For discussion of specific patterns or specific families of patterns, both newlydiscovered and wellknown.

codeholic
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Post
by codeholic » October 21st, 2013, 7:09 am
G+4B>Big S (4 variants)
Code: Select all
x = 213, y = 212, rule = B3/S23
211b2o$206b2o3b2o$206b2o3$199b2o$199b2o3$211b2o$211b2o6$199b2o$198bobo
$200bo82$6b2o108b2o$6b2o3b2o103b2o$11b2o2$111b2o$18b2o91b2o2b2o$18b2o
95b2o3$13b2o$13b2o$99b2o$98bobo10b2o$100bo10b2o3$b2o$obo$2bo75$111b2o$
111b2o6$115b2o$115b2o$111b2o$111b2o2$116b2o$116b2o3$99b2o$98bobo$100bo
!
Ivan Fomichev

knightlife
 Posts: 566
 Joined: May 31st, 2009, 12:08 am
Post
by knightlife » October 22nd, 2013, 8:46 am
MWSS version of the LWSS fast shifter for a glider:
Code: Select all
x = 114, y = 69, rule = B3/S23
bo89bo5b2o$2bo6b2o81bo4b2o2b2o$3o6b2o10b2o67b3o8b2o$21b2o2$26b2o74b2o$
26b2o69b2o3b2o$91b2o4b2o$91b2o4$17b2o$17b2o2$11b2o$11b2o14$91bo5b2o$
92bo4b2o10b2o$90b3o16b2o3$110b2o$97b2o11b2o$91b2o4b2o$91b2o22$91bo5b2o
$92bo4b2o12b2o$90b3o18b2o3$112b2o$97b2o13b2o$91b2o4b2o$91b2o!
The minimum shift for the MWSS version is just 5hd !
The minimum shift for the LWSS version is 19hd.
Shown at right are the missing 13hd and 15hd shifts to make a complete collection for any shift amount (using 5 blocks or less). Of course, any optimizations are welcome.
Unfortunately the MWSS version does not shift by even amounts of half diagonals, but it does handle shifts as small as 5hd.

dvgrn
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Post
by dvgrn » October 22nd, 2013, 12:48 pm
Is there a way to use this as a seed to block a glider lane? I can see three different ways for the long hook to eat a glider or catch a boatbit, but none of those glider lanes can
quite get past the two blocks in the seed...?

dvgrn
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Post
by dvgrn » October 22nd, 2013, 1:08 pm
knightlife wrote:Of course there is the brute force way for any color shift using onetime turners:
What's the most compact toolkit to produce either even or oddphase output gliders on demand, on either color of lane? The
toolkit I came up with for freezedried salvos works okay, more or less, and it only needs four different components, with two or three blocks each.
But for long salvos the duplicator chains have a slight tendency to drift to one side. And the output glider phase changes with every glider duplicator, and one of the duplicators is fairly big, slow, and awkward... In other words, it's a bit of a pain to use for manual constructions.
Probably I should just stop worrying about it and write a freezedry.py script to do the work of converting salvos into blocks. But is there a nicer toolkit I should start with?

JP21
 Posts: 1049
 Joined: October 26th, 2019, 5:39 am
 Location: PH
Post
by JP21 » January 18th, 2020, 4:22 am
Code: Select all
x = 9, y = 9, rule = B3/S23
bo$2bo$3o$7b2o$7b2o3$2b2o2b2o$2b2o2b2o!
Code: Select all
x = 97, y = 24, rule = B3/S23
10b2o30b2o30b2o$10b2o30b2o30b2o$2o30b2o30b2o$2o30b2o30b2o4$15b2o30b2o
30b2o$15b2o30b2o30b2o$4b2o$3bobo$5bo4$31b2o30b2o30b2o$31b2o30b2o30b2o
4$16b2o30b2o30b2o$16b2o30b2o30b2o$26b2o30b2o30b2o$26b2o30b2o30b2o!
A 13 year old guy that have useless discoveries about life and other rules.
Code: Select all
x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!

dvgrn
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Post
by dvgrn » January 18th, 2020, 5:17 am
JP21 wrote: ↑January 18th, 2020, 4:22 am
Code: Select all
x = 9, y = 9, rule = B3/S23
bo$2bo$3o$7b2o$7b2o3$2b2o2b2o$2b2o2b2o!
Code: Select all
x = 97, y = 24, rule = B3/S23
10b2o30b2o30b2o$10b2o30b2o30b2o$2o30b2o30b2o$2o30b2o30b2o4$15b2o30b2o
30b2o$15b2o30b2o30b2o$4b2o$3bobo$5bo4$31b2o30b2o30b2o$31b2o30b2o30b2o
4$16b2o30b2o30b2o$16b2o30b2o30b2o$26b2o30b2o30b2o$26b2o30b2o30b2o!
As usual with posts consisting of nothing but code blocks with RLE, the above message is desperately in need of pattern comments and/or a little bit of text for future searchability.
Pattern #1: three blocks make a 180degree onetime turner with a 6lane offset.
Pattern #2: three blocks make a dirty OTT  output is a 90degree glider and a pulsar.

