Code: Select all
x = 8, y = 8, rule = B3/S23
5b2o$2o2bo2bo$obo2b2o$3b2o$4bo$4bob2o$b2obo2bo$b2ob2o!
Code: Select all
x = 8, y = 8, rule = B3/S23
5b2o$2o2bo2bo$obo2b2o$3b2o$4bo$4bob2o$b2obo2bo$b2ob2o!
Code: Select all
x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!
Actually, 48.Freywa wrote:We know that the snark can be synthesised using 49 gliders.
I see no particular problems for synthesizing this still life. I would probably try to start with one of the following still lifes.Freywa wrote:It could be possible to start with the carrier motif, then work to the beehive and hook and finally the block, but is an explicit construction even possible?
Code: Select all
x = 8, y = 12, rule = B3/S23
2o2b2o$obo2bo$3b2o5$3b2o$4bo$4bob2o$b2obo2bo$b2ob2o!
Code: Select all
x = 157, y = 25, rule = B3/S23
40bobo43bo$11bo27bo45bo15bobo$12b2o25bo45b3o13b2o$11b2o26bo2bo40bo18bo
$15bo23b3o42bo$14bo18bo48b3o15b2o$14b3o17b2o3bo25bobo32b2o$33b2o5bo4bo
20b2o$38b3o2b2o21bo$19bo24b2o26bo13bo16bo14b2o34b2o$19bobo13bo28b2o5bo
bo7b2o2bobo10b2o2bobo9b2obo2bo13b3o12b2o2bo2bo$11bo7b2o14b2o10b2o14bob
o5b2o8bo3b2o11bo3b2o10bo3b2o13bo3bo11bobo2b2o$12b2o20bobo3b2o4b2o17bo
3b2o11b3o14b3o13b3o19bo14b2o$11b2o28bo6bo21bo13bo16bo15bo18bo16bo$2o
39bob2o25bob2o10bob2o13bob2o12bob2o14bo17bob2o$b2o6b2o27b2obo2bo22b2ob
o2bo7b2obo2bo10b2obo2bo9b2obo2bo29b2obo2bo$o7bobo27b2ob2o24b2ob2o9b2ob
2o12b2ob2o11b2ob2o16bo14b2ob2o$10bo3$8bo$7b2o$3o4bobo$2bo$bo!
That was what I was talking about. The whole still-life is "interconnected" - replacing one part by another part almost always destroys stability. Now, can somepony run Glue or gencols or something to complete that last step?Extrementhusiast wrote:All that's left is the final "flourish" step.
Code: Select all
x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!
I suspect that it will be extremely difficult to find such a step. While it's fairly common to be able to puff the side out of an existing object (e.g., turning a a beehive into a loaf or a loaf into a pond or a hat into a loop), it's usually much harder do the reverse (e.g. turning a pond into a loaf requires first collapsing it into a ship, and then growing the ship into a loaf - something that's not possible if the pond and loaf are attached to something else). The only way the extraneous outside bit can be killed is by over-population, which deprives the internal bits of support, but simultaneously over-populates the internal dead cell where one wants a birth.Extrementhusiast wrote:I did get this far:
...
All that's left is the final "flourish" step.
mniemiec wrote:Another approach that could work is to start with a tub-with-long-tail and grow the tub into a beehive.
Code: Select all
#C Spin That Record Vinyl Scratch
#C http://youtu.be/3-_x34py8MU
x = 40, y = 8, rule = B3/S23
5bo9b2o9b2o9b2o$2o2bobo3b2o2bo2bo3b2o2bo2bo3b2o2bo2bo$obo2bo4bobo2b2o
4bobo2b2o4bobo2b2o$3b2o8b2o9b2o9b2o$14bo10bo10bo$14bobo3b2o3bob2o7bob
2o$15b2o2bobo2b2ob2o4b2obo2bo$20bo12b2ob2o!
Code: Select all
x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!
Code: Select all
#P 0 0
.........................
.............???????????.
..............?.**..????.
................*.*.????.
...................*????.
......@.............*???.
.....@.@............*???.
