Synthesis components

For discussion of specific patterns or specific families of patterns, both newly-discovered and well-known.
googleplex
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Re: Synthesis components

Post by googleplex » November 22nd, 2022, 8:40 pm

Don't believe this reduces anything:

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x = 29, y = 34, rule = B3/S23
5$19bo$18bo$18b3o7$5bobo$6b2o$6bo6$15b2o$4b3o6bo2bo$6bo6b3o$5bo10b3o$
13b2obo2bo$14bobobo$13bo2b2o$13b2o!
Look at me! I make patterns in golly and go on the forums! I wanna be Famous!

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wwei47
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Re: Synthesis components

Post by wwei47 » January 7th, 2023, 9:31 pm

Let's fuse eaters onto things!

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x = 10, y = 16, rule = B3/S23
9bo$obo4bobo$b2o5b2o$bo$7bo$6bobo$6b2o3$2bo2bo$2b4o2$4b2o$4bo$5bo$4b2o
!
ADDENDUM FROM DISCORD added by dvgrn:

... except do it with fewer gliders (Catagolue method on left, higher-clearance method on right where you add a table but don't build and use an extra boat -- maybe there's an even better direct method with high clearance but this is an improvement at least):

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x = 48, y = 23, rule = B3/S23
28bobo$29b2o$29bo2$45bobo$45b2o$46bo$13bo18bobo$12bo19b2o$12b3o18bo$ob
o$b2o37b2o$bo36bobobo$11bobo22bobobo$11b2o24b2o$12bo19b2o$33b2o$3b3o4b
2o16bo3bo$5bo4bo17b2o$4bo6bo15bobo6b2o$10b2o24bo$37bo$36b2o!
Help me find high-period c/2 technology!
My guide: https://bit.ly/3uJtzu9
My c/2 tech collection: https://bit.ly/3qUJg0u
Overview of periods: https://bit.ly/3LwE0I5
Most wanted periods: 76,116

AlbertArmStain
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Re: Synthesis components

Post by AlbertArmStain » February 6th, 2023, 7:43 pm

I can't find the transformation:

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x = 38, y = 8, rule = B3/S23
2o29b2o$bo17bo12bo$bob2obo13bo11bob2obo$2obob2o8b7o9b2obob2o$20bo$19b
o11b3o$31bo2bo$33b2o!

mniemiec
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Joined: June 1st, 2013, 12:00 am

Re: Synthesis components

Post by mniemiec » February 7th, 2023, 5:25 pm

AlbertArmStain wrote:
February 6th, 2023, 7:43 pm
I can't find the transformation: ...
None of the inserters that I have work here, but a minor tweak on one of them does the trick:

Code: Select all

x = 26, y = 20, rule = B3/S23
9boo$10bo$10boboobo$9booboboo4bobo$20boo$21bo$12boo$12boo$$5boo$6boo
16boo$5bo12boo3boo$bo15boo6bo$boo7boo7bo$obo7bobo$10bo$$8boo$7bobo$9bo
!

AlbertArmStain
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Re: Synthesis components

Post by AlbertArmStain » February 7th, 2023, 9:35 pm

mniemiec wrote:
February 7th, 2023, 5:25 pm
AlbertArmStain wrote:
February 6th, 2023, 7:43 pm
I can't find the transformation: ...
None of the inserters that I have work here, but a minor tweak on one of them does the trick:

Code: Select all

x = 26, y = 20, rule = B3/S23
9boo$10bo$10boboobo$9booboboo4bobo$20boo$21bo$12boo$12boo$$5boo$6boo
16boo$5bo12boo3boo$bo15boo6bo$boo7boo7bo$obo7bobo$10bo$$8boo$7bobo$9bo
!
SilverSmith beat you to it:

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x = 43, y = 19, rule = B3/S23
2bo$obo10b2o21b2o$b2o11bo22bo$14bob2obo17bob2obo$13b2obob2o16b2obob2o
2$36b3o$35bo2bo$35b2o2$32b2o$31bobo$5bo27bo$5b2o13b3o$4bobo3b3o7bo16b
2o$12bo8bo15bobo$11bo3b2o20bo$15bobo$15bo!

mniemiec
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Re: Synthesis components

Post by mniemiec » February 8th, 2023, 1:29 am

AlbertArmStain wrote:
February 7th, 2023, 9:35 pm
SilverSmith beat you to it: ...
D'oh! That should have been obvious, but it never occurred to me. My more expensive solution could still be used in places where there are obtrusive projections on both left and right sides.

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Re: Synthesis components

Post by GUYTU6J » April 2nd, 2023, 8:26 am

3-stage 6-glider synthesis component adding 9 cells to an exposed pre-block (or eater head, tail, bookend, hook, etc), shown below converting fishhook to xs16_0cil56z6221 based on this soup

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x = 24, y = 36, rule = B3/S23
bobo12bo$2b2o11bo$2bo12b3o5$19b2o$19bo$17bobo$17b2o$7b2o$6bobo$8bo7$
18bo$17b2o$17bobo$b2o$obo$2bo8$21b3o$21bo$22bo!
Too simple to feel unknown, but it was not involved in these three simplest cases (the last uses it now):

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]]
#CSYNTH xs15_31461tic costs 8 gliders (true).
#CLL state-numbering golly
x = 81, y = 56, rule = B3/S23
80bo$78b2o$79b2o26$61bobo$61b2o$17bobo42bo$18b2o$18bo5$43bo$42bo$
42b3o7$12bo$bo3b3o2b2o$b2o2bo5b2o$obo3bo4$21b2o$20bobo$22bo!

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]]
#CSYNTH xs15_62461tic costs 8 gliders (true).
#CLL state-numbering golly
x = 61, y = 32, rule = B3/S23
54bo$52b2o$53b2o4$54b3o$54bo$55bo2$44bo13b2o$2bo8bo32b2o12bobo$obo
7b2o31bobo8bo3bo$b2o7bobo40bobo$6bo45bo2bo$5b2o44bob2o$5bobo42bobo
$49bo2bo$50b2o11$44b2o$45b2o$44bo!

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]]
#CSYNTH xs16_354cgn96 costs 9 gliders (true).
#CLL state-numbering golly
x = 92, y = 98, rule = B3/S23
31bo$31bobo$31b2o15$28bobo$28b2o$2bo26bo$obo$b2o14$86bo$85bobo$8bo
76bobo$9bo76bo$7b3o$79bo$11bo68b2o$10bo68b2o$10b3o3$82bo$76bo4bobo
$77b2o2bo2bo$76b2o4b2o$88b2o$87bo2bo$77b2o6b3obobo$77b2o5bo4bobo$
84b2o3b2o3$36b2o$36bobo$36bo36$44bo$43b2o$43bobo!

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Re: Synthesis components

Post by GUYTU6J » April 4th, 2023, 2:36 am

3-stage 8-glider synthesis component adding 10 cells to an exposed pre-block, shown below converting carrier to xs16_8kk3146z6421 based on this soup

Code: Select all

x = 83, y = 48, rule = B3/S23
2bo$obo$b2o6$81bo$80bo$80b3o20$27bo24bo$28b2o7bo13bo$27b2o9b2o11b3o$
37b2o17b2o$55b2o$57bo$37bo$35bobo$36b2o$40bo$40bobo$40b2o4$37b2o$37bo
2bo$39b2o!
It costs one more glider than an existing 2-stage component, which however has a stricter demand for clearance incompatible with tables, long bookends or even snakes:

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]]
#CSYNTH xs17_0ggc453zpia4 costs 9 gliders (true).
#CLL state-numbering golly
x = 103, y = 23, rule = B3/S23
89bo$6bo80bobo8bo$5bo82b2o6b2o$5b3o89b2o$obo88bo$b2o51b2o35bobo7b
2o$bo51bobo35b2o7bobo$53bo46bo$42b3o3bo3b2o45b2o$44bo2b2o46b2obo$
43bo3bobo43bo2bobo$93b2o2bo8$39b2o$38bobo14bo$40bo13b2o$54bobo!
There is also this soup suggesting a good reaction, but I cannot complete it. Incidentally, a boat predecessor at generation 18 here also appears at generaion 36 of the last component I posted.

