A2.3A.D2.A.A3.A3.H4.A.A2.J4.2A.3A2.L$L6.2A5.J.H7.
2A3.D9.D2.2A8.H3.A.A3.J4.2A.A4.L$L13.J.H13.9D13.H3.A5.J12.L$L13.J.H
35.H2.2A5.J12.L$L13.J.H2.3D2.D4.4D.D2.D.D2.D.3D.3D.H9.J12.L$L13.J.H2.
D2.D.D4.D2.D.2D.D.D.D3.D2.D3.H9.J12.L$L13.J.H2.3D2.D4.D2.D.D.2D.2D4.D
2.D3.H4.2A3.J12.L$L13.J.H2.D2.D.D4.D2.D.D2.D.D.D3.D2.D3.H3.A.A3.J12.L
$L13.J.H2.3D2.4D.4D.D2.D.D2.D.3D.3D.H3.A5.J12.L$L13.J.H35.H2.2A5.J12.
L$L13.J2.35H10.J12.L$L13.J47.J12.L$L13.J2.3H2.H.H3.2H2.H3.H4.4H.3H3.
3H7.J12.L$L13.J2.H3.H.H.H.H2.H.H3.H4.H2.H.H2.H4.H7.J12.L$L13.J2.3H.H.
H.H.4H.H3.H4.H2.H.3H5.H7.J12.L$L13.J4.H.H.H.H.H2.H.H3.H4.H2.H.H2.H.H
2.H7.J12.L$L13.J2.3H.H.H.H.H2.H.3H.3H2.4H.3H3.2H2.H5.J12.L$L14.J45.J
13.L$L15.45J14.L$L74.L$L20.3J.3J3.2J2.3J2.5J2.2J2.J2.J20.L$L20.J3.J2.
J.J2.J.J2.J3.J3.J2.J.2J.J20.L$L20.3J.3J2.4J.J.J4.J3.4J.J.2J20.L$L22.J
.J4.J2.J.2J5.J3.J2.J.J2.J20.L$L20.3J.J4.J2.J.J.2J3.J3.J2.J.J2.J20.L$.
L72.L$2.72L2$2.L2.L.4L.L2.L5.3L.3L3.2L2.3L2.5L2.2L2.L2.L6.L$2.2L.L.L
2.L.2L.L5.L3.L2.L.L2.L.L2.L3.L3.L2.L.2L.L5.L$2.L.2L.L2.L.L.2L.3L.3L.
3L2.4L.L.L4.L3.4L.L.2L4.L$2.L2.L.L2.L.L2.L7.L.L4.L2.L.2L5.L3.L2.L.L2.
L3.L$2.L2.L.4L.L2.L5.3L.L4.L2.L.L.2L3.L3.L2.L.L2.L2.L2$18.2L2.5L.L2.L
.4L.L2.L.3L2.2L2.L2.L$17.L2.L3.L3.L2.L.L4.2L.L2.L2.L2.L.2L.L$17.4L3.L
3.4L.4L.L.2L2.L2.4L.L.2L$17.L2.L3.L3.L2.L.L4.L2.L2.L2.L2.L.L2.L$17.L
2.L3.L3.L2.L.4L.L2.L.3L.L2.L.L2.L!

Code: Select all

x = 32, y = 32, rule = B3aijkr5j/S2aek3-acy4iz6c
8b3o$7bo2bo$7bo2bo$7b3o4$28b3o$28bo2bo$28bo2bo$29b3o11$3o$o2bo$o2bo$b
3o4$22b3o$21bo2bo$21bo2bo$21b3o!

WhiteHawk
Posts: 1197
Joined: July 10th, 2024, 5:34 pm

Re: Blonkic and Small Object Circuitry

Post by WhiteHawk » October 30th, 2025, 2:11 am

TigerCub414 wrote:
October 29th, 2025, 9:20 pm
Regarding new conduit leads, the reaction at the start of Lx134 can be made blonkic:

Code: Select all

x = 22, y = 21, rule = LifeHistory
12.D$11.3D$11.D7$20.2A$A19.2A$A.A$3A$2.A$17.2A$17.2A3$10.A$10.A$10.A!
I haven't found a connection for the output R.

"Small object circuitry" needs to have a nicer name. Maybe it can be called Eonian circuitry?
Small revision to include thessalonic