....@...@........**.????.
....@...@........**.????.
....@...@...........????.
.....@.@............????.
......@............?????.
................????????.
...@@..........?????????.
....@.........??????????.
.@@@.....@@..............
.@.......@@..............
.........................
Indeed. I have revamped Bellman One to be much more glider-friendly. I hereby introduce Bellman 1.5, aka the Reclining Chair. The reason for the name should be evident in the RLE below.MikeP wrote:This gives you a lot of freedom which you can exploit if you're looking for glider syntheses of these catalysts. The target of your synthesis doesn't have to exactly match the pattern at the start of this thread. Any pattern which agrees with the partial result above will work.
Code: Select all
x = 35, y = 26, rule = B3/S23
18bobo4bobo4bobo$18b2obob3ob3obob2o$21b2o7b2o$18b2o4b2ob2o4b2o$18bob4o
bobob4obo$20bo11bo$19bo3b2o3b2o3bo$8bo9bo4b2o3b2o4bo$8bo9b2o13b2o$7bob
o$8bo$2b2o4bo$bobo8b2o9bo5bo$bo5b2o4bo9bo5bo$2o5b2o3bo9bobo3bobo$11bo
11bo5bo$6bob4obo9bo5bo$6b2o4b2o4b2o13b2o$9b2o7bo4b2o3b2o4bo$6b3obob2o
5bo3b2o3b2o3bo$6bo4bobo6bo11bo$18bob4obobob4obo$18b2o4b2ob2o4b2o$21b2o
7b2o$18b2obob3ob3obob2o$18bobo4bobo4bobo!
Code: Select all
x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!
Code: Select all
x = 9, y = 8, rule = B3/S23
bo4b2o$2bo3bobo$2bo3b2o$o3b2o$5bo$5bob2o$2b2obo2bo$2b2ob2o!
Code: Select all
x = 10, y = 8, rule = B3/S23
b2o4b2o$o2bo3bobo$3bo3b2o$5b2o$6bo$6bob2o$3b2obo2bo$3b2ob2o!
Code: Select all
x = 23, y = 20, rule = B3/S23
13bo$14b2o$obo10b2o5bobo$b2o17b2o$bo19bo$10b2o$11bo$11bobo$12b2o2$17bo
$4bo11bo$4b2o10b3o$3bobo2$9b2o$10b2o$9bo8bo$17b2o$17bobo!
Code: Select all
#C Bellman 1.5 synthesis
x = 69, y = 21, rule = B3/S23
45b2o9b2o8b2o$44bobo8bobo8b2o$33b2o8bobo8bo8bo$33b2o8b2o9b2obo5b4obo$
56b2o9b2o$31b4o6b4o7b3o8b3o$31bo3bo4bo4bo5bo2bob2o4bo2bob2o$34b2o4b2o
2b2o5b2o2bobo4b2o2bobo4$33b2o$28b2o4bo20b2o10b2o$o2bo24b2o3bo9b2o11bo
5b2o4bo$4bo27bo11bo5b2o3bo6b2o3bo$o3bo23b5obo5bo2bo6bo3bo11bo$b4o23bo
4bobo4b4obo5b4obo4bob4obo$30bo2bobo8b2o9b2o4b2o4b2o$29b2o3bo5b3o8b3o
10b2o$39bo2bob2o4bo2bob2o4b3obob2o$39b2o2bobo4b2o2bobo4bo4bobo!
Code: Select all
x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!
Code: Select all
x = 18, y = 8, rule = B3/S23
5b2o$2o2bo2bo6bo$obo2b2o8bo$3b2o8b3o$4bo$4bobo$5b2o$15b3o!
Code: Select all
x = 16, y = 11, rule = B3/S23
10bo$9bo$9b3o$4bo9bo$4bobo6bobo$b2ob2o7b2o$obo8b2o$2bo9bo$12bob2o$9b2o
bo2bo$9b2ob2o!