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x = 20, y = 11, rule = B3/S23
10b3o2$2o11b2o$o9b2o2bo$2bo5bo3b3o$b2o3bo2bo$6bob2o$14bo$12b2o2bobo$
14bo2bobo$16b2o!
(EDIT on June 22: xs16_8kk3146z6421 has been reduced to 9G in this update. By the way, there are in fact three precursors for the 10-cell part:

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x = 56, y = 17, rule = B3/S23
19bo22bo$8bo11bo19bobo8bo$7bo10b3o20b2o6b2o$7b3o40b2o$25bo18bo$12b2o9b
2o6b2o11bobo7b2o$b2o9bo11b2o5bo12b2o7bobo$obo3b2o5bo6b2o11bo19bo$2bo3b
o5b2o7b2o9b2o18b2o$7b3obo8bo5bob2obo16b2obo$9bobo14b2obobo14bo2bobo$
10bo19bo15b2o2bo$6bo$5b2o$2o3bobo$b2o$o!
)
---
This one is very likely known for its sheer simplicity. Three variants of a 1-stage 6-glider synthesis component adding 9 cells to an exposed pre-block, shown below converting carrier to xs15_6413kkozx32 based on this soup

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x = 196, y = 24, rule = B3/S23
88bo$86bobo76bobo$2bo84b2o77b2o17bo$obo163bo17bo$b2o5bo93bobo79b3o$9b
2o91b2o$8b2o7bo16bo53bo14bo10bo51bobo25bo$16bo9bo6bo55bo16bo6bo53b2o
17bo6bo$16b3o6bo7b3o51b3o15bo7b3o51bo17bo7b3o$25b3o77b3o77b3o12$13b2o
10b2o66b2o10b2o66b2o10b2o$12bobo8bo2bo65bobo8bo2bo65bobo8bo2bo$14bo8b
2o69bo8b2o69bo8b2o!
It costs one less glider than an existing 2-stage component:

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]]
#CSYNTH xs16_ckl3zx32ac costs 9 gliders (true).
#CLL state-numbering golly
x = 104, y = 22, rule = B3/S23
6bo$5bo$5b3o$obo$b2o51b2o31bobo12b2o$bo51bobo32b2o11bobo$53bo34bo
12bo$42b3o3bo3b2o46b2o$44bo2b2o47b2obo$43bo3bobo38bo5bo2bobo$89b2o
3b2o2bo$88b2o3$90bo$90b2o$89bobo2$39b2o$38bobo14bo$40bo13b2o$54bob
o!
Diagonal wickstretcher, anyone?

Code: Select all

x = 172, y = 110, rule = B3/S23
166bo$165bo$165b3o7$169bo$169bobo$169b2o6$156bo$154b2o$155b2o2$obo$b2o
2bobo$bo4b2o146bo12bo$6bo145b2o5bo6bo$153b2o3bo7b3o$158b3o2$60bo$60bob
o$13bo46b2o$14b2o$13b2o40bo$55bobo$55b2o$14bo128bo$15b2o47bo77bo$14b2o
40bo7bobo75b3o$56bobo5b2o$56b2o4$22bobo$23b2o2bobo116bo$23bo4b2o116bob
o$28bo117b2o4$50bo$50bobo$35bo14b2o81bo$36b2o93b2o$35b2o8bo86b2o$45bob
o$45b2o$36bo$37b2o15bo76bo12bo$36b2o8bo7bobo72b2o5bo6bo$46bobo5b2o68b
3o3b2o3bo7b3o$46b2o78bo8b3o$125bo$133b2o$42b3o87bobo$44bo89bo$43bo$50b
2o88b2o$50bobo87bobo$24b3o21bobobo85bobobo$26bo2b3o16b2o3b2o57b2o24b2o
3b2o$25bo5bo22bo58b2o29bo$30bo20b3o52b2o4bo28b3o$51bo4b2o49b2o32bo4b2o
$20b3o29b2o2bo49bo35b2o2bo$22bo31bobo87bobo$21bo32b2o57b3o28b2o$115bo$
28b3o83bo$2b3o25bo$4bo2b3o19bo$3bo5bo$8bo$89b3o$91bo20b3o$90bo23bo$98b
2o13bo$97bobo$6b3o90bo$8bo$7bo3$77b2o$78b2o$71b2o4bo$72b2o$71bo2$78b3o
$80bo$79bo6$77b3o$79bo$78bo!
Last edited by GUYTU6J on June 22nd, 2023, 9:43 am, edited 1 time in total.

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Re: Synthesis components

Post by GUYTU6J » April 6th, 2023, 12:18 pm

1-stage 7-glider synthesis component adding a line-of-five induction coil with 12 cells to a single cell tip, shown below converting tub to xs16_6a88bdzw252 based on this soup

Code: Select all

x = 46, y = 47, rule = B3/S23
43bo$43bobo$43b2o16$7bo$5bobo$6b2o$13bo$13bobo$13b2o2$2bo8bo$obo7bo$b
2o7b3o4$17bo$15b2o$16b2o4$4bo$3bobo$4bo5$20b2o$19b2o$21bo!
An existing method for the induction coil utilizes a 4-glider component on a pre-made house; while effectivelly being one glider cheaper, this is not applicable to a single cell tip.

Code: Select all

x = 24, y = 19, rule = B3/S23
11bo$9bobo$10b2o8$6bo$4bobo12b2ob2o$5b2o12bo3bo$b2o17b3o$obo$2bo17b3o$
9b3o7bo3bo$11bo7b2ob2o$10bo!
---
I got lucky here. 2-stage 6-glider synthesis component adding 8 cells to an exposed pre-block, shown below converting shillelagh to xs16_3pmzxj4czx11 based on this soup

Code: Select all

x = 38, y = 30, rule = B3/S23
37bo$35b2o$36b2o2$3bo$bobo$2b2o$25bo$23b2o$24b2o14$5bo4bobo$6b2o2b2o$
5b2o4bo$16bob2o$2o14b2o2bo$b2o16b2o$o!
It costs one more glider than an existing 2-stage (EDIT: nope, 1-stage) component, which however requires an eater head:

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]]
#CSYNTH xs15_03iacz6ip costs 7 gliders (true).
#CLL state-numbering golly
x = 58, y = 22, rule = B3/S23
47bobo$47b2o$48bo$6bo$5bo$5b3o$obo$b2o37b2o6bobo$bo37bobo6b2o$39bo
9bo$38b2o15bo$55bobo$50b2o3b2o$49b2o$51bo5$41b3o$43bo$42bo!
Also compare with this component from 2021: one adding a snake and the other a carrier.
EDIT: thanks dvgrn! That comparison is better. Meanwhile, I realized a sad fact that this new component cannot be applied to the back of an existing tail due to one interaction. A tail-first edge-shooter needs to be synchronized to avoid that. See generation 50-51 of the following xs18_6413kkoz0c452 synthesis using this reaction:

Code: Select all

x = 30, y = 57, rule = B3/S23
29bo$27b2o$28b2o2$3bo$bobo$2b2o$17bo$15b2o$16b2o10$2o$b2o4bo$o6bo$7bo
4$7b2o$7b2o8bobo$17b2o$13bo4bo$12bobo$12bobo$13bo5$16b3o2$14bo5bo$14bo
5bo$14bo5bo2$16b3o11$27bo$26b2o$26bobo!
Last edited by GUYTU6J on April 6th, 2023, 11:21 pm, edited 1 time in total.

