MathAndCode wrote: ↑October 17th, 2020, 8:53 pm

Could you please explain to me how the block, boat, snake, and ship work? (I might be starting to understand the block.)

This is an example usage of a boat. (My searches tend to turn up tons of still life factories.) In this case, it actually reacts twice in quick succession.

Code: Select all

```
x = 17, y = 19, rule = LifeHistory
5.A$5.3A7.2A$8.A6.A$7.2A4.A.A$13.2A4$2A$.A$.A.A$2.2A4$.A$A.A6.A$2A6.
3A4.2A$10.A4.2A!
```

An example of a snake usage would be this here. I was sadly unable to fully stabilize it, and the snake gets destroyed soon after its catalysis of the reaction.

Code: Select all

```
x = 17, y = 28, rule = LifeHistory
5.A$5.3A$8.A$7.2A7$12.D$A.2A7.3D$2A.A9.D12$2.2A$2.2A5.C$8.3C4.2A$10.C
4.2A!
```

For the block, this block factory is an example.

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```
x = 15, y = 13, rule = LifeHistory
3.A$3.3A$6.A$5.2A6$2A$2A5.A$6.3A4.2A$8.A4.2A!
```

Finally, an example of a ship catalysis would be one of my attempted stabilizations of your new converter:

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```
x = 22, y = 23, rule = LifeHistory
4.2A$4.A.A$5.2A$2A$.A6.2D$.A.A4.2D$2.2A4$15.2A.2D$13.3A2.2D$14.A4$2.
2A$.A.A$.A$2A19.D$19.3D$18.2D$18.D!
```

Explaining how to use catalysts is difficult, maybe Gustavo's and EvinZL's cheat sheets would be useful to you.

EvinZL:

Code: Select all

```
x = 75, y = 41, rule = LifeHistory
32.A2.2A$33.2A$20.A36.2A$20.A13.A23.A$4.A15.2A11.A.A$2A.2A12.2A14.2A
23.A3.2A$2A14.A.A38.A.A3.A$16.A39.A.A3.A$15.2A39.A4.A$55.2A5.3A$64.A$
5.A27.A$4.A17.A9.2A$2A.A18.A12.2A19.2A$2A2.A17.2A10.A2.A2.2A15.A2.2A$
5.A11.A.2A13.A.A4.A2.A12.A2.2A$15.3A.2A14.A5.A.A.A10.A$14.A23.2A.A2.A
$15.3A.2A17.A2.A15.2A$17.A.A15.A4.A16.A.A$17.A.A15.5A15.A.A.3A$18.A
36.2A5.A$37.A23.2A$36.A.A$37.A3$58.2A$58.2A$60.A12.A$59.A10.A.A$59.A
11.A2$60.2A10.2A$60.A.A9.A.A$61.2A10.2A2$58.2A10.2A$59.A11.A$56.3A9.
3A$56.A11.A!
```

Gustavo:

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```
x = 170, y = 58, rule = LifeHistory
15.5D.6D.6D4.5D$15.5D.6D.6D4.5D$15.2D4.2D2.2D3.2D6.2D$15.2D4.6D3.2D6.
5D$15.2D4.6D3.2D6.5D$15.2D4.2D2.2D3.2D9.2D$15.5D.2D2.2D3.2D3.2D.5D$
15.5D.2D2.2D3.2D3.2D.5D5$97.D20.D7.5D11.D$97.D20.D7.D15.D23.3D$97.D
20.D7.D13.5D20.D3.D$32.A26.2D18.D6.3D4.2D2.D10.D5.D2.D8.D7.3D5.D4.3D
2.D16.D$22.A8.A6.A7.D6.3D2.D2.D17.D.3D.D3.D2.D2.D.D10.D5.D2.D8.3D4.D
3.D4.D3.D3.D.D.2D12.D$5.3D2.D9.A9.A7.A6.2D6.D7.D3.D.2D10.2D4.D3.D2.D
2.D.D10.D2.D2.D2.D8.D10.D4.D3.D3.D.2D13.D$5.D3.2D9.2A8.2A6.A5.7D2.D5.
3D3.2D2.D9.D5.4D3.3D2.D10.D2.D2.D.D9.D7.4D4.D3.4D2.D13.D$5.3D2.D6.EC
8.EC6.EC2.2A4.2D6.D4.D2.D3.D3.D9.D5.D6.D4.D11.D.D.D2.D9.D6.D3.D4.D3.D
5.D12.D$5.D4.D5.E.E7.E.E5.E.E9.D6.3D3.2D.2D.D3.D9.D6.3D3.D4.D.D10.D.D
3.D9.5D3.3D.D3.D4.3D2.D12.5D$5.3D.3D4.E9.E7.E57.D$15.2E8.2E6.2E57.D$
92.D3$16.A.2A$4.3D5.D4.2A$5.D2.D.D.D$5.D2.D.D.2D2.C$5.D2.3D.2D.E.E$
16.E3$15.2A.A$16.2A$3D7.3D$.D9.D4.C$.D2.D.D.D2.D3.E.E$.D2.D.D.D2.D4.E
.E$.D3.D.D3.D6.E$18.2E4$26.A$26.2A$5.3D2.2D11.2C$5.D3.D2.D5.2E2.C2.C$
5.3D3.2D5.E4.C.C$5.D3.D2.D2.2E.E5.C$5.3D2.2D4.E.E.2E$15.E2.E2.E$15.2E
2.E4.E$20.5E2$19.E.2E$19.2E.E!
```

Also, this blinker factory might be of some use, I didn't think it was, but then I realized that the blinker gets placed decently far away from any catalysts. It's still in the reaction envelope though.

Code: Select all

```
x = 9, y = 14, rule = LifeHistory
7.A$5.3A$4.A$4.2A8$.A$3A4.2A$2.A4.2A!
```