Code: Select all
x = 23, y = 20, rule = B3/S23
9bo$10b2o$9b2o$20bo$20bobo$20b2o2$15bo$13b2o$14b2o$8bobo$8b2o7b2o$9bo
6bobo$15bobo$15b2o$13b2o$bo12bo$b2o11bob2o$obo8b2obo2bo$11b2ob2o!
Code: Select all
x = 160, y = 28, rule = LifeHistory
123.A$124.2A$123.2A$40.A.A60.A30.A$11.A27.A62.A31.A.A$12.2A25.A62.3A
29.2A$11.2A26.A2.A$15.A23.3A30.A29.A26.A$14.A18.A38.A.A26.2A24.2A$14.
3A17.2A3.A32.2A2.2A23.A.A24.2A$33.2A5.A4.A29.2A45.A.A$38.3A2.2A28.D3.
A21.CD21.2A6.DCA24.2C$19.A23.D2A26.C.D23.C.C22.A5.DA.C23.C2.C$19.A.A
13.A6.D.D26.C.C23.C.C24.2D2.DA.C19.2C2.C2.C$11.A7.2A14.2A5.2D3.2A22.
2C24.2C25.D.D2.2C20.C.C2.2C$9.2D.2A20.A.A3.2C4.2A21.2C24.2C30.2C25.2C
$10.D2A28.C6.A21.C25.C18.A12.C26.C$2A8.D.2D27.C.2C25.C.2C22.C.2C15.2A
11.C.2C16.A6.C.2C$.2A4.2DAC2.D24.2C.C2.C22.2C.C2.C19.2C.C2.C14.A.A8.
2C.C2.C14.2A.2A.2C.C2.C$A6.DC.CD26.2C.2C24.2C.2C21.2C.2C27.2C.2C18.A
3.2C.2C$10.A3$8.A141.2A$7.2A141.A$3A4.A.A141.3A$2.A150.A$.A!
Code: Select all
x = 95, y = 91, rule = B3/S23
9bo$10b2o$9b2o$92bo$92bobo$92b2o2$87bo$85b2o$86b2o$80bobo$80b2o$81bo4$
80bo$79bo$79b3o2$52bo$52bobo$52b2o2$44bo$45b2o8bo14bo$44b2o7bobo14bobo
$54b2o14b2o2$56bo$54b2o$55b2o2$32bo$30bobo3bo$31b2o4b2o25bo$36b2o26bob
o$64b2o3$51bo$52b2o$51b2o$55bo$54bo$54b3o3$59bo$59bobo$51bo7b2o$52b2o$
51b2o$40b2o$41b2o6b2o$40bo7bobo$50bo3$48bo$47b2o$32b3o5b3o4bobo17b2o$
34bo7bo24bobo$33bo7bo25bo6b2o$73b2o$75bo$79bo$78b2o$78bobo20$bo$b2o$ob
o!
Well actually 25 gliders. There's a reaction in the Pentadecathlon glider synthesis catalogue that converts the boat into a long ship in one step.Extrementhusiast wrote:It takes 26 gliders, assuming a synthesis from infinity. If it's not from infinity, then it takes one less.
Code: Select all
x = 103, y = 99, rule = B3/S23
9bo$10b2o$9b2o$100bo$100bobo$100b2o2$95bo$93b2o$94b2o$88bobo$88b2o$89b
o8$45bo$31bo14b2o$32b2o11b2o$31b2o$56bo$56bobo$56b2o2$48bo$49b2o8bo$
48b2o7bobo$58b2o2$60bo$58b2o$59b2o2$36bo$34bobo3bo$35b2o4b2o25bo$40b2o
26bobo$68b2o3$55bo$56b2o$55b2o$59bo$58bo$58b3o3$63bo$63bobo$55bo7b2o$
56b2o$55b2o$44b2o$45b2o6b2o$44bo7bobo$54bo3$52bo$51b2o$36b3o5b3o4bobo
17b2o12bo$38bo7bo24bobo10b2o$37bo7bo25bo12bobo29$bo$b2o$obo!
Code: Select all
x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!