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dvgrn
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Re: Synthesis components

Post by dvgrn » April 6th, 2023, 2:21 pm

GUYTU6J wrote:
April 6th, 2023, 12:18 pm
I got lucky here. 2-stage 6-glider synthesis component adding 8 cells to an exposed pre-block, shown below converting shillelagh to xs16_3pmzxj4czx11 based on this soup...
It costs one more glider than an existing 2-stage component, which however requires an eater head...
Nice one! I am (still) not a glider synthesis expert, but I'm fairly sure that the domino-between-preblocks-in-two-objects motif is a tricky one, and that this will help transfer.py cut down a lot of recipes.

Just to check something random, it knocks four gliders off of the 13G xs17_c9jzw12ege2 recipe, for example:

Code: Select all

x = 155, y = 22, rule = B3/S23
92bo$91bo$91b3o2$76bo$77b2o$76b2o$80bo$79bo$74b3o2b3o$76bo$75bo3$o4bob
o139b2o$b2o2b2o138bo2bo$2o4bo68b3o67b2o2b2o$11bo69bo69bo$11b3o67b3o67b
3o$14bo69bo69bo$11b3o67b3o67b3o$11bo69bo69bo!
Was:

Code: Select all

x = 76, y = 29, rule = B3/S23
8bo63bo$8b3o61b3o$11bo52bo10bo$8b3o47bo6bo6b3o$8bo50bo3b3o6bo$5bo51b3o
10b2o$6bo63bo$4b3o64bo$60b3o7b2o$62bo$7b2o52bo11b2o$7bobo56b2o5bobo$7b
o59b2o4bo$66bo6$3b2o$4b2o$3bo2$24b3o$24bo$25bo$3o$2bo$bo!

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Re: Synthesis components

Post by GUYTU6J » April 8th, 2023, 8:07 am

Half-bakery derivative reverse-engineering is effective! I found a 2-stage 6-glider synthesis component adding 7 cells to a tub-like tip, shown below converting long hook with tail to xs16_0ghn8426z56, that is extracted from this soup

Code: Select all

x = 76, y = 23, rule = B3/S23
64bo$65bo$63b3o3$65bo$65bobo$65b2o4$59b3o$13b2o46bo11b2o$14bo45bo4bo8b
o$6bo6bo50bobo6bo$obo4bo4bo51bobo5bo$b2o2b3o5b3o49bo7b3o$bo13bo59bo2$
65b2o$5b2o58b2o$6b2o$5bo!
It costs two <s>less</s> fewer gliders than the previous record:

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]]
#CSYNTH xs16_0ghn8426z56 costs 13 gliders (true).
#CLL state-numbering golly
x = 117, y = 26, rule = B3/S23
15bo$14bo$14b3o4$6bo$obo2bo$b2o2b3o$bo55bo11b2o43b2o$58b2o10bo44bo
$57b2o10bo44bo$20bo41bo5bo44bo$20bobo40b2o4b3o40bob3o$20b2o40b2o7b
o40bo3bo$56bo53bobo$57bo52b2o$55b3o$102b2o4bo$7bo51b3o41b2o2b2o$7b
2o52bo40bo4bobo$6bobo51bo51b2o$111b2o$54b2o57bo$53bobo$55bo!
Similarly, a 3-stage 7-glider synthesis component adding 8 cells to a tub-like tip converts hook with tail to xs16_0ghn84cz1ac.

Code: Select all

x = 123, y = 20, rule = B3/S23
110bobo$111b2o3bo$111bo3bo$115b3o4$19bo100b2o$bo17bobo98bobo$2bo16b2o
95bo3bo$3o113bo$116bo$107bo$106bobo$106bobo$107bo$3b3o4bobo97bobo$5bo
3bob2o5b3o88bob2o$4bo4bo8bo90bo$8b2o9bo88b2o!
This conversion has been known and already applied to the route to xs22_69ak8gzx1221eg84c, seemingly inspired by this soup, but it was not transferred to xs16_0ghn84cz1ac for some reason. So the previous record looks like this, using two more gliders:

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]]
#CSYNTH xs16_0ghn84cz1ac costs 13 gliders (true).
#CLL state-numbering golly
x = 113, y = 18, rule = B3/S23
64bo$64bobo$64b2o44bo$109bo$59bo49b3o$58bo45bobo$obo14bo40b3o44b2o
$b2o12b2o88bo$bo14b2o44b3o$62bo39b2o$63bo37bobo$48bo7b2o39bo3bo$
48b3o4b2o40b3obo$8b3o3bo36bo5bo42bo10bo$10bo2b2o35bo10b2o36bo10b2o
$9bo3bobo34b2o8b2o37b2o4b2o3bobo$62bo43b2o$105bo!
---
On a different topic, I saw this discussion about synthesizing p23 honey farm hassler.
dvgrn wrote:
September 29th, 2022, 10:07 am
Chris857 wrote:
September 29th, 2022, 9:31 am
I got to an activation step that looks like this, and where I can place a sacrificial block in the space of the final eater to keep the reaction going another cycle but couldn't find a way to get an eater inserted (or a way to do a pair of them). It also means I can't actually quite get to that final step because I can't get all 3 eaters in with the eater-bridge-snakes in place.
Yeah, I'm not turning up anything immediately, but I'm not really an expert and can't prove that the job is impossible either. Just for anyone else looking at this, the old pond+2G reaction comes from the right direction, and it would work fine if the other eater had just one more lane of clearance...
Here is a candidate eater-inserting reaction inspired by the synthesis of xs16_wggkq23zc452:

Code: Select all

x = 62, y = 24, rule = B3/S23
17bobo$18b2o$18bo$8b2o38b2o$2bob2obobo4bo27bob2obobo4bo$2b2obobo4b3o
27b2obobo4b3o$6b2o3bo34b2o3bo$11b2o3bo34b2o6bo$2o14bobo8bo12b2o13b2o2b
obo$bo14b2o7b2o14bo12bo2bo2b2o$bobo3bo18b2o13bobo11bobo$2b2o2bobo12b3o
18b2o4b2o6bo$7b2o12bo25bo2bo$22bo24b2ob2o$48bobo$2b2o11b2o25b2o5bo5b2o
$bobo11bobo23bobo11bobo$bo15bo23bo15bo$2o15b2o21b2o15b2o$6b2o38b2o$7bo
3b2o34bo3b2o$4b3o4bobob2o27b3o4bobob2o$4bo4bobob2obo27bo4bobob2obo$9b
2o38b2o!
Is it possible to perturb the spark from loaf insertion to drop that particular boat prececessor before generation 34?

