Thread For Your Bellman/Barrister Finds

For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
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ray1234
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Re: Thread For Your Bellman/Barrister Finds

Post by ray1234 » March 15th, 2026, 9:49 pm

Could someone run a search on this please. Preferably to restore the tub.

Code: Select all

x = 4, y = 4, rule = B3/S23
3bo$o2bo$obo$bo!

Code: Select all

x = 37, y = 25, rule = B3/S23
20bo$18bobo$19b2o2$35b2o$9b2o24b2o$9b2o3$3b2o19b2o$3b2o19b2o8b2o$34b2o
5$2o$2o6$b2o$b2o!
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C_R_116
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Re: Thread For Your Bellman/Barrister Finds

Post by C_R_116 » March 15th, 2026, 10:57 pm

ray1234 wrote:
March 15th, 2026, 9:49 pm
Could someone run a search on this please. Preferably to restore the tub.

Code: Select all

x = 4, y = 4, rule = B3/S23
3bo$o2bo$obo$bo!
What is the active pattern that causes the tub to fail? Here is a partial catalyst as a "reference" to restoring the tub.

Code: Select all

x = 27, y = 11, rule = B3/S23
22bo$21bobo$21bobo$20b2ob3o$2o12b2o10bo$3bo13bo2b2ob3o$b3o11b3o2b2obo
2$3bo13bo$2bobo11bobo$3bo13bo!
Edit: another partial

Code: Select all

x = 11, y = 10, rule = B3/S23
9b2o$2o7bo$3bo3bobo$b3o3b2o2$3bo$2bobo2b2o$2b2o3bobo$9bo$9b2o!
Edit 2: here are two examples I found with silk. One has more clearance on the right.
I should probably add this to the "tub replacements" section in the catalyses wiki page.

Code: Select all

x = 32, y = 16, rule = B3/S23
7b2o$6bo2bo$6b2obo2b2o$2o7b2o2bo6b2o$3bo2b2o2bobo10bo$b3o2b2obo2b2o7b
3o3b2o$9bobo16bo$3bo5bobo11bo2bobobo$2bobo5bo7b2o3b4o2bobo$3bo14bobo6b
obobo$19b2o2b2ob2ob2o$24bobo$17b4o3bobo$16bo2bo5bo$16b2o3bo$20b2o!
Edit 3: another drifty but useless example:

Code: Select all

x = 19, y = 18, rule = B3/S23
12b2o$12bobob2o$14bobo$9b2o2b2obo$9bobo4b2o$3b2o6bob2o3bo$6bo3b2obob3o
$4b3o6bobo$10b2obo$6bo2bobob2o$6b4obo2bo$10bob2o$2b2o2b4o2bo$2bo3bo5bo
$obo5b4o$2o7bo$7bo$7b2o!

NNlk05
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Re: Thread For Your Bellman/Barrister Finds

Post by NNlk05 » April 17th, 2026, 3:47 pm

Code: Select all

x = 19, y = 21, rule = B3/S23
15bo$13b3o$12bo$12b2o3$8bo$6bobo$7b2o$10b2o$2b2o5bo2bo$bobo6b2o$bo$2o
3$4b2o$4bo2bobobo$6b2ob2obo$12bo$12b2o!
New stable reflector near miss (the beehive is sacrificial)

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
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