Code: Select all

x = 109, y = 80, rule = B3/S23Super
2.72L$.L72.L$L16.2A56.L$L13.A2.A21.2A34.L$L12.A.A.A16.2A.A2.A11.2A21.
L$L13.A2.A.2A12.A.A.3A7.2A4.A6.2A13.L$L16.A2.A12.A.A11.2A3.A7.A.A12.L
$L.2A.A12.A4.A7.3A.5A11.A10.A12.L$L.A.2A2.2A9.5A6.A3.A4.A7.5A.A4.4A.2A
10.L$L5.3A.A19.2A2.A.A10.A4.A.A3.A2.A.A.A9.L$L2.3A4.A10.A13.2A12.A2.A
.A8.A.A9.L$L.A.A2.A.A.2A.A5.A.A25.2A3.A9.A2.2A7.L$L.A3.2A.A.A.2A6.A40.
2A4.A6.L$L2.3A3.A54.5A6.L$L5.4A6.45J3.A4.2A4.L$L2.3A9.J45.J5.2A2.A3.L
$L2.A2.4A4.J12.2A33.J5.A.2A3.L$L3.2A3.A4.J12.A.A32.J5.A6.L$L5.3A5.J14.
A4.2A18.A.2A4.J4.2A6.L$L5.A7.J4.2A4.4A.2A2.A2.A3.2A9.3A.2A4.J12.L$L3.
A.A7.J4.A.A3.A2.A.A.A.A.2A3.A5.2A2.A10.J12.L$L3.2A8.J6.A6.A.A.A.A7.3A
.A.A3.3A.2A4.J12.L$L13.J6.A.A5.2A.A.A9.A.A7.A.A5.J12.L$L13.J7.2A9.A11.
2A7.A.A4.5R.R2.R.4R.3R.3R2.2R2.R4.2R2.R2.R.R.3R$L13.J40.A6.JR3.R2.R.R
2.L.R3.R3.R2.R.R3.R2.R.2R.R.R.R$L13.J2.34H11.JR3.4R.4R.3R.3R.4R.R3.R2.
R.R.2R.R.R$L13.J.H34.H10.JR3.R2.R.R2.L3.R3.R.R2.R.R3.R2.R.R2.R.R.R$L13.
J.H5.2A22.13R3.JR3.R2.R.4R.3R.3R.R2.R.3R2.2R2.R2.R.R.3R$L13.J.H4.A2.A
10.2A3.5DR4D2.H6.R2.J12.L$L13.J.H4.A.A5.A4.A2.A.D5.R4.D.H3.2A.R2.J12.
L$L13.J.H2.2A.A5.A.A2.A2.A2.D5.R.2A.D.H2.A.A.R2.J6.2A4.L$L10.2A.J.H.A
2.A5.A.A4.2A3.D.3A.R.2A.D.H2.A3.R2.J.2A2.A2.A3.L$L6.2A.A.A.J.H.A.A6.2A
10.D5.R4.D.H.2A3.R2.J.A.A2.2A4.L$L7.A.A3.J.H2.A3.2A15.5DR4D2.H6.R2.J4.
2A6.L$L7.A.2A2.J.H5.A2.A4.2A3.2A9.13R3.J5.A6.L$L6.2A2.A2.J.H5.A2.A3.A
2.A2.A.A4.3A7.H9.J2.A2.A.2A3.L$L5.A2.2A3.J.H2.A3.2A5.2A4.A4.3A8.H9.J.
A.A.2A.A3.L$L6.A.A4.J.H.A.A31.H9.J2.A.A7.L$L5.2A.A4.J.H2.A.A11.2A17.H
9.J3.A2.2A4.L$L3.A2.A.2A3.J.H3.A4.A6.A.A11.2A4.H9.J4.2A.3A2.L$L3.2A.A
6.J.H7.A.A5.2A8.A3.A5.H5.2A2.J10.A.L$L6.A6.J.H6.A2.A3.2A5.2A2.A.A5.A2.
H4.A2.A.J4.2A.3A2.L$L6.2A5.J.H7.2A3.A.A4.A.A3.A5.2A2.H3.A.2A2.J4.2A.A
4.L$L13.J.H12.2A5.2A14.H3.A5.J12.L$L13.J.H35.H2.2A5.J12.L$L13.J.H2.3D
2.D4.4D.D2.D.D2.D.3D.3D.H9.J12.L$L13.J.H2.D2.D.D4.D2.D.2D.D.D.D3.D2.D
3.H5.A3.J12.L$L13.J.H2.3D2.D4.D2.D.D.2D.2D4.D2.D3.H4.A.A2.J12.L$L13.J
.H2.D2.D.D4.D2.D.D2.D.D.D3.D2.D3.H3.A.A3.J3.A3.2A3.L$L13.J.H2.3D2.4D.
4D.D2.D.D2.D.3D.3D.H3.A5.J2.A.A3.A3.L$L13.J.H35.H2.2A5.J2.2A3.A4.L$L13.
J2.35H10.J6.A5.L$L13.J47.J2.5A.A3.L$L13.J2.3H2.H.H3.2H2.H3.H4.4H.3H3.
3H7.J2.A4.A.A2.L$L13.J2.H3.H.H.H.H2.H.H3.H4.H2.H.H2.H4.H7.J4.A2.A.A2.
L$L13.J2.3H.H.H.H.4H.H3.H4.H2.H.3H5.H7.J3.2A3.A3.L$L13.J4.H.H.H.H.H2.
H.H3.H4.H2.H.H2.H.H2.H7.J12.L$L13.J2.3H.H.H.H.H2.H.3H.3H2.4H.3H3.2H2.
H5.J12.L$L14.J45.J13.L$L15.45J14.L$L74.L$L20.3J.3J3.2J2.3J2.5J2.2J2.J
2.J20.L$L20.J3.J2.J.J2.J.J2.J3.J3.J2.J.2J.J20.L$L20.3J.3J2.4J.J.J4.J3.
4J.J.2J20.L$L22.J.J4.J2.J.2J5.J3.J2.J.J2.J20.L$L20.3J.J4.J2.J.J.2J3.J
3.J2.J.J2.J20.L$.L72.L$2.72L2$2.L2.L.4L.L2.L5.3L.3L3.2L2.3L2.5L2.2L2.
L2.L6.L$2.2L.L.L2.L.2L.L5.L3.L2.L.L2.L.L2.L3.L3.L2.L.2L.L5.L$2.L.2L.L
2.L.L.2L.3L.3L.3L2.4L.L.L4.L3.4L.L.2L4.L$2.L2.L.L2.L.L2.L7.L.L4.L2.L.
2L5.L3.L2.L.L2.L3.L$2.L2.L.4L.L2.L5.3L.L4.L2.L.L.2L3.L3.L2.L.L2.L2.L2$
18.2L2.5L.L2.L.4L.L2.L.3L2.2L2.L2.L$17.L2.L3.L3.L2.L.L4.2L.L2.L2.L2.L
.2L.L$17.4L3.L3.4L.4L.L.2L2.L2.4L.L.2L$17.L2.L3.L3.L2.L.L4.L2.L2.L2.L
2.L.L2.L$17.L2.L3.L3.L2.L.4L.L2.L.3L.L2.L.L2.L!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

Pseudastur albicollis

User avatar
Anivec
Posts: 1924
Joined: January 28th, 2022, 7:18 pm
Location: Somewhere I Belong

Re: Blonkic and Small Object Circuitry

Post by Anivec » October 30th, 2025, 6:54 am

TigerCub414 wrote:
October 29th, 2025, 9:20 pm

"Small object circuitry" needs to have a nicer name. Maybe it can be called Eonian circuitry?