Code: Select all
x = 101, y = 97, rule = B3/S23
9bo$10b2o$9b2o$98bo$98bobo$98b2o2$93bo$91b2o$92b2o$86bobo$86b2o$87bo
10$40bobo$41b2o12bo$41bo13bobo$55b2o2$47bo$48b2o8bo$47b2o7bobo$57b2o2$
59bo$57b2o$58b2o2$35bo$33bobo3bo$34b2o4b2o25bo$39b2o26bobo$67b2o3$54bo
$55b2o$54b2o$58bo$57bo$57b3o3$62bo$62bobo$54bo7b2o$55b2o$54b2o$43b2o$
44b2o6b2o$43bo7bobo$53bo3$51bo35b2o$50b2o34b2o$35b3o5b3o4bobo17b2o16bo
$37bo7bo24bobo$36bo7bo25bo10$86b2o$85b2o$87bo16$bo$b2o$obo!
Code: Select all
x = 23, y = 16, rule = B3/S23
$16bobo$16b2o$10bo6bo$10bobo$5bo4b2o$4bo9bo$4b3o6bobo$13b2o3b3o$3o8b2o
5bo$2bo9bo6bo$bo10bob2o$9b2obo2bo$9b2ob2o!
The pond → loaf observations sound sound, but bookend → python does not seem intrinsically impossible at all. Here's a small spark halo that does just the desired conversion:mniemiec wrote:I suspect that it will be extremely difficult to find such a step. While it's fairly common to be able to puff the side out of an existing object (e.g., turning a a beehive into a loaf or a loaf into a pond or a hat into a loop), it's usually much harder do the reverse (e.g. turning a pond into a loaf requires first collapsing it into a ship, and then growing the ship into a loaf - something that's not possible if the pond and loaf are attached to something else). The only way the extraneous outside bit can be killed is by over-population, which deprives the internal bits of support, but simultaneously over-populates the internal dead cell where one wants a birth.Extrementhusiast wrote:I did get this far:
...
All that's left is the final "flourish" step.
Similarly, turning a python into a bookend might be feasible, but going the other way (i.e. removing that third bit) would not.
Code: Select all
x = 11, y = 12, rule = B3/S23
5bo$2bo2b2o$3bo2bo$2bo$2bo5b2o$4b2obo2bo$o3bo3b2o$2o3b3o$7bo$7bob2o$4b
2obo2bo$4b2ob2o!
It's no small optimisation. Bellman One is down to 22 gliders, which is good because any synthesis using more than 24 gliders is probably crude.codeholic wrote:"...here is a small optimization:"
Code: Select all
x = 63, y = 52, rule = B3/S23
58bo$58bobo$53bo4b2o$51b2o$22bo29b2o$23b2o21bobo$22b2o22b2o$47bo$40bo$
40bobo$40b2o$25bo$26b2o$25b2o2$23bo$24bo20bo$22b3o18b2o$34bo9b2o$35b2o
$34b2o$38bo$37bo$37b3o3$42bo$42bobo$34bo7b2o$35b2o$34b2o$23b2o$24b2o6b
2o$23bo7bobo$33bo$19bo$19b2o26b2o$18bobo10bo14b2o$30b2o16bo$23b3o4bobo
$25bo$24bo7$61bo$bo58b2o$b2o57bobo$obo!
Code: Select all
x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!
I'm still skeptic about this name, because it looks to me like a potential source of confusion with the program itself.Freywa wrote:Bellman One is down to 22 gliders
It's an eater, right? Maybe we could call it "Eater B1", then.codeholic wrote:I'm still skeptic about this name, because it looks to me like a potential source of confusion with the program itself.
Strictly speaking, it's not an eater on its own. It is a traffic light predecessor eater only being combined with the eater1 (or another pattern that can eat a blinker).Kasuha wrote:It's an eater, right? Maybe we could call it "Eater B1", then.
Code: Select all
x = 9, y = 15, rule = B3/S23
6b2o$b2o2bo2bo$bobo2b2o$4b2o$5bo$5bob2o$2b2obo2bo$2b2ob2o4$2o$o$b3o$3b
o!