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Re: Synthesis components

Post by GUYTU6J » April 12th, 2023, 9:41 am

1-stage 6-glider synthesis component adding 7 cells to an exposed pre-block, shown below converting table on table to xs19_raarzxc952:

Code: Select all

x = 35, y = 35, rule = B3/S23
29bobo$29b2o$6bobo21bo$7b2o$7bo9$19bo$20bo$18b3o2$15bo$15b2o$14bobo2$
33bo$23b2ob2o4b2o$24bobo5bobo$24bobo$23b2ob2o7$b2o$obo$2bo!
Sacrificing northeast clearance for a tricky cleanup, it costs one less glider than an existing 2-stage 7-glider component.

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]]
#CSYNTH xs19_raarzxc952 costs 11 gliders (true).
#CLL state-numbering golly
x = 118, y = 29, rule = B3/S23
105bo$47bo55bobo8bo$45b2o57b2o6b2o$46b2o65b2o$107bo$11bo95bobo$obo
7bo96b2o$b2o7b3o$bo$44b2o4bo60b2o$43bobo3b2o58bo2bo$2b2o41bo3bobo
12b2ob2o40b2o2b2ob2o$3b2o60bobo46bobo$2bo62bobo46bobo$9b2o53b2ob2o
44b2ob2o$8b2o$10bo10$70b3o$70bo$71bo!
3-stage 5-glider synthesis component adding 13 cells to an exposed pre-block, shown below converting carrier to xs19_0330f9gz314611 based on this soup:

Code: Select all

x = 51, y = 18, rule = B3/S23
9bobo$9b2o$10bo4$b2o38b2o$2bo39bo$o39bo5b3o$2o8b2o28b2o$5bo3b2o33bo$5b
obo3bo31bobo$5b2o35bo2bo$43b2o3b2o$48bobo$2b3o43bo$4bo$3bo!
Previous records were surprisingly unrelated.

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]]
#CSYNTH xs19_0330f9gz314611 costs 12 gliders (true).
#CLL state-numbering golly
x = 147, y = 41, rule = B3/S23
41bo$40bo$40b3o11$74bo$75bo$73b3o3$134bo$15bo119bo$o13bo118b3o$b2o
11b3o$2o142bo$77bo58bo7bobo$12b2o62bobo56bobo6b2o$5b2o4bobo63bobo
56bobo$4bobo6bo64bobo56bobo$6bo72bobo56bobo$81bo58bo$80bo58bo$4b2o
74b2o12bobo3bo38b2o2b2o$5b2o88b2o3bobo38bo2bo$4bo90bo4b2o39b2o6$
98b2o$99b2o$98bo!

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]]
#CSYNTH xs20_0330f9gzok4611 costs 11 gliders (true).
#CLL state-numbering golly
x = 111, y = 52, rule = B3/S23
28bobo$28b2o26bobo$29bo26b2o$57bo24$96bobo$96b2o12bo$97bo10b2o$
109b2o$95bo$93bobo$94b2o2$7bo11bobo$8b2o9b2o$7b2o11bo$102b2o$23b3o
75bobo$23bo65b2o10bo$8b3o13bo65b2o8b2o$10bo78bo9bo$9bo90b2o$102bo$
102b3o$105bo$104b2o2$bo$b2o$obo!
1-stage 7-glider synthesis component adding (9+4) cells to convert a loaf to the pseudo xs20_0rbzc4la4ozx11, based on this soup for xs16_69la8czx56:

Code: Select all

x = 24, y = 24, rule = B3/S23
7bo$2bo2bobo$obo3b2o$b2o19bo$12bo8bo$13b2o6b3o$12b2o4$16bo$15bo$15b3o
3$20bo$19bobo$18bo2bo$3b2o14b2o$2bobo$4bo$16b2o$16bobo$16bo!
This implies an 8-glider component adding a long hook with tail motif to a different environment compared with my earlier report. There are two options for the top, both requiring a good dove edge-shooter, so clearance in the south is compromised.

Code: Select all

x = 119, y = 219, rule = B3/S23
102bo$100bobo$bo99b2o$2bo14bo99bo$3o4bo8bo90bo8bo$8b2o6b3o89b2o6b3o$7b
2o98b2o99$10b2obo95b3obo$9b6o92b8o$9bo3bo92b2obo3bo$107b2o$12b2o98b2o$
12b3o97b3o$12b3o97b3o2$9b2o98b2o$8bobo97bobo$7bo2bo4bo91bo2bo4bo$7bobo
4bobo90bobo4bobo$8bo4bo2bo91bo4bo2bo$14b2o98b2o87$106b2o$106b2o$105bob
o$10b2o92b2obo$10b2o93bo3bo$107b3o$108b2o2$13b2o98b2o$7bob2o2bo93bob2o
2bo$6b2obobobobo90b2obobobobo$12bobobo95bobobo$13bo2bo96bo2bo$14b2o98b
2o!
EDIT: 1-stage 8-glider synthesis component adding 10 cells to an exposed pre-block, shown below converting carrier to xs16_j9cz12139c based on this soup

Code: Select all

x = 32, y = 33, rule = B3/S23
12b2o$12bo$14bo$13b2o4$6bo$5b2o$bo3bobo$b2o$obo3$9bo$8b2o13b3o$2b2o4bo
bo12bo$3b2o19bo$2bo$21b2o$7bo12b2o$7b2o13bo$6bobo8$29b3o$29bo$30bo!
The cost of target still life ties with the record:

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]]
#CSYNTH xs16_j9cz12139c costs 12 gliders (true).
#CLL state-numbering golly
x = 119, y = 26, rule = B3/S23
11bo$10bo$10b3o2$2bo$obo44b2o61b2o$b2o7b2o35bo2bo59bo2bo$9b2o38b2o
61b2o$11bo38bob2o59bob2o$49bo2b2o58bo2bo2bo$15b2o32b2o15b2o44b2o3b
2o$b2o11b2o45bo4bobo39bo$2b2o12bo44b2o3bo39bobo$bo58bobo44b2o$111b
3o$113bo$112bo4bo$116b2o$59b2o55bobo$58bobo$60bo3$73b2o$73bobo$73b
o!

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May13
Posts: 787
Joined: March 11th, 2021, 8:33 am

Re: Synthesis components

Post by May13 » April 14th, 2023, 9:46 am

Using modification of snake-to-fishhook from viewtopic.php?p=160454#p160454, components v4.1 and new (made by me) component, I assembled a component:
Add feather-with-domino to pond/loaf