Code: Select all

x = 76, y = 80, rule = LifeSuper
2.72L$.L72.L$L16.2A56.L$L13.A2.A21.2A34.L$L12.A.A.A16.2A.A2.A11.2A21.
L$L13.A2.A.2A12.A.A.3A7.2A4.A6.2A13.L$L16.A2.A12.A.A11.2A3.A7.A.A12.L
$L.2A.A12.A4.A7.3A.5A11.A10.A12.L$L.A.2A2.2A9.5A6.A3.A4.A7.5A.A4.4A.
2A10.L$L5.3A.A19.2A2.A.A10.A4.A.A3.A2.A.A.A9.L$L2.3A4.A10.A13.2A12.A
2.A.A8.A.A9.L$L.A.A2.A.A.2A.A5.A.A25.2A3.A9.A2.2A7.L$L.A3.2A.A.A.2A6.
A40.2A4.A6.L$L2.3A3.A54.5A6.L$L5.4A6.45J3.A4.2A4.L$L2.3A9.J45.J5.2A2.
A3.L$L2.A2.4A4.J12.2A33.J5.A.2A3.L$L3.2A3.A4.J12.A.A32.J5.A6.L$L5.3A
5.J14.A4.2A26.J4.2A6.L$L5.A7.J4.2A4.4A.2A2.A2.A3.2A19.J12.L$L3.A.A7.J
4.A.A3.A2.A.A.A.A.2A3.A5.2A5.A.2A4.J12.L$L3.2A8.J6.A6.A.A.A.A7.3A.A.A
3.3A.2A4.J12.L$L13.J6.A.A5.2A.A.A9.A.A4.A10.J12.L$L13.J7.2A9.A11.2A5.
3A.2A4.J12.L$L13.J39.A.A5.J12.L$L13.J2.34H3.A.A5.J12.L$L13.J.H34.H3.A
6.J12.L$L13.J.H5.2A20.2A6.H9.J12.L$L13.J.H4.A2.A11.2A5.A.A6.H9.J12.L$
L13.J.H4.A.A5.A5.A2.A4.2A7.H9.J12.L$L13.J.H2.2A.A5.A.A3.A2.A3.2A9.H9.
J6.2A4.L$L10.2A.J.H.A2.A5.A.A5.2A3.A.A9.H9.J.2A2.A2.A3.L$L6.2A.A.A.J.
H.A.A6.2A11.2A4.2A4.H9.J.A.A2.2A4.L$L7.A.A3.J.H2.A3.2A21.A5.H9.J4.2A
6.L$L7.A.2A2.J.H5.A2.A4.2A4.A12.A2.H5.2A2.J5.A6.L$L6.2A2.A2.J.H5.A2.A
3.A2.A2.A.A4.3A3.2A2.H4.A2.A.J2.A2.A.2A3.L$L5.A2.2A3.J.H2.A3.2A5.2A3.
2A4.3A8.H3.A.2A2.J.A.A.2A.A3.L$L6.A.A4.J.H.A.A31.H3.A5.J2.A.A7.L$L5.
2A.A4.J.H2.A.A8.9D13.H2.2A5.J3.A2.2A4.L$L3.A2.A.2A3.J.H3.A4.A3.D9.D8.
A3.H9.J4.2A.3A2.L$L3.2A.A6.J.H7.A.A2.D.2A6.D3.2A2.A.A2.H5.A3.J10.A.L$
L6.A6.J.H6.A2.A2.D.2A2.3A.D2.A.A3.A3.H4.A.A2.J4.2A.3A2.L$L6.2A5.J.H7.
2A3.D9.D2.2A8.H3.A.A3.J4.2A.A4.L$L13.J.H13.9D13.H3.A5.J12.L$L13.J.H
35.H2.2A5.J12.L$L13.J.H2.3D2.D4.4D.D2.D.D2.D.3D.3D.H9.J12.L$L13.J.H2.
D2.D.D4.D2.D.2D.D.D.D3.D2.D3.H9.J12.L$L13.J.H2.3D2.D4.D2.D.D.2D.2D4.D
2.D3.H4.2A3.J12.L$L13.J.H2.D2.D.D4.D2.D.D2.D.D.D3.D2.D3.H3.A.A3.J12.L
$L13.J.H2.3D2.4D.4D.D2.D.D2.D.3D.3D.H3.A5.J12.L$L13.J.H35.H2.2A5.J12.
L$L13.J2.35H10.J12.L$L13.J47.J12.L$L13.J2.3H2.H.H3.2H2.H3.H4.4H.3H3.
3H7.J12.L$L13.J2.H3.H.H.H.H2.H.H3.H4.H2.H.H2.H4.H7.J12.L$L13.J2.3H.H.
H.H.4H.H3.H4.H2.H.3H5.H7.J12.L$L13.J4.H.H.H.H.H2.H.H3.H4.H2.H.H2.H.H
2.H7.J12.L$L13.J2.3H.H.H.H.H2.H.3H.3H2.4H.3H3.2H2.H5.J12.L$L14.J45.J
13.L$L15.45J14.L$L74.L$L20.3J.3J3.2J2.3J2.5J2.2J2.J2.J20.L$L20.J3.J2.
J.J2.J.J2.J3.J3.J2.J.2J.J20.L$L20.3J.3J2.4J.J.J4.J3.4J.J.2J20.L$L22.J
.J4.J2.J.2J5.J3.J2.J.J2.J20.L$L20.3J.J4.J2.J.J.2J3.J3.J2.J.J2.J20.L$.
L72.L$2.72L2$2.L2.L.4L.L2.L5.3L.3L3.2L2.3L2.5L2.2L2.L2.L6.L$2.2L.L.L
2.L.2L.L5.L3.L2.L.L2.L.L2.L3.L3.L2.L.2L.L5.L$2.L.2L.L2.L.L.2L.3L.3L.
3L2.4L.L.L4.L3.4L.L.2L4.L$2.L2.L.L2.L.L2.L7.L.L4.L2.L.2L5.L3.L2.L.L2.
L3.L$2.L2.L.4L.L2.L5.3L.L4.L2.L.L.2L3.L3.L2.L.L2.L2.L2$18.2L2.5L.L2.L
.4L.L2.L.3L2.2L2.L2.L$17.L2.L3.L3.L2.L.L4.2L.L2.L2.L2.L.2L.L$17.4L3.L
3.4L.4L.L.2L2.L2.4L.L.2L$17.L2.L3.L3.L2.L.L4.L2.L2.L2.L2.L.L2.L$17.L
2.L3.L3.L2.L.4L.L2.L.3L.L2.L.L2.L!
I’d like to point out that eater1 is smaller than half bakery. In fact, eater bridge eater, integral, hive with tail, tub with tail and eater1 are all smaller or equal to in population compared to half bakery.

