Thread For Your Useless Discoveries

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
kaarel
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Re: Thread For Your Useless Discoveries

Post by kaarel » June 17th, 2021, 2:38 pm

Weird:

Code: Select all

5b3o11b3o12b3o11b3o$4bo3bo9bo3bo10bo3bo9bo3bo$3b2o4bo7bo4b2o8b2o4bo7bo
4b2o$2bobob2ob2o5b2ob2obobo6bobob2ob2o5b2ob2obobo$b2obo4bob2ob2obo4bob
2o4b2obo4bob2ob2obo4bob2o$o4bo3bo2bobo2bo3bo4bo2bo4bo3bo2bobo2bo3bo4bo
$12bobo26bobo$2o7b2obobob2o7b2o2b2o7b2obobob2o7b2o$12bobo26bobo$6b3o9b
3o14b3o9b3o$6bo3bo9bo14bo9bo3bo$6bobo4b3o24b3o4bobo$12bo2bo4b2o12b2o4b
o2bo$15bo24bo$11bo3bo24bo3bo$11bo3bo24bo3bo$6bo8bo24bo8bo$6bobo3bobo
26bobo3bobo$6b2o40b2o24$46b3o$46bo$47bo!
(View in golly)
Last edited by kaarel on June 18th, 2021, 3:02 am, edited 1 time in total.

Code: Select all

x = 17, y = -54, z = sdsds, x="'\n ,.b3s, :?:dfsf, rule = B33-33-/s2cekain32-3-232cekain322-323-1-ce6-cekain
b2o$2o$bo999999b!

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cvojan
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Re: Thread For Your Useless Discoveries

Post by cvojan » June 17th, 2021, 10:08 pm

Trivial P12

Code: Select all

x = 31, y = 17, rule = LifeHistory
25.2A$16.2A7.A$3.A3.2A3.2A2.2A8.A$2.A.A.A2.A2.A9.A2.2A$.A2.A.3A4.5A3.
A.A$2.2A.A3.4A3.A.A.A.A.3A2.2A$3.A.2AB.A2.A.ABA.A.A2.A3.A2.A$3.A.A.3A
2CB2A3B2ABA.A.BA.2A$2.2A.A.2A.2D6B.2A.2AB3A$5.A2B.A2.BA3B2A.2BA.B2.3A
$2.2AB.B.A4.ABABA.A2BAB4.B.A$.A2.AB.A6.A6.A.AB3.B.A$2.A.B.A15.2A3.3A$
.2A.2A20.A$A2.A22.2A$.A.A$2.A!
Have an utterly horrific and terrible day,

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ColorfulGabrielsp138
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Re: Thread For Your Useless Discoveries

Post by ColorfulGabrielsp138 » June 18th, 2021, 3:30 am

Naszvadi wrote:
June 16th, 2021, 12:18 pm
ColorfulGabrielsp138 wrote:
June 15th, 2021, 3:35 am
I recently found a 21-cell pure glider generator whose initial configuration consists entirely of lone dots.
Should it be added to the wiki, or did anyone find a smaller one?
What is the smallest two-cell-thick pure glider generator?
Also, are there any one-cell-thick pure glider generators?

Code: Select all

x = 19, y = 15, rule = B3/S23
6bobo2$5bobobo$16bo$6bobobo7bo$16bo$18bo$16bo2$2bo$o3bo$2bo$o3bo$2bo$
o!  21-cell lone dot pure-glider generator
PGG:

Code: Select all

x = 16, y = 8, rule = B3/S23
5bo$3bo9bo$5bo9bo$bobo9bo$5bo9bo$bobo9bo$15bo$obobo!
P3:

Code: Select all

x = 7, y = 5, rule = B3/S23
2bobobo2$bobobo2$obobo!
[APPEND#1]
PGG 16 cells?

Code: Select all

x = 13, y = 9, rule = B3/S23
5bo$3bo$5bo$bobo$5bo$bobo$8bobobo$obobo$9bobo!
[APPEND#2]
PGG 12 cells:

Code: Select all

x = 6, y = 11, rule = B3/S23
3bobo2$2bobo$o$2bo$o$2bo$o$2bo$o$2bo!
wwei23 found a 10-cell version. Maybe that one could be added to the wiki.

Code: Select all

x = 6, y = 7, rule = B3/S23
2bobo2$bobo2$obobo2$bobobo!