Code: Select all

x = 474, y = 52, rule = B3/S23
472bo$471bo$471b3o7$452bo6bo$452bobo2b2o$452b2o4b2o2$246bo199bo$91bo
155bo199b2o$89b2o154b3o198b2o$90b2o2$89bo221bo$90bo218bobo$88b3o219b2o
$b2o206bobo$obo2b2o76bo125b2o183bo$2bo2bobo76b2o8bobo93bo19bo102bo79bo
$5bo41bo35b2o9b2o92bobo122bo37bo41b3o$48bo46bo93b2o7bo71bo42bo35b2o
110b2o$46b3o145bob2o70b2o80b2o109b2o$192bobo2b2o70b2o$193b2o156bo$142b
2o58b2o146b2o44b3o$12b2o29b2o48b2o47bo10bo48bo38b3o7bo59bo29bo8bobo28b
o14bo54bo$12bobo28b2o10bo30b3o4b2o48bo7b2o50bo39bo7b3o57b3o27b3o37b3o
3b2o8bo53b3o3b2o$12bo43bo31bo16bo38bo7b2o50bo37bo11bo59bo2b2o25bo2b2o
35bo2bo66bo2bo$3b2o38b2o9b3o30bo5b2o8b2o38b2o10b2o46b2o48b2o16b2o40b2o
3bo24b2o3bo4b2o28b2o3bo64b2o3bo$2bo2bo36bo2bo46bo2bob2o5b2o36bo2b2o8bo
bo44bo2b2obo43bo2b2obo12bobo38bo2b3o24bo2b3o4b2o28bo2b3o64bo2b3o$2bo2b
o36bo2bo46bo2bob2o43bo2bobobo5bo46bo2bob2o43bo2bob2o12bo40bo2bo26bo2bo
8bo27bo2bo66bo2bo$2ob2o35b2ob2o10b3o32b2ob2o45b2ob2o3b2o50b2ob2o45b2ob
2o55b2ob2o25b2ob2o35b2ob2o65b2ob2o$o2bo36bo2bo13bo32bo2bo18bobo25bo2bo
56bo2bo46bo2bo21bo34bo2bo26bo2bo36bo2bo66bo2bo17b2o$bobo37bobo12bo34bo
bo14b2o2b2o27bobo57bobo47bobo20b2o35bobo27bobo37bobo67bobo17bobo$2bo
39bo49bo15bobo2bo28bo9b3o47bo49bo21bobo35bo29bo39bo69bo18bo$96b2o10bo
43bo$95bobo55bo$97bo$105bo315b2o$104b2o314bobo$104bobo315bo4$277b2o$
277bobo$277bo!
This component solved xs22_wo44r9a4z35871.
Edit: It turns out that this component already exists:

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]]
#CSYNTH xs22_4a9eg8gzx12eha6 costs 47 gliders (true).
#CLL state-numbering golly
x = 489, y = 33, rule = B3/S23
335bo$2bo166bo163b2o$obo5bo161bo163b2o$b2o3b2o160b3o$7b2o214bo$65b
o106bobo48bobo$53bo9b2o34bo63bo8b2o37bo11b2o47bo43bo70bo41bo50bo$
9bo42bobo9b2o32bobo61bobo8bo36bobo58bobo41bobo68bobo39bobo48bobo$
8b2o41bo2bo42bo2bo60bo2bo44bo2bo57bo2bo40bo2bo67bo2bo38bo2bo13bo
33bo2bo$8bobo41b3obo41b3obo59b3obo43b3obo3b2o6bo37bo6b3obo39b3obo
66b3obo37b3obo9b2o35b3obo$55bobo6b2o35bobob2o58bobob2o4bo37bobobob
o5bo39b2o7bobob2o38bobob2o65bobo39bobo9b2o37bobo$19b2o33bo2bo6bobo
33bo2bob2o57bo2bob2o3b2o36bo2b2o8b3o36b2o7bo2b2obo37bo2b2obo8b2o4b
o49bo2b3o36bo2b3o45bo2b3o$18b2o35b2o7bo36b2o62b2o7bobo36b2o59b2o
42b2o11b2o4b2o50b2o3bo36b2o3bo45b2o3bo$20bo137bo55bo8bo51bo43bo13b
o3bobo50bo2b2o37bo2b2o39bo6bo2bo$58b3o95bobo6b2o46bo8b2o50bo42bo
70bo42bo45bo4bo3b2o$15b3o42bo96b2o6b2o45bo9bobo43bo5b2o41b2o69b2o
41b2o42b3o4b2o$15bo43bo152b2o52bobo$16bo143b2o105b2o54b2o46bobo68b
o$161b2o161b2o46b2o66b2o37b2o6b2o$160bo5b2o49b2o104bo4b2o42bo63bo
4b2o35bobo5b2o$165b2o40b3o6b2o48b2o60bobo8b2o95b2o42bo7bo$123bo43b
o41bo8bo48b2o59bo9b2o95bobo$123bobo82bo4b2o51bo51b3o19bo141b2o$
123b2o87bobo105bo71b2o87b2o$214bo104bo58b2o11bobo89bo$377bobo13bo$
379bo$395bo$259bo51b2o81b2o$114bo144b2o49bobo74b3o4bobo$115bo2bobo
137bobo51bo76bo$113b3o2b2o268bo$119bo!
But my variant (with only one improved step) is cheaper:

Code: Select all

x = 474, y = 52, rule = B3/S23
472bo$471bo$471b3o7$452bo6bo$452bobo2b2o$452b2o4b2o2$246bo199bo$247bo
199b2o$245b3o198b2o3$311bo$309bobo$310b2o$b2o206bobo$obo2b2o202b2o183b
o$2bo2bobo182bo19bo102bo79bo$5bo41bo47bo92bobo122bo37bo41b3o$48bo44b2o
94b2o7bo71bo42bo35b2o110b2o$46b3o39bo5b2o98bob2o70b2o80b2o109b2o$89b2o
101bobo2b2o70b2o$88b2o103b2o156bo$142b2o58b2o146b2o44b3o$12b2o29b2o40b
2o6b2o47bo10bo48bo38b3o7bo59bo29bo8bobo28bo14bo54bo$12bobo28b2o10bo28b
obo6b2o48bo7b2o50bo39bo7b3o57b3o27b3o37b3o3b2o8bo53b3o3b2o$12bo43bo29b
o57bo7b2o50bo37bo11bo59bo2b2o25bo2b2o35bo2bo66bo2bo$3b2o38b2o9b3o36b2o
7bobo38b2o10b2o46b2o48b2o16b2o40b2o3bo24b2o3bo4b2o28b2o3bo64b2o3bo$2bo
2bo36bo2bo46bo2bob2o3b2o38bo2b2o8bobo44bo2b2obo43bo2b2obo12bobo38bo2b
3o24bo2b3o4b2o28bo2b3o64bo2b3o$2bo2bo36bo2bo46bo2bob2o4bo38bo2bobobo5b
o46bo2bob2o43bo2bob2o12bo40bo2bo26bo2bo8bo27bo2bo66bo2bo$2ob2o35b2ob2o
10b3o32b2ob2o45b2ob2o3b2o50b2ob2o45b2ob2o55b2ob2o25b2ob2o35b2ob2o65b2o
b2o$o2bo36bo2bo13bo32bo2bo46bo2bo56bo2bo46bo2bo21bo34bo2bo26bo2bo36bo
2bo66bo2bo17b2o$bobo37bobo12bo34bobo7bo39bobo57bobo47bobo20b2o35bobo
27bobo37bobo67bobo17bobo$2bo39bo49bo7b2o40bo9b3o47bo49bo21bobo35bo29bo
39bo69bo18bo$100bobo49bo$153bo$96b3o$98bo322b2o$97bo322bobo$422bo4$
277b2o$277bobo$277bo!
Edit 2: is there any cheaper clock recipe?