Code: Select all
x = 1011, y = 247, rule = LifeHistory
327.A$325.A.A$326.2A9$187.A25.A$187.A.A21.2A$187.2A17.A5.2A$205.A$29.
A175.3A$30.2A8.A159.A$29.2A7.A.A159.A.A$39.2A159.2A2$191.A$189.2A$
190.2A2$17.A$15.A.A3.A$16.2A4.2A175.A$21.2A176.A.A$199.2A3$36.A$37.2A
321.A175.A7.A$36.2A320.A.A174.A7.A$190.A168.2A17.A.A154.3A5.3A$189.A
189.2A$189.3A187.A3$194.A332.A$194.A.A330.A.A7.A$36.A157.2A331.2A6.2A
$37.2A497.2A$36.2A48$838.A$836.A.A$837.2A5$853.A$844.A6.2A$842.A.A7.
2A5.A.A107.A$464.D7.2D369.2A14.2A109.A$464.3D5.2D386.A107.3A$467.D$
466.2D16.2C$479.2C2.C2.C419.A$479.C.C2.2C418.A.A$482.2C421.2A$454.D
28.C131.D7.2D288.A$454.3D26.C.2C128.3D5.2D58.D7.2D220.A.A$457.D22.2C.
C2.C131.D64.3D5.2D220.2A$91.D7.2D355.2D22.2C.2C132.2D16.2C49.D52.D7.
2D96.D7.2D133.C7.2C$91.3D5.2D529.2C2.C2.C47.2D16.2C34.3D5.2D42.D7.2D
44.3D5.2D47.C7.2D76.3C5.2C$94.D535.C.C2.2C61.2C2.C2.C36.D48.3D5.2D47.
D53.3C5.2D79.C$93.2D16.2D352.3D165.2C63.C.C2.2C36.2D16.2C27.A.A3.D52.
2D16.2C38.C84.2C16.2C$106.2D2.D2.D337.2D.2D8.D3.D9.2D125.D28.C66.2C
51.2C2.C2.C26.2A3.2D16.2C47.2C2.C2.C36.2C16.2C79.2C2.C2.C$106.D.D2.2D
336.D2.D.2D7.D5.D8.D126.3D26.C.2C35.D28.C51.C.C2.2C28.A16.2C2.C2.C46.
C.C2.2C50.2C2.C2.C78.C.C2.2C$109.2D338.2D.D10.D5.D9.3D126.D16.A5.2C.C
2.C35.3D26.C.2C51.2C47.C.C2.2C50.2C52.C.C2.2C82.2C$81.D28.D341.D10.D
5.D11.D125.2D17.A4.2C.2C40.D22.2C.C2.C23.D28.C50.2C24.C28.C55.2C56.C
28.C$81.3D26.D.2D338.2D10.D3.D155.3A48.2D22.2C.2C25.3D26.C.2C19.D28.C
24.3C26.C.2C24.C28.C56.3C26.C.2C$84.D22.2D.D2.D336.2D2.D.D8.3D264.D
22.2C.C2.C19.3D26.C.2C24.C22.2C.C2.C24.3C26.C.2C56.C22.2C.C2.C$83.2D
22.2D.2D337.D2.D2.2D159.3D112.2D22.2C.2C24.D.A20.2C.C2.C23.2C22.2C.2C
29.C22.2C.C2.C55.2C22.2C.2C$450.2D16.2D6.2D124.2C.2C8.D3.D9.2D53.3D
96.2D2.A19.2C.2C82.2C22.2C.2C$468.D7.D123.C2.C.2C7.D5.D8.D40.2C.2C8.D
3.D9.2C86.3A$92.3D367.2D5.3D5.3D120.2C.C10.D5.D9.3D35.C2.C.2C7.D5.D8.