Code: Select all

x = 21, y = 21, rule = LifeColorful
11.E$10.3E$10.E.2E$13.E4$2.2B$.2B$2B$.2B15.2D$19.2D$18.2D$17.2D4$7.C$
7.2C.C$8.3C$9.C!
I'm free at last

wwei47
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Re: Thread For Your Useless Discoveries

Post by wwei47 » June 18th, 2021, 9:42 am

Significant reduction to Mirage

Code: Select all

x = 68, y = 46, rule = B3/S23
17bo$14bo3bo3b2o$16bo3bo$15bo3bo3b2o$13bo3bo3bo$14bo3bo3bobo$16bo3bo$
4bo10bo3bo$2bo3bo10bo3bo$bo3bo3bo8bo47bo$3bo3bo53bobo3bo$o3bo3bo52bo3b
o$2bo3bo3bo53bo$bo3bo3bo52bo3bo$3bo3bo3bo51bo$4bo3bo29bo19bo$2bo3bo3b
o17bo6bo3bo3b2o7b2o3bo3bo$5bo3bo8bo6bo3bo7bo3bo13bo3bo$bobo3bo8bo3bo6b
o8bo3bo3b2o5b2o3bo3bo$3bo13bo3bo4bo7bo3bo3bo11bo3bo3bo$5bobo7bo3bo4bo
3bo6bo3bo3bobo5bobo3bo3bo$18bo3bo2bo11bo3bo13bo3bo$16bo3bo6b2o7bo3bo6b
obo6bo3bo$17bo3bo16bo3bo6bobo2bo3bo$9bo9bo5bo13bo7bo3bo5bo$7bo3bo4bob
o4bo3bo16bo3bo$6bo3bo13bo3bo6bobo8bo3bo$8bo3bo9bo3bo11bo6bo3bo$5bo3bo
3bo7bo3bo3bo6bo3bo2bo3bo3bo$7bo3bo11bo3bo7bo3bo4bo3bo3bo$6bo3bo2bo7bo
2bo3bo8bo3bo4bo3bo$8bo17bo7bo3bo6bo3bo$36bo3bo6bo3bo$8bobo24bo3bo8bo$
11bo25bo17bobo$9bo3bo43bobo$8bo3bo42bo3bo$10bo3bo37bo3bo$7bo3bo42bo3b
o$9bo3bo39bo3bo$8bo3bo38bo3bo3bo$10bo41bo3bo3bo$54bo3bo$53bo3bo$55bo3b
o$56bo!

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Hdjensofjfnen
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Re: Thread For Your Useless Discoveries

Post by Hdjensofjfnen » June 19th, 2021, 1:23 am

Rather slow eater for the smallest c/4 orthogonal spaceship, featuring an atypical eater 1 catalysis:

Code: Select all

x = 28, y = 26, rule = B3/S23
2o$2o$25bo$23bo2b2o$21b3o$20bobo$20bob2o$19bo4bo$18b2o2$6b2o9bo4b2o$5b
obo13bo$5bo12b3o$4b2o14bo$21bo$20b2o$21bo$21b2o$18bo2b2o$16b2o3bo$18bo
$9b2o$8bo2bo$7bob2o$7bo$6b2o!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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hotcrystal0
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Re: Thread For Your Useless Discoveries

Post by hotcrystal0 » June 19th, 2021, 9:19 am

This makes a snake, beehive, and block.

Code: Select all

x = 5, y = 5, rule = B3/S23
b2o$bob2o2$obo$2o!

Code: Select all

x = 192, y = 53, rule = Conway's Life
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

Code: Select all

x = 12, y = 12, rule = B3-ckq4cj5c8/S2-i34c5e
2b2o3b3o$3bo3bo2bo$o$2o5bo3bo$7b4o$8bo2$2ob2o$o3b2o$o3bo$bo2bo$3bo!