Code: Select all

x = 178, y = 34, rule = B3/S23
18bo$16b2o15bo117bo$17b2o12b2o78bo40bo$22bobo7b2o78b2o36b3o14bo$22b2o
87b2o54bobo$23bo143b2o$84bo25bo$75bo6b2o26b2o59bobo$73bobo7b2o24bobo
53bo5b2o$19bo54b2o40b2o40bo5bo7bo$18bo96bo2bo38bobo4b3o9bo$18b3o94bo2b
o37bobo16bo$116b2o37bobo17b3o$156bo$2b2o68b2o38b2o38b2o$bobo67bobo37bo
bo37bobo17bo$o3b2o64bo3b2o34bo3b2o34bo3b2o13b2o$b3o2bo7b3o54b3o2bo5bo
28b3o2bo5bo28b3o2bo5bo7b2o$3bob2o7bo58bob2o3b2o31bob2o3b2o31bob2o3b2o$
5bo9bo59bo6b2o31bo6b2o31bo6b2o$3bobo67bobo5bo31bobo5bo31bobo5bo$3b2o
68b2o38b2o38b2o20bo$173b2o$174b2o$169b3o$169bo$170bo2$42bo$41b2o$41bob
o$34b2o$34bobo$34bo!
The latest version of hex-gliders.db have 668 gliders from OT hexagonal rules. Let's find more!
My CA (13 rules)
My scripts: new-glider.py v0.2 (new version), nbsearch2a.py, collector.py v0.3

GUYTU6J
Posts: 2200
Joined: August 5th, 2016, 10:27 am
Location: 拆哪!I repeat, CHINA! (a.k.a. 种花家)
Contact:

Re: Synthesis components

Post by GUYTU6J » April 14th, 2023, 2:10 pm

May13 wrote:
April 14th, 2023, 9:46 am
Edit 2: is there any cheaper clock recipe?
Sure!

Code: Select all

x = 30, y = 30, rule = B3/S23
27bo$27bobo$27b2o3$9bo$7bobo$2b2o4b2o$bobo$o3b2o12bo$b3o2bo11bobo$3bob
2o11b2o$5bo$3bobo$3b2o6$16bo$15b2o$15bobo5$26b3o$26bo$27bo!
---
2-stage 6-glider synthesis component adding 7 cells to an exposed pre-block, shown below converting table on table to xs19_raarzwc453 based on this soup:

Code: Select all

x = 33, y = 31, rule = B3/S23
30bo$30bobo$30b2o13$19bo$18bo$18b3o$22b3o$12bo9bo$10bobo10bo$11b2o$14b
o$2ob2o9bobo$bobo10b2o$bobo$2ob2o2$24b3o$24bo$25bo!
It is three gliders cheaper than the existing 2-stage component for bridging the fishhook head (or rather the chin of eater 1) via carrier, and at the same time shows improved clearance near the fishhook tail (the foot of eater 1).

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]]
#CSYNTH xs19_raarzwc453 costs 13 gliders (true).
#CLL state-numbering golly
x = 122, y = 28, rule = B3/S23
47bo59bo$45b2o61b2o$46b2o59b2o2$11bo$obo7bo$b2o7b3o$bo$44b2o4bo64b
2o$43bobo3b2o62bo2bo$2b2o41bo3bobo12b2ob2o36b3o5b2o2b2ob2o$3b2o60b
obo39bo10bobo$2bo62bobo38bo11bobo$9b2o53b2ob2o48b2ob2o$8b2o99bo$
10bo98b2o3b2o$108bobo2b2o$115bo4$103b3o$105bo$104bo2$70b3o$70bo$
71bo!
EDIT: hold on there is also this 6G component

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]] 
#CSYNTH xs21_8ehjkcz6a9o costs 12 gliders (true).
#CLL state-numbering golly
x = 77, y = 29, rule = B3/S23
19bo$18bo$18b3o2$22bo$22bobo$22b2o42bobo$66b2o$67bo$obo$b2o$bo3bob
o50bo$5b2o49b3o$6bo48bo3b2o9b3o$55b2o2bo10bo$57bobo11bo$57b2o$13bo
$11b2o48bo$12b2o47b2o8bo$60bobo7b2o$65b2o3bobo$14b2o48bobo$13b2o
51bo$15bo2$74b2o$74bobo$74bo!
But it is not applicable to long canoe to give xs16_8e13kcz6421, or any table derivative, anyway.

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Hdjensofjfnen
Posts: 1743
Joined: March 15th, 2016, 6:41 pm
Location: re^jθ

Re: Synthesis components

Post by Hdjensofjfnen » April 18th, 2023, 9:34 pm

4G component (previously 5G) for adding a siamese long snake (python) motif, discovered by galoomba and me:

Code: Select all

x = 25, y = 23, rule = LifeSuper
7.M$5.M.M$6.2M5$M.M$.2M$.M10.M$10.M.M$11.2M3.H.H$17.2H$17.H3.O$14.H6.
3O$13.3H8.O$12.2H2.H6.2O$14.3H$15.H2$10.2M$11.2M$10.M!
I found the base reaction (purple) as a 1+4G component using QuFince, and galoomba found a 3G solution for the bottom to yield a 4G component.

Code: Select all

x = 5, y = 9, rule = B3-jqr/S01c2-in3
3bo$4bo$o2bo$2o2$2o$o2bo$4bo$3bo!

Code: Select all

x = 7, y = 5, rule = B3/S2-i3-y4i
4b3o$6bo$o3b3o$2o$bo!

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Re: Synthesis components

Post by GUYTU6J » May 3rd, 2023, 5:49 am

GUYTU6J wrote:
April 6th, 2023, 12:18 pm
2-stage 6-glider synthesis component adding 8 cells to an exposed pre-block...

Code: Select all

x = 38, y = 30, rule = B3/S23
37bo$35b2o$36b2o2$3bo$bobo$2b2o$25bo$23b2o$24b2o14$5bo4bobo$6b2o2b2o$
5b2o4bo$16bob2o$2o14b2o2bo$b2o16b2o$o!
... this new component cannot be applied to the back of an existing tail due to one interaction. A tail-first edge-shooter needs to be synchronized to avoid that. ...
I gladly found a solution: 1-stage 6-glider synthesis component adding 8 cells (carrier and domino) to a tail, shown below converting tub with tail to xs16_6413kkozw252 based on this soup

Code: Select all

x = 17, y = 22, rule = B3/S23
2bo$3b2o$2b2o2$5bobo$6b2o$6bo$2bo$bobo$2bobo$4bo$4b2o8b2o$14bobo$14bo
2$6bo$6b2o4b2o$5bobo4bobo$12bo$b2o$obo$2bo!
It also reduces xs16_6413kkozx56. Previously the carrier-with-domino motif is converted from a bridge snake, costing 10 gliders in two stages.

Code: Select all

#C [[ GRID MAXGRIDSIZE 14 THEME Catagolue ]]
#CSYNTH xs22_6413kkozx32c871 costs 16 gliders (true).
#CLL state-numbering golly
x = 130, y = 34, rule = B3/S23
79bo$79bobo$79b2o3$19bo$18bo$18b3o2$22bo$22bobo$22b2o3$obo$b2o64bo
59bo$bo3bobo50bo7bo51bo7bo$5b2o49b3o7b3o47b3o7b3o$6bo48bo3b2o54bo
3b2o$55b2o2bo55b2o2bobob2o$57bobo4b2o51bobob2obo$57b2o4bobo10bo40b
2o$13bo51bo9b2o51bo$11b2o62bobo49b2o$12b2o68b2o43bobo$82bobo34b2o$
82bo35bobo$14b2o104bo$13b2o109b2o$15bo108bobo$124bo$120b2o$119bobo
$121bo!
---
3-stage 9-glider synthesis component converting a block to xs15_0ggc93z4a9o based on the second C1 soup

Code: Select all

x = 54, y = 24, rule = B3/S23
26bo$26bobo10bo$26b2o10bo$6bobo29b3o$6b2o$7bo$29b2o$8b2o19bobo$9b2o18b
o$8bo29b2o$23b2o12b2o$23b2o14bo2$43b2o$43bobo$43bo4$51b3o$51bo$3o49bo$
2bo$bo!
It reminds me of the xs16_3146pajo synthesis I made last year, which implies a 9-glider synthesis component also on block:

Code: Select all

x = 38, y = 43, rule = B3/S23
6bo$7bo$5b3o16$10bobo$11b2o17b2o$11bo18b2o2$o$b2o$2o3b2o$4bobo$6bo4$
14b3o$16bo$15bo3$bo$b2o$obo$35b3o$35bo$15bo20bo$15b2o$14bobo!