C42.3D103.3D140.3D$78.2D.2D8.D3.D9.2D355.2D7.D7.D123.C10.D5.D6.A4.D
35.2C.C10.D5.D2.A6.3C25.2C.2C8.D3.D9.2C37.3D37.2C.2C8.D3.D9.2C42.3D
69.2C.2C8.D3.D9.2C$76.D2.D.2D7.D5.D8.D497.2C10.D3.D7.2A42.C10.D5.D3.A
7.C23.C2.C.2C7.D5.D8.C24.2C.2C6.A.C3.D9.2C23.C2.C.2C7.D5.D8.C29.2C.2C
8.D3.D9.2C55.C2.C.2C7.D5.D8.C$76.2D.D10.D5.D9.3D492.2C2.C.C8.3D7.A.A
42.2C10.D3.D2.3A31.2C.C10.DA4.D9.3C19.C2.C.2C6.AC5.D8.C24.2C.C10.D5.D
9.3C24.C2.C.2C7.D5.D8.C56.2C.C10.D5.D9.3C$79.D10.D5.D11.D491.C2.C2.2C
61.2C2.C.C8.3D40.C10.D.A3.D11.C19.2C.C10.C5.D9.3C24.C10.D5.D11.C24.2C
.C10.D5.D9.3C56.C10.D5.D11.C$79.2D10.D3.D505.2C16.2D6.2D39.C2.C2.2C
51.2C9.ACA2.D35.C10.D5.D11.C24.2C10.D3.D40.C10.D5.D11.C56.2C10.D3.D$
77.2D2.D.D8.3D524.D7.D41.2C16.2D6.2D28.2C2.C.C8.3D36.2C10.D3.D35.2C2.
C.C8.3D41.2C10.D3.D67.2C2.C.C8.3D$76.D2.D2.2D529.2D5.3D5.3D56.D7.D28.
C2.C2.2C45.2C2.C.C8.3D35.C2.C2.2C50.2C2.C.C8.3D67.C2.C2.2C$77.2D16.2D
6.2D508.2D7.D7.D50.2D5.3D5.3D26.2C16.2D6.2C23.C2.C2.2C47.2C16.2C6.2C
28.C2.C2.2C79.2C16.2C6.2C$95.D7.D577.2D7.D2.A4.D44.D7.C25.2C16.2C6.2C
44.C7.C30.2C16.2C6.2C76.C7.C$89.2D5.3D5.3D586.2A42.2D5.3D5.3C40.C7.C
39.2D5.3C5.3C45.C7.C71.2D5.3C5.3C$89.2D7.D7.D585.A.A42.2D2.A4.D7.C34.
2D5.3C5.3C36.2D7.C7.C39.2D5.3C5.3C68.2D7.C7.C$741.2A46.2D7.C7.C93.2D
7.C7.C$740.A.A9$969.2A$968.A.A$970.A4$968.2A$967.A.A$969.A$1006.2A$
1006.A.A$1006.A36$525.2A$25.2A497.2A$26.2A6.2A331.2A157.A$25.A7.A.A
330.A.A$35.A332.A3$183.A187.3A$182.2A189.A$17.3A5.3A154.A.A17.2A168.A
$19.A7.A174.A.A320.2A$18.A7.A175.A321.2A$526.A3$362.2A$361.A.A176.2A$
363.A175.2A4.2A$541.A3.A.A$545.A$214.2A$.2A211.A.A154.2A$A.A211.A157.
2A$2.A368.A2$522.2A$522.A.A7.2A$522.A8.2A$533.A$580.2A$374.2A203.2A$
373.A.A205.A$375.A$355.2A$354.A.A$356.A11$340.2A$339.A.A$341.A$334.3A
$336.A$328.2A5.A$329.2A$328.A!
