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Re: Blockic Seeds

Posted: October 22nd, 2013, 8:46 am
by knightlife
MWSS version of the LWSS fast shifter for a glider:

Code: Select all

x = 114, y = 69, rule = B3/S23
bo89bo5b2o$2bo6b2o81bo4b2o2b2o$3o6b2o10b2o67b3o8b2o$21b2o2$26b2o74b2o$
26b2o69b2o3b2o$91b2o4b2o$91b2o4$17b2o$17b2o2$11b2o$11b2o14$91bo5b2o$
92bo4b2o10b2o$90b3o16b2o3$110b2o$97b2o11b2o$91b2o4b2o$91b2o22$91bo5b2o
$92bo4b2o12b2o$90b3o18b2o3$112b2o$97b2o13b2o$91b2o4b2o$91b2o!
The minimum shift for the MWSS version is just 5hd !
The minimum shift for the LWSS version is 19hd.

Shown at right are the missing 13hd and 15hd shifts to make a complete collection for any shift amount (using 5 blocks or less). Of course, any optimizations are welcome.

Unfortunately the MWSS version does not shift by even amounts of half diagonals, but it does handle shifts as small as 5hd.

Re: Blockic Seeds

Posted: October 22nd, 2013, 12:36 pm
by codeholic
G+2B+boat->Cis-block and long hook

Code: Select all

x = 16, y = 15, rule = B3/S23
14b2o$14b2o2$2o$2o4$2b2o$bobo$3bo2$11bo$10bobo$11b2o!

Re: Blockic Seeds

Posted: October 22nd, 2013, 12:48 pm
by dvgrn
codeholic wrote:G+2B+boat->Cis-block and long hook
Is there a way to use this as a seed to block a glider lane? I can see three different ways for the long hook to eat a glider or catch a boat-bit, but none of those glider lanes can quite get past the two blocks in the seed...?

Re: Blockic Seeds

Posted: October 22nd, 2013, 1:08 pm
by dvgrn
knightlife wrote:Of course there is the brute force way for any color shift using one-time turners:
What's the most compact toolkit to produce either even- or odd-phase output gliders on demand, on either color of lane? The toolkit I came up with for freeze-dried salvos works okay, more or less, and it only needs four different components, with two or three blocks each.

But for long salvos the duplicator chains have a slight tendency to drift to one side. And the output glider phase changes with every glider duplicator, and one of the duplicators is fairly big, slow, and awkward... In other words, it's a bit of a pain to use for manual constructions.

Probably I should just stop worrying about it and write a freeze-dry.py script to do the work of converting salvos into blocks. But is there a nicer toolkit I should start with?

Re: Blockic Seeds

Posted: January 18th, 2020, 4:22 am
by JP21

Code: Select all

x = 9, y = 9, rule = B3/S23
bo$2bo$3o$7b2o$7b2o3$2b2o2b2o$2b2o2b2o!

Code: Select all

x = 97, y = 24, rule = B3/S23
10b2o30b2o30b2o$10b2o30b2o30b2o$2o30b2o30b2o$2o30b2o30b2o4$15b2o30b2o
30b2o$15b2o30b2o30b2o$4b2o$3bobo$5bo4$31b2o30b2o30b2o$31b2o30b2o30b2o
4$16b2o30b2o30b2o$16b2o30b2o30b2o$26b2o30b2o30b2o$26b2o30b2o30b2o!

Re: Blockic Seeds

Posted: January 18th, 2020, 5:17 am
by dvgrn
JP21 wrote:
January 18th, 2020, 4:22 am

Code: Select all

x = 9, y = 9, rule = B3/S23
bo$2bo$3o$7b2o$7b2o3$2b2o2b2o$2b2o2b2o!

Code: Select all

x = 97, y = 24, rule = B3/S23
10b2o30b2o30b2o$10b2o30b2o30b2o$2o30b2o30b2o$2o30b2o30b2o4$15b2o30b2o
30b2o$15b2o30b2o30b2o$4b2o$3bobo$5bo4$31b2o30b2o30b2o$31b2o30b2o30b2o
4$16b2o30b2o30b2o$16b2o30b2o30b2o$26b2o30b2o30b2o$26b2o30b2o30b2o!
As usual with posts consisting of nothing but code blocks with RLE, the above message is desperately in need of pattern comments and/or a little bit of text for future searchability.

Pattern #1: three blocks make a 180-degree one-time turner with a 6-lane offset.

Pattern #2: three blocks make a dirty OTT -- output is a 90-degree glider and a pulsar.

Re: Blockic Seeds

Posted: January 18th, 2020, 10:34 am
by JP21
dvgrn wrote:
January 18th, 2020, 5:17 am
JP21 wrote:
January 18th, 2020, 4:22 am

Code: Select all

x = 9, y = 9, rule = B3/S23
bo$2bo$3o$7b2o$7b2o3$2b2o2b2o$2b2o2b2o!