MathAndCode
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Re: Thread For Your Useless Discoveries

Post by MathAndCode » June 19th, 2021, 4:20 pm

Hdjensofjfnen wrote:
June 19th, 2021, 1:23 am
Rather slow eater for the smallest c/4 orthogonal spaceship
Here's a quicker eater:

Code: Select all

x = 24, y = 29, rule = B3/S23
2o$bo$bobo$2b2o2$21bo$19bo2b2o$17b3o$16bobo$16bob2o$15bo4bo$14b2o2$13b
o4b2o$17bo$14b3o$16bo$17bo$16b2o$17bo$17b2o$14bo2b2o$12b2o3bo$14bo$5b
2o$4bo2bo$3bob2o$3bo$2b2o!
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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EvinZL
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Re: Thread For Your Useless Discoveries

Post by EvinZL » June 20th, 2021, 12:25 pm

Went conduit hunting, found a carrier

Code: Select all

x = 6, y = 16, rule = LifeHistory
4.2A$4.2A3$3.A$3.2A$4.2A$2.A.A$2.2A$2.A4$.A$A.A$.A!

MathAndCode
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Re: Thread For Your Useless Discoveries

Post by MathAndCode » June 20th, 2021, 4:23 pm

Here's an unconnectable I->P:

Code: Select all

x = 7, y = 14, rule = LifeHistory
3.A$.3A$A$2A3$4.3D$4.D.D$4.D.D$.3C$.C2.C$5.C$2.C.C$3.C!
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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Hdjensofjfnen
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Re: Thread For Your Useless Discoveries

Post by Hdjensofjfnen » June 20th, 2021, 5:41 pm

MathAndCode wrote:
June 20th, 2021, 4:23 pm
Here's an unconnectable I->P:

Code: Select all

x = 7, y = 14, rule = LifeHistory
3.A$.3A$A$2A3$4.3D$4.D.D$4.D.D$.3C$.C2.C$5.C$2.C.C$3.C!
This position of the eater allows for more room for an output, but pis are notoriously difficult to catalyze:

Code: Select all

x = 9, y = 14, rule = LifeHistory
2A$A.A$2.A$2.2A3$6.3D$6.D.D$6.D.D$3.3C$3.C2.C$7.C$4.C.C$5.C!

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

MathAndCode
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Re: Thread For Your Useless Discoveries

Post by MathAndCode » June 20th, 2021, 6:32 pm

A claw with tail can eat a certain traffic light predecessor analogously to a beehive with tail.

Code: Select all

x = 6, y = 8, rule = B3/S23
3bo$3bobo$3bo$2o$o2bo$b2obo$4bo$4b2o!
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

mniemiec
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Re: Thread For Your Useless Discoveries

Post by mniemiec » June 20th, 2021, 9:56 pm

MathAndCode wrote:
June 20th, 2021, 6:32 pm
A claw with tail can eat a certain traffic light predecessor analogously to a beehive with tail. ...
This is probably less useful than it looks, as I don't think it's even possible to get that predecessor into that position without it having previously already interacted with the claw w/tail.

MathAndCode
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Re: Thread For Your Useless Discoveries

Post by MathAndCode » June 20th, 2021, 9:59 pm

mniemiec wrote:
June 20th, 2021, 9:56 pm
I don't think it's even possible to get that predecessor into that position without it having previously already interacted with the claw w/tail.
Yes, that's why I posted it in this thread.
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

trubiso
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Re: Thread For Your Useless Discoveries

Post by trubiso » June 21st, 2021, 5:12 am

Code: Select all

x = 13, y = 20, rule = B3/S23
obo$b2o$bo7$8b2o$5bo$4bobo2b2o$2bobob3o2bo$2bo2b6o$5b2ob2o$4b6o2bo$3bo
2b3obobo$4b2o2bobo$9bo$5b2o!
A methuselah that takes 3.7k generations to stabilize (collision between a glider and Kok's galaxy)

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yujh
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Re: Thread For Your Useless Discoveries

Post by yujh » June 21st, 2021, 5:26 am

trubiso wrote:
June 21st, 2021, 5:12 am

Code: Select all

x = 13, y = 20, rule = B3/S23
obo$b2o$bo7$8b2o$5bo$4bobo2b2o$2bobob3o2bo$2bo2b6o$5b2ob2o$4b6o2bo$3bo
2b3obobo$4b2o2bobo$9bo$5b2o!
A methuselah that takes 3.7k generations to stabilize (collision between a glider and Kok's galaxy)
First of all, welcome to the forums!