User avatar
TigerCub414
Posts: 160
Joined: March 25th, 2024, 9:51 pm

Re: Blonkic and Small Object Circuitry

Post by TigerCub414 » October 30th, 2025, 9:14 am

Anivec wrote:
October 30th, 2025, 6:54 am
I’d like to point out that eater1 is smaller than half bakery. In fact, eater bridge eater, integral, hive with tail, tub with tail and eater1 are all smaller or equal to in population compared to half bakery.
Instead of objects that have a small population, I meant objects that are more common than eater 1 and have a lower construction cost.

Code: Select all

x = 32, y = 32, rule = B3aijkr5j/S2aek3-acy4iz6c
8b3o$7bo2bo$7bo2bo$7b3o4$28b3o$28bo2bo$28bo2bo$29b3o11$3o$o2bo$o2bo$b
3o4$22b3o$21bo2bo$21bo2bo$21b3o!

User avatar
TigerCub414
Posts: 160
Joined: March 25th, 2024, 9:51 pm

Re: Blonkic and Small Object Circuitry

Post by TigerCub414 » November 4th, 2025, 10:17 pm

Two conduit leads starting from a B-heptomino (the first one is Thessalonic, but it might be useful even though it doesn't fit the criteria) :

Code: Select all

x = 28, y = 28, rule = LifeHistory
2A$2A$13.2A$13.A$11.A.A$11.2A11$.2A$2.2A$.2A$.A3$6.2A$6.2A3$26.2A$26.
2A!

Code: Select all

x = 42, y = 25, rule = LifeHistory
30.A$29.A.A$30.A7$40.A$39.A.A$40.A2$2A$.2A$2A$A3$5.2A$5.2A3$25.2A$25.
2A!

Code: Select all

x = 32, y = 32, rule = B3aijkr5j/S2aek3-acy4iz6c
8b3o$7bo2bo$7bo2bo$7b3o4$28b3o$28bo2bo$28bo2bo$29b3o11$3o$o2bo$o2bo$b
3o4$22b3o$21bo2bo$21bo2bo$21b3o!

User avatar
hotcrystal0
Posts: 4335
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Blonkic and Small Object Circuitry

Post by hotcrystal0 » November 9th, 2025, 1:37 pm

TigerCub414 wrote:
November 4th, 2025, 10:17 pm
Two conduit leads starting from a B-heptomino (the first one is Thessalonic, but it might be useful even though it doesn't fit the criteria) :

Code: Select all

x = 28, y = 28, rule = LifeHistory
2A$2A$13.2A$13.A$11.A.A$11.2A11$.2A$2.2A$.2A$.A3$6.2A$6.2A3$26.2A$26.
2A!

Code: Select all

x = 42, y = 25, rule = LifeHistory
30.A$29.A.A$30.A7$40.A$39.A.A$40.A2$2A$.2A$2A$A3$5.2A$5.2A3$25.2A$25.
2A!
I guess this is progress:

Code: Select all

x = 47, y = 31, rule = LifeHistory
2.2A$3.A$2.A$2.2A2.2A36.D$5.A.A36.D.D$4A.A38.3D$A2.A.2A39.D13$4.2C$5.
2C$4.2C$4.C3$9.2A$9.2A3$29.2A$29.2A!
Edit: BRx236H from this lead:

Code: Select all

x = 49, y = 33, rule = LifeHistory
46.2A$38.2A6.2A$2.2A34.2A$3.A$2.A$2.2A2.2A39.A$5.A.A38.A.A$4A.A40.A.A
$A2.A.2A40.A11$43.2A$43.2A$4.2C$5.2C$4.2C$4.C3$9.2A$9.2A2$41.3D$29.2A
12.D$29.2A11.3D!
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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TigerCub414
Posts: 160
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Re: Blonkic and Small Object Circuitry

Post by TigerCub414 » November 12th, 2025, 8:52 pm

Another conduit lead:

Code: Select all

x = 37, y = 23, rule = LifeHistory
.2C$3C.2C$.2C.3C.2A$3C.2C2.2A$2C6$5.A$5.A$5.A7$10.A6.2A$9.A.A5.2A3.A
12.2A$9.2A10.A.A6.2A3.2A$22.A7.2A!

Code: Select all

x = 32, y = 32, rule = B3aijkr5j/S2aek3-acy4iz6c
8b3o$7bo2bo$7bo2bo$7b3o4$28b3o$28bo2bo$28bo2bo$29b3o11$3o$o2bo$o2bo$b
3o4$22b3o$21bo2bo$21bo2bo$21b3o!

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I6_I6
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Re: Blonkic and Small Object Circuitry

Post by I6_I6 » November 15th, 2025, 10:40 am

Spartan B to glider+herschel+beehive:

Code: Select all

x = 47, y = 31, rule = B3/S23
5bo$5b3o$8bo$7b2o2$2o$bo33bo$bobo30bobo$2b2o31bo7$45bo$44bobo$45bo2$5b
2o$6b2o$5b2o$5bo3$10b2o$10b2o3$30b2o$30b2o!
The herschel itself never appears, but its descendant does. The FNG never appears and the FNB is consumed by the chaos in the conduit.
If you remove the herschel descendant or the FNB early enough, it produces a honey farm instead.