Code: Select all
x = 402, y = 418, rule = B3/S23
2bo$3bo$b3o19bo$21bobo$22b2o$394bo$394bobo$394b2o4$34bo$32bobo$33b2o5$
369bo$40bo326b2o$38bobo327b2o5bobo$39b2o334b2o$376bo21$348bobo$348b2o$
349bo5$46bo$47bo$45b3o3$349bobo$349b2o$350bo13$64bo$65bo$63b3o3$86bo$
78bo8bo$79bo5b3o$77b3o18$70bo$68bobo$69b2o30$103bo163bo7bo$101bobo162b
o7bo$102b2o17bobo142b3o5b3o$122b2o$122bo3$258bo$258bobo7bo$258b2o6b2o$
267b2o28$222bo25bo$222bobo21b2o$222b2o17bo5b2o$240bo$214bo25b3o$215b2o
8bo9bo$214b2o7bobo9bobo$224b2o9b2o2$226bo$224b2o$225b2o2$202bo$200bobo
3bo$201b2o4b2o25bo$206b2o26bobo$234b2o3$221bo$222b2o$221b2o$225bo$224b
o$224b3o3$229bo$229bobo$221bo7b2o$222b2o$221b2o$210b2o$211b2o6b2o$210b
o7bobo$220bo3$218bo$217b2o$202b3o5b3o4bobo17b2o$204bo7bo24bobo$203bo7b
o25bo9$249b2o$186b2o61bobo$185bobo61bo$187bo56$256b2o$255b2o$110b2o
145bo$109bobo$111bo3$114b3o$116bo$115bo$256b2o$255b2o$257bo3$105b2o$
104bobo164b2o$106bo163b2o4b2o$272bo3bobo$276bo2$114b2o$115b2o$114bo2$
253b2o$253bobo7b2o$253bo8b2o$264bo$311b2o$117b2o191b2o$116bobo193bo$
118bo$98b2o$97bobo$99bo11$83b2o$82bobo$84bo$77b3o$79bo$71b2o5bo$72b2o$
71bo3$88bo$88b2o$87bobo11$80bo$80b2o$79bobo4$66bo$66b2o$65bobo52$2b2o$
bobo$3bo4$b2o$obo$2bo$399b2o$399bobo$399bo!
I'm fine with that. After all, it contains "B1" for Bellman One. Also, the 64-glider construction makes the AK-94 one of the few guns with a known glider synthesis. Congratulations.Extrementhusiast wrote:Well, why not call it Catalyst B1, if it's not an eater? Seems to make sense to me.
Code: Select all
x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!
Code: Select all
x = 33, y = 24, rule=B3/S23
4bo$5boo$4boo$$10bo$10bobo$10boo$7bo$8boo$7boo$$5bo$6bo8bo$4b3o6boo$
14boo$$31bo$30bobo$30boo$bo6boo18boo$boo6bo7boo10bo$obo6boboo3boo11bob
oo$6boobobbo5bo7boobobbo$6booboo15booboo!
Code: Select all
x = 402, y = 418, rule = B3/S23
2bo$3bo$b3o19bo$21bobo$22b2o$394bo$394bobo$394b2o4$34bo$32bobo$33b2o5$
369bo$40bo326b2o$38bobo327b2o5bobo$39b2o334b2o$376bo21$348bobo$348b2o$
349bo5$46bo$47bo$45b3o3$349bobo$349b2o$350bo13$64bo$65bo$63b3o3$86bo$
78bo8bo$79bo5b3o$77b3o18$70bo$68bobo$69b2o29$101bo$102b2o163bo7bobo$
101b2o163bo8b2o$121bobo142b3o7bo$122b2o$122bo3$258bo$258bobo7bo$258b2o
6b2o$267b2o25$251bo$249b2o$244bo5b2o$243bo$243b3o$238bo$206bo31bobo$
207b2o29b2o$206b2o2$230bo$230bobo$230b2o$209bo$210b2o$209b2o2$207bo$
208bo26bo$206b3o24b2o$234b2o3$221bo$222b2o$221b2o$225bo$224bo$224b3o3$
229bo$229bobo$221bo7b2o$222b2o$221b2o$210b2o$211b2o6b2o$210bo7bobo$
220bo3$218bo$203bo13b2o$203b2o5b3o4bobo17b2o$202bobo7bo23b2o$211bo26bo
12$252b2o$183b2o67bobo$182bobo67bo$184bo53$256b2o$255b2o$110b2o145bo$
109bobo$111bo3$114b3o$116bo$115bo$256b2o$255b2o$257bo4$104b2o$105b2o
164b3o$104bo166bo$272bo2$269b2o$268b2o$270bo$108b2o$107bobo$109bo2$
272b2o$271b2o38b2o$273bo36b2o$312bo2$98b2o$97bobo$99bo11$83b2o$82bobo$
84bo$77b3o$79bo$71b2o5bo$72b2o$71bo3$88bo$88b2o$87bobo11$80bo$80b2o$
79bobo4$66bo$66b2o$65bobo52$2b2o$bobo$3bo4$b2o$obo$2bo$399b2o$399bobo$
399bo!