Yes, it's a collision between a Kok's galaxy and a glider, so it must be known from a long time ago (since Kok's galaxy is long known, and other people have tested all collisions of a glider with it. I just can't provide where they can be for now.
Also, a meth that takes 3.7k isn't very impressive, we have much smaller examples, like bunniesthat last more than 10k, which is definetly much more impressive.
Don't need to feel sad for that, if you want to explore Conway's Game of Life try Lifewiki, you can find a lot over there.

MathAndCode
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Re: Thread For Your Useless Discoveries

Post by MathAndCode » June 21st, 2021, 4:04 pm

Here are two seven-cell patterns that almost make long integrals:

Code: Select all

x = 18, y = 7, rule = B3/S23
o13bo$o13bo$o13bo$2bo13bo$2bo13bo$b2o14bo$17bo!
[[ STOP 3 ]]
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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Kazyan
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Re: Thread For Your Useless Discoveries

Post by Kazyan » June 21st, 2021, 8:24 pm

My CatForce runs use a symmetrical version of the drifter catalyst for ease of computation, but this result uses both sides:

Code: Select all

x = 21, y = 25, rule = B3/S23
14b2o$10b2obobo$11bobo$11bob2o$8b2obo$8bo2b4o$5bo4bo3bo$5b5ob3o$9bobo
7bo$5b3obobo6bobo$4bo2bob2o7bobo$4b2o13bo10$o$obo$3o$2bo!
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MathAndCode
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Re: Thread For Your Useless Discoveries

Post by MathAndCode » June 22nd, 2021, 10:22 am

Here's a hopeless partial P->L conduit:

Code: Select all

x = 17, y = 16, rule = B3/S23
3bo$3b3o$6bo$5b2o3$bo$obo$bo$8bo$7b3o$7bobo3b2o$3b2o8bobo$4bo10bo$b3o
11b2o$bo!
I have historically worked on conduits, but recently, I've been working on glider syntheses and investigating SnakeLife.

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Entity Valkyrie 2
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Re: Thread For Your Useless Discoveries

Post by Entity Valkyrie 2 » June 22nd, 2021, 7:31 pm

Kazyan wrote:
June 21st, 2021, 8:24 pm
My CatForce runs use a symmetrical version of the drifter catalyst for ease of computation, but this result uses both sides:

Code: Select all

x = 21, y = 25, rule = B3/S23
14b2o$10b2obobo$11bobo$11bob2o$8b2obo$8bo2b4o$5bo4bo3bo$5b5ob3o$9bobo
7bo$5b3obobo6bobo$4bo2bob2o7bobo$4b2o13bo10$o$obo$3o$2bo!
And the beehive even is transparent!
Bx222 IS MY WORST ENEMY.

Please click here for my own pages.

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Re: Thread For Your Useless Discoveries

Post by Null » June 22nd, 2021, 7:36 pm

Entity Valkyrie 2 wrote:
June 22nd, 2021, 7:31 pm
Kazyan wrote:
June 21st, 2021, 8:24 pm
My CatForce runs use a symmetrical version of the drifter catalyst for ease of computation, but this result uses both sides:

Code: Select all

x = 21, y = 25, rule = B3/S23
14b2o$10b2obobo$11bobo$11bob2o$8b2obo$8bo2b4o$5bo4bo3bo$5b5ob3o$9bobo
7bo$5b3obobo6bobo$4bo2bob2o7bobo$4b2o13bo10$o$obo$3o$2bo!
And the beehive even is transparent!
(Just to confirm things, not disagreeing) Probably that transparent beehive was one of the catalysts, but bonus points for showing up along the cool drifty eater catalysis.

wwei47
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Re: Thread For Your Useless Discoveries

Post by wwei47 » June 24th, 2021, 10:21 am

4c/21 partial:

Code: Select all

x = 10, y = 15, rule = B3/S23
7bo$7bo2$5bobobo$5b5o$3b2ob3o$4b2obobo$2ob4ob2o$4b2obobo$3b2ob3o$5b5o$
5bobobo2$7bo$7bo!
[[ STOP 21 ]]

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A for awesome
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Re: Thread For Your Useless Discoveries

Post by A for awesome » June 24th, 2021, 12:05 pm

Edge-repair spaceship 2 and the failed p2 bumper perform the exact same interaction:

Code: Select all

x = 49, y = 64, rule = B3/S23
4bo$2bobo$3bobo$3bo4bo$8bo$4bo3b2o29bo$4bo34bo$obo2bo33b2o$o34bo$o2b2o
23bo6bo$27b3o4bobo$b3o23b3o$33bo$29b5o$28b2o3bo$27b3o3bo$27bo2b4o$30b
o2bo$27bo2b2o$26bo2b3o$26bo3bo$26bo2b2o$28bo$28bo$27bo2bo$27b3o$27bo2$
26b2o2$26b3o3$4bo6bo30bo$2bobo6bobo28bobo$3bobo5b2o29b2o$3bo$9b2o29b2o
$4bo3bo2bo27bo2bo$4bo4bobo28bobo$obo2bo4bo30bo$o34bo$o2b2o9b2o12bo6bo
9b2o$14bo12b3o4bobo8bo$b3o11b3o9b3o16b3o$17bo15bo14bo$29b5o$28b2o3bo$
27b3o3bo$27bo2b4o$30bo2bo$27bo2b2o$26bo2b3o$26bo3bo$26bo2b2o$28bo$28b
o$27bo2bo$27b3o$27bo2$26b2o2$26b3o!
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a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...

hotdogPi
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Re: Thread For Your Useless Discoveries

Post by hotdogPi » June 24th, 2021, 1:50 pm

While looking for shuttles, I haven't found anything decent that's flipped or rotated, but I did find two that almost went back to the same spot in the same orientation, although the first wouldn't have a good sparker even if it was exact. The first is one cell off, and the second is three cells off. If they did work, the first would be p114 (look at generation 104), and the second would be p68 (look at generation 35, although they would converge one generation later).

Code: Select all

x = 68, y = 30, rule = LifeHistory
A$3A$3.A$2.2A8$57.3A3B$54.E.BA2BA3B$54.E.5BA3B$56.3ABA4B$56.3A6B$57.
6B2A$56.5B2A2BA$57.3BCABAB2A$11.2A44.2BDBD2BAB2A$10.2AB45.BDABD5B$10.
BAB2A43.BD2BD2BABA$10.ACBABA43.BAD4BA$9.BCAC3B44.A3BA$9.BDBAC2BA44.AB
A$9.AD2BCBA46.A$10.BACBA32.2A$12.B33.A.A$13.2E31.A$45.2A!

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hotcrystal0
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Re: Thread For Your Useless Discoveries

Post by hotcrystal0 » June 25th, 2021, 6:40 pm

A butterfly can turn a block into a beehive and then back to a block.

Code: Select all

x = 11, y = 4, rule = B3/S23
b3o5b2o$obo6b2o$2o$o!
Random boat catalysis I found by accident

Code: Select all

x = 8, y = 10, rule = Life
2o$obo$bo2$3b3o$2bo3bo$7bo$2bo4bo$4b3o$5bo!
???

Code: Select all

x = 22, y = 17, rule = B3/S23
8bo$7bobo$8bo2$6b5o$5bo4bo$4bo2bo$bo2bob2o$obobo5bo10bo$bo2bo4bobo7b3o
$4b2o2bo2bo6bo$9b2o7b2o3$11b3o$13bo$11b3o!
Last edited by hotcrystal0 on June 25th, 2021, 7:20 pm, edited 1 time in total.

Code: Select all

x = 192, y = 53, rule = Conway's Life
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!

Code: Select all

x = 12, y = 12, rule = B3-ckq4cj5c8/S2-i34c5e
2b2o3b3o$3bo3bo2bo$o$2o5bo3bo$7b4o$8bo2$2ob2o$o3b2o$o3bo$bo2bo$3bo!

ActivistVictor
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Re: Thread For Your Useless Discoveries

Post by ActivistVictor » June 25th, 2021, 7:11 pm

Does this pattern have a name? I call it the digital 8 methuselah due to how it looks on generation 7, but certainly someone must have seen this one before

Code: Select all

x = 4, y = 4, rule = B3/S23
b3o$o$2o$b2o!
It's of interest because, if it interacts with a certain spark in the right way, it can form a switch engine, and this interaction is responsible for the only infinite growth from soup i've found.

Code: Select all

x = 12, y = 8, rule = B3/S23
obo$2b2o6bo$11bo$10bo$5bo3bo$6b2o$8bo$6bo!


Note this doesn't infinitely grow here since it's not stable, I just pasted this to show the interaction which causes the engine to arise.
I also think it's how the switch engine arises in 2x12 infinite growth

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