EDIT:
I guess I should put this here as well (I've already posted it in the factories thread):

Code: Select all

# Small object B to glider+beehive
x = 42, y = 34, rule = B3/S23
6b2o$6b2o8$30bo$29bobo$30bo7$40bo$39bobo$40bo2$2o$b2o$2o$o3$5b2o$5b2o
3$25b2o$25b2o!
EDIT 2:
H to B+blinker:

Code: Select all

# The FNG is needed to destroy a beehive.
x = 50, y = 23, rule = B3/S23
b2o$3ob2o$b2ob3ob2o$3ob2o2b2o$2o4$48b2o$48bo$5bo40bobo$5bo40b2o$5bo6$
41b2o$10bo6b2o22b2o$9bobo5b2o3bo12b2o$9b2o10bobo6b2o3b2o$22bo7b2o!
Removing the extra blinker is proving hard.

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
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TigerCub414
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Re: Blonkic and Small Object Circuitry

Post by TigerCub414 » November 15th, 2025, 10:00 pm

It turns out that the extra blinker can be removed, making a HF236B:

Code: Select all

x = 50, y = 40, rule = LifeHistory
22.2D$23.2D$22.2D$22.D14$.2C$3C.2C$.2C.3C.2A$3C.2C2.2A33.A$2C40.A.A$
43.A4$48.A$5.A41.A.A$5.A42.A$5.A4$45.A$45.2A$45.2A$10.A6.2A27.A$9.A.A
5.2A3.A12.2A$9.2A10.A.A6.2A3.2A$22.A7.2A!
Unfortunately, it can't connect to most conduits, since it has to release the FNG while destroying the B-heptomino's block. It can connect to BBx187H, though:

Code: Select all

x = 57, y = 76, rule = LifeHistory
35.D$33.D.D$33.3D9.2A3.2A$33.D11.2A3.2A8$53.2A$38.2A13.2A$38.2A9$54.
2A$54.2A13$22.2D29.2A$23.2D28.A$22.2D19.2A3.2A4.3A$22.D18.A2.A4.A6.A$
41.3A5.A.A$50.2A$41.3A$41.A2.A$43.2A9$.2C$3C.2C$.2C.3C.2A$3C.2C2.2A
33.A$2C40.A.A$43.A4$48.A$5.A41.A.A$5.A42.A$5.A4$45.A$45.2A$45.2A$10.A
6.2A27.A$9.A.A5.2A3.A12.2A$9.2A10.A.A6.2A3.2A$22.A7.2A!

Code: Select all

x = 32, y = 32, rule = B3aijkr5j/S2aek3-acy4iz6c
8b3o$7bo2bo$7bo2bo$7b3o4$28b3o$28bo2bo$28bo2bo$29b3o11$3o$o2bo$o2bo$b
3o4$22b3o$21bo2bo$21bo2bo$21b3o!

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I6_I6
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Re: Blonkic and Small Object Circuitry

Post by I6_I6 » December 1st, 2025, 1:46 pm

TigerCub414 wrote:
October 29th, 2025, 9:20 pm
Regarding new conduit leads, the reaction at the start of Lx134 can be made blonkic:

Code: Select all

x = 22, y = 21, rule = LifeHistory
12.D$11.3D$11.D7$20.2A$A19.2A$A.A$3A$2.A$17.2A$17.2A3$10.A$10.A$10.A!
I haven't found a connection for the output R.

"Small object circuitry" needs to have a nicer name. Maybe it can be called Eonian circuitry?