AlbertArmStain
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Location: Planet Z

Re: Synthesis components

Post by AlbertArmStain » May 17th, 2023, 10:40 am

Is there a component like this

Code: Select all

x = 33, y = 9, rule = B3/S23
14bo$15bo12b2ob2o$3b2ob2o8bo10bob2obo$2bob2obo17b3o$2bo8bobobobo6bo3b
ob2o$3bob2o18b3o3bo$3o3bo9bo11b3o$o2b3o9bo11bo$3bo10bo12b2o!

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squareroot12621
Posts: 628
Joined: March 23rd, 2022, 4:53 pm

Re: Synthesis components

Post by squareroot12621 » May 24th, 2023, 6:31 pm

4G xs20_3lkmz345c23 to xs22_ciq3kk8zca243, leading to an alternate 14G synthesis of the latter:

Code: Select all

x = 32, y = 29, rule = B3/S23
28bo$28b3o$26b2o3bo$26bo2bobo$28b3o2$28b3o$28bo2bo$30b2o$15bo$13bobo$
9bo4b2o$10b2o5b3o$9b2o8bo$18bo12$bo$b2o$obo!

Code: Select all

4b8o$4b8o$4b8o$4b8o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4b8o$4b8o$4b8o$4b8o![[ THEME 0 AUTOSTART GPS 8 Z 16 T 1 T 1 Z 19.027 T 2 T 2 Z 22.627 T 3 T 3 Z 26.909 T 4 T 4 Z 32 T 5 T 5 Z 38.055 T 6 T 6 Z 45.255 T 7 T 7 Z 53.817 LOOP 8 ]]

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EvinZL
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Re: Synthesis components

Post by EvinZL » May 24th, 2023, 8:38 pm

squareroot12621 wrote:
May 24th, 2023, 6:31 pm
4G xs20_3lkmz345c23 to xs22_ciq3kk8zca243, leading to an alternate 14G synthesis of the latter:

Code: Select all

x = 32, y = 29, rule = B3/S23
28bo$28b3o$26b2o3bo$26bo2bobo$28b3o2$28b3o$28bo2bo$30b2o$15bo$13bobo$
9bo4b2o$10b2o5b3o$9b2o8bo$18bo12$bo$b2o$obo!
3g

Code: Select all

x = 19, y = 17, rule = B3/S23
2bo$obo$b2o3$6bo$4bobo$5b2o4$15b2o$5b2o9bo$4bobo4b2obo2b2o$6bo5bob2obo
$10bobobo2bo$10b2o3b2o!

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squareroot12621
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Joined: March 23rd, 2022, 4:53 pm

Re: Synthesis components

Post by squareroot12621 » June 7th, 2023, 10:01 am

1G xs21_05b8brzc8711xs20_05b8b96zc871 (which also works without the eater head):

Code: Select all

x = 21, y = 10, rule = B3/S23
2bo12bo$obo10bobo$b2o11b2o2$3b2ob2o8b2ob2o$2bobob2o7bobob2o$2bobo10bo
bo$b2obob2o5b3obob2o$5bobo4bo5bobo$12b2o!
Note: Found in the RLE copy/paste thread.

Code: Select all

4b8o$4b8o$4b8o$4b8o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4b8o$4b8o$4b8o$4b8o![[ THEME 0 AUTOSTART GPS 8 Z 16 T 1 T 1 Z 19.027 T 2 T 2 Z 22.627 T 3 T 3 Z 26.909 T 4 T 4 Z 32 T 5 T 5 Z 38.055 T 6 T 6 Z 45.255 T 7 T 7 Z 53.817 LOOP 8 ]]

AlbertArmStain
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Re: Synthesis components

Post by AlbertArmStain » June 7th, 2023, 4:27 pm

Block on loaf to block on dock:

Code: Select all

x = 18, y = 16, rule = B3/S23
10bo$9bo$9b3o2$16b2o$16b2o$10b3o$9b3o2$b2o$o2bob2o$bobob2o$2bo2$13b2o
$13b2o!

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squareroot12621
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Re: Synthesis components

Post by squareroot12621 » June 7th, 2023, 4:47 pm

AlbertArmStain wrote:
June 7th, 2023, 4:27 pm
Block on loaf to block on dock:

Code: Select all

x = 18, y = 16, rule = B3/S23
10bo$9bo$9b3o2$16b2o$16b2o$10b3o$9b3o2$b2o$o2bob2o$bobob2o$2bo2$13b2o
$13b2o!
Reduced:

Code: Select all

x = 27, y = 37, rule = B3/S23
24bo$24bobo$24b2o10$10bo$9bo9bo$9b3o7bobo$19b2o3$10b3o$9b3o2$b2o$o2bo
b2o$bobob2o$2bo10$22b2o$21b2o$23bo!

Code: Select all

4b8o$4b8o$4b8o$4b8o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4o8b4o$4b8o$4b8o$4b8o$4b8o![[ THEME 0 AUTOSTART GPS 8 Z 16 T 1 T 1 Z 19.027 T 2 T 2 Z 22.627 T 3 T 3 Z 26.909 T 4 T 4 Z 32 T 5 T 5 Z 38.055 T 6 T 6 Z 45.255 T 7 T 7 Z 53.817 LOOP 8 ]]

Chris857
Posts: 257
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Re: Synthesis components

Post by Chris857 » June 10th, 2023, 4:59 pm

GUYTU6J wrote:
April 8th, 2023, 8:07 am
On a different topic, I saw this discussion about synthesizing p23 honey farm hassler.
dvgrn wrote:
September 29th, 2022, 10:07 am
Chris857 wrote:
September 29th, 2022, 9:31 am
I got to an activation step that looks like this, and where I can place a sacrificial block in the space of the final eater to keep the reaction going another cycle but couldn't find a way to get an eater inserted (or a way to do a pair of them). It also means I can't actually quite get to that final step because I can't get all 3 eaters in with the eater-bridge-snakes in place.
Yeah, I'm not turning up anything immediately, but I'm not really an expert and can't prove that the job is impossible either. Just for anyone else looking at this, the old pond+2G reaction comes from the right direction, and it would work fine if the other eater had just one more lane of clearance...
Here is a candidate eater-inserting reaction inspired by the synthesis of xs16_wggkq23zc452:

Code: Select all

x = 62, y = 24, rule = B3/S23
17bobo$18b2o$18bo$8b2o38b2o$2bob2obobo4bo27bob2obobo4bo$2b2obobo4b3o
27b2obobo4b3o$6b2o3bo34b2o3bo$11b2o3bo34b2o6bo$2o14bobo8bo12b2o13b2o2b
obo$bo14b2o7b2o14bo12bo2bo2b2o$bobo3bo18b2o13bobo11bobo$2b2o2bobo12b3o
18b2o4b2o6bo$7b2o12bo25bo2bo$22bo24b2ob2o$48bobo$2b2o11b2o25b2o5bo5b2o
$bobo11bobo23bobo11bobo$bo15bo23bo15bo$2o15b2o21b2o15b2o$6b2o38b2o$7bo
3b2o34bo3b2o$4b3o4bobob2o27b3o4bobob2o$4bo4bobob2obo27bo4bobob2obo$9b
2o38b2o!
Is it possible to perturb the spark from loaf insertion to drop that particular boat prececessor before generation 34?
Here's an alternate loaf insertion with a different spark to work with.