Code: Select all
x = 186, y = 207, rule = B3/S23
10bo$11b2o$10b2o$185bo$183b2o$184b2o2$18bobo$19b2o$19bo$obo$b2o$bo160b
o$22bobo137bobo$23b2o137b2o$23bo144bo$167bo$162bobo2b3o$162b2o$163bo5$
10bo$11bo$9b3o3$163bobo$163b2o$164bo2$34bo$25bo9bo$26b2o5b3o$20bo4b2o$
21bo$19b3o6$8bo$6bobo$7b2o12$125bobo$42bo82b2o$40bobo83bo$26bo14b2o$
27bo101bo$25b3o101bobo$118bo10b2o$116b2o8bo$117b2o6bo$125b3o$133bo$
133bobo$128bo4b2o$126b2o$99bo27b2o$100b2o19bobo$99b2o20b2o$122bo$115bo
$115bobo$115b2o$102bo$103b2o$102b2o2$100bo$101bo18bo$99b3o8bo7b2o$111b
2o6b2o$110b2o$114bo$113bo$113b3o3$118bo$118bobo$110bo7b2o$111b2o$110b
2o$99b2o$100b2o6b2o$99bo7bobo$96bo12bo$96b2o24b2o$95bobo23b2o$107bo15b
o$106b2o$99b3o4bobo$101bo$100bo6$136bo$78bo56b2o$78b2o55bobo$77bobo29$
114b3o$114bo$29b2o84bo$30b2o$29bo2$34bo$34b2o$33bobo2$114b3o$28b3o83bo
11bo$30bo84bo9b2o$29bo95bobo3$122b3o$122bo$123bo$32b2o$33b2o116b2o$32b
o117b2o$152bo$125b3o$26b2o97bo$25bobo98bo$27bo$21b2o13bo$20bobo13b2o$
22bo12bobo$15b3o$17bo$9b2o5bo$10b2o$9bo4$22bo$22b2o$21bobo$27b3o$29bo$
28bo6$b2o$2b2o$bo4$2o$b2o$o$178b2o$177b2o$179bo!
Code: Select all
x = 33, y = 15, rule = B3/S23
10b2o18b2o$5b2o2bo2bo12b2o2bo2bo$5bobo2b2o13bobo2b2o$8b2o18b2o$9bo19bo
$2bo6bob2o9bo3bo2bob2o$2ob2ob2obo2bo10bobobobo2bo$2bo3b2ob2o10b3o2b2ob
2o4$4b2o$4bo$5b3o$7bo!
Code: Select all
x = 108, y = 32, rule = LifeHistory
38.A$39.2A$38.2A2$44.A$44.A.A$44.2A$41.A$15.A26.2A$16.2A23.2A$15.2A$
19.A19.A39.A.A$18.A21.A8.A29.2A$18.3A17.3A6.2A24.A6.A$48.2A23.A.A$A.A
65.A4.2A$.2A20.A43.A9.C27.2C$.A21.A.A41.3A6.C.C21.2C2.C2.C$15.A7.2A
51.2C3.3A16.C.C2.2C$13.2D.2A17.A6.2C19.3A8.2C5.A21.2C$14.D2A18.2A6.C
7.2A12.A9.C6.A21.C$11.D2.D.2D16.A.A3.C2.C.2C3.2A12.A7.C2.C.2C18.A3.C
2.C.2C$4.3A3.D.DAC2.D21.C.C.C2.C5.A18.C.C.C2.C19.A.C.C.C2.C$6.A4.DC.C
D24.2C.2C27.2C.2C19.3A2.2C.2C$5.A8.A3$12.A$11.2A$4.3A4.A.A$6.A$5.A!