Code: Select all

x = 76, y = 80, rule = LifeSuper
2.72L$.L72.L$L16.2A56.L$L13.A2.A21.2A34.L$L12.A.A.A16.2A.A2.A11.2A21.
L$L13.A2.A.2A12.A.A.3A7.2A4.A6.2A13.L$L16.A2.A12.A.A11.2A3.A7.A.A12.L
$L.2A.A12.A4.A7.3A.5A11.A10.A12.L$L.A.2A2.2A9.5A6.A3.A4.A7.5A.A4.4A.
2A10.L$L5.3A.A19.2A2.A.A10.A4.A.A3.A2.A.A.A9.L$L2.3A4.A10.A13.2A12.A
2.A.A8.A.A9.L$L.A.A2.A.A.2A.A5.A.A25.2A3.A9.A2.2A7.L$L.A3.2A.A.A.2A6.
A40.2A4.A6.L$L2.3A3.A54.5A6.L$L5.4A6.45J3.A4.2A4.L$L2.3A9.J45.J5.2A2.
A3.L$L2.A2.4A4.J12.2A33.J5.A.2A3.L$L3.2A3.A4.J12.A.A32.J5.A6.L$L5.3A
5.J14.A4.2A26.J4.2A6.L$L5.A7.J4.2A4.4A.2A2.A2.A3.2A19.J12.L$L3.A.A7.J
4.A.A3.A2.A.A.A.A.2A3.A5.2A5.A.2A4.J12.L$L3.2A8.J6.A6.A.A.A.A7.3A.A.A
3.3A.2A4.J12.L$L13.J6.A.A5.2A.A.A9.A.A4.A10.J12.L$L13.J7.2A9.A11.2A5.
3A.2A4.J12.L$L13.J39.A.A5.J12.L$L13.J2.34H3.A.A5.J12.L$L13.J.H34.H3.A
6.J12.L$L13.J.H5.2A20.2A6.H9.J12.L$L13.J.H4.A2.A11.2A5.A.A6.H9.J12.L$
L13.J.H4.A.A5.A5.A2.A4.2A7.H9.J12.L$L13.J.H2.2A.A5.A.A3.A2.A3.2A9.H9.
J6.2A4.L$L10.2A.J.H.A2.A5.A.A5.2A3.A.A9.H9.J.2A2.A2.A3.L$L6.2A.A.A.J.
H.A.A6.2A11.2A4.2A4.H9.J.A.A2.2A4.L$L7.A.A3.J.H2.A3.2A21.A5.H9.J4.2A
6.L$L7.A.2A2.J.H5.A2.A4.2A4.A12.A2.H5.2A2.J5.A6.L$L6.2A2.A2.J.H5.A2.A
3.A2.A2.A.A4.3A3.2A2.H4.A2.A.J2.A2.A.2A3.L$L5.A2.2A3.J.H2.A3.2A5.2A3.
2A4.3A8.H3.A.2A2.J.A.A.2A.A3.L$L6.A.A4.J.H.A.A31.H3.A5.J2.A.A7.L$L5.
2A.A4.J.H2.A.A8.9D13.H2.2A5.J3.A2.2A4.L$L3.A2.A.2A3.J.H3.A4.A3.D9.D8.
A3.H9.J4.2A.3A2.L$L3.2A.A6.J.H7.A.A2.D.2A6.D3.2A2.A.A2.H5.A3.J10.A.L$
L6.A6.J.H6.A2.A2.D.2A2.3A.D2.A.A3.A3.H4.A.A2.J4.2A.3A2.L$L6.2A5.J.H7.
2A3.D9.D2.2A8.H3.A.A3.J4.2A.A4.L$L13.J.H13.9D13.H3.A5.J12.L$L13.J.H
35.H2.2A5.J12.L$L13.J.H2.3D2.D4.4D.D2.D.D2.D.3D.3D.H9.J12.L$L13.J.H2.
D2.D.D4.D2.D.2D.D.D.D3.D2.D3.H9.J12.L$L13.J.H2.3D2.D4.D2.D.D.2D.2D4.D
2.D3.H4.2A3.J12.L$L13.J.H2.D2.D.D4.D2.D.D2.D.D.D3.D2.D3.H3.A.A3.J12.L
$L13.J.H2.3D2.4D.4D.D2.D.D2.D.3D.3D.H3.A5.J12.L$L13.J.H35.H2.2A5.J12.
L$L13.J2.35H10.J12.L$L13.J47.J12.L$L13.J2.3H2.H.H3.2H2.H3.H4.4H.3H3.
3H7.J12.L$L13.J2.H3.H.H.H.H2.H.H3.H4.H2.H.H2.H4.H7.J12.L$L13.J2.3H.H.
H.H.4H.H3.H4.H2.H.3H5.H7.J12.L$L13.J4.H.H.H.H.H2.H.H3.H4.H2.H.H2.H.H
2.H7.J12.L$L13.J2.3H.H.H.H.H2.H.3H.3H2.4H.3H3.2H2.H5.J12.L$L14.J45.J
13.L$L15.45J14.L$L74.L$L20.3J.3J3.2J2.3J2.5J2.2J2.J2.J20.L$L20.J3.J2.
J.J2.J.J2.J3.J3.J2.J.2J.J20.L$L20.3J.3J2.4J.J.J4.J3.4J.J.2J20.L$L22.J
.J4.J2.J.2J5.J3.J2.J.J2.J20.L$L20.3J.J4.J2.J.J.2J3.J3.J2.J.J2.J20.L$.
L72.L$2.72L2$2.L2.L.4L.L2.L5.3L.3L3.2L2.3L2.5L2.2L2.L2.L6.L$2.2L.L.L
2.L.2L.L5.L3.L2.L.L2.L.L2.L3.L3.L2.L.2L.L5.L$2.L.2L.L2.L.L.2L.3L.3L.
3L2.4L.L.L4.L3.4L.L.2L4.L$2.L2.L.L2.L.L2.L7.L.L4.L2.L.2L5.L3.L2.L.L2.
L3.L$2.L2.L.4L.L2.L5.3L.L4.L2.L.L.2L3.L3.L2.L.L2.L2.L2$18.2L2.5L.L2.L
.4L.L2.L.3L2.2L2.L2.L$17.L2.L3.L3.L2.L.L4.2L.L2.L2.L2.L.2L.L$17.4L3.L
3.4L.4L.L.2L2.L2.4L.L.2L$17.L2.L3.L3.L2.L.L4.L2.L2.L2.L2.L.L2.L$17.L
2.L3.L3.L2.L.4L.L2.L.3L.L2.L.L2.L!
Athenian? I've never heard that term used before.
EDIT:
TigerCub414 wrote:
November 15th, 2025, 10:00 pm
It turns out that the extra blinker can be removed, making a HF236B:

Code: Select all

Snip
If you add a sidesnagger, it becomes an eonian blinker keeper:

Code: Select all

x = 56, y = 95, rule = LifeHistory
28.2D$29.2D$28.2D$28.D14$7.2C$6.3C.2C$7.2C.3C.2A$6.3C.2C2.2A33.A$6.2C
40.A.A$49.A4$54.A$11.D41.A.A$11.D42.A$11.D4$51.A$51.2A$51.2A$16.A6.2A
27.A$15.A.A5.2A3.A12.2A$6.A8.2A10.A.A6.2A3.2A$5.A.A20.A7.2A$4.A2.A3.2A
$5.2A4.2A$.A$A.A$2A$6.2A$6.2A2$28.2D$29.2D$28.2D$28.D14$7.2C$6.3C.2C$
7.2C.3C.2A$6.3C.2C2.2A33.A$6.2C40.A.A$49.A4$54.A$11.E41.A.A$11.E42.A$
11.E4$51.A$51.2A$51.2A$16.A6.2A27.A$15.A.A5.2A3.A12.2A$6.A8.2A10.A.A6.
2A3.2A$5.A.A20.A7.2A$4.A2.A3.2A$5.2A4.2A$.A$A.A$2A$6.2A$6.2A!
Of course, if you don't need it to be eonian, you can replace the sidesnagger with an ordinary eater.
Without an eater, it outputs a glider. Might be useful.

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
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Period1GliderGun
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Re: Blonkic and Small Object Circuitry

Post by Period1GliderGun » January 6th, 2026, 10:36 pm

Potential start for a p2 conduit:

Code: Select all

x = 19, y = 29, rule = B3/S23
bo$b2o$b2o$2bo8$o$obo$3o$2bo12$11b3o$15b3o$16b3o!
Currently on another planet.