Code: Select all

x = 56, y = 48, rule = LifeHistory
7$35.A.A$35.2A$36.A5$28.A$15.2A11.A.A$9.A.2A.A.A4.A6.2A$9.2A.A.A4.3A$
13.2A3.A25.A$18.2A22.A3.A$7.2A13.2D17.A$8.A12.D2.D16.A4.A$8.A.A3.A7.D
.D16.5A$9.2A2.A.A7.D$14.2A3$9.2A11.2A$8.A.A11.A.A$8.A15.A$7.2A15.2A$
13.2A$14.A3.2A$11.3A4.A.A.2A$11.A4.A.A.2A.A$16.2A!
Edit: made some progress maybe, but still not a complete synth (but inserting the eater at all was "impossible", now it's simply "too slow"). I tried inserting the loaf followed by that spark as separate steps in a couple different ways but the eater formation is 5 gen too late in both cases that got closest. Everything is as tightly spaced as I think it can go, and the boat+glider collision is the honey farm inserter that fits / has the slowest creation I know of.

Code: Select all

x = 104, y = 105, rule = LifeHistory
5$60.A$61.A$59.3A3$90.A$25.3D.4D.3D.D2.D47.A$25.D3.D4.D3.2D.D23.A.A
21.3A$25.3D.D.2D.3D.D.2D24.2A$27.D.D2.D.D3.D2.D24.A$25.3D.4D.3D.D2.D
2$25.D4.D2.3D.3D$25.D3.D.D2.D2.D$25.D3.3D2.D2.3D34.A$25.D3.D.D2.D2.D
23.2A11.A.A8.A$25.3D.D.D2.D2.3D15.A.2A.A.A4.A6.2A7.2A$55.2A.A.A4.3A
16.2A$59.2A3.A$37.D26.2A6.D$38.D14.2A13.2D2.D.D$25.15D14.A12.D2.D2.2D
$38.D15.A.A3.A7.D.D$37.D17.2A2.A.A2D5.D$60.2A2.D$59.D5.D$60.D3.D$55.
2A4.3D4.2A$54.A.A11.A.A8.3A7.2A$54.A15.A8.A8.2A$53.2A15.2A8.A9.A$59.
2A$60.A3.2A$57.3A4.A.A.2A$57.A4.A.A.2A.A$62.2A26.A$89.2A$89.A.A13$26.
D2.D4.2D.3D20.A$25.D.D.D3.D3.D.D21.A$25.3D.D4.D2.D.D19.3A$25.D.D.D5.D
.D.D45.A$25.D.D.3D.2D2.3D45.A.A$85.2A3.A$25.3D.4D.3D.D2.D47.A$25.D3.D
4.D3.2D.D39.A.A5.3A$25.3D.D.2D.3D.D.2D39.2A$27.D.D2.D.D3.D2.D40.A$25.
3D.4D.3D.D2.D2$25.D4.D2.3D.3D$25.D3.D.D2.D2.D$25.D3.3D2.D2.3D34.A$25.
D3.D.D2.D2.D23.2A11.A.A$25.3D.D.D2.D2.3D15.A.2A.A.A4.A6.2A$55.2A.A.A
4.3A$59.2A3.A25.A$37.D26.2A6.D15.A3.A$38.D14.2A13.2D2.D.D12.A$25.15D
14.A12.D2.D2.2D12.A4.A$38.D15.A.A3.A7.D.D16.5A$37.D17.2A2.A.A7.D$60.
2A3$55.2A11.2A$54.A.A11.A.A$54.A15.A$53.2A15.2A$59.2A$60.A3.2A$57.3A
4.A.A.2A$57.A4.A.A.2A.A$62.2A26.A$89.2A$89.A.A!
A cleaner loaf inserter would help a lot, as both of these have a lot of junk to try to suppress in almost no time or space. This one is cleaner but doesn't have the clearance unfortunately.

Code: Select all

x = 121, y = 49, rule = LifeHistory
15$47.A48.A$47.A.A46.A.A$47.2A47.2A6$30.2A$24.A.2A.A.A4.A$24.2A.A.A4.
3A$28.2A3.A25.A48.A$33.2A22.A3.A44.A3.A$22.2A13.2D17.A29.2D17.A$23.A
12.D2.D16.A4.A23.D2.D16.A4.A$23.A.A3.A7.D.D16.5A25.D.D16.5A$24.2A2.A.
A7.D48.D$29.2A3$24.2A11.2A$23.A.A11.A.A$23.A15.A$22.2A15.2A$28.2A$29.
A3.2A$26.3A4.A.A.2A$26.A4.A.A.2A.A$31.2A!

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Extrementhusiast
Posts: 1966
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Location: USA

Re: Synthesis components

Post by Extrementhusiast » June 10th, 2023, 10:10 pm

Sometimes, the most direct approach is best:

Code: Select all

x = 88, y = 29, rule = B3/S23
39bobo$39b2o$40bo3$26bo4bo$24b2o3b2o$25b2o3b2o$8b2o61b2o$2bob2obobo4bo
50bob2obobo4bo$2b2obobo4b3o50b2obobo4b3o$6b2o3bo57b2o3bo7b2o$11b2o3bo
57b2o7bo$2o14bobo44b2o15b3o2b3o$bo14b2o46bo15bo4bo$bobo3bo56bobo11bobo
5bo$2b2o2bobo56b2o3bo2bo4b2o$7b2o27bo35b2o$35b2o$35bobo33b2o$2b2o11b2o
48b2o4bo2bo3b2o$bobo11bobo46bobo11bobo$bo15bo13b2o31bo15bo$2o15b2o11b
2o31b2o15b2o$6b2o24bo36b2o$7bo3b2o57bo3b2o$4b3o4bobob2o11b2o37b3o4bobo
b2o$4bo4bobob2obo10b2o38bo4bobob2obo$9b2o18bo42b2o!
I Like My Heisenburps! (and others)

Chris857
Posts: 257
Joined: June 10th, 2020, 11:26 pm

Re: Synthesis components

Post by Chris857 » June 10th, 2023, 10:37 pm

Extrementhusiast wrote:
June 10th, 2023, 10:10 pm
Sometimes, the most direct approach is best:

Code: Select all

x = 88, y = 29, rule = B3/S23
39bobo$39b2o$40bo3$26bo4bo$24b2o3b2o$25b2o3b2o$8b2o61b2o$2bob2obobo4bo
50bob2obobo4bo$2b2obobo4b3o50b2obobo4b3o$6b2o3bo57b2o3bo7b2o$11b2o3bo
57b2o7bo$2o14bobo44b2o15b3o2b3o$bo14b2o46bo15bo4bo$bobo3bo56bobo11bobo
5bo$2b2o2bobo56b2o3bo2bo4b2o$7b2o27bo35b2o$35b2o$35bobo33b2o$2b2o11b2o
48b2o4bo2bo3b2o$bobo11bobo46bobo11bobo$bo15bo13b2o31bo15bo$2o15b2o11b
2o31b2o15b2o$6b2o24bo36b2o$7bo3b2o57bo3b2o$4b3o4bobob2o11b2o37b3o4bobo
b2o$4bo4bobob2obo10b2o38bo4bobob2obo$9b2o18bo42b2o!
Wow! I didn't know of an elevener synth that could insert in there. With that I have a complete synth forthcoming shortly.

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