JP21
 Posts: 1049
 Joined: October 26th, 2019, 5:39 am
 Location: PH
Post
by JP21 » January 18th, 2020, 10:34 am
dvgrn wrote: ↑January 18th, 2020, 5:17 am
JP21 wrote: ↑January 18th, 2020, 4:22 am
Code: Select all
x = 9, y = 9, rule = B3/S23
bo$2bo$3o$7b2o$7b2o3$2b2o2b2o$2b2o2b2o!
Code: Select all
x = 97, y = 24, rule = B3/S23
10b2o30b2o30b2o$10b2o30b2o30b2o$2o30b2o30b2o$2o30b2o30b2o4$15b2o30b2o
30b2o$15b2o30b2o30b2o$4b2o$3bobo$5bo4$31b2o30b2o30b2o$31b2o30b2o30b2o
4$16b2o30b2o30b2o$16b2o30b2o30b2o$26b2o30b2o30b2o$26b2o30b2o30b2o!
As usual with posts consisting of nothing but code blocks with RLE, the above message is desperately in need of pattern comments and/or a little bit of text for future searchability.
Pattern #1: three blocks make a 180degree onetime turner with a 6lane offset.
Pattern #2: three blocks make a dirty OTT  output is a 90degree glider and a pulsar.
Alright then.
The first pattern is a 180 degree glider one time turner but also, the pattern interacted with the output glider twice and the second pattern is just a 90 degree glider and a pulsar. Don't forget, the code inside my signature is on topic.
Edit: I found those many days ago and here are more many months ago (not all of them) (even one of them was before I joined forums:
Code: Select all
x = 184, y = 369, rule = B3/S23
99b2o$99b2o2$102b2o4b2o$102b2o4b2o3$97bo6b2o$98bo5b2o$96b3o5$106b2o$
106b2o4$99b2o$99b2o51$168b2o3b2o$168b2o3b2o2$182b2o$182b2o4$169b3o$
171bo$170bo$176b2o$176b2o21$8b2o$8b2o5bo$14bo$14b3o3$b2o15b2o$b2o15b2o
3$10b2o$10b2o83$12b2o$12b2o2$2b2o4b2o$2b2o4b2o4$15b2o$15b2o2$20b2o$3o
17b2o$2o2b2o$4b2o17$49b2o$49b2o2$39b2o4b2o$39b2o4b2o4$52b2o$52b2o2$57b
2o$57b2o19$86b2o$86b2o2$76b2o4b2o$76b2o4b2o4$89b2o$89b2o2$2o92b2o$2o
92b2o2$5b2ob2o$5b2ob2o16$123b2o$123b2o2$113b2o4b2o$113b2o4b2o4$126b2o$
126b2o2$37b2o92b2o$37b2o92b2o2$42b2ob2o$42b2ob2o27$74b2o$74b2o2$79b2ob
2o$79b2ob2o27$111b2o$111b2o2$116b2ob2o$116b2ob2o!
A 13 year old guy that have useless discoveries about life and other rules.
Code: Select all
x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!

Hdjensofjfnen
 Posts: 1537
 Joined: March 15th, 2016, 6:41 pm
 Location: r cis θ
Post
by Hdjensofjfnen » January 20th, 2020, 7:10 pm
A simple 2block OTT:
Code: Select all
x = 8, y = 10, rule = B3/S23
4b2o$4b2o4$2o$2o$5b2o$5bobo$5bo!
"A man said to the universe:
'Sir, I exist!'
'However,' replied the universe,
'The fact has not created in me
A sense of obligation.'" Stephen Crane
Code: Select all
x = 7, y = 5, rule = B3/S2i3y4i
4b3o$6bo$o3b3o$2o$bo!

JP21
 Posts: 1049
 Joined: October 26th, 2019, 5:39 am
 Location: PH
Post
by JP21 » January 20th, 2020, 7:39 pm
Hdjensofjfnen wrote: ↑January 20th, 2020, 7:10 pm
A simple 2block OTT:
Code: Select all
x = 8, y = 10, rule = B3/S23
4b2o$4b2o4$2o$2o$5b2o$5bobo$5bo!
I just realize that it is known already. See the old posts in here.
A 13 year old guy that have useless discoveries about life and other rules.
Code: Select all
x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!

dvgrn
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Post
by dvgrn » January 20th, 2020, 8:48 pm
Hdjensofjfnen wrote: ↑January 20th, 2020, 7:10 pm
A simple 2block OTT...
See also the LifeWiki
turner article. This is the turner Seeds of Destruction uses for a 90degree colorpreserving turn.
There's another twoblock OTT, also colorpreserving, but it's a 180degree turn.

JP21
 Posts: 1049
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 Location: PH
Post
by JP21 » January 21st, 2020, 6:26 am
dvgrn wrote: ↑January 20th, 2020, 8:48 pm
There's another twoblock OTT, also colorpreserving, but it's a 180degree turn.
I know that well before I registered on forums.
A 13 year old guy that have useless discoveries about life and other rules.
Code: Select all
x = 13, y = 20, rule = B3/S23
11b2o$11b2o4$8b2o$8b2o2$2o$2o3$3b2o$3b2o2$11b2o$10b2o$12bo$3b2o$3b2o!

PkmnQ
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Post
by PkmnQ » February 1st, 2020, 1:00 am
I was just thinking about maybe there could be a blockic eater, but I'm not sure if a blockic eater might be possible, because there aren't that much reactions which can produce blocks, and only blocks.

dvgrn
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by dvgrn » February 1st, 2020, 7:58 am
PkmnQ wrote: ↑February 1st, 2020, 1:00 am
I was just thinking about maybe there could be a blockic eater, but I'm not sure if a blockic eater might be possible, because there aren't that much reactions which can produce blocks, and only blocks.
Moosey
asked this question almost exactly a year ago, and the answers went through a lot of the possible variations.
A Blockic eater could certainly be constructed, but it would be a research project on a similar order of complexity to the Caterloopillar, or possibly the 0E0P metacell.
There might well be a much smaller, nonuniversalconstructorbased Blockic eater (or glider reflector, or glider splitter!) out there somewhere, but it would be a new mechanism. Without a longrunning exhaustive search the odds of finding it are low, if it even actually exists at all.