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

WhiteHawk
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Re: Blonkic and Small Object Circuitry

Post by WhiteHawk » January 7th, 2026, 1:51 pm

Period1GliderGun wrote:
January 6th, 2026, 10:36 pm
Potential start for a p2 conduit:
After a little further investigation, produces an r with some debris that hinders it's escape. Though the debris is somewhat essential to the R formation, posting to see if it can be recovered.

Code: Select all

x = 19, y = 32, rule = B3/S23
10bo5bo$10b2o3b2o$10b2o3b2o$bo9bo3bo$b2o$b2o$2bo8$o$obo$3o$2bo12$11b3o
$15b3o$16b3o!
Currently working to improve Life's guns and work on updating SKOPs and Isotropic rules most similar to B3/S23 to Life standards. Will get software to begin searches eventually.

Pseudastur albicollis

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qqd
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Re: Blonkic and Small Object Circuitry

Post by qqd » January 8th, 2026, 8:10 am

WhiteHawk wrote:
January 7th, 2026, 1:51 pm
Period1GliderGun wrote:
January 6th, 2026, 10:36 pm
Potential start for a p2 conduit:
After a little further investigation, produces an r with some debris that hinders it's escape. Though the debris is somewhat essential to the R formation, posting to see if it can be recovered.

Code: Select all

x = 19, y = 32, rule = B3/S23
10bo5bo$10b2o3b2o$10b2o3b2o$bo9bo3bo$b2o$b2o$2bo8$o$obo$3o$2bo12$11b3o
$15b3o$16b3o!
Eonian H to G based on that, using a sidesnagger:

Code: Select all

x = 29, y = 32, rule = B3/S23
10bo5bo$10b2o3b2o$10b2o3b2o$bo9bo3bo6b2o$b2o19b2o$b2o$2bo2$21b2o4b2o$
20bo2bo3b2o$21bobo$22bo2$25bo$o23bobo$obo22b2o$3o$2bo12$11b3o$15b3o$16b
3o!
The sidesnagger can also be flipped:

Code: Select all

x = 29, y = 32, rule = B3/S23
10bo5bo$10b2o3b2o$10b2o3b2o$bo9bo3bo$b2o22b2o$b2o21bobo$2bo22bo2$22bo
$21bobo$20bo2bo3b2o$21b2o4b2o3$o$obo19b2o$3o19b2o$2bo12$11b3o$15b3o$16b
3o!
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.

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Re: Blonkic and Small Object Circuitry

Post by synperiplanar » January 8th, 2026, 2:21 pm

qqd wrote:
January 8th, 2026, 8:10 am
Eonian H to G based on that, using a sidesnagger:

Code: Select all

x = 29, y = 32, rule = B3/S23
10bo5bo$10b2o3b2o$10b2o3b2o$bo9bo3bo6b2o$b2o19b2o$b2o$2bo2$21b2o4b2o$
20bo2bo3b2o$21bobo$22bo2$25bo$o23bobo$obo22b2o$3o$2bo12$11b3o$15b3o$16b
3o!
The sidesnagger can also be flipped:

Code: Select all

x = 29, y = 32, rule = B3/S23
10bo5bo$10b2o3b2o$10b2o3b2o$bo9bo3bo$b2o22b2o$b2o21bobo$2bo22bo2$22bo
$21bobo$20bo2bo3b2o$21b2o4b2o3$o$obo19b2o$3o19b2o$2bo12$11b3o$15b3o$16b
3o!
reduced?

Code: Select all

x = 25, y = 32, rule = B3/S23
10bo5bo$10b2o3b2o$10b2o3b2o$bo9bo3bo$b2o16b2o$b2o16b2o$2bo2$21bo$20bo
bo$21bo$22b3o$24bo2$o$obo$3o$2bo12$11b3o$15b3o$16b3o!
edit: another

Code: Select all

x = 25, y = 32, rule = B3/S23
18bo$16b3o$15bo$bo13b2o$b2o16b2o$b2o16b2o$2bo2$21bo$20bobo$21bo$22b3o
$24bo2$o$obo$3o$2bo12$11b3o$15b3o$16b3o!
edit: oh wait i see you wanted it to be eonian
edit: well an eater1 can be synthesized with 2 gliders so i don't see why that could be a problem?
the call of the p33 edge blinker factory has still not been answered... please im getting desperate you can even just use glider guns

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ElijahKen
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Re: Blonkic and Small Object Circuitry

Post by ElijahKen » January 8th, 2026, 6:38 pm

get_snackeTWO wrote:
January 8th, 2026, 2:21 pm
edit: oh wait i see you wanted it to be eonian
edit: well an eater1 can be synthesized with 2 gliders so i don't see why that could be a problem?
Well, which is more common, an eater1, or a toad? Slow salvo construction doesn't use the 2g eater1 synthesis. I think the point of eonian circuitry is that it is made of common objects.

EDIT:
Conduit 1 can be made Eonian by using a beacon:

Code: Select all

x = 24, y = 13, rule = B3/S23
3b2o$3b2o$b2o$b2o6$o3b2o15bo$2o2b2o15bo$b2o18b3o$2o21bo!
Engineering macro-spaceships is hard.

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hotcrystal0
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Re: Blonkic and Small Object Circuitry

Post by hotcrystal0 » January 8th, 2026, 8:22 pm

I should mention that BRx46B is eonian:

Code: Select all

x = 10, y = 13, rule = B3/S23
2b2o$bo2bo3b2o$2b2o4b2o7$7b2o$2bo4b2o$b3o$2obo!
Edit: Eonian version of HF95P:

Code: Select all

x = 18, y = 27, rule = B3/S23
6b2o$5bobo$bo4bo6b2o$o2bo9b2o$o2bo$2bo2$2bo$2b2o$2b2o$3bo8$bo$bobo$b3o
$3bo2$10b2o3b2o$12bobo$9bo7bo$10b2o3b2o!
wherever I go on the internet I bring with myself nothing but problems.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

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qqd
Posts: 605
Joined: September 10th, 2022, 4:24 pm
Location: In a superposition of multiple different locations.