Code: Select all

x = 97, y = 24, rule = B3/S23
10b2o30b2o30b2o$10b2o30b2o30b2o$2o30b2o30b2o$2o30b2o30b2o4$15b2o30b2o
30b2o$15b2o30b2o30b2o$4b2o$3bobo$5bo4$31b2o30b2o30b2o$31b2o30b2o30b2o
4$16b2o30b2o30b2o$16b2o30b2o30b2o$26b2o30b2o30b2o$26b2o30b2o30b2o!
As usual with posts consisting of nothing but code blocks with RLE, the above message is desperately in need of pattern comments and/or a little bit of text for future searchability.

Pattern #1: three blocks make a 180-degree one-time turner with a 6-lane offset.

Pattern #2: three blocks make a dirty OTT -- output is a 90-degree glider and a pulsar.
Alright then.
The first pattern is a 180 degree glider one time turner but also, the pattern interacted with the output glider twice and the second pattern is just a 90 degree glider and a pulsar. Don't forget, the code inside my signature is on topic.
Edit: I found those many days ago and here are more many months ago (not all of them) (even one of them was before I joined forums:

Code: Select all

x = 184, y = 369, rule = B3/S23
99b2o$99b2o2$102b2o4b2o$102b2o4b2o3$97bo6b2o$98bo5b2o$96b3o5$106b2o$
106b2o4$99b2o$99b2o51$168b2o3b2o$168b2o3b2o2$182b2o$182b2o4$169b3o$
171bo$170bo$176b2o$176b2o21$8b2o$8b2o5bo$14bo$14b3o3$b2o15b2o$b2o15b2o
3$10b2o$10b2o83$12b2o$12b2o2$2b2o4b2o$2b2o4b2o4$15b2o$15b2o2$20b2o$3o
17b2o$2o2b2o$4b2o17$49b2o$49b2o2$39b2o4b2o$39b2o4b2o4$52b2o$52b2o2$57b
2o$57b2o19$86b2o$86b2o2$76b2o4b2o$76b2o4b2o4$89b2o$89b2o2$2o92b2o$2o
92b2o2$5b2ob2o$5b2ob2o16$123b2o$123b2o2$113b2o4b2o$113b2o4b2o4$126b2o$
126b2o2$37b2o92b2o$37b2o92b2o2$42b2ob2o$42b2ob2o27$74b2o$74b2o2$79b2ob
2o$79b2ob2o27$111b2o$111b2o2$116b2ob2o$116b2ob2o!

Re: Blockic Seeds

Posted: January 20th, 2020, 7:10 pm
by Hdjensofjfnen
A simple 2-block OTT:

Code: Select all

x = 8, y = 10, rule = B3/S23
4b2o$4b2o4$2o$2o$5b2o$5bobo$5bo!

Re: Blockic Seeds

Posted: January 20th, 2020, 7:39 pm
by JP21
Hdjensofjfnen wrote:
January 20th, 2020, 7:10 pm
A simple 2-block OTT:

Code: Select all

x = 8, y = 10, rule = B3/S23
4b2o$4b2o4$2o$2o$5b2o$5bobo$5bo!
I just realize that it is known already. See the old posts in here.

Re: Blockic Seeds

Posted: January 20th, 2020, 8:48 pm
by dvgrn
Hdjensofjfnen wrote:
January 20th, 2020, 7:10 pm
A simple 2-block OTT...
See also the LifeWiki turner article. This is the turner Seeds of Destruction uses for a 90-degree color-preserving turn.

There's another two-block OTT, also color-preserving, but it's a 180-degree turn.

Re: Blockic Seeds

Posted: January 21st, 2020, 6:26 am
by JP21
dvgrn wrote:
January 20th, 2020, 8:48 pm
There's another two-block OTT, also color-preserving, but it's a 180-degree turn.
I know that well before I registered on forums.

Re: Blockic Seeds

Posted: February 1st, 2020, 1:00 am
by PkmnQ
I was just thinking about maybe there could be a blockic eater, but I'm not sure if a blockic eater might be possible, because there aren't that much reactions which can produce blocks, and only blocks.

Re: Blockic Seeds

Posted: February 1st, 2020, 7:58 am
by dvgrn
PkmnQ wrote:
February 1st, 2020, 1:00 am
I was just thinking about maybe there could be a blockic eater, but I'm not sure if a blockic eater might be possible, because there aren't that much reactions which can produce blocks, and only blocks.
Moosey asked this question almost exactly a year ago, and the answers went through a lot of the possible variations.

A Blockic eater could certainly be constructed, but it would be a research project on a similar order of complexity to the Caterloopillar, or possibly the 0E0P metacell.

There might well be a much smaller, non-universal-constructor-based Blockic eater (or glider reflector, or glider splitter!) out there somewhere, but it would be a new mechanism. Without a long-running exhaustive search the odds of finding it are low, if it even actually exists at all.