Re: Blonkic and Small Object Circuitry

Post by qqd » January 9th, 2026, 2:00 am

Eonian form of Fx119:

Code: Select all

x = 23, y = 23, rule = B3/S23
o$obo$3o$2bo10$2b3o$3b3o$9b2o11bo$9b2o9b3o$20bo$3b3o14bo$2b3o2$9b2o$9b
2o!
Both faster Fx119 variants mentioned on the Fx119 article can also be 'eonified', the first one being:

Code: Select all

x = 23, y = 34, rule = B3/S23
bo$b2o$b2o10b2o$2bo10b2o5$20b2o$20b2o2$o$obo$3o$2bo10$2b3o$3b3o$9b2o11b
o$9b2o9b3o$20bo$3b3o14bo$2b3o2$9b2o$9b2o!
And the second one being the Fx119G suppressed variant which suppresses the output Herschel's FNG:

Code: Select all

x = 29, y = 37, rule = B3/S23
10bo5bo$10b2o3b2o$10b2o3b2o$bo9bo3bo6b2o$b2o19b2o$b2o$2bo2$21b2o4b2o$
20bo2bo3b2o$21bobo$22bo2$25bo$o23bobo$obo22b2o$3o$2bo18b2o$21b2o9$2b3o
$3b3o$9b2o11bo$9b2o9b3o$20bo$3b3o14bo$2b3o2$9b2o$9b2o!
However, I noticed that using the transparent blinker yields a much simpler FNG suppressing variant:

Code: Select all

x = 23, y = 35, rule = B3/S23
7bo$bo5bo$b2o4bo$b2o$2bo8$o$obo$3o$2bo10$2b3o$3b3o$9b2o11bo$9b2o9b3o$
20bo$3b3o14bo$2b3o2$9b2o$9b2o!
Unfortunately, the 'eonified' Fx119 inserter only has 16hd of clearance, compared to the regular version with 27hd of clearance:

Code: Select all

x = 23, y = 23, rule = B3/S23
o$obo$3o$2bo10$2b3o15b3o$3b3o13b3o$9b2o$9b2o2$3b3o13b3o$2b3o15b3o2$9b
2o$9b2o!
Currently writing a utility in Lua that may be helpful for faster manual pattern manipulation.

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ElijahKen
Posts: 233
Joined: March 9th, 2024, 7:32 pm

Re: Blonkic and Small Object Circuitry

Post by ElijahKen » January 9th, 2026, 10:30 am

qqd wrote:
January 9th, 2026, 2:00 am
Unfortunately, the 'eonified' Fx119 inserter only has 16hd of clearance, compared to the regular version with 27hd of clearance:

Code: Select all

x = 23, y = 23, rule = B3/S23
o$obo$3o$2bo10$2b3o15b3o$3b3o13b3o$9b2o$9b2o2$3b3o13b3o$2b3o15b3o2$9b
2o$9b2o!
Here is a version replacing the rightmost killer toads with a tub, with 6hd more clearance (22 total, I think):

Code: Select all

x = 26, y = 24, rule = B3/S23
o$obo$3o$2bo10$2b3o$3b3o$9b2o$9b2o2$3b3o$2b3o2$9b2o13bo$9b2o12bobo$24b
o!
Engineering macro-spaceships is hard.

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Period1GliderGun
Posts: 1097
Joined: March 9th, 2022, 1:50 am
Location: Everywhere you look
Contact:

Re: Blonkic and Small Object Circuitry

Post by Period1GliderGun » January 18th, 2026, 8:07 pm

Blockic R catalyst:

Code: Select all

x = 19, y = 9, rule = B3/S23
2o$2o4b2o$6b2o4$17bo$17b2o$16b2o!
EDIT: Eonian W-to-junk:

Code: Select all

x = 14, y = 15, rule = B3/S23
b2o3b2o$o7bo$3bobo$b2o3b2o6$4bo$4bo$4bo7b2o$11bobo$10bo2bo$11b2o!
Another (the blinker doesn't rephase in either of these):

Code: Select all

x = 6, y = 8, rule = B3/S23
4b2o$3bobo$2bo2bo$3b2o4$3o!
I will search for more.

EDIT: Eonian C-junk:

Code: Select all

x = 5, y = 12, rule = B3/S23
2b3o9$3o$o2bo$2b2o!
Currently on another planet.

Code: Select all

x = 36, y = 9, rule = B3/S23
23bobo$21bo3bo$13bo7bo$12b4o4bo4bo8b2o$11b2obobo4bo12b2o$2o8b3obo2bo3b
o3bo$2o9b2obobo6bobo$12b4o$13bo!
[[ STEP 30 ]]

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TigerCub414
Posts: 160
Joined: March 25th, 2024, 9:51 pm

Re: Blonkic and Eonian Circuitry

Post by TigerCub414 » January 22nd, 2026, 10:52 pm

It's neat how the original H-to-MWSS, one of the most wonderful Spartan circuits, is also Eonian:

Code: Select all

x = 61, y = 54, rule = LifeHistory
19.3D$19.D2.D$19.D$19.D3.D$19.D$20.D.D29.2A$52.2A3$58.2A$58.2A$54.2A$
54.2A$15.A$14.A.A16.2A$14.A.A16.2A$15.A43.2A$59.2A7$17.A$16.A.A$17.2A
4$20.A$19.A.A$20.A$23.2A11.D$23.2A9.3D$34.D.D$34.D4$54.2A$54.2A$48.2A
$48.2A3$3A47.2A$43.2A5.2A$43.2A3$2.3A8.3C$.3A10.C$12.3C!
Also, I strongly suspect that the 3 known Eonian Herschel conduits - R64, Fx119, and Rx130 - form a universal set. An Eonian reflector is likely possible.

Code: Select all

x = 32, y = 32, rule = B3aijkr5j/S2aek3-acy4iz6c
8b3o$7bo2bo$7bo2bo$7b3o4$28b3o$28bo2bo$28bo2bo$29b3o11$3o$o2bo$o2bo$b
3o4$22b3o$21bo2bo$21bo2bo$21b3o!

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